From 89d8577fb3036547ef0b47498cc8dc5c77f886e0 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 14 Dec 2009 17:11:46 -0500 Subject: gallium: add geometry shader support to gallium --- src/gallium/auxiliary/draw/draw_context.c | 77 ++++++++++++++++++++++++------- 1 file changed, 61 insertions(+), 16 deletions(-) (limited to 'src/gallium/auxiliary/draw/draw_context.c') diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index cc5f7f01059..667aa46b208 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -36,6 +36,7 @@ #include "draw_context.h" #include "draw_vbuf.h" #include "draw_vs.h" +#include "draw_gs.h" #include "draw_pt.h" #include "draw_pipe.h" @@ -67,6 +68,9 @@ struct draw_context *draw_create( void ) if (!draw_vs_init( draw )) goto fail; + if (!draw_gs_init( draw )) + goto fail; + return draw; fail: @@ -231,11 +235,19 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw, void draw_set_mapped_constant_buffer(struct draw_context *draw, - const void *buffer, + unsigned shader_type, + const void *buffer, unsigned size ) { - draw->pt.user.constants = buffer; - draw_vs_set_constants( draw, (const float (*)[4])buffer, size ); + debug_assert(shader_type == PIPE_SHADER_VERTEX || + shader_type == PIPE_SHADER_GEOMETRY); + if (shader_type == PIPE_SHADER_VERTEX) { + draw->pt.user.vs_constants = buffer; + draw_vs_set_constants( draw, (const float (*)[4])buffer, size ); + } else if (shader_type == PIPE_SHADER_GEOMETRY) { + draw->pt.user.gs_constants = buffer; + draw_gs_set_constants( draw, (const float (*)[4])buffer, size ); + } } @@ -298,7 +310,7 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable ) * a post-transformed vertex. * * With this function, drivers that use the draw module should have no reason - * to track the current vertex shader. + * to track the current vertex/geometry shader. * * Note that the draw module may sometimes generate vertices with extra * attributes (such as texcoords for AA lines). The driver can call this @@ -309,43 +321,59 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable ) * work for the drivers. */ int -draw_find_vs_output(const struct draw_context *draw, - uint semantic_name, uint semantic_index) +draw_find_shader_output(const struct draw_context *draw, + uint semantic_name, uint semantic_index) { const struct draw_vertex_shader *vs = draw->vs.vertex_shader; + const struct draw_geometry_shader *gs = draw->gs.geometry_shader; uint i; - for (i = 0; i < vs->info.num_outputs; i++) { - if (vs->info.output_semantic_name[i] == semantic_name && - vs->info.output_semantic_index[i] == semantic_index) + const struct tgsi_shader_info *info = &vs->info; + + if (gs) + info = &gs->info; + + for (i = 0; i < info->num_outputs; i++) { + if (info->output_semantic_name[i] == semantic_name && + info->output_semantic_index[i] == semantic_index) return i; } /* XXX there may be more than one extra vertex attrib. * For example, simulated gl_FragCoord and gl_PointCoord. */ - if (draw->extra_vp_outputs.semantic_name == semantic_name && - draw->extra_vp_outputs.semantic_index == semantic_index) { - return draw->extra_vp_outputs.slot; + if (draw->extra_shader_outputs.semantic_name == semantic_name && + draw->extra_shader_outputs.semantic_index == semantic_index) { + return draw->extra_shader_outputs.slot; } + return 0; } /** - * Return number of vertex shader outputs. + * Return number of the shader outputs. + * + * If geometry shader is present, its output will be returned, + * if not vertex shader is used. */ uint -draw_num_vs_outputs(const struct draw_context *draw) +draw_num_shader_outputs(const struct draw_context *draw) { uint count = draw->vs.vertex_shader->info.num_outputs; - if (draw->extra_vp_outputs.slot > 0) + + /* if geometry shader is present, its outputs go to te + * driver, not the vertex shaders */ + if (draw->gs.geometry_shader) + count = draw->gs.geometry_shader->info.num_outputs; + + if (draw->extra_shader_outputs.slot > 0) count++; return count; } /** - * Provide TGSI sampler objects for vertex shaders that use texture fetches. + * Provide TGSI sampler objects for vertex/geometry shaders that use texture fetches. * This might only be used by software drivers for the time being. */ void @@ -355,6 +383,8 @@ draw_texture_samplers(struct draw_context *draw, { draw->vs.num_samplers = num_samplers; draw->vs.samplers = samplers; + draw->gs.num_samplers = num_samplers; + draw->gs.samplers = samplers; } @@ -421,3 +451,18 @@ void draw_do_flush( struct draw_context *draw, unsigned flags ) draw->flushing = FALSE; } } + + +int draw_current_shader_outputs(struct draw_context *draw) +{ + if (draw->gs.geometry_shader) + return draw->gs.num_gs_outputs; + return draw->vs.num_vs_outputs; +} + +int draw_current_shader_position_output(struct draw_context *draw) +{ + if (draw->gs.geometry_shader) + return draw->gs.position_output; + return draw->vs.position_output; +} -- cgit v1.2.3