From c3f716fe6749c65c7a75e48b57d0bdccb93526ef Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Wed, 17 Aug 2016 14:22:11 +0200 Subject: gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags there's no reason to separate these Reviewed-by: Bas Nieuwenhuizen --- src/gallium/drivers/radeon/radeon_winsys.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/gallium/drivers/radeon/radeon_winsys.h') diff --git a/src/gallium/drivers/radeon/radeon_winsys.h b/src/gallium/drivers/radeon/radeon_winsys.h index c65b9a4a3d4..cbab406db88 100644 --- a/src/gallium/drivers/radeon/radeon_winsys.h +++ b/src/gallium/drivers/radeon/radeon_winsys.h @@ -186,8 +186,7 @@ enum radeon_bo_priority { RADEON_PRIO_SDMA_TEXTURE, RADEON_PRIO_CP_DMA = 12, - RADEON_PRIO_USER_SHADER, - RADEON_PRIO_INTERNAL_SHADER, /* fetch shader, etc. */ + RADEON_PRIO_SHADER_BINARY, RADEON_PRIO_CONST_BUFFER = 16, RADEON_PRIO_DESCRIPTORS, -- cgit v1.2.3