From a2db6b4254462c62fe60dcc62645da6901986690 Mon Sep 17 00:00:00 2001 From: Danylo Piliaiev Date: Wed, 5 Sep 2018 15:26:48 +0300 Subject: glsl: Make invariant outputs in ES fragment shader not to cause error In all GLSL ES versions output variables in fragment shader are allowed to be invariant. From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec: "Only the following variables may be declared as invariant: ... - Built-in special variables output from the fragment shader." From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 3.00 spec: "Only variables output from a shader can be candidates for invariance." Signed-off-by: Danylo Piliaiev Reviewed-by: Kenneth Graunke Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107842 --- src/compiler/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/compiler/glsl/ast_to_hir.cpp') diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 611cfabbd03..67a5a8c0509 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -2721,7 +2721,7 @@ is_allowed_invariant(ir_variable *var, struct _mesa_glsl_parse_state *state) * "Only variables output from a vertex shader can be candidates * for invariance". */ - if (!state->is_version(130, 0)) + if (!state->is_version(130, 100)) return false; /* -- cgit v1.2.3