From 5445c176e27ba9ddbc30cf3b7d66ed58552a94e7 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Sun, 7 Jul 2019 17:14:15 -0700 Subject: iris: Disable SIMD32 when using a 16x MSAA framebuffer. We weren't doing this documented workaround because it's sorta painful. --- src/gallium/drivers/iris/iris_state.c | 31 ++++++++++++++++++++++++------- 1 file changed, 24 insertions(+), 7 deletions(-) (limited to 'src/gallium/drivers/iris/iris_state.c') diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index 6fe3e04d92a..cb601255be3 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -2390,6 +2390,10 @@ iris_set_framebuffer_state(struct pipe_context *ctx, if (cso->samples != samples) { ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE; + + /* We need to toggle 3DSTATE_PS::32 Pixel Dispatch Enable */ + if (GEN_GEN >= 9 && (cso->samples == 16 || samples == 16)) + ice->state.dirty |= IRIS_DIRTY_FS; } if (cso->nr_cbufs != state->nr_cbufs) { @@ -3689,9 +3693,7 @@ iris_store_fs_state(struct iris_context *ice, wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE; ps._8PixelDispatchEnable = wm_prog_data->dispatch_8; ps._16PixelDispatchEnable = wm_prog_data->dispatch_16; - ps._32PixelDispatchEnable = wm_prog_data->dispatch_32; - - // XXX: Disable SIMD32 with 16x MSAA + /* ps._32PixelDispatchEnable is filled in at draw time. */ ps.DispatchGRFStartRegisterForConstantSetupData0 = brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0); @@ -4707,10 +4709,25 @@ iris_upload_dirty_render_state(struct iris_context *ice, } #if GEN_GEN >= 9 if (stage == MESA_SHADER_FRAGMENT && wm_prog_data->uses_sample_mask) { + uint32_t *shader_ps = (uint32_t *) shader->derived_data; + uint32_t *shader_psx = shader_ps + GENX(3DSTATE_PS_length); + uint32_t ps_state[GENX(3DSTATE_PS_length)] = {0}; uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)] = {0}; - uint32_t *shader_psx = ((uint32_t*)shader->derived_data) + - GENX(3DSTATE_PS_length); struct iris_rasterizer_state *cso = ice->state.cso_rast; + struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; + + /* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say: + * + * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, + * SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch + * mode." + * + * 16x MSAA only exists on Gen9+, so we can skip this on Gen8. + */ + iris_pack_command(GENX(3DSTATE_PS), &ps_state, ps) { + ps._32PixelDispatchEnable = wm_prog_data->dispatch_32 && + (cso_fb->samples != 16 || wm_prog_data->persample_dispatch); + } iris_pack_command(GENX(3DSTATE_PS_EXTRA), &psx_state, psx) { if (wm_prog_data->post_depth_coverage) @@ -4721,8 +4738,8 @@ iris_upload_dirty_render_state(struct iris_context *ice, psx.InputCoverageMaskState = ICMS_NORMAL; } - iris_batch_emit(batch, shader->derived_data, - sizeof(uint32_t) * GENX(3DSTATE_PS_length)); + iris_emit_merge(batch, shader_ps, ps_state, + GENX(3DSTATE_PS_length)); iris_emit_merge(batch, shader_psx, psx_state, -- cgit v1.2.3