From a7a03d84fc1a7a1721b4a0338258b3b8687743e8 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Wed, 23 Apr 2014 20:23:07 +0200 Subject: llvmpipe: fix clearing of individual color buffers in a fb GL (3.0) allows you to clear individual color buffers in a fb. In fact for fbs containing both int and float/normalized color buffers this is required (because the clearing values are otherwise undefined if applied to all buffers). The gallium interface was changed a while ago, but llvmpipe ignored it (hence doing such individual clears always resulted in clearing all buffers, plus some assorted asserts due to the mixed fbs). So change the clear command to indicate the buffer to be cleared. Also, because indicating the buffer to be cleared would have made lp_rast_arg_cmd larger which is unacceptable (we're trying to shrink it some day) allocate the clear value in the scene and just pass a pointer. There's several advantages and disadvantages here: + clearing individual buffers works (we could also actually bin such clears now if they'd come through clear_render_target() if the surface is in the current fb, though we didn't do this before for the single rb case and still don't try). + since there's one clear per rb, we do the format conversion in setup rather than per bin. Aside from the (drop in the ocean...) performance advantage this means that clearing to very small values (that is, denormal when converted to the format) should work for small float (fp16 etc.) formats, as the util code couldn't handle it correctly before (because cpu denorms are disabled when executing the bin commands, screwing up the magic conversion and flushing the values to 0, though this was not verified). - there's some overhead for traditional old-style clear-all MRT cases, since there's one rast clear command per rb instead of one for all rbs. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=76976. v2: get rid of the ugly manual memcpy stuff and just use union util_color. This is 32 bytes instead of 16 but as the allocation is per scene we can live with those additional 16 bytes (and the additional 128 bytes in the setup context), which makes the code much more obvious. Suggested by Brian. Reviewed-by: Brian Paul --- src/gallium/drivers/llvmpipe/lp_setup.c | 217 ++++++++++++++++++++++---------- 1 file changed, 151 insertions(+), 66 deletions(-) (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c') diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index b4ce92558bd..77ac3af993d 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -202,25 +202,38 @@ begin_binning( struct lp_setup_context *setup ) util_format_is_depth_and_stencil(setup->fb.zsbuf->format)) need_zsload = TRUE; - LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__, - (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load", + LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__, + setup->clear.flags >> 2, need_zsload ? "clear": "load"); - if (setup->fb.nr_cbufs) { - if (setup->clear.flags & PIPE_CLEAR_COLOR) { - ok = lp_scene_bin_everywhere( scene, - LP_RAST_OP_CLEAR_COLOR, - setup->clear.color ); - if (!ok) - return FALSE; + if (setup->clear.flags & PIPE_CLEAR_COLOR) { + unsigned cbuf; + for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) { + assert(PIPE_CLEAR_COLOR0 == 1 << 2); + if (setup->clear.flags & (1 << (2 + cbuf))) { + union lp_rast_cmd_arg clearrb_arg; + struct lp_rast_clear_rb *cc_scene = + (struct lp_rast_clear_rb *) + lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb)); + + if (!cc_scene) { + return FALSE; + } + + cc_scene->cbuf = cbuf; + cc_scene->color_val = setup->clear.color_val[cbuf]; + clearrb_arg.clear_rb = cc_scene; + + if (!lp_scene_bin_everywhere(scene, + LP_RAST_OP_CLEAR_COLOR, + clearrb_arg)) + return FALSE; + } } } if (setup->fb.zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { - if (!need_zsload) - scene->has_depthstencil_clear = TRUE; - ok = lp_scene_bin_everywhere( scene, LP_RAST_OP_CLEAR_ZSTENCIL, lp_rast_arg_clearzs( @@ -367,41 +380,107 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup, } +/* + * Try to clear one color buffer of the attached fb, either by binning a clear + * command or queuing up the clear for later (when binning is started). + */ static boolean -lp_setup_try_clear( struct lp_setup_context *setup, - const union pipe_color_union *color, - double depth, - unsigned stencil, - unsigned flags ) +lp_setup_try_clear_color_buffer(struct lp_setup_context *setup, + const union pipe_color_union *color, + unsigned cbuf) { - uint64_t zsmask = 0; - uint64_t zsvalue = 0; - union lp_rast_cmd_arg color_arg; - unsigned i; + union lp_rast_cmd_arg clearrb_arg; + union util_color uc; + enum pipe_format format = setup->fb.cbufs[cbuf]->format; LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); - if (flags & PIPE_CLEAR_COLOR) { - for (i = 0; i < 4; i++) - color_arg.clear_color.i[i] = color->i[i]; + if (util_format_is_pure_integer(format)) { + /* + * We expect int/uint clear values here, though some APIs + * might disagree (but in any case util_pack_color() + * couldn't handle it)... + */ + if (util_format_is_pure_sint(format)) { + util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1); + } + else { + assert(util_format_is_pure_uint(format)); + util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1); + } + } + else { + util_pack_color(color->f, format, &uc); } - if (flags & PIPE_CLEAR_DEPTHSTENCIL) { - uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; - uint8_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0; + if (setup->state == SETUP_ACTIVE) { + struct lp_scene *scene = setup->scene; + + /* Add the clear to existing scene. In the unusual case where + * both color and depth-stencil are being cleared when there's + * already been some rendering, we could discard the currently + * binned scene and start again, but I don't see that as being + * a common usage. + */ + struct lp_rast_clear_rb *cc_scene = + (struct lp_rast_clear_rb *) + lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8); - zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format, - depth, - stencil); + if (!cc_scene) { + return FALSE; + } + cc_scene->cbuf = cbuf; + cc_scene->color_val = uc; + clearrb_arg.clear_rb = cc_scene; - zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format, - zmask, - smask); + if (!lp_scene_bin_everywhere(scene, + LP_RAST_OP_CLEAR_COLOR, + clearrb_arg)) + return FALSE; + } + else { + /* Put ourselves into the 'pre-clear' state, specifically to try + * and accumulate multiple clears to color and depth_stencil + * buffers which the app or state-tracker might issue + * separately. + */ + set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); - zsvalue &= zsmask; + assert(PIPE_CLEAR_COLOR0 == (1 << 2)); + setup->clear.flags |= 1 << (cbuf + 2); + setup->clear.color_val[cbuf] = uc; } + return TRUE; +} + +static boolean +lp_setup_try_clear_zs(struct lp_setup_context *setup, + double depth, + unsigned stencil, + unsigned flags) +{ + uint64_t zsmask = 0; + uint64_t zsvalue = 0; + uint32_t zmask32; + uint8_t smask8; + + LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); + + zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; + smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0; + + zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format, + depth, + stencil); + + zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format, + zmask32, + smask8); + + zsvalue &= zsmask; + if (setup->state == SETUP_ACTIVE) { struct lp_scene *scene = setup->scene; @@ -411,19 +490,10 @@ lp_setup_try_clear( struct lp_setup_context *setup, * binned scene and start again, but I don't see that as being * a common usage. */ - if (flags & PIPE_CLEAR_COLOR) { - if (!lp_scene_bin_everywhere( scene, - LP_RAST_OP_CLEAR_COLOR, - color_arg )) - return FALSE; - } - - if (flags & PIPE_CLEAR_DEPTHSTENCIL) { - if (!lp_scene_bin_everywhere( scene, - LP_RAST_OP_CLEAR_ZSTENCIL, - lp_rast_arg_clearzs(zsvalue, zsmask) )) - return FALSE; - } + if (!lp_scene_bin_everywhere(scene, + LP_RAST_OP_CLEAR_ZSTENCIL, + lp_rast_arg_clearzs(zsvalue, zsmask))) + return FALSE; } else { /* Put ourselves into the 'pre-clear' state, specifically to try @@ -435,19 +505,11 @@ lp_setup_try_clear( struct lp_setup_context *setup, setup->clear.flags |= flags; - if (flags & PIPE_CLEAR_DEPTHSTENCIL) { - setup->clear.zsmask |= zsmask; - setup->clear.zsvalue = - (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask); - } - - if (flags & PIPE_CLEAR_COLOR) { - memcpy(&setup->clear.color.clear_color, - &color_arg, - sizeof setup->clear.color.clear_color); - } + setup->clear.zsmask |= zsmask; + setup->clear.zsvalue = + (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask); } - + return TRUE; } @@ -458,15 +520,38 @@ lp_setup_clear( struct lp_setup_context *setup, unsigned stencil, unsigned flags ) { - if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) { - lp_setup_flush(setup, NULL, __FUNCTION__); + unsigned i; - if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) - assert(0); - } -} + /* + * Note any of these (max 9) clears could fail (but at most there should + * be just one failure!). This avoids doing the previous succeeded + * clears again (we still clear tiles twice if a clear command succeeded + * partially for one buffer). + */ + if (flags & PIPE_CLEAR_DEPTHSTENCIL) { + unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL; + if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) { + lp_setup_flush(setup, NULL, __FUNCTION__); + if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) + assert(0); + } + } + if (flags & PIPE_CLEAR_COLOR) { + assert(PIPE_CLEAR_COLOR0 == (1 << 2)); + for (i = 0; i < setup->fb.nr_cbufs; i++) { + if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) { + if (!lp_setup_try_clear_color_buffer(setup, color, i)) { + lp_setup_flush(setup, NULL, __FUNCTION__); + + if (!lp_setup_try_clear_color_buffer(setup, color, i)) + assert(0); + } + } + } + } +} @@ -503,7 +588,7 @@ lp_setup_set_line_state( struct lp_setup_context *setup, void lp_setup_set_point_state( struct lp_setup_context *setup, - float point_size, + float point_size, boolean point_size_per_vertex, uint sprite_coord_enable, uint sprite_coord_origin) -- cgit v1.2.3