From d580a979a4bcc3b55b88bc407ab502ccc4e50034 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Tue, 26 Jan 2016 16:22:33 +1100 Subject: glsl: remove old FINISHME This should have been removed long ago. Reviewed-by: Chris Forbes --- src/compiler/glsl/linker.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/compiler') diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 6657777d74c..4776ffa6acd 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) &prog->NumShaderStorageBlocks, &prog->SsboInterfaceBlockIndex); - /* FINISHME: Assign fragment shader output locations. */ - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; -- cgit v1.2.3