From b8e56d4cddbd9c491b940e3ce5974c526802c752 Mon Sep 17 00:00:00 2001 From: Luca Barbieri <luca@luca-barbieri.com> Date: Sat, 20 Feb 2010 18:37:43 +0100 Subject: nv30, nv40: unify all structures and headers, except shaders This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40). --- src/gallium/drivers/nv30/nv30_vertprog.c | 60 ++++++++++++++++---------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'src/gallium/drivers/nv30/nv30_vertprog.c') diff --git a/src/gallium/drivers/nv30/nv30_vertprog.c b/src/gallium/drivers/nv30/nv30_vertprog.c index f0cecba4c46..cf910e34b11 100644 --- a/src/gallium/drivers/nv30/nv30_vertprog.c +++ b/src/gallium/drivers/nv30/nv30_vertprog.c @@ -8,7 +8,7 @@ #include "tgsi/tgsi_dump.h" #include "nv30_context.h" -#include "nv30_state.h" +#include "nvfx_state.h" /* TODO (at least...): * 1. Indexed consts + ARL @@ -40,9 +40,9 @@ #define abs(s) nv30_sr_abs((s)) struct nv30_vpc { - struct nv30_vertex_program *vp; + struct nvfx_vertex_program *vp; - struct nv30_vertex_program_exec *vpi; + struct nvfx_vertex_program_exec *vpi; unsigned output_map[PIPE_MAX_SHADER_OUTPUTS]; @@ -66,8 +66,8 @@ temp(struct nv30_vpc *vpc) static struct nv30_sreg constant(struct nv30_vpc *vpc, int pipe, float x, float y, float z, float w) { - struct nv30_vertex_program *vp = vpc->vp; - struct nv30_vertex_program_data *vpd; + struct nvfx_vertex_program *vp = vpc->vp; + struct nvfx_vertex_program_data *vpd; int idx; if (pipe >= 0) { @@ -95,7 +95,7 @@ constant(struct nv30_vpc *vpc, int pipe, float x, float y, float z, float w) static void emit_src(struct nv30_vpc *vpc, uint32_t *hw, int pos, struct nv30_sreg src) { - struct nv30_vertex_program *vp = vpc->vp; + struct nvfx_vertex_program *vp = vpc->vp; uint32_t sr = 0; switch (src.type) { @@ -166,7 +166,7 @@ emit_src(struct nv30_vpc *vpc, uint32_t *hw, int pos, struct nv30_sreg src) static void emit_dst(struct nv30_vpc *vpc, uint32_t *hw, int slot, struct nv30_sreg dst) { - struct nv30_vertex_program *vp = vpc->vp; + struct nvfx_vertex_program *vp = vpc->vp; switch (dst.type) { case NV30SR_TEMP: @@ -211,7 +211,7 @@ nv30_vp_arith(struct nv30_vpc *vpc, int slot, int op, struct nv30_sreg s0, struct nv30_sreg s1, struct nv30_sreg s2) { - struct nv30_vertex_program *vp = vpc->vp; + struct nvfx_vertex_program *vp = vpc->vp; uint32_t *hw; vp->insns = realloc(vp->insns, ++vp->nr_insns * sizeof(*vpc->vpi)); @@ -572,8 +572,8 @@ nv30_vertprog_prepare(struct nv30_vpc *vpc) } static void -nv30_vertprog_translate(struct nv30_context *nv30, - struct nv30_vertex_program *vp) +nv30_vertprog_translate(struct nvfx_context *nvfx, + struct nvfx_vertex_program *vp) { struct tgsi_parse_context parse; struct nv30_vpc *vpc = NULL; @@ -647,36 +647,36 @@ out_err: } static boolean -nv30_vertprog_validate(struct nv30_context *nv30) +nv30_vertprog_validate(struct nvfx_context *nvfx) { - struct pipe_screen *pscreen = nv30->pipe.screen; - struct nv30_screen *screen = nv30->screen; + struct pipe_screen *pscreen = nvfx->pipe.screen; + struct nvfx_screen *screen = nvfx->screen; struct nouveau_channel *chan = screen->base.channel; struct nouveau_grobj *eng3d = screen->eng3d; - struct nv30_vertex_program *vp; + struct nvfx_vertex_program *vp; struct pipe_buffer *constbuf; boolean upload_code = FALSE, upload_data = FALSE; int i; - vp = nv30->vertprog; - constbuf = nv30->constbuf[PIPE_SHADER_VERTEX]; + vp = nvfx->vertprog; + constbuf = nvfx->constbuf[PIPE_SHADER_VERTEX]; /* Translate TGSI shader into hw bytecode */ if (!vp->translated) { - nv30_vertprog_translate(nv30, vp); + nv30_vertprog_translate(nvfx, vp); if (!vp->translated) return FALSE; } /* Allocate hw vtxprog exec slots */ if (!vp->exec) { - struct nouveau_resource *heap = nv30->screen->vp_exec_heap; + struct nouveau_resource *heap = nvfx->screen->vp_exec_heap; struct nouveau_stateobj *so; uint vplen = vp->nr_insns; if (nouveau_resource_alloc(heap, vplen, vp, &vp->exec)) { while (heap->next && heap->size < vplen) { - struct nv30_vertex_program *evict; + struct nvfx_vertex_program *evict; evict = heap->next->priv; nouveau_resource_free(&evict->exec); @@ -697,11 +697,11 @@ nv30_vertprog_validate(struct nv30_context *nv30) /* Allocate hw vtxprog const slots */ if (vp->nr_consts && !vp->data) { - struct nouveau_resource *heap = nv30->screen->vp_data_heap; + struct nouveau_resource *heap = nvfx->screen->vp_data_heap; if (nouveau_resource_alloc(heap, vp->nr_consts, vp, &vp->data)) { while (heap->next && heap->size < vp->nr_consts) { - struct nv30_vertex_program *evict; + struct nvfx_vertex_program *evict; evict = heap->next->priv; nouveau_resource_free(&evict->data); @@ -725,7 +725,7 @@ nv30_vertprog_validate(struct nv30_context *nv30) */ if (vp->exec_start != vp->exec->start) { for (i = 0; i < vp->nr_insns; i++) { - struct nv30_vertex_program_exec *vpi = &vp->insns[i]; + struct nvfx_vertex_program_exec *vpi = &vp->insns[i]; if (vpi->has_branch_offset) { assert(0); @@ -737,7 +737,7 @@ nv30_vertprog_validate(struct nv30_context *nv30) if (vp->nr_consts && vp->data_start != vp->data->start) { for (i = 0; i < vp->nr_insns; i++) { - struct nv30_vertex_program_exec *vpi = &vp->insns[i]; + struct nvfx_vertex_program_exec *vpi = &vp->insns[i]; if (vpi->const_index >= 0) { vpi->data[1] &= ~NV30_VP_INST_CONST_SRC_MASK; @@ -761,7 +761,7 @@ nv30_vertprog_validate(struct nv30_context *nv30) } for (i = 0; i < vp->nr_consts; i++) { - struct nv30_vertex_program_data *vpd = &vp->consts[i]; + struct nvfx_vertex_program_data *vpd = &vp->consts[i]; if (vpd->index >= 0) { if (!upload_data && @@ -798,8 +798,8 @@ nv30_vertprog_validate(struct nv30_context *nv30) } } - if (vp->so != nv30->state.hw[NV30_STATE_VERTPROG]) { - so_ref(vp->so, &nv30->state.hw[NV30_STATE_VERTPROG]); + if (vp->so != nvfx->state.hw[NVFX_STATE_VERTPROG]) { + so_ref(vp->so, &nvfx->state.hw[NVFX_STATE_VERTPROG]); return TRUE; } @@ -807,7 +807,7 @@ nv30_vertprog_validate(struct nv30_context *nv30) } void -nv30_vertprog_destroy(struct nv30_context *nv30, struct nv30_vertex_program *vp) +nv30_vertprog_destroy(struct nvfx_context *nvfx, struct nvfx_vertex_program *vp) { vp->translated = FALSE; @@ -833,10 +833,10 @@ nv30_vertprog_destroy(struct nv30_context *nv30, struct nv30_vertex_program *vp) so_ref(NULL, &vp->so); } -struct nv30_state_entry nv30_state_vertprog = { +struct nvfx_state_entry nv30_state_vertprog = { .validate = nv30_vertprog_validate, .dirty = { - .pipe = NV30_NEW_VERTPROG /*| NV30_NEW_UCP*/, - .hw = NV30_STATE_VERTPROG, + .pipe = NVFX_NEW_VERTPROG /*| NVFX_NEW_UCP*/, + .hw = NVFX_STATE_VERTPROG, } }; -- cgit v1.2.3