From e526f930aa5d1c6b022cde051bed40d5df9023d4 Mon Sep 17 00:00:00 2001 From: Nicolai Hähnle Date: Fri, 11 Mar 2016 18:11:22 -0500 Subject: tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-by: Ilia Mirkin Reviewed-by: Marek Olšák --- src/gallium/docs/source/tgsi.rst | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/gallium/docs') diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 489cbb0bc2f..af2df2251da 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -3206,6 +3206,12 @@ NUM_CULLDIST_ENABLED How many cull distance scalar outputs are enabled. +FS_EARLY_DEPTH_STENCIL +"""""""""""""""""""""" + +Whether depth test, stencil test, and occlusion query should run before +the fragment shader (regardless of fragment shader side effects). Corresponds +to GLSL early_fragment_tests. Texture Sampling and Texture Formats ------------------------------------ -- cgit v1.2.3