From 230d263aca86854104645c589d75f2862c50abe6 Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Thu, 25 Feb 2010 16:00:45 -0500 Subject: Remove GGI support --- progs/ggi/gears2.c | 390 ----------------------------------------------------- 1 file changed, 390 deletions(-) delete mode 100644 progs/ggi/gears2.c (limited to 'progs/ggi/gears2.c') diff --git a/progs/ggi/gears2.c b/progs/ggi/gears2.c deleted file mode 100644 index 9468c031777..00000000000 --- a/progs/ggi/gears2.c +++ /dev/null @@ -1,390 +0,0 @@ -/* gears.c */ - -/* - * 3-D gear wheels. This program is in the public domain. - * - * Brian Paul - * modified by Uwe Maurer (uwe_maurer@t-online.de) - */ - -#include -#include -#include -#include -#include -#ifndef M_PI -# define M_PI 3.14159265 -#endif - - -ggi_visual_t vis; -char text[100]; -int db_flag,vis_x, vis_y, vir_x, vir_y, gt; - -/* - * Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth ) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth/2.0; - r2 = outer_radius + tooth_depth/2.0; - - da = 2.0*M_PI / teeth / 4.0; - - glShadeModel( GL_FLAT ); - - glNormal3f( 0.0, 0.0, 1.0 ); - - /* draw front face */ - glBegin( GL_QUAD_STRIP ); - for (i=0;i<=teeth;i++) { - angle = i * 2.0*M_PI / teeth; - glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); - glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); - glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); - glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); - } - glEnd(); - - /* draw front sides of teeth */ - glBegin( GL_QUADS ); - da = 2.0*M_PI / teeth / 4.0; - for (i=0;i GGI"); - ggiPuts(vis,0,ggiGetInfo(vis)->mode->visible.y," Mesa -> GGI"); - - ggiPuts(vis,0,16,text); - ggiPuts(vis,0,ggiGetInfo(vis)->mode->visible.y+16,text); -#endif - - if(db_flag) - ggiMesaSwapBuffers(); - - count++; - if (count==limit) { - exit(1); - } - ++n; - /* - if (!(n%10)){ - ggi_color rgb = { 10000, 10000, 10000 }; - ggiSetSimpleMode(vis,vis_x+(n/10),vis_y+(n/10),db_flag?2:1, gt); - glViewport(0, 0,vis_x+(n/10),vis_y+(n/10)); - ggiSetGCForeground(vis, ggiMapColor(vis, &rgb)); - ggiDrawBox(vis, 20, 20, 100, 100); - if(db_flag) - ggiSetWriteFrame(vis, 1); - } - */ -} - -static void idle( void ) -{ - angle += 2.0; - draw(); -} - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - if(db_flag) - glDrawBuffer(GL_BACK); - else - glDrawBuffer(GL_FRONT); - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -40.0 ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - -} - - -static void init( void ) -{ - static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0 }; - static GLfloat red[4] = {0.9, 0.9, 0.9, 1.0 }; - static GLfloat green[4] = {0.0, 0.8, 0.9, 1.0 }; - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 }; - - glLightfv( GL_LIGHT0, GL_POSITION, pos ); - glEnable( GL_CULL_FACE ); - glEnable( GL_LIGHTING ); - glEnable( GL_LIGHT0 ); - glEnable( GL_DEPTH_TEST ); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red ); - glIndexi(1); - gear( 1.0, 4.0, 1.0, 20, 0.7 ); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); - glIndexi(2); - gear( 0.5, 2.0, 2.0, 10, 0.7 ); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue ); - glIndexi(3); - gear( 1.3, 2.0, 0.5, 10, 0.7 ); - glEndList(); - - glEnable( GL_NORMALIZE ); -} - -static void usage(char *s) -{ - printf("%s visible_x visible_y virtual_x virtual_y bpp db_flag\n",s); - printf("example:\n"); - printf("%s 320 200 320 400 8 1\n",s); - exit(1); -} - -int main( int argc, char *argv[] ) -{ - ggi_mesa_context_t ctx; - ggi_mode mode; - int bpp; - - limit=0; - - if (argc<7) usage(argv[0]); - - vis_x=atoi(argv[1]); - vis_y=atoi(argv[2]); - vir_x=atoi(argv[3]); - vir_y=atoi(argv[4]); - bpp=atoi(argv[5]); - db_flag=atoi(argv[6]); - - switch(bpp) - { - case 4: gt=GT_4BIT;break; - case 8: gt=GT_8BIT;break; - case 15:gt=GT_15BIT;break; - case 16:gt=GT_16BIT;break; - case 24:gt=GT_24BIT;break; - case 32:gt=GT_32BIT;break; - default: - printf("%i Bits per Pixel ???\n",bpp); - exit(1); - } - sprintf(text,"%sx%s %i colors, RGB mode, %s", - argv[1],argv[2],1<