From 6ae4f9c523c8f5ae6e31360c2aaa2ff02102bafd Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Tue, 11 Jun 2019 09:51:29 -0700 Subject: panfrost/midgard: Lower texture projectors We do have native support for perspective division on the load/store unit, but this is for the future, something ideally we would select generally, not just for textures. Meanwhile, flipping on projector lowering works now. Signed-off-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/midgard/midgard_compile.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/drivers/panfrost/midgard') diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c index eacf84e89e6..1e1da1db060 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c @@ -356,7 +356,8 @@ optimise_nir(nir_shader *nir) NIR_PASS(progress, nir, nir_lower_idiv); nir_lower_tex_options lower_tex_options = { - .lower_rect = true + .lower_rect = true, + .lower_txp = ~0 }; NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options); -- cgit v1.2.3