From 3a3d8fb72e9bbfc2b878c2c61c85a8bf713e949d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 2 Feb 2010 16:20:26 -0700 Subject: gallium/docs: s/convensions/conventions/ --- src/gallium/docs/source/tgsi.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/docs') diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 5b0da6b4d74..4baf176fd9b 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1449,7 +1449,7 @@ Texture Sampling and Texture Formats This table shows how texture image components are returned as (x,y,z,w) tuples by TGSI texture instructions, such as TEX, TXD, and TXP. -For reference, OpenGL and Direct3D convensions are shown as well. +For reference, OpenGL and Direct3D conventions are shown as well. +--------------------+--------------+--------------------+--------------+ | Texture Components | Gallium | OpenGL | Direct3D 9 | -- cgit v1.2.3