From ba965084b60e702b41beaea75237bfa39335b6cb Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 2 Jan 2018 11:26:58 -0800 Subject: broadcom/vc5: Move texture return channel setup into the compiler. The compiler decides how many LDTMUs we're going to emit, and that must match the P1 flags. This brings the return channel counting to a single place (so all that's passed into the compiler is "how many return channels you may request from this texture's format), and was a necessary step for shadow samplers once we stop using OVRTMUOUT=0. --- src/broadcom/cle/v3d_packet_v33.xml | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/broadcom/cle') diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 8d1ff2cf3b3..f18954d64c8 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -810,10 +810,7 @@ - - - - + -- cgit v1.2.3