From 5a09ad8248ce452136ed96a3d46532b03c877618 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 14 Mar 2008 16:13:35 -0600 Subject: gallium: add explicit control for point sprites (convert points to textured quads) New draw_enable_point_sprites() function. Fixes spriteblast.c demo --- src/gallium/auxiliary/draw/draw_context.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/gallium/auxiliary/draw/draw_context.c') diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index e8473a4c572..4cca965ac10 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -86,6 +86,7 @@ struct draw_context *draw_create( void ) draw->wide_point_threshold = 1000000.0; /* infinity */ draw->wide_line_threshold = 1.0; draw->line_stipple = TRUE; + draw->point_sprite = TRUE; draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */ @@ -266,6 +267,17 @@ draw_enable_line_stipple(struct draw_context *draw, boolean enable) } +/** + * Tells draw module whether to convert points to quads for sprite mode. + */ +void +draw_enable_point_sprites(struct draw_context *draw, boolean enable) +{ + draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); + draw->point_sprite = enable; +} + + /** * Ask the draw module for the location/slot of the given vertex attribute in * a post-transformed vertex. -- cgit v1.2.3