From 3c730639740f9b1243e95d06e6608cb54649be9a Mon Sep 17 00:00:00 2001
From: Dave Airlie <airlied@redhat.com>
Date: Tue, 2 May 2017 15:29:28 +1000
Subject: radv: fix stencil only clears.

If we are clearing stencil only, we still need to provide a
a valid Z output from the vertex shader, we can't rely
on the depth clear value having any meaning, as we use this
for the position output, and it could get clipped, so we
don't end up clearing anything.

Fixes:
dEQP-VK.renderpass.simple.stencil
since I added S8 support.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
---
 src/amd/vulkan/radv_meta_clear.c | 3 +++
 1 file changed, 3 insertions(+)

(limited to 'src/amd')

diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index 190af651a1a..2fa50cf0b5d 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -672,6 +672,9 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
 			   VK_IMAGE_ASPECT_STENCIL_BIT));
 	assert(pass_att != VK_ATTACHMENT_UNUSED);
 
+	if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
+		clear_value.depth = 1.0f;
+
 	const struct depthstencil_clear_vattrs vertex_data[3] = {
 		{
 			.depth_clear = clear_value.depth,
-- 
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