From 92d711e9e6c1934e1cec774bfa4581869530cda6 Mon Sep 17 00:00:00 2001 From: Stephane Marchesin Date: Sun, 13 Jul 2008 11:33:41 +0200 Subject: llvm: build fixes. --- src/gallium/auxiliary/draw/draw_vs_llvm.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/gallium/auxiliary/draw') diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c index 621472ec7c8..c63bd51a106 100644 --- a/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -119,7 +119,7 @@ draw_create_vs_llvm(struct draw_context *draw, vs->base.create_varient = draw_vs_varient_generic; vs->base.run_linear = vs_llvm_run_linear; vs->base.delete = vs_llvm_delete; - vs->machine = &draw->machine; + vs->machine = &draw->vs.machine; { struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS); @@ -130,16 +130,16 @@ draw_create_vs_llvm(struct draw_context *draw, gallivm_ir_delete(ir); } - draw->engine = gallivm_global_cpu_engine(); + draw->vs.engine = gallivm_global_cpu_engine(); /* XXX: Why are there two versions of this? Shouldn't creating the * engine be a separate operation to compiling a shader? */ - if (!draw->engine) { - draw->engine = gallivm_cpu_engine_create(vs->llvm_prog); + if (!draw->vs.engine) { + draw->vs.engine = gallivm_cpu_engine_create(vs->llvm_prog); } else { - gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog); + gallivm_cpu_jit_compile(draw->vs.engine, vs->llvm_prog); } return &vs->base; -- cgit v1.2.3