From 2f0b44f981d1715b62b189f465546d865b10d0f3 Mon Sep 17 00:00:00 2001 From: Mathias Fröhlich Date: Sat, 4 Jun 2011 00:21:29 +0200 Subject: r600g: Put shaders into immutable buffers. Put the shader programs into an immutable buffer object. Also make sure that those object can be taken from the user space buffer object pool. --- src/gallium/drivers/r600/r600_asm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/r600/r600_asm.c') diff --git a/src/gallium/drivers/r600/r600_asm.c b/src/gallium/drivers/r600/r600_asm.c index 3196d97dbbb..aeb1175958c 100644 --- a/src/gallium/drivers/r600/r600_asm.c +++ b/src/gallium/drivers/r600/r600_asm.c @@ -2258,7 +2258,7 @@ int r600_vertex_elements_build_fetch_shader(struct r600_pipe_context *rctx, stru ve->fs_size = bc.ndw*4; /* use PIPE_BIND_VERTEX_BUFFER so we use the cache buffer manager */ - ve->fetch_shader = r600_bo(rctx->radeon, ve->fs_size, 256, PIPE_BIND_VERTEX_BUFFER, 0); + ve->fetch_shader = r600_bo(rctx->radeon, ve->fs_size, 256, PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_IMMUTABLE); if (ve->fetch_shader == NULL) { r600_bc_clear(&bc); return -ENOMEM; -- cgit v1.2.3