From 59257c35eb5ce4a58d6cff20ed24a8203b045af8 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 1 Sep 2017 14:38:54 -0700 Subject: broadcom: Introduce a v3d_debug.h header for vc5 and broadcom Vulkan. Unlike vc4, where the compiler and gallium driver live together, for vc5 the compiler will live up in the shared broadcom directory, and need access to the debug flags. Define a set of debug flags and helpers there, so it can be shared between compiler, vc5, and vulkan. --- src/broadcom/common/v3d_debug.h | 82 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 src/broadcom/common/v3d_debug.h (limited to 'src/broadcom/common/v3d_debug.h') diff --git a/src/broadcom/common/v3d_debug.h b/src/broadcom/common/v3d_debug.h new file mode 100644 index 00000000000..bdb9518548c --- /dev/null +++ b/src/broadcom/common/v3d_debug.h @@ -0,0 +1,82 @@ +/* + * Copyright 2003 VMware, Inc. + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef MESA_V3D_DEBUG_H +#define MESA_V3D_DEBUG_H + +#include +#include "compiler/shader_enums.h" + +#ifdef __cplusplus +extern "C" { +#endif +/** + * \file v3d_debug.h + * + * Basic V3D_DEBUG environment variable handling. This file defines the + * list of debugging flags, as well as some macros for handling them. + */ + +extern uint32_t V3D_DEBUG; + +#define V3D_DEBUG_SHADERDB (1 << 0) +#define V3D_DEBUG_TGSI (1 << 1) +#define V3D_DEBUG_NIR (1 << 2) +#define V3D_DEBUG_VIR (1 << 3) +#define V3D_DEBUG_QPU (1 << 4) +#define V3D_DEBUG_FS (1 << 5) +#define V3D_DEBUG_VS (1 << 6) +#define V3D_DEBUG_CS (1 << 7) +#define V3D_DEBUG_CL (1 << 8) +#define V3D_DEBUG_SURFACE (1 << 9) +#define V3D_DEBUG_PERF (1 << 10) +#define V3D_DEBUG_NORAST (1 << 11) +#define V3D_DEBUG_ALWAYS_FLUSH (1 << 12) + +#ifdef HAVE_ANDROID_PLATFORM +#define LOG_TAG "BROADCOM-MESA" +#include +#ifndef ALOGW +#define ALOGW LOGW +#endif +#define dbg_printf(...) ALOGW(__VA_ARGS__) +#else +#define dbg_printf(...) fprintf(stderr, __VA_ARGS__) +#endif /* HAVE_ANDROID_PLATFORM */ + +#define DBG(flag, ...) do { \ + if (unlikely(V3D_DEBUG & (flag))) \ + dbg_printf(__VA_ARGS__); \ +} while(0) + +extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage); + +extern void v3d_process_debug_variable(void); + +#ifdef __cplusplus +} +#endif + +#endif /* V3D_DEBUG_H */ -- cgit v1.2.3