From 11f41f54cf4ce1cdc19c4b5c45ed8d2083d96831 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Sat, 12 Sep 2009 14:18:50 -0700 Subject: ureg: add a mechanism to get the built tokens rather than a full shader Previously ureg would always call the driver's create-shader function. This allows the caller the opportunity to hold onto the tokens if it needs to reuse them, eg. to create an internal draw shader. --- src/gallium/auxiliary/tgsi/tgsi_ureg.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/gallium/auxiliary/tgsi/tgsi_ureg.h') diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h index 48aeaaf459d..f04f443b9e7 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h @@ -82,10 +82,21 @@ ureg_create( unsigned processor ); const struct tgsi_token * ureg_finalize( struct ureg_program * ); +/* Create and return a shader: + */ void * ureg_create_shader( struct ureg_program *, struct pipe_context *pipe ); + +/* Alternately, return the built token stream and hand ownership of + * that memory to the caller: + */ +const struct tgsi_token * +ureg_get_tokens( struct ureg_program *ureg, + unsigned *nr_tokens ); + + void ureg_destroy( struct ureg_program * ); -- cgit v1.2.3