From b5e5369da5fc50d63a6ece931fac44b555eb0314 Mon Sep 17 00:00:00 2001 From: Keith Whitwell <keith@tungstengraphics.com> Date: Mon, 12 May 2008 15:20:38 +0100 Subject: draw: add fetch-shade-emit path Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers, transformation with one of three (two working) hard-coded shaders, and final emit to hardware vertices all in a single pass. Currently only really useful for profiling in conjunction with SP_NO_RAST=t. --- src/gallium/auxiliary/draw/draw_private.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/gallium/auxiliary/draw/draw_private.h') diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index e036d498b87..cbe64cd2903 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -124,12 +124,14 @@ struct draw_context struct { struct { struct draw_pt_middle_end *fetch_emit; + /*struct draw_pt_middle_end *fetch_shade_emit;*/ struct draw_pt_middle_end *general; } middle; struct { struct draw_pt_front_end *vcache; struct draw_pt_front_end *varray; + struct draw_pt_front_end *fetch_shade_emit; /* temp hack */ } front; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; @@ -154,6 +156,7 @@ struct draw_context const void *constants; } user; + boolean test_fse; } pt; struct { -- cgit v1.2.3