From 4387580e50f49d642160982208c807da858cd1ab Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Thu, 25 Feb 2010 15:49:18 -0500 Subject: Remove directfb support --- progs/directfb/.gitignore | 4 - progs/directfb/Makefile | 38 -- progs/directfb/df_gears.c | 480 ------------------- progs/directfb/df_morph3d.c | 1013 ----------------------------------------- progs/directfb/df_reflect.c | 489 -------------------- progs/directfb/multi_window.c | 240 ---------- 6 files changed, 2264 deletions(-) delete mode 100644 progs/directfb/.gitignore delete mode 100644 progs/directfb/Makefile delete mode 100644 progs/directfb/df_gears.c delete mode 100644 progs/directfb/df_morph3d.c delete mode 100644 progs/directfb/df_reflect.c delete mode 100644 progs/directfb/multi_window.c (limited to 'progs/directfb') diff --git a/progs/directfb/.gitignore b/progs/directfb/.gitignore deleted file mode 100644 index 55d65fb5b08..00000000000 --- a/progs/directfb/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -df_gears -df_morph3d -df_reflect -multi_window diff --git a/progs/directfb/Makefile b/progs/directfb/Makefile deleted file mode 100644 index 93c2a7df14b..00000000000 --- a/progs/directfb/Makefile +++ /dev/null @@ -1,38 +0,0 @@ -# progs/directfb/Makefile - -TOP = ../.. -include $(TOP)/configs/current - - -INCDIR = $(TOP)/include -I$(TOP)/progs - -LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) - -CFLAGS += $(shell pkg-config --cflags directfb) -APP_LIB_DEPS += $(shell pkg-config --libs directfb) - -LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) - -PROGS = df_gears \ - df_reflect \ - df_morph3d \ - multi_window - -##### RULES ##### - -.SUFFIXES: -.SUFFIXES: .c - -.c: $(LIB_DEP) - $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@ - - -##### TARGETS ##### - -default: $(PROGS) - - -clean: - -rm -f $(PROGS) - -rm -f *.o *~ - diff --git a/progs/directfb/df_gears.c b/progs/directfb/df_gears.c deleted file mode 100644 index c480767bd33..00000000000 --- a/progs/directfb/df_gears.c +++ /dev/null @@ -1,480 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#include -#include -#include -#include - -#include -#include - -#include - - -/* the super interface */ -IDirectFB *dfb; - -/* the primary surface (surface of primary layer) */ -IDirectFBSurface *primary; - -/* the GL context */ -IDirectFBGL *primary_gl; - -/* our font */ -IDirectFBFont *font; - -/* event buffer */ -IDirectFBEventBuffer *events; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - { \ - err = x; \ - if (err != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, err ); \ - } \ - } - -static int screen_width, screen_height; - -static unsigned long T0 = 0; -static GLint Frames = 0; -static GLfloat fps = 0; - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -/** - - Draw a gear wheel. You'll probably want to call this function when - building a display list since we do a lot of trig here. - - Input: inner_radius - radius of hole at center - outer_radius - radius at center of teeth - width - width of gear - teeth - number of teeth - tooth_depth - depth of tooth - - **/ - -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); - -} - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLfloat inc_rotx = 0, inc_roty = 0, inc_rotz = 0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport(0, 0, (GLint) width, (GLint) height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - -static void -init(int argc, char *argv[]) -{ - static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; - static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; - static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - GLint i; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); - - for ( i=1; iCreateInputEventBuffer( dfb, DICAPS_KEYS | DICAPS_AXES, - DFB_FALSE, &events )); - - /* set our cooperative level to DFSCL_FULLSCREEN - for exclusive access to the primary layer */ - dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); - - /* get the primary surface, i.e. the surface of the - primary layer we have exclusive access to */ - dsc.flags = DSDESC_CAPS; - dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; - - DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); - - /* get the size of the surface and fill it */ - DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); - DFBCHECK(primary->FillRectangle( primary, 0, 0, - screen_width, screen_height )); - primary->Flip( primary, NULL, 0 ); - - /* create the default font and set it */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - DFBCHECK(primary->SetFont( primary, font )); - - /* get the GL context */ - DFBCHECK(primary->GetGL( primary, &primary_gl )); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - init(argc, argv); - reshape(screen_width, screen_height); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - T0 = get_millis(); - - while (!quit) { - DFBInputEvent evt; - unsigned long t; - - DFBCHECK(primary_gl->Lock( primary_gl )); - - draw(); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - if (fps) { - char buf[64]; - - snprintf(buf, 64, "%4.1f FPS\n", fps); - - primary->SetColor( primary, 0xff, 0, 0, 0xff ); - primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); - } - - primary->Flip( primary, NULL, 0 ); - Frames++; - - - t = get_millis(); - if (t - T0 >= 2000) { - GLfloat seconds = (t - T0) / 1000.0; - - fps = Frames / seconds; - - T0 = t; - Frames = 0; - } - - - while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DIET_KEYPRESS: - switch (evt.key_symbol) { - case DIKS_ESCAPE: - quit = 1; - break; - case DIKS_CURSOR_UP: - inc_rotx = 5.0; - break; - case DIKS_CURSOR_DOWN: - inc_rotx = -5.0; - break; - case DIKS_CURSOR_LEFT: - inc_roty = 5.0; - break; - case DIKS_CURSOR_RIGHT: - inc_roty = -5.0; - break; - case DIKS_PAGE_UP: - inc_rotz = 5.0; - break; - case DIKS_PAGE_DOWN: - inc_rotz = -5.0; - break; - default: - ; - } - break; - case DIET_KEYRELEASE: - switch (evt.key_symbol) { - case DIKS_CURSOR_UP: - inc_rotx = 0; - break; - case DIKS_CURSOR_DOWN: - inc_rotx = 0; - break; - case DIKS_CURSOR_LEFT: - inc_roty = 0; - break; - case DIKS_CURSOR_RIGHT: - inc_roty = 0; - break; - case DIKS_PAGE_UP: - inc_rotz = 0; - break; - case DIKS_PAGE_DOWN: - inc_rotz = 0; - break; - default: - ; - } - break; - case DIET_AXISMOTION: - if (evt.flags & DIEF_AXISREL) { - switch (evt.axis) { - case DIAI_X: - view_roty += evt.axisrel / 2.0; - break; - case DIAI_Y: - view_rotx += evt.axisrel / 2.0; - break; - case DIAI_Z: - view_rotz += evt.axisrel / 2.0; - break; - default: - ; - } - } - break; - default: - ; - } - } - - angle += 2.0; - - view_rotx += inc_rotx; - view_roty += inc_roty; - view_rotz += inc_rotz; - } - - /* release our interfaces to shutdown DirectFB */ - primary_gl->Release( primary_gl ); - primary->Release( primary ); - font->Release( font ); - events->Release( events ); - dfb->Release( dfb ); - - return 0; -} - diff --git a/progs/directfb/df_morph3d.c b/progs/directfb/df_morph3d.c deleted file mode 100644 index 2730fa61569..00000000000 --- a/progs/directfb/df_morph3d.c +++ /dev/null @@ -1,1013 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -/*- - * morph3d.c - Shows 3D morphing objects - * - * Converted to GLUT by brianp on 1/1/98 - * - * This program was inspired on a WindowsNT(R)'s screen saver. It was written - * from scratch and it was not based on any other source code. - * - * Porting it to xlock (the final objective of this code since the moment I - * decided to create it) was possible by comparing the original Mesa's gear - * demo with it's ported version, so thanks for Danny Sung for his indirect - * help (look at gear.c in xlock source tree). NOTE: At the moment this code - * was sent to Brian Paul for package inclusion, the XLock Version was not - * available. In fact, I'll wait it to appear on the next Mesa release (If you - * are reading this, it means THIS release) to send it for xlock package - * inclusion). It will probably there be a GLUT version too. - * - * Thanks goes also to Brian Paul for making it possible and inexpensive - * to use OpenGL at home. - * - * Since I'm not a native english speaker, my apologies for any gramatical - * mistake. - * - * My e-mail addresses are - * - * vianna@cat.cbpf.br - * and - * marcelo@venus.rdc.puc-rio.br - * - * Marcelo F. Vianna (Feb-13-1997) - */ - -/* -This document is VERY incomplete, but tries to describe the mathematics used -in the program. At this moment it just describes how the polyhedra are -generated. On futhurer versions, this document will be probabbly improved. - -Since I'm not a native english speaker, my apologies for any gramatical -mistake. - -Marcelo Fernandes Vianna -- Undergraduate in Computer Engeneering at Catholic Pontifical University -- of Rio de Janeiro (PUC-Rio) Brasil. -- e-mail: vianna@cat.cbpf.br or marcelo@venus.rdc.puc-rio.br -- Feb-13-1997 - -POLYHEDRA GENERATION - -For the purpose of this program it's not sufficient to know the polyhedra -vertexes coordinates. Since the morphing algorithm applies a nonlinear -transformation over the surfaces (faces) of the polyhedron, each face has -to be divided into smaller ones. The morphing algorithm needs to transform -each vertex of these smaller faces individually. It's a very time consoming -task. - -In order to reduce calculation overload, and since all the macro faces of -the polyhedron are transformed by the same way, the generation is made by -creating only one face of the polyhedron, morphing it and then rotating it -around the polyhedron center. - -What we need to know is the face radius of the polyhedron (the radius of -the inscribed sphere) and the angle between the center of two adjacent -faces using the center of the sphere as the angle's vertex. - -The face radius of the regular polyhedra are known values which I decided -to not waste my time calculating. Following is a table of face radius for -the regular polyhedra with edge length = 1: - - TETRAHEDRON : 1/(2*sqrt(2))/sqrt(3) - CUBE : 1/2 - OCTAHEDRON : 1/sqrt(6) - DODECAHEDRON : T^2 * sqrt((T+2)/5) / 2 -> where T=(sqrt(5)+1)/2 - ICOSAHEDRON : (3*sqrt(3)+sqrt(15))/12 - -I've not found any reference about the mentioned angles, so I needed to -calculate them, not a trivial task until I figured out how :) -Curiously these angles are the same for the tetrahedron and octahedron. -A way to obtain this value is inscribing the tetrahedron inside the cube -by matching their vertexes. So you'll notice that the remaining unmatched -vertexes are in the same straight line starting in the cube/tetrahedron -center and crossing the center of each tetrahedron's face. At this point -it's easy to obtain the bigger angle of the isosceles triangle formed by -the center of the cube and two opposite vertexes on the same cube face. -The edges of this triangle have the following lenghts: sqrt(2) for the base -and sqrt(3)/2 for the other two other edges. So the angle we want is: - +-----------------------------------------------------------+ - | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees | - +-----------------------------------------------------------+ -For the cube this angle is obvious, but just for formality it can be -easily obtained because we also know it's isosceles edge lenghts: -sqrt(2)/2 for the base and 1/2 for the other two edges. So the angle we -want is: - +-----------------------------------------------------------+ - | 2*ARCSIN((sqrt(2)/2)/1) = 90.000000000000000000 degrees | - +-----------------------------------------------------------+ -For the octahedron we use the same idea used for the tetrahedron, but now -we inscribe the cube inside the octahedron so that all cubes's vertexes -matches excatly the center of each octahedron's face. It's now clear that -this angle is the same of the thetrahedron one: - +-----------------------------------------------------------+ - | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees | - +-----------------------------------------------------------+ -For the dodecahedron it's a little bit harder because it's only relationship -with the cube is useless to us. So we need to solve the problem by another -way. The concept of Face radius also exists on 2D polygons with the name -Edge radius: - Edge Radius For Pentagon (ERp) - ERp = (1/2)/TAN(36 degrees) * VRp = 0.6881909602355867905 - (VRp is the pentagon's vertex radio). - Face Radius For Dodecahedron - FRd = T^2 * sqrt((T+2)/5) / 2 = 1.1135163644116068404 -Why we need ERp? Well, ERp and FRd segments forms a 90 degrees angle, -completing this triangle, the lesser angle is a half of the angle we are -looking for, so this angle is: - +-----------------------------------------------------------+ - | 2*ARCTAN(ERp/FRd) = 63.434948822922009981 degrees | - +-----------------------------------------------------------+ -For the icosahedron we can use the same method used for dodecahedron (well -the method used for dodecahedron may be used for all regular polyhedra) - Edge Radius For Triangle (this one is well known: 1/3 of the triangle height) - ERt = sin(60)/3 = sqrt(3)/6 = 0.2886751345948128655 - Face Radius For Icosahedron - FRi= (3*sqrt(3)+sqrt(15))/12 = 0.7557613140761707538 -So the angle is: - +-----------------------------------------------------------+ - | 2*ARCTAN(ERt/FRi) = 41.810314895778596167 degrees | - +-----------------------------------------------------------+ - -*/ - - -#include -#include -#include -#include -#include - -#include -#include - -#include - - -/* the super interface */ -IDirectFB *dfb; - -/* the primary surface (surface of primary layer) */ -IDirectFBSurface *primary; - -/* the GL context */ -IDirectFBGL *primary_gl; - -/* our font */ -IDirectFBFont *font; - -/* event buffer */ -IDirectFBEventBuffer *events; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - { \ - err = x; \ - if (err != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, err ); \ - } \ - } - -static int screen_width, screen_height; - -static unsigned long T0 = 0; -static GLint Frames = 0; -static GLfloat fps = 0; - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - - - -#define Scale 0.3 - -#define VectMul(X1,Y1,Z1,X2,Y2,Z2) (Y1)*(Z2)-(Z1)*(Y2),(Z1)*(X2)-(X1)*(Z2),(X1)*(Y2)-(Y1)*(X2) -#define sqr(A) ((A)*(A)) - -/* Increasing this values produces better image quality, the price is speed. */ -/* Very low values produces erroneous/incorrect plotting */ -#define tetradivisions 23 -#define cubedivisions 20 -#define octadivisions 21 -#define dodecadivisions 10 -#define icodivisions 15 - -#define tetraangle 109.47122063449069174 -#define cubeangle 90.000000000000000000 -#define octaangle 109.47122063449069174 -#define dodecaangle 63.434948822922009981 -#define icoangle 41.810314895778596167 - -#ifndef Pi -#define Pi 3.1415926535897932385 -#endif -#define SQRT2 1.4142135623730951455 -#define SQRT3 1.7320508075688771932 -#define SQRT5 2.2360679774997898051 -#define SQRT6 2.4494897427831778813 -#define SQRT15 3.8729833462074170214 -#define cossec36_2 0.8506508083520399322 -#define cos72 0.3090169943749474241 -#define sin72 0.9510565162951535721 -#define cos36 0.8090169943749474241 -#define sin36 0.5877852522924731292 - -/*************************************************************************/ - -static int mono=0; -static int smooth=1; -static GLint WindH, WindW; -static GLfloat step=0; -static GLfloat seno; -static int object; -static int edgedivisions; -static void (*draw_object)( void ); -static float Magnitude; -static float *MaterialColor[20]; - -static float front_shininess[] = {60.0}; -static float front_specular[] = { 0.7, 0.7, 0.7, 1.0 }; -static float ambient[] = { 0.0, 0.0, 0.0, 1.0 }; -static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; -static float position0[] = { 1.0, 1.0, 1.0, 0.0 }; -static float position1[] = {-1.0,-1.0, 1.0, 0.0 }; -static float lmodel_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; -static float lmodel_twoside[] = {GL_TRUE}; - -static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 }; -static float MaterialGreen[] = { 0.1, 0.5, 0.2, 1.0 }; -static float MaterialBlue[] = { 0.0, 0.0, 0.7, 1.0 }; -static float MaterialCyan[] = { 0.2, 0.5, 0.7, 1.0 }; -static float MaterialYellow[] = { 0.7, 0.7, 0.0, 1.0 }; -static float MaterialMagenta[] = { 0.6, 0.2, 0.5, 1.0 }; -static float MaterialWhite[] = { 0.7, 0.7, 0.7, 1.0 }; -static float MaterialGray[] = { 0.2, 0.2, 0.2, 1.0 }; - -#define TRIANGLE(Edge, Amp, Divisions, Z) \ -{ \ - GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \ - GLfloat Factor,Factor1,Factor2; \ - GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \ - GLfloat Ax,Ay,Bx; \ - int Ri,Ti; \ - GLfloat Vr=(Edge)*SQRT3/3; \ - GLfloat AmpVr2=(Amp)/sqr(Vr); \ - GLfloat Zf=(Edge)*(Z); \ - \ - Ax=(Edge)*(+0.5/(Divisions)), Ay=(Edge)*(-SQRT3/(2*Divisions)); \ - Bx=(Edge)*(-0.5/(Divisions)); \ - \ - for (Ri=1; Ri<=(Divisions); Ri++) { \ - glBegin(GL_TRIANGLE_STRIP); \ - for (Ti=0; TiFlip( primary, NULL, 0 ); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position0); - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, position1); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular); - - glHint(GL_FOG_HINT, GL_FASTEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); - - pinit(); -} - -int main( int argc, char *argv[] ) -{ - int quit = 0; - DFBResult err; - DFBSurfaceDescription dsc; - - DFBCHECK(DirectFBInit( &argc, &argv )); - - /* create the super interface */ - DFBCHECK(DirectFBCreate( &dfb )); - - /* create an event buffer for all devices with these caps */ - DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS, DFB_FALSE, &events )); - - /* set our cooperative level to DFSCL_FULLSCREEN - for exclusive access to the primary layer */ - dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); - - /* get the primary surface, i.e. the surface of the - primary layer we have exclusive access to */ - dsc.flags = DSDESC_CAPS; - dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; - - DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); - - /* get the size of the surface and fill it */ - DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); - DFBCHECK(primary->FillRectangle( primary, 0, 0, - screen_width, screen_height )); - - /* create the default font and set it */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - DFBCHECK(primary->SetFont( primary, font )); - - /* get the GL context */ - DFBCHECK(primary->GetGL( primary, &primary_gl )); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - init(); - reshape(screen_width, screen_height); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - T0 = get_millis(); - - while (!quit) { - DFBInputEvent evt; - unsigned long t; - - primary->Clear( primary, 0, 0, 0, 0 ); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - draw(); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - if (fps) { - char buf[64]; - - sprintf(buf, "%4.1f FPS\n", fps); - primary->SetColor( primary, 0xff, 0, 0, 0xff ); - primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); - } - - primary->Flip( primary, NULL, 0 ); - Frames++; - - - t = get_millis(); - if (t - T0 >= 1000) { - GLfloat seconds = (t - T0) / 1000.0; - - fps = Frames / seconds; - - T0 = t; - Frames = 0; - } - - - while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DIET_KEYPRESS: - switch (evt.key_symbol) { - case DIKS_ESCAPE: - quit = 1; - break; - case DIKS_1: object=1; break; - case DIKS_2: object=2; break; - case DIKS_3: object=3; break; - case DIKS_4: object=4; break; - case DIKS_5: object=5; break; - case DIKS_SPACE: mono^=1; break; - case DIKS_ENTER: smooth^=1; break; - default: - ; - } - pinit(); - break; - default: - ; - } - } - } - - /* release our interfaces to shutdown DirectFB */ - primary_gl->Release( primary_gl ); - primary->Release( primary ); - font->Release( font ); - events->Release( events ); - dfb->Release( dfb ); - - return 0; -} - diff --git a/progs/directfb/df_reflect.c b/progs/directfb/df_reflect.c deleted file mode 100644 index a0e789c3871..00000000000 --- a/progs/directfb/df_reflect.c +++ /dev/null @@ -1,489 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#include -#include -#include -#include - -#include -#include - -#include - -#include "util/showbuffer.c" -#include "util/readtex.c" - - -/* the super interface */ -IDirectFB *dfb; - -/* the primary surface (surface of primary layer) */ -IDirectFBSurface *primary; - -/* the GL context */ -IDirectFBGL *primary_gl; - -/* our font */ -IDirectFBFont *font; - -/* event buffer */ -IDirectFBEventBuffer *events; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - { \ - err = x; \ - if (err != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, err ); \ - } \ - } - -static int screen_width, screen_height; - -static unsigned long T0 = 0; -static GLint Frames = 0; -static GLfloat fps = 0; - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - -/*******************************/ - -#define DEG2RAD (3.14159/180.0) - -#define TABLE_TEXTURE "../images/tile.rgb" - -static GLint ImgWidth, ImgHeight; -static GLenum ImgFormat; -static GLubyte *Image = NULL; - -#define MAX_OBJECTS 2 -static GLint table_list; -static GLint objects_list[MAX_OBJECTS]; - -static GLfloat xrot, yrot; -static GLfloat spin; - -static GLint Width = 400, Height = 300; -static GLenum ShowBuffer = GL_NONE; - - -static void make_table( void ) -{ - static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 }; - static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 }; - - table_list = glGenLists(1); - glNewList( table_list, GL_COMPILE ); - - /* load table's texture */ - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat ); -/* glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/ - glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat ); - glMaterialfv( GL_FRONT, GL_AMBIENT, gray ); - - /* draw textured square for the table */ - glPushMatrix(); - glScalef( 4.0, 4.0, 4.0 ); - glBegin( GL_POLYGON ); - glNormal3f( 0.0, 1.0, 0.0 ); - glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 0.0, 1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 0.0, 1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 0.0, -1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 0.0, -1.0 ); - glEnd(); - glPopMatrix(); - - glDisable( GL_TEXTURE_2D ); - - glEndList(); -} - - -static void make_objects( void ) -{ - GLUquadricObj *q; - - static GLfloat cyan[] = { 0.0, 1.0, 1.0, 1.0 }; - static GLfloat green[] = { 0.2, 1.0, 0.2, 1.0 }; - static GLfloat black[] = { 0.0, 0.0, 0.0, 0.0 }; - - q = gluNewQuadric(); - gluQuadricDrawStyle( q, GLU_FILL ); - gluQuadricNormals( q, GLU_SMOOTH ); - - objects_list[0] = glGenLists(1); - glNewList( objects_list[0], GL_COMPILE ); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan ); - glMaterialfv( GL_FRONT, GL_EMISSION, black ); - gluCylinder( q, 0.5, 0.5, 1.0, 15, 1 ); - glEndList(); - - objects_list[1] = glGenLists(1); - glNewList( objects_list[1], GL_COMPILE ); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); - glMaterialfv( GL_FRONT, GL_EMISSION, black ); - gluCylinder( q, 1.5, 0.0, 2.5, 15, 1 ); - glEndList(); -} - - -static void init( void ) -{ - make_table(); - make_objects(); - - Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat ); - if (!Image) { - printf("Couldn't read %s\n", TABLE_TEXTURE); - exit(0); - } - - gluBuild2DMipmaps(GL_TEXTURE_2D, 3, ImgWidth, ImgHeight, - ImgFormat, GL_UNSIGNED_BYTE, Image); - - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - - xrot = 30.0; - yrot = 50.0; - spin = 0.0; - - glShadeModel( GL_FLAT ); - - glEnable( GL_LIGHT0 ); - glEnable( GL_LIGHTING ); - - glClearColor( 0.5, 0.5, 0.9, 0.0 ); - - glEnable( GL_NORMALIZE ); -} - - - -static void reshape(int w, int h) -{ - GLfloat yAspect = 2.5; - GLfloat xAspect = yAspect * (float) w / (float) h; - Width = w; - Height = h; - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - - -static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez ) -{ - (void) eyex; - (void) eyey; - (void) eyez; -#ifndef USE_ZBUFFER - if (eyex<0.5) { -#endif - glPushMatrix(); - glTranslatef( 1.0, 1.5, 0.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glCallList( objects_list[0] ); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glScalef( 0.5, 0.5, 0.5 ); - glCallList( objects_list[1] ); - glPopMatrix(); -#ifndef USE_ZBUFFER - } - else { - glPushMatrix(); - glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glScalef( 0.5, 0.5, 0.5 ); - glCallList( objects_list[1] ); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( 1.0, 1.5, 0.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glCallList( objects_list[0] ); - glPopMatrix(); - } -#endif -} - - - -static void draw_table( void ) -{ - glCallList( table_list ); -} - - - -static void draw( void ) -{ - static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 }; - GLfloat dist = 20.0; - GLfloat eyex, eyey, eyez; - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - - eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD); - eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD); - eyey = dist * sin(xrot*DEG2RAD); - - /* view from top */ - glPushMatrix(); - gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); - - glLightfv( GL_LIGHT0, GL_POSITION, light_pos ); - - /* draw table into stencil planes */ - glDisable( GL_DEPTH_TEST ); - glEnable( GL_STENCIL_TEST ); - glStencilFunc( GL_ALWAYS, 1, 0xffffffff ); - glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE ); - glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); - draw_table(); - glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); - - glEnable( GL_DEPTH_TEST ); - - /* render view from below (reflected viewport) */ - /* only draw where stencil==1 */ - if (eyey>0.0) { - glPushMatrix(); - - glStencilFunc( GL_EQUAL, 1, 0xffffffff ); /* draw if ==1 */ - glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); - glScalef( 1.0, -1.0, 1.0 ); - - /* Reposition light in reflected space. */ - glLightfv(GL_LIGHT0, GL_POSITION, light_pos); - - draw_objects(eyex, eyey, eyez); - glPopMatrix(); - - /* Restore light's original unreflected position. */ - glLightfv(GL_LIGHT0, GL_POSITION, light_pos); - } - - glDisable( GL_STENCIL_TEST ); - - glEnable( GL_BLEND ); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); - - glEnable( GL_TEXTURE_2D ); - draw_table(); - glDisable( GL_TEXTURE_2D ); - glDisable( GL_BLEND ); - - /* view from top */ - glPushMatrix(); - - draw_objects(eyex, eyey, eyez); - - glPopMatrix(); - - glPopMatrix(); - - if (ShowBuffer == GL_DEPTH) { - ShowDepthBuffer(Width, Height, 1.0, 0.0); - } - else if (ShowBuffer == GL_STENCIL) { - ShowStencilBuffer(Width, Height, 255.0, 0.0); - } - else if (ShowBuffer == GL_ALPHA) { - ShowAlphaBuffer(Width, Height); - } -} - -/*******************************/ - -int main( int argc, char *argv[] ) -{ - int quit = 0; - DFBResult err; - DFBSurfaceDescription dsc; - - DFBCHECK(DirectFBInit( &argc, &argv )); - - /* create the super interface */ - DFBCHECK(DirectFBCreate( &dfb )); - - /* create an event buffer for all devices with these caps */ - DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_ALL, DFB_FALSE, &events )); - - /* set our cooperative level to DFSCL_FULLSCREEN - for exclusive access to the primary layer */ - dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); - - /* get the primary surface, i.e. the surface of the - primary layer we have exclusive access to */ - dsc.flags = DSDESC_CAPS; - dsc.caps = (DFBSurfaceCapabilities)(DSCAPS_PRIMARY | DSCAPS_DOUBLE); - - DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); - - /* get the size of the surface and fill it */ - DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); - DFBCHECK(primary->FillRectangle( primary, 0, 0, - screen_width, screen_height )); - - /* create the default font and set it */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - DFBCHECK(primary->SetFont( primary, font )); - - /* get the GL context */ - DFBCHECK(primary->GetGL( primary, &primary_gl )); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - init(); - reshape(screen_width, screen_height); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - T0 = get_millis(); - - while (!quit) { - DFBInputEvent evt; - unsigned long t; - - DFBCHECK(primary_gl->Lock( primary_gl )); - - draw(); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - if (fps) { - char buf[64]; - - sprintf(buf, "%4.1f FPS\n", fps); - primary->SetColor( primary, 0xff, 0, 0, 0xff ); - primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); - } - - primary->Flip( primary, NULL, (DFBSurfaceFlipFlags)0 ); - Frames++; - - - t = get_millis(); - if (t - T0 >= 1000) { - GLfloat seconds = (t - T0) / 1000.0; - - fps = Frames / seconds; - - T0 = t; - Frames = 0; - } - - - while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DIET_KEYPRESS: - switch (DFB_LOWER_CASE(evt.key_symbol)) { - case DIKS_ESCAPE: - quit = 1; - break; - case DIKS_CURSOR_UP: - xrot += 3.0; - if ( xrot > 85 ) - xrot = 85; - break; - case DIKS_CURSOR_DOWN: - xrot -= 3.0; - if ( xrot < 5 ) - xrot = 5; - break; - case DIKS_CURSOR_LEFT: - yrot += 3.0; - break; - case DIKS_CURSOR_RIGHT: - yrot -= 3.0; - break; - case DIKS_SMALL_D: - ShowBuffer = GL_DEPTH; - break; - case DIKS_SMALL_S: - ShowBuffer = GL_STENCIL; - break; - case DIKS_SMALL_A: - ShowBuffer = GL_ALPHA; - break; - default: - ShowBuffer = GL_NONE; - } - break; - case DIET_AXISMOTION: - if (evt.flags & DIEF_AXISREL) { - switch (evt.axis) { - case DIAI_X: - yrot += evt.axisrel / 2.0; - break; - case DIAI_Y: - xrot += evt.axisrel / 2.0; - break; - default: - ; - } - } - break; - default: - ; - } - } - - spin += 2.0; - yrot += 3.0; - } - - /* release our interfaces to shutdown DirectFB */ - primary_gl->Release( primary_gl ); - primary->Release( primary ); - font->Release( font ); - events->Release( events ); - dfb->Release( dfb ); - - return 0; -} - diff --git a/progs/directfb/multi_window.c b/progs/directfb/multi_window.c deleted file mode 100644 index 9bb0e4be8ef..00000000000 --- a/progs/directfb/multi_window.c +++ /dev/null @@ -1,240 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp and - Andreas Hundt . - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#include -#include -#include -#include - -#include -#include - -#include -#include - - -typedef struct { - IDirectFBWindow *window; - IDirectFBSurface *surface; - IDirectFBGL *gl; - - int width; - int height; - - unsigned long last_time; - int frames; - float fps; -} Context; - -static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - -static IDirectFB *dfb; -static IDirectFBDisplayLayer *layer; -static IDirectFBFont *font; -static IDirectFBEventBuffer *events = NULL; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - do { \ - ret = x; \ - if (ret != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, ret ); \ - } \ - } while (0) - - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - - -static void -setup( Context *context ) -{ - GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; - - context->surface->GetSize( context->surface, - &context->width, &context->height ); - - context->gl->Lock( context->gl ); - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - glViewport(0, 0, context->width, context->height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(70.0, context->width / (float) context->height, 1.0, 80.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); - - context->gl->Unlock( context->gl ); -} - -static void -update( Context *context ) -{ - unsigned long t; - IDirectFBSurface *surface = context->surface; - static __u8 r = 0, g = 0, b = 0; - - - context->gl->Lock( context->gl ); - - glClearColor( r++/255.0, g++/255.0, b++/255.0, 1.0 ); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - context->gl->Unlock( context->gl ); - - if (context->fps) { - char buf[16]; - - snprintf(buf, sizeof(buf), "%.1f FPS\n", context->fps); - - surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff ); - surface->DrawString( surface, buf, -1, - context->width - 5, 5, DSTF_TOPRIGHT ); - } - - surface->Flip( surface, NULL, 0 ); - - context->frames++; - - t = get_millis(); - if (t - context->last_time >= 2000) { - float seconds = (t - context->last_time) / 1000.0f; - - context->fps = context->frames / seconds; - - context->last_time = t; - context->frames = 0; - } -} - -int -main( int argc, char *argv[] ) -{ - DFBResult ret; - int i; - int quit = 0; - const int num = 2; - Context contexts[num]; - - DFBCHECK(DirectFBInit( &argc, &argv )); - - /* create the super interface */ - DFBCHECK(DirectFBCreate( &dfb )); - - DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer )); - - /* create the default font */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - - for (i=0; iCreateWindow( layer, &desc, &window )); - DFBCHECK(window->GetSurface( window, &surface )); - DFBCHECK(surface->GetGL( surface, &gl )); - - contexts[i].window = window; - contexts[i].surface = surface; - contexts[i].gl = gl; - - contexts[i].last_time = get_millis(); - contexts[i].frames = 0; - contexts[i].fps = 0; - - setup( &contexts[i] ); - - if (events) - DFBCHECK(window->AttachEventBuffer( window, events )); - else - DFBCHECK(window->CreateEventBuffer( window, &events )); - - DFBCHECK(surface->SetFont( surface, font )); - - window->SetOpacity( window, 0xff ); - } - - while (!quit) { - DFBWindowEvent evt; - - for (i=0; iGetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DWET_KEYDOWN: - switch (evt.key_symbol) { - case DIKS_ESCAPE: - quit = 1; - break; - - default: - break; - } - break; - - default: - break; - } - } - } - - events->Release( events ); - - for (i=0; iRelease( contexts[i].gl ); - contexts[i].surface->Release( contexts[i].surface ); - contexts[i].window->Release( contexts[i].window ); - } - - font->Release( font ); - layer->Release( layer ); - dfb->Release( dfb ); - - return 0; -} - -- cgit v1.2.3