From eb18fea707fd7859e712ee7279e9acc68e177ceb Mon Sep 17 00:00:00 2001 From: Tobias Klausmann Date: Sun, 8 May 2016 22:44:02 +0200 Subject: mesa/main: Add support for GL_ARB_cull_distance (v2) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit airlied: v2: rename LowerClipDistance to LowerCombinedClipCullDistnace. I don't think we want any other behaviour with any current hw. Signed-off-by: Tobias Klausmann Reviewed-by: Edward O'Callaghan Reviewed-by: Ian Romanick Reviewed-by: Kristian Høgsberg Signed-off-by: Dave Airlie --- src/compiler/glsl/lower_clip_distance.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/compiler/glsl/lower_clip_distance.cpp') diff --git a/src/compiler/glsl/lower_clip_distance.cpp b/src/compiler/glsl/lower_clip_distance.cpp index 1ada215796c..5d9468dcd63 100644 --- a/src/compiler/glsl/lower_clip_distance.cpp +++ b/src/compiler/glsl/lower_clip_distance.cpp @@ -42,7 +42,7 @@ * * Since some hardware may not internally represent gl_ClipDistance as a pair * of vec4's, this lowering pass is optional. To enable it, set the - * LowerClipDistance flag in gl_shader_compiler_options to true. + * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true. */ #include "glsl_symbol_table.h" -- cgit v1.2.3