From 4d765f7fa3751eae00bbf2b6ee9710bf5bdf95d0 Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Tue, 10 Aug 2010 23:09:53 +0200 Subject: nvfx: support proper shader linkage - adds glsl support --- src/gallium/drivers/nvfx/nvfx_state.h | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'src/gallium/drivers/nvfx/nvfx_state.h') diff --git a/src/gallium/drivers/nvfx/nvfx_state.h b/src/gallium/drivers/nvfx/nvfx_state.h index 9ceb2577ecc..e1fa3c7e041 100644 --- a/src/gallium/drivers/nvfx/nvfx_state.h +++ b/src/gallium/drivers/nvfx/nvfx_state.h @@ -4,6 +4,8 @@ #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" #include "nouveau/nouveau_statebuf.h" +#include "util/u_dynarray.h" +#include "util/u_linkage.h" struct nvfx_vertex_program_exec { uint32_t data[4]; @@ -18,6 +20,7 @@ struct nvfx_vertex_program_data { struct nvfx_vertex_program { struct pipe_shader_state pipe; + unsigned long long id; struct draw_vertex_shader *draw; @@ -30,6 +33,9 @@ struct nvfx_vertex_program { struct nvfx_vertex_program_data *consts; unsigned nr_consts; + char generic_to_fp_input[256]; + unsigned texcoord_ouput_mask; + struct nouveau_resource *exec; unsigned exec_start; struct nouveau_resource *data; @@ -49,6 +55,7 @@ struct nvfx_fragment_program_data { struct nvfx_fragment_program_bo { struct nvfx_fragment_program_bo* next; struct nouveau_bo* bo; + unsigned char* slots; char insn[] __attribute__((aligned(16))); }; @@ -58,6 +65,7 @@ struct nvfx_fragment_program { boolean translated; unsigned samplers; + unsigned point_sprite_control; uint32_t *insn; int insn_len; @@ -65,11 +73,27 @@ struct nvfx_fragment_program { struct nvfx_fragment_program_data *consts; unsigned nr_consts; + unsigned num_slots; /* how many input semantics? */ + unsigned char slot_to_generic[8]; /* semantics */ + unsigned char slot_to_fp_input[8]; /* current assignment of slots for each used semantic */ + struct util_dynarray slot_relocations[8]; + + /* This is reset to progs on any relocation update, and decreases every time we + * move to a new prog due to a constant update + * When this is the same as progs, applying relocations is no longer necessary. + */ + unsigned progs_left_with_obsolete_slot_assignments; + + unsigned long long last_vp_id; + unsigned last_sprite_coord_enable; + uint32_t fp_control; unsigned bo_prog_idx; unsigned prog_size; unsigned progs_per_bo; + unsigned progs; + struct nvfx_fragment_program_bo* fpbo; }; -- cgit v1.2.3