From 39103145ffe325c4a1432c07e1ac02b1aef0bae5 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 25 Mar 2016 10:51:23 -0700 Subject: glsl/shader_enums: Add the other two compute builtins These weren't added before because they are actually calculated values that are computed from other inputs. However, in order to handle them in nir_lower_system_values, it's nice for them to have a cannonical locaiton. Reviewed-by: Rob Clark --- src/compiler/shader_enums.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/compiler/shader_enums.h') diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index 0c43d5a92cb..0c2740866fd 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -459,6 +459,8 @@ typedef enum */ /*@{*/ SYSTEM_VALUE_LOCAL_INVOCATION_ID, + SYSTEM_VALUE_LOCAL_INVOCATION_INDEX, + SYSTEM_VALUE_GLOBAL_INVOCATION_ID, SYSTEM_VALUE_WORK_GROUP_ID, SYSTEM_VALUE_NUM_WORK_GROUPS, /*@}*/ -- cgit v1.2.3