From 060575bea8e98c28938d08f953864cbd46447ed8 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 17 Jan 2019 14:28:10 -0800 Subject: v3d: Drop maximum number of texture units down to 16. This is the GLES 3.2 minmax, and also what the closed source driver does. Avoids hitting OOMs in the CTS's dEQP-GLES3.functional.texture.units.all_units.only_cube.1. --- src/broadcom/common/v3d_limits.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/broadcom') diff --git a/src/broadcom/common/v3d_limits.h b/src/broadcom/common/v3d_limits.h index 367806dbe48..ee7a3e6bc00 100644 --- a/src/broadcom/common/v3d_limits.h +++ b/src/broadcom/common/v3d_limits.h @@ -30,7 +30,7 @@ /* Not specifically a hardware limit, just coordination between compiler and * driver. */ -#define V3D_MAX_TEXTURE_SAMPLERS 32 +#define V3D_MAX_TEXTURE_SAMPLERS 16 #define V3D_MAX_MIP_LEVELS 12 -- cgit v1.2.3