From e96147e744d7fbad374c83c3d3d87a17a7e4101d Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Mon, 29 Mar 2010 19:12:14 +0200 Subject: gallium/docs: minor fixes --- src/gallium/docs/source/cso/rasterizer.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/docs/source/cso') diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index e8dc82964fa..56a601a8d06 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -81,8 +81,8 @@ point_quad_rasterization Determines if points should be rasterized as quads or points. Certain APIs, like Direct3D, always use quad rasterization for points, regardless of whether point sprites are enabled or not. If this state is enabled, point -smoothing and antialiasing are disabled, and sprite coordinates are not -generated. +smoothing and antialiasing are disabled. If it is disabled, point sprite +coordinates are not generated. .. note:: -- cgit v1.2.3