From 66ee6661e9968ea146d2ad0d606e1a35a17587dd Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Fri, 5 Jul 2019 15:46:38 +0200 Subject: gallium: give fragment-shader texture-lod its own cap MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Shader Model 3.0 is a big promise to make to the state-tracker, and for instance mobile hardware might support texture lod but not some of the other features of SM3. So let's give this its own cap for simplicity. Signed-off-by: Erik Faye-Lund Reviewed-by: Marek Olšák --- src/gallium/auxiliary/util/u_screen.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/gallium/auxiliary/util/u_screen.c') diff --git a/src/gallium/auxiliary/util/u_screen.c b/src/gallium/auxiliary/util/u_screen.c index 3feb0b5f37c..5baf7d72fb1 100644 --- a/src/gallium/auxiliary/util/u_screen.c +++ b/src/gallium/auxiliary/util/u_screen.c @@ -370,6 +370,9 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen, return 0; #endif + case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: + return pscreen->get_param(pscreen, PIPE_CAP_SM3); + default: unreachable("bad PIPE_CAP_*"); } -- cgit v1.2.3