From 120f9b8362284e6e8ad62aa85a9e2578db73f272 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 5 Feb 2019 23:24:51 -0800 Subject: nir: Use sampler derefs in drawpixels and bitmap lowering. Reviewed-by: Eric Anholt --- src/compiler/nir/nir_lower_bitmap.c | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) (limited to 'src/compiler/nir/nir_lower_bitmap.c') diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c index 03eb6273129..880053d31fe 100644 --- a/src/compiler/nir/nir_lower_bitmap.c +++ b/src/compiler/nir/nir_lower_bitmap.c @@ -94,16 +94,22 @@ lower_bitmap(nir_shader *shader, nir_builder *b, nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex"); tex_var->data.binding = options->sampler; + tex_var->data.explicit_binding = true; + tex_var->data.how_declared = nir_var_hidden; - tex = nir_tex_instr_create(shader, 1); + nir_deref_instr *tex_deref = nir_build_deref_var(b, tex_var); + + tex = nir_tex_instr_create(shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; - tex->sampler_index = options->sampler; - tex->texture_index = options->sampler; tex->dest_type = nir_type_float; - tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = + tex->src[0].src_type = nir_tex_src_texture_deref; + tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa); + tex->src[1].src_type = nir_tex_src_sampler_deref; + tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa); + tex->src[2].src_type = nir_tex_src_coord; + tex->src[2].src = nir_src_for_ssa(nir_channels(b, texcoord, (1 << tex->coord_components) - 1)); -- cgit v1.2.3