From c011fe7452f5a0c90e1839e3549efc4c2ac665c1 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 30 Mar 2017 08:48:49 +0100 Subject: radv: enable tessellation shaders. This enables tessellation shaders and sets some values for the maximums. Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_pipeline.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/amd/vulkan/radv_pipeline.c') diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index c2dd498b078..cf11362eade 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -212,6 +212,7 @@ radv_shader_compile_to_nir(struct radv_device *device, .float64 = true, .image_read_without_format = true, .image_write_without_format = true, + .tessellation = true, }; entry_point = spirv_to_nir(spirv, module->size / 4, spec_entries, num_spec_entries, -- cgit v1.2.3