From 9c9a9bee4431124439c57a9429e745dd4837fcdf Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Mon, 12 Feb 2018 14:46:50 +1000 Subject: r600: fix array spill if temp[0] is before all arrays I found a shader with DCL TEMP[0], LOCAL DCL TEMP[1..256], ARRAY(1), LOCAL DCL TEMP[257..512], ARRAY(2), LOCAL DCL TEMP[513..768], ARRAY(3), LOCAL DCL TEMP[769], LOCAL This would remap badly, as it would add up all the spilled sizes and subtract it from the temp for 0. If the current temp is less than the array start break out. Fixes: 1d871aa6 (r600g: Implement spilling of temp arrays (v2)) Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/r600_shader.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/gallium/drivers/r600') diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 4141e864308..7d60bd90c3c 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -920,6 +920,8 @@ static int map_tgsi_reg_index_to_r600_gpr(struct r600_shader_ctx *ctx, unsigned } } + if (tgsi_reg_index < ctx->array_infos[i].range.First) + break; if (ctx->spilled_arrays[i]) { spilled_size += ctx->array_infos[i].range.Last - ctx->array_infos[i].range.First + 1; } -- cgit v1.2.3