From 2573f0e5d6f37f1a663bd472055babc97cfb3959 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Thu, 28 Feb 2008 15:53:13 +0900 Subject: Convert crlf->lf line endings. Windows/DOS users should enable core.autocrlf from now on. --- include/GL/mglmesa.h | 158 +++++++++++++++++++++++++-------------------------- 1 file changed, 79 insertions(+), 79 deletions(-) (limited to 'include/GL') diff --git a/include/GL/mglmesa.h b/include/GL/mglmesa.h index d9ba61c175a..0f9f7895714 100644 --- a/include/GL/mglmesa.h +++ b/include/GL/mglmesa.h @@ -1,79 +1,79 @@ -/**************************************************************************** -* -* Mesa bindings for SciTech MGL -* -* Copyright (C) 1996 SciTech Software. -* All rights reserved. -* -* Filename: mglmesa.h -* Version: Revision: 1.1.1.1 -* -* Language: ANSI C -* Environment: Any -* -* Description: Header file for the Mesa/OpenGL interface bindings for the -* SciTech MGL graphics library. Uses the MGL internal -* device context structures to get direct access to the -* high performance MGL rasterization functions for maximum -* performance. Utilizes the VESA VBE/AF Accelerator Functions -* via the MGL's accelerated device driver functions, as well -* as basic DirectDraw accelerated functions provided by the -* MGL. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Library General Public -* License as published by the Free Software Foundation; either -* version 2 of the License, or (at your option) any later version. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Library General Public License for more details. -* -* You should have received a copy of the GNU Library General Public -* License along with this library; if not, write to the Free -* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -* -* -****************************************************************************/ - -#ifndef __MGLMESA_H -#define __MGLMESA_H - -#include "mgraph.h" - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { /* Use "C" linkage when in C++ mode */ -#endif - -#ifndef __WINDOWS__ -#define GLAPIENTRY -#endif - -#ifdef __WINDOWS__ -bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version); -#endif -void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual); -bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual); -bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC); -void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc); -void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc); -void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT); - -/* Palette manipulation support. The reason we provide palette manipulation - * routines is so that when rendering in double buffered modes with a - * software backbuffer, the palette for the backbuffer is kept consistent - * with the hardware front buffer. - */ - -void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue); -void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex); -void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT); - -#ifdef __cplusplus -} /* End of "C" linkage for C++ */ -#endif /* __cplusplus */ - -#endif /* __MGLMESA_H */ +/**************************************************************************** +* +* Mesa bindings for SciTech MGL +* +* Copyright (C) 1996 SciTech Software. +* All rights reserved. +* +* Filename: mglmesa.h +* Version: Revision: 1.1.1.1 +* +* Language: ANSI C +* Environment: Any +* +* Description: Header file for the Mesa/OpenGL interface bindings for the +* SciTech MGL graphics library. Uses the MGL internal +* device context structures to get direct access to the +* high performance MGL rasterization functions for maximum +* performance. Utilizes the VESA VBE/AF Accelerator Functions +* via the MGL's accelerated device driver functions, as well +* as basic DirectDraw accelerated functions provided by the +* MGL. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Library General Public +* License as published by the Free Software Foundation; either +* version 2 of the License, or (at your option) any later version. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Library General Public License for more details. +* +* You should have received a copy of the GNU Library General Public +* License along with this library; if not, write to the Free +* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +* +* +****************************************************************************/ + +#ifndef __MGLMESA_H +#define __MGLMESA_H + +#include "mgraph.h" + +/*------------------------- Function Prototypes ---------------------------*/ + +#ifdef __cplusplus +extern "C" { /* Use "C" linkage when in C++ mode */ +#endif + +#ifndef __WINDOWS__ +#define GLAPIENTRY +#endif + +#ifdef __WINDOWS__ +bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version); +#endif +void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual); +bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual); +bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC); +void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc); +void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc); +void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT); + +/* Palette manipulation support. The reason we provide palette manipulation + * routines is so that when rendering in double buffered modes with a + * software backbuffer, the palette for the backbuffer is kept consistent + * with the hardware front buffer. + */ + +void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue); +void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex); +void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT); + +#ifdef __cplusplus +} /* End of "C" linkage for C++ */ +#endif /* __cplusplus */ + +#endif /* __MGLMESA_H */ -- cgit v1.2.3 From 77ce568ff704e6cdcfaa557965c894752d19e462 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Mon, 26 May 2008 20:14:40 +0900 Subject: Remove CVS keywords. --- docs/MESA_packed_depth_stencil.spec | 1 - docs/MESA_program_debug.spec | 1 - docs/MESA_resize_buffers.spec | 1 - docs/MESA_shader_debug.spec | 1 - docs/MESA_sprite_point.spec | 1 - docs/MESA_texture_array.spec | 1 - 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progs/tests/Makefile.win | 1 - progs/tests/antialias.c | 1 - progs/tests/cva.c | 1 - progs/tests/getprocaddress.py | 1 - progs/tests/jkrahntest.c | 1 - progs/tests/manytex.c | 1 - progs/tests/multipal.c | 1 - progs/tests/multiwindow.c | 2 -- progs/tests/sharedtex.c | 1 - progs/tests/texline.c | 1 - progs/tests/texrect.c | 1 - progs/tests/texwrap.c | 1 - progs/util/README | 1 - progs/util/glstate.c | 2 -- progs/util/glstate.h | 2 -- progs/util/sampleMakefile | 2 -- progs/windml/ugldrawpix.c | 1 - progs/windml/ugltexcyl.c | 1 - progs/xdemos/vgears.c | 1 - src/gallium/winsys/dri/intel/server/i830_common.h | 1 - src/gallium/winsys/dri/intel/server/i830_dri.h | 1 - src/glu/mini/all.h | 1 - src/glu/mini/glu.c | 1 - src/glu/mini/gluP.h | 1 - src/glu/mini/mipmap.c | 1 - src/glu/mini/nurbs.c | 1 - src/glu/mini/nurbs.h | 1 - src/glu/mini/nurbscrv.c | 1 - src/glu/mini/polytest.c | 1 - src/glu/mini/project.c | 1 - src/glu/mini/quadric.c | 1 - src/glu/mini/tess.c | 1 - src/glu/mini/tess.h | 1 - src/glu/mini/tesselat.c | 1 - src/glu/sgi/dummy.cc | 1 - src/glu/sgi/libnurbs/interface/bezierEval.h | 2 -- src/glu/sgi/libnurbs/interface/bezierPatch.cc | 2 -- src/glu/sgi/libnurbs/interface/bezierPatch.h | 2 -- src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc | 2 -- src/glu/sgi/libnurbs/interface/bezierPatchMesh.h | 2 -- src/glu/sgi/libnurbs/interface/glcurveval.cc | 2 -- src/glu/sgi/libnurbs/interface/glimports.h | 2 -- src/glu/sgi/libnurbs/interface/glinterface.cc | 2 -- src/glu/sgi/libnurbs/interface/glrenderer.h | 2 -- src/glu/sgi/libnurbs/interface/incurveeval.cc | 2 -- src/glu/sgi/libnurbs/interface/insurfeval.cc | 2 -- src/glu/sgi/libnurbs/interface/mystdio.h | 2 -- src/glu/sgi/libnurbs/interface/mystdlib.h | 2 -- src/glu/sgi/libnurbs/internals/arc.h | 2 -- src/glu/sgi/libnurbs/internals/arcsorter.cc | 2 -- src/glu/sgi/libnurbs/internals/arcsorter.h | 2 -- src/glu/sgi/libnurbs/internals/arctess.h | 2 -- src/glu/sgi/libnurbs/internals/backend.cc | 2 -- src/glu/sgi/libnurbs/internals/backend.h | 2 -- src/glu/sgi/libnurbs/internals/basiccrveval.h | 2 -- src/glu/sgi/libnurbs/internals/basicsurfeval.h | 2 -- src/glu/sgi/libnurbs/internals/bezierarc.h | 2 -- src/glu/sgi/libnurbs/internals/bin.cc | 2 -- src/glu/sgi/libnurbs/internals/bin.h | 2 -- src/glu/sgi/libnurbs/internals/bufpool.cc | 2 -- src/glu/sgi/libnurbs/internals/bufpool.h | 2 -- src/glu/sgi/libnurbs/internals/cachingeval.cc | 2 -- src/glu/sgi/libnurbs/internals/cachingeval.h | 2 -- src/glu/sgi/libnurbs/internals/ccw.cc | 2 -- src/glu/sgi/libnurbs/internals/coveandtiler.h | 2 -- src/glu/sgi/libnurbs/internals/curve.cc | 2 -- src/glu/sgi/libnurbs/internals/curve.h | 2 -- src/glu/sgi/libnurbs/internals/curvelist.cc | 2 -- src/glu/sgi/libnurbs/internals/curvelist.h | 2 -- src/glu/sgi/libnurbs/internals/curvesub.cc | 2 -- src/glu/sgi/libnurbs/internals/dataTransform.cc | 2 -- src/glu/sgi/libnurbs/internals/dataTransform.h | 2 -- src/glu/sgi/libnurbs/internals/defines.h | 2 -- src/glu/sgi/libnurbs/internals/displaylist.cc | 2 -- src/glu/sgi/libnurbs/internals/displaylist.h | 2 -- src/glu/sgi/libnurbs/internals/displaymode.h | 2 -- src/glu/sgi/libnurbs/internals/flist.cc | 2 -- src/glu/sgi/libnurbs/internals/flist.h | 2 -- src/glu/sgi/libnurbs/internals/flistsorter.cc | 2 -- src/glu/sgi/libnurbs/internals/flistsorter.h | 2 -- src/glu/sgi/libnurbs/internals/gridline.h | 2 -- src/glu/sgi/libnurbs/internals/gridtrimvertex.h | 2 -- src/glu/sgi/libnurbs/internals/gridvertex.h | 2 -- src/glu/sgi/libnurbs/internals/hull.cc | 2 -- src/glu/sgi/libnurbs/internals/hull.h | 2 -- src/glu/sgi/libnurbs/internals/intersect.cc | 2 -- src/glu/sgi/libnurbs/internals/jarcloc.h | 2 -- src/glu/sgi/libnurbs/internals/knotvector.h | 2 -- src/glu/sgi/libnurbs/internals/mapdesc.cc | 2 -- src/glu/sgi/libnurbs/internals/mapdesc.h | 2 -- src/glu/sgi/libnurbs/internals/mapdescv.cc | 2 -- src/glu/sgi/libnurbs/internals/maplist.cc | 2 -- src/glu/sgi/libnurbs/internals/maplist.h | 2 -- src/glu/sgi/libnurbs/internals/mesher.cc | 2 -- src/glu/sgi/libnurbs/internals/mesher.h | 2 -- src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc | 2 -- src/glu/sgi/libnurbs/internals/monotonizer.cc | 2 -- src/glu/sgi/libnurbs/internals/monotonizer.h | 1 - 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src/glut/glx/win32_x11.c | 1 - src/glx/mini/miniglx_events.c | 1 - src/glx/x11/XF86dri.c | 1 - src/glx/x11/clientattrib.c | 1 - src/glx/x11/compsize.c | 1 - src/glx/x11/dri_glx.c | 1 - src/glx/x11/eval.c | 1 - src/glx/x11/glxclient.h | 1 - src/glx/x11/glxcmds.c | 1 - src/glx/x11/glxext.c | 1 - src/glx/x11/indirect_init.h | 1 - src/glx/x11/packrender.h | 1 - src/glx/x11/packsingle.h | 1 - src/glx/x11/pixel.c | 1 - src/glx/x11/pixelstore.c | 1 - src/glx/x11/render2.c | 1 - src/glx/x11/renderpix.c | 1 - src/glx/x11/single2.c | 1 - src/glx/x11/singlepix.c | 1 - src/glx/x11/vertarr.c | 1 - src/glx/x11/xf86dri.h | 1 - src/glx/x11/xf86dristr.h | 1 - src/glx/x11/xfont.c | 1 - src/mesa/drivers/dri/common/stenciltmp.h | 1 - src/mesa/drivers/dri/common/texmem.c | 1 - src/mesa/drivers/dri/common/texmem.h | 1 - src/mesa/drivers/dri/common/utils.h | 1 - src/mesa/drivers/dri/common/vblank.c | 1 - src/mesa/drivers/dri/common/vblank.h | 1 - src/mesa/drivers/dri/ffb/ffb_bitmap.c | 2 +- src/mesa/drivers/dri/ffb/ffb_bitmap.h | 1 - src/mesa/drivers/dri/ffb/ffb_clear.c | 2 +- src/mesa/drivers/dri/ffb/ffb_context.h | 1 - src/mesa/drivers/dri/ffb/ffb_dd.c | 2 +- src/mesa/drivers/dri/ffb/ffb_dd.h | 2 +- src/mesa/drivers/dri/ffb/ffb_depth.c | 2 +- src/mesa/drivers/dri/ffb/ffb_depth.h | 1 - src/mesa/drivers/dri/ffb/ffb_fifo.h | 1 - src/mesa/drivers/dri/ffb/ffb_lines.c | 2 +- src/mesa/drivers/dri/ffb/ffb_lines.h | 1 - src/mesa/drivers/dri/ffb/ffb_linetmp.h | 1 - src/mesa/drivers/dri/ffb/ffb_lock.h | 1 - src/mesa/drivers/dri/ffb/ffb_points.c | 2 +- src/mesa/drivers/dri/ffb/ffb_points.h | 1 - src/mesa/drivers/dri/ffb/ffb_pointtmp.h | 1 - src/mesa/drivers/dri/ffb/ffb_rendertmp.h | 1 - src/mesa/drivers/dri/ffb/ffb_span.c | 2 +- src/mesa/drivers/dri/ffb/ffb_span.h | 1 - src/mesa/drivers/dri/ffb/ffb_state.c | 2 +- src/mesa/drivers/dri/ffb/ffb_state.h | 1 - src/mesa/drivers/dri/ffb/ffb_stencil.c | 2 +- src/mesa/drivers/dri/ffb/ffb_stencil.h | 1 - src/mesa/drivers/dri/ffb/ffb_tex.c | 2 +- src/mesa/drivers/dri/ffb/ffb_tex.h | 2 +- src/mesa/drivers/dri/ffb/ffb_tris.c | 2 +- src/mesa/drivers/dri/ffb/ffb_tris.h | 1 - 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src/mesa/drivers/dri/radeon/radeon_swtcl.h | 1 - src/mesa/drivers/dri/radeon/radeon_tcl.c | 1 - src/mesa/drivers/dri/radeon/radeon_tcl.h | 1 - src/mesa/drivers/dri/radeon/radeon_tex.c | 1 - src/mesa/drivers/dri/radeon/radeon_tex.h | 1 - src/mesa/drivers/dri/radeon/radeon_texmem.c | 1 - src/mesa/drivers/dri/radeon/radeon_texstate.c | 1 - src/mesa/drivers/dri/radeon/server/radeon.h | 1 - src/mesa/drivers/dri/radeon/server/radeon_dri.h | 1 - src/mesa/drivers/dri/radeon/server/radeon_macros.h | 1 - src/mesa/drivers/dri/radeon/server/radeon_reg.h | 1 - src/mesa/drivers/dri/savage/savagetris.c | 2 +- src/mesa/drivers/dri/savage/savagetris.h | 1 - src/mesa/drivers/dri/sis/server/sis_common.h | 1 - src/mesa/drivers/dri/sis/server/sis_dri.h | 1 - src/mesa/drivers/dri/sis/sis_alloc.c | 1 - src/mesa/drivers/dri/sis/sis_alloc.h | 1 - src/mesa/drivers/dri/sis/sis_clear.c | 1 - src/mesa/drivers/dri/sis/sis_context.c | 1 - src/mesa/drivers/dri/sis/sis_context.h | 1 - src/mesa/drivers/dri/sis/sis_dd.c | 1 - src/mesa/drivers/dri/sis/sis_dd.h | 1 - src/mesa/drivers/dri/sis/sis_fog.c | 1 - src/mesa/drivers/dri/sis/sis_lock.c | 1 - src/mesa/drivers/dri/sis/sis_lock.h | 1 - src/mesa/drivers/dri/sis/sis_reg.h | 1 - src/mesa/drivers/dri/sis/sis_screen.c | 1 - src/mesa/drivers/dri/sis/sis_screen.h | 1 - src/mesa/drivers/dri/sis/sis_span.c | 1 - src/mesa/drivers/dri/sis/sis_span.h | 1 - src/mesa/drivers/dri/sis/sis_state.c | 1 - src/mesa/drivers/dri/sis/sis_state.h | 1 - src/mesa/drivers/dri/sis/sis_stencil.c | 1 - src/mesa/drivers/dri/sis/sis_stencil.h | 1 - src/mesa/drivers/dri/sis/sis_tex.c | 1 - src/mesa/drivers/dri/sis/sis_tex.h | 1 - src/mesa/drivers/dri/sis/sis_texstate.c | 1 - src/mesa/drivers/dri/sis/sis_tris.h | 1 - src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S | 1 - src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h | 1 - src/mesa/drivers/dri/tdfx/dri_glide.h | 1 - src/mesa/drivers/dri/tdfx/server/tdfx_dri.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_context.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_dd.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_glide.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_lock.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_lock.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_pixels.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_pixels.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_render.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_render.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_screen.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_screen.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_span.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_span.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_state.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_state.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_tex.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_tex.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_texman.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_texman.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_texstate.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_texstate.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_tris.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_tris.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_vb.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_vb.h | 1 - src/mesa/drivers/dri/unichrome/server/via_dri.c | 1 - src/mesa/drivers/dri/unichrome/server/via_driver.h | 1 - src/mesa/drivers/dri/unichrome/server/via_priv.h | 1 - src/mesa/drivers/ggi/default/genkgi.h | 2 +- src/mesa/drivers/ggi/default/genkgi_mode.c | 2 +- src/mesa/drivers/ggi/default/genkgi_visual.c | 2 +- src/mesa/drivers/ggi/include/ggi/mesa/debug.h | 2 +- src/mesa/drivers/svga/svgamesa.c | 1 - src/mesa/drivers/svga/svgamesa15.c | 1 - src/mesa/drivers/svga/svgamesa15.h | 1 - src/mesa/drivers/svga/svgamesa16.c | 1 - src/mesa/drivers/svga/svgamesa16.h | 1 - src/mesa/drivers/svga/svgamesa24.c | 1 - src/mesa/drivers/svga/svgamesa24.h | 1 - src/mesa/drivers/svga/svgamesa32.c | 1 - src/mesa/drivers/svga/svgamesa32.h | 1 - src/mesa/drivers/svga/svgamesa8.c | 1 - src/mesa/drivers/svga/svgamesa8.h | 1 - src/mesa/drivers/svga/svgapix.h | 1 - src/mesa/drivers/windows/gdi/wgl.c | 1 - src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c | 1 - src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c | 1 - src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c | 1 - src/mesa/drivers/windows/gldirect/gld_debug_clip.c | 1 - src/mesa/drivers/windows/gldirect/gld_debug_norm.c | 1 - src/mesa/drivers/windows/gldirect/gld_debug_xform.c | 1 - src/mesa/drivers/windows/gldirect/mesasw/colors.h | 7 ++----- src/mesa/glapi/mesadef.py | 1 - src/mesa/sparc/norm.S | 1 - src/mesa/sparc/sparc.h | 1 - src/mesa/sparc/xform.S | 1 - src/mesa/x86-64/x86-64.c | 1 - src/mesa/x86-64/x86-64.h | 1 - src/mesa/x86-64/xform4.S | 1 - src/mesa/x86/3dnow.c | 1 - src/mesa/x86/3dnow.h | 1 - src/mesa/x86/3dnow_normal.S | 1 - src/mesa/x86/3dnow_xform1.S | 1 - src/mesa/x86/3dnow_xform2.S | 1 - src/mesa/x86/3dnow_xform3.S | 1 - src/mesa/x86/3dnow_xform4.S | 1 - src/mesa/x86/clip_args.h | 1 - src/mesa/x86/common_x86_asm.h | 1 - src/mesa/x86/common_x86_features.h | 1 - src/mesa/x86/common_x86_macros.h | 1 - src/mesa/x86/norm_args.h | 1 - src/mesa/x86/sse.h | 1 - src/mesa/x86/sse_normal.S | 1 - src/mesa/x86/sse_xform1.S | 1 - src/mesa/x86/sse_xform2.S | 1 - src/mesa/x86/sse_xform3.S | 1 - src/mesa/x86/sse_xform4.S | 1 - src/mesa/x86/x86.c | 1 - src/mesa/x86/x86.h | 1 - src/mesa/x86/x86_cliptest.S | 1 - src/mesa/x86/x86_xform2.S | 1 - src/mesa/x86/x86_xform3.S | 1 - src/mesa/x86/x86_xform4.S | 1 - src/mesa/x86/xform_args.h | 1 - 572 files changed, 52 insertions(+), 745 deletions(-) (limited to 'include/GL') diff --git a/docs/MESA_packed_depth_stencil.spec b/docs/MESA_packed_depth_stencil.spec index 4f7ab1e28cf..112b730ecc2 100644 --- a/docs/MESA_packed_depth_stencil.spec +++ b/docs/MESA_packed_depth_stencil.spec @@ -17,7 +17,6 @@ Status Version - $Id: MESA_packed_depth_stencil.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $ Number diff --git a/docs/MESA_program_debug.spec b/docs/MESA_program_debug.spec index 391d39fa70a..7694fdcc425 100644 --- a/docs/MESA_program_debug.spec +++ b/docs/MESA_program_debug.spec @@ -18,7 +18,6 @@ Version Last Modified Date: July 20, 2003 Author Revision: 1.0 - $Date: 2004/03/25 01:42:41 $ $Revision: 1.4 $ Number diff --git a/docs/MESA_resize_buffers.spec b/docs/MESA_resize_buffers.spec index f79d29c405a..533d017c9a9 100644 --- a/docs/MESA_resize_buffers.spec +++ b/docs/MESA_resize_buffers.spec @@ -16,7 +16,6 @@ Status Version - $Id: MESA_resize_buffers.spec,v 1.3 2004/03/25 01:42:42 brianp Exp $ Number diff --git a/docs/MESA_shader_debug.spec b/docs/MESA_shader_debug.spec index dbd22b3c667..1f7d42ac914 100644 --- a/docs/MESA_shader_debug.spec +++ b/docs/MESA_shader_debug.spec @@ -19,7 +19,6 @@ Version Last Modified Date: July 30, 2006 Author Revision: 0.2 - $Date: 2006/07/30 14:28:38 $ $Revision: 1.2 $ Number diff --git a/docs/MESA_sprite_point.spec b/docs/MESA_sprite_point.spec index 9422ff57295..b50d78e9e7b 100644 --- a/docs/MESA_sprite_point.spec +++ b/docs/MESA_sprite_point.spec @@ -16,7 +16,6 @@ Status Version - $Id: MESA_sprite_point.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $ Number diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec index d3b77521151..9dee65b045d 100644 --- a/docs/MESA_texture_array.spec +++ b/docs/MESA_texture_array.spec @@ -20,7 +20,6 @@ Status Version - $Date: 2007/05/16$ $Revision: 0.4$ Number diff --git a/docs/MESA_trace.spec b/docs/MESA_trace.spec index f0a79c7df99..dc4166e6b6e 100644 --- a/docs/MESA_trace.spec +++ b/docs/MESA_trace.spec @@ -17,7 +17,6 @@ Status Version - $Id: MESA_trace.spec,v 1.4 2004/03/25 01:42:42 brianp Exp $ Number diff --git a/docs/MESA_window_pos.spec b/docs/MESA_window_pos.spec index eb1d0d1f068..4d01f1814c1 100644 --- a/docs/MESA_window_pos.spec +++ b/docs/MESA_window_pos.spec @@ -16,7 +16,6 @@ Status Version - $Id: MESA_window_pos.spec,v 1.4 2004/03/25 01:42:42 brianp Exp $ Number diff --git a/docs/README.BEOS b/docs/README.BEOS index 5847730af07..efd84e888cb 100644 --- a/docs/README.BEOS +++ b/docs/README.BEOS @@ -134,4 +134,3 @@ as of February, 1999. ---------------------------------------------------------------------- -$Id: README.BEOS,v 1.12 2004/10/13 00:35:55 phoudoin Exp $ diff --git a/docs/README.QUAKE b/docs/README.QUAKE index 5a13b7a4981..e90c76a083e 100644 --- a/docs/README.QUAKE +++ b/docs/README.QUAKE @@ -205,4 +205,3 @@ http://www.linuxgames.com/quake2/ ---------------------------------------------------------------------- -$Id: README.QUAKE,v 1.3 1998/08/23 15:26:26 brianp Exp $ diff --git a/docs/RELNOTES-3.1 b/docs/RELNOTES-3.1 index 4d6e3c2f44b..65324eb496d 100644 --- a/docs/RELNOTES-3.1 +++ b/docs/RELNOTES-3.1 @@ -143,4 +143,3 @@ code). Anyone want to help? ---------------------------------------------------------------------- -$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $ diff --git a/docs/RELNOTES-3.2 b/docs/RELNOTES-3.2 index 7737c28e80f..ec7d4f8dc39 100644 --- a/docs/RELNOTES-3.2 +++ b/docs/RELNOTES-3.2 @@ -9,4 +9,3 @@ have been added. For a list of bug fixes please read the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $ diff --git a/docs/RELNOTES-3.2.1 b/docs/RELNOTES-3.2.1 index 2ad5b9046a1..d34efcc8673 100644 --- a/docs/RELNOTES-3.2.1 +++ b/docs/RELNOTES-3.2.1 @@ -29,4 +29,3 @@ GLU library. ---------------------------------------------------------------------- -$Id: RELNOTES-3.2.1,v 1.2 2000/07/21 16:32:33 brianp Exp $ diff --git a/docs/RELNOTES-3.3 b/docs/RELNOTES-3.3 index 362a74ee31d..3850767bb1d 100644 --- a/docs/RELNOTES-3.3 +++ b/docs/RELNOTES-3.3 @@ -268,4 +268,3 @@ image convolution. This will (hopefully) be done for Mesa 3.5/3.6. ---------------------------------------------------------------------- -$Id: RELNOTES-3.3,v 1.8 2000/07/21 16:26:41 brianp Exp $ diff --git a/docs/RELNOTES-3.4 b/docs/RELNOTES-3.4 index 4aa607a37cc..657ccdaab64 100644 --- a/docs/RELNOTES-3.4 +++ b/docs/RELNOTES-3.4 @@ -19,4 +19,3 @@ see the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $ diff --git a/docs/RELNOTES-3.4.1 b/docs/RELNOTES-3.4.1 index 18443507c28..73d75c64d23 100644 --- a/docs/RELNOTES-3.4.1 +++ b/docs/RELNOTES-3.4.1 @@ -19,4 +19,3 @@ the Mesa 3.4 release. For details, see the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $ diff --git a/docs/RELNOTES-3.4.2 b/docs/RELNOTES-3.4.2 index 894ed199ff7..9caea900d87 100644 --- a/docs/RELNOTES-3.4.2 +++ b/docs/RELNOTES-3.4.2 @@ -19,4 +19,3 @@ the Mesa 3.4.1 release. For details, see the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $ diff --git a/docs/RELNOTES-3.5 b/docs/RELNOTES-3.5 index 52097a1cd6e..b2aa1b852ea 100644 --- a/docs/RELNOTES-3.5 +++ b/docs/RELNOTES-3.5 @@ -225,4 +225,3 @@ In the future I hope to implement support for 32-bit, floating point color channels. ---------------------------------------------------------------------- -$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $ diff --git a/docs/RELNOTES-4.0 b/docs/RELNOTES-4.0 index e4249cfa175..2f729db158f 100644 --- a/docs/RELNOTES-4.0 +++ b/docs/RELNOTES-4.0 @@ -160,4 +160,3 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0. ---------------------------------------------------------------------- -$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $ diff --git a/docs/RELNOTES-4.0.1 b/docs/RELNOTES-4.0.1 index b4d7efca812..e84df6bf89b 100644 --- a/docs/RELNOTES-4.0.1 +++ b/docs/RELNOTES-4.0.1 @@ -19,4 +19,3 @@ Mesa 4.0.1 only contains bug fixes since version 4.0. See the docs/VERSIONS file for the list of bug fixes. ---------------------------------------------------------------------- -$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $ diff --git a/docs/RELNOTES-4.0.2 b/docs/RELNOTES-4.0.2 index 1b7eaaa8fed..b476956ba2d 100644 --- a/docs/RELNOTES-4.0.2 +++ b/docs/RELNOTES-4.0.2 @@ -47,4 +47,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $ diff --git a/docs/RELNOTES-4.0.3 b/docs/RELNOTES-4.0.3 index c69b6a279ec..0b3e34befe7 100644 --- a/docs/RELNOTES-4.0.3 +++ b/docs/RELNOTES-4.0.3 @@ -49,4 +49,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $ diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1 index 92cf9196f06..24e9299eb2a 100644 --- a/docs/RELNOTES-4.1 +++ b/docs/RELNOTES-4.1 @@ -305,4 +305,3 @@ are some things to change: ---------------------------------------------------------------------- -$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $ diff --git a/docs/RELNOTES-5.0 b/docs/RELNOTES-5.0 index 565e4ad78e4..1b22996d83b 100644 --- a/docs/RELNOTES-5.0 +++ b/docs/RELNOTES-5.0 @@ -82,4 +82,3 @@ driver call the _mesa_enable_1_4_extensions() function. ---------------------------------------------------------------------- -$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $ diff --git a/docs/RELNOTES-5.0.1 b/docs/RELNOTES-5.0.1 index 8d72cc44c11..f37e9c4a7fb 100644 --- a/docs/RELNOTES-5.0.1 +++ b/docs/RELNOTES-5.0.1 @@ -43,4 +43,3 @@ driver call the _mesa_enable_1_4_extensions() function. ---------------------------------------------------------------------- -$Id: RELNOTES-5.0.1,v 3.1 2003/03/30 16:17:54 brianp Exp $ diff --git a/docs/RELNOTES-5.0.2 b/docs/RELNOTES-5.0.2 index cfc9ad04fd6..d0e05b2c739 100644 --- a/docs/RELNOTES-5.0.2 +++ b/docs/RELNOTES-5.0.2 @@ -43,4 +43,3 @@ driver call the _mesa_enable_1_4_extensions() function. ---------------------------------------------------------------------- -$Id: RELNOTES-5.0.2,v 1.1 2003/09/04 23:10:38 brianp Exp $ diff --git a/docs/RELNOTES-6.0 b/docs/RELNOTES-6.0 index de01a879a4c..1a3c2fb1aa0 100644 --- a/docs/RELNOTES-6.0 +++ b/docs/RELNOTES-6.0 @@ -84,4 +84,3 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 6.0. ---------------------------------------------------------------------- -$Id: RELNOTES-6.0,v 1.3 2004/01/15 15:47:57 brianp Exp $ diff --git a/docs/RELNOTES-6.0.1 b/docs/RELNOTES-6.0.1 index e72d9fe891c..1444b9fc871 100644 --- a/docs/RELNOTES-6.0.1 +++ b/docs/RELNOTES-6.0.1 @@ -47,4 +47,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.0.1,v 3.1 2004/04/02 23:37:02 brianp Exp $ diff --git a/docs/RELNOTES-6.1 b/docs/RELNOTES-6.1 index 830f1e47e72..8de64d1f1c3 100644 --- a/docs/RELNOTES-6.1 +++ b/docs/RELNOTES-6.1 @@ -109,4 +109,3 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 6.1. ---------------------------------------------------------------------- -$Id: RELNOTES-6.1,v 3.5 2004/08/17 22:58:23 brianp Exp $ diff --git a/docs/RELNOTES-6.2 b/docs/RELNOTES-6.2 index 4043a5655e3..06cfba0c753 100644 --- a/docs/RELNOTES-6.2 +++ b/docs/RELNOTES-6.2 @@ -49,4 +49,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.2,v 3.4 2004/10/02 15:43:14 brianp Exp $ diff --git a/docs/RELNOTES-6.2.1 b/docs/RELNOTES-6.2.1 index d72560e5af2..c7baa5d421e 100644 --- a/docs/RELNOTES-6.2.1 +++ b/docs/RELNOTES-6.2.1 @@ -47,4 +47,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.2.1,v 3.1 2004/12/09 23:21:36 brianp Exp $ diff --git a/docs/RELNOTES-6.3 b/docs/RELNOTES-6.3 index dde335eec11..6b4dfaaf9a3 100644 --- a/docs/RELNOTES-6.3 +++ b/docs/RELNOTES-6.3 @@ -112,4 +112,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3,v 3.13 2005/07/21 15:57:29 brianp Exp $ diff --git a/docs/RELNOTES-6.3.1 b/docs/RELNOTES-6.3.1 index cc6e8be1b2c..eacc952aeb0 100644 --- a/docs/RELNOTES-6.3.1 +++ b/docs/RELNOTES-6.3.1 @@ -46,4 +46,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3.1,v 3.1 2005/07/21 18:45:54 brianp Exp $ diff --git a/docs/RELNOTES-6.3.2 b/docs/RELNOTES-6.3.2 index f2d47bff19a..e5243ef783c 100644 --- a/docs/RELNOTES-6.3.2 +++ b/docs/RELNOTES-6.3.2 @@ -34,4 +34,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3.2,v 3.2 2005/08/19 16:57:50 brianp Exp $ diff --git a/docs/RELNOTES-6.4 b/docs/RELNOTES-6.4 index a12600c3c83..1a945a10397 100644 --- a/docs/RELNOTES-6.4 +++ b/docs/RELNOTES-6.4 @@ -47,4 +47,3 @@ in Mesa 6.3. ---------------------------------------------------------------------- -$Id: RELNOTES-6.4,v 3.1 2005/10/24 23:33:27 brianp Exp $ diff --git a/docs/news.html b/docs/news.html index 58aca318587..b766ce7c751 100644 --- a/docs/news.html +++ b/docs/news.html @@ -1117,6 +1117,5 @@ source code.


-$Id: news.html,v 3.33 2006/12/02 18:18:41 brianp Exp $ diff --git a/include/GL/internal/sarea.h b/include/GL/internal/sarea.h index 77c16e0efe2..a0d6084f31d 100644 --- a/include/GL/internal/sarea.h +++ b/include/GL/internal/sarea.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/GL/dri/sarea.h,v 1.11 2002/10/30 12:52:03 alanh Exp $ */ /** * \file sarea.h * SAREA definitions. @@ -34,7 +33,6 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/GL/dri/sarea.h,v 1.11 2002/10/30 12:52:03 alanh Exp $ */ #ifndef _SAREA_H_ #define _SAREA_H_ diff --git a/progs/beos/demo.cpp b/progs/beos/demo.cpp index 6b0b9576d66..ae29bb80b2f 100644 --- a/progs/beos/demo.cpp +++ b/progs/beos/demo.cpp @@ -1,4 +1,3 @@ -// $Id: demo.cpp,v 1.2 2004/08/14 09:59:16 phoudoin Exp $ // Simple BeOS GLView demo // Written by Brian Paul diff --git a/progs/ggi/gears.c b/progs/ggi/gears.c index ac2e9f2a6ea..2b3231d8ae6 100644 --- a/progs/ggi/gears.c +++ b/progs/ggi/gears.c @@ -1,4 +1,3 @@ -/* $Id: gears.c,v 1.3 1999/08/22 08:56:50 jtaylor Exp $ */ /* * 3-D gear wheels. This program is in the public domain. diff --git a/progs/miniglx/glfbdevtest.c b/progs/miniglx/glfbdevtest.c index c82ca6e5f63..d4efb96930b 100644 --- a/progs/miniglx/glfbdevtest.c +++ b/progs/miniglx/glfbdevtest.c @@ -1,4 +1,3 @@ -/* $Id: glfbdevtest.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */ /* * Test the GLFBDev interface. Only tested with radeonfb driver!!!! diff --git a/progs/miniglx/manytex.c b/progs/miniglx/manytex.c index 36fa10d222b..74b06649f6e 100644 --- a/progs/miniglx/manytex.c +++ b/progs/miniglx/manytex.c @@ -1,4 +1,3 @@ -/* $Id: manytex.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */ /* * test handling of many texture maps diff --git a/progs/miniglx/sample_server.c b/progs/miniglx/sample_server.c index 039c04fa40a..62456eca259 100644 --- a/progs/miniglx/sample_server.c +++ b/progs/miniglx/sample_server.c @@ -1,4 +1,3 @@ -/* $Id: sample_server.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */ /* * Sample server that just keeps first available window mapped. diff --git a/progs/miniglx/sample_server2.c b/progs/miniglx/sample_server2.c index 58effcf484d..efd382a6d93 100644 --- a/progs/miniglx/sample_server2.c +++ b/progs/miniglx/sample_server2.c @@ -1,4 +1,3 @@ -/* $Id: sample_server2.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */ /* * Sample server that just keeps first available window mapped. diff --git a/progs/miniglx/texline.c b/progs/miniglx/texline.c index d2a97d2876e..098077f2474 100644 --- a/progs/miniglx/texline.c +++ b/progs/miniglx/texline.c @@ -1,4 +1,3 @@ -/* $Id: texline.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */ /* * Test textured lines. diff --git a/progs/tests/Makefile.win b/progs/tests/Makefile.win index 0de6c42e398..d42e3cb6549 100644 --- a/progs/tests/Makefile.win +++ b/progs/tests/Makefile.win @@ -1,4 +1,3 @@ -# $Id: Makefile.win,v 1.1 2002/01/16 01:03:25 kschultz Exp $ # Mesa 3-D graphics library # Version: 3.5 diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c index 79b5ab75c57..3a83c34b8d0 100644 --- a/progs/tests/antialias.c +++ b/progs/tests/antialias.c @@ -1,4 +1,3 @@ -/* $Id: antialias.c,v 1.2 2003/03/29 16:42:57 brianp Exp $ */ /* * Test multisampling and polygon smoothing. diff --git a/progs/tests/cva.c b/progs/tests/cva.c index c7677990bff..a47b2a9319a 100644 --- a/progs/tests/cva.c +++ b/progs/tests/cva.c @@ -1,4 +1,3 @@ -/* $Id: cva.c,v 1.8 2006/11/22 19:37:21 sroland Exp $ */ /* * Trivial CVA test, good for testing driver fastpaths (especially diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py index d16b2d93d0e..8adfc51bd60 100644 --- a/progs/tests/getprocaddress.py +++ b/progs/tests/getprocaddress.py @@ -1,6 +1,5 @@ #!/usr/bin/env python -# $Id: getprocaddress.py,v 1.7 2005/06/21 23:42:43 idr Exp $ # Helper for the getprocaddress.c test. diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c index 85bda8d0152..08660b8932e 100644 --- a/progs/tests/jkrahntest.c +++ b/progs/tests/jkrahntest.c @@ -1,4 +1,3 @@ -/* $Id: jkrahntest.c,v 1.2 2006/01/30 17:12:10 brianp Exp $ */ /* This is a good test for glXSwapBuffers on non-current windows, * and the glXCopyContext function. Fixed several Mesa/DRI bugs with diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c index 900e5834fe8..83c86766571 100644 --- a/progs/tests/manytex.c +++ b/progs/tests/manytex.c @@ -1,4 +1,3 @@ -/* $Id: manytex.c,v 1.5 2005/09/15 01:58:39 brianp Exp $ */ /* * test handling of many texture maps diff --git a/progs/tests/multipal.c b/progs/tests/multipal.c index c824b38703a..52818fca7ee 100644 --- a/progs/tests/multipal.c +++ b/progs/tests/multipal.c @@ -1,4 +1,3 @@ -/* $Id: multipal.c,v 1.6 2003/12/08 09:03:36 joukj Exp $ */ /* * Test multitexture and paletted textures. diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c index e004b0336ca..b069bea91cc 100644 --- a/progs/tests/multiwindow.c +++ b/progs/tests/multiwindow.c @@ -1,4 +1,3 @@ -/* $Id: multiwindow.c,v 1.1 2001/08/21 14:25:31 brianp Exp $ */ /* * A skeleton/template GLUT program @@ -8,7 +7,6 @@ /* - * $Log: multiwindow.c,v $ * Revision 1.1 2001/08/21 14:25:31 brianp * simple multi-window GLUT test prog * diff --git a/progs/tests/sharedtex.c b/progs/tests/sharedtex.c index 7be90d67f55..c07ebd719c7 100644 --- a/progs/tests/sharedtex.c +++ b/progs/tests/sharedtex.c @@ -1,4 +1,3 @@ -/* $Id: sharedtex.c,v 1.2 2002/01/16 14:32:46 joukj Exp $ */ /* * Test sharing of display lists and texture objects between GLX contests. diff --git a/progs/tests/texline.c b/progs/tests/texline.c index 3d59d9ac264..ee16ed40df2 100644 --- a/progs/tests/texline.c +++ b/progs/tests/texline.c @@ -1,4 +1,3 @@ -/* $Id: texline.c,v 1.5 2004/01/28 10:07:48 keithw Exp $ */ /* * Test textured lines. diff --git a/progs/tests/texrect.c b/progs/tests/texrect.c index 61c1fdd6b4f..43edc491801 100644 --- a/progs/tests/texrect.c +++ b/progs/tests/texrect.c @@ -1,4 +1,3 @@ -/* $Id: texrect.c,v 1.5 2004/05/06 20:27:32 brianp Exp $ */ /* GL_NV_texture_rectangle test * diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c index 6e9fbe0c70f..8143256f8ae 100644 --- a/progs/tests/texwrap.c +++ b/progs/tests/texwrap.c @@ -1,4 +1,3 @@ -/* $Id: texwrap.c,v 1.8 2005/08/25 03:09:12 brianp Exp $ */ /* * Test texture wrap modes. diff --git a/progs/util/README b/progs/util/README index ca89d34bd3e..ea71ebd2b96 100644 --- a/progs/util/README +++ b/progs/util/README @@ -19,4 +19,3 @@ imagesgi.cpp,.h - read SGI image files more to come... ---------------------------------------------------------------------- -$Id: README,v 1.1 1999/08/19 00:55:42 jtg Exp $ diff --git a/progs/util/glstate.c b/progs/util/glstate.c index 4c5db13ec7c..21d7e4552d2 100644 --- a/progs/util/glstate.c +++ b/progs/util/glstate.c @@ -1,4 +1,3 @@ -/* $Id: glstate.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ /* * Print GL state information (for debugging) @@ -21,7 +20,6 @@ /* - * $Log: glstate.c,v $ * Revision 1.1 1999/08/19 00:55:42 jtg * Initial revision * diff --git a/progs/util/glstate.h b/progs/util/glstate.h index 1aa4d21d8e8..9216382b7be 100644 --- a/progs/util/glstate.h +++ b/progs/util/glstate.h @@ -1,4 +1,3 @@ -/* $Id: glstate.h,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ /* * Print GL state information (for debugging) @@ -21,7 +20,6 @@ /* - * $Log: glstate.h,v $ * Revision 1.1 1999/08/19 00:55:42 jtg * Initial revision * diff --git a/progs/util/sampleMakefile b/progs/util/sampleMakefile index ebb57ff3dd6..71ec150b889 100644 --- a/progs/util/sampleMakefile +++ b/progs/util/sampleMakefile @@ -1,11 +1,9 @@ -# $Id: sampleMakefile,v 1.1 1999/08/19 00:55:42 jtg Exp $ # Sample makefile for compiling OpenGL/Mesa applications on Unix. # This example assumes Linux with gcc. # This makefile is in the public domain -# $Log: sampleMakefile,v $ # Revision 1.1 1999/08/19 00:55:42 jtg # Initial revision # diff --git a/progs/windml/ugldrawpix.c b/progs/windml/ugldrawpix.c index b33be2c6aee..154fe55970e 100644 --- a/progs/windml/ugldrawpix.c +++ b/progs/windml/ugldrawpix.c @@ -7,7 +7,6 @@ */ /* - * $Log: ugldrawpix.c,v $ * Revision 1.2 2001/09/10 19:21:13 brianp * WindML updates (Stephane Raimbault) * diff --git a/progs/windml/ugltexcyl.c b/progs/windml/ugltexcyl.c index d2fe687b926..db66d1ff67b 100644 --- a/progs/windml/ugltexcyl.c +++ b/progs/windml/ugltexcyl.c @@ -7,7 +7,6 @@ */ /* - * $Log: ugltexcyl.c,v $ * Revision 1.2 2001/09/10 19:21:13 brianp * WindML updates (Stephane Raimbault) * diff --git a/progs/xdemos/vgears.c b/progs/xdemos/vgears.c index 13d030a8bef..f579e8b421d 100644 --- a/progs/xdemos/vgears.c +++ b/progs/xdemos/vgears.c @@ -1,4 +1,3 @@ -/* $ID$ */ /* * Spinning gears demo for Linux SVGA/Mesa interface in 32K color mode. diff --git a/src/gallium/winsys/dri/intel/server/i830_common.h b/src/gallium/winsys/dri/intel/server/i830_common.h index f1fd3939ab9..f84f4533093 100644 --- a/src/gallium/winsys/dri/intel/server/i830_common.h +++ b/src/gallium/winsys/dri/intel/server/i830_common.h @@ -26,7 +26,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ #ifndef _I830_COMMON_H_ #define _I830_COMMON_H_ diff --git a/src/gallium/winsys/dri/intel/server/i830_dri.h b/src/gallium/winsys/dri/intel/server/i830_dri.h index c2a3af8cbf7..685de4a551b 100644 --- a/src/gallium/winsys/dri/intel/server/i830_dri.h +++ b/src/gallium/winsys/dri/intel/server/i830_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ #ifndef _I830_DRI_H #define _I830_DRI_H diff --git a/src/glu/mini/all.h b/src/glu/mini/all.h index d626bee937f..874c9359254 100644 --- a/src/glu/mini/all.h +++ b/src/glu/mini/all.h @@ -1,4 +1,3 @@ -/* $Id: all.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/glu.c b/src/glu/mini/glu.c index 5c7722c5f0b..31429e3343a 100644 --- a/src/glu/mini/glu.c +++ b/src/glu/mini/glu.c @@ -1,4 +1,3 @@ -/* $Id: glu.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/gluP.h b/src/glu/mini/gluP.h index 85fbc33c625..a39edce41f6 100644 --- a/src/glu/mini/gluP.h +++ b/src/glu/mini/gluP.h @@ -1,4 +1,3 @@ -/* $Id: gluP.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/mipmap.c b/src/glu/mini/mipmap.c index 97297729e78..a655d214e3a 100644 --- a/src/glu/mini/mipmap.c +++ b/src/glu/mini/mipmap.c @@ -1,4 +1,3 @@ -/* $Id: mipmap.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/nurbs.c b/src/glu/mini/nurbs.c index 93c0dd3ce23..9f39cacb41d 100644 --- a/src/glu/mini/nurbs.c +++ b/src/glu/mini/nurbs.c @@ -1,4 +1,3 @@ -/* $Id: nurbs.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/nurbs.h b/src/glu/mini/nurbs.h index c9c9c094f1a..3642e213a8c 100644 --- a/src/glu/mini/nurbs.h +++ b/src/glu/mini/nurbs.h @@ -1,4 +1,3 @@ -/* $Id: nurbs.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/nurbscrv.c b/src/glu/mini/nurbscrv.c index 62d91b46d3f..e80468fdb03 100644 --- a/src/glu/mini/nurbscrv.c +++ b/src/glu/mini/nurbscrv.c @@ -1,4 +1,3 @@ -/* $Id: nurbscrv.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/polytest.c b/src/glu/mini/polytest.c index 52f272a3cb4..1ff966f61ce 100644 --- a/src/glu/mini/polytest.c +++ b/src/glu/mini/polytest.c @@ -1,4 +1,3 @@ -/* $Id: polytest.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/project.c b/src/glu/mini/project.c index a2747de55f2..6fa03267e53 100644 --- a/src/glu/mini/project.c +++ b/src/glu/mini/project.c @@ -1,4 +1,3 @@ -/* $Id: project.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/quadric.c b/src/glu/mini/quadric.c index 015552e1237..0484890ef69 100644 --- a/src/glu/mini/quadric.c +++ b/src/glu/mini/quadric.c @@ -1,4 +1,3 @@ -/* $Id: quadric.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/tess.c b/src/glu/mini/tess.c index 1a384239be0..341d29bae3a 100644 --- a/src/glu/mini/tess.c +++ b/src/glu/mini/tess.c @@ -1,4 +1,3 @@ -/* $Id: tess.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/tess.h b/src/glu/mini/tess.h index 908e20972cf..4e51dddd37d 100644 --- a/src/glu/mini/tess.h +++ b/src/glu/mini/tess.h @@ -1,4 +1,3 @@ -/* $Id: tess.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/tesselat.c b/src/glu/mini/tesselat.c index a1102e6e5a6..47d230073fd 100644 --- a/src/glu/mini/tesselat.c +++ b/src/glu/mini/tesselat.c @@ -1,4 +1,3 @@ -/* $Id: tesselat.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/sgi/dummy.cc b/src/glu/sgi/dummy.cc index fac5a63b760..bd905a2608f 100644 --- a/src/glu/sgi/dummy.cc +++ b/src/glu/sgi/dummy.cc @@ -1,4 +1,3 @@ -/* $Id: dummy.cc,v 1.1 2001/03/18 13:06:19 pesco Exp $ */ /* * This file contains nothing. It's just there so there's at least a single * source file for libGLU.la in this directory. diff --git a/src/glu/sgi/libnurbs/interface/bezierEval.h b/src/glu/sgi/libnurbs/interface/bezierEval.h index 1a9f3c78e76..adecfe9b2fb 100644 --- a/src/glu/sgi/libnurbs/interface/bezierEval.h +++ b/src/glu/sgi/libnurbs/interface/bezierEval.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierEval.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIEREVAL_H diff --git a/src/glu/sgi/libnurbs/interface/bezierPatch.cc b/src/glu/sgi/libnurbs/interface/bezierPatch.cc index 836ae94e0a6..fa1daed52e9 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatch.cc +++ b/src/glu/sgi/libnurbs/interface/bezierPatch.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatch.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/bezierPatch.h b/src/glu/sgi/libnurbs/interface/bezierPatch.h index 31c97ba08f6..ad0f8b0d2a4 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatch.h +++ b/src/glu/sgi/libnurbs/interface/bezierPatch.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatch.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIERPATCH_H diff --git a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc index 9ff416ad6e6..3dc16313fff 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc +++ b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h index 74cf0988586..2ab24dff5b0 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h +++ b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIERPATCHMESH_H diff --git a/src/glu/sgi/libnurbs/interface/glcurveval.cc b/src/glu/sgi/libnurbs/interface/glcurveval.cc index 32e4704137d..b6591dba0d4 100644 --- a/src/glu/sgi/libnurbs/interface/glcurveval.cc +++ b/src/glu/sgi/libnurbs/interface/glcurveval.cc @@ -35,8 +35,6 @@ /* * glcurveval.c++ * - * $Date: 2006/03/29 18:46:46 $ $Revision: 1.7 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glcurveval.cc,v 1.7 2006/03/29 18:46:46 brianp Exp $ */ /* Polynomial Evaluator Interface */ diff --git a/src/glu/sgi/libnurbs/interface/glimports.h b/src/glu/sgi/libnurbs/interface/glimports.h index 9a9d3e32c93..2c307f63e87 100644 --- a/src/glu/sgi/libnurbs/interface/glimports.h +++ b/src/glu/sgi/libnurbs/interface/glimports.h @@ -35,8 +35,6 @@ /* * glimports.h * - * $Date: 2001/03/19 17:52:02 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glimports.h,v 1.3 2001/03/19 17:52:02 pesco Exp $ */ #ifndef __gluimports_h_ diff --git a/src/glu/sgi/libnurbs/interface/glinterface.cc b/src/glu/sgi/libnurbs/interface/glinterface.cc index dfd16d17222..ba64bcd2dcf 100644 --- a/src/glu/sgi/libnurbs/interface/glinterface.cc +++ b/src/glu/sgi/libnurbs/interface/glinterface.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/07/16 15:46:42 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glinterface.cc,v 1.2 2001/07/16 15:46:42 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/glrenderer.h b/src/glu/sgi/libnurbs/interface/glrenderer.h index 30f07632a48..8fc23125e0f 100644 --- a/src/glu/sgi/libnurbs/interface/glrenderer.h +++ b/src/glu/sgi/libnurbs/interface/glrenderer.h @@ -35,8 +35,6 @@ /* * glrenderer.h * - * $Date: 2004/02/26 14:58:11 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.h,v 1.4 2004/02/26 14:58:11 brianp Exp $ */ #ifndef __gluglrenderer_h_ diff --git a/src/glu/sgi/libnurbs/interface/incurveeval.cc b/src/glu/sgi/libnurbs/interface/incurveeval.cc index 336cca0508e..96ea8896ae7 100644 --- a/src/glu/sgi/libnurbs/interface/incurveeval.cc +++ b/src/glu/sgi/libnurbs/interface/incurveeval.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2004/05/12 15:29:36 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/incurveeval.cc,v 1.2 2004/05/12 15:29:36 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/interface/insurfeval.cc b/src/glu/sgi/libnurbs/interface/insurfeval.cc index b314699c7af..78d8bece13e 100644 --- a/src/glu/sgi/libnurbs/interface/insurfeval.cc +++ b/src/glu/sgi/libnurbs/interface/insurfeval.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2004/05/12 15:29:36 $ $Revision: 1.3 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/insurfeval.cc,v 1.3 2004/05/12 15:29:36 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/mystdio.h b/src/glu/sgi/libnurbs/interface/mystdio.h index 6d737257f7e..e9947ea3937 100644 --- a/src/glu/sgi/libnurbs/interface/mystdio.h +++ b/src/glu/sgi/libnurbs/interface/mystdio.h @@ -35,8 +35,6 @@ /* * mystdio.h * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/mystdio.h,v 1.4 2006/03/14 15:08:52 brianp Exp $ */ #ifndef __glumystdio_h_ diff --git a/src/glu/sgi/libnurbs/interface/mystdlib.h b/src/glu/sgi/libnurbs/interface/mystdlib.h index 0ebbc1299f8..2520b41e0af 100644 --- a/src/glu/sgi/libnurbs/interface/mystdlib.h +++ b/src/glu/sgi/libnurbs/interface/mystdlib.h @@ -35,8 +35,6 @@ /* * mystdlib.h * - * $Date: 2001/03/19 17:52:02 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/mystdlib.h,v 1.3 2001/03/19 17:52:02 pesco Exp $ */ #ifndef __glumystdlib_h_ diff --git a/src/glu/sgi/libnurbs/internals/arc.h b/src/glu/sgi/libnurbs/internals/arc.h index b700a1e8268..bbed33c6497 100644 --- a/src/glu/sgi/libnurbs/internals/arc.h +++ b/src/glu/sgi/libnurbs/internals/arc.h @@ -35,8 +35,6 @@ /* * arc.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arc.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluarc_h_ diff --git a/src/glu/sgi/libnurbs/internals/arcsorter.cc b/src/glu/sgi/libnurbs/internals/arcsorter.cc index 1a7f4c69115..1f85cb7108a 100644 --- a/src/glu/sgi/libnurbs/internals/arcsorter.cc +++ b/src/glu/sgi/libnurbs/internals/arcsorter.cc @@ -35,8 +35,6 @@ /* * arcsorter.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arcsorter.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #ifndef __gluarcsorter_c_ diff --git a/src/glu/sgi/libnurbs/internals/arcsorter.h b/src/glu/sgi/libnurbs/internals/arcsorter.h index 989f80a43cb..1025d30b5db 100644 --- a/src/glu/sgi/libnurbs/internals/arcsorter.h +++ b/src/glu/sgi/libnurbs/internals/arcsorter.h @@ -35,8 +35,6 @@ /* * arcsorter.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arcsorter.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gluarcsorter_h_ diff --git a/src/glu/sgi/libnurbs/internals/arctess.h b/src/glu/sgi/libnurbs/internals/arctess.h index fc42ea5eb74..d3ea2071ea1 100644 --- a/src/glu/sgi/libnurbs/internals/arctess.h +++ b/src/glu/sgi/libnurbs/internals/arctess.h @@ -35,8 +35,6 @@ /* * arctess.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arctess.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluarctess_h_ diff --git a/src/glu/sgi/libnurbs/internals/backend.cc b/src/glu/sgi/libnurbs/internals/backend.cc index 97775a97684..69c46b2d52a 100644 --- a/src/glu/sgi/libnurbs/internals/backend.cc +++ b/src/glu/sgi/libnurbs/internals/backend.cc @@ -35,8 +35,6 @@ /* * backend.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/backend.cc,v 1.2 2004/05/12 15:29:36 brianp Exp $ */ /* Bezier surface backend diff --git a/src/glu/sgi/libnurbs/internals/backend.h b/src/glu/sgi/libnurbs/internals/backend.h index c1f00b1a011..fb03859f277 100644 --- a/src/glu/sgi/libnurbs/internals/backend.h +++ b/src/glu/sgi/libnurbs/internals/backend.h @@ -35,8 +35,6 @@ /* * backend.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/backend.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glubackend_h_ diff --git a/src/glu/sgi/libnurbs/internals/basiccrveval.h b/src/glu/sgi/libnurbs/internals/basiccrveval.h index 0a5f66c2012..41abedbb200 100644 --- a/src/glu/sgi/libnurbs/internals/basiccrveval.h +++ b/src/glu/sgi/libnurbs/internals/basiccrveval.h @@ -35,8 +35,6 @@ /* * basiccurveeval.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/basiccrveval.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glubasiccrveval_h_ diff --git a/src/glu/sgi/libnurbs/internals/basicsurfeval.h b/src/glu/sgi/libnurbs/internals/basicsurfeval.h index a67ded97b56..2fe76ad67df 100644 --- a/src/glu/sgi/libnurbs/internals/basicsurfeval.h +++ b/src/glu/sgi/libnurbs/internals/basicsurfeval.h @@ -35,8 +35,6 @@ /* * basicsurfeval.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/basicsurfeval.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glubasicsurfeval_h_ diff --git a/src/glu/sgi/libnurbs/internals/bezierarc.h b/src/glu/sgi/libnurbs/internals/bezierarc.h index 64dd31d87d3..a6d5a13ee68 100644 --- a/src/glu/sgi/libnurbs/internals/bezierarc.h +++ b/src/glu/sgi/libnurbs/internals/bezierarc.h @@ -35,8 +35,6 @@ /* * bezierarc.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bezierarc.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glubezierarc_h diff --git a/src/glu/sgi/libnurbs/internals/bin.cc b/src/glu/sgi/libnurbs/internals/bin.cc index ed427567f91..54b406147be 100644 --- a/src/glu/sgi/libnurbs/internals/bin.cc +++ b/src/glu/sgi/libnurbs/internals/bin.cc @@ -35,8 +35,6 @@ /* * bin.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bin.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/bin.h b/src/glu/sgi/libnurbs/internals/bin.h index 17d146fdf12..ecdf9b83b83 100644 --- a/src/glu/sgi/libnurbs/internals/bin.h +++ b/src/glu/sgi/libnurbs/internals/bin.h @@ -35,8 +35,6 @@ /* * bin.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bin.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glubin_h_ diff --git a/src/glu/sgi/libnurbs/internals/bufpool.cc b/src/glu/sgi/libnurbs/internals/bufpool.cc index d8d9c23db31..f60f7dc7b17 100644 --- a/src/glu/sgi/libnurbs/internals/bufpool.cc +++ b/src/glu/sgi/libnurbs/internals/bufpool.cc @@ -35,8 +35,6 @@ /* * bufpool.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bufpool.cc,v 1.2 2004/05/12 15:29:36 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/bufpool.h b/src/glu/sgi/libnurbs/internals/bufpool.h index 02e4ff247b6..8eaafc4fd03 100644 --- a/src/glu/sgi/libnurbs/internals/bufpool.h +++ b/src/glu/sgi/libnurbs/internals/bufpool.h @@ -35,8 +35,6 @@ /* * bufpool.h * - * $Date: 2006/03/29 18:46:46 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bufpool.h,v 1.3 2006/03/29 18:46:46 brianp Exp $ */ #ifndef __glubufpool_h_ diff --git a/src/glu/sgi/libnurbs/internals/cachingeval.cc b/src/glu/sgi/libnurbs/internals/cachingeval.cc index 7245ee3a18e..3fab38c1064 100644 --- a/src/glu/sgi/libnurbs/internals/cachingeval.cc +++ b/src/glu/sgi/libnurbs/internals/cachingeval.cc @@ -35,8 +35,6 @@ /* * cachingeval.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/cachingeval.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "cachingeval.h" diff --git a/src/glu/sgi/libnurbs/internals/cachingeval.h b/src/glu/sgi/libnurbs/internals/cachingeval.h index 578391707aa..cb4c83501ad 100644 --- a/src/glu/sgi/libnurbs/internals/cachingeval.h +++ b/src/glu/sgi/libnurbs/internals/cachingeval.h @@ -35,8 +35,6 @@ /* * cachingeval.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/cachingeval.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glucachingval_h_ diff --git a/src/glu/sgi/libnurbs/internals/ccw.cc b/src/glu/sgi/libnurbs/internals/ccw.cc index b1bb6276f74..eb01b7781a7 100644 --- a/src/glu/sgi/libnurbs/internals/ccw.cc +++ b/src/glu/sgi/libnurbs/internals/ccw.cc @@ -35,8 +35,6 @@ /* * ccw.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/ccw.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/coveandtiler.h b/src/glu/sgi/libnurbs/internals/coveandtiler.h index 4f4077e2080..bb682b75c75 100644 --- a/src/glu/sgi/libnurbs/internals/coveandtiler.h +++ b/src/glu/sgi/libnurbs/internals/coveandtiler.h @@ -35,8 +35,6 @@ /* * coveandtiler.h * - * $Date: 2001/07/16 15:46:42 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/coveandtiler.h,v 1.2 2001/07/16 15:46:42 brianp Exp $ */ #ifndef __glucoveandtiler_h diff --git a/src/glu/sgi/libnurbs/internals/curve.cc b/src/glu/sgi/libnurbs/internals/curve.cc index 5517afa2db4..33e27526435 100644 --- a/src/glu/sgi/libnurbs/internals/curve.cc +++ b/src/glu/sgi/libnurbs/internals/curve.cc @@ -35,8 +35,6 @@ /* * curve.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curve.cc,v 1.3 2004/05/12 15:29:36 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/curve.h b/src/glu/sgi/libnurbs/internals/curve.h index 7b7bd3dc890..6f7b1de9c09 100644 --- a/src/glu/sgi/libnurbs/internals/curve.h +++ b/src/glu/sgi/libnurbs/internals/curve.h @@ -35,8 +35,6 @@ /* * curve.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curve.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glucurve_h_ diff --git a/src/glu/sgi/libnurbs/internals/curvelist.cc b/src/glu/sgi/libnurbs/internals/curvelist.cc index e763c629459..872eb5816d3 100644 --- a/src/glu/sgi/libnurbs/internals/curvelist.cc +++ b/src/glu/sgi/libnurbs/internals/curvelist.cc @@ -35,8 +35,6 @@ /* * curvelist.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curvelist.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/curvelist.h b/src/glu/sgi/libnurbs/internals/curvelist.h index d285fb5b982..afbaa353ece 100644 --- a/src/glu/sgi/libnurbs/internals/curvelist.h +++ b/src/glu/sgi/libnurbs/internals/curvelist.h @@ -35,8 +35,6 @@ /* * curvelist.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curvelist.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glucurvelist_h_ diff --git a/src/glu/sgi/libnurbs/internals/curvesub.cc b/src/glu/sgi/libnurbs/internals/curvesub.cc index 11b15e41741..f85acc269a9 100644 --- a/src/glu/sgi/libnurbs/internals/curvesub.cc +++ b/src/glu/sgi/libnurbs/internals/curvesub.cc @@ -35,8 +35,6 @@ /* * curvesub.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curvesub.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/dataTransform.cc b/src/glu/sgi/libnurbs/internals/dataTransform.cc index 822da022286..55c0fbb159a 100644 --- a/src/glu/sgi/libnurbs/internals/dataTransform.cc +++ b/src/glu/sgi/libnurbs/internals/dataTransform.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/dataTransform.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/dataTransform.h b/src/glu/sgi/libnurbs/internals/dataTransform.h index 1032896f13a..08730e174e0 100644 --- a/src/glu/sgi/libnurbs/internals/dataTransform.h +++ b/src/glu/sgi/libnurbs/internals/dataTransform.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/dataTransform.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _DATA_TRANSFORM_H diff --git a/src/glu/sgi/libnurbs/internals/defines.h b/src/glu/sgi/libnurbs/internals/defines.h index 77b6088accf..aae1682e398 100644 --- a/src/glu/sgi/libnurbs/internals/defines.h +++ b/src/glu/sgi/libnurbs/internals/defines.h @@ -35,8 +35,6 @@ /* * defines.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/defines.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gludefines_h_ diff --git a/src/glu/sgi/libnurbs/internals/displaylist.cc b/src/glu/sgi/libnurbs/internals/displaylist.cc index 4b39a8991de..48593c6371d 100644 --- a/src/glu/sgi/libnurbs/internals/displaylist.cc +++ b/src/glu/sgi/libnurbs/internals/displaylist.cc @@ -35,8 +35,6 @@ /* * displaylist.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/displaylist.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/displaylist.h b/src/glu/sgi/libnurbs/internals/displaylist.h index 13cadaeae82..4bd6d763845 100644 --- a/src/glu/sgi/libnurbs/internals/displaylist.h +++ b/src/glu/sgi/libnurbs/internals/displaylist.h @@ -35,8 +35,6 @@ /* * displaylist.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/displaylist.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gludisplaylist_h_ diff --git a/src/glu/sgi/libnurbs/internals/displaymode.h b/src/glu/sgi/libnurbs/internals/displaymode.h index 791434e6d26..9289b99b895 100644 --- a/src/glu/sgi/libnurbs/internals/displaymode.h +++ b/src/glu/sgi/libnurbs/internals/displaymode.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/displaymode.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gludisplaymode_h_ diff --git a/src/glu/sgi/libnurbs/internals/flist.cc b/src/glu/sgi/libnurbs/internals/flist.cc index 21414fd736d..d3162b9f5f5 100644 --- a/src/glu/sgi/libnurbs/internals/flist.cc +++ b/src/glu/sgi/libnurbs/internals/flist.cc @@ -35,8 +35,6 @@ /* * flist.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flist.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/flist.h b/src/glu/sgi/libnurbs/internals/flist.h index 8450caad454..a643db52b84 100644 --- a/src/glu/sgi/libnurbs/internals/flist.h +++ b/src/glu/sgi/libnurbs/internals/flist.h @@ -35,8 +35,6 @@ /* * flist.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flist.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gluflist_h_ diff --git a/src/glu/sgi/libnurbs/internals/flistsorter.cc b/src/glu/sgi/libnurbs/internals/flistsorter.cc index 730613224c1..d49bdea3e00 100644 --- a/src/glu/sgi/libnurbs/internals/flistsorter.cc +++ b/src/glu/sgi/libnurbs/internals/flistsorter.cc @@ -35,8 +35,6 @@ /* * flistsorter.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flistsorter.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/flistsorter.h b/src/glu/sgi/libnurbs/internals/flistsorter.h index 753ed255b52..d9fe81a85fe 100644 --- a/src/glu/sgi/libnurbs/internals/flistsorter.h +++ b/src/glu/sgi/libnurbs/internals/flistsorter.h @@ -35,8 +35,6 @@ /* * flistsorter.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flistsorter.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __gluflistsorter_h_ diff --git a/src/glu/sgi/libnurbs/internals/gridline.h b/src/glu/sgi/libnurbs/internals/gridline.h index 32b70bbb293..eaa87972171 100644 --- a/src/glu/sgi/libnurbs/internals/gridline.h +++ b/src/glu/sgi/libnurbs/internals/gridline.h @@ -35,8 +35,6 @@ /* * gridline.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/gridline.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glugridline_h_ diff --git a/src/glu/sgi/libnurbs/internals/gridtrimvertex.h b/src/glu/sgi/libnurbs/internals/gridtrimvertex.h index 70a7029c54e..72f737a9dcf 100644 --- a/src/glu/sgi/libnurbs/internals/gridtrimvertex.h +++ b/src/glu/sgi/libnurbs/internals/gridtrimvertex.h @@ -35,8 +35,6 @@ /* * gridtrimvertex.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/gridtrimvertex.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glugridtrimvertex_h_ diff --git a/src/glu/sgi/libnurbs/internals/gridvertex.h b/src/glu/sgi/libnurbs/internals/gridvertex.h index 2eac57386a8..23035a00c55 100644 --- a/src/glu/sgi/libnurbs/internals/gridvertex.h +++ b/src/glu/sgi/libnurbs/internals/gridvertex.h @@ -35,8 +35,6 @@ /* * gridvertex.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/gridvertex.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glugridvertex_h_ diff --git a/src/glu/sgi/libnurbs/internals/hull.cc b/src/glu/sgi/libnurbs/internals/hull.cc index 75f7c160d6d..389ba66fb84 100644 --- a/src/glu/sgi/libnurbs/internals/hull.cc +++ b/src/glu/sgi/libnurbs/internals/hull.cc @@ -35,8 +35,6 @@ /* * hull.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/hull.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/hull.h b/src/glu/sgi/libnurbs/internals/hull.h index 34f1593a3ee..30ffd6bac3b 100644 --- a/src/glu/sgi/libnurbs/internals/hull.h +++ b/src/glu/sgi/libnurbs/internals/hull.h @@ -35,8 +35,6 @@ /* * hull.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/hull.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluhull_h_ diff --git a/src/glu/sgi/libnurbs/internals/intersect.cc b/src/glu/sgi/libnurbs/internals/intersect.cc index 6fb7e3239be..b39ea2121ef 100644 --- a/src/glu/sgi/libnurbs/internals/intersect.cc +++ b/src/glu/sgi/libnurbs/internals/intersect.cc @@ -35,8 +35,6 @@ /* * intersect.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/intersect.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/jarcloc.h b/src/glu/sgi/libnurbs/internals/jarcloc.h index 785234f6c08..3582a607a72 100644 --- a/src/glu/sgi/libnurbs/internals/jarcloc.h +++ b/src/glu/sgi/libnurbs/internals/jarcloc.h @@ -35,8 +35,6 @@ /* * jarcloc.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/jarcloc.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glujarcloc_h_ diff --git a/src/glu/sgi/libnurbs/internals/knotvector.h b/src/glu/sgi/libnurbs/internals/knotvector.h index bb1e5933267..508fc4f3450 100644 --- a/src/glu/sgi/libnurbs/internals/knotvector.h +++ b/src/glu/sgi/libnurbs/internals/knotvector.h @@ -35,8 +35,6 @@ /* * knotvector.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/knotvector.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluknotvector_h_ diff --git a/src/glu/sgi/libnurbs/internals/mapdesc.cc b/src/glu/sgi/libnurbs/internals/mapdesc.cc index 14d01582b09..d59f8fd395b 100644 --- a/src/glu/sgi/libnurbs/internals/mapdesc.cc +++ b/src/glu/sgi/libnurbs/internals/mapdesc.cc @@ -35,8 +35,6 @@ /* * mapdesc.c++ * - * $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mapdesc.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/mapdesc.h b/src/glu/sgi/libnurbs/internals/mapdesc.h index 3c4ef6ff6ce..fe5d650a2af 100644 --- a/src/glu/sgi/libnurbs/internals/mapdesc.h +++ b/src/glu/sgi/libnurbs/internals/mapdesc.h @@ -35,8 +35,6 @@ /* * mapdesc.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mapdesc.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumapdesc_h_ diff --git a/src/glu/sgi/libnurbs/internals/mapdescv.cc b/src/glu/sgi/libnurbs/internals/mapdescv.cc index 6e4bb40c90f..35b38b141b7 100644 --- a/src/glu/sgi/libnurbs/internals/mapdescv.cc +++ b/src/glu/sgi/libnurbs/internals/mapdescv.cc @@ -35,8 +35,6 @@ /* * mapdescv.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mapdescv.cc,v 1.3 2004/05/12 15:29:36 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/maplist.cc b/src/glu/sgi/libnurbs/internals/maplist.cc index 44f8666b7ae..f944d1529e5 100644 --- a/src/glu/sgi/libnurbs/internals/maplist.cc +++ b/src/glu/sgi/libnurbs/internals/maplist.cc @@ -35,8 +35,6 @@ /* * maplist.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/maplist.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/maplist.h b/src/glu/sgi/libnurbs/internals/maplist.h index ca92def8cac..e86253966d0 100644 --- a/src/glu/sgi/libnurbs/internals/maplist.h +++ b/src/glu/sgi/libnurbs/internals/maplist.h @@ -35,8 +35,6 @@ /* * maplist.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/maplist.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumaplist_h_ diff --git a/src/glu/sgi/libnurbs/internals/mesher.cc b/src/glu/sgi/libnurbs/internals/mesher.cc index 1178eeb5168..9cc436adbf3 100644 --- a/src/glu/sgi/libnurbs/internals/mesher.cc +++ b/src/glu/sgi/libnurbs/internals/mesher.cc @@ -35,8 +35,6 @@ /* * mesher.c++ * - * $Date: 2001/11/29 16:16:55 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.cc,v 1.3 2001/11/29 16:16:55 kschultz Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/mesher.h b/src/glu/sgi/libnurbs/internals/mesher.h index e4cb4466bc8..b9f74f3819d 100644 --- a/src/glu/sgi/libnurbs/internals/mesher.h +++ b/src/glu/sgi/libnurbs/internals/mesher.h @@ -35,8 +35,6 @@ /* * mesher.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __glumesher_h_ diff --git a/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc b/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc index b08cd915706..2830cc743ca 100644 --- a/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc +++ b/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $ */ #include "monoTriangulation.h" diff --git a/src/glu/sgi/libnurbs/internals/monotonizer.cc b/src/glu/sgi/libnurbs/internals/monotonizer.cc index 7b6685dd06e..5845d310bad 100644 --- a/src/glu/sgi/libnurbs/internals/monotonizer.cc +++ b/src/glu/sgi/libnurbs/internals/monotonizer.cc @@ -35,8 +35,6 @@ /* * monotonizer.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/monotonizer.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/monotonizer.h b/src/glu/sgi/libnurbs/internals/monotonizer.h index f516207cb55..7282a8c4913 100644 --- a/src/glu/sgi/libnurbs/internals/monotonizer.h +++ b/src/glu/sgi/libnurbs/internals/monotonizer.h @@ -35,7 +35,6 @@ /* * monotonizer.h * - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/monotonizer.h,v 1.2 2006/04/03 22:23:52 ajax Exp $ */ #ifndef __glumonotonizer_h_ diff --git a/src/glu/sgi/libnurbs/internals/myassert.h b/src/glu/sgi/libnurbs/internals/myassert.h index e222c7e43ef..9b5ee0f353b 100644 --- a/src/glu/sgi/libnurbs/internals/myassert.h +++ b/src/glu/sgi/libnurbs/internals/myassert.h @@ -35,8 +35,6 @@ /* * myassert.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/myassert.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumyassert_h_ diff --git a/src/glu/sgi/libnurbs/internals/mycode.cc b/src/glu/sgi/libnurbs/internals/mycode.cc index c49f64fa218..3625cacd74f 100644 --- a/src/glu/sgi/libnurbs/internals/mycode.cc +++ b/src/glu/sgi/libnurbs/internals/mycode.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mycode.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "mymath.h" diff --git a/src/glu/sgi/libnurbs/internals/mystring.h b/src/glu/sgi/libnurbs/internals/mystring.h index 8b9032bf230..fedf32f114c 100644 --- a/src/glu/sgi/libnurbs/internals/mystring.h +++ b/src/glu/sgi/libnurbs/internals/mystring.h @@ -35,8 +35,6 @@ /* * mystring.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mystring.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumystring_h_ diff --git a/src/glu/sgi/libnurbs/internals/nurbsconsts.h b/src/glu/sgi/libnurbs/internals/nurbsconsts.h index 7b9dcc39cd3..30277d6892e 100644 --- a/src/glu/sgi/libnurbs/internals/nurbsconsts.h +++ b/src/glu/sgi/libnurbs/internals/nurbsconsts.h @@ -35,8 +35,6 @@ /* * nurbsconsts.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/nurbsconsts.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glunurbsconsts_h_ diff --git a/src/glu/sgi/libnurbs/internals/nurbstess.cc b/src/glu/sgi/libnurbs/internals/nurbstess.cc index adf7c74626d..a5bd060fb0e 100644 --- a/src/glu/sgi/libnurbs/internals/nurbstess.cc +++ b/src/glu/sgi/libnurbs/internals/nurbstess.cc @@ -35,8 +35,6 @@ /* * nurbstess.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/nurbstess.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/patch.cc b/src/glu/sgi/libnurbs/internals/patch.cc index 4a524f1de27..808baa69e44 100644 --- a/src/glu/sgi/libnurbs/internals/patch.cc +++ b/src/glu/sgi/libnurbs/internals/patch.cc @@ -35,8 +35,6 @@ /* * patch.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patch.cc,v 1.4 2006/03/14 15:08:52 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/patch.h b/src/glu/sgi/libnurbs/internals/patch.h index a214b571f9e..d42613b67e0 100644 --- a/src/glu/sgi/libnurbs/internals/patch.h +++ b/src/glu/sgi/libnurbs/internals/patch.h @@ -35,8 +35,6 @@ /* * patch.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patch.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glupatch_h_ diff --git a/src/glu/sgi/libnurbs/internals/patchlist.cc b/src/glu/sgi/libnurbs/internals/patchlist.cc index a640893f1ba..989d2dd00ab 100644 --- a/src/glu/sgi/libnurbs/internals/patchlist.cc +++ b/src/glu/sgi/libnurbs/internals/patchlist.cc @@ -35,8 +35,6 @@ /* * patchlist.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patchlist.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/patchlist.h b/src/glu/sgi/libnurbs/internals/patchlist.h index 9fb3795c098..04701c292b2 100644 --- a/src/glu/sgi/libnurbs/internals/patchlist.h +++ b/src/glu/sgi/libnurbs/internals/patchlist.h @@ -35,8 +35,6 @@ /* * patchlist.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patchlist.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glupatchlist_h_ diff --git a/src/glu/sgi/libnurbs/internals/pwlarc.h b/src/glu/sgi/libnurbs/internals/pwlarc.h index 83b7c3f8131..b0422b4ded6 100644 --- a/src/glu/sgi/libnurbs/internals/pwlarc.h +++ b/src/glu/sgi/libnurbs/internals/pwlarc.h @@ -35,8 +35,6 @@ /* * pwlarc.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/pwlarc.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glupwlarc_h_ diff --git a/src/glu/sgi/libnurbs/internals/quilt.cc b/src/glu/sgi/libnurbs/internals/quilt.cc index f693b370ba8..4fc58b74736 100644 --- a/src/glu/sgi/libnurbs/internals/quilt.cc +++ b/src/glu/sgi/libnurbs/internals/quilt.cc @@ -35,8 +35,6 @@ /* * quilt.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/quilt.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/quilt.h b/src/glu/sgi/libnurbs/internals/quilt.h index 336c2574d24..a23c3c11b1f 100644 --- a/src/glu/sgi/libnurbs/internals/quilt.h +++ b/src/glu/sgi/libnurbs/internals/quilt.h @@ -35,8 +35,6 @@ /* * quilt.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/quilt.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluquilt_h_ diff --git a/src/glu/sgi/libnurbs/internals/reader.cc b/src/glu/sgi/libnurbs/internals/reader.cc index 271a32fbc16..6135eef60ee 100644 --- a/src/glu/sgi/libnurbs/internals/reader.cc +++ b/src/glu/sgi/libnurbs/internals/reader.cc @@ -35,8 +35,6 @@ /* * reader.c++ * - * $Date: 2002/11/01 23:35:07 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/reader.cc,v 1.2 2002/11/01 23:35:07 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/reader.h b/src/glu/sgi/libnurbs/internals/reader.h index ac86f8a29f7..c826d3812f2 100644 --- a/src/glu/sgi/libnurbs/internals/reader.h +++ b/src/glu/sgi/libnurbs/internals/reader.h @@ -35,8 +35,6 @@ /* * reader.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/reader.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __glureader_h_ diff --git a/src/glu/sgi/libnurbs/internals/renderhints.cc b/src/glu/sgi/libnurbs/internals/renderhints.cc index 6a9d37e0136..a3aa62d42cf 100644 --- a/src/glu/sgi/libnurbs/internals/renderhints.cc +++ b/src/glu/sgi/libnurbs/internals/renderhints.cc @@ -35,8 +35,6 @@ /* * renderhints.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/renderhints.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/renderhints.h b/src/glu/sgi/libnurbs/internals/renderhints.h index efa959e3aba..e2484229250 100644 --- a/src/glu/sgi/libnurbs/internals/renderhints.h +++ b/src/glu/sgi/libnurbs/internals/renderhints.h @@ -35,8 +35,6 @@ /* * renderhints.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/renderhints.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glurenderhints_h_ diff --git a/src/glu/sgi/libnurbs/internals/simplemath.h b/src/glu/sgi/libnurbs/internals/simplemath.h index f2efee35f13..195471e23e6 100644 --- a/src/glu/sgi/libnurbs/internals/simplemath.h +++ b/src/glu/sgi/libnurbs/internals/simplemath.h @@ -35,8 +35,6 @@ /* * simplemath.h * - * $Date: 2002/11/01 23:35:07 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/simplemath.h,v 1.2 2002/11/01 23:35:07 brianp Exp $ */ #ifndef __glusimplemath_h_ diff --git a/src/glu/sgi/libnurbs/internals/slicer.cc b/src/glu/sgi/libnurbs/internals/slicer.cc index 3fc7e2723ad..27d2a650d11 100644 --- a/src/glu/sgi/libnurbs/internals/slicer.cc +++ b/src/glu/sgi/libnurbs/internals/slicer.cc @@ -35,8 +35,6 @@ /* * slicer.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.5 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/slicer.cc,v 1.5 2005/10/28 13:09:23 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/slicer.h b/src/glu/sgi/libnurbs/internals/slicer.h index 6027eaa1c01..6700024ba2c 100644 --- a/src/glu/sgi/libnurbs/internals/slicer.h +++ b/src/glu/sgi/libnurbs/internals/slicer.h @@ -35,8 +35,6 @@ /* * slicer.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/slicer.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluslicer_h_ diff --git a/src/glu/sgi/libnurbs/internals/sorter.cc b/src/glu/sgi/libnurbs/internals/sorter.cc index bf13a68d72a..7a79941492d 100644 --- a/src/glu/sgi/libnurbs/internals/sorter.cc +++ b/src/glu/sgi/libnurbs/internals/sorter.cc @@ -35,8 +35,6 @@ /* * sorter.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/sorter.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/sorter.h b/src/glu/sgi/libnurbs/internals/sorter.h index e9c98affa77..0f6b43be37b 100644 --- a/src/glu/sgi/libnurbs/internals/sorter.h +++ b/src/glu/sgi/libnurbs/internals/sorter.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/sorter.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glusorter_h_ diff --git a/src/glu/sgi/libnurbs/internals/splitarcs.cc b/src/glu/sgi/libnurbs/internals/splitarcs.cc index 716f6b9aae0..1f79d543fbc 100644 --- a/src/glu/sgi/libnurbs/internals/splitarcs.cc +++ b/src/glu/sgi/libnurbs/internals/splitarcs.cc @@ -35,8 +35,6 @@ /* * splitarcs.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/splitarcs.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/subdivider.h b/src/glu/sgi/libnurbs/internals/subdivider.h index 48aff36b441..37970d6942f 100644 --- a/src/glu/sgi/libnurbs/internals/subdivider.h +++ b/src/glu/sgi/libnurbs/internals/subdivider.h @@ -35,8 +35,6 @@ /* * subdivider.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/subdivider.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __glusubdivider_h_ diff --git a/src/glu/sgi/libnurbs/internals/tobezier.cc b/src/glu/sgi/libnurbs/internals/tobezier.cc index 95ef3b68b4f..531f26bc783 100644 --- a/src/glu/sgi/libnurbs/internals/tobezier.cc +++ b/src/glu/sgi/libnurbs/internals/tobezier.cc @@ -35,8 +35,6 @@ /* * tobezier.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/tobezier.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimline.cc b/src/glu/sgi/libnurbs/internals/trimline.cc index 231369b6ef5..61f34cd38a0 100644 --- a/src/glu/sgi/libnurbs/internals/trimline.cc +++ b/src/glu/sgi/libnurbs/internals/trimline.cc @@ -35,8 +35,6 @@ /* * trimline.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimline.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimline.h b/src/glu/sgi/libnurbs/internals/trimline.h index d28574d3e58..5d52e30aba6 100644 --- a/src/glu/sgi/libnurbs/internals/trimline.h +++ b/src/glu/sgi/libnurbs/internals/trimline.h @@ -35,8 +35,6 @@ /* * trimline.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimline.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimline_h_ diff --git a/src/glu/sgi/libnurbs/internals/trimregion.cc b/src/glu/sgi/libnurbs/internals/trimregion.cc index 64b4ffc10e3..efe7893569d 100644 --- a/src/glu/sgi/libnurbs/internals/trimregion.cc +++ b/src/glu/sgi/libnurbs/internals/trimregion.cc @@ -35,8 +35,6 @@ /* * trimregion.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimregion.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimregion.h b/src/glu/sgi/libnurbs/internals/trimregion.h index 263b8d47193..6534a8c1da9 100644 --- a/src/glu/sgi/libnurbs/internals/trimregion.h +++ b/src/glu/sgi/libnurbs/internals/trimregion.h @@ -35,8 +35,6 @@ /* * trimregion.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimregion.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimregion_h_ diff --git a/src/glu/sgi/libnurbs/internals/trimvertex.h b/src/glu/sgi/libnurbs/internals/trimvertex.h index 8ded26a6480..85f11621670 100644 --- a/src/glu/sgi/libnurbs/internals/trimvertex.h +++ b/src/glu/sgi/libnurbs/internals/trimvertex.h @@ -35,8 +35,6 @@ /* * trimvertex.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertex.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimvertex_h_ diff --git a/src/glu/sgi/libnurbs/internals/trimvertpool.cc b/src/glu/sgi/libnurbs/internals/trimvertpool.cc index 7c12ab39994..3e5bd703806 100644 --- a/src/glu/sgi/libnurbs/internals/trimvertpool.cc +++ b/src/glu/sgi/libnurbs/internals/trimvertpool.cc @@ -35,8 +35,6 @@ /* * trimvertexpool.c++ * - * $Date: 2003/05/08 15:47:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertpool.cc,v 1.2 2003/05/08 15:47:00 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimvertpool.h b/src/glu/sgi/libnurbs/internals/trimvertpool.h index deb8d4c534f..2420e8cca48 100644 --- a/src/glu/sgi/libnurbs/internals/trimvertpool.h +++ b/src/glu/sgi/libnurbs/internals/trimvertpool.h @@ -35,8 +35,6 @@ /* * trimvertexpool.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertpool.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimvertpool_h_ diff --git a/src/glu/sgi/libnurbs/internals/types.h b/src/glu/sgi/libnurbs/internals/types.h index d8e7751d0b0..3f89e525935 100644 --- a/src/glu/sgi/libnurbs/internals/types.h +++ b/src/glu/sgi/libnurbs/internals/types.h @@ -35,8 +35,6 @@ /* * types.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/types.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutypes_h_ diff --git a/src/glu/sgi/libnurbs/internals/uarray.cc b/src/glu/sgi/libnurbs/internals/uarray.cc index 0cc3c8d2739..f0e23643737 100644 --- a/src/glu/sgi/libnurbs/internals/uarray.cc +++ b/src/glu/sgi/libnurbs/internals/uarray.cc @@ -35,8 +35,6 @@ /* * uarray.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/uarray.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/uarray.h b/src/glu/sgi/libnurbs/internals/uarray.h index e7a7e00d101..908b8ccfc86 100644 --- a/src/glu/sgi/libnurbs/internals/uarray.h +++ b/src/glu/sgi/libnurbs/internals/uarray.h @@ -35,8 +35,6 @@ /* * uarray.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/uarray.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluuarray_h_ diff --git a/src/glu/sgi/libnurbs/internals/varray.cc b/src/glu/sgi/libnurbs/internals/varray.cc index 969bba080e2..31cc73a9d08 100644 --- a/src/glu/sgi/libnurbs/internals/varray.cc +++ b/src/glu/sgi/libnurbs/internals/varray.cc @@ -35,8 +35,6 @@ /* * varray.c++ * - * $Date: 2002/11/01 23:35:07 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/varray.cc,v 1.2 2002/11/01 23:35:07 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/varray.h b/src/glu/sgi/libnurbs/internals/varray.h index 5fb25414258..8408f27baee 100644 --- a/src/glu/sgi/libnurbs/internals/varray.h +++ b/src/glu/sgi/libnurbs/internals/varray.h @@ -35,8 +35,6 @@ /* * varray.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/varray.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluvarray_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/definitions.h b/src/glu/sgi/libnurbs/nurbtess/definitions.h index 216d479b1a3..8dcbf200503 100644 --- a/src/glu/sgi/libnurbs/nurbtess/definitions.h +++ b/src/glu/sgi/libnurbs/nurbtess/definitions.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/definitions.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _DEFINITIONS_H diff --git a/src/glu/sgi/libnurbs/nurbtess/directedLine.h b/src/glu/sgi/libnurbs/nurbtess/directedLine.h index 009295e61e3..9d68183ad30 100644 --- a/src/glu/sgi/libnurbs/nurbtess/directedLine.h +++ b/src/glu/sgi/libnurbs/nurbtess/directedLine.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/directedLine.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _DIRECTEDLINE_H diff --git a/src/glu/sgi/libnurbs/nurbtess/glimports.h b/src/glu/sgi/libnurbs/nurbtess/glimports.h index cb370218c07..2c307f63e87 100644 --- a/src/glu/sgi/libnurbs/nurbtess/glimports.h +++ b/src/glu/sgi/libnurbs/nurbtess/glimports.h @@ -35,8 +35,6 @@ /* * glimports.h * - * $Date: 2001/03/19 17:52:03 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/glimports.h,v 1.3 2001/03/19 17:52:03 pesco Exp $ */ #ifndef __gluimports_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc b/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc index 6df10c43856..3c92039bae0 100644 --- a/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc +++ b/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/gridWrap.h b/src/glu/sgi/libnurbs/nurbtess/gridWrap.h index 1c8237fe27a..723988d2d07 100644 --- a/src/glu/sgi/libnurbs/nurbtess/gridWrap.h +++ b/src/glu/sgi/libnurbs/nurbtess/gridWrap.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _GRIDWRAP_H diff --git a/src/glu/sgi/libnurbs/nurbtess/monoChain.cc b/src/glu/sgi/libnurbs/nurbtess/monoChain.cc index dccbb2bbc06..814bf32fae0 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoChain.cc +++ b/src/glu/sgi/libnurbs/nurbtess/monoChain.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoChain.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/monoChain.h b/src/glu/sgi/libnurbs/nurbtess/monoChain.h index e25b18028ce..0302ff9ce28 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoChain.h +++ b/src/glu/sgi/libnurbs/nurbtess/monoChain.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoChain.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _MONO_CHAIN_H diff --git a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc index 6405d277fe9..8391205bf7c 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc +++ b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* *monoPolyPart.C diff --git a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h index b760862dcb7..51a664de347 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h +++ b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* *monoPolyPart.h diff --git a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc index d168374c98a..8e8d49dda70 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc +++ b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/03/29 18:46:46 $ $Revision: 1.5 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc,v 1.5 2006/03/29 18:46:46 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h index 002549ecbd7..86b8b7164be 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h +++ b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _MONO_TRIANGULATION_H diff --git a/src/glu/sgi/libnurbs/nurbtess/mystdio.h b/src/glu/sgi/libnurbs/nurbtess/mystdio.h index a7594eecd6d..e9947ea3937 100644 --- a/src/glu/sgi/libnurbs/nurbtess/mystdio.h +++ b/src/glu/sgi/libnurbs/nurbtess/mystdio.h @@ -35,8 +35,6 @@ /* * mystdio.h * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/mystdio.h,v 1.4 2006/03/14 15:08:52 brianp Exp $ */ #ifndef __glumystdio_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/mystdlib.h b/src/glu/sgi/libnurbs/nurbtess/mystdlib.h index d28e70bd51a..2520b41e0af 100644 --- a/src/glu/sgi/libnurbs/nurbtess/mystdlib.h +++ b/src/glu/sgi/libnurbs/nurbtess/mystdlib.h @@ -35,8 +35,6 @@ /* * mystdlib.h * - * $Date: 2001/03/19 17:52:03 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/mystdlib.h,v 1.3 2001/03/19 17:52:03 pesco Exp $ */ #ifndef __glumystdlib_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionX.cc b/src/glu/sgi/libnurbs/nurbtess/partitionX.cc index bfe77123c48..e25e30b0f39 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionX.cc +++ b/src/glu/sgi/libnurbs/nurbtess/partitionX.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionX.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionX.h b/src/glu/sgi/libnurbs/nurbtess/partitionX.h index cd18f0eb024..bef724fe1f3 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionX.h +++ b/src/glu/sgi/libnurbs/nurbtess/partitionX.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionX.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _PARTITIONX_H diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionY.cc b/src/glu/sgi/libnurbs/nurbtess/partitionY.cc index 216ac07e060..297c6299766 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionY.cc +++ b/src/glu/sgi/libnurbs/nurbtess/partitionY.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionY.h b/src/glu/sgi/libnurbs/nurbtess/partitionY.h index b810693a5c3..7e62aeaa9d5 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionY.h +++ b/src/glu/sgi/libnurbs/nurbtess/partitionY.h @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* *partitionY.h: @@ -53,7 +52,6 @@ *A vertex is an interior cusp if it is a cusp and a reflex. *A vertex is an exterior cusp if it is a cusp but not a reflex. * - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _PARTITIONY_H diff --git a/src/glu/sgi/libnurbs/nurbtess/polyDBG.h b/src/glu/sgi/libnurbs/nurbtess/polyDBG.h index a5125a50d18..832fe05093e 100644 --- a/src/glu/sgi/libnurbs/nurbtess/polyDBG.h +++ b/src/glu/sgi/libnurbs/nurbtess/polyDBG.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyDBG.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _POLYDBG_H diff --git a/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc b/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc index 1a17bcc78a0..f9a27f402ca 100644 --- a/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc +++ b/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/polyUtil.h b/src/glu/sgi/libnurbs/nurbtess/polyUtil.h index 19c76d37d31..010838a9cc9 100644 --- a/src/glu/sgi/libnurbs/nurbtess/polyUtil.h +++ b/src/glu/sgi/libnurbs/nurbtess/polyUtil.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyUtil.h,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #ifndef _POLYUTIL_H diff --git a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc index 2d54b155ee0..26d05342f97 100644 --- a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc +++ b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h index 438d4ad6b08..8063dcd6220 100644 --- a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h +++ b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ /*we do not use the constans GL_... so that this file is independent of diff --git a/src/glu/sgi/libnurbs/nurbtess/quicksort.cc b/src/glu/sgi/libnurbs/nurbtess/quicksort.cc index f411aaa82a5..9d0b290b393 100644 --- a/src/glu/sgi/libnurbs/nurbtess/quicksort.cc +++ b/src/glu/sgi/libnurbs/nurbtess/quicksort.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2002/04/17 19:30:41 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/quicksort.cc,v 1.2 2002/04/17 19:30:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/quicksort.h b/src/glu/sgi/libnurbs/nurbtess/quicksort.h index af245615b37..1a32188ee13 100644 --- a/src/glu/sgi/libnurbs/nurbtess/quicksort.h +++ b/src/glu/sgi/libnurbs/nurbtess/quicksort.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/quicksort.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _QUICKSORT_H diff --git a/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc b/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc index 932683ccac0..f457b157336 100644 --- a/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc +++ b/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/rectBlock.h b/src/glu/sgi/libnurbs/nurbtess/rectBlock.h index d98b5a03e17..ce546442df2 100644 --- a/src/glu/sgi/libnurbs/nurbtess/rectBlock.h +++ b/src/glu/sgi/libnurbs/nurbtess/rectBlock.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/rectBlock.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _RECTBLOCK_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc b/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc index b58de10af70..861c71bb380 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleComp.h b/src/glu/sgi/libnurbs/nurbtess/sampleComp.h index 8bdc4c41ebe..e35e5e291db 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleComp.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleComp.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleComp.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMP_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc index b66647aa994..e12f88bab12 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h index f48dceaea6b..6debef91194 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMPBOT_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc index e25b53c1a9b..d01e50018bf 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/08/30 19:02:45 $ $Revision: 1.4 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc,v 1.4 2006/08/30 19:02:45 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h index 747e35e6ad1..b4b0e0732ea 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMPRIGHT_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc index 0d012d47cea..b7b929623a2 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h index 6875ad57e2d..695092c586c 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMPTOP_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc index c1b045437c5..051f2410834 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.5 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc,v 1.5 2005/10/28 13:09:23 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h index 3bfa0d43939..777a28fa2b2 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLEMONOPOLY_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc b/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc index 15332eb41c1..6253a7c09d3 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampledLine.h b/src/glu/sgi/libnurbs/nurbtess/sampledLine.h index 8925197ab31..147b8a5e124 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampledLine.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampledLine.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampledLine.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLEDLINE_H diff --git a/src/glu/sgi/libnurbs/nurbtess/searchTree.cc b/src/glu/sgi/libnurbs/nurbtess/searchTree.cc index 45c2412b48b..1865755a484 100644 --- a/src/glu/sgi/libnurbs/nurbtess/searchTree.cc +++ b/src/glu/sgi/libnurbs/nurbtess/searchTree.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/searchTree.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/searchTree.h b/src/glu/sgi/libnurbs/nurbtess/searchTree.h index 42722485281..246099fbac0 100644 --- a/src/glu/sgi/libnurbs/nurbtess/searchTree.h +++ b/src/glu/sgi/libnurbs/nurbtess/searchTree.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/searchTree.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SEARCHTREE_H diff --git a/src/glu/sgi/libnurbs/nurbtess/zlassert.h b/src/glu/sgi/libnurbs/nurbtess/zlassert.h index 6a3720853bc..68913851967 100644 --- a/src/glu/sgi/libnurbs/nurbtess/zlassert.h +++ b/src/glu/sgi/libnurbs/nurbtess/zlassert.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/zlassert.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ /*XXXblythe this file should be deleted*/ diff --git a/src/glu/sgi/libtess/README b/src/glu/sgi/libtess/README index 7c314b74a04..66a6011e25d 100644 --- a/src/glu/sgi/libtess/README +++ b/src/glu/sgi/libtess/README @@ -1,5 +1,4 @@ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/README,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ General Polygon Tesselation diff --git a/src/glu/sgi/libtess/alg-outline b/src/glu/sgi/libtess/alg-outline index f51d68ce3b6..33fd69728a4 100644 --- a/src/glu/sgi/libtess/alg-outline +++ b/src/glu/sgi/libtess/alg-outline @@ -1,5 +1,4 @@ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/alg-outline,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ This is only a very brief overview. There is quite a bit of diff --git a/src/glu/sgi/libtess/dict-list.h b/src/glu/sgi/libtess/dict-list.h index f5b82116d80..8cc1069c52a 100644 --- a/src/glu/sgi/libtess/dict-list.h +++ b/src/glu/sgi/libtess/dict-list.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/dict-list.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __dict_list_h_ diff --git a/src/glu/sgi/libtess/dict.c b/src/glu/sgi/libtess/dict.c index e3750eea225..f42565f2ff3 100644 --- a/src/glu/sgi/libtess/dict.c +++ b/src/glu/sgi/libtess/dict.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2006/04/19 14:42:01 $ $Revision: 1.3 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/dict.c,v 1.3 2006/04/19 14:42:01 brianp Exp $ */ #include diff --git a/src/glu/sgi/libtess/dict.h b/src/glu/sgi/libtess/dict.h index ea3b4064ff1..8cc1069c52a 100644 --- a/src/glu/sgi/libtess/dict.h +++ b/src/glu/sgi/libtess/dict.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/dict.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __dict_list_h_ diff --git a/src/glu/sgi/libtess/geom.c b/src/glu/sgi/libtess/geom.c index d009e143add..45515317517 100644 --- a/src/glu/sgi/libtess/geom.c +++ b/src/glu/sgi/libtess/geom.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/geom.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/memalloc.c b/src/glu/sgi/libtess/memalloc.c index 61fd59aaedf..11fd33b3d7e 100644 --- a/src/glu/sgi/libtess/memalloc.c +++ b/src/glu/sgi/libtess/memalloc.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/memalloc.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "memalloc.h" diff --git a/src/glu/sgi/libtess/memalloc.h b/src/glu/sgi/libtess/memalloc.h index 97f223759d7..5cbdb5342ea 100644 --- a/src/glu/sgi/libtess/memalloc.h +++ b/src/glu/sgi/libtess/memalloc.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2003/07/24 22:41:17 $ $Revision: 1.4 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/memalloc.h,v 1.4 2003/07/24 22:41:17 brianp Exp $ */ #ifndef __memalloc_simple_h_ diff --git a/src/glu/sgi/libtess/mesh.c b/src/glu/sgi/libtess/mesh.c index 045954db915..4ffe1a61429 100644 --- a/src/glu/sgi/libtess/mesh.c +++ b/src/glu/sgi/libtess/mesh.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/mesh.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/mesh.h b/src/glu/sgi/libtess/mesh.h index 6224df415bd..299b1bacb08 100644 --- a/src/glu/sgi/libtess/mesh.h +++ b/src/glu/sgi/libtess/mesh.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/mesh.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __mesh_h_ diff --git a/src/glu/sgi/libtess/normal.h b/src/glu/sgi/libtess/normal.h index c8e334f45f9..9a805d56f90 100644 --- a/src/glu/sgi/libtess/normal.h +++ b/src/glu/sgi/libtess/normal.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/normal.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __normal_h_ diff --git a/src/glu/sgi/libtess/priorityq-heap.c b/src/glu/sgi/libtess/priorityq-heap.c index 6b77155e1e4..3f8a6f5f0d5 100644 --- a/src/glu/sgi/libtess/priorityq-heap.c +++ b/src/glu/sgi/libtess/priorityq-heap.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq-heap.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libtess/priorityq-heap.h b/src/glu/sgi/libtess/priorityq-heap.h index 39c33c3921e..095cc3456cf 100644 --- a/src/glu/sgi/libtess/priorityq-heap.h +++ b/src/glu/sgi/libtess/priorityq-heap.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq-heap.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __priorityq_heap_h_ diff --git a/src/glu/sgi/libtess/priorityq-sort.h b/src/glu/sgi/libtess/priorityq-sort.h index 24392387935..9e62e983e99 100644 --- a/src/glu/sgi/libtess/priorityq-sort.h +++ b/src/glu/sgi/libtess/priorityq-sort.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq-sort.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __priorityq_sort_h_ diff --git a/src/glu/sgi/libtess/priorityq.c b/src/glu/sgi/libtess/priorityq.c index fffa1d5255a..7eac424e96a 100644 --- a/src/glu/sgi/libtess/priorityq.c +++ b/src/glu/sgi/libtess/priorityq.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/priorityq.h b/src/glu/sgi/libtess/priorityq.h index 97ed7075784..9e62e983e99 100644 --- a/src/glu/sgi/libtess/priorityq.h +++ b/src/glu/sgi/libtess/priorityq.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __priorityq_sort_h_ diff --git a/src/glu/sgi/libtess/render.c b/src/glu/sgi/libtess/render.c index 97751dc8101..c2b12b35c3a 100644 --- a/src/glu/sgi/libtess/render.c +++ b/src/glu/sgi/libtess/render.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/render.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/render.h b/src/glu/sgi/libtess/render.h index 956569bb774..271e616c192 100644 --- a/src/glu/sgi/libtess/render.h +++ b/src/glu/sgi/libtess/render.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/render.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __render_h_ diff --git a/src/glu/sgi/libtess/sweep.h b/src/glu/sgi/libtess/sweep.h index 2223f52f598..74c375c9b32 100644 --- a/src/glu/sgi/libtess/sweep.h +++ b/src/glu/sgi/libtess/sweep.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/sweep.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __sweep_h_ diff --git a/src/glu/sgi/libtess/tess.h b/src/glu/sgi/libtess/tess.h index 2ba00b6ddb4..d705d04c6e7 100644 --- a/src/glu/sgi/libtess/tess.h +++ b/src/glu/sgi/libtess/tess.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tess.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __tess_h_ diff --git a/src/glu/sgi/libtess/tessmono.c b/src/glu/sgi/libtess/tessmono.c index 77fe0ac6196..a2b6eccbacf 100644 --- a/src/glu/sgi/libtess/tessmono.c +++ b/src/glu/sgi/libtess/tessmono.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tessmono.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/tessmono.h b/src/glu/sgi/libtess/tessmono.h index 01f244f6ec0..cbe8950d202 100644 --- a/src/glu/sgi/libtess/tessmono.h +++ b/src/glu/sgi/libtess/tessmono.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tessmono.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __tessmono_h_ diff --git a/src/glu/sgi/libutil/error.c b/src/glu/sgi/libutil/error.c index 3d1ce9b2101..24d8b70f88c 100644 --- a/src/glu/sgi/libutil/error.c +++ b/src/glu/sgi/libutil/error.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/06/20 15:30:26 $ $Revision: 1.3 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/error.c,v 1.3 2006/06/20 15:30:26 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libutil/glue.c b/src/glu/sgi/libutil/glue.c index a0471bbe2e7..6a4e6c7c6f9 100644 --- a/src/glu/sgi/libutil/glue.c +++ b/src/glu/sgi/libutil/glue.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/09/24 09:40:40 $ $Revision: 1.3 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/glue.c,v 1.3 2001/09/24 09:40:40 joukj Exp $ */ #include diff --git a/src/glu/sgi/libutil/gluint.h b/src/glu/sgi/libutil/gluint.h index f08401df7ae..cd2a56fed9c 100644 --- a/src/glu/sgi/libutil/gluint.h +++ b/src/glu/sgi/libutil/gluint.h @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/09/20 21:50:53 $ $Revision: 1.2 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/gluint.h,v 1.2 2001/09/20 21:50:53 kschultz Exp $ */ #ifndef __gluint_h__ diff --git a/src/glu/sgi/libutil/project.c b/src/glu/sgi/libutil/project.c index 2b20ad4fb33..5ba396ca1c0 100644 --- a/src/glu/sgi/libutil/project.c +++ b/src/glu/sgi/libutil/project.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/05/01 16:01:17 $ $Revision: 1.6 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.6 2006/05/01 16:01:17 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libutil/registry.c b/src/glu/sgi/libutil/registry.c index e486ffa8ca9..d83d2fef117 100644 --- a/src/glu/sgi/libutil/registry.c +++ b/src/glu/sgi/libutil/registry.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/registry.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glut/beos/beos_x11.cpp b/src/glut/beos/beos_x11.cpp index 2d1bc655cbd..4f7ec48ac80 100644 --- a/src/glut/beos/beos_x11.cpp +++ b/src/glut/beos/beos_x11.cpp @@ -23,7 +23,6 @@ int DisplayHeight() { /* the following function was stolen from the X sources as indicated. */ /* Copyright Massachusetts Institute of Technology 1985, 1986, 1987 */ -/* $XConsortium: XParseGeom.c,v 11.18 91/02/21 17:23:05 rws Exp $ */ /* Permission to use, copy, modify, distribute, and sell this software and its diff --git a/src/glut/ggi/debug.h b/src/glut/ggi/debug.h index da329a1d9b2..09fa9606702 100644 --- a/src/glut/ggi/debug.h +++ b/src/glut/ggi/debug.h @@ -1,4 +1,4 @@ -/* $Id: debug.h,v 1.1 2000/11/19 07:41:26 jtaylor Exp $ +/* ****************************************************************************** GGIMesa debugging macros diff --git a/src/glut/glx/stroke.h b/src/glut/glx/stroke.h index fc29680bea6..602b2fae9f7 100644 --- a/src/glut/glx/stroke.h +++ b/src/glut/glx/stroke.h @@ -1,4 +1,3 @@ -/* $XConsortium: wfont.h,v 5.1 91/02/16 09:46:37 rws Exp $ */ /***************************************************************** Copyright (c) 1989,1990, 1991 by Sun Microsystems, Inc. and the X Consortium. diff --git a/src/glut/glx/win32_x11.c b/src/glut/glx/win32_x11.c index 1d138cfa2ac..d00ccdb1218 100644 --- a/src/glut/glx/win32_x11.c +++ b/src/glut/glx/win32_x11.c @@ -263,7 +263,6 @@ XPending(Display* display) /* the following function was stolen from the X sources as indicated. */ /* Copyright Massachusetts Institute of Technology 1985, 1986, 1987 */ -/* $XConsortium: XParseGeom.c,v 11.18 91/02/21 17:23:05 rws Exp $ */ /* Permission to use, copy, modify, distribute, and sell this software and its diff --git a/src/glx/mini/miniglx_events.c b/src/glx/mini/miniglx_events.c index 969398bc16f..a20d5847b3c 100644 --- a/src/glx/mini/miniglx_events.c +++ b/src/glx/mini/miniglx_events.c @@ -38,7 +38,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $Id: miniglx_events.c,v 1.6 2006/04/03 07:31:27 airlied Exp $ */ #include diff --git a/src/glx/x11/XF86dri.c b/src/glx/x11/XF86dri.c index 8909a047721..9919a409771 100644 --- a/src/glx/x11/XF86dri.c +++ b/src/glx/x11/XF86dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/dri/XF86dri.c,v 1.13 2002/10/30 12:51:25 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/clientattrib.c b/src/glx/x11/clientattrib.c index bfb263ced14..888f8e3187e 100644 --- a/src/glx/x11/clientattrib.c +++ b/src/glx/x11/clientattrib.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/clientattrib.c,v 1.5 2001/03/21 16:04:39 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/compsize.c b/src/glx/x11/compsize.c index b8c162e8acf..2d124573ef0 100644 --- a/src/glx/x11/compsize.c +++ b/src/glx/x11/compsize.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/compsize.c,v 1.6 2004/01/28 18:11:38 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c index 5cf9923979a..21e07c19355 100644 --- a/src/glx/x11/dri_glx.c +++ b/src/glx/x11/dri_glx.c @@ -24,7 +24,6 @@ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/dri/dri_glx.c,v 1.14 2003/07/16 00:54:00 dawes Exp $ */ /* * Authors: diff --git a/src/glx/x11/eval.c b/src/glx/x11/eval.c index 0f94e6da6fd..2544c50fceb 100644 --- a/src/glx/x11/eval.c +++ b/src/glx/x11/eval.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h index 477566cc464..03e44e5d048 100644 --- a/src/glx/x11/glxclient.h +++ b/src/glx/x11/glxclient.h @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ -/* $XFree86: xc/lib/GL/glx/glxclient.h,v 1.21 2004/02/09 23:46:31 alanh Exp $ */ /** * \file glxclient.h diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c index f52b71ffcd2..80281896f69 100644 --- a/src/glx/x11/glxcmds.c +++ b/src/glx/x11/glxcmds.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/glxcmds.c,v 1.30 2004/01/30 20:33:06 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index af3a5166dc6..2852217ba39 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/glxext.c,v 1.22 2003/12/08 17:35:28 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are diff --git a/src/glx/x11/indirect_init.h b/src/glx/x11/indirect_init.h index 62d04ba6dc2..72255f13014 100644 --- a/src/glx/x11/indirect_init.h +++ b/src/glx/x11/indirect_init.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/indirect_init.h,v 1.2 2000/02/08 17:18:33 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/packrender.h b/src/glx/x11/packrender.h index ce2a1616dec..8e3119d1b23 100644 --- a/src/glx/x11/packrender.h +++ b/src/glx/x11/packrender.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/packrender.h,v 1.7tsi Exp $ */ #ifndef __GLX_packrender_h__ #define __GLX_packrender_h__ diff --git a/src/glx/x11/packsingle.h b/src/glx/x11/packsingle.h index 16b054f1e04..c69c543921b 100644 --- a/src/glx/x11/packsingle.h +++ b/src/glx/x11/packsingle.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/packsingle.h,v 1.5tsi Exp $ */ #ifndef __GLX_packsingle_h__ #define __GLX_packsingle_h__ diff --git a/src/glx/x11/pixel.c b/src/glx/x11/pixel.c index 3b3a1811abb..279555bdfdf 100644 --- a/src/glx/x11/pixel.c +++ b/src/glx/x11/pixel.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/pixel.c,v 1.8 2003/09/28 20:15:04 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/pixelstore.c b/src/glx/x11/pixelstore.c index 3bf1b35ba3c..6f25ed786ef 100644 --- a/src/glx/x11/pixelstore.c +++ b/src/glx/x11/pixelstore.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/pixelstore.c,v 1.4 2004/01/28 18:11:43 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/render2.c b/src/glx/x11/render2.c index 21ba2709982..b17ad974c85 100644 --- a/src/glx/x11/render2.c +++ b/src/glx/x11/render2.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/render2.c,v 1.6 2004/01/31 09:29:33 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c index b7d01dc6795..41a7a2d762e 100644 --- a/src/glx/x11/renderpix.c +++ b/src/glx/x11/renderpix.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c index d535757a9ed..35fe417b62b 100644 --- a/src/glx/x11/single2.c +++ b/src/glx/x11/single2.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/single2.c,v 1.10 2004/02/11 19:48:16 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c index a7b5b798707..cd88684f709 100644 --- a/src/glx/x11/singlepix.c +++ b/src/glx/x11/singlepix.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/singlepix.c,v 1.3 2001/03/21 16:04:39 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c index 483a166ea2b..d50560ba1a5 100644 --- a/src/glx/x11/vertarr.c +++ b/src/glx/x11/vertarr.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/vertarr.c,v 1.4 2001/03/25 05:32:00 tsi Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/xf86dri.h b/src/glx/x11/xf86dri.h index 0a2bb24971d..c8c878f1274 100644 --- a/src/glx/x11/xf86dri.h +++ b/src/glx/x11/xf86dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/dri/xf86dri.h,v 1.8 2002/10/30 12:51:25 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/xf86dristr.h b/src/glx/x11/xf86dristr.h index ac05b183b3c..b834bd1a1a0 100644 --- a/src/glx/x11/xf86dristr.h +++ b/src/glx/x11/xf86dristr.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/dri/xf86dristr.h,v 1.10 2002/10/30 12:51:25 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/xfont.c b/src/glx/x11/xfont.c index 5f23a796221..f3e3da3e790 100644 --- a/src/glx/x11/xfont.c +++ b/src/glx/x11/xfont.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/xfont.c,v 1.6 2001/05/02 15:06:02 dawes Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 diff --git a/src/mesa/drivers/dri/common/stenciltmp.h b/src/mesa/drivers/dri/common/stenciltmp.h index 324fc873d3f..2b10b9ecfe7 100644 --- a/src/mesa/drivers/dri/common/stenciltmp.h +++ b/src/mesa/drivers/dri/common/stenciltmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/common/stenciltmp.h,v 1.3 2001/03/21 16:14:20 dawes Exp $ */ #include "spantmp_common.h" diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c index b0e8c4c1c28..a81cc2413d1 100644 --- a/src/mesa/drivers/dri/common/texmem.c +++ b/src/mesa/drivers/dri/common/texmem.c @@ -28,7 +28,6 @@ * Kevin E. Martin * Gareth Hughes */ -/* $XFree86:$ */ /** \file texmem.c * Implements all of the device-independent texture memory management. diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h index 6692efcc309..ffed7dd66e6 100644 --- a/src/mesa/drivers/dri/common/texmem.h +++ b/src/mesa/drivers/dri/common/texmem.h @@ -28,7 +28,6 @@ * Kevin E. Martin * Gareth Hughes */ -/* $XFree86:$ */ /** \file texmem.h * Public interface to the DRI texture memory management routines. diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h index b2bab86e66c..b28b895627d 100644 --- a/src/mesa/drivers/dri/common/utils.h +++ b/src/mesa/drivers/dri/common/utils.h @@ -24,7 +24,6 @@ * Authors: * Ian Romanick */ -/* $XFree86:$ */ #ifndef DRI_DEBUG_H #define DRI_DEBUG_H diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index e7ed545f13c..094950d3626 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -25,7 +25,6 @@ * Authors: * Ian Romanick */ -/* $XFree86:$ */ #include "glheader.h" #include "xf86drm.h" diff --git a/src/mesa/drivers/dri/common/vblank.h b/src/mesa/drivers/dri/common/vblank.h index ec83adc78dd..52c1933ca5b 100644 --- a/src/mesa/drivers/dri/common/vblank.h +++ b/src/mesa/drivers/dri/common/vblank.h @@ -25,7 +25,6 @@ * Authors: * Ian Romanick */ -/* $XFree86:$ */ #ifndef DRI_VBLANK_H #define DRI_VBLANK_H diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.c b/src/mesa/drivers/dri/ffb/ffb_bitmap.c index 7263e838134..1aa66859a6f 100644 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.c +++ b/src/mesa/drivers/dri/ffb/ffb_bitmap.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_bitmap.c,v 1.1 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.h b/src/mesa/drivers/dri/ffb/ffb_bitmap.h index 4f8d2ea2a6a..0ccbc57bd09 100644 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.h +++ b/src/mesa/drivers/dri/ffb/ffb_bitmap.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_bitmap.h,v 1.1 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_BITMAP_H #define _FFB_BITMAP_H diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.c b/src/mesa/drivers/dri/ffb/ffb_clear.c index e8dfcbe2543..7de05b5cf0c 100644 --- a/src/mesa/drivers/dri/ffb/ffb_clear.c +++ b/src/mesa/drivers/dri/ffb/ffb_clear.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_clear.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_context.h b/src/mesa/drivers/dri/ffb/ffb_context.h index df1b65d748f..0ab75fce47c 100644 --- a/src/mesa/drivers/dri/ffb/ffb_context.h +++ b/src/mesa/drivers/dri/ffb/ffb_context.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_context.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_CONTEXT_H #define _FFB_CONTEXT_H diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.c b/src/mesa/drivers/dri/ffb/ffb_dd.c index 53423bbae44..f64a577d1fc 100644 --- a/src/mesa/drivers/dri/ffb/ffb_dd.c +++ b/src/mesa/drivers/dri/ffb/ffb_dd.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_dd.c,v 1.4 2002/09/11 19:49:07 tsi Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.h b/src/mesa/drivers/dri/ffb/ffb_dd.h index 4ffcbe6666c..e065ebbecd9 100644 --- a/src/mesa/drivers/dri/ffb/ffb_dd.h +++ b/src/mesa/drivers/dri/ffb/ffb_dd.h @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_dd.h,v 1.1 2000/06/20 05:08:38 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D. * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.c b/src/mesa/drivers/dri/ffb/ffb_depth.c index 68a2450eb7d..cca6212f501 100644 --- a/src/mesa/drivers/dri/ffb/ffb_depth.c +++ b/src/mesa/drivers/dri/ffb/ffb_depth.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_depth.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.h b/src/mesa/drivers/dri/ffb/ffb_depth.h index db908e7a635..8a1829ed494 100644 --- a/src/mesa/drivers/dri/ffb/ffb_depth.h +++ b/src/mesa/drivers/dri/ffb/ffb_depth.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_depth.h,v 1.1 2000/06/20 05:08:38 dawes Exp $ */ #ifndef _FFB_DEPTH_H #define _FFB_DEPTH_H diff --git a/src/mesa/drivers/dri/ffb/ffb_fifo.h b/src/mesa/drivers/dri/ffb/ffb_fifo.h index 886d71b76e6..a175f38643d 100644 --- a/src/mesa/drivers/dri/ffb/ffb_fifo.h +++ b/src/mesa/drivers/dri/ffb/ffb_fifo.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_fifo.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_FIFO_H #define _FFB_FIFO_H diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.c b/src/mesa/drivers/dri/ffb/ffb_lines.c index da1de18f368..82947014644 100644 --- a/src/mesa/drivers/dri/ffb/ffb_lines.c +++ b/src/mesa/drivers/dri/ffb/ffb_lines.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lines.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.h b/src/mesa/drivers/dri/ffb/ffb_lines.h index d508c243ea2..ddb93656539 100644 --- a/src/mesa/drivers/dri/ffb/ffb_lines.h +++ b/src/mesa/drivers/dri/ffb/ffb_lines.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lines.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_LINES_H #define _FFB_LINES_H diff --git a/src/mesa/drivers/dri/ffb/ffb_linetmp.h b/src/mesa/drivers/dri/ffb/ffb_linetmp.h index 0951513ca12..e9d8260e1aa 100644 --- a/src/mesa/drivers/dri/ffb/ffb_linetmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_linetmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_linetmp.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ static __inline void TAG(ffb_line)(GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1 ) diff --git a/src/mesa/drivers/dri/ffb/ffb_lock.h b/src/mesa/drivers/dri/ffb/ffb_lock.h index 7c49f740f89..1fd3eb55125 100644 --- a/src/mesa/drivers/dri/ffb/ffb_lock.h +++ b/src/mesa/drivers/dri/ffb/ffb_lock.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lock.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_LOCK_H #define _FFB_LOCK_H diff --git a/src/mesa/drivers/dri/ffb/ffb_points.c b/src/mesa/drivers/dri/ffb/ffb_points.c index a7496dd1d64..d00255ccee5 100644 --- a/src/mesa/drivers/dri/ffb/ffb_points.c +++ b/src/mesa/drivers/dri/ffb/ffb_points.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_points.c,v 1.2 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_points.h b/src/mesa/drivers/dri/ffb/ffb_points.h index 7d5c1f8a034..a7229de7f19 100644 --- a/src/mesa/drivers/dri/ffb/ffb_points.h +++ b/src/mesa/drivers/dri/ffb/ffb_points.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_points.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_POINTS_H #define _FFB_POINTS_H diff --git a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h index 310c95d89bd..2c91426b3a2 100644 --- a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_pointtmp.h,v 1.3 2002/02/22 21:32:59 dawes Exp $ */ static __inline void TAG(ffb_draw_point)(GLcontext *ctx, ffb_vertex *tmp ) { diff --git a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h b/src/mesa/drivers/dri/ffb/ffb_rendertmp.h index 26d991b0815..64141c2c5f6 100644 --- a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_rendertmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_rendertmp.h,v 1.2 2003/01/29 23:00:40 dawes Exp $ */ #define IMPL_LOCAL_VARS \ ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ diff --git a/src/mesa/drivers/dri/ffb/ffb_span.c b/src/mesa/drivers/dri/ffb/ffb_span.c index fff7fa1d3f7..59ac4146786 100644 --- a/src/mesa/drivers/dri/ffb/ffb_span.c +++ b/src/mesa/drivers/dri/ffb/ffb_span.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_span.c,v 1.2 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_span.h b/src/mesa/drivers/dri/ffb/ffb_span.h index 5ae227910d5..37506cf30e6 100644 --- a/src/mesa/drivers/dri/ffb/ffb_span.h +++ b/src/mesa/drivers/dri/ffb/ffb_span.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_span.h,v 1.1 2000/06/20 05:08:39 dawes Exp $ */ #ifndef _FFB_SPAN_H #define _FFB_SPAN_H diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c index eb13478166a..880ad8be0a8 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ b/src/mesa/drivers/dri/ffb/ffb_state.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_state.c,v 1.5 2002/10/30 12:51:27 alanh Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_state.h b/src/mesa/drivers/dri/ffb/ffb_state.h index 17b6fa20ab0..19e72085fd1 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.h +++ b/src/mesa/drivers/dri/ffb/ffb_state.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_state.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_STATE_H #define _FFB_STATE_H diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.c b/src/mesa/drivers/dri/ffb/ffb_stencil.c index 2f13ee9210b..d535b1b7781 100644 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.c +++ b/src/mesa/drivers/dri/ffb/ffb_stencil.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_stencil.c,v 1.2 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.h b/src/mesa/drivers/dri/ffb/ffb_stencil.h index c7da1ca681f..2d529980d16 100644 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.h +++ b/src/mesa/drivers/dri/ffb/ffb_stencil.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_stencil.h,v 1.1 2000/06/20 05:08:39 dawes Exp $ */ #ifndef _FFB_STENCIL_H #define _FFB_STENCIL_H diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.c b/src/mesa/drivers/dri/ffb/ffb_tex.c index d6763b7cd3e..6503b0f4e78 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tex.c +++ b/src/mesa/drivers/dri/ffb/ffb_tex.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tex.c,v 1.1 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.h b/src/mesa/drivers/dri/ffb/ffb_tex.h index dba0e08af68..4032e73209d 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tex.h +++ b/src/mesa/drivers/dri/ffb/ffb_tex.h @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tex.h,v 1.1 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D. * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.c b/src/mesa/drivers/dri/ffb/ffb_tris.c index 9fae8c8283e..c2857f61bde 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tris.c +++ b/src/mesa/drivers/dri/ffb/ffb_tris.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tris.c,v 1.3 2002/10/30 12:51:28 alanh Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.h b/src/mesa/drivers/dri/ffb/ffb_tris.h index a803174b3ea..116b8e07f15 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tris.h +++ b/src/mesa/drivers/dri/ffb/ffb_tris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tris.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_TRIS_H #define _FFB_TRIS_H diff --git a/src/mesa/drivers/dri/ffb/ffb_tritmp.h b/src/mesa/drivers/dri/ffb/ffb_tritmp.h index 612ef2433f0..324a871ec42 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tritmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_tritmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tritmp.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ static void TAG(ffb_triangle)( GLcontext *ctx, ffb_vertex *v0, diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.c b/src/mesa/drivers/dri/ffb/ffb_vb.c index 6ba1eabbf24..edc9d791243 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vb.c +++ b/src/mesa/drivers/dri/ffb/ffb_vb.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vb.c,v 1.4 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.h b/src/mesa/drivers/dri/ffb/ffb_vb.h index 9eb6759f613..af669bce307 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vb.h +++ b/src/mesa/drivers/dri/ffb/ffb_vb.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vb.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_VB_H #define _FFB_VB_H diff --git a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h b/src/mesa/drivers/dri/ffb/ffb_vbtmp.h index a1d1254d979..0495d0e2767 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_vbtmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vbtmp.h,v 1.1 2002/02/22 21:32:59 dawes Exp $ */ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end) { diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c index 9c1b770fbd1..8b60f095c96 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c +++ b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vtxfmt.c,v 1.1 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h index 063bb4923ef..4d9125cd156 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h +++ b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vtxfmt.h,v 1.1 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_VTXFMT_H #define _FFB_VTXFMT_H diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index 4c5323d230e..f521de63c02 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_xmesa.c,v 1.4 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.h b/src/mesa/drivers/dri/ffb/ffb_xmesa.h index b7580780a62..bc8cfe9f217 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.h +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_xmesa.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_XMESA_H_ #define _FFB_XMESA_H_ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_dac.h b/src/mesa/drivers/dri/ffb/server/ffb_dac.h index 08114282e51..ac4a75b4598 100644 --- a/src/mesa/drivers/dri/ffb/server/ffb_dac.h +++ b/src/mesa/drivers/dri/ffb/server/ffb_dac.h @@ -21,7 +21,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_dac.h,v 1.2 2001/04/05 17:42:33 dawes Exp $ */ #ifndef _FFB_DAC_H #define _FFB_DAC_H diff --git a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h b/src/mesa/drivers/dri/ffb/server/ffb_drishare.h index baf2f0d0a65..69fefa3f0a1 100644 --- a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h +++ b/src/mesa/drivers/dri/ffb/server/ffb_drishare.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_drishare.h,v 1.2 2000/06/21 00:47:37 dawes Exp $ */ #ifndef _FFB_DRISHARE_H #define _FFB_DRISHARE_H diff --git a/src/mesa/drivers/dri/ffb/server/ffb_regs.h b/src/mesa/drivers/dri/ffb/server/ffb_regs.h index 7f383d38d6c..bda5840d609 100644 --- a/src/mesa/drivers/dri/ffb/server/ffb_regs.h +++ b/src/mesa/drivers/dri/ffb/server/ffb_regs.h @@ -24,7 +24,6 @@ * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_regs.h,v 1.1 2000/05/18 23:21:37 dawes Exp $ */ #ifndef FFBREGS_H #define FFBREGS_H diff --git a/src/mesa/drivers/dri/gamma/gamma_client.h b/src/mesa/drivers/dri/gamma/gamma_client.h index 1c1a22ebc43..6dcf2e9438b 100644 --- a/src/mesa/drivers/dri/gamma/gamma_client.h +++ b/src/mesa/drivers/dri/gamma/gamma_client.h @@ -31,7 +31,6 @@ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * - * $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_client.h,v 1.3 2002/02/22 21:33:00 dawes Exp $ * */ diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h index f0ab1c4f05c..fb70df6c37c 100644 --- a/src/mesa/drivers/dri/gamma/gamma_context.h +++ b/src/mesa/drivers/dri/gamma/gamma_context.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_context.h,v 1.6 2002/12/16 16:18:50 dawes Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/gamma_inithw.c b/src/mesa/drivers/dri/gamma/gamma_inithw.c index 47eb802b4e7..79b54aacb5f 100644 --- a/src/mesa/drivers/dri/gamma/gamma_inithw.c +++ b/src/mesa/drivers/dri/gamma/gamma_inithw.c @@ -23,7 +23,6 @@ * Kevin E. Martin * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_inithw.c,v 1.9 2002/10/30 12:51:29 alanh Exp $ */ #include "gamma_context.h" #include "glint_dri.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.c b/src/mesa/drivers/dri/gamma/gamma_lock.c index 2ab387fa27d..97eea75541e 100644 --- a/src/mesa/drivers/dri/gamma/gamma_lock.c +++ b/src/mesa/drivers/dri/gamma/gamma_lock.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_lock.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ #include "gamma_context.h" #include "gamma_lock.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_macros.h b/src/mesa/drivers/dri/gamma/gamma_macros.h index 974fe569df6..c15483b770c 100644 --- a/src/mesa/drivers/dri/gamma/gamma_macros.h +++ b/src/mesa/drivers/dri/gamma/gamma_macros.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_macros.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/gamma/gamma_regs.h b/src/mesa/drivers/dri/gamma/gamma_regs.h index 2edda072270..9e1c735019d 100644 --- a/src/mesa/drivers/dri/gamma/gamma_regs.h +++ b/src/mesa/drivers/dri/gamma/gamma_regs.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_regs.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c index f62bea9b66d..012d77782b1 100644 --- a/src/mesa/drivers/dri/gamma/gamma_span.c +++ b/src/mesa/drivers/dri/gamma/gamma_span.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_span.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ #include "gamma_context.h" #include "gamma_lock.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c index 8dbe0a97caa..a0690f64d0e 100644 --- a/src/mesa/drivers/dri/gamma/gamma_state.c +++ b/src/mesa/drivers/dri/gamma/gamma_state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_state.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c index d4fc93f86b5..0770cbf694b 100644 --- a/src/mesa/drivers/dri/gamma/gamma_tex.c +++ b/src/mesa/drivers/dri/gamma/gamma_tex.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_tex.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ #include #include diff --git a/src/mesa/drivers/dri/gamma/gamma_texmem.c b/src/mesa/drivers/dri/gamma/gamma_texmem.c index 506b5c4c8f6..94ecb5c2f61 100644 --- a/src/mesa/drivers/dri/gamma/gamma_texmem.c +++ b/src/mesa/drivers/dri/gamma/gamma_texmem.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texmem.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ #include #include diff --git a/src/mesa/drivers/dri/gamma/gamma_texstate.c b/src/mesa/drivers/dri/gamma/gamma_texstate.c index a8d1b253c7b..b9bd6d4cee0 100644 --- a/src/mesa/drivers/dri/gamma/gamma_texstate.c +++ b/src/mesa/drivers/dri/gamma/gamma_texstate.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texstate.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ #include #include diff --git a/src/mesa/drivers/dri/gamma/gamma_tritmp.h b/src/mesa/drivers/dri/gamma/gamma_tritmp.h index 23459ff156e..56e0a850c8b 100644 --- a/src/mesa/drivers/dri/gamma/gamma_tritmp.h +++ b/src/mesa/drivers/dri/gamma/gamma_tritmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_tritmp.h,v 1.2 2004/12/13 22:40:49 tsi Exp $ */ static void TAG(gamma_point)( gammaContextPtr gmesa, const gammaVertex *v0 ) diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.c b/src/mesa/drivers/dri/gamma/gamma_vb.c index 80d35cba9e9..f23f585fc02 100644 --- a/src/mesa/drivers/dri/gamma/gamma_vb.c +++ b/src/mesa/drivers/dri/gamma/gamma_vb.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_vb.c,v 1.4 2003/03/26 20:43:48 tsi Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c index f41682cea71..4c0ebe18992 100644 --- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c +++ b/src/mesa/drivers/dri/gamma/gamma_xmesa.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_xmesa.c,v 1.14 2002/10/30 12:51:30 alanh Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/server/glint_common.h b/src/mesa/drivers/dri/gamma/server/glint_common.h index ec601f942d7..36554e4ac22 100644 --- a/src/mesa/drivers/dri/gamma/server/glint_common.h +++ b/src/mesa/drivers/dri/gamma/server/glint_common.h @@ -25,7 +25,6 @@ * Converted to common header format: * Jens Owen * - * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_common.h,v 1.2 2003/04/03 16:52:18 dawes Exp $ * */ diff --git a/src/mesa/drivers/dri/gamma/server/glint_dri.h b/src/mesa/drivers/dri/gamma/server/glint_dri.h index 3952759f838..df1992a5d1e 100644 --- a/src/mesa/drivers/dri/gamma/server/glint_dri.h +++ b/src/mesa/drivers/dri/gamma/server/glint_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_dri.h,v 1.7 2002/10/30 12:52:16 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/i810/i810_3d_reg.h b/src/mesa/drivers/dri/i810/i810_3d_reg.h index 7cc59d5c86a..2fbeb64978e 100644 --- a/src/mesa/drivers/dri/i810/i810_3d_reg.h +++ b/src/mesa/drivers/dri/i810/i810_3d_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810_3d_reg.h,v 1.7 2002/02/22 21:33:03 dawes Exp $ */ #ifndef I810_3D_REG_H #define I810_3D_REG_H diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index 3f7f2cc8a47..f90b3682f83 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -24,7 +24,6 @@ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810context.c,v 1.3 2002/10/30 12:51:33 alanh Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h index b83500bbd0c..47080420595 100644 --- a/src/mesa/drivers/dri/i810/i810context.h +++ b/src/mesa/drivers/dri/i810/i810context.h @@ -21,7 +21,6 @@ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810context.h,v 1.9 2002/12/16 16:18:51 dawes Exp $ */ #ifndef I810CONTEXT_INC #define I810CONTEXT_INC diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c index 57c84193faf..95726fb2525 100644 --- a/src/mesa/drivers/dri/i810/i810ioctl.c +++ b/src/mesa/drivers/dri/i810/i810ioctl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810ioctl.c,v 1.7 2002/10/30 12:51:33 alanh Exp $ */ #include /* for usleep() */ diff --git a/src/mesa/drivers/dri/i810/i810ioctl.h b/src/mesa/drivers/dri/i810/i810ioctl.h index 61399ee7b72..748d29ae36a 100644 --- a/src/mesa/drivers/dri/i810/i810ioctl.h +++ b/src/mesa/drivers/dri/i810/i810ioctl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810ioctl.h,v 1.7 2002/10/30 12:51:33 alanh Exp $ */ #ifndef I810_IOCTL_H #define I810_IOCTL_H diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index f64c10a9ae0..695b996319a 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -24,7 +24,6 @@ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810screen.c,v 1.2 2002/10/30 12:51:33 alanh Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index e0d5b2b4876..e203c74f52d 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810state.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */ #include diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c index f657abe6711..730bc90eafd 100644 --- a/src/mesa/drivers/dri/i810/i810tex.c +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -21,7 +21,6 @@ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tex.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */ #include "glheader.h" #include "mtypes.h" diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c index 2c4ee06633d..40ab436b951 100644 --- a/src/mesa/drivers/dri/i810/i810tris.c +++ b/src/mesa/drivers/dri/i810/i810tris.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tris.c,v 1.7 2002/10/30 12:51:33 alanh Exp $ */ /************************************************************************** Copyright 2001 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/i810/i810tris.h b/src/mesa/drivers/dri/i810/i810tris.h index 06c8b3fcd53..3d0dd916ca1 100644 --- a/src/mesa/drivers/dri/i810/i810tris.h +++ b/src/mesa/drivers/dri/i810/i810tris.h @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tris.h,v 1.10 2002/02/22 21:33:04 dawes Exp $ */ #ifndef I810TRIS_INC #define I810TRIS_INC diff --git a/src/mesa/drivers/dri/i810/i810vb.c b/src/mesa/drivers/dri/i810/i810vb.c index 5ce98a991de..3439192b0d3 100644 --- a/src/mesa/drivers/dri/i810/i810vb.c +++ b/src/mesa/drivers/dri/i810/i810vb.c @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810vb.c,v 1.13 2003/03/26 20:43:48 tsi Exp $ */ #include "glheader.h" diff --git a/src/mesa/drivers/dri/i810/i810vb.h b/src/mesa/drivers/dri/i810/i810vb.h index 1cced86ab2b..55d0d2409e1 100644 --- a/src/mesa/drivers/dri/i810/i810vb.h +++ b/src/mesa/drivers/dri/i810/i810vb.h @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810vb.h,v 1.4 2002/02/22 21:33:04 dawes Exp $ */ #ifndef I810VB_INC #define I810VB_INC diff --git a/src/mesa/drivers/dri/i810/server/i810_common.h b/src/mesa/drivers/dri/i810/server/i810_common.h index 02e548be0ed..29be444b45e 100644 --- a/src/mesa/drivers/dri/i810/server/i810_common.h +++ b/src/mesa/drivers/dri/i810/server/i810_common.h @@ -25,7 +25,6 @@ * Converted to common header format: * Jens Owen * - * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_common.h,v 1.1 2002/09/11 00:29:31 dawes Exp $ * */ diff --git a/src/mesa/drivers/dri/i810/server/i810_dri.h b/src/mesa/drivers/dri/i810/server/i810_dri.h index 408a4ebb4d5..4a714f03062 100644 --- a/src/mesa/drivers/dri/i810/server/i810_dri.h +++ b/src/mesa/drivers/dri/i810/server/i810_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_dri.h,v 1.10 2002/12/10 01:27:04 dawes Exp $ */ #ifndef _I810_DRI_ #define _I810_DRI_ diff --git a/src/mesa/drivers/dri/i810/server/i810_reg.h b/src/mesa/drivers/dri/i810/server/i810_reg.h index c935982a784..e7e5081038e 100644 --- a/src/mesa/drivers/dri/i810/server/i810_reg.h +++ b/src/mesa/drivers/dri/i810/server/i810_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_reg.h,v 1.13 2003/02/06 04:18:04 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h index fb6ceaa52d4..2b0fee82a88 100644 --- a/src/mesa/drivers/dri/i915/server/i830_common.h +++ b/src/mesa/drivers/dri/i915/server/i830_common.h @@ -26,7 +26,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ #ifndef _I830_COMMON_H_ #define _I830_COMMON_H_ diff --git a/src/mesa/drivers/dri/i915/server/i830_dri.h b/src/mesa/drivers/dri/i915/server/i830_dri.h index 6c9a7090215..313eb759b0d 100644 --- a/src/mesa/drivers/dri/i915/server/i830_dri.h +++ b/src/mesa/drivers/dri/i915/server/i830_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ #ifndef _I830_DRI_H #define _I830_DRI_H diff --git a/src/mesa/drivers/dri/i965/server/i830_common.h b/src/mesa/drivers/dri/i965/server/i830_common.h index f320378c2a5..49eb145f8bf 100644 --- a/src/mesa/drivers/dri/i965/server/i830_common.h +++ b/src/mesa/drivers/dri/i965/server/i830_common.h @@ -26,7 +26,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ #ifndef _I830_COMMON_H_ #define _I830_COMMON_H_ diff --git a/src/mesa/drivers/dri/i965/server/i830_dri.h b/src/mesa/drivers/dri/i965/server/i830_dri.h index 22951812ad3..68213f69f5d 100644 --- a/src/mesa/drivers/dri/i965/server/i830_dri.h +++ b/src/mesa/drivers/dri/i965/server/i830_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ #ifndef _I830_DRI_H #define _I830_DRI_H diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c index ad661e198cd..7f558e92bc6 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.c +++ b/src/mesa/drivers/dri/mach64/mach64_context.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_context.h b/src/mesa/drivers/dri/mach64/mach64_context.h index 8d89452412b..e925f18c114 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.h +++ b/src/mesa/drivers/dri/mach64/mach64_context.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_dd.c b/src/mesa/drivers/dri/mach64/mach64_dd.c index 17e8d74d9fa..7d225ebc888 100644 --- a/src/mesa/drivers/dri/mach64/mach64_dd.c +++ b/src/mesa/drivers/dri/mach64/mach64_dd.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_dd.h b/src/mesa/drivers/dri/mach64/mach64_dd.h index 74cf1d304fd..0a2ce064120 100644 --- a/src/mesa/drivers/dri/mach64/mach64_dd.h +++ b/src/mesa/drivers/dri/mach64/mach64_dd.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.c b/src/mesa/drivers/dri/mach64/mach64_ioctl.c index 36e7d3c5d3d..6bc2b58ce94 100644 --- a/src/mesa/drivers/dri/mach64/mach64_ioctl.c +++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.h b/src/mesa/drivers/dri/mach64/mach64_ioctl.h index 52fe8634845..2153ab80d78 100644 --- a/src/mesa/drivers/dri/mach64/mach64_ioctl.h +++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.c b/src/mesa/drivers/dri/mach64/mach64_lock.c index b73e350111f..ea605fb0614 100644 --- a/src/mesa/drivers/dri/mach64/mach64_lock.c +++ b/src/mesa/drivers/dri/mach64/mach64_lock.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.h b/src/mesa/drivers/dri/mach64/mach64_lock.h index 973880ee254..3130b183e33 100644 --- a/src/mesa/drivers/dri/mach64/mach64_lock.h +++ b/src/mesa/drivers/dri/mach64/mach64_lock.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c index 248fa2a9a29..99f1a14e171 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Mesa 3-D graphics library * Version: 3.5 diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h index f64b808ee75..684f2acc890 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h +++ b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Mesa 3-D graphics library * Version: 3.5 diff --git a/src/mesa/drivers/dri/mach64/mach64_reg.h b/src/mesa/drivers/dri/mach64/mach64_reg.h index abbba295a53..cb944e10230 100644 --- a/src/mesa/drivers/dri/mach64/mach64_reg.h +++ b/src/mesa/drivers/dri/mach64/mach64_reg.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c index 4e9e216e7db..b780ba65eab 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.c +++ b/src/mesa/drivers/dri/mach64/mach64_screen.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.h b/src/mesa/drivers/dri/mach64/mach64_screen.h index 5305058e2fb..7bf7dc474d1 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.h +++ b/src/mesa/drivers/dri/mach64/mach64_screen.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c index 3830a28165b..5c2403f587f 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.c +++ b/src/mesa/drivers/dri/mach64/mach64_span.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_span.h b/src/mesa/drivers/dri/mach64/mach64_span.h index 0f4c766477d..65141d05c3d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.h +++ b/src/mesa/drivers/dri/mach64/mach64_span.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c index 667a3945206..9ac51ee5b1d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.c +++ b/src/mesa/drivers/dri/mach64/mach64_state.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_state.h b/src/mesa/drivers/dri/mach64/mach64_state.h index 95bcab3653d..23081cb2fe9 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.h +++ b/src/mesa/drivers/dri/mach64/mach64_state.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c index 5288d321ced..c42588e064a 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.c +++ b/src/mesa/drivers/dri/mach64/mach64_tex.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.h b/src/mesa/drivers/dri/mach64/mach64_tex.h index f6cf1cf8020..e67661b9706 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.h +++ b/src/mesa/drivers/dri/mach64/mach64_tex.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c index 3b7b93b9842..d65b2cda6ad 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texmem.c +++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., * Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c index 3ace370d70d..80c84d67746 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texstate.c +++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c index 369f6104428..e4df01106d3 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.c +++ b/src/mesa/drivers/dri/mach64/mach64_tris.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.h b/src/mesa/drivers/dri/mach64/mach64_tris.h index 208703289dd..4780765a18b 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.h +++ b/src/mesa/drivers/dri/mach64/mach64_tris.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.c b/src/mesa/drivers/dri/mach64/mach64_vb.c index 83a5f73e6ba..8aab72a3f3f 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_vb.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.h b/src/mesa/drivers/dri/mach64/mach64_vb.h index bcc4759af35..0d923abce0d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vb.h +++ b/src/mesa/drivers/dri/mach64/mach64_vb.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h index c1207cacd11..938804af9ec 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h +++ b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Mesa 3-D graphics library * Version: 3.5 diff --git a/src/mesa/drivers/dri/mach64/server/mach64_dri.h b/src/mesa/drivers/dri/mach64/server/mach64_dri.h index 139668e3f3e..1477443f790 100644 --- a/src/mesa/drivers/dri/mach64/server/mach64_dri.h +++ b/src/mesa/drivers/dri/mach64/server/mach64_dri.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c index 71d264b0f19..c14ddc95c9a 100644 --- a/src/mesa/drivers/dri/mga/mga_texstate.c +++ b/src/mesa/drivers/dri/mga/mga_texstate.c @@ -26,7 +26,6 @@ * Ian Romanick * Keith Whitwell */ -/* $XFree86:$ */ #include #include "mm.h" diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c index f4e651afa0c..6148f6b4880 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.c +++ b/src/mesa/drivers/dri/mga/mga_xmesa.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mga_xmesa.c,v 1.19 2003/03/26 20:43:49 tsi Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.h b/src/mesa/drivers/dri/mga/mga_xmesa.h index 0ab0c63f781..0f81c9cbecc 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.h +++ b/src/mesa/drivers/dri/mga/mga_xmesa.h @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mga_xmesa.h,v 1.12 2002/12/16 16:18:52 dawes Exp $ */ #ifndef _MGA_INIT_H_ #define _MGA_INIT_H_ diff --git a/src/mesa/drivers/dri/mga/mgacontext.h b/src/mesa/drivers/dri/mga/mgacontext.h index 2124006ade6..6aa92355b8a 100644 --- a/src/mesa/drivers/dri/mga/mgacontext.h +++ b/src/mesa/drivers/dri/mga/mgacontext.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgacontext.h,v 1.7 2002/12/16 16:18:52 dawes Exp $*/ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgadd.c b/src/mesa/drivers/dri/mga/mgadd.c index b1d5e0c48fc..04336b5ac75 100644 --- a/src/mesa/drivers/dri/mga/mgadd.c +++ b/src/mesa/drivers/dri/mga/mgadd.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgadd.c,v 1.14 2002/10/30 12:51:35 alanh Exp $ */ #include "mtypes.h" diff --git a/src/mesa/drivers/dri/mga/mgadd.h b/src/mesa/drivers/dri/mga/mgadd.h index f98bfdc8781..6830ca67ad2 100644 --- a/src/mesa/drivers/dri/mga/mgadd.h +++ b/src/mesa/drivers/dri/mga/mgadd.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgadd.h,v 1.3 2002/10/30 12:51:35 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgaioctl.h b/src/mesa/drivers/dri/mga/mgaioctl.h index f3ae749ca99..9aa08c51585 100644 --- a/src/mesa/drivers/dri/mga/mgaioctl.h +++ b/src/mesa/drivers/dri/mga/mgaioctl.h @@ -25,7 +25,6 @@ * Keith Whitwell * Gareth Hughes */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaioctl.h,v 1.11 2002/10/30 12:51:36 alanh Exp $ */ #ifndef MGA_IOCTL_H #define MGA_IOCTL_H diff --git a/src/mesa/drivers/dri/mga/mgapixel.c b/src/mesa/drivers/dri/mga/mgapixel.c index 2b9da8c1813..f309aabbc8e 100644 --- a/src/mesa/drivers/dri/mga/mgapixel.c +++ b/src/mesa/drivers/dri/mga/mgapixel.c @@ -34,7 +34,6 @@ * \author Keith Whitwell * \author Gareth Hughes */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgapixel.c,v 1.9 2002/11/05 17:46:08 tsi Exp $ */ #include "mtypes.h" #include "macros.h" diff --git a/src/mesa/drivers/dri/mga/mgapixel.h b/src/mesa/drivers/dri/mga/mgapixel.h index c44fd769a8b..b52c8670f3a 100644 --- a/src/mesa/drivers/dri/mga/mgapixel.h +++ b/src/mesa/drivers/dri/mga/mgapixel.h @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgapixel.h,v 1.5 2002/10/30 12:51:36 alanh Exp $ */ #ifndef MGA_PIXELS_H #define MGA_PIXELS_H diff --git a/src/mesa/drivers/dri/mga/mgaregs.h b/src/mesa/drivers/dri/mga/mgaregs.h index e1291ca01bd..1ef1e6d24c6 100644 --- a/src/mesa/drivers/dri/mga/mgaregs.h +++ b/src/mesa/drivers/dri/mga/mgaregs.h @@ -19,7 +19,6 @@ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaregs.h,v 1.6 2003/01/12 03:55:46 tsi Exp $ */ #ifndef _MGAREGS_H_ #define _MGAREGS_H_ diff --git a/src/mesa/drivers/dri/mga/mgarender.c b/src/mesa/drivers/dri/mga/mgarender.c index 3080cea79fe..c9e42a8040d 100644 --- a/src/mesa/drivers/dri/mga/mgarender.c +++ b/src/mesa/drivers/dri/mga/mgarender.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgarender.c,v 1.4 2002/10/30 12:51:36 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/mga/mgaspan.h b/src/mesa/drivers/dri/mga/mgaspan.h index f133a51c083..f5e2e49b8a4 100644 --- a/src/mesa/drivers/dri/mga/mgaspan.h +++ b/src/mesa/drivers/dri/mga/mgaspan.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaspan.h,v 1.3 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgastate.h b/src/mesa/drivers/dri/mga/mgastate.h index afbe0aaf904..ec65d4e6cd7 100644 --- a/src/mesa/drivers/dri/mga/mgastate.h +++ b/src/mesa/drivers/dri/mga/mgastate.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgastate.h,v 1.5 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c index a7d74317a5b..31ea5046dff 100644 --- a/src/mesa/drivers/dri/mga/mgatex.c +++ b/src/mesa/drivers/dri/mga/mgatex.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.c,v 1.14 2002/10/30 12:51:36 alanh Exp $ */ #include "glheader.h" #include "mm.h" diff --git a/src/mesa/drivers/dri/mga/mgatex.h b/src/mesa/drivers/dri/mga/mgatex.h index fb7ffcff167..789034964a0 100644 --- a/src/mesa/drivers/dri/mga/mgatex.h +++ b/src/mesa/drivers/dri/mga/mgatex.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.h,v 1.7 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c index 18743331c6d..559813f5dec 100644 --- a/src/mesa/drivers/dri/mga/mgatexmem.c +++ b/src/mesa/drivers/dri/mga/mgatexmem.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatexmem.c,v 1.7 2002/10/30 12:51:36 alanh Exp $ */ #include "glheader.h" diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c index 91b413ae760..0c8081cfb96 100644 --- a/src/mesa/drivers/dri/mga/mgatris.c +++ b/src/mesa/drivers/dri/mga/mgatris.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */ #include "mtypes.h" #include "macros.h" diff --git a/src/mesa/drivers/dri/mga/mgatris.h b/src/mesa/drivers/dri/mga/mgatris.h index f3ece3a053b..a40fef8307d 100644 --- a/src/mesa/drivers/dri/mga/mgatris.h +++ b/src/mesa/drivers/dri/mga/mgatris.h @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.h,v 1.10 2002/10/30 12:51:36 alanh Exp $ */ #ifndef MGATRIS_INC #define MGATRIS_INC diff --git a/src/mesa/drivers/dri/mga/mgavb.c b/src/mesa/drivers/dri/mga/mgavb.c index 902d8bd1c1b..954fd53ae33 100644 --- a/src/mesa/drivers/dri/mga/mgavb.c +++ b/src/mesa/drivers/dri/mga/mgavb.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgavb.c,v 1.15 2003/03/26 20:43:49 tsi Exp $ */ #include #include "mgacontext.h" diff --git a/src/mesa/drivers/dri/mga/mgavb.h b/src/mesa/drivers/dri/mga/mgavb.h index 5f6454aca96..f6580e0db9f 100644 --- a/src/mesa/drivers/dri/mga/mgavb.h +++ b/src/mesa/drivers/dri/mga/mgavb.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgavb.h,v 1.8 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/server/mga.h b/src/mesa/drivers/dri/mga/server/mga.h index 830d48d8597..d7790e47794 100644 --- a/src/mesa/drivers/dri/mga/server/mga.h +++ b/src/mesa/drivers/dri/mga/server/mga.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga.h,v 1.85 2002/12/16 16:19:17 dawes Exp $ */ /* * MGA Millennium (MGA2064W) functions * diff --git a/src/mesa/drivers/dri/mga/server/mga_bios.h b/src/mesa/drivers/dri/mga/server/mga_bios.h index 8fbf619e349..5dcfc1614d4 100644 --- a/src/mesa/drivers/dri/mga/server/mga_bios.h +++ b/src/mesa/drivers/dri/mga/server/mga_bios.h @@ -1,8 +1,6 @@ -/* $XConsortium: mga_bios.h /main/2 1996/10/28 04:48:23 kaleb $ */ #ifndef MGA_BIOS_H #define MGA_BIOS_H -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_bios.h,v 1.3 1998/07/25 16:55:51 dawes Exp $ */ /* * MGABiosInfo - This struct describes the video BIOS info block. diff --git a/src/mesa/drivers/dri/mga/server/mga_dri.c b/src/mesa/drivers/dri/mga/server/mga_dri.c index 258ace83a0e..bc575e62ee8 100644 --- a/src/mesa/drivers/dri/mga/server/mga_dri.c +++ b/src/mesa/drivers/dri/mga/server/mga_dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_dri.c,v 1.28 2003/02/08 21:26:58 dawes Exp $ */ /* * Copyright 2000 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/mga/server/mga_dri.h b/src/mesa/drivers/dri/mga/server/mga_dri.h index 03b8414603a..1ce07028f17 100644 --- a/src/mesa/drivers/dri/mga/server/mga_dri.h +++ b/src/mesa/drivers/dri/mga/server/mga_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_dri.h,v 1.8 2002/11/29 11:06:42 eich Exp $ */ /* * Copyright 2000 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/mga/server/mga_macros.h b/src/mesa/drivers/dri/mga/server/mga_macros.h index d985081ab66..189e1415d05 100644 --- a/src/mesa/drivers/dri/mga/server/mga_macros.h +++ b/src/mesa/drivers/dri/mga/server/mga_macros.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_macros.h,v 1.22 2002/02/20 17:17:50 dawes Exp $ */ #ifndef _MGA_MACROS_H_ #define _MGA_MACROS_H_ diff --git a/src/mesa/drivers/dri/mga/server/mga_reg.h b/src/mesa/drivers/dri/mga/server/mga_reg.h index b8e3499235c..d51366d44e2 100644 --- a/src/mesa/drivers/dri/mga/server/mga_reg.h +++ b/src/mesa/drivers/dri/mga/server/mga_reg.h @@ -1,8 +1,6 @@ -/* $XConsortium: mgareg.h /main/2 1996/10/25 10:33:21 kaleb $ */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_reg.h,v 1.18 2001/09/26 12:59:18 alanh Exp $ */ diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index 95e54a6af50..dfc89a2da76 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_context.c,v 1.8 2002/10/30 12:51:38 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_context.h b/src/mesa/drivers/dri/r128/r128_context.h index c51dd7fa58d..3f96836df11 100644 --- a/src/mesa/drivers/dri/r128/r128_context.h +++ b/src/mesa/drivers/dri/r128/r128_context.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_context.h,v 1.12 2002/12/16 16:18:52 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_dd.c b/src/mesa/drivers/dri/r128/r128_dd.c index 54f2b21b5d0..d8e1c70ab77 100644 --- a/src/mesa/drivers/dri/r128/r128_dd.c +++ b/src/mesa/drivers/dri/r128/r128_dd.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_dd.c,v 1.15 2002/10/30 12:51:38 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_dd.h b/src/mesa/drivers/dri/r128/r128_dd.h index 7a0abb73f83..ce038853c48 100644 --- a/src/mesa/drivers/dri/r128/r128_dd.h +++ b/src/mesa/drivers/dri/r128/r128_dd.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_dd.h,v 1.3 2001/01/08 01:07:20 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c index b0dba7d04e1..25188061a07 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.c +++ b/src/mesa/drivers/dri/r128/r128_ioctl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_ioctl.c,v 1.10 2002/12/16 16:18:53 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.h b/src/mesa/drivers/dri/r128/r128_ioctl.h index 95779f09bef..57063c41f5e 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.h +++ b/src/mesa/drivers/dri/r128/r128_ioctl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_ioctl.h,v 1.6 2002/12/16 16:18:53 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_lock.c b/src/mesa/drivers/dri/r128/r128_lock.c index ea23b007f33..3478e12ad07 100644 --- a/src/mesa/drivers/dri/r128/r128_lock.c +++ b/src/mesa/drivers/dri/r128/r128_lock.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_lock.c,v 1.5 2002/10/30 12:51:38 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_lock.h b/src/mesa/drivers/dri/r128/r128_lock.h index 39bdde98200..1fc8cbe29f0 100644 --- a/src/mesa/drivers/dri/r128/r128_lock.h +++ b/src/mesa/drivers/dri/r128/r128_lock.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_lock.h,v 1.4 2001/01/08 01:07:21 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c index 880dee85c25..0722b80ee51 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.c +++ b/src/mesa/drivers/dri/r128/r128_screen.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_screen.c,v 1.9 2003/03/26 20:43:49 tsi Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_screen.h b/src/mesa/drivers/dri/r128/r128_screen.h index 8db8eea3587..b31e87661b5 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.h +++ b/src/mesa/drivers/dri/r128/r128_screen.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_screen.h,v 1.7 2002/12/16 16:18:53 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index 85798c16013..c5b6480db9e 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_span.c,v 1.8 2002/10/30 12:51:39 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_span.h b/src/mesa/drivers/dri/r128/r128_span.h index fd7c2d1394a..9af40581290 100644 --- a/src/mesa/drivers/dri/r128/r128_span.h +++ b/src/mesa/drivers/dri/r128/r128_span.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_span.h,v 1.3 2001/01/08 01:07:21 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index e476afa5d82..58c3a27ee83 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_state.c,v 1.11 2002/10/30 12:51:39 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_state.h b/src/mesa/drivers/dri/r128/r128_state.h index 6f0a6a65573..a44327dfb39 100644 --- a/src/mesa/drivers/dri/r128/r128_state.h +++ b/src/mesa/drivers/dri/r128/r128_state.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_state.h,v 1.3 2001/01/08 01:07:21 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c index 3b2d017c1f2..554a92287f7 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.c +++ b/src/mesa/drivers/dri/r128/r128_tex.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tex.c,v 1.14 2002/11/05 17:46:08 tsi Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_tex.h b/src/mesa/drivers/dri/r128/r128_tex.h index 54053b8b315..994dffb5a9a 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.h +++ b/src/mesa/drivers/dri/r128/r128_tex.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tex.h,v 1.7 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c index d011a756719..a7d02806369 100644 --- a/src/mesa/drivers/dri/r128/r128_texmem.c +++ b/src/mesa/drivers/dri/r128/r128_texmem.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_texmem.c,v 1.1 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_texobj.h b/src/mesa/drivers/dri/r128/r128_texobj.h index 282e8871499..08eac87758b 100644 --- a/src/mesa/drivers/dri/r128/r128_texobj.h +++ b/src/mesa/drivers/dri/r128/r128_texobj.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_texobj.h,v 1.5 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c index 6b43f21cd47..211b9ea2a97 100644 --- a/src/mesa/drivers/dri/r128/r128_texstate.c +++ b/src/mesa/drivers/dri/r128/r128_texstate.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_texstate.c,v 1.1 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index f406e928c5e..f2f124360c3 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.c,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /* -*- c-basic-offset: 3 -*- */ +/* -*- c-basic-offset: 3 -*- */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/r128/r128_tris.h b/src/mesa/drivers/dri/r128/r128_tris.h index 755d3320b03..c8f0a4809b9 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.h +++ b/src/mesa/drivers/dri/r128/r128_tris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/r128/server/r128.h b/src/mesa/drivers/dri/r128/server/r128.h index ce98b1b915c..ca08d7c86a8 100644 --- a/src/mesa/drivers/dri/r128/server/r128.h +++ b/src/mesa/drivers/dri/r128/server/r128.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128.h,v 1.24 2002/12/16 16:19:10 dawes Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_dri.c b/src/mesa/drivers/dri/r128/server/r128_dri.c index 5edf1e10036..efe9232dc25 100644 --- a/src/mesa/drivers/dri/r128/server/r128_dri.c +++ b/src/mesa/drivers/dri/r128/server/r128_dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_dri.c,v 1.28 2003/02/07 20:41:14 martin Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_dri.h b/src/mesa/drivers/dri/r128/server/r128_dri.h index 67ade70de47..430e5f580bd 100644 --- a/src/mesa/drivers/dri/r128/server/r128_dri.h +++ b/src/mesa/drivers/dri/r128/server/r128_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_dri.h,v 1.7 2002/10/30 12:52:12 alanh Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_macros.h b/src/mesa/drivers/dri/r128/server/r128_macros.h index 93b7feb02c7..f7b945da93f 100644 --- a/src/mesa/drivers/dri/r128/server/r128_macros.h +++ b/src/mesa/drivers/dri/r128/server/r128_macros.h @@ -35,7 +35,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/R128_reg.h,v 1.20 2002/10/12 01:38:07 martin Exp $ */ #ifndef _R128_MACROS_H_ #define _R128_MACROS_H_ diff --git a/src/mesa/drivers/dri/r128/server/r128_reg.h b/src/mesa/drivers/dri/r128/server/r128_reg.h index 5669452d74e..50033540b9d 100644 --- a/src/mesa/drivers/dri/r128/server/r128_reg.h +++ b/src/mesa/drivers/dri/r128/server/r128_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_reg.h,v 1.15 2002/12/16 16:19:11 dawes Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_version.h b/src/mesa/drivers/dri/r128/server/r128_version.h index 589d8d40bce..783711ef971 100644 --- a/src/mesa/drivers/dri/r128/server/r128_version.h +++ b/src/mesa/drivers/dri/r128/server/r128_version.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_version.h,v 1.6 2003/01/01 19:16:35 tsi Exp $ */ /* * Copyright 2000 through 2003 by Marc Aurele La France (TSI @ UQV), tsi@xfree86.org * diff --git a/src/mesa/drivers/dri/radeon/radeon_compat.c b/src/mesa/drivers/dri/radeon/radeon_compat.c index 1cbe3407ba9..bd467fb15b0 100644 --- a/src/mesa/drivers/dri/radeon/radeon_compat.c +++ b/src/mesa/drivers/dri/radeon/radeon_compat.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2002 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 9451ec4aa5b..ba93a054ae2 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.c,v 1.9 2003/09/24 02:43:12 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index 4c64bc201ae..f7e461239e7 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.c,v 1.11 2003/01/29 22:04:59 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.h b/src/mesa/drivers/dri/radeon/radeon_ioctl.h index 11a7d02b1b7..020a5c21e2d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.h +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_lighting.c b/src/mesa/drivers/dri/radeon/radeon_lighting.c index 44e00af0ef5..5e9b9c3051b 100644 --- a/src/mesa/drivers/dri/radeon/radeon_lighting.c +++ b/src/mesa/drivers/dri/radeon/radeon_lighting.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.c,v 1.5 2002/09/16 18:05:20 eich Exp $ */ /* * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. * diff --git a/src/mesa/drivers/dri/radeon/radeon_maos.h b/src/mesa/drivers/dri/radeon/radeon_maos.h index 09039d68403..b8935e84a05 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos.h +++ b/src/mesa/drivers/dri/radeon/radeon_maos.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_maos.h,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c index 49118b5e37b..b61f5e0f3e4 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_maos_arrays.c,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c index 65dbecf7a6c..d5ceedfa24e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_maos_verts.c,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_sanity.c b/src/mesa/drivers/dri/radeon/radeon_sanity.c index 557057784c3..bdfb7240d72 100644 --- a/src/mesa/drivers/dri/radeon/radeon_sanity.c +++ b/src/mesa/drivers/dri/radeon/radeon_sanity.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_sanity.c,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2002 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index aa7fb633dd1..4a459486088 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_screen.c,v 1.7 2003/03/26 20:43:51 tsi Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.h b/src/mesa/drivers/dri/radeon/radeon_screen.h index 25e6fcf399a..f8c0cc96dfd 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.h +++ b/src/mesa/drivers/dri/radeon/radeon_screen.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_screen.h,v 1.5 2002/12/16 16:18:58 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 4de05c7697d..856d27df75c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.c,v 1.8 2002/12/16 16:18:58 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/radeon/radeon_state.h b/src/mesa/drivers/dri/radeon/radeon_state.h index ad7db3b677b..2171879f759 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.h +++ b/src/mesa/drivers/dri/radeon/radeon_state.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.h,v 1.5 2002/11/05 17:46:09 tsi Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index 5fc34f09331..c876a596e6e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */ /* * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. * diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index 7ce1fa67cf6..2b3ae14ff74 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_swtcl.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h index 64f9019513d..1feedf185dd 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c index 5ad044c2628..d35be1ca884 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.h b/src/mesa/drivers/dri/radeon/radeon_tcl.h index 168ab958a28..dccbea5fdbd 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.h +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_tcl.h,v 1.2 2003/02/08 21:26:45 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c index edaea6c209c..f3eb9d8eef8 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_tex.c,v 1.6 2002/09/16 18:05:20 eich Exp $ */ /* Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.h b/src/mesa/drivers/dri/radeon/radeon_tex.h index a806981ae62..bdf086dfeec 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.h +++ b/src/mesa/drivers/dri/radeon/radeon_tex.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_tex.h,v 1.3 2002/02/22 21:45:01 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_texmem.c b/src/mesa/drivers/dri/radeon/radeon_texmem.c index 20f25dd34b4..f7520f1dea3 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texmem.c +++ b/src/mesa/drivers/dri/radeon/radeon_texmem.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_texmem.c,v 1.7 2002/12/16 16:18:59 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 37bb749223a..ae8d527cf46 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_texstate.c,v 1.6 2002/12/16 16:18:59 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/server/radeon.h b/src/mesa/drivers/dri/radeon/server/radeon.h index 6f6c2e6d257..3fb1e37c530 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon.h +++ b/src/mesa/drivers/dri/radeon/server/radeon.h @@ -31,7 +31,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon.h,v 1.29 2002/10/12 01:38:07 martin Exp $ */ #ifndef _RADEON_H_ #define _RADEON_H_ diff --git a/src/mesa/drivers/dri/radeon/server/radeon_dri.h b/src/mesa/drivers/dri/radeon/server/radeon_dri.h index ecd53233394..dc513721075 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon_dri.h +++ b/src/mesa/drivers/dri/radeon/server/radeon_dri.h @@ -34,7 +34,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_dri.h,v 1.3 2002/04/24 16:20:40 martin Exp $ */ #ifndef _RADEON_DRI_ #define _RADEON_DRI_ diff --git a/src/mesa/drivers/dri/radeon/server/radeon_macros.h b/src/mesa/drivers/dri/radeon/server/radeon_macros.h index 60f0fa2d351..355262c9bab 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon_macros.h +++ b/src/mesa/drivers/dri/radeon/server/radeon_macros.h @@ -35,7 +35,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_reg.h,v 1.20 2002/10/12 01:38:07 martin Exp $ */ #ifndef _RADEON_MACROS_H_ #define _RADEON_MACROS_H_ diff --git a/src/mesa/drivers/dri/radeon/server/radeon_reg.h b/src/mesa/drivers/dri/radeon/server/radeon_reg.h index 4dcce638460..596a8aa7157 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon_reg.h +++ b/src/mesa/drivers/dri/radeon/server/radeon_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_reg.h,v 1.30 2003/10/07 22:47:12 martin Exp $ */ /* * Copyright 2000 ATI Technologies Inc., Markham, Ontario, and * VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 4ce2f60b4f3..52c7f5fa765 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- c-basic-offset: 3 -*- */ +/* -*- c-basic-offset: 3 -*- */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/savage/savagetris.h b/src/mesa/drivers/dri/savage/savagetris.h index 00803e7ff37..b2b3d951c68 100644 --- a/src/mesa/drivers/dri/savage/savagetris.h +++ b/src/mesa/drivers/dri/savage/savagetris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.4 2001/01/08 01:07:24 martin Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/sis/server/sis_common.h b/src/mesa/drivers/dri/sis/server/sis_common.h index cbddf0c7371..bd9bab846fc 100644 --- a/src/mesa/drivers/dri/sis/server/sis_common.h +++ b/src/mesa/drivers/dri/sis/server/sis_common.h @@ -1,4 +1,3 @@ -/* * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_common.h,v 1.1 2003/08/29 08:52:12 twini Exp $ */ /* * Common header definitions for SiS 2D/3D/DRM suite * diff --git a/src/mesa/drivers/dri/sis/server/sis_dri.h b/src/mesa/drivers/dri/sis/server/sis_dri.h index a05662430e2..f0171f3c0f8 100644 --- a/src/mesa/drivers/dri/sis/server/sis_dri.h +++ b/src/mesa/drivers/dri/sis/server/sis_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_dri.h,v 1.9 2003/08/29 08:50:54 twini Exp $ */ /* modified from tdfx_dri.h */ diff --git a/src/mesa/drivers/dri/sis/sis_alloc.c b/src/mesa/drivers/dri/sis/sis_alloc.c index b696eeb51a5..4ca40528034 100644 --- a/src/mesa/drivers/dri/sis/sis_alloc.c +++ b/src/mesa/drivers/dri/sis/sis_alloc.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_alloc.c,v 1.7 2001/01/08 01:07:29 martin Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_alloc.h b/src/mesa/drivers/dri/sis/sis_alloc.h index e76fc53fe23..eb784afad9e 100644 --- a/src/mesa/drivers/dri/sis/sis_alloc.h +++ b/src/mesa/drivers/dri/sis/sis_alloc.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_clear.c b/src/mesa/drivers/dri/sis/sis_clear.c index fb92d06c735..174f3c07686 100644 --- a/src/mesa/drivers/dri/sis/sis_clear.c +++ b/src/mesa/drivers/dri/sis/sis_clear.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_clear.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c index b21df0a61ea..04c7464c5e2 100644 --- a/src/mesa/drivers/dri/sis/sis_context.c +++ b/src/mesa/drivers/dri/sis/sis_context.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_context.h b/src/mesa/drivers/dri/sis/sis_context.h index c349bf96ed2..b81812d6cec 100644 --- a/src/mesa/drivers/dri/sis/sis_context.h +++ b/src/mesa/drivers/dri/sis/sis_context.h @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c index 8fc7896b877..989c159a809 100644 --- a/src/mesa/drivers/dri/sis/sis_dd.c +++ b/src/mesa/drivers/dri/sis/sis_dd.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_dd.h b/src/mesa/drivers/dri/sis/sis_dd.h index da76596e92b..b141243a59a 100644 --- a/src/mesa/drivers/dri/sis/sis_dd.h +++ b/src/mesa/drivers/dri/sis/sis_dd.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_fog.c b/src/mesa/drivers/dri/sis/sis_fog.c index fe9a3c95d62..ba5ac908512 100644 --- a/src/mesa/drivers/dri/sis/sis_fog.c +++ b/src/mesa/drivers/dri/sis/sis_fog.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_fog.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_lock.c b/src/mesa/drivers/dri/sis/sis_lock.c index 70ca8e6cbc6..0ea64e34988 100644 --- a/src/mesa/drivers/dri/sis/sis_lock.c +++ b/src/mesa/drivers/dri/sis/sis_lock.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2003 Eric Anholt diff --git a/src/mesa/drivers/dri/sis/sis_lock.h b/src/mesa/drivers/dri/sis/sis_lock.h index fef99319638..54844e9b099 100644 --- a/src/mesa/drivers/dri/sis/sis_lock.h +++ b/src/mesa/drivers/dri/sis/sis_lock.h @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_reg.h b/src/mesa/drivers/dri/sis/sis_reg.h index 78c6660181e..e40c4371bfe 100644 --- a/src/mesa/drivers/dri/sis/sis_reg.h +++ b/src/mesa/drivers/dri/sis/sis_reg.h @@ -25,7 +25,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_reg.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c index 89d734ba786..d90482f3d71 100644 --- a/src/mesa/drivers/dri/sis/sis_screen.c +++ b/src/mesa/drivers/dri/sis/sis_screen.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2003 Eric Anholt diff --git a/src/mesa/drivers/dri/sis/sis_screen.h b/src/mesa/drivers/dri/sis/sis_screen.h index d5b2101e980..07c29cfa098 100644 --- a/src/mesa/drivers/dri/sis/sis_screen.h +++ b/src/mesa/drivers/dri/sis/sis_screen.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c index ea6db6781d4..dc50bda877b 100644 --- a/src/mesa/drivers/dri/sis/sis_span.c +++ b/src/mesa/drivers/dri/sis/sis_span.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_span.c,v 1.5 2001/03/21 16:14:26 dawes Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_span.h b/src/mesa/drivers/dri/sis/sis_span.h index 4b0add2ac2b..a1f817c44c2 100644 --- a/src/mesa/drivers/dri/sis/sis_span.h +++ b/src/mesa/drivers/dri/sis/sis_span.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 33a2f089b82..305c63f73f7 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_state.h b/src/mesa/drivers/dri/sis/sis_state.h index 8f7e2acb92d..2d0ea9c5fb8 100644 --- a/src/mesa/drivers/dri/sis/sis_state.h +++ b/src/mesa/drivers/dri/sis/sis_state.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_stencil.c b/src/mesa/drivers/dri/sis/sis_stencil.c index a1ce2966e89..55c0440ebae 100644 --- a/src/mesa/drivers/dri/sis/sis_stencil.c +++ b/src/mesa/drivers/dri/sis/sis_stencil.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_stencil.c,v 1.3 2000/09/26 15:56:49 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_stencil.h b/src/mesa/drivers/dri/sis/sis_stencil.h index 4a36c98f3db..6b556c43781 100644 --- a/src/mesa/drivers/dri/sis/sis_stencil.h +++ b/src/mesa/drivers/dri/sis/sis_stencil.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c index be87f16e298..5e10c610f80 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.c +++ b/src/mesa/drivers/dri/sis/sis_tex.c @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_tex.h b/src/mesa/drivers/dri/sis/sis_tex.h index 8ddc7c469ee..c499e80e86d 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.h +++ b/src/mesa/drivers/dri/sis/sis_tex.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c index 7ef20f880c5..4f813bb81c3 100644 --- a/src/mesa/drivers/dri/sis/sis_texstate.c +++ b/src/mesa/drivers/dri/sis/sis_texstate.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_tris.h b/src/mesa/drivers/dri/sis/sis_tris.h index 5e07acc2118..499eb4d24d4 100644 --- a/src/mesa/drivers/dri/sis/sis_tris.h +++ b/src/mesa/drivers/dri/sis/sis_tris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /************************************************************************** Copyright 2003 Eric Anholt diff --git a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S index 0f4cc45089b..500c97c536a 100644 --- a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S +++ b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/X86/fx_3dnow_fastpath.S,v 1.2 2000/09/26 15:56:51 tsi Exp $ */ #include "../../X86/assyntax.h" diff --git a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h index 9ec4935d781..78c5fef7469 100644 --- a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h +++ b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/X86/fx_3dnow_fasttmp.h,v 1.2 2000/09/26 15:56:51 tsi Exp $ */ #if !defined(NASM_ASSEMBLER) && !defined(MASM_ASSEMBLER) #define TAGLLBL(a) TAG(.L##a) diff --git a/src/mesa/drivers/dri/tdfx/dri_glide.h b/src/mesa/drivers/dri/tdfx/dri_glide.h index 52a53f7dd30..3ad2bf68c6e 100644 --- a/src/mesa/drivers/dri/tdfx/dri_glide.h +++ b/src/mesa/drivers/dri/tdfx/dri_glide.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/dri_glide.h,v 1.1 2001/03/21 16:14:26 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h index acd0b9ae5ba..dc29984a272 100644 --- a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h +++ b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/tdfx/tdfx_dri.h,v 1.5 2001/03/21 17:02:26 dawes Exp $ */ #ifndef _TDFX_DRI_ #define _TDFX_DRI_ diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.h b/src/mesa/drivers/dri/tdfx/tdfx_context.h index 89a7a9d6c4e..05673cd1867 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_context.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_context.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.h,v 1.5 2002/02/24 21:51:10 dawes Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.h b/src/mesa/drivers/dri/tdfx/tdfx_dd.h index 5ceba9d5f09..bd61e106052 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_dd.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.h,v 1.1 2001/03/21 16:14:27 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_glide.h b/src/mesa/drivers/dri/tdfx/tdfx_glide.h index f077aa678b3..69e5399e729 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_glide.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_glide.h @@ -2,7 +2,6 @@ * This file defines macros and types necessary for accessing glide3. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_glide.h,v 1.1 2002/02/22 21:45:03 dawes Exp $ */ #ifndef NEWGLIDE_H #define NEWGLIDE_H diff --git a/src/mesa/drivers/dri/tdfx/tdfx_lock.c b/src/mesa/drivers/dri/tdfx/tdfx_lock.c index a20c91d030a..17cdc51ee13 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_lock.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_lock.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.c,v 1.5 2002/12/16 16:19:00 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_lock.h b/src/mesa/drivers/dri/tdfx/tdfx_lock.h index 616e65b2a15..74e3f5c9cc4 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_lock.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_lock.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.h,v 1.3 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c index 732270b2bd3..b5c01f6ef21 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.c,v 1.4 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h index c38ce070cae..55f7eedef89 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.h,v 1.2 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c index f36c97bfebe..e374f09df3a 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_render.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.c,v 1.4 2002/02/22 21:45:03 dawes Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.h b/src/mesa/drivers/dri/tdfx/tdfx_render.h index 09d0d90197d..18c61683335 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_render.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_render.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.h,v 1.1 2001/03/21 16:14:28 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c index 1f9ff4e30ca..77616643944 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c,v 1.3 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.h b/src/mesa/drivers/dri/tdfx/tdfx_screen.h index 90be89a352c..5a68898b369 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.h,v 1.2 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c index d9d52d2b6f5..6b38fa5a017 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_span.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.c,v 1.7 2002/10/30 12:52:00 alanh Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.h b/src/mesa/drivers/dri/tdfx/tdfx_span.h index 62044144f0a..5af9f9b3014 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_span.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_span.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.h,v 1.1 2001/03/21 16:14:28 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 42cb5dfaa38..3688c76a5c9 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c,v 1.7 2002/10/30 12:52:00 alanh Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.h b/src/mesa/drivers/dri/tdfx/tdfx_state.h index b10c38f5910..591ea5b083f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 89865d96379..65e665ee39b 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c,v 1.7 2002/11/05 17:46:10 tsi Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.h b/src/mesa/drivers/dri/tdfx/tdfx_tex.h index f536c25a2f9..a445935a018 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c index 6f782f687f3..f9b2726da29 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.c,v 1.5 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.h b/src/mesa/drivers/dri/tdfx/tdfx_texman.h index 739d4e142f6..a9af4cb7c56 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texman.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c index fda9ce56849..bbd2c8cfee9 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.c,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h index 234ed4439af..0c5c4101cad 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.h,v 1.1 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index 7252a7e7dc6..59ff35a7fa9 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c,v 1.4 2002/10/30 12:52:01 alanh Exp $ */ /* New fixes: * Daniel Borca , 19 Jul 2004 diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.h b/src/mesa/drivers/dri/tdfx/tdfx_tris.h index 57e5d9b0ae0..a591decf1dc 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.h @@ -29,7 +29,6 @@ * Keith Whitwell * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.h,v 1.5 2002/10/30 12:52:01 alanh Exp $ */ #ifndef TDFX_TRIS_INC #define TDFX_TRIS_INC diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.c b/src/mesa/drivers/dri/tdfx/tdfx_vb.c index 0580135d1be..62885daaa5b 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_vb.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.c @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c,v 1.3 2002/10/30 12:52:01 alanh Exp $ */ #include "glheader.h" #include "mtypes.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.h b/src/mesa/drivers/dri/tdfx/tdfx_vb.h index 7b7cd9065aa..6389ec95b17 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_vb.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.h @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ #ifndef TDFXVB_INC #define TDFXVB_INC diff --git a/src/mesa/drivers/dri/unichrome/server/via_dri.c b/src/mesa/drivers/dri/unichrome/server/via_dri.c index 6944bd66f9c..98331459403 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_dri.c +++ b/src/mesa/drivers/dri/unichrome/server/via_dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/via/via_dri.c,v 1.4 2003/09/24 02:43:30 dawes Exp $ */ /* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. diff --git a/src/mesa/drivers/dri/unichrome/server/via_driver.h b/src/mesa/drivers/dri/unichrome/server/via_driver.h index 997b2e41a70..a643fd9fbb0 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_driver.h +++ b/src/mesa/drivers/dri/unichrome/server/via_driver.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/via/via_driver.h,v 1.7 2003/11/06 18:38:11 tsi Exp $ */ /* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. diff --git a/src/mesa/drivers/dri/unichrome/server/via_priv.h b/src/mesa/drivers/dri/unichrome/server/via_priv.h index 587531b37c2..352eac0597d 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_priv.h +++ b/src/mesa/drivers/dri/unichrome/server/via_priv.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/via/via_priv.h,v 1.3 2003/08/27 15:16:12 tsi Exp $ */ #ifndef _VIA_PRIV_H_ #define _VIA_PRIV_H_ 1 diff --git a/src/mesa/drivers/ggi/default/genkgi.h b/src/mesa/drivers/ggi/default/genkgi.h index 022189138f1..6d0963416f9 100644 --- a/src/mesa/drivers/ggi/default/genkgi.h +++ b/src/mesa/drivers/ggi/default/genkgi.h @@ -1,4 +1,4 @@ -/* $Id: genkgi.h,v 1.3 1999/08/22 08:56:50 jtaylor Exp $ +/* ****************************************************************************** GGIMesa - KGIcon specific overrides for fbcon-mesa diff --git a/src/mesa/drivers/ggi/default/genkgi_mode.c b/src/mesa/drivers/ggi/default/genkgi_mode.c index 938024789f9..f81d6a45bd6 100644 --- a/src/mesa/drivers/ggi/default/genkgi_mode.c +++ b/src/mesa/drivers/ggi/default/genkgi_mode.c @@ -1,4 +1,4 @@ -/* $Id: genkgi_mode.c,v 1.4 2000/01/07 08:34:44 jtaylor Exp $ +/* ****************************************************************************** display-fbdev-kgicon-generic-mesa diff --git a/src/mesa/drivers/ggi/default/genkgi_visual.c b/src/mesa/drivers/ggi/default/genkgi_visual.c index 17ef9679bb8..d7838cae6e0 100644 --- a/src/mesa/drivers/ggi/default/genkgi_visual.c +++ b/src/mesa/drivers/ggi/default/genkgi_visual.c @@ -1,4 +1,4 @@ -/* $Id: genkgi_visual.c,v 1.7 2000/06/11 20:11:55 jtaylor Exp $ +/* ****************************************************************************** genkgi_visual.c: visual handling for the generic KGI helper diff --git a/src/mesa/drivers/ggi/include/ggi/mesa/debug.h b/src/mesa/drivers/ggi/include/ggi/mesa/debug.h index 35d11624c64..f461fee72c6 100644 --- a/src/mesa/drivers/ggi/include/ggi/mesa/debug.h +++ b/src/mesa/drivers/ggi/include/ggi/mesa/debug.h @@ -1,4 +1,4 @@ -/* $Id: debug.h,v 1.5 2003/09/22 15:18:51 brianp Exp $ +/* ****************************************************************************** GGIMesa debugging macros diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index d1385875690..1e4e185d659 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa.c,v 1.27 2006/10/15 18:51:22 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c index ae5104d0c01..934aaa33fb3 100644 --- a/src/mesa/drivers/svga/svgamesa15.c +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa15.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa15.h b/src/mesa/drivers/svga/svgamesa15.h index 3ed7db82ee5..d453fb8d355 100644 --- a/src/mesa/drivers/svga/svgamesa15.h +++ b/src/mesa/drivers/svga/svgamesa15.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa15.h,v 1.7 2002/11/11 18:42:39 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c index a59937bfb4b..9fc8c786e8d 100644 --- a/src/mesa/drivers/svga/svgamesa16.c +++ b/src/mesa/drivers/svga/svgamesa16.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa16.h b/src/mesa/drivers/svga/svgamesa16.h index 247c1f40455..b80cd3dd7e4 100644 --- a/src/mesa/drivers/svga/svgamesa16.h +++ b/src/mesa/drivers/svga/svgamesa16.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa16.h,v 1.6 2002/11/11 18:42:41 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c index dd15bf38db2..c7c095333fe 100644 --- a/src/mesa/drivers/svga/svgamesa24.c +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa24.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa24.h b/src/mesa/drivers/svga/svgamesa24.h index 54d1a8298ba..df5fa68c44e 100644 --- a/src/mesa/drivers/svga/svgamesa24.h +++ b/src/mesa/drivers/svga/svgamesa24.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa24.h,v 1.6 2002/11/11 18:42:41 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 4da18795d8c..d089c20c050 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa32.h b/src/mesa/drivers/svga/svgamesa32.h index f518e11ad5b..6cf8315300b 100644 --- a/src/mesa/drivers/svga/svgamesa32.h +++ b/src/mesa/drivers/svga/svgamesa32.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa32.h,v 1.6 2002/11/11 18:42:42 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c index 4264fcd9599..2f7048a9301 100644 --- a/src/mesa/drivers/svga/svgamesa8.c +++ b/src/mesa/drivers/svga/svgamesa8.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa8.c,v 1.9.10.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa8.h b/src/mesa/drivers/svga/svgamesa8.h index 1aa25f93fce..d2b0509480f 100644 --- a/src/mesa/drivers/svga/svgamesa8.h +++ b/src/mesa/drivers/svga/svgamesa8.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa8.h,v 1.4 2001/02/06 00:03:48 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h index 0b19551bf6e..19cb74487da 100644 --- a/src/mesa/drivers/svga/svgapix.h +++ b/src/mesa/drivers/svga/svgapix.h @@ -1,4 +1,3 @@ -/* $Id: svgapix.h,v 1.5 2002/11/11 18:42:44 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c index dad3dc11604..6e00d08abaf 100644 --- a/src/mesa/drivers/windows/gdi/wgl.c +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -1,4 +1,3 @@ -/* $Id: wgl.c,v 1.12 2006/03/30 07:58:24 kschultz Exp $ */ /* * This library is free software; you can redistribute it and/or diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c index ecc40e8f8b6..72e5e1308cc 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c @@ -1,4 +1,3 @@ -/* $Id: gld_vb_mesa_render_dx7.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c index 414a2f64bf7..9ab562010ce 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c @@ -1,4 +1,3 @@ -/* $Id: gld_vb_mesa_render_dx8.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c index c71fdefbae8..64acab2d2a8 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c @@ -1,4 +1,3 @@ -/* $Id: gld_vb_mesa_render_dx9.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_clip.c b/src/mesa/drivers/windows/gldirect/gld_debug_clip.c index 1eb19ca84b0..044d2e66f49 100644 --- a/src/mesa/drivers/windows/gldirect/gld_debug_clip.c +++ b/src/mesa/drivers/windows/gldirect/gld_debug_clip.c @@ -1,4 +1,3 @@ -/* $Id: gld_debug_clip.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_norm.c b/src/mesa/drivers/windows/gldirect/gld_debug_norm.c index 00c428bd262..c20362bb24b 100644 --- a/src/mesa/drivers/windows/gldirect/gld_debug_norm.c +++ b/src/mesa/drivers/windows/gldirect/gld_debug_norm.c @@ -1,4 +1,3 @@ -/* $Id: gld_debug_norm.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_xform.c b/src/mesa/drivers/windows/gldirect/gld_debug_xform.c index d6e64b8ffdf..73439dc3b63 100644 --- a/src/mesa/drivers/windows/gldirect/gld_debug_xform.c +++ b/src/mesa/drivers/windows/gldirect/gld_debug_xform.c @@ -1,4 +1,3 @@ -/* $Id: gld_debug_xform.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/mesasw/colors.h b/src/mesa/drivers/windows/gldirect/mesasw/colors.h index 17371a96cce..9c1f2a05404 100644 --- a/src/mesa/drivers/windows/gldirect/mesasw/colors.h +++ b/src/mesa/drivers/windows/gldirect/mesasw/colors.h @@ -18,12 +18,11 @@ * (mark@rsinc.com). */ -/* $Log: ddcolors.h 1997/6/14 by Li Wei(liwei@aiar.xjtu.edu.cn) +/* * Macros for pixel format defined */ /* - * $Log: colors.h,v $ * Revision 1.1 2004/04/20 11:13:11 alanh * add SciTech's GLDirect driver for Windows. * @@ -46,7 +45,6 @@ */ /* - * $Log: colors.h,v $ * Revision 1.1 2004/04/20 11:13:11 alanh * add SciTech's GLDirect driver for Windows. * @@ -69,7 +67,6 @@ */ /* - * $Log: colors.h,v $ * Revision 1.1 2004/04/20 11:13:11 alanh * add SciTech's GLDirect driver for Windows. * @@ -520,4 +517,4 @@ char unsigned const aWinGHalftoneTranslation[216] = 225, 226, 255, -}; \ No newline at end of file +}; diff --git a/src/mesa/glapi/mesadef.py b/src/mesa/glapi/mesadef.py index 097348dae0f..0f410fc4825 100644 --- a/src/mesa/glapi/mesadef.py +++ b/src/mesa/glapi/mesadef.py @@ -1,6 +1,5 @@ #!/usr/bin/env python -# $Id: mesadef.py,v 1.4 2006/01/25 15:05:36 brianp Exp $ # Mesa 3-D graphics library # Version: 4.1 diff --git a/src/mesa/sparc/norm.S b/src/mesa/sparc/norm.S index 713cd5b3754..44950a10a5d 100644 --- a/src/mesa/sparc/norm.S +++ b/src/mesa/sparc/norm.S @@ -1,4 +1,3 @@ -/* $Id: norm.S,v 1.5 2005/07/28 00:11:11 idr Exp $ */ #include "sparc_matrix.h" diff --git a/src/mesa/sparc/sparc.h b/src/mesa/sparc/sparc.h index 55ab12122d8..a98e4d0e400 100644 --- a/src/mesa/sparc/sparc.h +++ b/src/mesa/sparc/sparc.h @@ -1,4 +1,3 @@ -/* $Id: sparc.h,v 1.3 2001/06/06 22:55:28 davem69 Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/sparc/xform.S b/src/mesa/sparc/xform.S index f44ec794e94..f2b9674bf2d 100644 --- a/src/mesa/sparc/xform.S +++ b/src/mesa/sparc/xform.S @@ -1,4 +1,3 @@ -/* $Id: xform.S,v 1.4 2005/07/28 00:11:11 idr Exp $ */ /* TODO * diff --git a/src/mesa/x86-64/x86-64.c b/src/mesa/x86-64/x86-64.c index 09508b66d52..dee09fd648d 100644 --- a/src/mesa/x86-64/x86-64.c +++ b/src/mesa/x86-64/x86-64.c @@ -1,4 +1,3 @@ -/* $Id: x86-64.c,v 1.4 2006/10/17 17:03:21 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86-64/x86-64.h b/src/mesa/x86-64/x86-64.h index fdbd154d5d6..1d931fa3450 100644 --- a/src/mesa/x86-64/x86-64.h +++ b/src/mesa/x86-64/x86-64.h @@ -1,4 +1,3 @@ -/* $Id: x86-64.h,v 1.1 2005/05/07 16:59:59 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S index 65328f6666e..667ecf6e589 100644 --- a/src/mesa/x86-64/xform4.S +++ b/src/mesa/x86-64/xform4.S @@ -1,4 +1,3 @@ -/* $Id: xform4.S,v 1.2 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c index 032aa661f44..4122ee4b007 100644 --- a/src/mesa/x86/3dnow.c +++ b/src/mesa/x86/3dnow.c @@ -1,4 +1,3 @@ -/* $Id: 3dnow.c,v 1.24 2005/10/07 17:18:52 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow.h b/src/mesa/x86/3dnow.h index 1f2fd8e8b4c..df9f2638d76 100644 --- a/src/mesa/x86/3dnow.h +++ b/src/mesa/x86/3dnow.h @@ -1,4 +1,3 @@ -/* $Id: 3dnow.h,v 1.6 2002/04/09 14:58:03 keithw Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_normal.S b/src/mesa/x86/3dnow_normal.S index f3bbcb27b7f..693a7864dbd 100644 --- a/src/mesa/x86/3dnow_normal.S +++ b/src/mesa/x86/3dnow_normal.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_normal.S,v 1.10 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform1.S b/src/mesa/x86/3dnow_xform1.S index 22b12cca067..7665c0ff8b6 100644 --- a/src/mesa/x86/3dnow_xform1.S +++ b/src/mesa/x86/3dnow_xform1.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform1.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform2.S b/src/mesa/x86/3dnow_xform2.S index d9e96d04e28..b201d1e901c 100644 --- a/src/mesa/x86/3dnow_xform2.S +++ b/src/mesa/x86/3dnow_xform2.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform2.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform3.S b/src/mesa/x86/3dnow_xform3.S index babee1caa00..46f155697d7 100644 --- a/src/mesa/x86/3dnow_xform3.S +++ b/src/mesa/x86/3dnow_xform3.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform3.S,v 1.5 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform4.S b/src/mesa/x86/3dnow_xform4.S index b16d2b12dd6..a0c6b193cdc 100644 --- a/src/mesa/x86/3dnow_xform4.S +++ b/src/mesa/x86/3dnow_xform4.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform4.S,v 1.5 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/clip_args.h b/src/mesa/x86/clip_args.h index cccf8019812..796611fbfd3 100644 --- a/src/mesa/x86/clip_args.h +++ b/src/mesa/x86/clip_args.h @@ -1,4 +1,3 @@ -/* $Id: clip_args.h,v 1.5 2002/10/29 20:28:57 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/common_x86_asm.h b/src/mesa/x86/common_x86_asm.h index 99772983289..89312b24379 100644 --- a/src/mesa/x86/common_x86_asm.h +++ b/src/mesa/x86/common_x86_asm.h @@ -1,4 +1,3 @@ -/* $Id: common_x86_asm.h,v 1.12 2005/07/16 00:56:20 ajax Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/common_x86_features.h b/src/mesa/x86/common_x86_features.h index 90509775cfc..676af8c1f86 100644 --- a/src/mesa/x86/common_x86_features.h +++ b/src/mesa/x86/common_x86_features.h @@ -1,4 +1,3 @@ -/* $Id: common_x86_features.h,v 1.6 2003/01/21 16:14:00 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/common_x86_macros.h b/src/mesa/x86/common_x86_macros.h index ba155caae1d..462f32b3f25 100644 --- a/src/mesa/x86/common_x86_macros.h +++ b/src/mesa/x86/common_x86_macros.h @@ -1,4 +1,3 @@ -/* $Id: common_x86_macros.h,v 1.3 2002/10/29 20:28:58 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/norm_args.h b/src/mesa/x86/norm_args.h index 1b43d57a202..5d352838be5 100644 --- a/src/mesa/x86/norm_args.h +++ b/src/mesa/x86/norm_args.h @@ -1,4 +1,3 @@ -/* $Id: norm_args.h,v 1.4 2003/11/26 08:32:36 dborca Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse.h b/src/mesa/x86/sse.h index 98146a90478..521f91e4117 100644 --- a/src/mesa/x86/sse.h +++ b/src/mesa/x86/sse.h @@ -1,4 +1,3 @@ -/* $Id: sse.h,v 1.2 2002/04/09 14:58:03 keithw Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_normal.S b/src/mesa/x86/sse_normal.S index 066d46e5efd..1c32e3b2fe5 100644 --- a/src/mesa/x86/sse_normal.S +++ b/src/mesa/x86/sse_normal.S @@ -1,4 +1,3 @@ -/* $Id: sse_normal.S,v 1.6 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform1.S b/src/mesa/x86/sse_xform1.S index 4051f606a7e..22fd8dd27b5 100644 --- a/src/mesa/x86/sse_xform1.S +++ b/src/mesa/x86/sse_xform1.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform1.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform2.S b/src/mesa/x86/sse_xform2.S index 06fe086bd40..52eeb27ef58 100644 --- a/src/mesa/x86/sse_xform2.S +++ b/src/mesa/x86/sse_xform2.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform2.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform3.S b/src/mesa/x86/sse_xform3.S index eafbe342887..5e0cd8b666c 100644 --- a/src/mesa/x86/sse_xform3.S +++ b/src/mesa/x86/sse_xform3.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform3.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform4.S b/src/mesa/x86/sse_xform4.S index 24c323194f1..13680528db7 100644 --- a/src/mesa/x86/sse_xform4.S +++ b/src/mesa/x86/sse_xform4.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform4.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86.c b/src/mesa/x86/x86.c index 6b74e9e375f..82caa42dbd6 100644 --- a/src/mesa/x86/x86.c +++ b/src/mesa/x86/x86.c @@ -1,4 +1,3 @@ -/* $Id: x86.c,v 1.26 2005/10/07 17:18:52 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86.h b/src/mesa/x86/x86.h index a646aff46b6..97651ec6ee4 100644 --- a/src/mesa/x86/x86.h +++ b/src/mesa/x86/x86.h @@ -1,4 +1,3 @@ -/* $Id: x86.h,v 1.5 2002/04/09 14:58:03 keithw Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_cliptest.S b/src/mesa/x86/x86_cliptest.S index 5a45ee6ae60..c7a3a9b57e1 100644 --- a/src/mesa/x86/x86_cliptest.S +++ b/src/mesa/x86/x86_cliptest.S @@ -1,4 +1,3 @@ -/* $Id: x86_cliptest.S,v 1.12 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_xform2.S b/src/mesa/x86/x86_xform2.S index 94f6989d423..e41661d546c 100644 --- a/src/mesa/x86/x86_xform2.S +++ b/src/mesa/x86/x86_xform2.S @@ -1,4 +1,3 @@ -/* $Id: x86_xform2.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_xform3.S b/src/mesa/x86/x86_xform3.S index 747e2f4d286..067ddd7d7cf 100644 --- a/src/mesa/x86/x86_xform3.S +++ b/src/mesa/x86/x86_xform3.S @@ -1,4 +1,3 @@ -/* $Id: x86_xform3.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_xform4.S b/src/mesa/x86/x86_xform4.S index def3c1ceb9e..77621ac4bd5 100644 --- a/src/mesa/x86/x86_xform4.S +++ b/src/mesa/x86/x86_xform4.S @@ -1,4 +1,3 @@ -/* $Id: x86_xform4.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/xform_args.h b/src/mesa/x86/xform_args.h index 89a04205c1f..b773f5198d1 100644 --- a/src/mesa/x86/xform_args.h +++ b/src/mesa/x86/xform_args.h @@ -1,4 +1,3 @@ -/* $Id: xform_args.h,v 1.5 2002/10/29 20:28:58 brianp Exp $ */ /* * Mesa 3-D graphics library -- cgit v1.2.3 From 4566b006f1a6bbdb96871e511e10e16f18bad23e Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Tue, 10 Jun 2008 20:17:16 +0100 Subject: Bring in DRI2 changes --- bin/mklib | 125 ++- include/GL/internal/dri_interface.h | 794 +++++++++------- include/GL/internal/glcore.h | 1 + src/gallium/winsys/dri/intel/intel_context.c | 83 +- src/gallium/winsys/dri/intel/intel_screen.c | 449 ++++++--- src/glx/x11/Makefile | 26 +- src/glx/x11/XF86dri.c | 39 +- src/glx/x11/dri_glx.c | 885 +++++++++++------- src/glx/x11/glcontextmodes.c | 30 +- src/glx/x11/glcontextmodes.h | 6 +- src/glx/x11/glx_pbuffer.c | 100 ++- src/glx/x11/glx_texture_compression.c | 347 ------- src/glx/x11/glxclient.h | 171 ++-- src/glx/x11/glxcmds.c | 707 +++++++-------- src/glx/x11/glxext.c | 1198 ++++--------------------- src/glx/x11/glxextensions.c | 25 +- src/glx/x11/glxextensions.h | 4 +- src/glx/x11/indirect.c | 353 +++++++- src/glx/x11/indirect.h | 2 + src/glx/x11/indirect_init.c | 2 + src/glx/x11/indirect_vertex_array.c | 24 +- src/glx/x11/singlepix.c | 2 +- src/glx/x11/xf86dri.h | 14 +- src/glx/x11/xfont.c | 6 +- src/mesa/drivers/dri/common/dri_util.c | 1036 +++++++++++---------- src/mesa/drivers/dri/common/dri_util.h | 319 ++++--- src/mesa/drivers/dri/common/drirenderbuffer.c | 2 - src/mesa/drivers/dri/common/spantmp2.h | 2 +- src/mesa/drivers/dri/common/utils.c | 309 +++++-- src/mesa/drivers/dri/common/utils.h | 41 +- src/mesa/drivers/dri/common/vblank.c | 159 ++-- src/mesa/drivers/dri/common/vblank.h | 16 +- src/mesa/drivers/dri/common/xmlconfig.c | 26 +- 33 files changed, 3655 insertions(+), 3648 deletions(-) delete mode 100644 src/glx/x11/glx_texture_compression.c (limited to 'include/GL') diff --git a/bin/mklib b/bin/mklib index e17e2fee0b1..2fb215e7d7f 100755 --- a/bin/mklib +++ b/bin/mklib @@ -34,6 +34,7 @@ MINOR=0 PATCH="" DEPS="" LINK="" +LDFLAGS="" CPLUSPLUS=0 STATIC=0 DLOPEN=0 @@ -63,12 +64,14 @@ do echo ' -LDIR search in DIR for library dependencies' echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)' echo ' Not observed on all systems at this time.' + echo ' -ldflags OPT specify any additional linker flags in OPT' echo ' -cplusplus link with C++ runtime' echo ' -static make a static library (default is dynamic/shared)' echo ' -dlopen make a shared library suitable for dynamic loading' echo ' -install DIR put resulting library file(s) in DIR' echo ' -arch ARCH override using `uname` to determine host system' echo ' -archopt OPT specify an extra achitecture-specific option OPT' + echo ' -altopts OPTS alternate options to override all others' echo " -noprefix don't prefix library name with 'lib' nor add any suffix" echo ' -exports FILE only export the symbols listed in FILE' echo ' -h, --help display this information and exit' @@ -94,12 +97,19 @@ do shift 1; LINK=$1 ;; + '-ldflags') + shift 1; + LDFLAGS=$1 + ;; -l*) DEPS="$DEPS $1" ;; -L*) DEPS="$DEPS $1" ;; + -Wl*) + DEPS="$DEPS $1" + ;; -pthread) # this is a special case (see bugzilla 10876) DEPS="$DEPS $1" @@ -128,6 +138,10 @@ do shift 1; ARCHOPT=$1 ;; + '-altopts') + shift 1; + ALTOPTS=$1 + ;; '-noprefix') NOPREFIX=1 ;; @@ -187,7 +201,7 @@ fi # case $ARCH in - 'Linux' | 'OpenBSD' | 'GNU' | GNU/*) + 'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/*) # we assume gcc if [ "x$LINK" = "x" ] ; then @@ -218,9 +232,13 @@ case $ARCH in OPTS="-m32 ${OPTS}" fi + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + rm -f ${LIBNAME} # make lib - ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} # finish up FINAL_LIBS="${LIBNAME}" elif [ $STATIC = 1 ] ; then @@ -228,6 +246,9 @@ case $ARCH in echo "mklib: Making" $ARCH "static library: " ${LIBNAME} LINK="ar" OPTS="-ru" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi rm -f ${LIBNAME} # make lib ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS} @@ -263,6 +284,9 @@ case $ARCH in if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then OPTS="-m32 ${OPTS}" fi + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi if [ x${PATCH} = "x" ] ; then VERSION="${MAJOR}.${MINOR}" @@ -278,7 +302,7 @@ case $ARCH in rm -f ${LIBNAME}.so # make lib - ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} # make usual symlinks ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so @@ -345,15 +369,17 @@ case $ARCH in if [ "${SPARCV9}" ] ; then OPTS="${OPTS} -xarch=v9" fi - + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi # for debug: #echo "mklib: linker is" ${LINK} ${OPTS} if [ $NOPREFIX = 1 ] ; then rm -f ${LIBNAME} - ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} else rm -f ${LIBNAME}.${MAJOR} ${LIBNAME} - ${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS} ln -s ${LIBNAME}.${MAJOR} ${LIBNAME} fi FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}" @@ -376,8 +402,11 @@ case $ARCH in # No "lib" or ".so" part echo "mklib: Making FreeBSD shared library: " ${LIBNAME} OPTS="-shared" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi rm -f ${LIBNAME} - ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} FINAL_LIBS=${LIBNAME} elif [ $STATIC = 1 ] ; then STLIB="lib${LIBNAME}.a" @@ -389,9 +418,12 @@ case $ARCH in else SHLIB="lib${LIBNAME}.so.${MAJOR}" OPTS="-shared -Wl,-soname,${SHLIB}" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi echo "mklib: Making FreeBSD shared library: " ${SHLIB} rm -f ${SHLIB} - ${LINK} ${OPTS} -o ${SHLIB} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${SHLIB} ${OBJECTS} ${DEPS} ln -sf ${SHLIB} "lib${LIBNAME}.so" FINAL_LIBS="${SHLIB} lib${LIBNAME}.so" fi @@ -442,6 +474,10 @@ case $ARCH in exit 1 fi + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + if [ $CPLUSPLUS = 1 ] ; then LINK="CC" else @@ -449,7 +485,7 @@ case $ARCH in fi echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME} - ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} FINAL_LIBS=${LIBNAME} fi ;; @@ -522,12 +558,16 @@ case $ARCH in } }' | sort -u >> ${EXPFILE} + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + # On AIX a shared library is linked differently when # you want to dlopen the file if [ $DLOPEN = "1" ] ; then - cc -G ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + cc -G ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} else - cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS} + cc ${OPTS} ${LDFLAGS} -o ${OFILE} ${OBJECTS} ${DEPS} ar ${X64} -r ${LIBNAME} ${OFILE} fi @@ -573,6 +613,9 @@ case $ARCH in echo "mklib: Making Darwin static library: " ${LIBNAME} LINK="ar" OPTS="-ruvs" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS} FINAL_LIBS=${LIBNAME} else @@ -584,19 +627,37 @@ case $ARCH in LIBSUFFIX="dylib" OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" fi - LINKNAME="lib${LIBNAME}.${LIBSUFFIX}" - LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" + + if [ ${EXPORTS} ] ; then + OPTS="${OPTS} -exported_symbols_list ${EXPORTS}" + fi + + LINKNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" + LINKNAME2="lib${LIBNAME}.${LIBSUFFIX}" + LIBNAME="lib${LIBNAME}.${MAJOR}.${MINOR}.${LIBSUFFIX}" # examine first object to determine ABI set ${OBJECTS} - ABI_PPC=`file $1 | grep 'object ppc'` - ABI_I386=`file $1 | grep 'object i386'` - if [ "${ABI_PPC}" ] ; then - OPTS="${OPTS} -arch ppc" - fi - if [ "${ABI_I386}" ] ; then - OPTS="${OPTS} -arch i386" - fi + ABI_PPC=`file $1 | grep ' ppc'` + ABI_I386=`file $1 | grep ' i386'` + ABI_PPC64=`file $1 | grep ' ppc64'` + ABI_X86_64=`file $1 | grep ' x86_64'` + if [ "${ABI_PPC}" ] ; then + OPTS="${OPTS} -arch ppc" + fi + if [ "${ABI_I386}" ] ; then + OPTS="${OPTS} -arch i386" + fi + if [ "${ABI_PPC64}" ] ; then + OPTS="${OPTS} -arch ppc64" + fi + if [ "${ABI_X86_64}" ] ; then + OPTS="${OPTS} -arch x86_64" + fi + + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi # XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk # to OPTS here? @@ -609,9 +670,11 @@ case $ARCH in fi echo "mklib: Making Darwin shared library: " ${LIBNAME} - ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} ln -s ${LIBNAME} ${LINKNAME} - FINAL_LIBS="${LIBNAME} ${LINKNAME}" + ln -s ${LIBNAME} ${LINKNAME2} + FINAL_LIBS="${LIBNAME} ${LINKNAME} ${LINKNAME2}" fi ;; @@ -663,6 +726,9 @@ case $ARCH in echo "mklib: Making Intel ICC static library: " ${LIBNAME}.a LINK="ar" OPTS="-ruv" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi # make lib ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} # finish up @@ -673,6 +739,9 @@ case $ARCH in else OPTS="-shared" fi + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi VERSION="${MAJOR}.${MINOR}.${PATCH}" echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION} @@ -686,7 +755,7 @@ case $ARCH in rm -f ${LIBNAME}.so.${MAJOR} rm -f ${LIBNAME}.so # make lib - ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} # make usual symlinks ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so @@ -737,6 +806,9 @@ case $ARCH in echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a LINK="ar" OPTS="-ru" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi # make lib ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} ranlib ${LIBNAME}.a @@ -744,6 +816,9 @@ case $ARCH in FINAL_LIBS=${LIBNAME}.a else OPTS="-shared -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}-${MAJOR}.dll if [ $CPLUSPLUS = 1 ] ; then @@ -758,7 +833,7 @@ case $ARCH in rm -f ${LIBNAME}.a # make lib - ${LINK} ${OPTS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} # make usual symlinks ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a # finish up diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h index 8d24e311f84..033d7a4ae44 100644 --- a/include/GL/internal/dri_interface.h +++ b/include/GL/internal/dri_interface.h @@ -1,5 +1,6 @@ /* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2007-2008 Red Hat, Inc. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * @@ -33,12 +34,12 @@ * * \author Kevin E. Martin * \author Ian Romanick + * \author Kristian Høgsberg */ #ifndef DRI_INTERFACE_H #define DRI_INTERFACE_H -#include #include /** @@ -48,180 +49,246 @@ * side library and the DRI (direct rendering infrastructure). */ /*@{*/ -typedef struct __DRIdisplayRec __DRIdisplay; -typedef struct __DRIscreenRec __DRIscreen; -typedef struct __DRIcontextRec __DRIcontext; -typedef struct __DRIdrawableRec __DRIdrawable; -typedef struct __DRIdriverRec __DRIdriver; -typedef struct __DRIframebufferRec __DRIframebuffer; -typedef struct __DRIversionRec __DRIversion; -typedef struct __DRIinterfaceMethodsRec __DRIinterfaceMethods; -typedef unsigned long __DRIid; -typedef void __DRInativeDisplay; +typedef struct __DRIdisplayRec __DRIdisplay; +typedef struct __DRIscreenRec __DRIscreen; +typedef struct __DRIcontextRec __DRIcontext; +typedef struct __DRIdrawableRec __DRIdrawable; +typedef struct __DRIconfigRec __DRIconfig; +typedef struct __DRIframebufferRec __DRIframebuffer; +typedef struct __DRIversionRec __DRIversion; + +typedef struct __DRIcoreExtensionRec __DRIcoreExtension; +typedef struct __DRIextensionRec __DRIextension; +typedef struct __DRIcopySubBufferExtensionRec __DRIcopySubBufferExtension; +typedef struct __DRIswapControlExtensionRec __DRIswapControlExtension; +typedef struct __DRIallocateExtensionRec __DRIallocateExtension; +typedef struct __DRIframeTrackingExtensionRec __DRIframeTrackingExtension; +typedef struct __DRImediaStreamCounterExtensionRec __DRImediaStreamCounterExtension; +typedef struct __DRItexOffsetExtensionRec __DRItexOffsetExtension; +typedef struct __DRItexBufferExtensionRec __DRItexBufferExtension; +typedef struct __DRIlegacyExtensionRec __DRIlegacyExtension; +typedef struct __DRIswrastExtensionRec __DRIswrastExtension; /*@}*/ /** - * \name Functions provided by the driver loader. - */ -/*@{*/ -/** - * Type of a pointer to \c glXGetScreenDriver, as returned by - * \c glXGetProcAddress. This function is used to get the name of the DRI - * driver for the specified screen of the specified display. The driver - * name is typically used with \c glXGetDriverConfig. + * Extension struct. Drivers 'inherit' from this struct by embedding + * it as the first element in the extension struct. * - * \sa glXGetScreenDriver, glXGetProcAddress, glXGetDriverConfig + * We never break API in for a DRI extension. If we need to change + * the way things work in a non-backwards compatible manner, we + * introduce a new extension. During a transition period, we can + * leave both the old and the new extension in the driver, which + * allows us to move to the new interface without having to update the + * loader(s) in lock step. + * + * However, we can add entry points to an extension over time as long + * as we don't break the old ones. As we add entry points to an + * extension, we increase the version number. The corresponding + * #define can be used to guard code that accesses the new entry + * points at compile time and the version field in the extension + * struct can be used at run-time to determine how to use the + * extension. */ -typedef const char * (* PFNGLXGETSCREENDRIVERPROC) (__DRInativeDisplay *dpy, int scrNum); +struct __DRIextensionRec { + const char *name; + int version; +}; /** - * Type of a pointer to \c glXGetDriverConfig, as returned by - * \c glXGetProcAddress. This function is used to get the XML document - * describing the configuration options available for the specified driver. - * - * \sa glXGetDriverConfig, glXGetProcAddress, glXGetScreenDriver + * The first set of extension are the screen extensions, returned by + * __DRIcore::getExtensions(). This entry point will return a list of + * extensions and the loader can use the ones it knows about by + * casting them to more specific extensions and advertising any GLX + * extensions the DRI extensions enables. */ -typedef const char * (* PFNGLXGETDRIVERCONFIGPROC) (const char *driverName); /** - * Type of a pointer to \c glxEnableExtension, as returned by - * \c __DRIinterfaceMethods::getProcAddress. This function is used to enable - * a GLX extension on the specified screen. + * Used by drivers to indicate support for setting the read drawable. */ -typedef void (* PFNGLXSCRENABLEEXTENSIONPROC) ( void *psc, const char * name ); -/*@}*/ - +#define __DRI_READ_DRAWABLE "DRI_ReadDrawable" +#define __DRI_READ_DRAWABLE_VERSION 1 /** - * \name Functions and data provided by the driver. + * Used by drivers that implement the GLX_MESA_copy_sub_buffer extension. */ -/*@{*/ - -typedef void *(CREATENEWSCREENFUNC)(__DRInativeDisplay *dpy, int scrn, - __DRIscreen *psc, const __GLcontextModes * modes, - const __DRIversion * ddx_version, const __DRIversion * dri_version, - const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, - void * pSAREA, int fd, int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes); -typedef CREATENEWSCREENFUNC* PFNCREATENEWSCREENFUNC; -extern CREATENEWSCREENFUNC __driCreateNewScreen_20050727; - +#define __DRI_COPY_SUB_BUFFER "DRI_CopySubBuffer" +#define __DRI_COPY_SUB_BUFFER_VERSION 1 +struct __DRIcopySubBufferExtensionRec { + __DRIextension base; + void (*copySubBuffer)(__DRIdrawable *drawable, int x, int y, int w, int h); +}; /** - * XML document describing the configuration options supported by the - * driver. + * Used by drivers that implement the GLX_SGI_swap_control or + * GLX_MESA_swap_control extension. */ -extern const char __driConfigOptions[]; - -/*@}*/ - +#define __DRI_SWAP_CONTROL "DRI_SwapControl" +#define __DRI_SWAP_CONTROL_VERSION 1 +struct __DRIswapControlExtensionRec { + __DRIextension base; + void (*setSwapInterval)(__DRIdrawable *drawable, unsigned int inteval); + unsigned int (*getSwapInterval)(__DRIdrawable *drawable); +}; /** - * Stored version of some component (i.e., server-side DRI module, kernel-side - * DRM, etc.). - * - * \todo - * There are several data structures that explicitly store a major version, - * minor version, and patch level. These structures should be modified to - * have a \c __DRIversionRec instead. + * Used by drivers that implement the GLX_MESA_allocate_memory. */ -struct __DRIversionRec { - int major; /**< Major version number. */ - int minor; /**< Minor version number. */ - int patch; /**< Patch-level. */ -}; +#define __DRI_ALLOCATE "DRI_Allocate" +#define __DRI_ALLOCATE_VERSION 1 +struct __DRIallocateExtensionRec { + __DRIextension base; + void *(*allocateMemory)(__DRIscreen *screen, GLsizei size, + GLfloat readfreq, GLfloat writefreq, + GLfloat priority); + + void (*freeMemory)(__DRIscreen *screen, GLvoid *pointer); + + GLuint (*memoryOffset)(__DRIscreen *screen, const GLvoid *pointer); +}; -typedef void (*__DRIfuncPtr)(void); +/** + * Used by drivers that implement the GLX_MESA_swap_frame_usage extension. + */ +#define __DRI_FRAME_TRACKING "DRI_FrameTracking" +#define __DRI_FRAME_TRACKING_VERSION 1 +struct __DRIframeTrackingExtensionRec { + __DRIextension base; -struct __DRIinterfaceMethodsRec { /** - * Get pointer to named function. + * Enable or disable frame usage tracking. + * + * \since Internal API version 20030317. */ - __DRIfuncPtr (*getProcAddress)( const char * proc_name ); + int (*frameTracking)(__DRIdrawable *drawable, GLboolean enable); /** - * Create a list of \c __GLcontextModes structures. + * Retrieve frame usage information. + * + * \since Internal API version 20030317. */ - __GLcontextModes * (*createContextModes)(unsigned count, - size_t minimum_bytes_per_struct); + int (*queryFrameTracking)(__DRIdrawable *drawable, + int64_t * sbc, int64_t * missedFrames, + float * lastMissedUsage, float * usage); +}; + + +/** + * Used by drivers that implement the GLX_SGI_video_sync extension. + */ +#define __DRI_MEDIA_STREAM_COUNTER "DRI_MediaStreamCounter" +#define __DRI_MEDIA_STREAM_COUNTER_VERSION 1 +struct __DRImediaStreamCounterExtensionRec { + __DRIextension base; /** - * Destroy a list of \c __GLcontextModes structures. - * - * \todo - * Determine if the drivers actually need to call this. + * Wait for the MSC to equal target_msc, or, if that has already passed, + * the next time (MSC % divisor) is equal to remainder. If divisor is + * zero, the function will return as soon as MSC is greater than or equal + * to target_msc. */ - void (*destroyContextModes)( __GLcontextModes * modes ); + int (*waitForMSC)(__DRIdrawable *drawable, + int64_t target_msc, int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc); /** - * Get the \c __DRIscreen for a given display and screen number. + * Get the number of vertical refreshes since some point in time before + * this function was first called (i.e., system start up). */ - __DRIscreen *(*getScreen)(__DRInativeDisplay *dpy, int screenNum); + int (*getDrawableMSC)(__DRIscreen *screen, __DRIdrawable *drawable, + int64_t *msc); +}; + +#define __DRI_TEX_OFFSET "DRI_TexOffset" +#define __DRI_TEX_OFFSET_VERSION 1 +struct __DRItexOffsetExtensionRec { + __DRIextension base; /** - * \name Client/server protocol functions. + * Method to override base texture image with a driver specific 'offset'. + * The depth passed in allows e.g. to ignore the alpha channel of texture + * images where the non-alpha components don't occupy a whole texel. * - * These functions implement the DRI client/server protocol for - * context and drawable operations. Platforms that do not implement - * the wire protocol (e.g., EGL) will implement glorified no-op functions. - */ - /*@{*/ - /** - * Determine if the specified window ID still exists. - * - * \note - * Implementations may assume that the driver will only pass an ID into - * this function that actually corresponds to a window. On - * implementations where windows can only be destroyed by the DRI driver - * (e.g., EGL), this function is allowed to always return \c GL_TRUE. + * For GLX_EXT_texture_from_pixmap with AIGLX. */ - GLboolean (*windowExists)(__DRInativeDisplay *dpy, __DRIid draw); + void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); +}; - /** - * Create the server-side portion of the GL context. - */ - GLboolean (* createContext)( __DRInativeDisplay *dpy, int screenNum, - int configID, void * contextID, drm_context_t * hw_context ); - /** - * Destroy the server-side portion of the GL context. - */ - GLboolean (* destroyContext)( __DRInativeDisplay *dpy, int screenNum, - __DRIid context ); +#define __DRI_TEX_BUFFER "DRI_TexBuffer" +#define __DRI_TEX_BUFFER_VERSION 1 +struct __DRItexBufferExtensionRec { + __DRIextension base; /** - * Create the server-side portion of the drawable. + * Method to override base texture image with the contents of a + * __DRIdrawable. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. */ - GLboolean (*createDrawable)( __DRInativeDisplay * ndpy, int screen, - __DRIid drawable, drm_drawable_t * hHWDrawable ); + void (*setTexBuffer)(__DRIcontext *pDRICtx, + GLint target, + __DRIdrawable *pDraw); +}; - /** - * Destroy the server-side portion of the drawable. - */ - GLboolean (*destroyDrawable)( __DRInativeDisplay * ndpy, int screen, - __DRIid drawable ); + +/** + * XML document describing the configuration options supported by the + * driver. + */ +extern const char __driConfigOptions[]; + +/*@}*/ + +/** + * The following extensions describe loader features that the DRI + * driver can make use of. Some of these are mandatory, such as the + * getDrawableInfo extension for DRI and the DRI Loader extensions for + * DRI2, while others are optional, and if present allow the driver to + * expose certain features. The loader pass in a NULL terminated + * array of these extensions to the driver in the createNewScreen + * constructor. + */ + +typedef struct __DRIgetDrawableInfoExtensionRec __DRIgetDrawableInfoExtension; +typedef struct __DRIsystemTimeExtensionRec __DRIsystemTimeExtension; +typedef struct __DRIdamageExtensionRec __DRIdamageExtension; +typedef struct __DRIloaderExtensionRec __DRIloaderExtension; +typedef struct __DRIswrastLoaderExtensionRec __DRIswrastLoaderExtension; + + +/** + * Callback to getDrawableInfo protocol + */ +#define __DRI_GET_DRAWABLE_INFO "DRI_GetDrawableInfo" +#define __DRI_GET_DRAWABLE_INFO_VERSION 1 +struct __DRIgetDrawableInfoExtensionRec { + __DRIextension base; /** * This function is used to get information about the position, size, and * clip rects of a drawable. */ - GLboolean (* getDrawableInfo) ( __DRInativeDisplay *dpy, int scrn, - __DRIid draw, unsigned int * index, unsigned int * stamp, + GLboolean (* getDrawableInfo) ( __DRIdrawable *drawable, + unsigned int * index, unsigned int * stamp, int * x, int * y, int * width, int * height, int * numClipRects, drm_clip_rect_t ** pClipRects, int * backX, int * backY, - int * numBackClipRects, drm_clip_rect_t ** pBackClipRects ); - /*@}*/ + int * numBackClipRects, drm_clip_rect_t ** pBackClipRects, + void *loaderPrivate); +}; +/** + * Callback to get system time for media stream counter extensions. + */ +#define __DRI_SYSTEM_TIME "DRI_SystemTime" +#define __DRI_SYSTEM_TIME_VERSION 1 +struct __DRIsystemTimeExtensionRec { + __DRIextension base; - /** - * \name Timing related functions. - */ - /*@{*/ /** * Get the 64-bit unadjusted system time (UST). */ @@ -234,9 +301,18 @@ struct __DRIinterfaceMethodsRec { * the rate of the "media stream counter". In practical terms, this is * the frame refresh rate of the display. */ - GLboolean (*getMSCRate)(__DRInativeDisplay * dpy, __DRIid drawable, - int32_t * numerator, int32_t * denominator); - /*@}*/ + GLboolean (*getMSCRate)(__DRIdrawable *draw, + int32_t * numerator, int32_t * denominator, + void *loaderPrivate); +}; + +/** + * Damage reporting + */ +#define __DRI_DAMAGE "DRI_Damage" +#define __DRI_DAMAGE_VERSION 1 +struct __DRIdamageExtensionRec { + __DRIextension base; /** * Reports areas of the given drawable which have been modified by the @@ -251,15 +327,221 @@ struct __DRIinterfaceMethodsRec { * \param front_buffer boolean flag for whether the drawing to the * drawable was actually done directly to the front buffer (instead * of backing storage, for example) + * \param loaderPrivate the data passed in at createNewDrawable time */ - void (*reportDamage)(__DRInativeDisplay * dpy, int screen, - __DRIid drawable, + void (*reportDamage)(__DRIdrawable *draw, int x, int y, drm_clip_rect_t *rects, int num_rects, - int front_buffer); + GLboolean front_buffer, + void *loaderPrivate); +}; + +/** + * DRI2 Loader extension. This extension describes the basic + * functionality the loader needs to provide for the DRI driver. + */ +#define __DRI_LOADER "DRI_Loader" +#define __DRI_LOADER_VERSION 1 +struct __DRIloaderExtensionRec { + __DRIextension base; + + /** + * Ping the windowing system to get it to reemit info for the + * specified drawable in the DRI2 event buffer. + * + * \param draw the drawable for which to request info + * \param tail the new event buffer tail pointer + */ + void (*reemitDrawableInfo)(__DRIdrawable *draw, unsigned int *tail, + void *loaderPrivate); + + void (*postDamage)(__DRIdrawable *draw, struct drm_clip_rect *rects, + int num_rects, void *loaderPrivate); +}; + +#define __DRI_SWRAST_IMAGE_OP_DRAW 1 +#define __DRI_SWRAST_IMAGE_OP_CLEAR 2 +#define __DRI_SWRAST_IMAGE_OP_SWAP 3 + +/** + * SWRast Loader extension. + */ +#define __DRI_SWRAST_LOADER "DRI_SWRastLoader" +#define __DRI_SWRAST_LOADER_VERSION 1 +struct __DRIswrastLoaderExtensionRec { + __DRIextension base; + + /* + * Drawable position and size + */ + void (*getDrawableInfo)(__DRIdrawable *drawable, + int *x, int *y, int *width, int *height, + void *loaderPrivate); + + /** + * Put image to drawable + */ + void (*putImage)(__DRIdrawable *drawable, int op, + int x, int y, int width, int height, char *data, + void *loaderPrivate); + + /** + * Get image from drawable + */ + void (*getImage)(__DRIdrawable *drawable, + int x, int y, int width, int height, char *data, + void *loaderPrivate); +}; + +/** + * The remaining extensions describe driver extensions, immediately + * available interfaces provided by the driver. To start using the + * driver, dlsym() for the __DRI_DRIVER_EXTENSIONS symbol and look for + * the extension you need in the array. + */ +#define __DRI_DRIVER_EXTENSIONS "__driDriverExtensions" + +/** + * Tokens for __DRIconfig attribs. A number of attributes defined by + * GLX or EGL standards are not in the table, as they must be provided + * by the loader. For example, FBConfig ID or visual ID, drawable type. + */ + +#define __DRI_ATTRIB_BUFFER_SIZE 1 +#define __DRI_ATTRIB_LEVEL 2 +#define __DRI_ATTRIB_RED_SIZE 3 +#define __DRI_ATTRIB_GREEN_SIZE 4 +#define __DRI_ATTRIB_BLUE_SIZE 5 +#define __DRI_ATTRIB_LUMINANCE_SIZE 6 +#define __DRI_ATTRIB_ALPHA_SIZE 7 +#define __DRI_ATTRIB_ALPHA_MASK_SIZE 8 +#define __DRI_ATTRIB_DEPTH_SIZE 9 +#define __DRI_ATTRIB_STENCIL_SIZE 10 +#define __DRI_ATTRIB_ACCUM_RED_SIZE 11 +#define __DRI_ATTRIB_ACCUM_GREEN_SIZE 12 +#define __DRI_ATTRIB_ACCUM_BLUE_SIZE 13 +#define __DRI_ATTRIB_ACCUM_ALPHA_SIZE 14 +#define __DRI_ATTRIB_SAMPLE_BUFFERS 15 +#define __DRI_ATTRIB_SAMPLES 16 +#define __DRI_ATTRIB_RENDER_TYPE 17 +#define __DRI_ATTRIB_CONFIG_CAVEAT 18 +#define __DRI_ATTRIB_CONFORMANT 19 +#define __DRI_ATTRIB_DOUBLE_BUFFER 20 +#define __DRI_ATTRIB_STEREO 21 +#define __DRI_ATTRIB_AUX_BUFFERS 22 +#define __DRI_ATTRIB_TRANSPARENT_TYPE 23 +#define __DRI_ATTRIB_TRANSPARENT_INDEX_VALUE 24 +#define __DRI_ATTRIB_TRANSPARENT_RED_VALUE 25 +#define __DRI_ATTRIB_TRANSPARENT_GREEN_VALUE 26 +#define __DRI_ATTRIB_TRANSPARENT_BLUE_VALUE 27 +#define __DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE 28 +#define __DRI_ATTRIB_FLOAT_MODE 29 +#define __DRI_ATTRIB_RED_MASK 30 +#define __DRI_ATTRIB_GREEN_MASK 31 +#define __DRI_ATTRIB_BLUE_MASK 32 +#define __DRI_ATTRIB_ALPHA_MASK 33 +#define __DRI_ATTRIB_MAX_PBUFFER_WIDTH 34 +#define __DRI_ATTRIB_MAX_PBUFFER_HEIGHT 35 +#define __DRI_ATTRIB_MAX_PBUFFER_PIXELS 36 +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH 37 +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT 38 +#define __DRI_ATTRIB_VISUAL_SELECT_GROUP 39 +#define __DRI_ATTRIB_SWAP_METHOD 40 +#define __DRI_ATTRIB_MAX_SWAP_INTERVAL 41 +#define __DRI_ATTRIB_MIN_SWAP_INTERVAL 42 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGB 43 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA 44 +#define __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE 45 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46 +#define __DRI_ATTRIB_YINVERTED 47 + +/* __DRI_ATTRIB_RENDER_TYPE */ +#define __DRI_ATTRIB_RGBA_BIT 0x01 +#define __DRI_ATTRIB_COLOR_INDEX_BIT 0x02 +#define __DRI_ATTRIB_LUMINANCE_BIT 0x04 + +/* __DRI_ATTRIB_CONFIG_CAVEAT */ +#define __DRI_ATTRIB_SLOW_BIT 0x01 +#define __DRI_ATTRIB_NON_CONFORMANT_CONFIG 0x02 + +/* __DRI_ATTRIB_TRANSPARENT_TYPE */ +#define __DRI_ATTRIB_TRANSPARENT_RGB 0x00 +#define __DRI_ATTRIB_TRANSPARENT_INDEX 0x01 + +/* __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS */ +#define __DRI_ATTRIB_TEXTURE_1D_BIT 0x01 +#define __DRI_ATTRIB_TEXTURE_2D_BIT 0x02 +#define __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT 0x04 + +/** + * This extension defines the core DRI functionality. + */ +#define __DRI_CORE "DRI_Core" +#define __DRI_CORE_VERSION 1 + +struct __DRIcoreExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, int fd, + unsigned int sarea_handle, + const __DRIextension **extensions, + const __DRIconfig ***driverConfigs, + void *loaderPrivate); + + void (*destroyScreen)(__DRIscreen *screen); + + const __DRIextension **(*getExtensions)(__DRIscreen *screen); + + int (*getConfigAttrib)(const __DRIconfig *config, + unsigned int attrib, + unsigned int *value); + + int (*indexConfigAttrib)(const __DRIconfig *config, int index, + unsigned int *attrib, unsigned int *value); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + unsigned int drawable_id, + unsigned int head, + void *loaderPrivate); + + void (*destroyDrawable)(__DRIdrawable *drawable); + + void (*swapBuffers)(__DRIdrawable *drawable); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + __DRIcontext *shared, + void *loaderPrivate); + + int (*copyContext)(__DRIcontext *dest, + __DRIcontext *src, + unsigned long mask); + + void (*destroyContext)(__DRIcontext *context); + + int (*bindContext)(__DRIcontext *ctx, + __DRIdrawable *pdraw, + __DRIdrawable *pread); + + int (*unbindContext)(__DRIcontext *ctx); +}; + +/** + * Stored version of some component (i.e., server-side DRI module, kernel-side + * DRM, etc.). + * + * \todo + * There are several data structures that explicitly store a major version, + * minor version, and patch level. These structures should be modified to + * have a \c __DRIversionRec instead. + */ +struct __DRIversionRec { + int major; /**< Major version number. */ + int minor; /**< Minor version number. */ + int patch; /**< Patch-level. */ }; - /** * Framebuffer information record. Used by libGL to communicate information * about the framebuffer to the driver's \c __driCreateNewScreen function. @@ -289,229 +571,59 @@ struct __DRIframebufferRec { /** - * Screen dependent methods. This structure is initialized during the - * \c __DRIdisplayRec::createScreen call. + * This extension provides alternative screen, drawable and context + * constructors for legacy DRI functionality. This is used in + * conjunction with the core extension. */ -struct __DRIscreenRec { - /** - * Method to destroy the private DRI screen data. - */ - void (*destroyScreen)(__DRInativeDisplay *dpy, int scrn, void *screenPrivate); - - /** - * Method to create the private DRI drawable data and initialize the - * drawable dependent methods. - */ - void *(*createNewDrawable)(__DRInativeDisplay *dpy, const __GLcontextModes *modes, - __DRIid draw, __DRIdrawable *pdraw, - int renderType, const int *attrs); - - /** - * Method to return a pointer to the DRI drawable data. - */ - __DRIdrawable *(*getDrawable)(__DRInativeDisplay *dpy, __DRIid draw, - void *drawablePrivate); - - /** - * Opaque pointer to private per screen direct rendering data. \c NULL - * if direct rendering is not supported on this screen. Never - * dereferenced in libGL. - */ - void *private; - - /** - * Get the number of vertical refreshes since some point in time before - * this function was first called (i.e., system start up). - * - * \since Internal API version 20030317. - */ - int (*getMSC)( void *screenPrivate, int64_t *msc ); - - /** - * Opaque pointer that points back to the containing - * \c __GLXscreenConfigs. This data structure is shared with DRI drivers - * but \c __GLXscreenConfigs is not. However, they are needed by some GLX - * functions called by DRI drivers. - * - * \since Internal API version 20030813. - */ - void *screenConfigs; - - /** - * Functions associated with MESA_allocate_memory. - * - * \since Internal API version 20030815. - */ - /*@{*/ - void *(*allocateMemory)(__DRInativeDisplay *dpy, int scrn, GLsizei size, - GLfloat readfreq, GLfloat writefreq, - GLfloat priority); - - void (*freeMemory)(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer); - - GLuint (*memoryOffset)(__DRInativeDisplay *dpy, int scrn, const GLvoid *pointer); - /*@}*/ - - /** - * Method to create the private DRI context data and initialize the - * context dependent methods. - * - * \since Internal API version 20031201. - */ - void * (*createNewContext)(__DRInativeDisplay *dpy, const __GLcontextModes *modes, - int render_type, - void *sharedPrivate, __DRIcontext *pctx); - - /** - * Method to override base texture image with a driver specific 'offset'. - * The depth passed in allows e.g. to ignore the alpha channel of texture - * images where the non-alpha components don't occupy a whole texel. - * - * For GLX_EXT_texture_from_pixmap with AIGLX. - * - * \since Internal API version 20070121. - */ - void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, - unsigned long long offset, GLint depth, GLuint pitch); +#define __DRI_LEGACY "DRI_Legacy" +#define __DRI_LEGACY_VERSION 1 + +struct __DRIlegacyExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, + const __DRIversion *ddx_version, + const __DRIversion *dri_version, + const __DRIversion *drm_version, + const __DRIframebuffer *frame_buffer, + void *pSAREA, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + drm_drawable_t hwDrawable, + int renderType, const int *attrs, + void *loaderPrivate); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + int render_type, + __DRIcontext *shared, + drm_context_t hwContext, + void *loaderPrivate); }; /** - * Context dependent methods. This structure is initialized during the - * \c __DRIscreenRec::createContext call. + * This extension provides alternative screen, drawable and context + * constructors for swrast DRI functionality. This is used in + * conjunction with the core extension. */ -struct __DRIcontextRec { - /** - * Method to destroy the private DRI context data. - */ - void (*destroyContext)(__DRInativeDisplay *dpy, int scrn, void *contextPrivate); +#define __DRI_SWRAST "DRI_SWRast" +#define __DRI_SWRAST_VERSION 1 - /** - * Opaque pointer to private per context direct rendering data. - * \c NULL if direct rendering is not supported on the display or - * screen used to create this context. Never dereferenced in libGL. - */ - void *private; - - /** - * Pointer to the mode used to create this context. - * - * \since Internal API version 20040317. - */ - const __GLcontextModes * mode; - - /** - * Method to bind a DRI drawable to a DRI graphics context. - * - * \since Internal API version 20050727. - */ - GLboolean (*bindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw, - __DRIid read, __DRIcontext *ctx); - - /** - * Method to unbind a DRI drawable from a DRI graphics context. - * - * \since Internal API version 20050727. - */ - GLboolean (*unbindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw, - __DRIid read, __DRIcontext *ctx); -}; - -/** - * Drawable dependent methods. This structure is initialized during the - * \c __DRIscreenRec::createDrawable call. \c createDrawable is not called - * by libGL at this time. It's currently used via the dri_util.c utility code - * instead. - */ -struct __DRIdrawableRec { - /** - * Method to destroy the private DRI drawable data. - */ - void (*destroyDrawable)(__DRInativeDisplay *dpy, void *drawablePrivate); - - /** - * Method to swap the front and back buffers. - */ - void (*swapBuffers)(__DRInativeDisplay *dpy, void *drawablePrivate); - - /** - * Opaque pointer to private per drawable direct rendering data. - * \c NULL if direct rendering is not supported on the display or - * screen used to create this drawable. Never dereferenced in libGL. - */ - void *private; - - /** - * Get the number of completed swap buffers for this drawable. - * - * \since Internal API version 20030317. - */ - int (*getSBC)(__DRInativeDisplay *dpy, void *drawablePrivate, int64_t *sbc ); - - /** - * Wait for the SBC to be greater than or equal target_sbc. - * - * \since Internal API version 20030317. - */ - int (*waitForSBC)( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_sbc, - int64_t * msc, int64_t * sbc ); - - /** - * Wait for the MSC to equal target_msc, or, if that has already passed, - * the next time (MSC % divisor) is equal to remainder. If divisor is - * zero, the function will return as soon as MSC is greater than or equal - * to target_msc. - * - * \since Internal API version 20030317. - */ - int (*waitForMSC)( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_msc, int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc ); +struct __DRIswrastExtensionRec { + __DRIextension base; - /** - * Like \c swapBuffers, but does NOT have an implicit \c glFlush. Once - * rendering is complete, waits until MSC is equal to target_msc, or - * if that has already passed, waits until (MSC % divisor) is equal - * to remainder. If divisor is zero, the swap will happen as soon as - * MSC is greater than or equal to target_msc. - * - * \since Internal API version 20030317. - */ - int64_t (*swapBuffersMSC)(__DRInativeDisplay *dpy, void *drawablePrivate, - int64_t target_msc, - int64_t divisor, int64_t remainder); + __DRIscreen *(*createNewScreen)(int screen, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); - /** - * Enable or disable frame usage tracking. - * - * \since Internal API version 20030317. - */ - int (*frameTracking)(__DRInativeDisplay *dpy, void *drawablePrivate, GLboolean enable); - - /** - * Retrieve frame usage information. - * - * \since Internal API version 20030317. - */ - int (*queryFrameTracking)(__DRInativeDisplay *dpy, void *drawablePrivate, - int64_t * sbc, int64_t * missedFrames, - float * lastMissedUsage, float * usage ); - - /** - * Used by drivers that implement the GLX_SGI_swap_control or - * GLX_MESA_swap_control extension. - * - * \since Internal API version 20030317. - */ - unsigned swap_interval; - - /** - * Used by drivers that implement the GLX_MESA_copy_sub_buffer extension. - * - * \since Internal API version 20060314. - */ - void (*copySubBuffer)(__DRInativeDisplay *dpy, void *drawablePrivate, - int x, int y, int w, int h); + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate); }; #endif diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h index fc0aaf3d5e8..1bb63c1aee6 100644 --- a/include/GL/internal/glcore.h +++ b/include/GL/internal/glcore.h @@ -41,6 +41,7 @@ #define GL_CORE_SGI 1 #define GL_CORE_MESA 2 #define GL_CORE_APPLE 4 +#define GL_CORE_WINDOWS 8 typedef struct __GLcontextRec __GLcontext; diff --git a/src/gallium/winsys/dri/intel/intel_context.c b/src/gallium/winsys/dri/intel/intel_context.c index 8284e0edbb9..ecc4b0aa53e 100644 --- a/src/gallium/winsys/dri/intel/intel_context.c +++ b/src/gallium/winsys/dri/intel/intel_context.c @@ -67,7 +67,6 @@ int __intel_debug = 0; #define need_GL_NV_vertex_program #include "extension_helper.h" - /** * Extension strings exported by the intel driver. * @@ -75,7 +74,7 @@ int __intel_debug = 0; * It appears that ARB_texture_env_crossbar has "disappeared" compared to the * old i830-specific driver. */ -const struct dri_extension card_extensions[] = { +static const struct dri_extension card_extensions[] = { {"GL_ARB_multisample", GL_ARB_multisample_functions}, {"GL_ARB_multitexture", NULL}, {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, @@ -86,22 +85,27 @@ const struct dri_extension card_extensions[] = { {"GL_ARB_texture_env_combine", NULL}, {"GL_ARB_texture_env_dot3", NULL}, {"GL_ARB_texture_mirrored_repeat", NULL}, + {"GL_ARB_texture_non_power_of_two", NULL }, {"GL_ARB_texture_rectangle", NULL}, + {"GL_NV_texture_rectangle", NULL}, + {"GL_EXT_texture_rectangle", NULL}, + {"GL_ARB_point_parameters", NULL}, {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, - {"GL_ARB_pixel_buffer_object", NULL}, {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, - {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, + {"GL_EXT_blend_equation_separate", + GL_EXT_blend_equation_separate_functions}, {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, + {"GL_EXT_blend_logic_op", NULL}, {"GL_EXT_blend_subtract", NULL}, {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, - {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, +#if 1 /* XXX FBO temporary? */ {"GL_EXT_packed_depth_stencil", NULL}, - {"GL_EXT_pixel_buffer_object", NULL}, +#endif {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, {"GL_EXT_stencil_wrap", NULL}, {"GL_EXT_texture_edge_clamp", NULL}, @@ -116,10 +120,67 @@ const struct dri_extension card_extensions[] = { {"GL_NV_blend_square", NULL}, {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, {"GL_NV_vertex_program1_1", NULL}, - {"GL_SGIS_generate_mipmap", NULL }, + { "GL_SGIS_generate_mipmap", NULL }, {NULL, NULL} }; +#if 0 +static const struct dri_extension brw_extensions[] = { + { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, + { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, + { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, + { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, + { "GL_ARB_point_sprite", NULL}, + { "GL_ARB_fragment_shader", NULL }, + { "GL_ARB_draw_buffers", NULL }, + { "GL_ARB_depth_texture", NULL }, + { "GL_ARB_fragment_program", NULL }, + { "GL_ARB_shadow", NULL }, + { "GL_EXT_shadow_funcs", NULL }, + /* ARB extn won't work if not enabled */ + { "GL_SGIX_depth_texture", NULL }, + { "GL_ARB_texture_env_crossbar", NULL }, + { "GL_EXT_texture_sRGB", NULL}, + { NULL, NULL } +}; + +static const struct dri_extension arb_oc_extensions[] = { + {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, + {NULL, NULL} +}; + +static const struct dri_extension ttm_extensions[] = { + {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, + {"GL_ARB_pixel_buffer_object", NULL}, + {NULL, NULL} +}; +#endif + +/** + * Initializes potential list of extensions if ctx == NULL, or actually enables + * extensions for a context. + */ +void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) +{ + /* Disable imaging extension until convolution is working in teximage paths. + */ + enable_imaging = GL_FALSE; + + driInitExtensions(ctx, card_extensions, enable_imaging); + +#if 0 + if (intel == NULL || intel->ttm) + driInitExtensions(ctx, ttm_extensions, GL_FALSE); + + if (intel == NULL || + (IS_965(intel->intelScreen->deviceID) && + intel->intelScreen->drmMinor >= 8)) + driInitExtensions(ctx, arb_oc_extensions, GL_FALSE); + + if (intel == NULL || IS_965(intel->intelScreen->deviceID)) + driInitExtensions(ctx, brw_extensions, GL_FALSE); +#endif +} #ifdef DEBUG @@ -204,10 +265,10 @@ intelCreateContext(const __GLcontextModes * visual, /* * memory pools */ - DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + DRM_LIGHT_LOCK(sPriv->fd, &sPriv->lock, driContextPriv->hHWContext); // ZZZ JB should be per screen and not be done per context havePools = intelCreatePools(sPriv); - DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + DRM_UNLOCK(sPriv->fd, &sPriv->lock, driContextPriv->hHWContext); if (!havePools) return GL_FALSE; @@ -215,7 +276,7 @@ intelCreateContext(const __GLcontextModes * visual, /* Dri stuff */ intel->hHWContext = driContextPriv->hHWContext; intel->driFd = sPriv->fd; - intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock; + intel->driHwLock = (drmLock *) & sPriv->lock; fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); intel->iw.irq_seq = -1; @@ -265,7 +326,7 @@ intelCreateContext(const __GLcontextModes * visual, intel->st = st_create_context(pipe, visual, st_share); - driInitExtensions( intel->st->ctx, card_extensions, GL_TRUE ); + intelInitExtensions( intel->st->ctx, GL_TRUE ); return GL_TRUE; } diff --git a/src/gallium/winsys/dri/intel/intel_screen.c b/src/gallium/winsys/dri/intel/intel_screen.c index 8817a80a5a5..23889c80b8c 100644 --- a/src/gallium/winsys/dri/intel/intel_screen.c +++ b/src/gallium/winsys/dri/intel/intel_screen.c @@ -60,7 +60,190 @@ static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; extern const struct dri_extension card_extensions[]; +static GLboolean +intel_get_param(__DRIscreenPrivate *psp, int param, int *value) +{ + int ret; + struct drm_i915_getparam gp; + + gp.param = param; + gp.value = value; + + ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp)); + if (ret) { + fprintf(stderr, "drm_i915_getparam: %d\n", ret); + return GL_FALSE; + } + + return GL_TRUE; +} + +static void +intelSetTexOffset(__DRIcontext *pDRICtx, int texname, + unsigned long long offset, int depth, uint pitch) +{ + abort(); +#if 0 + struct intel_context *intel = (struct intel_context*) + ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate; + struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); + struct st_texture_object *stObj = st_texture_object(tObj); + + if (!stObj) + return; + + if (stObj->pt) + st->pipe->texture_release(intel->st->pipe, &stObj->pt); + + stObj->imageOverride = GL_TRUE; + stObj->depthOverride = depth; + stObj->pitchOverride = pitch; + + if (offset) + stObj->textureOffset = offset; +#endif +} + + +static void +intelHandleDrawableConfig(__DRIdrawablePrivate *dPriv, + __DRIcontextPrivate *pcp, + __DRIDrawableConfigEvent *event) +{ + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + struct intel_region *region = NULL; + struct intel_renderbuffer *rb, *depth_rb, *stencil_rb; + struct intel_context *intel = pcp->driverPrivate; + struct intel_screen *intelScreen = intel_screen(dPriv->driScreenPriv); + int cpp, pitch; + +#if 0 + cpp = intelScreen->front.cpp; + pitch = ((cpp * dPriv->w + 63) & ~63) / cpp; + + back_surf = st_get_framebuffer_surface(intel_fb->stfb, + ST_SURFACE_BACK_LEFT); + rb = intel_fb->color_rb[1]; + if (rb) { + region = intel_region_alloc(intel, cpp, pitch, dPriv->h); + intel_renderbuffer_set_region(rb, region); + } + + rb = intel_fb->color_rb[2]; + if (rb) { + region = intel_region_alloc(intel, cpp, pitch, dPriv->h); + intel_renderbuffer_set_region(rb, region); + } + + depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + if (depth_rb || stencil_rb) + region = intel_region_alloc(intel, cpp, pitch, dPriv->h); + if (depth_rb) + intel_renderbuffer_set_region(depth_rb, region); + if (stencil_rb) + intel_renderbuffer_set_region(stencil_rb, region); + + /* FIXME: Tell the X server about the regions we just allocated and + * attached. */ +#endif + +} + +#define BUFFER_FLAG_TILED 0x0100 + +static void +intelHandleBufferAttach(__DRIdrawablePrivate *dPriv, + __DRIcontextPrivate *pcp, + __DRIBufferAttachEvent *ba) +{ + struct intel_screen *intelScreen = intel_screen(dPriv->driScreenPriv); + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + struct intel_renderbuffer *rb; + struct intel_region *region; + struct intel_context *intel = pcp->driverPrivate; + struct pipe_surface *surf; + GLuint tiled; + + switch (ba->buffer.attachment) { + case DRI_DRAWABLE_BUFFER_FRONT_LEFT: + #if 0 + intelScreen->front.width = ba->width; + intelScreen->front.height = ba->height; + intelScreen->front.offset = sarea->front_offset; + #endif + intelScreen->front.pitch = ba->buffer.pitch * ba->buffer.cpp; + #if 0 + intelScreen->front.size = sarea->front_size; + #endif + driGenBuffers(intelScreen->base.staticPool, "front", 1, &intelScreen->front.buffer, 0, 0, 0); + driBOSetReferenced(intelScreen->front.buffer, ba->buffer.handle); + + break; + +#if 0 + case DRI_DRAWABLE_BUFFER_BACK_LEFT: + rb = intel_fb->color_rb[0]; + break; + + case DRI_DRAWABLE_BUFFER_DEPTH: + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + break; + + case DRI_DRAWABLE_BUFFER_STENCIL: + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + break; +#endif + + case DRI_DRAWABLE_BUFFER_ACCUM: + default: + fprintf(stderr, "unhandled buffer attach event, attacment type %d\n", + ba->buffer.attachment); + return; + } + +#if 0 + /* FIXME: Add this so we can filter out when the X server sends us + * attachment events for the buffers we just allocated. Need to + * get the BO handle for a render buffer. */ + if (intel_renderbuffer_get_region_handle(rb) == ba->buffer.handle) + return; +#endif + +#if 0 + tiled = (ba->buffer.flags & BUFFER_FLAG_TILED) > 0; + + region = intel_region_alloc_for_handle(intel, ba->buffer.cpp, + ba->buffer.pitch / ba->buffer.cpp, + dPriv->h, tiled, + ba->buffer.handle); + + intel_renderbuffer_set_region(rb, region); +#endif +} + +static const __DRItexOffsetExtension intelTexOffsetExtension = { + { __DRI_TEX_OFFSET }, + intelSetTexOffset, +}; + +#if 0 +static const __DRItexBufferExtension intelTexBufferExtension = { + { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, + intelSetTexBuffer, +}; +#endif +static const __DRIextension *intelScreenExtensions[] = { + &driReadDrawableExtension, + &driCopySubBufferExtension.base, + &driSwapControlExtension.base, + &driFrameTrackingExtension.base, + &driMediaStreamCounterExtension.base, + &intelTexOffsetExtension.base, +// &intelTexBufferExtension.base, + NULL +}; static void @@ -177,7 +360,8 @@ intelCreatePools(__DRIscreenPrivate * sPriv) intelScreen->havePools = GL_TRUE; - intelUpdateScreenRotation(sPriv, intelScreen->sarea); + if (intelScreen->sarea) + intelUpdateScreenRotation(sPriv, intelScreen->sarea); return GL_TRUE; } @@ -210,11 +394,6 @@ intelInitDriver(__DRIscreenPrivate * sPriv) struct intel_screen *intelScreen; I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface-> - getProcAddress("glxEnableExtension")); - void *const psc = sPriv->psc->screenConfigs; - if (sPriv->devPrivSize != sizeof(I830DRIRec)) { fprintf(stderr, "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); @@ -231,28 +410,17 @@ intelInitDriver(__DRIscreenPrivate * sPriv) __driConfigOptions, __driNConfigOptions); sPriv->private = (void *) intelScreen; - intelScreen->sarea = (drmI830Sarea *) (((GLubyte *) sPriv->pSAREA) + - gDRIPriv->sarea_priv_offset); - intelScreen->deviceID = gDRIPriv->deviceID; - intelScreen->front.cpp = gDRIPriv->cpp; - intelScreen->drmMinor = sPriv->drmMinor; + gDRIPriv->sarea_priv_offset); - assert(gDRIPriv->bitsPerPixel == 16 || - gDRIPriv->bitsPerPixel == 32); + intelScreen->deviceID = gDRIPriv->deviceID; intelUpdateScreenRotation(sPriv, intelScreen->sarea); if (0) intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); - if (glx_enable_extension != NULL) { - (*glx_enable_extension) (psc, "GLX_SGI_swap_control"); - (*glx_enable_extension) (psc, "GLX_SGI_video_sync"); - (*glx_enable_extension) (psc, "GLX_MESA_swap_control"); - (*glx_enable_extension) (psc, "GLX_MESA_swap_frame_usage"); - (*glx_enable_extension) (psc, "GLX_SGI_make_current_read"); - } + sPriv->extensions = intelScreenExtensions; intel_be_init_device(&intelScreen->base, sPriv->fd); intelScreen->base.base.flush_frontbuffer = intel_flush_frontbuffer; @@ -351,65 +519,19 @@ intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo) return 0; } - -static void -intelSetTexOffset(__DRIcontext *pDRICtx, int texname, - unsigned long long offset, int depth, uint pitch) +static __DRIconfig ** +intelFillInModes(__DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer) { - abort(); -#if 0 - struct intel_context *intel = (struct intel_context*) - ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate; - struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); - struct st_texture_object *stObj = st_texture_object(tObj); - - if (!stObj) - return; - - if (stObj->pt) - st->pipe->texture_release(intel->st->pipe, &stObj->pt); - - stObj->imageOverride = GL_TRUE; - stObj->depthOverride = depth; - stObj->pitchOverride = pitch; - - if (offset) - stObj->textureOffset = offset; -#endif -} - - -static const struct __DriverAPIRec intelAPI = { - .InitDriver = intelInitDriver, - .DestroyScreen = intelDestroyScreen, - .CreateContext = intelCreateContext, - .DestroyContext = intelDestroyContext, - .CreateBuffer = intelCreateBuffer, - .DestroyBuffer = intelDestroyBuffer, - .SwapBuffers = intelSwapBuffers, - .MakeCurrent = intelMakeCurrent, - .UnbindContext = intelUnbindContext, - .GetSwapInfo = intelGetSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = intelCopySubBuffer, - .setTexOffset = intelSetTexOffset, -}; - - -static __GLcontextModes * -intelFillInModes(unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, boolean have_back_buffer) -{ - __GLcontextModes *modes; + __DRIconfig **configs; __GLcontextModes *m; unsigned num_modes; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; + int i; /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't * support pageflipping at all. @@ -451,100 +573,143 @@ intelFillInModes(unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = - (*dri_interface->createContextModes) (num_modes, - sizeof(__GLcontextModes)); - m = modes; - if (!driFillInModes(&m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, GLX_TRUE_COLOR)) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - if (!driFillInModes(&m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, GLX_DIRECT_COLOR)) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__); return NULL; } /* Mark the visual as slow if there are "fake" stencil bits. */ - for (m = modes; m != NULL; m = m->next) { + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { m->visualRating = GLX_SLOW_CONFIG; } } - return modes; + return configs; } - /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. + * + * \todo maybe fold this into intelInitDriver * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \return the __GLcontextModes supported by this driver */ -PUBLIC void * -__driCreateNewScreen_20050727(__DRInativeDisplay * dpy, int scrn, - __DRIscreen * psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes) +static const __DRIconfig **intelInitScreen(__DRIscreenPrivate *psp) { - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 1, 7, 0 }; +#ifdef I915 + static const __DRIversion ddx_expected = { 1, 5, 0 }; +#else + static const __DRIversion ddx_expected = { 1, 6, 0 }; +#endif static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 7, 0 }; - - dri_interface = interface; + static const __DRIversion drm_expected = { 1, 5, 0 }; + I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; if (!driCheckDriDdxDrmVersions2("i915", - dri_version, &dri_expected, - ddx_version, &ddx_expected, - drm_version, &drm_expected)) { + &psp->dri_version, &dri_expected, + &psp->ddx_version, &ddx_expected, + &psp->drm_version, &drm_expected)) { return NULL; } - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &intelAPI); - - if (psp != NULL) { - I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; - *driver_modes = intelFillInModes(dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, 1); - - /* Calling driInitExtensions here, with a NULL context pointer, - * does not actually enable the extensions. It just makes sure - * that all the dispatch offsets for all the extensions that - * *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create - * is called, but we can't enable the extensions until we have a - * context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions(NULL, card_extensions, GL_FALSE); + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + intelInitExtensions(NULL, GL_TRUE); + + if (!intelInitDriver(psp)) + return NULL; + + psp->extensions = intelScreenExtensions; + + return (const __DRIconfig **) + intelFillInModes(psp, dri_priv->cpp * 8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, 1); +} + +/** + * This is the driver specific part of the createNewScreen entry point. + * + * \return the __GLcontextModes supported by this driver + */ +static const +__DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp) +{ + struct intel_screen *intelScreen; + + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + intelInitExtensions(NULL, GL_TRUE); + + /* Allocate the private area */ + intelScreen = CALLOC_STRUCT(intel_screen); + if (!intelScreen) { + fprintf(stderr, "\nERROR! Allocating private area failed\n"); + return GL_FALSE; } + /* parse information in __driConfigOptions */ + driParseOptionInfo(&intelScreen->optionCache, + __driConfigOptions, __driNConfigOptions); - return (void *) psp; + psp->private = (void *) intelScreen; + + intelScreen->drmMinor = psp->drm_version.minor; + + /* Determine chipset ID? */ + if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID, + &intelScreen->deviceID)) + return GL_FALSE; + + psp->extensions = intelScreenExtensions; + + intel_be_init_device(&intelScreen->base, psp->fd); + intelScreen->base.base.flush_frontbuffer = intel_flush_frontbuffer; + intelScreen->base.base.get_name = intel_get_name; + + return driConcatConfigs(intelFillInModes(psp, 16, 16, 0, 1), + intelFillInModes(psp, 32, 24, 8, 1)); } +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = intelInitScreen, + .DestroyScreen = intelDestroyScreen, + .CreateContext = intelCreateContext, + .DestroyContext = intelDestroyContext, + .CreateBuffer = intelCreateBuffer, + .DestroyBuffer = intelDestroyBuffer, + .SwapBuffers = intelSwapBuffers, + .MakeCurrent = intelMakeCurrent, + .UnbindContext = intelUnbindContext, + .GetSwapInfo = intelGetSwapInfo, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .CopySubBuffer = intelCopySubBuffer, + + .InitScreen2 = intelInitScreen2, + .HandleDrawableConfig = intelHandleDrawableConfig, + .HandleBufferAttach = intelHandleBufferAttach, +}; diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile index b404727f08b..13043117947 100644 --- a/src/glx/x11/Makefile +++ b/src/glx/x11/Makefile @@ -10,12 +10,14 @@ SOURCES = \ compsize.c \ eval.c \ glxcmds.c \ + glxcurrent.c \ glxext.c \ glxextensions.c \ indirect.c \ indirect_init.c \ indirect_size.c \ indirect_window_pos.c \ + indirect_texture_compression.c \ indirect_transpose_matrix.c \ indirect_vertex_array.c \ indirect_vertex_program.c \ @@ -29,13 +31,16 @@ SOURCES = \ xfont.c \ glx_pbuffer.c \ glx_query.c \ - glx_texture_compression.c \ + dri_common.c \ dri_glx.c \ - XF86dri.c + XF86dri.c \ + glxhash.c \ + dri2_glx.c \ + dri2.c include $(TOP)/src/mesa/sources -MESA_GLAPI_ASM_SOURCES = $(addprefix $(TOP)/src/mesa/, $(GLAPI_ASM_SOURCES)) +MESA_ASM_API = $(addprefix $(TOP)/src/mesa/, $(ASM_API)) MESA_GLAPI_SOURCES = $(addprefix $(TOP)/src/mesa/, $(GLAPI_SOURCES)) MESA_GLAPI_OBJECTS = $(addprefix $(TOP)/src/mesa/, $(GLAPI_OBJECTS)) @@ -46,8 +51,8 @@ INCLUDES = -I. \ -I$(TOP)/include/GL/internal \ -I$(TOP)/src/mesa \ -I$(TOP)/src/mesa/main \ - -I$(TOP)/src/mesa/glapi \ $(LIBDRM_CFLAGS) \ + $(DRI2PROTO_CFLAGS) \ $(X11_INCLUDES) @@ -65,29 +70,28 @@ default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) # Make libGL $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile - $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \ + $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major 1 -minor 2 $(MKLIB_OPTIONS) \ -install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) -depend: $(SOURCES) $(MESA_GLAPI_SOURCES) $(MESA_GLAPI_ASM_SOURCES) Makefile - rm -f depend +depend: $(SOURCES) $(MESA_GLAPI_SOURCES) $(MESA_ASM_API) Makefile touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) \ - $(MESA_GLAPI_SOURCES) $(MESA_GLAPI_ASM_SOURCES) + $(MESA_GLAPI_SOURCES) $(MESA_ASM_API) # Emacs tags tags: etags `find . -name \*.[ch]` `find $(TOP)/include` -# Dummy install target -install: +install: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) + $(MAKE) -C $(TOP)/src/mesa install-libgl # Remove .o and backup files clean: -rm -f $(TOP)/$(LIB_DIR)/libGL.so* -rm -f *.o *~ - -rm -f depend + -rm -f depend depend.bak include depend diff --git a/src/glx/x11/XF86dri.c b/src/glx/x11/XF86dri.c index 9919a409771..ba38949c0b4 100644 --- a/src/glx/x11/XF86dri.c +++ b/src/glx/x11/XF86dri.c @@ -374,10 +374,9 @@ PUBLIC Bool XF86DRICreateContext(dpy, screen, visual, context, hHWContext) context, hHWContext ); } -PUBLIC GLboolean XF86DRIDestroyContext( __DRInativeDisplay * ndpy, int screen, - __DRIid context ) +PUBLIC GLboolean XF86DRIDestroyContext(Display *dpy, int screen, + XID context ) { - Display * const dpy = (Display *) ndpy; XExtDisplayInfo *info = find_display (dpy); xXF86DRIDestroyContextReq *req; @@ -396,10 +395,9 @@ PUBLIC GLboolean XF86DRIDestroyContext( __DRInativeDisplay * ndpy, int screen, return True; } -PUBLIC GLboolean XF86DRICreateDrawable( __DRInativeDisplay * ndpy, int screen, - __DRIid drawable, drm_drawable_t * hHWDrawable ) +PUBLIC GLboolean XF86DRICreateDrawable(Display *dpy, int screen, + XID drawable, drm_drawable_t * hHWDrawable ) { - Display * const dpy = (Display *) ndpy; XExtDisplayInfo *info = find_display (dpy); xXF86DRICreateDrawableReply rep; xXF86DRICreateDrawableReq *req; @@ -426,16 +424,36 @@ PUBLIC GLboolean XF86DRICreateDrawable( __DRInativeDisplay * ndpy, int screen, return True; } -PUBLIC GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay * ndpy, int screen, - __DRIid drawable ) +static int noopErrorHandler(Display *dpy, XErrorEvent *xerr) +{ + return 0; +} + +PUBLIC GLboolean XF86DRIDestroyDrawable(Display *dpy, int screen, + XID drawable ) { - Display * const dpy = (Display *) ndpy; XExtDisplayInfo *info = find_display (dpy); xXF86DRIDestroyDrawableReq *req; + int (*oldXErrorHandler)(Display *, XErrorEvent *); TRACE("DestroyDrawable..."); XF86DRICheckExtension (dpy, info, False); + /* This is called from the DRI driver, which used call it like this + * + * if (windowExists(drawable)) + * destroyDrawable(drawable); + * + * which is a textbook race condition - the window may disappear + * from the server between checking for its existance and + * destroying it. Instead we change the semantics of + * __DRIinterfaceMethodsRec::destroyDrawable() to succeed even if + * the windows is gone, by wrapping the destroy call in an error + * handler. */ + + XSync(dpy, GL_FALSE); + oldXErrorHandler = XSetErrorHandler(noopErrorHandler); + LockDisplay(dpy); GetReq(XF86DRIDestroyDrawable, req); req->reqType = info->codes->major_opcode; @@ -444,6 +462,9 @@ PUBLIC GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay * ndpy, int screen, req->drawable = drawable; UnlockDisplay(dpy); SyncHandle(); + + XSetErrorHandler(oldXErrorHandler); + TRACE("DestroyDrawable... return True"); return True; } diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c index 21e07c19355..1cb3204d4c7 100644 --- a/src/glx/x11/dri_glx.c +++ b/src/glx/x11/dri_glx.c @@ -34,260 +34,47 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifdef GLX_DIRECT_RENDERING -#include -#include -#include -#include +#include +#include +#include #include "glheader.h" #include "glxclient.h" +#include "glcontextmodes.h" #include "xf86dri.h" #include "sarea.h" -#include #include -#include "dri_glx.h" #include -#include - -#ifndef RTLD_NOW -#define RTLD_NOW 0 -#endif -#ifndef RTLD_GLOBAL -#define RTLD_GLOBAL 0 -#endif - - -#ifndef DEFAULT_DRIVER_DIR -/* this is normally defined in Mesa/configs/default with DRI_DRIVER_SEARCH_PATH */ -#define DEFAULT_DRIVER_DIR "/usr/X11R6/lib/modules/dri" -#endif - -static __DRIdriver *Drivers = NULL; - - -/* - * printf wrappers - */ - -static void InfoMessageF(const char *f, ...) -{ - va_list args; - const char *env; - - if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) { - fprintf(stderr, "libGL: "); - va_start(args, f); - vfprintf(stderr, f, args); - va_end(args); - } -} - -/** - * Print error to stderr, unless LIBGL_DEBUG=="quiet". - */ -static void ErrorMessageF(const char *f, ...) -{ - va_list args; - const char *env; - - if ((env = getenv("LIBGL_DEBUG")) && !strstr(env, "quiet")) { - fprintf(stderr, "libGL error: "); - va_start(args, f); - vfprintf(stderr, f, args); - va_end(args); - } -} - - -/** - * Extract the ith directory path out of a colon-separated list of paths. No - * more than \c dirLen characters, including the terminating \c NUL, will be - * written to \c dir. - * - * \param index Index of path to extract (starting at zero) - * \param paths The colon-separated list of paths - * \param dirLen Maximum length of result to store in \c dir - * \param dir Buffer to hold the extracted directory path - * - * \returns - * The number of characters that would have been written to \c dir had there - * been enough room. This does not include the terminating \c NUL. When - * extraction fails, zero will be returned. - * - * \todo - * It seems like this function could be rewritten to use \c strchr. - */ -static size_t -ExtractDir(int index, const char *paths, int dirLen, char *dir) -{ - int i, len; - const char *start, *end; - - /* find ith colon */ - start = paths; - i = 0; - while (i < index) { - if (*start == ':') { - i++; - start++; - } - else if (*start == 0) { - /* end of string and couldn't find ith colon */ - dir[0] = 0; - return 0; - } - else { - start++; - } - } - - while (*start == ':') - start++; - - /* find next colon, or end of string */ - end = start + 1; - while (*end != ':' && *end != 0) { - end++; - } - - /* copy string between and into result string */ - len = end - start; - if (len > dirLen - 1) - len = dirLen - 1; - strncpy(dir, start, len); - dir[len] = 0; - - return( end - start ); -} - - -/** - * Versioned name of the expected \c __driCreateNewScreen function. - * - * The version of the last incompatible loader/driver inteface change is - * appended to the name of the \c __driCreateNewScreen function. This - * prevents loaders from trying to load drivers that are too old. - * - * \todo - * Create a macro or something so that this is automatically updated. - */ -static const char createNewScreenName[] = "__driCreateNewScreen_20050727"; - - -/** - * Try to \c dlopen the named driver. - * - * This function adds the "_dri.so" suffix to the driver name and searches the - * directories specified by the \c LIBGL_DRIVERS_PATH environment variable in - * order to find the driver. - * - * \param driverName - a name like "tdfx", "i810", "mga", etc. - * - * \returns - * A handle from \c dlopen, or \c NULL if driver file not found. - */ -static __DRIdriver *OpenDriver(const char *driverName) -{ - void *glhandle = NULL; - char *libPaths = NULL; - char libDir[1000]; - int i; - __DRIdriver *driver; - - /* First, search Drivers list to see if we've already opened this driver */ - for (driver = Drivers; driver; driver = driver->next) { - if (strcmp(driver->name, driverName) == 0) { - /* found it */ - return driver; - } - } - - /* Attempt to make sure libGL symbols will be visible to the driver */ - glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL); - - if (geteuid() == getuid()) { - /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */ - libPaths = getenv("LIBGL_DRIVERS_PATH"); - if (!libPaths) - libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */ - } - if (!libPaths) - libPaths = DEFAULT_DRIVER_DIR; - - for ( i = 0 ; ExtractDir(i, libPaths, 1000, libDir) != 0 ; i++ ) { - char realDriverName[200]; - void *handle = NULL; - - - /* If TLS support is enabled, try to open the TLS version of the driver - * binary first. If that fails, try the non-TLS version. - */ -#ifdef GLX_USE_TLS - snprintf(realDriverName, 200, "%s/tls/%s_dri.so", libDir, driverName); - InfoMessageF("OpenDriver: trying %s\n", realDriverName); - handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); -#endif - - if ( handle == NULL ) { - snprintf(realDriverName, 200, "%s/%s_dri.so", libDir, driverName); - InfoMessageF("OpenDriver: trying %s\n", realDriverName); - handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); - } - - if ( handle != NULL ) { - /* allocate __DRIdriver struct */ - driver = (__DRIdriver *) Xmalloc(sizeof(__DRIdriver)); - if (!driver) - break; /* out of memory! */ - /* init the struct */ - driver->name = __glXstrdup(driverName); - if (!driver->name) { - Xfree(driver); - driver = NULL; - break; /* out of memory! */ - } - - driver->createNewScreenFunc = (PFNCREATENEWSCREENFUNC) - dlsym(handle, createNewScreenName); - - if ( driver->createNewScreenFunc == NULL ) { - /* If the driver doesn't have this symbol then something's - * really, really wrong. - */ - ErrorMessageF("%s not defined in %s_dri.so!\n" - "Your driver may be too old for this libGL.\n", - createNewScreenName, driverName); - Xfree(driver); - driver = NULL; - dlclose(handle); - continue; - } - driver->handle = handle; - /* put at head of linked list */ - driver->next = Drivers; - Drivers = driver; - break; - } - else { - ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror()); - } - } - - if (!driver) - ErrorMessageF("unable to load driver: %s_dri.so\n", driverName); - - if (glhandle) - dlclose(glhandle); - - return driver; -} - +#include +#include "xf86drm.h" +#include "dri_common.h" + +typedef struct __GLXDRIdisplayPrivateRec __GLXDRIdisplayPrivate; +typedef struct __GLXDRIcontextPrivateRec __GLXDRIcontextPrivate; + +struct __GLXDRIdisplayPrivateRec { + __GLXDRIdisplay base; + + /* + ** XFree86-DRI version information + */ + int driMajor; + int driMinor; + int driPatch; +}; + +struct __GLXDRIcontextPrivateRec { + __GLXDRIcontext base; + __DRIcontext *driContext; + XID hwContextID; + __GLXscreenConfigs *psc; +}; /* * Given a display pointer and screen number, determine the name of * the DRI driver for the screen. (I.e. "r128", "tdfx", etc). * Return True for success, False for failure. */ -static Bool GetDriverName(Display *dpy, int scrNum, char **driverName) +static Bool driGetDriverName(Display *dpy, int scrNum, char **driverName) { int directCapable; Bool b; @@ -317,25 +104,6 @@ static Bool GetDriverName(Display *dpy, int scrNum, char **driverName) return True; } - -/* - * Given a display pointer and screen number, return a __DRIdriver handle. - * Return NULL if anything goes wrong. - */ -__DRIdriver *driGetDriver(Display *dpy, int scrNum) -{ - char *driverName; - if (GetDriverName(dpy, scrNum, &driverName)) { - __DRIdriver *ret; - ret = OpenDriver(driverName); - if (driverName) - Xfree(driverName); - return ret; - } - return NULL; -} - - /* * Exported function for querying the DRI driver for a given screen. * @@ -345,7 +113,7 @@ __DRIdriver *driGetDriver(Display *dpy, int scrNum) PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) { static char ret[32]; char *driverName; - if (GetDriverName(dpy, scrNum, &driverName)) { + if (driGetDriverName(dpy, scrNum, &driverName)) { int len; if (!driverName) return NULL; @@ -359,7 +127,6 @@ PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) { return NULL; } - /* * Exported function for obtaining a driver's option list (UTF-8 encoded XML). * @@ -371,71 +138,532 @@ PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) { * * Note: The driver remains opened after this function returns. */ -PUBLIC const char *glXGetDriverConfig (const char *driverName) { - __DRIdriver *driver = OpenDriver (driverName); - if (driver) - return dlsym (driver->handle, "__driConfigOptions"); +PUBLIC const char *glXGetDriverConfig (const char *driverName) +{ + void *handle = driOpenDriver (driverName); + if (handle) + return dlsym (handle, "__driConfigOptions"); else return NULL; } +#ifdef XDAMAGE_1_1_INTERFACE -/* Called from __glXFreeDisplayPrivate. +static GLboolean has_damage_post(Display *dpy) +{ + static GLboolean inited = GL_FALSE; + static GLboolean has_damage; + + if (!inited) { + int major, minor; + + if (XDamageQueryVersion(dpy, &major, &minor) && + major == 1 && minor >= 1) + { + has_damage = GL_TRUE; + } else { + has_damage = GL_FALSE; + } + inited = GL_TRUE; + } + + return has_damage; +} + +static void __glXReportDamage(__DRIdrawable *driDraw, + int x, int y, + drm_clip_rect_t *rects, int num_rects, + GLboolean front_buffer, + void *loaderPrivate) +{ + XRectangle *xrects; + XserverRegion region; + int i; + int x_off, y_off; + __GLXDRIdrawable *glxDraw = loaderPrivate; + __GLXscreenConfigs *psc = glxDraw->psc; + Display *dpy = psc->dpy; + Drawable drawable; + + if (!has_damage_post(dpy)) + return; + + if (front_buffer) { + x_off = x; + y_off = y; + drawable = RootWindow(dpy, psc->scr); + } else{ + x_off = 0; + y_off = 0; + drawable = glxDraw->xDrawable; + } + + xrects = malloc(sizeof(XRectangle) * num_rects); + if (xrects == NULL) + return; + + for (i = 0; i < num_rects; i++) { + xrects[i].x = rects[i].x1 + x_off; + xrects[i].y = rects[i].y1 + y_off; + xrects[i].width = rects[i].x2 - rects[i].x1; + xrects[i].height = rects[i].y2 - rects[i].y1; + } + region = XFixesCreateRegion(dpy, xrects, num_rects); + free(xrects); + XDamageAdd(dpy, drawable, region); + XFixesDestroyRegion(dpy, region); +} + +static const __DRIdamageExtension damageExtension = { + { __DRI_DAMAGE, __DRI_DAMAGE_VERSION }, + __glXReportDamage, +}; + +#endif + +static GLboolean +__glXDRIGetDrawableInfo(__DRIdrawable *drawable, + unsigned int *index, unsigned int *stamp, + int *X, int *Y, int *W, int *H, + int *numClipRects, drm_clip_rect_t ** pClipRects, + int *backX, int *backY, + int *numBackClipRects, drm_clip_rect_t **pBackClipRects, + void *loaderPrivate) +{ + __GLXDRIdrawable *glxDraw = loaderPrivate; + __GLXscreenConfigs *psc = glxDraw->psc; + Display *dpy = psc->dpy; + + return XF86DRIGetDrawableInfo(dpy, psc->scr, glxDraw->drawable, + index, stamp, X, Y, W, H, + numClipRects, pClipRects, + backX, backY, + numBackClipRects, pBackClipRects); +} + +static const __DRIgetDrawableInfoExtension getDrawableInfoExtension = { + { __DRI_GET_DRAWABLE_INFO, __DRI_GET_DRAWABLE_INFO_VERSION }, + __glXDRIGetDrawableInfo +}; + +static const __DRIextension *loader_extensions[] = { + &systemTimeExtension.base, + &getDrawableInfoExtension.base, +#ifdef XDAMAGE_1_1_INTERFACE + &damageExtension.base, +#endif + NULL +}; + +#ifndef GLX_USE_APPLEGL + +/** + * Perform the required libGL-side initialization and call the client-side + * driver's \c __driCreateNewScreen function. + * + * \param dpy Display pointer. + * \param scrn Screen number on the display. + * \param psc DRI screen information. + * \param driDpy DRI display information. + * \param createNewScreen Pointer to the client-side driver's + * \c __driCreateNewScreen function. + * \returns A pointer to the \c __DRIscreenPrivate structure returned by + * the client-side driver on success, or \c NULL on failure. */ -static void driDestroyDisplay(Display *dpy, void *private) +static void * +CallCreateNewScreen(Display *dpy, int scrn, __GLXscreenConfigs *psc, + __GLXDRIdisplayPrivate * driDpy) +{ + void *psp = NULL; + drm_handle_t hSAREA; + drmAddress pSAREA = MAP_FAILED; + char *BusID; + __DRIversion ddx_version; + __DRIversion dri_version; + __DRIversion drm_version; + __DRIframebuffer framebuffer; + int fd = -1; + int status; + + drm_magic_t magic; + drmVersionPtr version; + int newlyopened; + char *driverName; + drm_handle_t hFB; + int junk; + const __DRIconfig **driver_configs; + + /* DRI protocol version. */ + dri_version.major = driDpy->driMajor; + dri_version.minor = driDpy->driMinor; + dri_version.patch = driDpy->driPatch; + + framebuffer.base = MAP_FAILED; + framebuffer.dev_priv = NULL; + + if (!XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) { + fprintf(stderr, "libGL error: XF86DRIOpenConnection failed\n"); + goto handle_error; + } + + fd = drmOpenOnce(NULL, BusID, &newlyopened); + + Xfree(BusID); /* No longer needed */ + + if (fd < 0) { + fprintf(stderr, "libGL error: drmOpenOnce failed (%s)\n", + strerror(-fd)); + goto handle_error; + } + + if (drmGetMagic(fd, &magic)) { + fprintf(stderr, "libGL error: drmGetMagic failed\n"); + goto handle_error; + } + + version = drmGetVersion(fd); + if (version) { + drm_version.major = version->version_major; + drm_version.minor = version->version_minor; + drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + else { + drm_version.major = -1; + drm_version.minor = -1; + drm_version.patch = -1; + } + + if (newlyopened && !XF86DRIAuthConnection(dpy, scrn, magic)) { + fprintf(stderr, "libGL error: XF86DRIAuthConnection failed\n"); + goto handle_error; + } + + /* Get device name (like "tdfx") and the ddx version numbers. + * We'll check the version in each DRI driver's "createNewScreen" + * function. */ + if (!XF86DRIGetClientDriverName(dpy, scrn, + &ddx_version.major, + &ddx_version.minor, + &ddx_version.patch, + &driverName)) { + fprintf(stderr, "libGL error: XF86DRIGetClientDriverName failed\n"); + goto handle_error; + } + + Xfree(driverName); /* No longer needed. */ + + /* + * Get device-specific info. pDevPriv will point to a struct + * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) that + * has information about the screen size, depth, pitch, ancilliary + * buffers, DRM mmap handles, etc. + */ + if (!XF86DRIGetDeviceInfo(dpy, scrn, &hFB, &junk, + &framebuffer.size, &framebuffer.stride, + &framebuffer.dev_priv_size, &framebuffer.dev_priv)) { + fprintf(stderr, "libGL error: XF86DRIGetDeviceInfo failed"); + goto handle_error; + } + + framebuffer.width = DisplayWidth(dpy, scrn); + framebuffer.height = DisplayHeight(dpy, scrn); + + /* Map the framebuffer region. */ + status = drmMap(fd, hFB, framebuffer.size, + (drmAddressPtr)&framebuffer.base); + if (status != 0) { + fprintf(stderr, "libGL error: drmMap of framebuffer failed (%s)", + strerror(-status)); + goto handle_error; + } + + /* Map the SAREA region. Further mmap regions may be setup in + * each DRI driver's "createNewScreen" function. + */ + status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA); + if (status != 0) { + fprintf(stderr, "libGL error: drmMap of SAREA failed (%s)", + strerror(-status)); + goto handle_error; + } + + psp = (*psc->legacy->createNewScreen)(scrn, + &ddx_version, + &dri_version, + &drm_version, + &framebuffer, + pSAREA, + fd, + loader_extensions, + &driver_configs, + psc); + + if (psp == NULL) { + fprintf(stderr, "libGL error: Calling driver entry point failed"); + goto handle_error; + } + + psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs); + psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs); + + return psp; + + handle_error: + if (pSAREA != MAP_FAILED) + drmUnmap(pSAREA, SAREA_MAX); + + if (framebuffer.base != MAP_FAILED) + drmUnmap((drmAddress)framebuffer.base, framebuffer.size); + + if (framebuffer.dev_priv != NULL) + Xfree(framebuffer.dev_priv); + + if (fd >= 0) + drmCloseOnce(fd); + + XF86DRICloseConnection(dpy, scrn); + + fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n"); + + return NULL; +} + +#else /* !GLX_USE_APPLEGL */ + +static void * +CallCreateNewScreen(Display *dpy, int scrn, __GLXscreenConfigs *psc, + __GLXDRIdisplayPrivate * driDpy) { - __DRIdisplayPrivate *pdpyp = (__DRIdisplayPrivate *)private; - - if (pdpyp) { - const int numScreens = ScreenCount(dpy); - int i; - for (i = 0; i < numScreens; i++) { - if (pdpyp->libraryHandles[i]) { - __DRIdriver *driver, *prev; - - /* Remove driver from Drivers list */ - for (prev = NULL, driver = Drivers; driver; - prev = driver, driver = driver->next) { - if (driver->handle == pdpyp->libraryHandles[i]) { - if (prev) - prev->next = driver->next; - else - Drivers = driver->next; - - Xfree(driver->name); - Xfree(driver); - break; - } - } - - dlclose(pdpyp->libraryHandles[i]); - } - } - Xfree(pdpyp->libraryHandles); - Xfree(pdpyp); + return NULL; +} + +#endif /* !GLX_USE_APPLEGL */ + +static void driDestroyContext(__GLXDRIcontext *context, + __GLXscreenConfigs *psc, Display *dpy) +{ + __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; + + (*psc->core->destroyContext)(pcp->driContext); + + XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID); +} + +static Bool driBindContext(__GLXDRIcontext *context, + __GLXDRIdrawable *draw, __GLXDRIdrawable *read) +{ + __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; + const __DRIcoreExtension *core = pcp->psc->core; + + return (*core->bindContext)(pcp->driContext, + draw->driDrawable, + read->driDrawable); +} + +static void driUnbindContext(__GLXDRIcontext *context) +{ + __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; + const __DRIcoreExtension *core = pcp->psc->core; + + (*core->unbindContext)(pcp->driContext); +} + +static __GLXDRIcontext *driCreateContext(__GLXscreenConfigs *psc, + const __GLcontextModes *mode, + GLXContext gc, + GLXContext shareList, int renderType) +{ + __GLXDRIcontextPrivate *pcp, *pcp_shared; + drm_context_t hwContext; + __DRIcontext *shared = NULL; + __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode; + + if (!psc || !psc->driScreen) + return NULL; + + if (shareList) { + pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext; + shared = pcp_shared->driContext; + } + + pcp = Xmalloc(sizeof *pcp); + if (pcp == NULL) + return NULL; + + pcp->psc = psc; + if (!XF86DRICreateContextWithConfig(psc->dpy, psc->scr, + mode->visualID, + &pcp->hwContextID, &hwContext)) { + Xfree(pcp); + return NULL; } + + pcp->driContext = + (*psc->legacy->createNewContext)(psc->__driScreen, + config->driConfig, + renderType, + shared, + hwContext, + pcp); + if (pcp->driContext == NULL) { + XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID); + Xfree(pcp); + return NULL; + } + + pcp->base.destroyContext = driDestroyContext; + pcp->base.bindContext = driBindContext; + pcp->base.unbindContext = driUnbindContext; + + return &pcp->base; } +static void driDestroyDrawable(__GLXDRIdrawable *pdraw) +{ + __GLXscreenConfigs *psc = pdraw->psc; + + (*psc->core->destroyDrawable)(pdraw->driDrawable); + XF86DRIDestroyDrawable(psc->dpy, psc->scr, pdraw->drawable); + Xfree(pdraw); +} + +static __GLXDRIdrawable *driCreateDrawable(__GLXscreenConfigs *psc, + XID xDrawable, + GLXDrawable drawable, + const __GLcontextModes *modes) +{ + __GLXDRIdrawable *pdraw; + drm_drawable_t hwDrawable; + void *empty_attribute_list = NULL; + __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes; + + /* Old dri can't handle GLX 1.3+ drawable constructors. */ + if (xDrawable != drawable) + return NULL; + + pdraw = Xmalloc(sizeof(*pdraw)); + if (!pdraw) + return NULL; + + pdraw->drawable = drawable; + pdraw->psc = psc; + + if (!XF86DRICreateDrawable(psc->dpy, psc->scr, drawable, &hwDrawable)) + return NULL; + + /* Create a new drawable */ + pdraw->driDrawable = + (*psc->legacy->createNewDrawable)(psc->__driScreen, + config->driConfig, + hwDrawable, + GLX_WINDOW_BIT, + empty_attribute_list, + pdraw); + + if (!pdraw->driDrawable) { + XF86DRIDestroyDrawable(psc->dpy, psc->scr, drawable); + Xfree(pdraw); + return NULL; + } + + pdraw->destroyDrawable = driDestroyDrawable; + + return pdraw; +} + +static void driDestroyScreen(__GLXscreenConfigs *psc) +{ + /* Free the direct rendering per screen data */ + if (psc->__driScreen) + (*psc->core->destroyScreen)(psc->__driScreen); + psc->__driScreen = NULL; + if (psc->driver) + dlclose(psc->driver); +} + +static __GLXDRIscreen *driCreateScreen(__GLXscreenConfigs *psc, int screen, + __GLXdisplayPrivate *priv) +{ + __GLXDRIdisplayPrivate *pdp; + __GLXDRIscreen *psp; + const __DRIextension **extensions; + char *driverName; + int i; + + psp = Xmalloc(sizeof *psp); + if (psp == NULL) + return NULL; + + /* Initialize per screen dynamic client GLX extensions */ + psc->ext_list_first_time = GL_TRUE; + + if (!driGetDriverName(priv->dpy, screen, &driverName)) { + Xfree(psp); + return NULL; + } + + psc->driver = driOpenDriver(driverName); + Xfree(driverName); + if (psc->driver == NULL) { + Xfree(psp); + return NULL; + } + + extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS); + if (extensions == NULL) { + ErrorMessageF("driver exports no extensions (%s)\n", dlerror()); + Xfree(psp); + return NULL; + } + + for (i = 0; extensions[i]; i++) { + if (strcmp(extensions[i]->name, __DRI_CORE) == 0) + psc->core = (__DRIcoreExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_LEGACY) == 0) + psc->legacy = (__DRIlegacyExtension *) extensions[i]; + } + + if (psc->core == NULL || psc->legacy == NULL) { + Xfree(psp); + return NULL; + } + + pdp = (__GLXDRIdisplayPrivate *) priv->driDisplay; + psc->__driScreen = + CallCreateNewScreen(psc->dpy, screen, psc, pdp); + if (psc->__driScreen == NULL) { + dlclose(psc->driver); + Xfree(psp); + return NULL; + } + + driBindExtensions(psc); + + psp->destroyScreen = driDestroyScreen; + psp->createContext = driCreateContext; + psp->createDrawable = driCreateDrawable; + + return psp; +} + +/* Called from __glXFreeDisplayPrivate. + */ +static void driDestroyDisplay(__GLXDRIdisplay *dpy) +{ + Xfree(dpy); +} /* * Allocate, initialize and return a __DRIdisplayPrivate object. * This is called from __glXInitialize() when we are given a new * display pointer. */ -void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp) +_X_HIDDEN __GLXDRIdisplay *driCreateDisplay(Display *dpy) { - const int numScreens = ScreenCount(dpy); - __DRIdisplayPrivate *pdpyp; + __GLXDRIdisplayPrivate *pdpyp; int eventBase, errorBase; int major, minor, patch; - int scrn; - - /* Initialize these fields to NULL in case we fail. - * If we don't do this we may later get segfaults trying to free random - * addresses when the display is closed. - */ - pdisp->private = NULL; - pdisp->destroyDisplay = NULL; if (!XF86DRIQueryExtension(dpy, &eventBase, &errorBase)) { return NULL; @@ -445,7 +673,7 @@ void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp) return NULL; } - pdpyp = (__DRIdisplayPrivate *)Xmalloc(sizeof(__DRIdisplayPrivate)); + pdpyp = Xmalloc(sizeof *pdpyp); if (!pdpyp) { return NULL; } @@ -454,41 +682,10 @@ void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp) pdpyp->driMinor = minor; pdpyp->driPatch = patch; - pdisp->destroyDisplay = driDestroyDisplay; - - /* allocate array of pointers to createNewScreen funcs */ - pdisp->createNewScreen = (PFNCREATENEWSCREENFUNC *) - Xmalloc(numScreens * sizeof(void *)); - if (!pdisp->createNewScreen) { - Xfree(pdpyp); - return NULL; - } - - /* allocate array of library handles */ - pdpyp->libraryHandles = (void **) Xmalloc(numScreens * sizeof(void*)); - if (!pdpyp->libraryHandles) { - Xfree(pdisp->createNewScreen); - Xfree(pdpyp); - return NULL; - } - - /* dynamically discover DRI drivers for all screens, saving each - * driver's "__driCreateScreen" function pointer. That's the bootstrap - * entrypoint for all DRI drivers. - */ - for (scrn = 0; scrn < numScreens; scrn++) { - __DRIdriver *driver = driGetDriver(dpy, scrn); - if (driver) { - pdisp->createNewScreen[scrn] = driver->createNewScreenFunc; - pdpyp->libraryHandles[scrn] = driver->handle; - } - else { - pdisp->createNewScreen[scrn] = NULL; - pdpyp->libraryHandles[scrn] = NULL; - } - } + pdpyp->base.destroyDisplay = driDestroyDisplay; + pdpyp->base.createScreen = driCreateScreen; - return (void *)pdpyp; + return &pdpyp->base; } #endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/glcontextmodes.c b/src/glx/x11/glcontextmodes.c index 788ecf6a3aa..326c8b2357c 100644 --- a/src/glx/x11/glcontextmodes.c +++ b/src/glx/x11/glcontextmodes.c @@ -336,7 +336,8 @@ _gl_get_context_mode_data(const __GLcontextModes *mode, int attribute, *value_return = mode->bindToTextureRgba; return 0; case GLX_BIND_TO_MIPMAP_TEXTURE_EXT: - *value_return = mode->bindToMipmapTexture; + *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : + GL_FALSE; return 0; case GLX_BIND_TO_TEXTURE_TARGETS_EXT: *value_return = mode->bindToTextureTargets; @@ -417,7 +418,7 @@ _gl_context_modes_create( unsigned count, size_t minimum_size ) (*next)->bindToTextureRgb = GLX_DONT_CARE; (*next)->bindToTextureRgba = GLX_DONT_CARE; (*next)->bindToMipmapTexture = GLX_DONT_CARE; - (*next)->bindToTextureTargets = 0; + (*next)->bindToTextureTargets = GLX_DONT_CARE; (*next)->yInverted = GLX_DONT_CARE; next = & ((*next)->next); @@ -456,19 +457,28 @@ _gl_context_modes_destroy( __GLcontextModes * modes ) */ __GLcontextModes * -_gl_context_modes_find_visual( __GLcontextModes * modes, int vid ) +_gl_context_modes_find_visual(__GLcontextModes *modes, int vid) { - while ( modes != NULL ) { - if ( modes->visualID == vid ) { - break; - } + __GLcontextModes *m; - modes = modes->next; - } + for (m = modes; m != NULL; m = m->next) + if (m->visualID == vid) + return m; - return modes; + return NULL; } +__GLcontextModes * +_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid) +{ + __GLcontextModes *m; + + for (m = modes; m != NULL; m = m->next) + if (m->fbconfigID == fbid) + return m; + + return NULL; +} /** * Determine if two context-modes are the same. This is intended to be used diff --git a/src/glx/x11/glcontextmodes.h b/src/glx/x11/glcontextmodes.h index 4b5c6f68b8f..afd09cd7fbd 100644 --- a/src/glx/x11/glcontextmodes.h +++ b/src/glx/x11/glcontextmodes.h @@ -44,8 +44,10 @@ extern int _gl_get_context_mode_data( const __GLcontextModes *mode, extern __GLcontextModes * _gl_context_modes_create( unsigned count, size_t minimum_size ); extern void _gl_context_modes_destroy( __GLcontextModes * modes ); -extern __GLcontextModes * _gl_context_modes_find_visual( - __GLcontextModes * modes, int vid ); +extern __GLcontextModes * + _gl_context_modes_find_visual(__GLcontextModes *modes, int vid); +extern __GLcontextModes * + _gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid); extern GLboolean _gl_context_modes_are_same( const __GLcontextModes * a, const __GLcontextModes * b ); diff --git a/src/glx/x11/glx_pbuffer.c b/src/glx/x11/glx_pbuffer.c index 1df2d0f342a..0f878f223f8 100644 --- a/src/glx/x11/glx_pbuffer.c +++ b/src/glx/x11/glx_pbuffer.c @@ -164,6 +164,33 @@ DestroyPbuffer( Display * dpy, GLXDrawable drawable ) } +#ifdef GLX_DIRECT_RENDERING +extern __GLXDRIdrawable * +GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num); + +static GLenum +determineTextureTarget(const int *attribs, int numAttribs) +{ + GLenum target = 0; + int i; + + for (i = 0; i < numAttribs; i++) { + if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) { + switch (attribs[2 * i + 1]) { + case GLX_TEXTURE_2D_EXT: + target = GL_TEXTURE_2D; + break; + case GLX_TEXTURE_RECTANGLE_EXT: + target = GL_TEXTURE_RECTANGLE_ARB; + break; + } + } + } + + return target; +} +#endif + /** * Get a drawable's attribute. * @@ -261,6 +288,16 @@ GetDrawableAttribute( Display *dpy, GLXDrawable drawable, } } +#ifdef GLX_DIRECT_RENDERING + { + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL); + + if (pdraw != NULL && !pdraw->textureTarget) + pdraw->textureTarget = determineTextureTarget((const int *)data, + num_attributes); + } +#endif + Xfree( data ); } } @@ -271,7 +308,6 @@ GetDrawableAttribute( Display *dpy, GLXDrawable drawable, return 0; } - /** * Create a non-pbuffer GLX drawable. * @@ -306,7 +342,7 @@ CreateDrawable( Display *dpy, const __GLcontextModes * fbconfig, req->glxCode = glxCode; req->screen = (CARD32) fbconfig->screen; req->fbconfig = fbconfig->fbconfigID; - req->window = (GLXPbuffer) drawable; + req->window = (CARD32) drawable; req->glxwindow = (GLXWindow) XAllocID(dpy); req->numAttribs = (CARD32) i; @@ -315,6 +351,34 @@ CreateDrawable( Display *dpy, const __GLcontextModes * fbconfig, UnlockDisplay(dpy); SyncHandle(); +#ifdef GLX_DIRECT_RENDERING + do { + /* FIXME: Maybe delay __DRIdrawable creation until the drawable + * is actually bound to a context... */ + + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + __GLXDRIdrawable *pdraw; + __GLXscreenConfigs *psc; + + psc = &priv->screenConfigs[fbconfig->screen]; + if (psc->driScreen == NULL) + break; + pdraw = psc->driScreen->createDrawable(psc, drawable, + req->glxwindow, fbconfig); + if (pdraw == NULL) { + fprintf(stderr, "failed to create drawable\n"); + break; + } + + if (__glxHashInsert(psc->drawHash, req->glxwindow, pdraw)) { + (*pdraw->destroyDrawable)(pdraw); + return None; /* FIXME: Check what we're supposed to do here... */ + } + + pdraw->textureTarget = determineTextureTarget(attrib_list, i); + } while (0); +#endif + return (GLXDrawable)req->glxwindow; } @@ -350,6 +414,20 @@ DestroyDrawable( Display * dpy, GLXDrawable drawable, CARD32 glxCode ) UnlockDisplay(dpy); SyncHandle(); +#ifdef GLX_DIRECT_RENDERING + { + int screen; + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); + __GLXscreenConfigs *psc = &priv->screenConfigs[screen]; + + if (pdraw != NULL) { + (*pdraw->destroyDrawable)(pdraw); + __glxHashDelete(psc->drawHash, drawable); + } + } +#endif + return; } @@ -460,8 +538,24 @@ glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config, PUBLIC GLXPbuffer glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list) { + int i, width, height; + + width = 0; + height = 0; + + for (i = 0; attrib_list[i * 2]; i++) { + switch (attrib_list[i * 2]) { + case GLX_PBUFFER_WIDTH: + width = attrib_list[i * 2 + 1]; + break; + case GLX_PBUFFER_HEIGHT: + height = attrib_list[i * 2 + 1]; + break; + } + } + return (GLXPbuffer) CreatePbuffer( dpy, (__GLcontextModes *) config, - 0, 0, + width, height, attrib_list, GL_TRUE ); } diff --git a/src/glx/x11/glx_texture_compression.c b/src/glx/x11/glx_texture_compression.c deleted file mode 100644 index 56768580177..00000000000 --- a/src/glx/x11/glx_texture_compression.c +++ /dev/null @@ -1,347 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file glx_texture_compression.c - * Contains the routines required to implement GLX protocol for - * ARB_texture_compression and related extensions. - * - * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt - * - * \author Ian Romanick - */ - -#include "packrender.h" -#include "packsingle.h" -#include "indirect.h" - -#include - - -void -__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, - GLvoid * img ) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXGetTexImageReply reply; - size_t image_bytes; - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); - __GLX_SINGLE_PUT_LONG( 0, target ); - __GLX_SINGLE_PUT_LONG( 4, level ); - __GLX_SINGLE_READ_XREPLY(); - - image_bytes = reply.width; - assert( image_bytes <= ((4 * reply.length) - 0) ); - assert( image_bytes >= ((4 * reply.length) - 3) ); - - if ( image_bytes != 0 ) { - _XRead( dpy, (char *) img, image_bytes ); - if ( image_bytes < (4 * reply.length) ) { - _XEatData( dpy, (4 * reply.length) - image_bytes ); - } - } - - __GLX_SINGLE_END(); -} - - -/** - * Internal function used for \c glCompressedTexImage1D and - * \c glCompressedTexImage2D. - */ -static void -CompressedTexImage1D2D( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, - GLint border, GLsizei image_size, - const GLvoid *data, CARD32 rop ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - if ( (target == GL_PROXY_TEXTURE_1D) - || (target == GL_PROXY_TEXTURE_2D) - || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { - compsize = 0; - } - else { - compsize = image_size; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE - + compsize ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( rop, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, internal_format ); - __GLX_PUT_LONG( 16, width ); - __GLX_PUT_LONG( 20, height ); - __GLX_PUT_LONG( 24, border ); - __GLX_PUT_LONG( 28, image_size ); - if ( compsize != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - assert( compsize != 0 ); - - __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, internal_format ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, border ); - __GLX_PUT_LONG( 32, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -/** - * Internal function used for \c glCompressedTexSubImage1D and - * \c glCompressedTexSubImage2D. - */ -static void -CompressedTexSubImage1D2D( GLenum target, GLint level, - GLsizei xoffset, GLsizei yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, - const GLvoid *data, CARD32 rop ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - if ( target == GL_PROXY_TEXTURE_3D ) { - compsize = 0; - } - else { - compsize = image_size; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE - + compsize ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( rop, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, xoffset ); - __GLX_PUT_LONG( 16, yoffset ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, format ); - __GLX_PUT_LONG( 32, image_size ); - if ( compsize != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - assert( compsize != 0 ); - - __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, xoffset ); - __GLX_PUT_LONG( 20, yoffset ); - __GLX_PUT_LONG( 24, width ); - __GLX_PUT_LONG( 28, height ); - __GLX_PUT_LONG( 32, format ); - __GLX_PUT_LONG( 36, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -void -__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, - GLenum internal_format, GLsizei width, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexImage1D2D( target, level, internal_format, width, 0, - border, image_size, data, - X_GLrop_CompressedTexImage1D ); -} - - -void -__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexImage1D2D( target, level, internal_format, width, height, - border, image_size, data, - X_GLrop_CompressedTexImage2D ); -} - - -void -__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE - + image_size ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, internal_format ); - __GLX_PUT_LONG( 16, width ); - __GLX_PUT_LONG( 20, height ); - __GLX_PUT_LONG( 24, depth ); - __GLX_PUT_LONG( 28, border ); - __GLX_PUT_LONG( 32, image_size ); - if ( image_size != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, - cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, internal_format ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, depth ); - __GLX_PUT_LONG( 32, border ); - __GLX_PUT_LONG( 36, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -void -__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, - format, image_size, data, - X_GLrop_CompressedTexSubImage1D ); -} - - -void -__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, - format, image_size, data, - X_GLrop_CompressedTexSubImage2D ); -} - - -void -__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE - + image_size ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, xoffset ); - __GLX_PUT_LONG( 16, yoffset ); - __GLX_PUT_LONG( 20, zoffset ); - __GLX_PUT_LONG( 24, width ); - __GLX_PUT_LONG( 28, height ); - __GLX_PUT_LONG( 32, depth ); - __GLX_PUT_LONG( 36, format ); - __GLX_PUT_LONG( 40, image_size ); - if ( image_size != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, - cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, xoffset ); - __GLX_PUT_LONG( 20, yoffset ); - __GLX_PUT_LONG( 24, zoffset ); - __GLX_PUT_LONG( 28, width ); - __GLX_PUT_LONG( 32, height ); - __GLX_PUT_LONG( 36, depth ); - __GLX_PUT_LONG( 40, format ); - __GLX_PUT_LONG( 44, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, - data, image_size ); - } -} diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h index 03e44e5d048..73c278ee386 100644 --- a/src/glx/x11/glxclient.h +++ b/src/glx/x11/glxclient.h @@ -58,7 +58,7 @@ #include "GL/glxproto.h" #include "GL/internal/glcore.h" #include "glapitable.h" -#include "glxextensions.h" +#include "glxhash.h" #if defined( USE_XTHREADS ) # include #elif defined( PTHREADS ) @@ -70,7 +70,9 @@ #define __GLX_MAX_TEXTURE_UNITS 32 +typedef struct __GLXscreenConfigsRec __GLXscreenConfigs; typedef struct __GLXcontextRec __GLXcontext; +typedef struct __GLXdrawableRec __GLXdrawable; typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate; typedef struct _glapi_table __GLapi; @@ -78,6 +80,9 @@ typedef struct _glapi_table __GLapi; #ifdef GLX_DIRECT_RENDERING +#define containerOf(ptr, type, member) \ + (type *)( (char *)ptr - offsetof(type,member) ) + #include @@ -85,43 +90,64 @@ typedef struct _glapi_table __GLapi; * Display dependent methods. This structure is initialized during the * \c driCreateDisplay call. */ -struct __DRIdisplayRec { +typedef struct __GLXDRIdisplayRec __GLXDRIdisplay; +typedef struct __GLXDRIscreenRec __GLXDRIscreen; +typedef struct __GLXDRIdrawableRec __GLXDRIdrawable; +typedef struct __GLXDRIcontextRec __GLXDRIcontext; + +#include "glxextensions.h" + +struct __GLXDRIdisplayRec { /** * Method to destroy the private DRI display data. */ - void (*destroyDisplay)(Display *dpy, void *displayPrivate); + void (*destroyDisplay)(__GLXDRIdisplay *display); - /** - * Opaque pointer to private per display direct rendering data. - * \c NULL if direct rendering is not supported on this display. - */ - struct __DRIdisplayPrivateRec *private; + __GLXDRIscreen *(*createScreen)(__GLXscreenConfigs *psc, int screen, + __GLXdisplayPrivate *priv); +}; - /** - * Array of pointers to methods to create and initialize the private DRI - * screen data. - */ - PFNCREATENEWSCREENFUNC * createNewScreen; +struct __GLXDRIscreenRec { + + void (*destroyScreen)(__GLXscreenConfigs *psc); + + __GLXDRIcontext *(*createContext)(__GLXscreenConfigs *psc, + const __GLcontextModes *mode, + GLXContext gc, + GLXContext shareList, int renderType); + + __GLXDRIdrawable *(*createDrawable)(__GLXscreenConfigs *psc, + XID drawable, + GLXDrawable glxDrawable, + const __GLcontextModes *modes); }; +struct __GLXDRIcontextRec { + void (*destroyContext)(__GLXDRIcontext *context, __GLXscreenConfigs *psc, + Display *dpy); + Bool (*bindContext)(__GLXDRIcontext *context, + __GLXDRIdrawable *pdraw, + __GLXDRIdrawable *pread); + + void (*unbindContext)(__GLXDRIcontext *context); +}; -/* -** We keep a linked list of these structures, one per DRI device driver. -*/ -struct __DRIdriverRec { - const char *name; - void *handle; - PFNCREATENEWSCREENFUNC createNewScreenFunc; - struct __DRIdriverRec *next; +struct __GLXDRIdrawableRec { + void (*destroyDrawable)(__GLXDRIdrawable *drawable); + + XID xDrawable; + XID drawable; + __GLXscreenConfigs *psc; + __DRIdrawable *driDrawable; + GLenum textureTarget; }; /* ** Function to create and DRI display data and initialize the display ** dependent methods. */ -extern void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp); - -extern __DRIdriver *driGetDriver(Display *dpy, int scrNum); +extern __GLXDRIdisplay *driCreateDisplay(Display *dpy); +extern __GLXDRIdisplay *dri2CreateDisplay(Display *dpy); extern void DRI_glXUseXFont( Font font, int first, int count, int listbase ); @@ -133,8 +159,6 @@ extern const char *glXGetScreenDriver (Display *dpy, int scrNum); extern const char *glXGetDriverConfig (const char *driverName); -extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw); - #endif /************************************************************************/ @@ -225,19 +249,11 @@ struct __GLXcontextRec { */ XID share_xid; - /** - * Visual id. - * - * \deprecated - * This filed has been largely been replaced by the \c mode field, but - * the work is not quite done. - */ - VisualID vid; - /** * Screen number. */ GLint screen; + __GLXscreenConfigs *psc; /** * \c GL_TRUE if the context was created with ImportContext, which @@ -343,24 +359,15 @@ struct __GLXcontextRec { */ GLint majorOpcode; -#ifdef GLX_DIRECT_RENDERING /** - * Per context direct rendering interface functions and data. + * Pointer to the mode used to create this context. */ - __DRIcontext driContext; + const __GLcontextModes * mode; + +#ifdef GLX_DIRECT_RENDERING + __GLXDRIcontext *driContext; + __DRIcontext *__driContext; #endif - - /** - * \c GLXFBConfigID used to create this context. May be \c None. This - * field has been replaced by the \c mode field. - * - * \since Internal API version 20030317. - * - * \deprecated - * This filed has been largely been replaced by the \c mode field, but - * the work is not quite done. - */ - GLXFBConfigID fbconfigID; /** * The current read-drawable for this context. Will be None if this @@ -438,7 +445,7 @@ extern void __glFreeAttributeState(__GLXcontext *); * One of these records exists per screen of the display. It contains * a pointer to the config data for that screen (if the screen supports GL). */ -typedef struct __GLXscreenConfigsRec { +struct __GLXscreenConfigsRec { /** * GLX extension string reported by the X-server. */ @@ -454,13 +461,46 @@ typedef struct __GLXscreenConfigsRec { /** * Per screen direct rendering interface functions and data. */ - __DRIscreen driScreen; + __DRIscreen *__driScreen; + const __DRIcoreExtension *core; + const __DRIlegacyExtension *legacy; + __glxHashTable *drawHash; + Display *dpy; + int scr, fd; + void *driver; + + __GLXDRIscreen *driScreen; + +#ifdef __DRI_COPY_SUB_BUFFER + const __DRIcopySubBufferExtension *copySubBuffer; +#endif + +#ifdef __DRI_SWAP_CONTROL + const __DRIswapControlExtension *swapControl; +#endif + +#ifdef __DRI_ALLOCATE + const __DRIallocateExtension *allocate; +#endif + +#ifdef __DRI_FRAME_TRACKING + const __DRIframeTrackingExtension *frameTracking; +#endif + +#ifdef __DRI_MEDIA_STREAM_COUNTER + const __DRImediaStreamCounterExtension *msc; +#endif + +#ifdef __DRI_TEX_BUFFER + const __DRItexBufferExtension *texBuffer; +#endif + #endif /** - * Linked list of configurations for this screen. + * Linked list of glx visuals and fbconfigs for this screen. */ - __GLcontextModes *configs; + __GLcontextModes *visuals, *configs; /** * Per-screen dynamic GLX extension tracking. The \c direct_support @@ -474,7 +514,7 @@ typedef struct __GLXscreenConfigsRec { GLboolean ext_list_first_time; /*@}*/ -} __GLXscreenConfigs; +}; /** * Per display private data. One of these records exists for each display @@ -523,11 +563,11 @@ struct __GLXdisplayPrivateRec { /** * Per display direct rendering interface functions and data. */ - __DRIdisplay driDisplay; + __GLXDRIdisplay *driDisplay; + __GLXDRIdisplay *dri2Display; #endif }; -void __glXFreeContext(__GLXcontext*); extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*); @@ -571,6 +611,10 @@ extern __GLXcontext *__glXcurrentContext; #endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */ +extern void __glXSetCurrentContextNull(void); + +extern void __glXFreeContext(__GLXcontext*); + /* ** Global lock for all threads in this address space using the GLX @@ -680,13 +724,16 @@ extern char *__glXstrdup(const char *str); extern const char __glXGLClientVersion[]; extern const char __glXGLClientExtensions[]; -/* Determine the internal API version */ -extern int __glXGetInternalVersion(void); - /* Get the unadjusted system time */ extern int __glXGetUST( int64_t * ust ); -extern Bool __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, - int32_t * numerator, int32_t * denominator); +extern GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, + int32_t * numerator, int32_t * denominator); + +#ifdef GLX_DIRECT_RENDERING +GLboolean +__driGetMscRateOML(__DRIdrawable *draw, + int32_t *numerator, int32_t *denominator, void *private); +#endif #endif /* !__GLX_client_h__ */ diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c index 80281896f69..4345678a98c 100644 --- a/src/glx/x11/glxcmds.c +++ b/src/glx/x11/glxcmds.c @@ -38,63 +38,110 @@ * Client-side GLX interface. */ -#include #include "glxclient.h" -#include -#include -#include -#include #include "glapi.h" -#ifdef GLX_DIRECT_RENDERING -#include "indirect_init.h" -#include -#include "xf86dri.h" -#endif #include "glxextensions.h" #include "glcontextmodes.h" #include "glheader.h" + +#ifdef GLX_DIRECT_RENDERING #include +#include +#include "xf86dri.h" +#endif static const char __glXGLXClientVendorName[] = "SGI"; static const char __glXGLXClientVersion[] = "1.4"; /****************************************************************************/ + +#ifdef GLX_DIRECT_RENDERING + +static Bool windowExistsFlag; +static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr) +{ + if (xerr->error_code == BadWindow) { + windowExistsFlag = GL_FALSE; + } + return 0; +} + +/** + * Find drawables in the local hash that have been destroyed on the + * server. + * + * \param dpy Display to destroy drawables for + * \param screen Screen number to destroy drawables for + */ +static void GarbageCollectDRIDrawables(Display *dpy, __GLXscreenConfigs *sc) +{ + XID draw; + __GLXDRIdrawable *pdraw; + XWindowAttributes xwa; + int (*oldXErrorHandler)(Display *, XErrorEvent *); + + /* Set no-op error handler so Xlib doesn't bail out if the windows + * has alreay been destroyed on the server. */ + XSync(dpy, GL_FALSE); + oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler); + + if (__glxHashFirst(sc->drawHash, &draw, (void *)&pdraw) == 1) { + do { + windowExistsFlag = GL_TRUE; + XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */ + if (!windowExistsFlag) { + /* Destroy the local drawable data, if the drawable no + longer exists in the Xserver */ + (*pdraw->destroyDrawable)(pdraw); + __glxHashDelete(sc->drawHash, draw); + } + } while (__glxHashNext(sc->drawHash, &draw, (void *)&pdraw) == 1); + } + + XSync(dpy, GL_FALSE); + XSetErrorHandler(oldXErrorHandler); +} + +extern __GLXDRIdrawable * +GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num); + /** * Get the __DRIdrawable for the drawable associated with a GLXContext * * \param dpy The display associated with \c drawable. * \param drawable GLXDrawable whose __DRIdrawable part is to be retrieved. + * \param scrn_num If non-NULL, the drawables screen is stored there * \returns A pointer to the context's __DRIdrawable on success, or NULL if * the drawable is not associated with a direct-rendering context. */ - -#ifdef GLX_DIRECT_RENDERING -static __DRIdrawable * -GetDRIDrawable( Display *dpy, GLXDrawable drawable, int * const scrn_num ) +_X_HIDDEN __GLXDRIdrawable * +GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num) { - __GLXdisplayPrivate * const priv = __glXInitialize(dpy); - - if ( (priv != NULL) && (priv->driDisplay.private != NULL) ) { - const unsigned screen_count = ScreenCount(dpy); - unsigned i; - - for ( i = 0 ; i < screen_count ; i++ ) { - __DRIscreen * const psc = &priv->screenConfigs[i].driScreen; - __DRIdrawable * const pdraw = (psc->private != NULL) - ? (*psc->getDrawable)(dpy, drawable, psc->private) : NULL; + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + __GLXDRIdrawable *pdraw; + const unsigned screen_count = ScreenCount(dpy); + unsigned i; + __GLXscreenConfigs *psc; - if ( pdraw != NULL ) { - if ( scrn_num != NULL ) { - *scrn_num = i; - } - return pdraw; - } + if (priv == NULL) + return NULL; + + for (i = 0; i < screen_count; i++) { + psc = &priv->screenConfigs[i]; + if (psc->drawHash == NULL) + continue; + + if (__glxHashLookup(psc->drawHash, drawable, (void *) &pdraw) == 0) { + if (scrn_num != NULL) + *scrn_num = i; + return pdraw; } } return NULL; } + #endif @@ -264,9 +311,9 @@ GLXContext AllocateGLXContext( Display *dpy ) */ gc->fastImageUnpack = GL_FALSE; gc->fillImage = __glFillImage; - gc->isDirect = GL_FALSE; gc->pc = gc->buf; gc->bufEnd = gc->buf + bufSize; + gc->isDirect = GL_FALSE; if (__glXDebug) { /* ** Set limit register so that there will be one command per packet @@ -312,6 +359,10 @@ CreateContext(Display *dpy, XVisualInfo *vis, Bool use_glx_1_3, int renderType) { GLXContext gc; +#ifdef GLX_DIRECT_RENDERING + int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen; + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); +#endif if ( dpy == NULL ) return NULL; @@ -325,41 +376,36 @@ CreateContext(Display *dpy, XVisualInfo *vis, return NULL; #ifdef GLX_DIRECT_RENDERING - if (allowDirect) { - int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen; - __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); + if (allowDirect && psc->driScreen) { const __GLcontextModes * mode; - /* The value of fbconfig cannot change because it is tested - * later in the function. - */ - if ( fbconfig == NULL ) { - /* FIXME: Is it possible for the __GLcontextModes structure - * FIXME: to not be found? - */ - mode = _gl_context_modes_find_visual( psc->configs, - vis->visualid ); - assert( mode != NULL ); - assert( mode->screen == screen ); + if (fbconfig == NULL) { + mode = _gl_context_modes_find_visual(psc->visuals, vis->visualid); + if (mode == NULL) { + xError error; + + error.errorCode = BadValue; + error.resourceID = vis->visualid; + error.sequenceNumber = dpy->request; + error.type = X_Error; + error.majorCode = gc->majorOpcode; + error.minorCode = X_GLXCreateContext; + _XError(dpy, &error); + return None; + } } else { mode = fbconfig; } - if (psc && psc->driScreen.private) { - void * const shared = (shareList != NULL) - ? shareList->driContext.private : NULL; - gc->driContext.private = - (*psc->driScreen.createNewContext)( dpy, mode, renderType, - shared, - &gc->driContext ); - if (gc->driContext.private) { - gc->isDirect = GL_TRUE; - gc->screen = mode->screen; - gc->vid = mode->visualID; - gc->fbconfigID = mode->fbconfigID; - gc->driContext.mode = mode; - } + gc->driContext = psc->driScreen->createContext(psc, mode, gc, + shareList, + renderType); + if (gc->driContext != NULL) { + gc->screen = mode->screen; + gc->psc = psc; + gc->mode = mode; + gc->isDirect = GL_TRUE; } } #endif @@ -376,7 +422,7 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->visual = vis->visualid; req->screen = vis->screen; req->shareList = shareList ? shareList->xid : None; - req->isDirect = gc->isDirect; + req->isDirect = gc->driContext != NULL; } else if ( use_glx_1_3 ) { xGLXCreateNewContextReq *req; @@ -390,7 +436,7 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->screen = fbconfig->screen; req->renderType = renderType; req->shareList = shareList ? shareList->xid : None; - req->isDirect = gc->isDirect; + req->isDirect = gc->driContext != NULL; } else { xGLXVendorPrivateWithReplyReq *vpreq; @@ -408,7 +454,7 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->screen = fbconfig->screen; req->renderType = renderType; req->shareList = shareList ? shareList->xid : None; - req->isDirect = gc->isDirect; + req->isDirect = gc->driContext != NULL; } UnlockDisplay(dpy); @@ -430,7 +476,7 @@ PUBLIC GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis, False, 0); } -void __glXFreeContext(__GLXcontext *gc) +_X_HIDDEN void __glXFreeContext(__GLXcontext *gc) { if (gc->vendor) XFree((char *) gc->vendor); if (gc->renderer) XFree((char *) gc->renderer); @@ -466,12 +512,10 @@ DestroyContext(Display *dpy, GLXContext gc) #ifdef GLX_DIRECT_RENDERING /* Destroy the direct rendering context */ - if (gc->isDirect) { - if (gc->driContext.private) { - (*gc->driContext.destroyContext)(dpy, gc->screen, - gc->driContext.private); - gc->driContext.private = NULL; - } + if (gc->driContext) { + (*gc->driContext->destroyContext)(gc->driContext, gc->psc, dpy); + gc->driContext = NULL; + GarbageCollectDRIDrawables(dpy, gc->psc); } #endif @@ -552,7 +596,7 @@ PUBLIC void glXWaitGL(void) __glXFlushRenderBuffer(gc, gc->pc); #ifdef GLX_DIRECT_RENDERING - if (gc->isDirect) { + if (gc->driContext) { /* This bit of ugliness unwraps the glFinish function */ #ifdef glFinish #undef glFinish @@ -588,7 +632,7 @@ PUBLIC void glXWaitX(void) __glXFlushRenderBuffer(gc, gc->pc); #ifdef GLX_DIRECT_RENDERING - if (gc->isDirect) { + if (gc->driContext) { XSync(dpy, False); return; } @@ -618,7 +662,7 @@ PUBLIC void glXUseXFont(Font font, int first, int count, int listBase) (void) __glXFlushRenderBuffer(gc, gc->pc); #ifdef GLX_DIRECT_RENDERING - if (gc->isDirect) { + if (gc->driContext) { DRI_glXUseXFont(font, first, count, listBase); return; } @@ -658,7 +702,7 @@ PUBLIC void glXCopyContext(Display *dpy, GLXContext source, } #ifdef GLX_DIRECT_RENDERING - if (gc->isDirect) { + if (gc->driContext) { /* NOT_DONE: This does not work yet */ } #endif @@ -730,7 +774,7 @@ PUBLIC Bool glXIsDirect(Display *dpy, GLXContext gc) if (!gc) { return GL_FALSE; #ifdef GLX_DIRECT_RENDERING - } else if (gc->isDirect) { + } else if (gc->driContext) { return GL_TRUE; #endif } @@ -793,10 +837,10 @@ PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable) GLXContextTag tag; CARD8 opcode; #ifdef GLX_DIRECT_RENDERING - __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, NULL ); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL); - if ( pdraw != NULL ) { - (*pdraw->swapBuffers)(dpy, pdraw->private); + if (pdraw != NULL) { + (*pdraw->psc->core->swapBuffers)(pdraw->driDrawable); return; } #endif @@ -840,12 +884,12 @@ PUBLIC int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, { __GLXdisplayPrivate *priv; __GLXscreenConfigs *psc; + __GLcontextModes *modes; int status; status = GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc ); if ( status == Success ) { - const __GLcontextModes * const modes = _gl_context_modes_find_visual( - psc->configs, vis->visualid ); + modes = _gl_context_modes_find_visual(psc->visuals, vis->visualid); /* Lookup attribute after first finding a match on the visual */ if ( modes != NULL ) { @@ -1223,7 +1267,7 @@ PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList) ** Compute a score for those that do ** Remember which visual, if any, got the highest score */ - for ( modes = psc->configs ; modes != NULL ; modes = modes->next ) { + for ( modes = psc->visuals ; modes != NULL ; modes = modes->next ) { if ( fbconfigs_compatible( & test_config, modes ) && ((best_config == NULL) || (fbconfig_compare( (const __GLcontextModes * const * const)&modes, &best_config ) < 0)) ) { @@ -1268,7 +1312,7 @@ PUBLIC const char *glXQueryExtensionsString( Display *dpy, int screen ) __glXCalculateUsableExtensions(psc, #ifdef GLX_DIRECT_RENDERING - (psc->driScreen.private != NULL), + (psc->driScreen != NULL), #else GL_FALSE, #endif @@ -1447,13 +1491,15 @@ static int __glXQueryContextInfo(Display *dpy, GLXContext ctx) ctx->share_xid = *pProp++; break; case GLX_VISUAL_ID_EXT: - ctx->vid = *pProp++; + ctx->mode = + _gl_context_modes_find_visual(ctx->psc->visuals, *pProp++); break; case GLX_SCREEN: ctx->screen = *pProp++; break; case GLX_FBCONFIG_ID: - ctx->fbconfigID = *pProp++; + ctx->mode = + _gl_context_modes_find_fbconfig(ctx->psc->configs, *pProp++); break; case GLX_RENDER_TYPE: ctx->renderType = *pProp++; @@ -1478,7 +1524,7 @@ glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value) int retVal; /* get the information from the server if we don't have it already */ - if (!ctx->isDirect && (ctx->vid == None)) { + if (!ctx->driContext && (ctx->mode == NULL)) { retVal = __glXQueryContextInfo(dpy, ctx); if (Success != retVal) return retVal; } @@ -1487,13 +1533,13 @@ glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value) *value = (int)(ctx->share_xid); break; case GLX_VISUAL_ID_EXT: - *value = (int)(ctx->vid); + *value = ctx->mode ? ctx->mode->visualID : None; break; case GLX_SCREEN: *value = (int)(ctx->screen); break; case GLX_FBCONFIG_ID: - *value = (int)(ctx->fbconfigID); + *value = ctx->mode ? ctx->mode->fbconfigID : None; break; case GLX_RENDER_TYPE: *value = (int)(ctx->renderType); @@ -1591,6 +1637,7 @@ PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements) __GLcontextModes ** config = NULL; int i; + *nelements = 0; if ( (priv->screenConfigs != NULL) && (screen >= 0) && (screen <= ScreenCount(dpy)) && (priv->screenConfigs[screen].configs != NULL) @@ -1615,8 +1662,10 @@ PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements) for ( modes = priv->screenConfigs[screen].configs ; modes != NULL ; modes = modes->next ) { - config[i] = modes; - i++; + if ( modes->fbconfigID != GLX_DONT_CARE ) { + config[i] = modes; + i++; + } } } } @@ -1668,16 +1717,15 @@ static int __glXSwapIntervalSGI(int interval) return GLX_BAD_VALUE; } -#ifdef GLX_DIRECT_RENDERING - if ( gc->isDirect ) { +#ifdef __DRI_SWAP_CONTROL + if (gc->driContext) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - __DRIdrawable * const pdraw = GetDRIDrawable( gc->currentDpy, - gc->currentDrawable, - NULL ); - if ( __glXExtensionBitIsEnabled( psc, SGI_swap_control_bit ) - && (pdraw != NULL) ) { - pdraw->swap_interval = interval; + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(gc->currentDpy, + gc->currentDrawable, + NULL); + if (psc->swapControl != NULL && pdraw != NULL) { + psc->swapControl->setSwapInterval(pdraw->driDrawable, interval); return 0; } else { @@ -1715,25 +1763,22 @@ static int __glXSwapIntervalSGI(int interval) */ static int __glXSwapIntervalMESA(unsigned int interval) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_SWAP_CONTROL GLXContext gc = __glXGetCurrentContext(); if ( interval < 0 ) { return GLX_BAD_VALUE; } - if ( (gc != NULL) && gc->isDirect ) { + if (gc != NULL && gc->driContext) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if ( (psc != NULL) && (psc->driScreen.private != NULL) - && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) { - __DRIdrawable * const pdraw = - (*psc->driScreen.getDrawable)(gc->currentDpy, - gc->currentDrawable, - psc->driScreen.private); - if ( pdraw != NULL ) { - pdraw->swap_interval = interval; + if ( (psc != NULL) && (psc->driScreen != NULL) ) { + __GLXDRIdrawable *pdraw = + GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); + if (psc->swapControl != NULL && pdraw != NULL) { + psc->swapControl->setSwapInterval(pdraw->driDrawable, interval); return 0; } } @@ -1748,21 +1793,18 @@ static int __glXSwapIntervalMESA(unsigned int interval) static int __glXGetSwapIntervalMESA(void) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_SWAP_CONTROL GLXContext gc = __glXGetCurrentContext(); - if ( (gc != NULL) && gc->isDirect ) { + if (gc != NULL && gc->driContext) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if ( (psc != NULL) && (psc->driScreen.private != NULL) - && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) { - __DRIdrawable * const pdraw = - (*psc->driScreen.getDrawable)(gc->currentDpy, - gc->currentDrawable, - psc->driScreen.private); - if ( pdraw != NULL ) { - return pdraw->swap_interval; + if ( (psc != NULL) && (psc->driScreen != NULL) ) { + __GLXDRIdrawable *pdraw = + GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); + if (psc->swapControl != NULL && pdraw != NULL) { + return psc->swapControl->getSwapInterval(pdraw->driDrawable); } } } @@ -1779,15 +1821,13 @@ static int __glXGetSwapIntervalMESA(void) static GLint __glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable) { int status = GLX_BAD_CONTEXT; -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_FRAME_TRACKING int screen; - __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); - if ( (pdraw != NULL) && (pdraw->frameTracking != NULL) - && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { - status = pdraw->frameTracking( dpy, pdraw->private, GL_TRUE ); - } + if (pdraw != NULL && psc->frameTracking != NULL) + status = psc->frameTracking->frameTracking(pdraw->driDrawable, GL_TRUE); #else (void) dpy; (void) drawable; @@ -1799,15 +1839,14 @@ static GLint __glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable) static GLint __glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable) { int status = GLX_BAD_CONTEXT; -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_FRAME_TRACKING int screen; - __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); - __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, & screen); + __GLXscreenConfigs *psc = GetGLXScreenConfigs(dpy, screen); - if ( (pdraw != NULL) && (pdraw->frameTracking != NULL) - && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { - status = pdraw->frameTracking( dpy, pdraw->private, GL_FALSE ); - } + if (pdraw != NULL && psc->frameTracking != NULL) + status = psc->frameTracking->frameTracking(pdraw->driDrawable, + GL_FALSE); #else (void) dpy; (void) drawable; @@ -1820,19 +1859,20 @@ static GLint __glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable, GLfloat *usage) { int status = GLX_BAD_CONTEXT; -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_FRAME_TRACKING int screen; - __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXDRIdrawable * const pdraw = GetGLXDRIDrawable(dpy, drawable, & screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); - if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL) - && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { - int64_t sbc, missedFrames; - float lastMissedUsage; + if (pdraw != NULL && psc->frameTracking != NULL) { + int64_t sbc, missedFrames; + float lastMissedUsage; - status = pdraw->queryFrameTracking( dpy, pdraw->private, &sbc, - &missedFrames, &lastMissedUsage, - usage ); + status = psc->frameTracking->queryFrameTracking(pdraw->driDrawable, + &sbc, + &missedFrames, + &lastMissedUsage, + usage); } #else (void) dpy; @@ -1848,18 +1888,17 @@ static GLint __glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable, GLfloat *lastMissedUsage) { int status = GLX_BAD_CONTEXT; -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_FRAME_TRACKING int screen; - __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, & screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); - if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL) - && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + if (pdraw != NULL && psc->frameTracking != NULL) { float usage; - status = pdraw->queryFrameTracking( dpy, pdraw->private, sbc, - missedFrames, lastMissedUsage, - & usage ); + status = psc->frameTracking->queryFrameTracking(pdraw->driDrawable, + sbc, missedFrames, + lastMissedUsage, &usage); } #else (void) dpy; @@ -1881,21 +1920,24 @@ static int __glXGetVideoSyncSGI(unsigned int *count) * FIXME: there should be a GLX encoding for this call. I can find no * FIXME: documentation for the GLX encoding. */ -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_MEDIA_STREAM_COUNTER GLXContext gc = __glXGetCurrentContext(); - if ( (gc != NULL) && gc->isDirect ) { + if (gc != NULL && gc->driContext) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit ) - && psc->driScreen.private && psc->driScreen.getMSC) { - int ret; - int64_t temp; + if ( psc->msc && psc->driScreen ) { + __GLXDRIdrawable *pdraw = + GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); + int64_t temp; + int ret; + + ret = (*psc->msc->getDrawableMSC)(psc->__driScreen, + pdraw->driDrawable, &temp); + *count = (unsigned) temp; - ret = psc->driScreen.getMSC( psc->driScreen.private, & temp ); - *count = (unsigned) temp; - return (ret == 0) ? 0 : GLX_BAD_CONTEXT; + return (ret == 0) ? 0 : GLX_BAD_CONTEXT; } } #else @@ -1906,32 +1948,26 @@ static int __glXGetVideoSyncSGI(unsigned int *count) static int __glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_MEDIA_STREAM_COUNTER GLXContext gc = __glXGetCurrentContext(); if ( divisor <= 0 || remainder < 0 ) return GLX_BAD_VALUE; - if ( (gc != NULL) && gc->isDirect ) { + if (gc != NULL && gc->driContext) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit ) - && psc->driScreen.private ) { - __DRIdrawable * const pdraw = - (*psc->driScreen.getDrawable)(gc->currentDpy, - gc->currentDrawable, - psc->driScreen.private); - if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL) ) { - int ret; - int64_t msc; - int64_t sbc; - - ret = (*pdraw->waitForMSC)( gc->currentDpy, pdraw->private, - 0, divisor, remainder, - & msc, & sbc ); - *count = (unsigned) msc; - return (ret == 0) ? 0 : GLX_BAD_CONTEXT; - } + if (psc->msc != NULL && psc->driScreen ) { + __GLXDRIdrawable *pdraw = + GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); + int ret; + int64_t msc; + int64_t sbc; + + ret = (*psc->msc->waitForMSC)(pdraw->driDrawable, 0, + divisor, remainder, &msc, &sbc); + *count = (unsigned) msc; + return (ret == 0) ? 0 : GLX_BAD_CONTEXT; } } #else @@ -2083,20 +2119,19 @@ static Bool __glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max) static Bool __glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc) { -#ifdef GLX_DIRECT_RENDERING +#if defined(__DRI_SWAP_BUFFER_COUNTER) && defined(__DRI_MEDIA_STREAM_COUNTER) __GLXdisplayPrivate * const priv = __glXInitialize(dpy); if ( priv != NULL ) { int i; - __DRIdrawable * const pdraw = GetDRIDrawable( dpy, drawable, & i ); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &i); __GLXscreenConfigs * const psc = &priv->screenConfigs[i]; assert( (pdraw == NULL) || (i != -1) ); - return ( (pdraw && pdraw->getSBC && psc->driScreen.getMSC) - && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) - && ((*psc->driScreen.getMSC)( psc->driScreen.private, msc ) == 0) - && ((*pdraw->getSBC)( dpy, psc->driScreen.private, sbc ) == 0) - && (__glXGetUST( ust ) == 0) ); + return ( (pdraw && psc->sbc && psc->msc) + && ((*psc->msc->getMSC)(psc->driScreen, msc) == 0) + && ((*psc->sbc->getSBC)(pdraw->driDrawable, sbc) == 0) + && (__glXGetUST(ust) == 0) ); } #else (void) dpy; @@ -2108,6 +2143,68 @@ static Bool __glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, return False; } +#ifdef GLX_DIRECT_RENDERING +_X_HIDDEN GLboolean +__driGetMscRateOML(__DRIdrawable *draw, + int32_t *numerator, int32_t *denominator, void *private) +{ +#ifdef XF86VIDMODE + __GLXscreenConfigs *psc; + XF86VidModeModeLine mode_line; + int dot_clock; + int i; + __GLXDRIdrawable *glxDraw = private; + + psc = glxDraw->psc; + if (XF86VidModeQueryVersion(psc->dpy, &i, &i) && + XF86VidModeGetModeLine(psc->dpy, psc->scr, &dot_clock, &mode_line) ) { + unsigned n = dot_clock * 1000; + unsigned d = mode_line.vtotal * mode_line.htotal; + +# define V_INTERLACE 0x010 +# define V_DBLSCAN 0x020 + + if (mode_line.flags & V_INTERLACE) + n *= 2; + else if (mode_line.flags & V_DBLSCAN) + d *= 2; + + /* The OML_sync_control spec requires that if the refresh rate is a + * whole number, that the returned numerator be equal to the refresh + * rate and the denominator be 1. + */ + + if (n % d == 0) { + n /= d; + d = 1; + } + else { + static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 }; + + /* This is a poor man's way to reduce a fraction. It's far from + * perfect, but it will work well enough for this situation. + */ + + for (i = 0; f[i] != 0; i++) { + while (n % f[i] == 0 && d % f[i] == 0) { + d /= f[i]; + n /= f[i]; + } + } + } + + *numerator = n; + *denominator = d; + + return True; + } + else + return False; +#else + return False; +#endif +} +#endif /** * Determine the refresh rate of the specified drawable and display. @@ -2125,70 +2222,17 @@ static Bool __glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, * when GLX_OML_sync_control appears in the client extension string. */ -Bool __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, - int32_t * numerator, int32_t * denominator) +_X_HIDDEN GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, + int32_t * numerator, + int32_t * denominator) { #if defined( GLX_DIRECT_RENDERING ) && defined( XF86VIDMODE ) - __GLXdisplayPrivate * const priv = __glXInitialize(dpy); - - - if ( priv != NULL ) { - XF86VidModeModeLine mode_line; - int dot_clock; - int screen_num; - int i; - - - GetDRIDrawable( dpy, drawable, & screen_num ); - if ( (screen_num != -1) - && XF86VidModeQueryVersion( dpy, & i, & i ) - && XF86VidModeGetModeLine( dpy, screen_num, & dot_clock, - & mode_line ) ) { - unsigned n = dot_clock * 1000; - unsigned d = mode_line.vtotal * mode_line.htotal; - -# define V_INTERLACE 0x010 -# define V_DBLSCAN 0x020 - - if ( (mode_line.flags & V_INTERLACE) ) { - n *= 2; - } - else if ( (mode_line.flags & V_DBLSCAN) ) { - d *= 2; - } - - /* The OML_sync_control spec requires that if the refresh rate is a - * whole number, that the returned numerator be equal to the refresh - * rate and the denominator be 1. - */ + __GLXDRIdrawable *draw = GetGLXDRIDrawable(dpy, drawable, NULL); - if ( (n % d) == 0 ) { - n /= d; - d = 1; - } - else { - static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 }; - - - /* This is a poor man's way to reduce a fraction. It's far from - * perfect, but it will work well enough for this situation. - */ - - for ( i = 0 ; f[i] != 0 ; i++ ) { - while ( ((n % f[i]) == 0) && ((d % f[i]) == 0) ) { - d /= f[i]; - n /= f[i]; - } - } - } - - *numerator = n; - *denominator = d; + if (draw == NULL) + return False; - (void) drawable; - return True; - } - } + return __driGetMscRateOML(draw->driDrawable, numerator, denominator, draw); #else (void) dpy; (void) drawable; @@ -2203,9 +2247,9 @@ static int64_t __glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_SWAP_BUFFER_COUNTER int screen; - __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); /* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE @@ -2218,11 +2262,10 @@ static int64_t __glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, if ( divisor > 0 && remainder >= divisor ) return -1; - if ( (pdraw != NULL) && (pdraw->swapBuffersMSC != NULL) - && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) { - return (*pdraw->swapBuffersMSC)(dpy, pdraw->private, target_msc, - divisor, remainder); - } + if (pdraw != NULL && psc->counters != NULL) + return (*psc->sbc->swapBuffersMSC)(pdraw->driDrawable, target_msc, + divisor, remainder); + #else (void) dpy; (void) drawable; @@ -2239,9 +2282,9 @@ static Bool __glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_MEDIA_STREAM_COUNTER int screen; - __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); int ret; @@ -2253,10 +2296,9 @@ static Bool __glXWaitForMscOML(Display * dpy, GLXDrawable drawable, if ( divisor > 0 && remainder >= divisor ) return False; - if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL) - && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) { - ret = (*pdraw->waitForMSC)( dpy, pdraw->private, target_msc, - divisor, remainder, msc, sbc ); + if (pdraw != NULL && psc->msc != NULL) { + ret = (*psc->msc->waitForMSC)(pdraw->driDrawable, target_msc, + divisor, remainder, msc, sbc); /* __glXGetUST returns zero on success and non-zero on failure. * This function returns True on success and False on failure. @@ -2281,9 +2323,9 @@ static Bool __glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc ) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_SWAP_BUFFER_COUNTER int screen; - __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); int ret; @@ -2293,9 +2335,8 @@ static Bool __glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, if ( target_sbc < 0 ) return False; - if ( (pdraw != NULL) && (pdraw->waitForSBC != NULL) - && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit )) { - ret = (*pdraw->waitForSBC)( dpy, pdraw->private, target_sbc, msc, sbc ); + if (pdraw != NULL && psc->sbc != NULL) { + ret = (*psc->sbc->waitForSBC)(pdraw->driDrawable, target_sbc, msc, sbc); /* __glXGetUST returns zero on success and non-zero on failure. * This function returns True on success and False on failure. @@ -2323,16 +2364,13 @@ PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn, size_t size, float readFreq, float writeFreq, float priority) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_ALLOCATE __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); - if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { - if (psc && psc->driScreen.private && psc->driScreen.allocateMemory) { - return (*psc->driScreen.allocateMemory)( dpy, scrn, size, - readFreq, writeFreq, - priority ); - } - } + if (psc && psc->allocate) + return (*psc->allocate->allocateMemory)(psc->__driScreen, size, + readFreq, writeFreq, priority); + #else (void) dpy; (void) scrn; @@ -2348,14 +2386,12 @@ PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn, PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_ALLOCATE __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); - if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { - if (psc && psc->driScreen.private && psc->driScreen.freeMemory) { - (*psc->driScreen.freeMemory)( dpy, scrn, pointer ); - } - } + if (psc && psc->allocate) + (*psc->allocate->freeMemory)(psc->__driScreen, pointer); + #else (void) dpy; (void) scrn; @@ -2367,14 +2403,12 @@ PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer) PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn, const void *pointer ) { -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_ALLOCATE __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); - if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { - if (psc && psc->driScreen.private && psc->driScreen.memoryOffset) { - return (*psc->driScreen.memoryOffset)( dpy, scrn, pointer ); - } - } + if (psc && psc->allocate) + return (*psc->allocate->memoryOffset)(psc->__driScreen, pointer); + #else (void) dpy; (void) scrn; @@ -2447,13 +2481,14 @@ static void __glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, INT32 *x_ptr, *y_ptr, *w_ptr, *h_ptr; CARD8 opcode; -#ifdef GLX_DIRECT_RENDERING +#ifdef __DRI_COPY_SUB_BUFFER int screen; - __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); if ( pdraw != NULL ) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); - if ( __glXExtensionBitIsEnabled( psc, MESA_copy_sub_buffer_bit ) ) { - (*pdraw->copySubBuffer)(dpy, pdraw->private, x, y, width, height); + if (psc->copySubBuffer != NULL) { + (*psc->copySubBuffer->copySubBuffer)(pdraw->driDrawable, + x, y, width, height); } return; @@ -2529,8 +2564,16 @@ static void __glXBindTexImageEXT(Display *dpy, } #ifdef GLX_DIRECT_RENDERING - if (gc->isDirect) + if (gc->driContext) { + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL); + + if (pdraw != NULL) + (*pdraw->psc->texBuffer->setTexBuffer)(gc->__driContext, + pdraw->textureTarget, + pdraw->driDrawable); + return; + } #endif opcode = __glXSetupForCommand(dpy); @@ -2581,7 +2624,7 @@ static void __glXReleaseTexImageEXT(Display *dpy, return; #ifdef GLX_DIRECT_RENDERING - if (gc->isDirect) + if (gc->driContext) return; #endif @@ -2613,7 +2656,7 @@ static void __glXReleaseTexImageEXT(Display *dpy, * * \sa strdup */ -char * +_X_HIDDEN char * __glXstrdup(const char *str) { char *copy; @@ -2840,98 +2883,6 @@ PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void ) #ifdef GLX_DIRECT_RENDERING -/** - * Retrieves the verion of the internal libGL API in YYYYMMDD format. This - * might be used by the DRI drivers to determine how new libGL is at runtime. - * Drivers should not call this function directly. They should instead use - * \c glXGetProcAddress to obtain a pointer to the function. - * - * \returns An 8-digit decimal number representing the internal libGL API in - * YYYYMMDD format. - * - * \sa glXGetProcAddress, PFNGLXGETINTERNALVERSIONPROC - * - * \since Internal API version 20021121. - */ -int __glXGetInternalVersion(void) -{ - /* History: - * 20021121 - Initial version - * 20021128 - Added __glXWindowExists() function - * 20021207 - Added support for dynamic GLX extensions, - * GLX_SGI_swap_control, GLX_SGI_video_sync, - * GLX_OML_sync_control, and GLX_MESA_swap_control. - * Never officially released. Do NOT test against - * this version. Use 20030317 instead. - * 20030317 - Added support GLX_SGIX_fbconfig, - * GLX_MESA_swap_frame_usage, GLX_OML_swap_method, - * GLX_{ARB,SGIS}_multisample, and - * GLX_SGIX_visual_select_group. - * 20030606 - Added support for GLX_SGI_make_current_read. - * 20030813 - Made support for dynamic extensions multi-head aware. - * 20030818 - Added support for GLX_MESA_allocate_memory in place of the - * deprecated GLX_NV_vertex_array_range & GLX_MESA_agp_offset - * interfaces. - * 20031201 - Added support for the first round of DRI interface changes. - * Do NOT test against this version! It has binary - * compatibility bugs, use 20040317 instead. - * 20040317 - Added the 'mode' field to __DRIcontextRec. - * 20040415 - Added support for bindContext3 and unbindContext3. - * 20040602 - Add __glXGetDrawableInfo. I though that was there - * months ago. :( - * 20050727 - Gut all the old interfaces. This breaks compatability with - * any DRI driver built to any previous version. - * 20060314 - Added support for GLX_MESA_copy_sub_buffer. - * 20070105 - Added support for damage reporting. - */ - return 20070105; -} - - - -static Bool windowExistsFlag; - -static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr) -{ - if (xerr->error_code == BadWindow) { - windowExistsFlag = GL_FALSE; - } - return 0; -} - -/** - * Determine if a window associated with a \c GLXDrawable exists on the - * X-server. This function is not used internally by libGL. It is provided - * as a utility function for DRI drivers. - * Drivers should not call this function directly. They should instead use - * \c glXGetProcAddress to obtain a pointer to the function. - * - * \param dpy Display associated with the drawable to be queried. - * \param draw \c GLXDrawable to test. - * - * \returns \c GL_TRUE if a window exists that is associated with \c draw, - * otherwise \c GL_FALSE is returned. - * - * \warning This function is not currently thread-safe. - * - * \sa glXGetProcAddress - * - * \since Internal API version 20021128. - */ -Bool __glXWindowExists(Display *dpy, GLXDrawable draw) -{ - XWindowAttributes xwa; - int (*oldXErrorHandler)(Display *, XErrorEvent *); - - XSync(dpy, GL_FALSE); - windowExistsFlag = GL_TRUE; - oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler); - XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */ - XSetErrorHandler(oldXErrorHandler); - return windowExistsFlag; -} - - /** * Get the unadjusted system time (UST). Currently, the UST is measured in * microseconds since Epoc. The actual resolution of the UST may vary from @@ -2946,7 +2897,7 @@ Bool __glXWindowExists(Display *dpy, GLXDrawable draw) * * \since Internal API version 20030317. */ -int __glXGetUST( int64_t * ust ) +_X_HIDDEN int __glXGetUST( int64_t * ust ) { struct timeval tv; diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index 6403cbd56df..4d814744cda 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -44,57 +44,25 @@ */ #include "glxclient.h" -#include #include #include -#include -#include -#include -#include "indirect_init.h" #include "glapi.h" #include "glxextensions.h" #include "glcontextmodes.h" #include "glheader.h" -#ifdef GLX_DIRECT_RENDERING -#include -#include -#include "xf86dri.h" -#include "sarea.h" -#include "dri_glx.h" -#endif - #ifdef USE_XCB #include #include #include #endif -#include #ifdef DEBUG void __glXDumpDrawBuffer(__GLXcontext *ctx); #endif #ifdef USE_SPARC_ASM -/* - * This is where our dispatch table's bounds are. - * And the static mesa_init is taken directly from - * Mesa's 'sparc.c' initializer. - * - * We need something like this here, because this version - * of openGL/glx never initializes a Mesa context, and so - * the address of the dispatch table pointer never gets stuffed - * into the dispatch jump table otherwise. - * - * It matters only on SPARC, and only if you are using assembler - * code instead of C-code indirect dispatch. - * - * -- FEM, 04.xii.03 - */ -extern unsigned int _mesa_sparc_glapi_begin; -extern unsigned int _mesa_sparc_glapi_end; -extern void __glapi_sparc_icache_flush(unsigned int *); static void _glx_mesa_init_sparc_glapi_relocs(void); static int _mesa_sparc_needs_init = 1; #define INIT_MESA_SPARC { \ @@ -107,173 +75,11 @@ static int _mesa_sparc_needs_init = 1; #define INIT_MESA_SPARC #endif -#ifdef GLX_DIRECT_RENDERING -static __DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn); -#endif /* GLX_DIRECT_RENDERING */ - -static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, - GLXDrawable read, GLXContext gc); - -/* -** We setup some dummy structures here so that the API can be used -** even if no context is current. -*/ - -static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; - -/* -** Dummy context used by small commands when there is no current context. -** All the -** gl and glx entry points are designed to operate as nop's when using -** the dummy context structure. -*/ -static __GLXcontext dummyContext = { - &dummyBuffer[0], - &dummyBuffer[0], - &dummyBuffer[0], - &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], - sizeof(dummyBuffer), -}; - - -/* -** All indirect rendering contexts will share the same indirect dispatch table. -*/ -static __GLapi *IndirectAPI = NULL; - - -/* - * Current context management and locking - */ - -#if defined( USE_XTHREADS ) - -/* thread safe */ -static GLboolean TSDinitialized = GL_FALSE; -static xthread_key_t ContextTSD; - -__GLXcontext *__glXGetCurrentContext(void) -{ - if (!TSDinitialized) { - xthread_key_create(&ContextTSD, NULL); - TSDinitialized = GL_TRUE; - return &dummyContext; - } - else { - void *p; - xthread_get_specific(ContextTSD, &p); - if (!p) - return &dummyContext; - else - return (__GLXcontext *) p; - } -} - -void __glXSetCurrentContext(__GLXcontext *c) -{ - if (!TSDinitialized) { - xthread_key_create(&ContextTSD, NULL); - TSDinitialized = GL_TRUE; - } - xthread_set_specific(ContextTSD, c); -} - - -/* Used by the __glXLock() and __glXUnlock() macros */ -xmutex_rec __glXmutex; - -#elif defined( PTHREADS ) - -pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER; - -# if defined( GLX_USE_TLS ) - -/** - * Per-thread GLX context pointer. - * - * \c __glXSetCurrentContext is written is such a way that this pointer can - * \b never be \c NULL. This is important! Because of this - * \c __glXGetCurrentContext can be implemented as trivial macro. - */ -__thread void * __glX_tls_Context __attribute__((tls_model("initial-exec"))) - = &dummyContext; - -void __glXSetCurrentContext( __GLXcontext * c ) -{ - __glX_tls_Context = (c != NULL) ? c : &dummyContext; -} - -# else - -static pthread_once_t once_control = PTHREAD_ONCE_INIT; - -/** - * Per-thread data key. - * - * Once \c init_thread_data has been called, the per-thread data key will - * take a value of \c NULL. As each new thread is created the default - * value, in that thread, will be \c NULL. - */ -static pthread_key_t ContextTSD; - -/** - * Initialize the per-thread data key. - * - * This function is called \b exactly once per-process (not per-thread!) to - * initialize the per-thread data key. This is ideally done using the - * \c pthread_once mechanism. - */ -static void init_thread_data( void ) -{ - if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) { - perror( "pthread_key_create" ); - exit( -1 ); - } -} - -void __glXSetCurrentContext( __GLXcontext * c ) -{ - pthread_once( & once_control, init_thread_data ); - pthread_setspecific( ContextTSD, c ); -} - -__GLXcontext * __glXGetCurrentContext( void ) -{ - void * v; - - pthread_once( & once_control, init_thread_data ); - - v = pthread_getspecific( ContextTSD ); - return (v == NULL) ? & dummyContext : (__GLXcontext *) v; -} - -# endif /* defined( GLX_USE_TLS ) */ - -#elif defined( THREADS ) - -#error Unknown threading method specified. - -#else - -/* not thread safe */ -__GLXcontext *__glXcurrentContext = &dummyContext; - -#endif - - /* ** You can set this cell to 1 to force the gl drawing stuff to be ** one command per packet */ -int __glXDebug = 0; - -/* -** forward prototype declarations -*/ -int __glXCloseDisplay(Display *dpy, XExtCodes *codes); - - -/************************************************************************/ +_X_HIDDEN int __glXDebug = 0; /* Extension required boiler plate */ @@ -296,16 +102,13 @@ static /* const */ char *error_list[] = { "GLXBadWindow", }; -int __glXCloseDisplay(Display *dpy, XExtCodes *codes) +static int __glXCloseDisplay(Display *dpy, XExtCodes *codes) { GLXContext gc; gc = __glXGetCurrentContext(); if (dpy == gc->currentDpy) { - __glXSetCurrentContext(&dummyContext); -#ifdef GLX_DIRECT_RENDERING - _glapi_set_dispatch(NULL); /* no-op functions */ -#endif + __glXSetCurrentContextNull(); __glXFreeContext(gc); } @@ -360,11 +163,10 @@ static void FreeScreenConfigs(__GLXdisplayPrivate *priv) Xfree((char*) psc->serverGLXexts); #ifdef GLX_DIRECT_RENDERING - /* Free the direct rendering per screen data */ - if (psc->driScreen.private) - (*psc->driScreen.destroyScreen)(priv->dpy, i, - psc->driScreen.private); - psc->driScreen.private = NULL; + if (psc->driScreen) { + psc->driScreen->destroyScreen(psc); + __glxHashDestroy(psc->drawHash); + } #endif } XFree((char*) priv->screenConfigs); @@ -391,14 +193,12 @@ static int __glXFreeDisplayPrivate(XExtData *extension) #ifdef GLX_DIRECT_RENDERING /* Free the direct rendering per display data */ - if (priv->driDisplay.private) - (*priv->driDisplay.destroyDisplay)(priv->dpy, - priv->driDisplay.private); - priv->driDisplay.private = NULL; - if (priv->driDisplay.createNewScreen) { - Xfree(priv->driDisplay.createNewScreen); /* free array of ptrs */ - priv->driDisplay.createNewScreen = NULL; - } + if (priv->driDisplay) + (*priv->driDisplay->destroyDisplay)(priv->driDisplay); + priv->driDisplay = NULL; + if (priv->dri2Display) + (*priv->dri2Display->destroyDisplay)(priv->dri2Display); + priv->dri2Display = NULL; #endif Xfree((char*) priv); @@ -440,7 +240,7 @@ static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor) } -void +_X_HIDDEN void __glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags ) @@ -634,371 +434,128 @@ __glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count, config->haveStencilBuffer = (config->stencilBits > 0); } - -#ifdef GLX_DIRECT_RENDERING -static unsigned -filter_modes( __GLcontextModes ** server_modes, - const __GLcontextModes * driver_modes ) +static __GLcontextModes * +createConfigsFromProperties(Display *dpy, int nvisuals, int nprops, + int screen, GLboolean tagged_only) { - __GLcontextModes * m; - __GLcontextModes ** prev_next; - const __GLcontextModes * check; - unsigned modes_count = 0; - - if ( driver_modes == NULL ) { - fprintf(stderr, "libGL warning: 3D driver returned no fbconfigs.\n"); - return 0; - } - - /* For each mode in server_modes, check to see if a matching mode exists - * in driver_modes. If not, then the mode is not available. - */ + INT32 buf[__GLX_TOTAL_CONFIG], *props; + unsigned prop_size; + __GLcontextModes *modes, *m; + int i; - prev_next = server_modes; - for ( m = *prev_next ; m != NULL ; m = *prev_next ) { - GLboolean do_delete = GL_TRUE; + if (nprops == 0) + return NULL; - for ( check = driver_modes ; check != NULL ; check = check->next ) { - if ( _gl_context_modes_are_same( m, check ) ) { - do_delete = GL_FALSE; - break; - } - } + /* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for FBconfigs? */ - /* The 3D has to support all the modes that match the GLX visuals - * sent from the X server. - */ - if ( do_delete && (m->visualID != 0) ) { - do_delete = GL_FALSE; + /* Check number of properties */ + if (nprops < __GLX_MIN_CONFIG_PROPS || nprops > __GLX_MAX_CONFIG_PROPS) + return NULL; - if (getenv("LIBGL_DEBUG")) { - fprintf(stderr, "libGL warning: 3D driver claims to not support " - "visual 0x%02x\n", m->visualID); - } - } + /* Allocate memory for our config structure */ + modes = _gl_context_modes_create(nvisuals, sizeof(__GLcontextModes)); + if (!modes) + return NULL; - if ( do_delete ) { - *prev_next = m->next; + prop_size = nprops * __GLX_SIZE_INT32; + if (prop_size <= sizeof(buf)) + props = buf; + else + props = Xmalloc(prop_size); - m->next = NULL; - _gl_context_modes_destroy( m ); - } - else { - modes_count++; - prev_next = & m->next; - } + /* Read each config structure and convert it into our format */ + m = modes; + for (i = 0; i < nvisuals; i++) { + _XRead(dpy, (char *)props, prop_size); + /* Older X servers don't send this so we default it here. */ + m->drawableType = GLX_WINDOW_BIT; + __glXInitializeVisualConfigFromTags(m, nprops, props, + tagged_only, GL_TRUE); + m->screen = screen; + m = m->next; } - return modes_count; -} + if (props != buf) + Xfree(props); - -/** - * Implement \c __DRIinterfaceMethods::getProcAddress. - */ -static __DRIfuncPtr get_proc_address( const char * proc_name ) -{ - if (strcmp( proc_name, "glxEnableExtension" ) == 0) { - return (__DRIfuncPtr) __glXScrEnableExtension; - } - - return NULL; + return modes; } -#ifdef XDAMAGE_1_1_INTERFACE -static GLboolean has_damage_post(__DRInativeDisplay *dpy) +static GLboolean +getVisualConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen) { - static GLboolean inited = GL_FALSE; - static GLboolean has_damage; - - if (!inited) { - int major, minor; - - if (XDamageQueryVersion(dpy, &major, &minor) && - major == 1 && minor >= 1) - { - has_damage = GL_TRUE; - } else { - has_damage = GL_FALSE; - } - inited = GL_TRUE; - } + xGLXGetVisualConfigsReq *req; + __GLXscreenConfigs *psc; + xGLXGetVisualConfigsReply reply; + + LockDisplay(dpy); - return has_damage; -} -#endif /* XDAMAGE_1_1_INTERFACE */ + psc = priv->screenConfigs + screen; + psc->visuals = NULL; + GetReq(GLXGetVisualConfigs, req); + req->reqType = priv->majorOpcode; + req->glxCode = X_GLXGetVisualConfigs; + req->screen = screen; -static void __glXReportDamage(__DRInativeDisplay *dpy, int screen, - __DRIid drawable, - int x, int y, - drm_clip_rect_t *rects, int num_rects, - GLboolean front_buffer) -{ -#ifdef XDAMAGE_1_1_INTERFACE - XRectangle *xrects; - XserverRegion region; - int i; - int x_off, y_off; - - if (!has_damage_post(dpy)) - return; - - if (front_buffer) { - x_off = x; - y_off = y; - drawable = RootWindow(dpy, screen); - } else{ - x_off = 0; - y_off = 0; - } + if (!_XReply(dpy, (xReply*) &reply, 0, False)) + goto out; - xrects = malloc(sizeof(XRectangle) * num_rects); - if (xrects == NULL) - return; + psc->visuals = createConfigsFromProperties(dpy, + reply.numVisuals, + reply.numProps, + screen, GL_FALSE); - for (i = 0; i < num_rects; i++) { - xrects[i].x = rects[i].x1 + x_off; - xrects[i].y = rects[i].y1 + y_off; - xrects[i].width = rects[i].x2 - rects[i].x1; - xrects[i].height = rects[i].y2 - rects[i].y1; - } - region = XFixesCreateRegion(dpy, xrects, num_rects); - free(xrects); - XDamageAdd(dpy, drawable, region); - XFixesDestroyRegion(dpy, region); -#endif + out: + UnlockDisplay(dpy); + return psc->visuals != NULL; } -/** - * Table of functions exported by the loader to the driver. - */ -static const __DRIinterfaceMethods interface_methods = { - get_proc_address, - - _gl_context_modes_create, - _gl_context_modes_destroy, - - __glXFindDRIScreen, - __glXWindowExists, - - XF86DRICreateContextWithConfig, - XF86DRIDestroyContext, - - XF86DRICreateDrawable, - XF86DRIDestroyDrawable, - XF86DRIGetDrawableInfo, - - __glXGetUST, - __glXGetMscRateOML, - - __glXReportDamage, -}; - - - -/** - * Perform the required libGL-side initialization and call the client-side - * driver's \c __driCreateNewScreen function. - * - * \param dpy Display pointer. - * \param scrn Screen number on the display. - * \param psc DRI screen information. - * \param driDpy DRI display information. - * \param createNewScreen Pointer to the client-side driver's - * \c __driCreateNewScreen function. - * \returns A pointer to the \c __DRIscreenPrivate structure returned by - * the client-side driver on success, or \c NULL on failure. - * - * \todo This function needs to be modified to remove context-modes from the - * list stored in the \c __GLXscreenConfigsRec to match the list - * returned by the client-side driver. - */ -static void * -CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc, - __DRIdisplay * driDpy, - PFNCREATENEWSCREENFUNC createNewScreen) +static GLboolean +getFBConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen) { - __DRIscreenPrivate *psp = NULL; -#ifndef GLX_USE_APPLEGL - drm_handle_t hSAREA; - drmAddress pSAREA = MAP_FAILED; - char *BusID; - __DRIversion ddx_version; - __DRIversion dri_version; - __DRIversion drm_version; - __DRIframebuffer framebuffer; - int fd = -1; - int status; - const char * err_msg; - const char * err_extra; - int api_ver = __glXGetInternalVersion(); - - - dri_version.major = driDpy->private->driMajor; - dri_version.minor = driDpy->private->driMinor; - dri_version.patch = driDpy->private->driPatch; - - - err_msg = "XF86DRIOpenConnection"; - err_extra = NULL; - - framebuffer.base = MAP_FAILED; - framebuffer.dev_priv = NULL; - - if (XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) { - int newlyopened; - fd = drmOpenOnce(NULL,BusID, &newlyopened); - Xfree(BusID); /* No longer needed */ - - err_msg = "open DRM"; - err_extra = strerror( -fd ); - - if (fd >= 0) { - drm_magic_t magic; - - err_msg = "drmGetMagic"; - err_extra = NULL; - - if (!drmGetMagic(fd, &magic)) { - drmVersionPtr version = drmGetVersion(fd); - if (version) { - drm_version.major = version->version_major; - drm_version.minor = version->version_minor; - drm_version.patch = version->version_patchlevel; - drmFreeVersion(version); - } - else { - drm_version.major = -1; - drm_version.minor = -1; - drm_version.patch = -1; - } - - err_msg = "XF86DRIAuthConnection"; - if (!newlyopened || XF86DRIAuthConnection(dpy, scrn, magic)) { - char *driverName; - - /* - * Get device name (like "tdfx") and the ddx version - * numbers. We'll check the version in each DRI driver's - * "createNewScreen" function. - */ - err_msg = "XF86DRIGetClientDriverName"; - if (XF86DRIGetClientDriverName(dpy, scrn, - &ddx_version.major, - &ddx_version.minor, - &ddx_version.patch, - &driverName)) { - drm_handle_t hFB; - int junk; - - /* No longer needed. */ - Xfree( driverName ); - - - /* - * Get device-specific info. pDevPriv will point to a struct - * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) - * that has information about the screen size, depth, pitch, - * ancilliary buffers, DRM mmap handles, etc. - */ - err_msg = "XF86DRIGetDeviceInfo"; - if (XF86DRIGetDeviceInfo(dpy, scrn, - &hFB, - &junk, - &framebuffer.size, - &framebuffer.stride, - &framebuffer.dev_priv_size, - &framebuffer.dev_priv)) { - framebuffer.width = DisplayWidth(dpy, scrn); - framebuffer.height = DisplayHeight(dpy, scrn); - - /* - * Map the framebuffer region. - */ - status = drmMap(fd, hFB, framebuffer.size, - (drmAddressPtr)&framebuffer.base); - - err_msg = "drmMap of framebuffer"; - err_extra = strerror( -status ); - - if ( status == 0 ) { - /* - * Map the SAREA region. Further mmap regions - * may be setup in each DRI driver's - * "createNewScreen" function. - */ - status = drmMap(fd, hSAREA, SAREA_MAX, - &pSAREA); - - err_msg = "drmMap of sarea"; - err_extra = strerror( -status ); - - if ( status == 0 ) { - __GLcontextModes * driver_modes = NULL; - __GLXscreenConfigs *configs = psc->screenConfigs; - - err_msg = "InitDriver"; - err_extra = NULL; - psp = (*createNewScreen)(dpy, scrn, - psc, - configs->configs, - & ddx_version, - & dri_version, - & drm_version, - & framebuffer, - pSAREA, - fd, - api_ver, - & interface_methods, - & driver_modes ); - - filter_modes( & configs->configs, - driver_modes ); - _gl_context_modes_destroy( driver_modes ); - } - } - } - } - } - } - } - } - - if ( psp == NULL ) { - if ( pSAREA != MAP_FAILED ) { - (void)drmUnmap(pSAREA, SAREA_MAX); - } - - if ( framebuffer.base != MAP_FAILED ) { - (void)drmUnmap((drmAddress)framebuffer.base, framebuffer.size); - } + xGLXGetFBConfigsReq *fb_req; + xGLXGetFBConfigsSGIXReq *sgi_req; + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXGetFBConfigsReply reply; + __GLXscreenConfigs *psc; - if ( framebuffer.dev_priv != NULL ) { - Xfree(framebuffer.dev_priv); - } + psc = priv->screenConfigs + screen; + psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode, + X_GLXQueryServerString, + screen, GLX_EXTENSIONS); - if ( fd >= 0 ) { - (void)drmCloseOnce(fd); - } + LockDisplay(dpy); - (void)XF86DRICloseConnection(dpy, scrn); + psc->configs = NULL; + if (atof(priv->serverGLXversion) >= 1.3) { + GetReq(GLXGetFBConfigs, fb_req); + fb_req->reqType = priv->majorOpcode; + fb_req->glxCode = X_GLXGetFBConfigs; + fb_req->screen = screen; + } else if (strstr(psc->serverGLXexts, "GLX_SGIX_fbconfig") != NULL) { + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXGetFBConfigsSGIXReq + + sz_xGLXVendorPrivateWithReplyReq, vpreq); + sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq; + sgi_req->reqType = priv->majorOpcode; + sgi_req->glxCode = X_GLXVendorPrivateWithReply; + sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX; + sgi_req->screen = screen; + } else + goto out; - if ( err_extra != NULL ) { - fprintf(stderr, "libGL error: %s failed (%s)\n", err_msg, - err_extra); - } - else { - fprintf(stderr, "libGL error: %s failed\n", err_msg ); - } + if (!_XReply(dpy, (xReply*) &reply, 0, False)) + goto out; - fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n"); - } -#endif /* !GLX_USE_APPLEGL */ + psc->configs = createConfigsFromProperties(dpy, + reply.numFBConfigs, + reply.numAttribs * 2, + screen, GL_TRUE); - return psp; + out: + UnlockDisplay(dpy); + return psc->configs != NULL; } -#endif /* GLX_DIRECT_RENDERING */ - /* ** Allocate the memory for the per screen configs for each screen. @@ -1006,17 +563,8 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc, */ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) { - xGLXGetVisualConfigsReq *req; - xGLXGetFBConfigsReq *fb_req; - xGLXVendorPrivateWithReplyReq *vpreq; - xGLXGetFBConfigsSGIXReq *sgi_req; - xGLXGetVisualConfigsReply reply; __GLXscreenConfigs *psc; - __GLcontextModes *config; - GLint i, j, nprops, screens; - INT32 buf[__GLX_TOTAL_CONFIG], *props; - unsigned supported_request = 0; - unsigned prop_size; + GLint i, screens; /* ** First allocate memory for the array of per screen configs. @@ -1030,159 +578,30 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) priv->screenConfigs = psc; priv->serverGLXversion = __glXGetStringFromServer(dpy, priv->majorOpcode, - X_GLXQueryServerString, - 0, GLX_VERSION); + X_GLXQueryServerString, + 0, GLX_VERSION); if ( priv->serverGLXversion == NULL ) { FreeScreenConfigs(priv); return GL_FALSE; } - if ( atof( priv->serverGLXversion ) >= 1.3 ) { - supported_request = 1; - } - - /* - ** Now fetch each screens configs structures. If a screen supports - ** GL (by returning a numVisuals > 0) then allocate memory for our - ** config structure and then fill it in. - */ for (i = 0; i < screens; i++, psc++) { - if ( supported_request != 1 ) { - psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode, - X_GLXQueryServerString, - i, GLX_EXTENSIONS); - if ( strstr( psc->serverGLXexts, "GLX_SGIX_fbconfig" ) != NULL ) { - supported_request = 2; - } - else { - supported_request = 3; - } - } - - - LockDisplay(dpy); - switch( supported_request ) { - case 1: - GetReq(GLXGetFBConfigs,fb_req); - fb_req->reqType = priv->majorOpcode; - fb_req->glxCode = X_GLXGetFBConfigs; - fb_req->screen = i; - break; - - case 2: - GetReqExtra(GLXVendorPrivateWithReply, - sz_xGLXGetFBConfigsSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); - sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq; - sgi_req->reqType = priv->majorOpcode; - sgi_req->glxCode = X_GLXVendorPrivateWithReply; - sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX; - sgi_req->screen = i; - break; - - case 3: - GetReq(GLXGetVisualConfigs,req); - req->reqType = priv->majorOpcode; - req->glxCode = X_GLXGetVisualConfigs; - req->screen = i; - break; - } - - if (!_XReply(dpy, (xReply*) &reply, 0, False)) { - /* Something is busted. Punt. */ - UnlockDisplay(dpy); - SyncHandle(); - FreeScreenConfigs(priv); - return GL_FALSE; - } - - if (!reply.numVisuals) { - /* This screen does not support GL rendering */ - UnlockDisplay(dpy); - continue; - } - - /* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for - * FIXME: FBconfigs? - */ - /* Check number of properties */ - nprops = reply.numProps; - if ((nprops < __GLX_MIN_CONFIG_PROPS) || - (nprops > __GLX_MAX_CONFIG_PROPS)) { - /* Huh? Not in protocol defined limits. Punt */ - UnlockDisplay(dpy); - SyncHandle(); - FreeScreenConfigs(priv); - return GL_FALSE; - } - - /* Allocate memory for our config structure */ - psc->configs = _gl_context_modes_create(reply.numVisuals, - sizeof(__GLcontextModes)); - if (!psc->configs) { - UnlockDisplay(dpy); - SyncHandle(); - FreeScreenConfigs(priv); - return GL_FALSE; - } - - /* Allocate memory for the properties, if needed */ - if ( supported_request != 3 ) { - nprops *= 2; - } - - prop_size = nprops * __GLX_SIZE_INT32; - - if (prop_size <= sizeof(buf)) { - props = buf; - } else { - props = (INT32 *) Xmalloc(prop_size); - } - - /* Read each config structure and convert it into our format */ - config = psc->configs; - for (j = 0; j < reply.numVisuals; j++) { - assert( config != NULL ); - _XRead(dpy, (char *)props, prop_size); - - if ( supported_request != 3 ) { - config->rgbMode = GL_TRUE; - config->drawableType = GLX_WINDOW_BIT; - } - else { - config->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; - } - - __glXInitializeVisualConfigFromTags( config, nprops, props, - (supported_request != 3), - GL_TRUE ); - if ( config->fbconfigID == GLX_DONT_CARE ) { - config->fbconfigID = config->visualID; - } - config->screen = i; - config = config->next; - } - if (props != buf) { - Xfree((char *)props); - } - UnlockDisplay(dpy); + getVisualConfigs(dpy, priv, i); + getFBConfigs(dpy, priv, i); + psc->scr = i; + psc->dpy = dpy; #ifdef GLX_DIRECT_RENDERING - /* Initialize per screen dynamic client GLX extensions */ - psc->ext_list_first_time = GL_TRUE; - /* Initialize the direct rendering per screen data and functions */ - if (priv->driDisplay.private != NULL) { - /* FIXME: Should it be some sort of an error if createNewScreen[i] - * FIXME: is NULL? - */ - if (priv->driDisplay.createNewScreen && - priv->driDisplay.createNewScreen[i]) { - - psc->driScreen.screenConfigs = (void *)psc; - psc->driScreen.private = - CallCreateNewScreen(dpy, i, & psc->driScreen, - & priv->driDisplay, - priv->driDisplay.createNewScreen[i] ); - } + psc->drawHash = __glxHashCreate(); + if (psc->drawHash == NULL) + continue; + if (priv->dri2Display) + psc->driScreen = (*priv->dri2Display->createScreen)(psc, i, priv); + if (psc->driScreen == NULL && priv->driDisplay) + psc->driScreen = (*priv->driDisplay->createScreen)(psc, i, priv); + if (psc->driScreen == NULL) { + __glxHashDestroy(psc->drawHash); + psc->drawHash = NULL; } #endif } @@ -1193,7 +612,7 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) /* ** Initialize the client side extension code. */ -__GLXdisplayPrivate *__glXInitialize(Display* dpy) +_X_HIDDEN __GLXdisplayPrivate *__glXInitialize(Display* dpy) { XExtDisplayInfo *info = __glXFindDisplay(dpy); XExtData **privList, *private, *found; @@ -1273,8 +692,8 @@ __GLXdisplayPrivate *__glXInitialize(Display* dpy) ** (e.g., those called in AllocAndFetchScreenConfigs). */ if (getenv("LIBGL_ALWAYS_INDIRECT") == NULL) { - dpyPriv->driDisplay.private = - driCreateDisplay(dpy, &dpyPriv->driDisplay); + dpyPriv->dri2Display = dri2CreateDisplay(dpy); + dpyPriv->driDisplay = driCreateDisplay(dpy); } #endif @@ -1308,7 +727,7 @@ __GLXdisplayPrivate *__glXInitialize(Display* dpy) ** Setup for sending a GLX command on dpy. Make sure the extension is ** initialized. Try to avoid calling __glXInitialize as its kinda slow. */ -CARD8 __glXSetupForCommand(Display *dpy) +_X_HIDDEN CARD8 __glXSetupForCommand(Display *dpy) { GLXContext gc; __GLXdisplayPrivate *priv; @@ -1349,7 +768,7 @@ CARD8 __glXSetupForCommand(Display *dpy) * Modify this function to use \c ctx->pc instead of the explicit * \c pc parameter. */ -GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) +_X_HIDDEN GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) { Display * const dpy = ctx->currentDpy; #ifdef USE_XCB @@ -1361,7 +780,8 @@ GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) if ( (dpy != NULL) && (size > 0) ) { #ifdef USE_XCB - xcb_glx_render(c, ctx->currentContextTag, size, (char *)ctx->buf); + xcb_glx_render(c, ctx->currentContextTag, size, + (const uint8_t *)ctx->buf); #else /* Send the entire buffer as an X request */ LockDisplay(dpy); @@ -1398,9 +818,9 @@ GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) * \param data Command data. * \param dataLen Size, in bytes, of the command data. */ -void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, - GLint totalRequests, - const GLvoid * data, GLint dataLen) +_X_HIDDEN void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, + GLint totalRequests, + const GLvoid * data, GLint dataLen) { Display *dpy = gc->currentDpy; #ifdef USE_XCB @@ -1446,9 +866,9 @@ void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, * \param data Command data. * \param dataLen Size, in bytes, of the command data. */ -void __glXSendLargeCommand(__GLXcontext *ctx, - const GLvoid *header, GLint headerLen, - const GLvoid *data, GLint dataLen) +_X_HIDDEN void __glXSendLargeCommand(__GLXcontext *ctx, + const GLvoid *header, GLint headerLen, + const GLvoid *data, GLint dataLen) { GLint maxSize; GLint totalRequests, requestNumber; @@ -1484,330 +904,8 @@ void __glXSendLargeCommand(__GLXcontext *ctx, /************************************************************************/ -PUBLIC GLXContext glXGetCurrentContext(void) -{ - GLXContext cx = __glXGetCurrentContext(); - - if (cx == &dummyContext) { - return NULL; - } else { - return cx; - } -} - -PUBLIC GLXDrawable glXGetCurrentDrawable(void) -{ - GLXContext gc = __glXGetCurrentContext(); - return gc->currentDrawable; -} - - -/************************************************************************/ - -#ifdef GLX_DIRECT_RENDERING -/* Return the DRI per screen structure */ -__DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn) -{ - __DRIscreen *pDRIScreen = NULL; - XExtDisplayInfo *info = __glXFindDisplay(dpy); - XExtData **privList, *found; - __GLXdisplayPrivate *dpyPriv; - XEDataObject dataObj; - - __glXLock(); - dataObj.display = dpy; - privList = XEHeadOfExtensionList(dataObj); - found = XFindOnExtensionList(privList, info->codes->extension); - __glXUnlock(); - - if (found) { - dpyPriv = (__GLXdisplayPrivate *)found->private_data; - pDRIScreen = &dpyPriv->screenConfigs[scrn].driScreen; - } - - return pDRIScreen; -} -#endif - -/************************************************************************/ - -static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode, - GLXContextID gc, GLXContextTag old_gc, GLXDrawable draw, GLXDrawable read, - xGLXMakeCurrentReply * reply ); - -/** - * Sends a GLX protocol message to the specified display to make the context - * and the drawables current. - * - * \param dpy Display to send the message to. - * \param opcode Major opcode value for the display. - * \param gc_id Context tag for the context to be made current. - * \param draw Drawable ID for the "draw" drawable. - * \param read Drawable ID for the "read" drawable. - * \param reply Space to store the X-server's reply. - * - * \warning - * This function assumes that \c dpy is locked with \c LockDisplay on entry. - */ -static Bool SendMakeCurrentRequest(Display *dpy, CARD8 opcode, - GLXContextID gc_id, GLXContextTag gc_tag, - GLXDrawable draw, GLXDrawable read, - xGLXMakeCurrentReply *reply) -{ - Bool ret; - - - LockDisplay(dpy); - - if (draw == read) { - xGLXMakeCurrentReq *req; - - GetReq(GLXMakeCurrent,req); - req->reqType = opcode; - req->glxCode = X_GLXMakeCurrent; - req->drawable = draw; - req->context = gc_id; - req->oldContextTag = gc_tag; - } - else { - __GLXdisplayPrivate *priv = __glXInitialize(dpy); - - /* If the server can support the GLX 1.3 version, we should - * perfer that. Not only that, some servers support GLX 1.3 but - * not the SGI extension. - */ - - if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) { - xGLXMakeContextCurrentReq *req; - - GetReq(GLXMakeContextCurrent,req); - req->reqType = opcode; - req->glxCode = X_GLXMakeContextCurrent; - req->drawable = draw; - req->readdrawable = read; - req->context = gc_id; - req->oldContextTag = gc_tag; - } - else { - xGLXVendorPrivateWithReplyReq *vpreq; - xGLXMakeCurrentReadSGIReq *req; - - GetReqExtra(GLXVendorPrivateWithReply, - sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); - req = (xGLXMakeCurrentReadSGIReq *)vpreq; - req->reqType = opcode; - req->glxCode = X_GLXVendorPrivateWithReply; - req->vendorCode = X_GLXvop_MakeCurrentReadSGI; - req->drawable = draw; - req->readable = read; - req->context = gc_id; - req->oldContextTag = gc_tag; - } - } - - ret = _XReply(dpy, (xReply*) reply, 0, False); - - UnlockDisplay(dpy); - SyncHandle(); - - return ret; -} - - -#ifdef GLX_DIRECT_RENDERING -static Bool BindContextWrapper( Display *dpy, GLXContext gc, - GLXDrawable draw, GLXDrawable read ) -{ - return (*gc->driContext.bindContext)(dpy, gc->screen, draw, read, - & gc->driContext); -} - - -static Bool UnbindContextWrapper( GLXContext gc ) -{ - return (*gc->driContext.unbindContext)(gc->currentDpy, gc->screen, - gc->currentDrawable, - gc->currentReadable, - & gc->driContext ); -} -#endif /* GLX_DIRECT_RENDERING */ - - -/** - * Make a particular context current. - * - * \note This is in this file so that it can access dummyContext. - */ -USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, - GLXDrawable read, GLXContext gc) -{ - xGLXMakeCurrentReply reply; - const GLXContext oldGC = __glXGetCurrentContext(); - const CARD8 opcode = __glXSetupForCommand(dpy); - const CARD8 oldOpcode = ((gc == oldGC) || (oldGC == &dummyContext)) - ? opcode : __glXSetupForCommand(oldGC->currentDpy); - Bool bindReturnValue; - - - if (!opcode || !oldOpcode) { - return GL_FALSE; - } - - /* Make sure that the new context has a nonzero ID. In the request, - * a zero context ID is used only to mean that we bind to no current - * context. - */ - if ((gc != NULL) && (gc->xid == None)) { - return GL_FALSE; - } - -#ifndef GLX_DIRECT_RENDERING - if (gc && gc->isDirect) { - return GL_FALSE; - } -#endif - - _glapi_check_multithread(); - -#ifdef GLX_DIRECT_RENDERING - /* Bind the direct rendering context to the drawable */ - if (gc && gc->isDirect) { - bindReturnValue = (gc->driContext.private) - ? BindContextWrapper(dpy, gc, draw, read) - : False; - } else -#endif - { - /* Send a glXMakeCurrent request to bind the new context. */ - bindReturnValue = - SendMakeCurrentRequest(dpy, opcode, gc ? gc->xid : None, - ((dpy != oldGC->currentDpy) || oldGC->isDirect) - ? None : oldGC->currentContextTag, - draw, read, &reply); - } - - - if (!bindReturnValue) { - return False; - } - - if ((dpy != oldGC->currentDpy || (gc && gc->isDirect)) && - !oldGC->isDirect && oldGC != &dummyContext) { - xGLXMakeCurrentReply dummy_reply; - - /* We are either switching from one dpy to another and have to - * send a request to the previous dpy to unbind the previous - * context, or we are switching away from a indirect context to - * a direct context and have to send a request to the dpy to - * unbind the previous context. - */ - (void) SendMakeCurrentRequest(oldGC->currentDpy, oldOpcode, None, - oldGC->currentContextTag, None, None, - & dummy_reply); - } -#ifdef GLX_DIRECT_RENDERING - else if (oldGC->isDirect && oldGC->driContext.private) { - (void) UnbindContextWrapper(oldGC); - } -#endif - - - /* Update our notion of what is current */ - __glXLock(); - if (gc == oldGC) { - /* Even though the contexts are the same the drawable might have - * changed. Note that gc cannot be the dummy, and that oldGC - * cannot be NULL, therefore if they are the same, gc is not - * NULL and not the dummy. - */ - gc->currentDrawable = draw; - gc->currentReadable = read; - } else { - if (oldGC != &dummyContext) { - /* Old current context is no longer current to anybody */ - oldGC->currentDpy = 0; - oldGC->currentDrawable = None; - oldGC->currentReadable = None; - oldGC->currentContextTag = 0; - - if (oldGC->xid == None) { - /* We are switching away from a context that was - * previously destroyed, so we need to free the memory - * for the old handle. - */ -#ifdef GLX_DIRECT_RENDERING - /* Destroy the old direct rendering context */ - if (oldGC->isDirect) { - if (oldGC->driContext.private) { - (*oldGC->driContext.destroyContext) - (dpy, oldGC->screen, oldGC->driContext.private); - oldGC->driContext.private = NULL; - } - } -#endif - __glXFreeContext(oldGC); - } - } - if (gc) { - __glXSetCurrentContext(gc); - - gc->currentDpy = dpy; - gc->currentDrawable = draw; - gc->currentReadable = read; - - if (!gc->isDirect) { - if (!IndirectAPI) - IndirectAPI = __glXNewIndirectAPI(); - _glapi_set_dispatch(IndirectAPI); - -#ifdef GLX_USE_APPLEGL - do { - extern void XAppleDRIUseIndirectDispatch(void); - XAppleDRIUseIndirectDispatch(); - } while (0); -#endif - - __GLXattribute *state = - (__GLXattribute *)(gc->client_state_private); - - gc->currentContextTag = reply.contextTag; - if (state->array_state == NULL) { - (void) glGetString(GL_EXTENSIONS); - (void) glGetString(GL_VERSION); - __glXInitVertexArrayState(gc); - } - } - else { - gc->currentContextTag = -1; - } - } else { - __glXSetCurrentContext(&dummyContext); -#ifdef GLX_DIRECT_RENDERING - _glapi_set_dispatch(NULL); /* no-op functions */ -#endif - } - } - __glXUnlock(); - return GL_TRUE; -} - - -PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc) -{ - return MakeContextCurrent( dpy, draw, draw, gc ); -} - -PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI, - (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), - (dpy, d, r, ctx), MakeContextCurrent) - -PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent, - (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), - (dpy, d, r, ctx), MakeContextCurrent) - - #ifdef DEBUG -void __glXDumpDrawBuffer(__GLXcontext *ctx) +_X_HIDDEN void __glXDumpDrawBuffer(__GLXcontext *ctx) { GLubyte *p = ctx->buf; GLubyte *end = ctx->pc; @@ -1832,9 +930,23 @@ void __glXDumpDrawBuffer(__GLXcontext *ctx) #ifdef USE_SPARC_ASM /* - * Used only when we are sparc, using sparc assembler. + * This is where our dispatch table's bounds are. + * And the static mesa_init is taken directly from + * Mesa's 'sparc.c' initializer. * + * We need something like this here, because this version + * of openGL/glx never initializes a Mesa context, and so + * the address of the dispatch table pointer never gets stuffed + * into the dispatch jump table otherwise. + * + * It matters only on SPARC, and only if you are using assembler + * code instead of C-code indirect dispatch. + * + * -- FEM, 04.xii.03 */ +extern unsigned int _mesa_sparc_glapi_begin; +extern unsigned int _mesa_sparc_glapi_end; +extern void __glapi_sparc_icache_flush(unsigned int *); static void _glx_mesa_init_sparc_glapi_relocs(void) diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c index 1d99b61db08..e8437184722 100644 --- a/src/glx/x11/glxextensions.c +++ b/src/glx/x11/glxextensions.c @@ -356,28 +356,15 @@ __glXProcessServerString( const struct extension_info * ext, } } - -/** - * Enable a named GLX extension on a given screen. - * Drivers should not call this function directly. They should instead use - * \c glXGetProcAddress to obtain a pointer to the function. - * - * \param psc Pointer to GLX per-screen record. - * \param name Name of the extension to enable. - * - * \sa glXGetProcAddress - * - * \since Internal API version 20030813. - */ void -__glXScrEnableExtension( __GLXscreenConfigs *psc, const char * name ) +__glXEnableDirectExtension(__GLXscreenConfigs *psc, const char *name) { - __glXExtensionsCtr(); - __glXExtensionsCtrScreen(psc); - set_glx_extension( known_glx_extensions, name, strlen( name ), GL_TRUE, - psc->direct_support ); -} + __glXExtensionsCtr(); + __glXExtensionsCtrScreen(psc); + set_glx_extension(known_glx_extensions, + name, strlen(name), GL_TRUE, psc->direct_support); +} /** * Initialize global extension support tables. diff --git a/src/glx/x11/glxextensions.h b/src/glx/x11/glxextensions.h index a4241b6b7f9..9cdd05ed761 100644 --- a/src/glx/x11/glxextensions.h +++ b/src/glx/x11/glxextensions.h @@ -234,7 +234,7 @@ extern GLboolean __glXExtensionBitIsEnabled( struct __GLXscreenConfigsRec *psc, extern const char * __glXGetClientExtensions( void ); extern void __glXCalculateUsableExtensions( struct __GLXscreenConfigsRec *psc, GLboolean display_is_direct_capable, int server_minor_version ); -extern void __glXScrEnableExtension( struct __GLXscreenConfigsRec *psc, const char * name ); + extern void __glXCalculateUsableGLExtensions( struct __GLXcontextRec * gc, const char * server_string, int major_version, int minor_version ); extern void __glXGetGLVersion( int * major_version, int * minor_version ); @@ -243,6 +243,8 @@ extern char * __glXGetClientGLExtensionString( void ); extern GLboolean __glExtensionBitIsEnabled( const struct __GLXcontextRec * gc, unsigned bit ); +extern void +__glXEnableDirectExtension(__GLXscreenConfigs *psc, const char *name); /* Source-level backwards compatibility with old drivers. They won't * find the respective functions, though. diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index fbb2a91956c..871adddb953 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -300,7 +300,9 @@ __indirect_glNewList(GLuint list, GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -324,7 +326,9 @@ __indirect_glEndList(void) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 0; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -360,6 +364,10 @@ __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glCallLists_size(type); const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -393,7 +401,9 @@ __indirect_glDeleteLists(GLuint list, GLsizei range) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -418,7 +428,9 @@ __indirect_glGenLists(GLsizei range) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLuint retval = (GLuint) 0; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3582,6 +3594,10 @@ __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (mapsize < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -3615,6 +3631,10 @@ __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (mapsize < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -3648,6 +3668,10 @@ __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); + if (mapsize < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -3716,7 +3740,9 @@ __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 28; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3808,7 +3834,9 @@ __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3841,7 +3869,9 @@ __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3879,7 +3909,9 @@ __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3917,7 +3949,9 @@ __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3953,7 +3987,9 @@ __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3989,7 +4025,9 @@ __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4025,7 +4063,9 @@ __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4063,7 +4103,9 @@ __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4101,7 +4143,9 @@ __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4137,7 +4181,9 @@ __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4174,7 +4220,9 @@ __indirect_glGetPixelMapusv(GLenum map, GLushort * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4210,9 +4258,10 @@ void __indirect_glGetPolygonStipple(GLubyte *mask) { __GLXcontext *const gc = __glXGetCurrentContext(); - const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4247,7 +4296,9 @@ __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4285,7 +4336,9 @@ __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4323,7 +4376,9 @@ __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4361,7 +4416,9 @@ __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4399,7 +4456,9 @@ __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4439,7 +4498,9 @@ __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 20; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4483,7 +4544,9 @@ __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4522,7 +4585,9 @@ __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4562,7 +4627,9 @@ __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 12; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4603,7 +4670,9 @@ __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 12; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4644,7 +4713,9 @@ __indirect_glIsList(GLuint list) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5012,7 +5083,13 @@ __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; +#ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); +#endif + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return 0; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5047,7 +5124,7 @@ glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { return CALL_AreTexturesResident(GET_DISPATCH(), (n, textures, residences)); } else { @@ -5055,6 +5132,10 @@ glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return 0; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -5163,7 +5244,13 @@ __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); +#endif + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5187,12 +5274,16 @@ glDeleteTexturesEXT(GLsizei n, const GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_DeleteTextures(GET_DISPATCH(), (n, textures)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, @@ -5212,7 +5303,13 @@ __indirect_glGenTextures(GLsizei n, GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5245,12 +5342,16 @@ glGenTexturesEXT(GLsizei n, GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GenTextures(GET_DISPATCH(), (n, textures)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -5271,7 +5372,9 @@ __indirect_glIsTexture(GLuint texture) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5301,7 +5404,7 @@ glIsTextureEXT(GLuint texture) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { return CALL_IsTexture(GET_DISPATCH(), (texture)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -5328,6 +5431,10 @@ __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -5565,7 +5672,9 @@ __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 16; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5609,7 +5718,7 @@ glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -5641,7 +5750,9 @@ __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5680,7 +5791,7 @@ glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetColorTableParameterfv(GET_DISPATCH(), (target, pname, params)); } else { @@ -5709,7 +5820,9 @@ __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5748,7 +5861,7 @@ glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetColorTableParameteriv(GET_DISPATCH(), (target, pname, params)); } else { @@ -6029,7 +6142,9 @@ __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 16; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6069,7 +6184,7 @@ gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetConvolutionFilter(GET_DISPATCH(), (target, format, type, image)); } else { @@ -6103,7 +6218,9 @@ __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6142,7 +6259,7 @@ gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetConvolutionParameterfv(GET_DISPATCH(), (target, pname, params)); } else { @@ -6171,7 +6288,9 @@ __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6210,7 +6329,7 @@ gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, pname, params)); } else { @@ -6240,7 +6359,9 @@ __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 16; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6285,7 +6406,7 @@ gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetHistogram(GET_DISPATCH(), (target, reset, format, type, values)); } else { @@ -6319,7 +6440,9 @@ __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6357,7 +6480,7 @@ gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6385,7 +6508,9 @@ __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6423,7 +6548,7 @@ gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6452,7 +6577,9 @@ __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 16; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6493,7 +6620,7 @@ gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6526,7 +6653,9 @@ __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6562,7 +6691,7 @@ gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6589,7 +6718,9 @@ __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6625,7 +6756,7 @@ gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -7468,6 +7599,26 @@ __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) return; } +#define X_GLrop_ProgramEnvParameter4dvARB 4185 +void +__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, + GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + #define X_GLrop_ProgramEnvParameter4dvARB 4185 void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, @@ -7485,6 +7636,26 @@ __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, } } +#define X_GLrop_ProgramEnvParameter4fvARB 4184 +void +__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + #define X_GLrop_ProgramEnvParameter4fvARB 4184 void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, @@ -7585,6 +7756,10 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -8200,7 +8375,13 @@ __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); +#endif + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8238,7 +8419,13 @@ __indirect_glGenQueriesARB(GLsizei n, GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8271,7 +8458,9 @@ __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8307,7 +8496,9 @@ __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8343,7 +8534,9 @@ __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; +#ifndef USE_XCB const GLuint cmdlen = 8; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8383,7 +8576,9 @@ __indirect_glIsQueryARB(GLuint id) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; +#ifndef USE_XCB const GLuint cmdlen = 4; +#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8414,6 +8609,10 @@ __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -8774,6 +8973,10 @@ __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return 0; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -8809,6 +9012,10 @@ __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, @@ -8845,6 +9052,10 @@ __indirect_glGenProgramsNV(GLsizei n, GLuint * programs) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -9051,6 +9262,10 @@ __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); @@ -9071,6 +9286,10 @@ __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); + if (num < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); @@ -9091,6 +9310,10 @@ __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); + if (num < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); @@ -9110,6 +9333,10 @@ __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -9561,6 +9788,10 @@ __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9579,6 +9810,10 @@ __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9597,6 +9832,10 @@ __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9615,6 +9854,10 @@ __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9633,6 +9876,10 @@ __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9651,6 +9898,10 @@ __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9669,6 +9920,10 @@ __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9687,6 +9942,10 @@ __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9705,6 +9964,10 @@ __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9723,6 +9986,10 @@ __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9741,6 +10008,10 @@ __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9759,6 +10030,10 @@ __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9777,6 +10052,10 @@ __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9843,6 +10122,10 @@ __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -9867,6 +10150,10 @@ __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -9890,6 +10177,10 @@ __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); @@ -9914,6 +10205,10 @@ __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); @@ -9935,6 +10230,10 @@ __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); @@ -9959,6 +10258,10 @@ __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); + if (len < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); @@ -10044,6 +10347,10 @@ __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -10062,6 +10369,10 @@ __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -10161,6 +10472,10 @@ __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -10180,6 +10495,10 @@ __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index f8c88b36bb8..0719a1b3024 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -517,7 +517,9 @@ extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLi extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); +extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c index 479184337c1..852fe712c66 100644 --- a/src/glx/x11/indirect_init.c +++ b/src/glx/x11/indirect_init.c @@ -526,7 +526,9 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB; glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB; glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB; + glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB; glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB; + glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB; glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB; glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB; glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB; diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index 90ec277c41b..09d7244ba92 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -32,7 +32,7 @@ #include #include "glxextensions.h" #include "indirect_vertex_array.h" -#include "indirect_va_private.h" +#include "indirect_vertex_array_priv.h" #define __GLX_PAD(n) (((n)+3) & ~3) @@ -485,14 +485,14 @@ emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ) for ( i = 0 ; i < count ; i++ ) { if ( (pc + single_vertex_size) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, gc->pc); + pc = __glXFlushRenderBuffer(gc, pc); } pc = emit_element_none( pc, arrays, first + i ); } if ( (pc + 4) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, gc->pc); + pc = __glXFlushRenderBuffer(gc, pc); } (void) memcpy( pc, end_cmd, 4 ); @@ -527,7 +527,7 @@ static GLubyte * emit_DrawArrays_header_old( __GLXcontext * gc, struct array_state_vector * arrays, size_t * elements_per_request, - size_t * total_requests, + unsigned int * total_requests, GLenum mode, GLsizei count ) { size_t command_size; @@ -640,7 +640,7 @@ emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count ) GLubyte * pc; size_t elements_per_request; - size_t total_requests = 0; + unsigned total_requests = 0; unsigned i; size_t total_sent = 0; @@ -726,7 +726,7 @@ emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, unsigned index = 0; if ( (pc + single_vertex_size) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, gc->pc); + pc = __glXFlushRenderBuffer(gc, pc); } switch( type ) { @@ -744,7 +744,7 @@ emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, } if ( (pc + 4) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, gc->pc); + pc = __glXFlushRenderBuffer(gc, pc); } (void) memcpy( pc, end_cmd, 4 ); @@ -770,9 +770,10 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, GLubyte * pc; size_t elements_per_request; - size_t total_requests = 0; + unsigned total_requests = 0; unsigned i; unsigned req; + unsigned req_element=0; pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, @@ -790,7 +791,7 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, switch( type ) { case GL_UNSIGNED_INT: { - const GLuint * ui_ptr = (const GLuint *) indices; + const GLuint * ui_ptr = (const GLuint *) indices + req_element; for ( i = 0 ; i < elements_per_request ; i++ ) { const GLint index = (GLint) *(ui_ptr++); @@ -799,7 +800,7 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, break; } case GL_UNSIGNED_SHORT: { - const GLushort * us_ptr = (const GLushort *) indices; + const GLushort * us_ptr = (const GLushort *) indices + req_element; for ( i = 0 ; i < elements_per_request ; i++ ) { const GLint index = (GLint) *(us_ptr++); @@ -808,7 +809,7 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, break; } case GL_UNSIGNED_BYTE: { - const GLubyte * ub_ptr = (const GLubyte *) indices; + const GLubyte * ub_ptr = (const GLubyte *) indices + req_element; for ( i = 0 ; i < elements_per_request ; i++ ) { const GLint index = (GLint) *(ub_ptr++); @@ -826,6 +827,7 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, } count -= elements_per_request; + req_element += elements_per_request; } diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c index cd88684f709..144e5df7431 100644 --- a/src/glx/x11/singlepix.c +++ b/src/glx/x11/singlepix.c @@ -117,7 +117,7 @@ void NAME(_gloffset_GetSeparableFilter)(GLenum target, GLenum format, GLenum typ { __GLXcontext * const gc = __glXGetCurrentContext(); - if (gc->isDirect) { + if (gc->driContext) { CALL_GetSeparableFilter(GET_DISPATCH(), (target, format, type, row, column, span)); return; diff --git a/src/glx/x11/xf86dri.h b/src/glx/x11/xf86dri.h index c8c878f1274..a6a57c31356 100644 --- a/src/glx/x11/xf86dri.h +++ b/src/glx/x11/xf86dri.h @@ -64,8 +64,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef _XF86DRI_SERVER_ -#include - _XFUNCPROTOBEGIN Bool XF86DRIQueryExtension( Display *dpy, int *event_base, int *error_base ); @@ -93,14 +91,14 @@ Bool XF86DRICreateContext( Display *dpy, int screen, Visual *visual, Bool XF86DRICreateContextWithConfig( Display *dpy, int screen, int configID, XID *ptr_to_returned_context_id, drm_context_t *hHWContext ); -extern GLboolean XF86DRIDestroyContext( __DRInativeDisplay *dpy, int screen, - __DRIid context_id ); +extern GLboolean XF86DRIDestroyContext( Display *dpy, int screen, + XID context_id ); -extern GLboolean XF86DRICreateDrawable( __DRInativeDisplay *dpy, int screen, - __DRIid drawable, drm_drawable_t *hHWDrawable ); +extern GLboolean XF86DRICreateDrawable( Display *dpy, int screen, + XID drawable, drm_drawable_t *hHWDrawable ); -extern GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay *dpy, int screen, - __DRIid drawable); +extern GLboolean XF86DRIDestroyDrawable( Display *dpy, int screen, + XID drawable); Bool XF86DRIGetDrawableInfo( Display *dpy, int screen, Drawable drawable, unsigned int *index, unsigned int *stamp, diff --git a/src/glx/x11/xfont.c b/src/glx/x11/xfont.c index f3e3da3e790..6ec8c2d6bf6 100644 --- a/src/glx/x11/xfont.c +++ b/src/glx/x11/xfont.c @@ -33,6 +33,7 @@ called by that routine when direct rendering is enabled. */ +#ifdef GLX_DIRECT_RENDERING #include "glxclient.h" @@ -208,8 +209,7 @@ static XCharStruct *isvalid(XFontStruct *fs, int which) return(NULL); } - -void DRI_glXUseXFont( Font font, int first, int count, int listbase ) +_X_HIDDEN void DRI_glXUseXFont( Font font, int first, int count, int listbase ) { GLXContext CC; Display *dpy; @@ -373,4 +373,4 @@ bm_height); glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); } -/* The End. */ +#endif diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index fff79c36ad6..2013125efe6 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -55,39 +55,19 @@ #include "dri_util.h" #include "drm_sarea.h" +#include "utils.h" #ifndef GLX_OML_sync_control -typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRInativeDisplay *dpy, __DRIid drawable, int32_t *numerator, int32_t *denominator); +typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); #endif -/* This pointer *must* be set by the driver's __driCreateNewScreen funciton! - */ -const __DRIinterfaceMethods * dri_interface = NULL; - /** - * This is used in a couple of places that call \c driCreateNewDrawable. + * This is just a token extension used to signal that the driver + * supports setting a read drawable. */ -static const int empty_attribute_list[1] = { None }; - - -/** - * Cached copy of the internal API version used by libGL and the client-side - * DRI driver. - */ -static int api_ver = 0; - -/* forward declarations */ -static int driQueryFrameTracking( __DRInativeDisplay *dpy, void *priv, - int64_t *sbc, int64_t *missedFrames, - float *lastMissedUsage, float *usage ); - -static void *driCreateNewDrawable(__DRInativeDisplay *dpy, - const __GLcontextModes *modes, - __DRIid draw, __DRIdrawable *pdraw, - int renderType, const int *attrs); - -static void driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate); - +const __DRIextension driReadDrawableExtension = { + __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION +}; /** * Print message to \c stderr if the \c LIBGL_DEBUG environment variable @@ -111,64 +91,19 @@ __driUtilMessage(const char *f, ...) } } - -/*****************************************************************/ -/** \name Drawable list management */ -/*****************************************************************/ -/*@{*/ - -static GLboolean __driAddDrawable(void *drawHash, __DRIdrawable *pdraw) +GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) { - __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *)pdraw->private; + if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; + if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; + if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; + if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; - if (drmHashInsert(drawHash, pdp->draw, pdraw)) - return GL_FALSE; + if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; - return GL_TRUE; -} - -static __DRIdrawable *__driFindDrawable(void *drawHash, __DRIid draw) -{ - int retcode; - __DRIdrawable *pdraw; - - retcode = drmHashLookup(drawHash, draw, (void *)&pdraw); - if (retcode) - return NULL; - - return pdraw; -} - - -/** - * Find drawables in the local hash that have been destroyed on the - * server. - * - * \param drawHash Hash-table containing all known drawables. - */ -static void __driGarbageCollectDrawables(void *drawHash) -{ - __DRIid draw; - __DRInativeDisplay *dpy; - __DRIdrawable *pdraw; - - if (drmHashFirst(drawHash, &draw, (void *)&pdraw) == 1) { - do { - __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *)pdraw->private; - dpy = pdp->driScreenPriv->display; - if (! (*dri_interface->windowExists)(dpy, draw)) { - /* Destroy the local drawable data, if the drawable no - longer exists in the Xserver */ - (*pdraw->destroyDrawable)(dpy, pdraw->private); - _mesa_free(pdraw); - } - } while (drmHashNext(drawHash, &draw, (void *)&pdraw) == 1); - } + return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); } -/*@}*/ - - /*****************************************************************/ /** \name Context (un)binding functions */ /*****************************************************************/ @@ -177,10 +112,7 @@ static void __driGarbageCollectDrawables(void *drawHash) /** * Unbind context. * - * \param dpy the display handle. - * \param scrn the screen number. - * \param draw drawable. - * \param read Current reading drawable. + * \param scrn the screen. * \param gc context. * * \return \c GL_TRUE on success, or \c GL_FALSE on failure. @@ -193,56 +125,27 @@ static void __driGarbageCollectDrawables(void *drawHash) * While casting the opaque private pointers associated with the parameters * into their respective real types it also assures they are not \c NULL. */ -static GLboolean driUnbindContext(__DRInativeDisplay *dpy, int scrn, - __DRIid draw, __DRIid read, - __DRIcontext *ctx) +static int driUnbindContext(__DRIcontext *pcp) { - __DRIscreen *pDRIScreen; - __DRIdrawable *pdraw; - __DRIdrawable *pread; - __DRIcontextPrivate *pcp; - __DRIscreenPrivate *psp; - __DRIdrawablePrivate *pdp; - __DRIdrawablePrivate *prp; + __DRIscreen *psp; + __DRIdrawable *pdp; + __DRIdrawable *prp; /* ** Assume error checking is done properly in glXMakeCurrent before ** calling driUnbindContext. */ - if (ctx == NULL || draw == None || read == None) { - /* ERROR!!! */ - return GL_FALSE; - } - - pDRIScreen = (*dri_interface->getScreen)(dpy, scrn); - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - /* ERROR!!! */ - return GL_FALSE; - } - - psp = (__DRIscreenPrivate *)pDRIScreen->private; - pcp = (__DRIcontextPrivate *)ctx->private; - - pdraw = __driFindDrawable(psp->drawHash, draw); - if (!pdraw) { - /* ERROR!!! */ - return GL_FALSE; - } - pdp = (__DRIdrawablePrivate *)pdraw->private; - - pread = __driFindDrawable(psp->drawHash, read); - if (!pread) { - /* ERROR!!! */ - return GL_FALSE; - } - prp = (__DRIdrawablePrivate *)pread->private; + if (pcp == NULL) + return GL_FALSE; + psp = pcp->driScreenPriv; + pdp = pcp->driDrawablePriv; + prp = pcp->driReadablePriv; /* Let driver unbind drawable from context */ (*psp->DriverAPI.UnbindContext)(pcp); - if (pdp->refcount == 0) { /* ERROR!!! */ return GL_FALSE; @@ -259,12 +162,6 @@ static GLboolean driUnbindContext(__DRInativeDisplay *dpy, int scrn, prp->refcount--; } - /* destroy the drawables if they no longer exist on the server */ - if ((pdp->refcount == 0) || (prp->refcount == 0)) { - /* probably shouldn't need the collector here, - as we know the affected drawables (or could there be others?) */ - __driGarbageCollectDrawables(pdp->driScreenPriv->drawHash); - } /* XXX this is disabled so that if we call SwapBuffers on an unbound * window we can determine the last context bound to the window and @@ -284,72 +181,20 @@ static GLboolean driUnbindContext(__DRInativeDisplay *dpy, int scrn, * This function takes both a read buffer and a draw buffer. This is needed * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent * function. - * - * \bug This function calls \c driCreateNewDrawable in two places with the - * \c renderType hard-coded to \c GLX_WINDOW_BIT. Some checking might - * be needed in those places when support for pbuffers and / or pixmaps - * is added. Is it safe to assume that the drawable is a window? */ -static GLboolean DoBindContext(__DRInativeDisplay *dpy, - __DRIid draw, __DRIid read, - __DRIcontext *ctx, const __GLcontextModes * modes, - __DRIscreenPrivate *psp) +static int driBindContext(__DRIcontext *pcp, + __DRIdrawable *pdp, + __DRIdrawable *prp) { - __DRIdrawable *pdraw; - __DRIdrawablePrivate *pdp; - __DRIdrawable *pread; - __DRIdrawablePrivate *prp; - __DRIcontextPrivate * const pcp = ctx->private; - - - /* Find the _DRIdrawable which corresponds to the writing drawable. */ - pdraw = __driFindDrawable(psp->drawHash, draw); - if (!pdraw) { - /* Allocate a new drawable */ - pdraw = (__DRIdrawable *)_mesa_malloc(sizeof(__DRIdrawable)); - if (!pdraw) { - /* ERROR!!! */ - return GL_FALSE; - } - - /* Create a new drawable */ - driCreateNewDrawable(dpy, modes, draw, pdraw, GLX_WINDOW_BIT, - empty_attribute_list); - if (!pdraw->private) { - /* ERROR!!! */ - _mesa_free(pdraw); - return GL_FALSE; - } + __DRIscreenPrivate *psp = pcp->driScreenPriv; - } - pdp = (__DRIdrawablePrivate *) pdraw->private; + /* + ** Assume error checking is done properly in glXMakeCurrent before + ** calling driBindContext. + */ - /* Find the _DRIdrawable which corresponds to the reading drawable. */ - if (read == draw) { - /* read buffer == draw buffer */ - prp = pdp; - } - else { - pread = __driFindDrawable(psp->drawHash, read); - if (!pread) { - /* Allocate a new drawable */ - pread = (__DRIdrawable *)_mesa_malloc(sizeof(__DRIdrawable)); - if (!pread) { - /* ERROR!!! */ - return GL_FALSE; - } - - /* Create a new drawable */ - driCreateNewDrawable(dpy, modes, read, pread, GLX_WINDOW_BIT, - empty_attribute_list); - if (!pread->private) { - /* ERROR!!! */ - _mesa_free(pread); - return GL_FALSE; - } - } - prp = (__DRIdrawablePrivate *) pread->private; - } + if (pcp == NULL || pdp == None || prp == None) + return GL_FALSE; /* Bind the drawable to the context */ pcp->driDrawablePriv = pdp; @@ -364,16 +209,22 @@ static GLboolean DoBindContext(__DRInativeDisplay *dpy, ** Now that we have a context associated with this drawable, we can ** initialize the drawable information if has not been done before. */ - if (!pdp->pStamp || *pdp->pStamp != pdp->lastStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(pdp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - if ((pdp != prp) && (!prp->pStamp || *prp->pStamp != prp->lastStamp)) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(prp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + if (psp->dri2.enabled) { + __driParseEvents(pcp, pdp); + __driParseEvents(pcp, prp); + } else { + if (!pdp->pStamp || *pdp->pStamp != pdp->lastStamp) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(pdp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } + + if ((pdp != prp) && (!prp->pStamp || *prp->pStamp != prp->lastStamp)) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(prp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } } /* Call device-specific MakeCurrent */ @@ -382,37 +233,6 @@ static GLboolean DoBindContext(__DRInativeDisplay *dpy, return GL_TRUE; } - -/** - * This function takes both a read buffer and a draw buffer. This is needed - * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent - * function. - */ -static GLboolean driBindContext(__DRInativeDisplay *dpy, int scrn, - __DRIid draw, __DRIid read, - __DRIcontext * ctx) -{ - __DRIscreen *pDRIScreen; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driBindContext. - */ - - if (ctx == NULL || draw == None || read == None) { - /* ERROR!!! */ - return GL_FALSE; - } - - pDRIScreen = (*dri_interface->getScreen)(dpy, scrn); - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - /* ERROR!!! */ - return GL_FALSE; - } - - return DoBindContext( dpy, draw, read, ctx, ctx->mode, - (__DRIscreenPrivate *)pDRIScreen->private ); -} /*@}*/ @@ -436,7 +256,7 @@ static GLboolean driBindContext(__DRInativeDisplay *dpy, int scrn, void __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) { - __DRIscreenPrivate *psp; + __DRIscreenPrivate *psp = pdp->driScreenPriv; __DRIcontextPrivate *pcp = pdp->driContextPriv; if (!pcp @@ -447,15 +267,6 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) */ } - psp = pdp->driScreenPriv; - if (!psp) { - /* ERROR!!! */ - _mesa_problem(NULL, "Warning! Possible infinite loop due to bug " - "in file %s, line %d\n", - __FILE__, __LINE__); - return; - } - if (pdp->pClipRects) { _mesa_free(pdp->pClipRects); pdp->pClipRects = NULL; @@ -468,15 +279,15 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - if (!__driFindDrawable(psp->drawHash, pdp->draw) || - ! (*dri_interface->getDrawableInfo)(pdp->display, pdp->screen, pdp->draw, + if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, &pdp->index, &pdp->lastStamp, &pdp->x, &pdp->y, &pdp->w, &pdp->h, &pdp->numClipRects, &pdp->pClipRects, &pdp->backX, &pdp->backY, &pdp->numBackClipRects, - &pdp->pBackClipRects )) { + &pdp->pBackClipRects, + pdp->loaderPrivate)) { /* Error -- eg the window may have been destroyed. Keep going * with no cliprects. */ @@ -493,6 +304,138 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) } +int +__driParseEvents(__DRIcontextPrivate *pcp, __DRIdrawablePrivate *pdp) +{ + __DRIscreenPrivate *psp = pcp->driScreenPriv; + __DRIDrawableConfigEvent *dc, *last_dc; + __DRIBufferAttachEvent *ba, *last_ba; + unsigned int tail, mask, *p, end, total, size, changed; + unsigned char *data; + size_t rect_size; + + /* Check for wraparound. */ + if (psp->dri2.buffer->prealloc - pdp->dri2.tail > psp->dri2.buffer->size) { + /* If prealloc overlaps into what we just parsed, the + * server overwrote it and we have to reset our tail + * pointer. */ + DRM_UNLOCK(psp->fd, psp->lock, pcp->hHWContext); + (*psp->dri2.loader->reemitDrawableInfo)(pdp, &pdp->dri2.tail, + pdp->loaderPrivate); + DRM_LIGHT_LOCK(psp->fd, psp->lock, pcp->hHWContext); + } + + total = psp->dri2.buffer->head - pdp->dri2.tail; + mask = psp->dri2.buffer->size - 1; + end = psp->dri2.buffer->head; + data = psp->dri2.buffer->data; + + changed = 0; + last_dc = NULL; + last_ba = NULL; + + for (tail = pdp->dri2.tail; tail != end; tail += size) { + p = (unsigned int *) (data + (tail & mask)); + size = DRI2_EVENT_SIZE(*p); + if (size > total || (tail & mask) + size > psp->dri2.buffer->size) { + /* illegal data, bail out. */ + fprintf(stderr, "illegal event size\n"); + break; + } + + switch (DRI2_EVENT_TYPE(*p)) { + case DRI2_EVENT_DRAWABLE_CONFIG: + dc = (__DRIDrawableConfigEvent *) p; + if (dc->drawable == pdp->dri2.drawable_id) + last_dc = dc; + break; + + case DRI2_EVENT_BUFFER_ATTACH: + ba = (__DRIBufferAttachEvent *) p; + if (ba->drawable == pdp->dri2.drawable_id && + ba->buffer.attachment == DRI_DRAWABLE_BUFFER_FRONT_LEFT) + last_ba = ba; + break; + } + } + + if (last_dc) { + if (pdp->w != last_dc->width || pdp->h != last_dc->height) + changed = 1; + + pdp->x = last_dc->x; + pdp->y = last_dc->y; + pdp->w = last_dc->width; + pdp->h = last_dc->height; + + pdp->backX = 0; + pdp->backY = 0; + pdp->numBackClipRects = 1; + pdp->pBackClipRects[0].x1 = 0; + pdp->pBackClipRects[0].y1 = 0; + pdp->pBackClipRects[0].x2 = pdp->w; + pdp->pBackClipRects[0].y2 = pdp->h; + + pdp->numClipRects = last_dc->num_rects; + _mesa_free(pdp->pClipRects); + rect_size = last_dc->num_rects * sizeof last_dc->rects[0]; + pdp->pClipRects = _mesa_malloc(rect_size); + memcpy(pdp->pClipRects, last_dc->rects, rect_size); + } + + /* We only care about the most recent drawable config. */ + if (last_dc && changed) + (*psp->DriverAPI.HandleDrawableConfig)(pdp, pcp, last_dc); + + /* Front buffer attachments are special, they typically mean that + * we're rendering to a redirected window (or a child window of a + * redirected window) and that it got resized. Resizing the root + * window on randr events is a special case of this. Other causes + * may be a window transitioning between redirected and + * non-redirected, or a window getting reparented between parents + * with different window pixmaps (eg two redirected windows). + * These events are special in that the X server allocates the + * buffer and that the buffer may be shared by other child + * windows. When our window share the window pixmap with its + * parent, drawable config events doesn't affect the front buffer. + * We only care about the last such event in the buffer; in fact, + * older events will refer to invalid buffer objects.*/ + if (last_ba) + (*psp->DriverAPI.HandleBufferAttach)(pdp, pcp, last_ba); + + /* If there was a drawable config event in the buffer and it + * changed the size of the window, all buffer auxillary buffer + * attachments prior to that are invalid (as opposed to the front + * buffer case discussed above). In that case we can start + * looking for buffer attachment after the last drawable config + * event. If there is no drawable config event in this batch of + * events, we have to assume that the last batch might have had + * one and process all buffer attach events.*/ + if (last_dc && changed) + tail = (unsigned char *) last_dc - data; + else + tail = pdp->dri2.tail; + + for ( ; tail != end; tail += size) { + ba = (__DRIBufferAttachEvent *) (data + (tail & mask)); + size = DRI2_EVENT_SIZE(ba->event_header); + + if (DRI2_EVENT_TYPE(ba->event_header) != DRI2_EVENT_BUFFER_ATTACH) + continue; + if (ba->drawable != pdp->dri2.drawable_id) + continue; + if (last_ba == ba) + continue; + + (*psp->DriverAPI.HandleBufferAttach)(pdp, pcp, ba); + changed = 1; + } + + pdp->dri2.tail = tail; + + return changed || last_ba; +} + /*@}*/ /*****************************************************************/ @@ -500,10 +443,33 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) /*****************************************************************/ /*@{*/ +static void driReportDamage(__DRIdrawable *pdp, + struct drm_clip_rect *pClipRects, int numClipRects) +{ + __DRIscreen *psp = pdp->driScreenPriv; + + /* Check that we actually have the new damage report method */ + if (psp->dri2.enabled) { + (*psp->dri2.loader->postDamage)(pdp, + pClipRects, + numClipRects, + pdp->loaderPrivate); + } else if (psp->damage) { + /* Report the damage. Currently, all our drivers draw + * directly to the front buffer, so we report the damage there + * rather than to the backing storein (if any). + */ + (*psp->damage->reportDamage)(pdp, + pdp->x, pdp->y, + pClipRects, numClipRects, + GL_TRUE, pdp->loaderPrivate); + } +} + + /** * Swap buffers. * - * \param dpy the display handle. * \param drawablePrivate opaque pointer to the per-drawable private info. * * \internal @@ -511,74 +477,28 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) * * Is called directly from glXSwapBuffers(). */ -static void driSwapBuffers( __DRInativeDisplay *dpy, void *drawablePrivate ) -{ - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; - drm_clip_rect_t rect; - - dPriv->swapBuffers(dPriv); - - /* Check that we actually have the new damage report method */ - if (api_ver < 20070105 || dri_interface->reportDamage == NULL) - return; - - /* Assume it's affecting the whole drawable for now */ - rect.x1 = 0; - rect.y1 = 0; - rect.x2 = rect.x1 + dPriv->w; - rect.y2 = rect.y1 + dPriv->h; - - /* Report the damage. Currently, all our drivers draw directly to the - * front buffer, so we report the damage there rather than to the backing - * store (if any). - */ - (*dri_interface->reportDamage)(dpy, dPriv->screen, dPriv->draw, - dPriv->x, dPriv->y, - &rect, 1, GL_TRUE); -} - -/** - * Called directly from a number of higher-level GLX functions. - */ -static int driGetMSC( void *screenPrivate, int64_t *msc ) -{ - __DRIscreenPrivate *sPriv = (__DRIscreenPrivate *) screenPrivate; - - return sPriv->DriverAPI.GetMSC( sPriv, msc ); -} - -/** - * Called directly from a number of higher-level GLX functions. - */ -static int driGetSBC( __DRInativeDisplay *dpy, void *drawablePrivate, int64_t *sbc ) +static void driSwapBuffers(__DRIdrawable *dPriv) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; - __DRIswapInfo sInfo; - int status; + __DRIscreen *psp = dPriv->driScreenPriv; + if (!dPriv->numClipRects) + return; - status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); - *sbc = sInfo.swap_count; + psp->DriverAPI.SwapBuffers(dPriv); - return status; + driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects); } -static int driWaitForSBC( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_sbc, - int64_t * msc, int64_t * sbc ) +static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, + int64_t *msc ) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; - - return dPriv->driScreenPriv->DriverAPI.WaitForSBC( dPriv, target_sbc, - msc, sbc ); + return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); } -static int driWaitForMSC( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc ) +static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, + int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; __DRIswapInfo sInfo; int status; @@ -600,63 +520,70 @@ static int driWaitForMSC( __DRInativeDisplay * dpy, void *drawablePriv, return status; } -static int64_t driSwapBuffersMSC( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_msc, - int64_t divisor, int64_t remainder ) +const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { + { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, + driWaitForMSC, + driDrawableGetMSC, +}; + +static void driCopySubBuffer(__DRIdrawable *dPriv, + int x, int y, int w, int h) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; + drm_clip_rect_t rect; - return dPriv->driScreenPriv->DriverAPI.SwapBuffersMSC( dPriv, target_msc, - divisor, - remainder ); + dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); + + rect.x1 = x; + rect.y1 = dPriv->h - y - h; + rect.x2 = x + w; + rect.y2 = rect.y1 + h; + driReportDamage(dPriv, &rect, 1); } -static void driCopySubBuffer( __DRInativeDisplay *dpy, void *drawablePrivate, - int x, int y, int w, int h) +const __DRIcopySubBufferExtension driCopySubBufferExtension = { + { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, + driCopySubBuffer +}; + +static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; - dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); - (void) dpy; + dPriv->swap_interval = interval; } +static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) +{ + return dPriv->swap_interval; +} + +const __DRIswapControlExtension driSwapControlExtension = { + { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, + driSetSwapInterval, + driGetSwapInterval +}; + + /** * This is called via __DRIscreenRec's createNewDrawable pointer. */ -static void *driCreateNewDrawable(__DRInativeDisplay *dpy, - const __GLcontextModes *modes, - __DRIid draw, - __DRIdrawable *pdraw, - int renderType, - const int *attrs) +static __DRIdrawable * +driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, + drm_drawable_t hwDrawable, int renderType, + const int *attrs, void *data) { - __DRIscreen * const pDRIScreen = (*dri_interface->getScreen)(dpy, modes->screen); - __DRIscreenPrivate *psp; - __DRIdrawablePrivate *pdp; - - - pdraw->private = NULL; + __DRIdrawable *pdp; /* Since pbuffers are not yet supported, no drawable attributes are * supported either. */ (void) attrs; - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - return NULL; - } - - pdp = (__DRIdrawablePrivate *)_mesa_malloc(sizeof(__DRIdrawablePrivate)); + pdp = _mesa_malloc(sizeof *pdp); if (!pdp) { return NULL; } - if (!(*dri_interface->createDrawable)(dpy, modes->screen, draw, &pdp->hHWDrawable)) { - _mesa_free(pdp); - return NULL; - } - - pdp->draw = draw; - pdp->pdraw = pdraw; + pdp->loaderPrivate = data; + pdp->hHWDrawable = hwDrawable; pdp->refcount = 0; pdp->pStamp = NULL; pdp->lastStamp = 0; @@ -669,80 +596,55 @@ static void *driCreateNewDrawable(__DRInativeDisplay *dpy, pdp->numBackClipRects = 0; pdp->pClipRects = NULL; pdp->pBackClipRects = NULL; - pdp->display = dpy; - pdp->screen = modes->screen; + pdp->vblSeq = 0; + pdp->vblFlags = 0; - psp = (__DRIscreenPrivate *)pDRIScreen->private; pdp->driScreenPriv = psp; pdp->driContextPriv = &psp->dummyContextPriv; - if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, modes, + if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, renderType == GLX_PIXMAP_BIT)) { - (void)(*dri_interface->destroyDrawable)(dpy, modes->screen, pdp->draw); _mesa_free(pdp); return NULL; } - pdraw->private = pdp; - pdraw->destroyDrawable = driDestroyDrawable; - pdraw->swapBuffers = driSwapBuffers; /* called by glXSwapBuffers() */ - - pdraw->getSBC = driGetSBC; - pdraw->waitForSBC = driWaitForSBC; - pdraw->waitForMSC = driWaitForMSC; - pdraw->swapBuffersMSC = driSwapBuffersMSC; - pdraw->frameTracking = NULL; - pdraw->queryFrameTracking = driQueryFrameTracking; - - if (driCompareGLXAPIVersion (20060314) >= 0) - pdraw->copySubBuffer = driCopySubBuffer; + pdp->msc_base = 0; /* This special default value is replaced with the configured * default value when the drawable is first bound to a direct * rendering context. */ - pdraw->swap_interval = (unsigned)-1; - - pdp->swapBuffers = psp->DriverAPI.SwapBuffers; + pdp->swap_interval = (unsigned)-1; - /* Add pdraw to drawable list */ - if (!__driAddDrawable(psp->drawHash, pdraw)) { - /* ERROR!!! */ - (*pdraw->destroyDrawable)(dpy, pdp); - _mesa_free(pdp); - pdp = NULL; - pdraw->private = NULL; - } - - return (void *) pdp; + return pdp; } static __DRIdrawable * -driGetDrawable(__DRInativeDisplay *dpy, __DRIid draw, void *screenPrivate) +dri2CreateNewDrawable(__DRIscreen *screen, const __DRIconfig *config, + unsigned int drawable_id, unsigned int head, void *data) { - __DRIscreenPrivate *psp = (__DRIscreenPrivate *) screenPrivate; + __DRIdrawable *pdraw; - /* - ** Make sure this routine returns NULL if the drawable is not bound - ** to a direct rendering context! - */ - return __driFindDrawable(psp->drawHash, draw); + pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, data); + if (!pdraw) + return NULL; + + pdraw->dri2.drawable_id = drawable_id; + pdraw->dri2.tail = head; + pdraw->pBackClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects); + + return pdraw; } + static void -driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate) +driDestroyDrawable(__DRIdrawable *pdp) { - __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *) drawablePrivate; __DRIscreenPrivate *psp; - int scrn; if (pdp) { psp = pdp->driScreenPriv; - scrn = psp->myNum; (*psp->DriverAPI.DestroyBuffer)(pdp); - if ((*dri_interface->windowExists)(dpy, pdp->draw)) - (void)(*dri_interface->destroyDrawable)(dpy, scrn, pdp->draw); - drmHashDelete(psp->drawHash, pdp->draw); if (pdp->pClipRects) { _mesa_free(pdp->pClipRects); pdp->pClipRects = NULL; @@ -766,8 +668,6 @@ driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate) /** * Destroy the per-context private information. * - * \param dpy the display handle. - * \param scrn the screen number. * \param contextPrivate opaque pointer to the per-drawable private info. * * \internal @@ -775,14 +675,10 @@ driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate) * drmDestroyContext(), and finally frees \p contextPrivate. */ static void -driDestroyContext(__DRInativeDisplay *dpy, int scrn, void *contextPrivate) +driDestroyContext(__DRIcontext *pcp) { - __DRIcontextPrivate *pcp = (__DRIcontextPrivate *) contextPrivate; - if (pcp) { (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); - __driGarbageCollectDrawables(pcp->driScreenPriv->drawHash); - (void) (*dri_interface->destroyContext)(dpy, scrn, pcp->contextID); _mesa_free(pcp); } } @@ -795,7 +691,7 @@ driDestroyContext(__DRInativeDisplay *dpy, int scrn, void *contextPrivate) * \param modes Mode used to create the new context. * \param render_type Type of rendering target. \c GLX_RGBA is the only * type likely to ever be supported for direct-rendering. - * \param sharedPrivate The shared context dependent methods or \c NULL if + * \param shared The shared context dependent methods or \c NULL if * non-existent. * \param pctx DRI context to receive the context dependent methods. * @@ -809,36 +705,18 @@ driDestroyContext(__DRInativeDisplay *dpy, int scrn, void *contextPrivate) * context. * */ -static void * -driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, - int render_type, void *sharedPrivate, __DRIcontext *pctx) +static __DRIcontext * +driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, + int render_type, __DRIcontext *shared, + drm_context_t hwContext, void *data) { - __DRIscreen *pDRIScreen; - __DRIcontextPrivate *pcp; - __DRIcontextPrivate *pshare = (__DRIcontextPrivate *) sharedPrivate; - __DRIscreenPrivate *psp; - void * const shareCtx = (pshare != NULL) ? pshare->driverPrivate : NULL; + __DRIcontext *pcp; + void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - pDRIScreen = (*dri_interface->getScreen)(dpy, modes->screen); - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - /* ERROR!!! */ + pcp = _mesa_malloc(sizeof *pcp); + if (!pcp) return NULL; - } - - psp = (__DRIscreenPrivate *)pDRIScreen->private; - pcp = (__DRIcontextPrivate *)_mesa_malloc(sizeof(__DRIcontextPrivate)); - if (!pcp) { - return NULL; - } - - if (! (*dri_interface->createContext)(dpy, modes->screen, modes->fbconfigID, - &pcp->contextID, &pcp->hHWContext)) { - _mesa_free(pcp); - return NULL; - } - - pcp->display = dpy; pcp->driScreenPriv = psp; pcp->driDrawablePriv = NULL; @@ -846,8 +724,7 @@ driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, * context. */ - if (!psp->dummyContextPriv.driScreenPriv) { - psp->dummyContextPriv.contextID = 0; + if (!psp->dri2.enabled && !psp->dummyContextPriv.driScreenPriv) { psp->dummyContextPriv.hHWContext = psp->pSAREA->dummy_context; psp->dummyContextPriv.driScreenPriv = psp; psp->dummyContextPriv.driDrawablePriv = NULL; @@ -855,21 +732,40 @@ driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, /* No other fields should be used! */ } - pctx->destroyContext = driDestroyContext; - pctx->bindContext = driBindContext; - pctx->unbindContext = driUnbindContext; + pcp->hHWContext = hwContext; - if ( !(*psp->DriverAPI.CreateContext)(modes, pcp, shareCtx) ) { - (void) (*dri_interface->destroyContext)(dpy, modes->screen, - pcp->contextID); + if ( !(*psp->DriverAPI.CreateContext)(&config->modes, pcp, shareCtx) ) { _mesa_free(pcp); return NULL; } - __driGarbageCollectDrawables(pcp->driScreenPriv->drawHash); - return pcp; } + +static __DRIcontext * +dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, + __DRIcontext *shared, void *data) +{ + drm_context_t hwContext; + DRM_CAS_RESULT(ret); + + /* DRI2 doesn't use kernel with context IDs, we just need an ID that's + * different from the kernel context ID to make drmLock() happy. */ + + do { + hwContext = screen->dri2.lock->next_id; + DRM_CAS(&screen->dri2.lock->next_id, hwContext, hwContext + 1, ret); + } while (ret); + + return driCreateNewContext(screen, config, 0, shared, hwContext, data); +} + +static int +driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) +{ + return GL_FALSE; +} + /*@}*/ @@ -889,10 +785,8 @@ driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls * drmClose(), and finally frees \p screenPrivate. */ -static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPrivate) +static void driDestroyScreen(__DRIscreen *psp) { - __DRIscreenPrivate *psp = (__DRIscreenPrivate *) screenPrivate; - if (psp) { /* No interaction with the X-server is possible at this point. This * routine is called after XCloseDisplay, so there is no protocol @@ -902,26 +796,44 @@ static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPriv if (psp->DriverAPI.DestroyScreen) (*psp->DriverAPI.DestroyScreen)(psp); - (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); - (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); - _mesa_free(psp->pDevPriv); - (void)drmCloseOnce(psp->fd); - if ( psp->modes != NULL ) { - (*dri_interface->destroyContextModes)( psp->modes ); + if (psp->dri2.enabled) { + drmBOUnmap(psp->fd, &psp->dri2.sareaBO); + drmBOUnreference(psp->fd, &psp->dri2.sareaBO); + } else { + (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); + (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); + (void)drmCloseOnce(psp->fd); } - assert(psp->drawHash); - drmHashDestroy(psp->drawHash); - _mesa_free(psp); } } +static void +setupLoaderExtensions(__DRIscreen *psp, + const __DRIextension **extensions) +{ + int i; + + for (i = 0; extensions[i]; i++) { + if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) + psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) + psp->damage = (__DRIdamageExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) + psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_LOADER) == 0) + psp->dri2.loader = (__DRIloaderExtension *) extensions[i]; + } +} /** - * Utility function used to create a new driver-private screen structure. + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c __GLcontextModes that the driver can support for windows or + * pbuffers. * - * \param dpy Display pointer * \param scrn Index of the screen * \param psc DRI screen data (not driver private) * \param modes Linked list of known display modes. This list is, at a @@ -942,44 +854,29 @@ static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPriv * driver and libGL. * \param driverAPI Driver API functions used by other routines in dri_util.c. * - * \note - * There is no need to check the minimum API version in this function. Since - * the \c __driCreateNewScreen function is versioned, it is impossible for a - * loader that is too old to even load this driver. + * \note There is no need to check the minimum API version in this + * function. Since the name of this function is versioned, it is + * impossible for a loader that is too old to even load this driver. */ -__DRIscreenPrivate * -__driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drm_sarea_t *pSAREA, - int fd, - int internal_api_version, - const struct __DriverAPIRec *driverAPI) +static __DRIscreen * +driCreateNewScreen(int scrn, + const __DRIversion *ddx_version, + const __DRIversion *dri_version, + const __DRIversion *drm_version, + const __DRIframebuffer *frame_buffer, + drmAddress pSAREA, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_modes, + void *loaderPrivate) { - __DRIscreenPrivate *psp; - - - api_ver = internal_api_version; - - psp = (__DRIscreenPrivate *)_mesa_malloc(sizeof(__DRIscreenPrivate)); - if (!psp) { - return NULL; - } + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; - /* Create the hash table */ - psp->drawHash = drmHashCreate(); - if ( psp->drawHash == NULL ) { - _mesa_free( psp ); + psp = _mesa_malloc(sizeof *psp); + if (!psp) return NULL; - } - psp->display = dpy; - psp->myNum = scrn; - psp->psc = psc; - psp->modes = modes; + setupLoaderExtensions(psp, extensions); /* ** NOT_DONE: This is used by the X server to detect when the client @@ -988,20 +885,12 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, */ psp->drawLockID = 1; - psp->drmMajor = drm_version->major; - psp->drmMinor = drm_version->minor; - psp->drmPatch = drm_version->patch; - psp->ddxMajor = ddx_version->major; - psp->ddxMinor = ddx_version->minor; - psp->ddxPatch = ddx_version->patch; - psp->driMajor = dri_version->major; - psp->driMinor = dri_version->minor; - psp->driPatch = dri_version->patch; - - /* install driver's callback functions */ - memcpy( &psp->DriverAPI, driverAPI, sizeof(struct __DriverAPIRec) ); + psp->drm_version = *drm_version; + psp->ddx_version = *ddx_version; + psp->dri_version = *dri_version; psp->pSAREA = pSAREA; + psp->lock = (drmLock *) &psp->pSAREA->lock; psp->pFB = frame_buffer->base; psp->fbSize = frame_buffer->size; @@ -1012,7 +901,10 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, psp->pDevPriv = frame_buffer->dev_priv; psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; + psp->extensions = emptyExtensionList; psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_FALSE; /* ** Do not init dummy context here; actual initialization will be @@ -1021,63 +913,143 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, */ psp->dummyContextPriv.driScreenPriv = NULL; - psc->destroyScreen = driDestroyScreen; - psc->createNewDrawable = driCreateNewDrawable; - psc->getDrawable = driGetDrawable; - psc->getMSC = driGetMSC; - psc->createNewContext = driCreateNewContext; - - if (internal_api_version >= 20070121) - psc->setTexOffset = psp->DriverAPI.setTexOffset; + psp->DriverAPI = driDriverAPI; - if ( (psp->DriverAPI.InitDriver != NULL) - && !(*psp->DriverAPI.InitDriver)(psp) ) { - _mesa_free( psp ); + *driver_modes = driDriverAPI.InitScreen(psp); + if (*driver_modes == NULL) { + _mesa_free(psp); return NULL; } - return psp; } -/** - * Compare the current GLX API version with a driver supplied required version. - * - * The minimum required version is compared with the API version exported by - * the \c __glXGetInternalVersion function (in libGL.so). - * - * \param required_version Minimum required internal GLX API version. - * \return A tri-value return, as from strcmp is returned. A value less - * than, equal to, or greater than zero will be returned if the - * internal GLX API version is less than, equal to, or greater - * than \c required_version. - * - * \sa __glXGetInternalVersion(). - */ -int driCompareGLXAPIVersion( GLint required_version ) +static __DRIscreen * +dri2CreateNewScreen(int scrn, int fd, unsigned int sarea_handle, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, void *data) { - if ( api_ver > required_version ) { - return 1; - } - else if ( api_ver == required_version ) { - return 0; - } + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; + unsigned int *p; + drmVersionPtr version; + + if (driDriverAPI.InitScreen2 == NULL) + return NULL; + + psp = _mesa_malloc(sizeof(*psp)); + if (!psp) + return NULL; + + setupLoaderExtensions(psp, extensions); + + version = drmGetVersion(fd); + if (version) { + psp->drm_version.major = version->version_major; + psp->drm_version.minor = version->version_minor; + psp->drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + + psp->extensions = emptyExtensionList; + psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_TRUE; + + if (drmBOReference(psp->fd, sarea_handle, &psp->dri2.sareaBO)) { + fprintf(stderr, "Failed to reference DRI2 sarea BO\n"); + _mesa_free(psp); + return NULL; + } + + if (drmBOMap(psp->fd, &psp->dri2.sareaBO, + DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0, &psp->dri2.sarea)) { + drmBOUnreference(psp->fd, &psp->dri2.sareaBO); + _mesa_free(psp); + return NULL; + } + + p = psp->dri2.sarea; + while (DRI2_SAREA_BLOCK_TYPE(*p)) { + switch (DRI2_SAREA_BLOCK_TYPE(*p)) { + case DRI2_SAREA_BLOCK_LOCK: + psp->dri2.lock = (__DRILock *) p; + break; + case DRI2_SAREA_BLOCK_EVENT_BUFFER: + psp->dri2.buffer = (__DRIEventBuffer *) p; + break; + } + p = DRI2_SAREA_BLOCK_NEXT(p); + } + + psp->lock = (drmLock *) &psp->dri2.lock->lock; - return -1; + psp->DriverAPI = driDriverAPI; + *driver_configs = driDriverAPI.InitScreen2(psp); + if (*driver_configs == NULL) { + drmBOUnmap(psp->fd, &psp->dri2.sareaBO); + drmBOUnreference(psp->fd, &psp->dri2.sareaBO); + _mesa_free(psp); + return NULL; + } + + psp->DriverAPI = driDriverAPI; + + return psp; } +static const __DRIextension **driGetExtensions(__DRIscreen *psp) +{ + return psp->extensions; +} + +const __DRIlegacyExtension driLegacyExtension = { + { __DRI_LEGACY, __DRI_LEGACY_VERSION }, + driCreateNewScreen, + driCreateNewDrawable, + driCreateNewContext +}; + +const __DRIcoreExtension driCoreExtension = { + { __DRI_CORE, __DRI_CORE_VERSION }, + dri2CreateNewScreen, + driDestroyScreen, + driGetExtensions, + driGetConfigAttrib, + driIndexConfigAttrib, + dri2CreateNewDrawable, + driDestroyDrawable, + driSwapBuffers, + dri2CreateNewContext, + driCopyContext, + driDestroyContext, + driBindContext, + driUnbindContext +}; + +/* This is the table of extensions that the loader will dlsym() for. */ +PUBLIC const __DRIextension *__driDriverExtensions[] = { + &driCoreExtension.base, + &driLegacyExtension.base, + NULL +}; + +static int +driFrameTracking(__DRIdrawable *drawable, GLboolean enable) +{ + return GLX_BAD_CONTEXT; +} static int -driQueryFrameTracking( __DRInativeDisplay * dpy, void * priv, - int64_t * sbc, int64_t * missedFrames, - float * lastMissedUsage, float * usage ) +driQueryFrameTracking(__DRIdrawable *dpriv, + int64_t * sbc, int64_t * missedFrames, + float * lastMissedUsage, float * usage) { __DRIswapInfo sInfo; int status; int64_t ust; - __DRIdrawablePrivate * dpriv = (__DRIdrawablePrivate *) priv; - + __DRIscreenPrivate *psp = dpriv->driScreenPriv; status = dpriv->driScreenPriv->DriverAPI.GetSwapInfo( dpriv, & sInfo ); if ( status == 0 ) { @@ -1085,13 +1057,18 @@ driQueryFrameTracking( __DRInativeDisplay * dpy, void * priv, *missedFrames = sInfo.swap_missed_count; *lastMissedUsage = sInfo.swap_missed_usage; - (*dri_interface->getUST)( & ust ); + (*psp->systemTime->getUST)( & ust ); *usage = driCalculateSwapUsage( dpriv, sInfo.swap_ust, ust ); } return status; } +const __DRIframeTrackingExtension driFrameTrackingExtension = { + { __DRI_FRAME_TRACKING, __DRI_FRAME_TRACKING_VERSION }, + driFrameTracking, + driQueryFrameTracking +}; /** * Calculate amount of swap interval used between GLX buffer swaps. @@ -1129,11 +1106,10 @@ driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, int64_t last_swap_ust, int32_t d; int interval; float usage = 1.0; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; - - if ( (*dri_interface->getMSCRate)( dPriv->display, dPriv->draw, &n, &d ) ) { - interval = (dPriv->pdraw->swap_interval != 0) - ? dPriv->pdraw->swap_interval : 1; + if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { + interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; /* We want to calculate diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h index 027cb7f461e..f2bc4563075 100644 --- a/src/mesa/drivers/dri/common/dri_util.h +++ b/src/mesa/drivers/dri/common/dri_util.h @@ -1,3 +1,24 @@ +/** + * \file dri_util.h + * DRI utility functions definitions. + * + * This module acts as glue between GLX and the actual hardware driver. A DRI + * driver doesn't really \e have to use any of this - it's optional. But, some + * useful stuff is done here that otherwise would have to be duplicated in most + * drivers. + * + * Basically, these utility functions take care of some of the dirty details of + * screen initialization, context creation, context binding, DRM setup, etc. + * + * These functions are compiled into each DRI driver so libGL.so knows nothing + * about them. + * + * \sa dri_util.c. + * + * \author Kevin E. Martin + * \author Brian Paul + */ + /* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. @@ -23,46 +44,37 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/** - * \file dri_util.h - * DRI utility functions definitions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - * - * \sa dri_util.c. - * - * \author Kevin E. Martin - * \author Brian Paul - */ #ifndef _DRI_UTIL_H_ #define _DRI_UTIL_H_ #include -#include "drm.h" -#include "drm_sarea.h" -#include "xf86drm.h" +#include +#include +#include #include "GL/internal/glcore.h" #include "GL/internal/dri_interface.h" +#include "GL/internal/dri_sarea.h" #define GLX_BAD_CONTEXT 5 -typedef struct __DRIdisplayPrivateRec __DRIdisplayPrivate; -typedef struct __DRIscreenPrivateRec __DRIscreenPrivate; -typedef struct __DRIcontextPrivateRec __DRIcontextPrivate; -typedef struct __DRIdrawablePrivateRec __DRIdrawablePrivate; typedef struct __DRIswapInfoRec __DRIswapInfo; -typedef struct __DRIutilversionRec2 __DRIutilversion2; +/* Typedefs to avoid rewriting the world. */ +typedef struct __DRIscreenRec __DRIscreenPrivate; +typedef struct __DRIdrawableRec __DRIdrawablePrivate; +typedef struct __DRIcontextRec __DRIcontextPrivate; + +/** + * Extensions. + */ +extern const __DRIlegacyExtension driLegacyExtension; +extern const __DRIcoreExtension driCoreExtension; +extern const __DRIextension driReadDrawableExtension; +extern const __DRIcopySubBufferExtension driCopySubBufferExtension; +extern const __DRIswapControlExtension driSwapControlExtension; +extern const __DRIframeTrackingExtension driFrameTrackingExtension; +extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; /** * Used by DRI_VALIDATE_DRAWABLE_INFO @@ -78,7 +90,7 @@ typedef struct __DRIutilversionRec2 __DRIutilversion2; /** * Utility macro to validate the drawable information. * - * See __DRIdrawablePrivate::pStamp and __DRIdrawablePrivate::lastStamp. + * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. */ #define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ do { \ @@ -107,94 +119,103 @@ do { \ * this structure. */ struct __DriverAPIRec { - /** - * Driver initialization callback - */ - GLboolean (*InitDriver)(__DRIscreenPrivate *driScrnPriv); - + const __DRIconfig **(*InitScreen) (__DRIscreen * priv); + /** * Screen destruction callback */ - void (*DestroyScreen)(__DRIscreenPrivate *driScrnPriv); + void (*DestroyScreen)(__DRIscreen *driScrnPriv); /** * Context creation callback */ GLboolean (*CreateContext)(const __GLcontextModes *glVis, - __DRIcontextPrivate *driContextPriv, + __DRIcontext *driContextPriv, void *sharedContextPrivate); /** * Context destruction callback */ - void (*DestroyContext)(__DRIcontextPrivate *driContextPriv); + void (*DestroyContext)(__DRIcontext *driContextPriv); /** * Buffer (drawable) creation callback */ - GLboolean (*CreateBuffer)(__DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, + GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, + __DRIdrawable *driDrawPriv, const __GLcontextModes *glVis, GLboolean pixmapBuffer); /** * Buffer (drawable) destruction callback */ - void (*DestroyBuffer)(__DRIdrawablePrivate *driDrawPriv); + void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); /** * Buffer swapping callback */ - void (*SwapBuffers)(__DRIdrawablePrivate *driDrawPriv); + void (*SwapBuffers)(__DRIdrawable *driDrawPriv); /** * Context activation callback */ - GLboolean (*MakeCurrent)(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv); + GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, + __DRIdrawable *driDrawPriv, + __DRIdrawable *driReadPriv); /** * Context unbinding callback */ - GLboolean (*UnbindContext)(__DRIcontextPrivate *driContextPriv); + GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); /** * Retrieves statistics about buffer swap operations. Required if * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. */ - int (*GetSwapInfo)( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ); - + int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); - /** - * Required if GLX_SGI_video_sync or GLX_OML_sync_control is - * supported. - */ - int (*GetMSC)( __DRIscreenPrivate * priv, int64_t * count ); /** * These are required if GLX_OML_sync_control is supported. */ /*@{*/ - int (*WaitForMSC)( __DRIdrawablePrivate *priv, int64_t target_msc, + int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc ); - int (*WaitForSBC)( __DRIdrawablePrivate *priv, int64_t target_sbc, + int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, int64_t * msc, int64_t * sbc ); - int64_t (*SwapBuffersMSC)( __DRIdrawablePrivate *priv, int64_t target_msc, + int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, int64_t divisor, int64_t remainder ); /*@}*/ - void (*CopySubBuffer)(__DRIdrawablePrivate *driDrawPriv, + void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, int x, int y, int w, int h); /** - * See corresponding field in \c __DRIscreenRec. + * New version of GetMSC so we can pass drawable data to the low + * level DRM driver (e.g. pipe info). Required if + * GLX_SGI_video_sync or GLX_OML_sync_control is supported. */ - void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, - unsigned long long offset, GLint depth, GLuint pitch); + int (*GetDrawableMSC) ( __DRIscreen * priv, + __DRIdrawable *drawablePrivate, + int64_t *count); + + + + /* DRI2 Entry points */ + const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); + void (*HandleDrawableConfig)(__DRIdrawable *dPriv, + __DRIcontext *pcp, + __DRIDrawableConfigEvent *event); + + void (*HandleBufferAttach)(__DRIdrawable *dPriv, + __DRIcontext *pcp, + __DRIBufferAttachEvent *ba); + }; +extern const struct __DriverAPIRec driDriverAPI; + struct __DRIswapInfoRec { /** @@ -230,7 +251,7 @@ struct __DRIswapInfoRec { /** * Per-drawable private DRI driver information. */ -struct __DRIdrawablePrivateRec { +struct __DRIdrawableRec { /** * Kernel drawable handle */ @@ -244,10 +265,10 @@ struct __DRIdrawablePrivateRec { void *driverPrivate; /** - * X's drawable ID associated with this private drawable. + * Private data from the loader. We just hold on to it and pass + * it back when calling into loader provided functions. */ - __DRIid draw; - __DRIdrawable *pdraw; + void *loaderPrivate; /** * Reference count for number of context's currently bound to this @@ -272,7 +293,7 @@ struct __DRIdrawablePrivateRec { /** * Last value of the stamp. * - * If this differs from the value stored at __DRIdrawablePrivate::pStamp, + * If this differs from the value stored at __DRIdrawable::pStamp, * then the drawable information has been modified by the X server, and the * drawable information (below) should be retrieved from the X server. */ @@ -306,41 +327,56 @@ struct __DRIdrawablePrivateRec { /*@}*/ /** - * Pointer to context to which this drawable is currently bound. + * \name Vertical blank tracking information + * Used for waiting on vertical blank events. */ - __DRIcontextPrivate *driContextPriv; + /*@{*/ + unsigned int vblSeq; + unsigned int vblFlags; + /*@}*/ /** - * Pointer to screen on which this drawable was created. + * \name Monotonic MSC tracking + * + * Low level driver is responsible for updating msc_base and + * vblSeq values so that higher level code can calculate + * a new msc value or msc target for a WaitMSC call. The new value + * will be: + * msc = msc_base + get_vblank_count() - vblank_base; + * + * And for waiting on a value, core code will use: + * actual_target = target_msc - msc_base + vblank_base; + */ + /*@{*/ + int64_t vblank_base; + int64_t msc_base; + /*@}*/ + + /** + * Pointer to context to which this drawable is currently bound. */ - __DRIscreenPrivate *driScreenPriv; + __DRIcontext *driContextPriv; /** - * \name Display and screen information. - * - * Basically just need these for when the locking code needs to call - * \c __driUtilUpdateDrawableInfo. + * Pointer to screen on which this drawable was created. */ - /*@{*/ - __DRInativeDisplay *display; - int screen; - /*@}*/ + __DRIscreen *driScreenPriv; /** - * Called via glXSwapBuffers(). + * Controls swap interval as used by GLX_SGI_swap_control and + * GLX_MESA_swap_control. */ - void (*swapBuffers)( __DRIdrawablePrivate *dPriv ); + unsigned int swap_interval; + struct { + unsigned int tail; + unsigned int drawable_id; + } dri2; }; /** * Per-context private driver information. */ -struct __DRIcontextPrivateRec { - /** - * Kernel context handle used to access the device lock. - */ - __DRIid contextID; - +struct __DRIcontextRec { /** * Kernel context handle used to access the device lock. */ @@ -352,35 +388,30 @@ struct __DRIcontextPrivateRec { void *driverPrivate; /** - * This context's display pointer. + * Pointer back to the \c __DRIcontext that contains this structure. */ - __DRInativeDisplay *display; + __DRIcontext *pctx; /** * Pointer to drawable currently bound to this context for drawing. */ - __DRIdrawablePrivate *driDrawablePriv; + __DRIdrawable *driDrawablePriv; /** * Pointer to drawable currently bound to this context for reading. */ - __DRIdrawablePrivate *driReadablePriv; + __DRIdrawable *driReadablePriv; /** * Pointer to screen on which this context was created. */ - __DRIscreenPrivate *driScreenPriv; + __DRIscreen *driScreenPriv; }; /** * Per-screen private driver information. */ -struct __DRIscreenPrivateRec { - /** - * Display for this screen - */ - __DRInativeDisplay *display; - +struct __DRIscreenRec { /** * Current screen's number */ @@ -391,38 +422,21 @@ struct __DRIscreenPrivateRec { */ struct __DriverAPIRec DriverAPI; + const __DRIextension **extensions; /** - * \name DDX version * DDX / 2D driver version information. - * \todo Replace these fields with a \c __DRIversionRec. */ - /*@{*/ - int ddxMajor; - int ddxMinor; - int ddxPatch; - /*@}*/ + __DRIversion ddx_version; /** - * \name DRI version * DRI X extension version information. - * \todo Replace these fields with a \c __DRIversionRec. */ - /*@{*/ - int driMajor; - int driMinor; - int driPatch; - /*@}*/ + __DRIversion dri_version; /** - * \name DRM version * DRM (kernel module) version information. - * \todo Replace these fields with a \c __DRIversionRec. */ - /*@{*/ - int drmMajor; - int drmMinor; - int drmPatch; - /*@}*/ + __DRIversion drm_version; /** * ID used when the client sets the drawable lock. @@ -485,12 +499,7 @@ struct __DRIscreenPrivateRec { * context is created when the first "real" context is created on this * screen. */ - __DRIcontextPrivate dummyContextPriv; - - /** - * Hash table to hold the drawable information for this screen. - */ - void *drawHash; + __DRIcontext dummyContextPriv; /** * Device-dependent private information (not stored in the SAREA). @@ -499,66 +508,46 @@ struct __DRIscreenPrivateRec { */ void *private; - /** - * GLX visuals / FBConfigs for this screen. These are stored as a - * linked list. - * - * \note - * This field is \b only used in conjunction with the old interfaces. If - * the new interfaces are used, this field will be set to \c NULL and will - * not be dereferenced. - */ - __GLcontextModes *modes; - /** * Pointer back to the \c __DRIscreen that contains this structure. */ - __DRIscreen *psc; -}; - -/** - * Used to store a version which includes a major range instead of a single - * major version number. - */ -struct __DRIutilversionRec2 { - int major_min; /** min allowed Major version number. */ - int major_max; /** max allowed Major version number. */ - int minor; /**< Minor version number. */ - int patch; /**< Patch-level. */ + /* Extensions provided by the loader. */ + const __DRIgetDrawableInfoExtension *getDrawableInfo; + const __DRIsystemTimeExtension *systemTime; + const __DRIdamageExtension *damage; + + struct { + /* Flag to indicate that this is a DRI2 screen. Many of the above + * fields will not be valid or initializaed in that case. */ + int enabled; + drmBO sareaBO; + void *sarea; + __DRIEventBuffer *buffer; + __DRILock *lock; + __DRIloaderExtension *loader; + } dri2; + + /* The lock actually in use, old sarea or DRI2 */ + drmLock *lock; }; - extern void __driUtilMessage(const char *f, ...); extern void -__driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp); - - -extern __DRIscreenPrivate * __driUtilCreateNewScreen( __DRInativeDisplay *dpy, - int scrn, __DRIscreen *psc, __GLcontextModes * modes, - const __DRIversion * ddx_version, const __DRIversion * dri_version, - const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, - drm_sarea_t *pSAREA, int fd, int internal_api_version, - const struct __DriverAPIRec *driverAPI ); +__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); -/* Test the version of the internal GLX API. Returns a value like strcmp. */ extern int -driCompareGLXAPIVersion( GLint required_version ); +__driParseEvents(__DRIcontext *psp, __DRIdrawable *pdp); extern float -driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, +driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust, int64_t current_ust ); -/** - * Pointer to the \c __DRIinterfaceMethods passed to the driver by the loader. - * - * This pointer is set in the driver's \c __driCreateNewScreen function and - * is defined in dri_util.c. - */ -extern const __DRIinterfaceMethods * dri_interface; +extern GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); #endif /* _DRI_UTIL_H_ */ diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c index d34da53479e..d36af3e5bee 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -209,8 +209,6 @@ driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv) struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate; if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) { ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h); - /* if the driver needs the hw lock for ResizeBuffers, the drawable - might have changed again by now */ assert(fb->Width == dPriv->w); assert(fb->Height == dPriv->h); } diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h index 50f3cf55816..53f5f846a0b 100644 --- a/src/mesa/drivers/dri/common/spantmp2.h +++ b/src/mesa/drivers/dri/common/spantmp2.h @@ -114,7 +114,7 @@ do { \ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ __asm__ __volatile__( "bswap %0; rorl $8, %0" \ - : "=r" (p) : "r" (p) ); \ + : "=r" (p) : "0" (p) ); \ ((GLuint *)rgba)[0] = p; \ } while (0) # elif defined( MESA_BIG_ENDIAN ) diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 6a189e72858..7fbe0d855d0 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -419,21 +419,6 @@ driCheckDriDdxDrmVersions2(const char * driver_name, drmActual, drmExpected); } - - -GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) -{ - if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; - if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; - if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; - if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; - - if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; - - return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); -} - GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ) @@ -467,8 +452,6 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, return GL_TRUE; } - - /** * Creates a set of \c __GLcontextModes that a driver will expose. * @@ -536,86 +519,99 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. */ -GLboolean -driFillInModes( __GLcontextModes ** ptr_to_modes, - GLenum fb_format, GLenum fb_type, - const u_int8_t * depth_bits, const u_int8_t * stencil_bits, - unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes, - int visType ) +__DRIconfig ** +driCreateConfigs(GLenum fb_format, GLenum fb_type, + const u_int8_t * depth_bits, const u_int8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes) { - static const u_int8_t bits_table[3][4] = { + static const u_int8_t bits_table[4][4] = { /* R G B A */ + { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ }; - /* The following arrays are all indexed by the fb_type masked with 0x07. - * Given the four supported fb_type values, this results in valid array - * indices of 3, 4, 5, and 7. - */ - static const u_int32_t masks_table_rgb[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const u_int32_t masks_table_rgb[6][4] = { + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */ }; - static const u_int32_t masks_table_rgba[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const u_int32_t masks_table_rgba[6][4] = { + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */ }; - static const u_int32_t masks_table_bgr[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const u_int32_t masks_table_bgr[6][4] = { + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */ }; - static const u_int32_t masks_table_bgra[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const u_int32_t masks_table_bgra[6][4] = { + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */ }; - static const u_int8_t bytes_per_pixel[8] = { - 0, 0, 0, 2, 2, 4, 0, 4 + static const u_int8_t bytes_per_pixel[6] = { + 1, /* 3_3_2 */ + 1, /* 2_3_3_REV */ + 2, /* 5_6_5 */ + 2, /* 5_6_5_REV */ + 4, /* 8_8_8_8 */ + 4 /* 8_8_8_8_REV */ }; const u_int8_t * bits; const u_int32_t * masks; - const int index = fb_type & 0x07; - __GLcontextModes * modes = *ptr_to_modes; + int index; + __DRIconfig **configs, **c; + __GLcontextModes *modes; unsigned i; unsigned j; unsigned k; - - - if ( bytes_per_pixel[ index ] == 0 ) { - fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n", - __FUNCTION__, __LINE__, fb_type ); - return GL_FALSE; + unsigned num_modes; + unsigned num_accum_bits = 2; + + switch ( fb_type ) { + case GL_UNSIGNED_BYTE_3_3_2: + index = 0; + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + index = 1; + break; + case GL_UNSIGNED_SHORT_5_6_5: + index = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + index = 3; + break; + case GL_UNSIGNED_INT_8_8_8_8: + index = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + index = 5; + break; + default: + fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n", + __FUNCTION__, __LINE__, fb_type ); + return NULL; } @@ -627,40 +623,55 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, switch ( fb_format ) { case GL_RGB: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[1]; masks = masks_table_rgb[ index ]; break; case GL_RGBA: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[2]; masks = masks_table_rgba[ index ]; break; case GL_BGR: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[1]; masks = masks_table_bgr[ index ]; break; case GL_BGRA: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[2]; masks = masks_table_bgra[ index ]; break; default: - fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n", - __FUNCTION__, __LINE__, fb_format ); - return GL_FALSE; + fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n", + __FUNCTION__, __LINE__, fb_format ); + return NULL; + } + + switch ( bytes_per_pixel[ index ] ) { + case 1: + bits = bits_table[0]; + break; + case 2: + bits = bits_table[1]; + break; + default: + bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR)) + ? bits_table[2] + : bits_table[3]; + break; } + num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits; + configs = _mesa_calloc((num_modes + 1) * sizeof *configs); + if (configs == NULL) + return NULL; + c = configs; for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { for ( i = 0 ; i < num_db_modes ; i++ ) { - for ( j = 0 ; j < 2 ; j++ ) { + for ( j = 0 ; j < num_accum_bits ; j++ ) { + *c = _mesa_malloc (sizeof **c); + modes = &(*c)->modes; + c++; + memset(modes, 0, sizeof *modes); modes->redBits = bits[0]; modes->greenBits = bits[1]; modes->blueBits = bits[2]; @@ -681,7 +692,13 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, modes->stencilBits = stencil_bits[k]; modes->depthBits = depth_bits[k]; - modes->visualType = visType; + modes->transparentPixel = GLX_NONE; + modes->transparentRed = GLX_DONT_CARE; + modes->transparentGreen = GLX_DONT_CARE; + modes->transparentBlue = GLX_DONT_CARE; + modes->transparentAlpha = GLX_DONT_CARE; + modes->transparentIndex = GLX_DONT_CARE; + modes->visualType = GLX_DONT_CARE; modes->renderType = GLX_RGBA_BIT; modes->drawableType = GLX_WINDOW_BIT; modes->rgbMode = GL_TRUE; @@ -701,11 +718,155 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, modes->haveDepthBuffer = (modes->depthBits > 0); modes->haveStencilBuffer = (modes->stencilBits > 0); - modes = modes->next; + modes->bindToTextureRgb = GL_TRUE; + modes->bindToTextureRgba = GL_TRUE; + modes->bindToMipmapTexture = GL_FALSE; + modes->bindToTextureTargets = modes->rgbMode ? + __DRI_ATTRIB_TEXTURE_1D_BIT | + __DRI_ATTRIB_TEXTURE_2D_BIT | + __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT : + 0; } } } + *c = NULL; + + return configs; +} + +const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b) +{ + const __DRIconfig **all; + int i, j, index; + + i = 0; + while (a[i] != NULL) + i++; + j = 0; + while (b[j] != NULL) + j++; + + all = _mesa_malloc((i + j + 1) * sizeof *all); + index = 0; + for (i = 0; a[i] != NULL; i++) + all[index++] = a[i]; + for (j = 0; b[j] != NULL; j++) + all[index++] = b[j]; + all[index++] = NULL; + + _mesa_free(a); + _mesa_free(b); + + return all; +} + +#define __ATTRIB(attrib, field) \ + { attrib, offsetof(__GLcontextModes, field) } + +static const struct { unsigned int attrib, offset; } attribMap[] = { + __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), + __ATTRIB(__DRI_ATTRIB_LEVEL, level), + __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), + __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), + __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), + __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), + __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), + __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), + __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), + __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), + __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), + __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), + __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), + __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode), + __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), + __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), + __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), + __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), + __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), + __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), + __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), + __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), + __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), + + /* The struct field doesn't matter here, these are handled by the + * switch in driGetConfigAttribIndex. We need them in the array + * so the iterator includes them though.*/ + __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), + __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), + __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level) +}; + +#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) + +static int +driGetConfigAttribIndex(const __DRIconfig *config, + unsigned int index, unsigned int *value) +{ + switch (attribMap[index].attrib) { + case __DRI_ATTRIB_RENDER_TYPE: + if (config->modes.rgbMode) + *value = __DRI_ATTRIB_RGBA_BIT; + else + *value = __DRI_ATTRIB_COLOR_INDEX_BIT; + break; + case __DRI_ATTRIB_CONFIG_CAVEAT: + if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG) + *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG; + else if (config->modes.visualRating == GLX_SLOW_CONFIG) + *value = __DRI_ATTRIB_SLOW_BIT; + else + *value = 0; + break; + case __DRI_ATTRIB_SWAP_METHOD: + break; + + default: + *value = *(unsigned int *) + ((char *) &config->modes + attribMap[index].offset); + + break; + } - *ptr_to_modes = modes; return GL_TRUE; } + +int +driGetConfigAttrib(const __DRIconfig *config, + unsigned int attrib, unsigned int *value) +{ + int i; + + for (i = 0; i < ARRAY_SIZE(attribMap); i++) + if (attribMap[i].attrib == attrib) + return driGetConfigAttribIndex(config, i, value); + + return GL_FALSE; +} + +int +driIndexConfigAttrib(const __DRIconfig *config, int index, + unsigned int *attrib, unsigned int *value) +{ + if (index >= 0 && index < ARRAY_SIZE(attribMap)) { + *attrib = attribMap[index].attrib; + return driGetConfigAttribIndex(config, index, value); + } + + return GL_FALSE; +} diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h index b28b895627d..9ac3b51447d 100644 --- a/src/mesa/drivers/dri/common/utils.h +++ b/src/mesa/drivers/dri/common/utils.h @@ -28,8 +28,11 @@ #ifndef DRI_DEBUG_H #define DRI_DEBUG_H +#include +#include #include "context.h" -#include "dri_util.h" + +typedef struct __DRIutilversionRec2 __DRIutilversion2; struct dri_debug_control { const char * string; @@ -83,6 +86,17 @@ struct dri_extension { const struct dri_extension_function * functions; }; +/** + * Used to store a version which includes a major range instead of a single + * major version number. + */ +struct __DRIutilversionRec2 { + int major_min; /** min allowed Major version number. */ + int major_max; /** max allowed Major version number. */ + int minor; /**< Minor version number. */ + int patch; /**< Patch-level. */ +}; + extern unsigned driParseDebugString( const char * debug, const struct dri_debug_control * control ); @@ -105,16 +119,27 @@ extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name, const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected, const __DRIversion * drmActual, const __DRIversion * drmExpected); -extern GLint driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); - extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ); -extern GLboolean driFillInModes( __GLcontextModes ** modes, - GLenum fb_format, GLenum fb_type, - const u_int8_t * depth_bits, const u_int8_t * stencil_bits, - unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes, int visType ); +struct __DRIconfigRec { + __GLcontextModes modes; +}; + +extern __DRIconfig ** +driCreateConfigs(GLenum fb_format, GLenum fb_type, + const u_int8_t * depth_bits, const u_int8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes); + +const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b); + +int +driGetConfigAttrib(const __DRIconfig *config, + unsigned int attrib, unsigned int *value); +int +driIndexConfigAttrib(const __DRIconfig *config, int index, + unsigned int *attrib, unsigned int *value); #endif /* DRI_DEBUG_H */ diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index 094950d3626..0008ab1c34a 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -34,6 +34,16 @@ #include "vblank.h" #include "xmlpool.h" +static unsigned int msc_to_vblank(__DRIdrawablePrivate * dPriv, int64_t msc) +{ + return (unsigned int)(msc - dPriv->msc_base + dPriv->vblank_base); +} + +static int64_t vblank_to_msc(__DRIdrawablePrivate * dPriv, unsigned int vblank) +{ + return (int64_t)(vblank - dPriv->vblank_base + dPriv->msc_base); +} + /****************************************************************************/ /** @@ -41,7 +51,7 @@ * * Stores the 64-bit count of vertical refreshes since some (arbitrary) * point in time in \c count. Unless the value wraps around, which it - * may, it will never decrease. + * may, it will never decrease for a given drawable. * * \warning This function is called from \c glXGetVideoSyncSGI, which expects * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which @@ -49,11 +59,14 @@ * currently always returns a \c sequence of type \c unsigned. * * \param priv Pointer to the DRI screen private struct. + * \param dPriv Pointer to the DRI drawable private struct * \param count Storage to hold MSC counter. * \return Zero is returned on success. A negative errno value * is returned on failure. */ -int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ) +int driDrawableGetMSC32( __DRIscreenPrivate * priv, + __DRIdrawablePrivate * dPriv, + int64_t * count) { drmVBlank vbl; int ret; @@ -62,14 +75,21 @@ int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ) vbl.request.type = DRM_VBLANK_RELATIVE; vbl.request.sequence = 0; + if ( dPriv && dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; ret = drmWaitVBlank( priv->fd, &vbl ); - *count = (int64_t)vbl.reply.sequence; + + if (dPriv) { + *count = vblank_to_msc(dPriv, vbl.reply.sequence); + } else { + /* Old driver (no knowledge of drawable MSC callback) */ + *count = vbl.reply.sequence; + } return ret; } - /****************************************************************************/ /** * Wait for a specified refresh count. This implements most of the @@ -122,7 +142,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, */ vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE : DRM_VBLANK_ABSOLUTE; - vbl.request.sequence = next; + vbl.request.sequence = next ? msc_to_vblank(priv, next) : 0; + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) { /* FIXME: This doesn't seem like the right thing to return here. @@ -130,8 +152,10 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, return GLX_BAD_CONTEXT; } + *msc = vblank_to_msc(priv, vbl.reply.sequence); + dont_wait = 0; - if (target_msc != 0 && vbl.reply.sequence == target) + if (target_msc != 0 && *msc == target) break; /* Assuming the wait-done test fails, the next refresh to wait for @@ -141,9 +165,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, * If this refresh has already happened, we add divisor to obtain * the next refresh after the current one that will satisfy it. */ - r = (vbl.reply.sequence % (unsigned int)divisor); - next = (vbl.reply.sequence - r + (unsigned int)remainder); - if (next <= vbl.reply.sequence) next += (unsigned int)divisor; + r = (*msc % (unsigned int)divisor); + next = (*msc - r + (unsigned int)remainder); + if (next <= *msc) next += (unsigned int)divisor; } while ( r != (unsigned int)remainder ); } @@ -153,7 +177,10 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, */ vbl.request.type = DRM_VBLANK_ABSOLUTE; - vbl.request.sequence = target_msc; + vbl.request.sequence = target_msc ? msc_to_vblank(priv, target_msc) : 0; + + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) { /* FIXME: This doesn't seem like the right thing to return here. @@ -162,8 +189,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, } } - *msc = (target_msc & 0xffffffff00000000LL); - *msc |= vbl.reply.sequence; + *msc = vblank_to_msc(priv, vbl.reply.sequence); + if ( *msc < target_msc ) { *msc += 0x0000000100000000LL; } @@ -232,8 +259,8 @@ static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd ) if ( first_time ) { fprintf(stderr, "%s: drmWaitVBlank returned %d, IRQs don't seem to be" - " working correctly.\nTry running with LIBGL_THROTTLE_REFRESH" - " and LIBL_SYNC_REFRESH unset.\n", __FUNCTION__, ret); + " working correctly.\nTry adjusting the vblank_mode" + " configuration parameter.\n", __FUNCTION__, ret); first_time = GL_FALSE; } @@ -245,22 +272,44 @@ static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd ) } +/****************************************************************************/ +/** + * Returns the default swap interval of the given drawable. + */ + +static unsigned +driGetDefaultVBlankInterval( const __DRIdrawablePrivate *priv ) +{ + if ( (priv->vblFlags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) { + return 1; + } + else { + return 0; + } +} + + /****************************************************************************/ /** * Sets the default swap interval when the drawable is first bound to a * direct rendering context. */ -void driDrawableInitVBlank( __DRIdrawablePrivate *priv, GLuint flags, - GLuint *vbl_seq ) +void driDrawableInitVBlank( __DRIdrawablePrivate *priv ) { - if ( priv->pdraw->swap_interval == (unsigned)-1 ) { + if ( priv->swap_interval == (unsigned)-1 && + !( priv->vblFlags & VBLANK_FLAG_NO_IRQ ) ) { /* Get current vertical blank sequence */ - drmVBlank vbl = { .request={ .type = DRM_VBLANK_RELATIVE, .sequence = 0 } }; - do_wait( &vbl, vbl_seq, priv->driScreenPriv->fd ); - - priv->pdraw->swap_interval = (flags & (VBLANK_FLAG_THROTTLE | - VBLANK_FLAG_SYNC)) != 0 ? 1 : 0; + drmVBlank vbl; + + vbl.request.type = DRM_VBLANK_RELATIVE; + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; + vbl.request.sequence = 0; + do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd ); + priv->vblank_base = priv->vblSeq; + + priv->swap_interval = driGetDefaultVBlankInterval( priv ); } } @@ -271,21 +320,17 @@ void driDrawableInitVBlank( __DRIdrawablePrivate *priv, GLuint flags, */ unsigned -driGetVBlankInterval( const __DRIdrawablePrivate *priv, GLuint flags ) +driGetVBlankInterval( const __DRIdrawablePrivate *priv ) { - if ( (flags & VBLANK_FLAG_INTERVAL) != 0 ) { + if ( (priv->vblFlags & VBLANK_FLAG_INTERVAL) != 0 ) { /* this must have been initialized when the drawable was first bound * to a direct rendering context. */ - assert ( priv->pdraw->swap_interval != (unsigned)-1 ); + assert ( priv->swap_interval != (unsigned)-1 ); - return priv->pdraw->swap_interval; - } - else if ( (flags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) { - return 1; - } - else { - return 0; + return priv->swap_interval; } + else + return driGetDefaultVBlankInterval( priv ); } @@ -295,18 +340,17 @@ driGetVBlankInterval( const __DRIdrawablePrivate *priv, GLuint flags ) */ void -driGetCurrentVBlank( const __DRIdrawablePrivate *priv, GLuint flags, - GLuint *vbl_seq ) +driGetCurrentVBlank( __DRIdrawablePrivate *priv ) { drmVBlank vbl; vbl.request.type = DRM_VBLANK_RELATIVE; - if ( flags & VBLANK_FLAG_SECONDARY ) { + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } vbl.request.sequence = 0; - (void) do_wait( &vbl, vbl_seq, priv->driScreenPriv->fd ); + (void) do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd ); } @@ -314,19 +358,15 @@ driGetCurrentVBlank( const __DRIdrawablePrivate *priv, GLuint flags, /** * Waits for the vertical blank for use with glXSwapBuffers. * - * \param vbl_seq Vertical blank sequence number (MSC) after the last buffer - * swap. Updated after this wait. - * \param flags \c VBLANK_FLAG bits that control how long to wait. * \param missed_deadline Set to \c GL_TRUE if the MSC after waiting is later - * than the "target" based on \c flags. The idea is that if - * \c missed_deadline is set, then the application is not - * achieving its desired framerate. + * than the "target" based on \c priv->vblFlags. The idea is + * that if \c missed_deadline is set, then the application is + * not achieving its desired framerate. * \return Zero on success, -1 on error. */ int -driWaitForVBlank( const __DRIdrawablePrivate *priv, GLuint * vbl_seq, - GLuint flags, GLboolean * missed_deadline ) +driWaitForVBlank( __DRIdrawablePrivate *priv, GLboolean * missed_deadline ) { drmVBlank vbl; unsigned original_seq; @@ -335,10 +375,10 @@ driWaitForVBlank( const __DRIdrawablePrivate *priv, GLuint * vbl_seq, unsigned diff; *missed_deadline = GL_FALSE; - if ( (flags & (VBLANK_FLAG_INTERVAL | - VBLANK_FLAG_THROTTLE | - VBLANK_FLAG_SYNC)) == 0 || - (flags & VBLANK_FLAG_NO_IRQ) != 0 ) { + if ( (priv->vblFlags & (VBLANK_FLAG_INTERVAL | + VBLANK_FLAG_THROTTLE | + VBLANK_FLAG_SYNC)) == 0 || + (priv->vblFlags & VBLANK_FLAG_NO_IRQ) != 0 ) { return 0; } @@ -349,44 +389,45 @@ driWaitForVBlank( const __DRIdrawablePrivate *priv, GLuint * vbl_seq, * * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at * least one vertical blank since the last wait. Since do_wait modifies - * vbl_seq, we have to save the original value of vbl_seq for the + * priv->vblSeq, we have to save the original value of priv->vblSeq for the * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later. */ - original_seq = *vbl_seq; - interval = driGetVBlankInterval(priv, flags); + original_seq = priv->vblSeq; + interval = driGetVBlankInterval(priv); deadline = original_seq + interval; vbl.request.type = DRM_VBLANK_RELATIVE; - if ( flags & VBLANK_FLAG_SECONDARY ) { + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } - vbl.request.sequence = ((flags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0; + vbl.request.sequence = ((priv->vblFlags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0; - if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) { + if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) { return -1; } - diff = *vbl_seq - deadline; + diff = priv->vblSeq - deadline; /* No need to wait again if we've already reached the target */ if (diff <= (1 << 23)) { - *missed_deadline = (flags & VBLANK_FLAG_SYNC) ? (diff > 0) : GL_TRUE; + *missed_deadline = (priv->vblFlags & VBLANK_FLAG_SYNC) ? (diff > 0) : + GL_TRUE; return 0; } /* Wait until the target vertical blank. */ vbl.request.type = DRM_VBLANK_ABSOLUTE; - if ( flags & VBLANK_FLAG_SECONDARY ) { + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } vbl.request.sequence = deadline; - if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) { + if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) { return -1; } - diff = *vbl_seq - deadline; + diff = priv->vblSeq - deadline; *missed_deadline = diff > 0 && diff <= (1 << 23); return 0; diff --git a/src/mesa/drivers/dri/common/vblank.h b/src/mesa/drivers/dri/common/vblank.h index 52c1933ca5b..b3a0dadab19 100644 --- a/src/mesa/drivers/dri/common/vblank.h +++ b/src/mesa/drivers/dri/common/vblank.h @@ -45,17 +45,17 @@ */ extern int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ); +extern int driDrawableGetMSC32( __DRIscreenPrivate * priv, + __DRIdrawablePrivate * drawablePrivate, + int64_t * count); extern int driWaitForMSC32( __DRIdrawablePrivate *priv, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc ); extern GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache ); -extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv, GLuint flags, - GLuint *vbl_seq ); -extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv, - GLuint flags ); -extern void driGetCurrentVBlank( const __DRIdrawablePrivate *priv, - GLuint flags, GLuint *vbl_seq ); -extern int driWaitForVBlank( const __DRIdrawablePrivate *priv, - GLuint * vbl_seq, GLuint flags, GLboolean * missed_deadline ); +extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv ); +extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv ); +extern void driGetCurrentVBlank( __DRIdrawablePrivate *priv ); +extern int driWaitForVBlank( __DRIdrawablePrivate *priv, + GLboolean * missed_deadline ); #undef usleep #include /* for usleep() */ diff --git a/src/mesa/drivers/dri/common/xmlconfig.c b/src/mesa/drivers/dri/common/xmlconfig.c index b635894fe53..8602d47cf97 100644 --- a/src/mesa/drivers/dri/common/xmlconfig.c +++ b/src/mesa/drivers/dri/common/xmlconfig.c @@ -279,7 +279,7 @@ static GLfloat strToF (const XML_Char *string, const XML_Char **tail) { /** \brief Parse a value of a given type. */ static GLboolean parseValue (driOptionValue *v, driOptionType type, const XML_Char *string) { - const XML_Char *tail; + const XML_Char *tail = NULL; /* skip leading white-space */ string += strspn (string, " \f\n\r\t\v"); switch (type) { @@ -403,40 +403,40 @@ static GLboolean checkValue (const driOptionValue *v, const driOptionInfo *info) /** \brief Output a warning message. */ #define XML_WARNING1(msg) do {\ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser)); \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser)); \ } while (0) #define XML_WARNING(msg,args...) do { \ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser), \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser), \ args); \ } while (0) /** \brief Output an error message. */ #define XML_ERROR1(msg) do { \ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser)); \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser)); \ } while (0) #define XML_ERROR(msg,args...) do { \ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser), \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser), \ args); \ } while (0) /** \brief Output a fatal error message and abort. */ #define XML_FATAL1(msg) do { \ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \ data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser)); \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser)); \ abort();\ } while (0) #define XML_FATAL(msg,args...) do { \ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \ data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser), \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser), \ args); \ abort();\ } while (0) -- cgit v1.2.3 From 5e9fe62c7090768b82a3cc905d1da6b623304b50 Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Wed, 11 Jun 2008 15:25:35 +0100 Subject: add missed files for DRI2 merge --- include/GL/internal/dri_sarea.h | 134 ++++++++ src/glx/x11/dri2.c | 252 ++++++++++++++ src/glx/x11/dri2.h | 53 +++ src/glx/x11/dri2_glx.c | 371 +++++++++++++++++++++ src/glx/x11/dri_common.c | 399 ++++++++++++++++++++++ src/glx/x11/dri_common.h | 60 ++++ src/glx/x11/glxcurrent.c | 510 +++++++++++++++++++++++++++++ src/glx/x11/glxhash.c | 416 +++++++++++++++++++++++ src/glx/x11/glxhash.h | 16 + src/glx/x11/indirect_texture_compression.c | 347 ++++++++++++++++++++ src/glx/x11/indirect_vertex_array_priv.h | 308 +++++++++++++++++ 11 files changed, 2866 insertions(+) create mode 100644 include/GL/internal/dri_sarea.h create mode 100644 src/glx/x11/dri2.c create mode 100644 src/glx/x11/dri2.h create mode 100644 src/glx/x11/dri2_glx.c create mode 100644 src/glx/x11/dri_common.c create mode 100644 src/glx/x11/dri_common.h create mode 100644 src/glx/x11/glxcurrent.c create mode 100644 src/glx/x11/glxhash.c create mode 100644 src/glx/x11/glxhash.h create mode 100644 src/glx/x11/indirect_texture_compression.c create mode 100644 src/glx/x11/indirect_vertex_array_priv.h (limited to 'include/GL') diff --git a/include/GL/internal/dri_sarea.h b/include/GL/internal/dri_sarea.h new file mode 100644 index 00000000000..849161fbc11 --- /dev/null +++ b/include/GL/internal/dri_sarea.h @@ -0,0 +1,134 @@ +/* + * Copyright 2007 Red Hat, Inc + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef DRI_SAREA_H +#define DRI_SAREA_H + +#include + +/* The DRI2 SAREA holds a list of self-describing blocks. Each block + * is 8 byte aligned and has a common 32-bit header word. The upper + * 16 bits describe the type of the block and the lower 16 bits the + * size. DRI2 only defines a couple of blocks and allows drivers to + * define driver specific blocks using type codes from 0x8000 and up. + * The type code 0x0000 defines the end of the sarea. */ + +#define DRI2_SAREA_BLOCK_HEADER(type, size) (((type) << 16) | (size)) +#define DRI2_SAREA_BLOCK_TYPE(b) ((b) >> 16) +#define DRI2_SAREA_BLOCK_SIZE(b) ((b) & 0xffff) +#define DRI2_SAREA_BLOCK_NEXT(p) \ + ((void *) ((unsigned char *) (p) + \ + DRI2_SAREA_BLOCK_SIZE(*(unsigned int *) p))) + +#define DRI2_SAREA_BLOCK_END 0x0000 +#define DRI2_SAREA_BLOCK_LOCK 0x0001 +#define DRI2_SAREA_BLOCK_EVENT_BUFFER 0x0002 + +/* Chipset specific blocks start at 0x8000, 0xffff is reserved. */ + +typedef struct __DRILock __DRILock; +typedef struct __DRIEventBuffer __DRIEventBuffer; +typedef struct __DRIDrawableBuffer __DRIDrawableBuffer; +typedef struct __DRIDrawableConfigEvent __DRIDrawableConfigEvent; +typedef struct __DRIBufferAttachEvent __DRIBufferAttachEvent; + +struct __DRILock { + unsigned int block_header; + drm_hw_lock_t lock; + + /* We use this with DRM_CAS to allocate lock IDs for the real lock.*/ + unsigned int next_id; +}; + +struct __DRIEventBuffer { + unsigned int block_header; + unsigned int head; /* last valid event */ + unsigned int prealloc; /* event currently being written */ + unsigned int size; /* size of data */ + unsigned char data[0]; +}; + +enum { + /* the four standard color buffers */ + DRI_DRAWABLE_BUFFER_FRONT_LEFT = 0, + DRI_DRAWABLE_BUFFER_BACK_LEFT = 1, + DRI_DRAWABLE_BUFFER_FRONT_RIGHT = 2, + DRI_DRAWABLE_BUFFER_BACK_RIGHT = 3, + /* optional aux buffer */ + DRI_DRAWABLE_BUFFER_AUX0 = 4, + DRI_DRAWABLE_BUFFER_AUX1 = 5, + DRI_DRAWABLE_BUFFER_AUX2 = 6, + DRI_DRAWABLE_BUFFER_AUX3 = 7, + DRI_DRAWABLE_BUFFER_DEPTH = 8, + DRI_DRAWABLE_BUFFER_STENCIL = 9, + DRI_DRAWABLE_BUFFER_ACCUM = 10, + /* generic renderbuffers */ + DRI_DRAWABLE_BUFFER_COLOR0 = 11, + DRI_DRAWABLE_BUFFER_COLOR1 = 12, + DRI_DRAWABLE_BUFFER_COLOR2 = 13, + DRI_DRAWABLE_BUFFER_COLOR3 = 14, + DRI_DRAWABLE_BUFFER_COLOR4 = 15, + DRI_DRAWABLE_BUFFER_COLOR5 = 16, + DRI_DRAWABLE_BUFFER_COLOR6 = 17, + DRI_DRAWABLE_BUFFER_COLOR7 = 18, + DRI_DRAWABLE_BUFFER_COUNT = 19 +}; + +struct __DRIDrawableBuffer { + unsigned int attachment; + unsigned int handle; + unsigned int pitch; + unsigned short cpp; + + /* Upper 8 bits are driver specific, lower 8 bits generic. The + * bits can inidicate buffer properties such as tiled, swizzled etc. */ + unsigned short flags; +}; + +#define DRI2_EVENT_HEADER(type, size) (((type) << 16) | (size)) +#define DRI2_EVENT_TYPE(b) ((b) >> 16) +#define DRI2_EVENT_SIZE(b) ((b) & 0xffff) + +#define DRI2_EVENT_PAD 0x0000 +#define DRI2_EVENT_DRAWABLE_CONFIG 0x0001 +#define DRI2_EVENT_BUFFER_ATTACH 0x0002 + +struct __DRIDrawableConfigEvent { + unsigned int event_header; + unsigned int drawable; + short x; + short y; + unsigned int width; + unsigned int height; + unsigned int num_rects; + struct drm_clip_rect rects[0]; +}; + +struct __DRIBufferAttachEvent { + unsigned int event_header; + unsigned int drawable; + __DRIDrawableBuffer buffer; +}; + +#endif /* DRI_SAREA_H */ diff --git a/src/glx/x11/dri2.c b/src/glx/x11/dri2.c new file mode 100644 index 00000000000..e7044ab4248 --- /dev/null +++ b/src/glx/x11/dri2.c @@ -0,0 +1,252 @@ +/* + * Copyright © 2008 Red Hat, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Soft- + * ware"), to deal in the Software without restriction, including without + * limitation the rights to use, copy, modify, merge, publish, distribute, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, provided that the above copyright + * notice(s) and this permission notice appear in all copies of the Soft- + * ware and that both the above copyright notice(s) and this permission + * notice appear in supporting documentation. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- + * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY + * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN + * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- + * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- + * MANCE OF THIS SOFTWARE. + * + * Except as contained in this notice, the name of a copyright holder shall + * not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization of + * the copyright holder. + * + * Authors: + * Kristian Høgsberg (krh@redhat.com) + */ + + +#define NEED_REPLIES +#include +#include +#include +#include +#include "glheader.h" +#include "xf86drm.h" +#include "dri2.h" + +static char dri2ExtensionName[] = DRI2_NAME; +static XExtensionInfo *dri2Info; +static XEXT_GENERATE_CLOSE_DISPLAY (DRI2CloseDisplay, dri2Info) +static /* const */ XExtensionHooks dri2ExtensionHooks = { + NULL, /* create_gc */ + NULL, /* copy_gc */ + NULL, /* flush_gc */ + NULL, /* free_gc */ + NULL, /* create_font */ + NULL, /* free_font */ + DRI2CloseDisplay, /* close_display */ + NULL, /* wire_to_event */ + NULL, /* event_to_wire */ + NULL, /* error */ + NULL, /* error_string */ +}; + +static XEXT_GENERATE_FIND_DISPLAY (DRI2FindDisplay, dri2Info, + dri2ExtensionName, + &dri2ExtensionHooks, + 0, NULL) + +Bool DRI2QueryExtension(Display *dpy, int *eventBase, int *errorBase) +{ + XExtDisplayInfo *info = DRI2FindDisplay(dpy); + + if (XextHasExtension(info)) { + *eventBase = info->codes->first_event; + *errorBase = info->codes->first_error; + return True; + } + + return False; +} + +Bool DRI2QueryVersion(Display *dpy, int *major, int *minor) +{ + XExtDisplayInfo *info = DRI2FindDisplay (dpy); + xDRI2QueryVersionReply rep; + xDRI2QueryVersionReq *req; + + XextCheckExtension (dpy, info, dri2ExtensionName, False); + + LockDisplay(dpy); + GetReq(DRI2QueryVersion, req); + req->reqType = info->codes->major_opcode; + req->dri2ReqType = X_DRI2QueryVersion; + req->majorVersion = DRI2_MAJOR; + req->minorVersion = DRI2_MINOR; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + return False; + } + *major = rep.majorVersion; + *minor = rep.minorVersion; + UnlockDisplay(dpy); + SyncHandle(); + + return True; +} + +Bool DRI2Connect(Display *dpy, int screen, + char **driverName, char **busId, unsigned int *sareaHandle) +{ + XExtDisplayInfo *info = DRI2FindDisplay(dpy); + xDRI2ConnectReply rep; + xDRI2ConnectReq *req; + + XextCheckExtension (dpy, info, dri2ExtensionName, False); + + LockDisplay(dpy); + GetReq(DRI2Connect, req); + req->reqType = info->codes->major_opcode; + req->dri2ReqType = X_DRI2Connect; + req->screen = screen; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + return False; + } + + *sareaHandle = rep.sareaHandle; + + *driverName = Xmalloc(rep.driverNameLength + 1); + if (*driverName == NULL) { + _XEatData(dpy, + ((rep.driverNameLength + 3) & ~3) + + ((rep.busIdLength + 3) & ~3)); + UnlockDisplay(dpy); + SyncHandle(); + return False; + } + _XReadPad(dpy, *driverName, rep.driverNameLength); + (*driverName)[rep.driverNameLength] = '\0'; + + *busId = Xmalloc(rep.busIdLength + 1); + if (*busId == NULL) { + Xfree(*driverName); + _XEatData(dpy, ((rep.busIdLength + 3) & ~3)); + UnlockDisplay(dpy); + SyncHandle(); + return False; + } + _XReadPad(dpy, *busId, rep.busIdLength); + (*busId)[rep.busIdLength] = '\0'; + + UnlockDisplay(dpy); + SyncHandle(); + + return rep.sareaHandle != 0; +} + +Bool DRI2AuthConnection(Display *dpy, int screen, drm_magic_t magic) +{ + XExtDisplayInfo *info = DRI2FindDisplay(dpy); + xDRI2AuthConnectionReq *req; + xDRI2AuthConnectionReply rep; + + XextCheckExtension (dpy, info, dri2ExtensionName, False); + + LockDisplay(dpy); + GetReq(DRI2AuthConnection, req); + req->reqType = info->codes->major_opcode; + req->dri2ReqType = X_DRI2AuthConnection; + req->screen = screen; + req->magic = magic; + rep.authenticated = 0; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + return False; + } + UnlockDisplay(dpy); + SyncHandle(); + + return rep.authenticated; +} + +Bool DRI2CreateDrawable(Display *dpy, XID drawable, + unsigned int *handle, unsigned int *head) +{ + XExtDisplayInfo *info = DRI2FindDisplay(dpy); + xDRI2CreateDrawableReply rep; + xDRI2CreateDrawableReq *req; + + XextCheckExtension (dpy, info, dri2ExtensionName, False); + + LockDisplay(dpy); + GetReq(DRI2CreateDrawable, req); + req->reqType = info->codes->major_opcode; + req->dri2ReqType = X_DRI2CreateDrawable; + req->drawable = drawable; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + return False; + } + UnlockDisplay(dpy); + SyncHandle(); + + *handle = rep.handle; + *head = rep.head; + + return True; +} + +void DRI2DestroyDrawable(Display *dpy, XID drawable) +{ + XExtDisplayInfo *info = DRI2FindDisplay(dpy); + xDRI2DestroyDrawableReq *req; + + XextSimpleCheckExtension (dpy, info, dri2ExtensionName); + + XSync(dpy, GL_FALSE); + + LockDisplay(dpy); + GetReq(DRI2DestroyDrawable, req); + req->reqType = info->codes->major_opcode; + req->dri2ReqType = X_DRI2DestroyDrawable; + req->drawable = drawable; + UnlockDisplay(dpy); + SyncHandle(); +} + +Bool DRI2ReemitDrawableInfo(Display *dpy, XID drawable, unsigned int *head) +{ + XExtDisplayInfo *info = DRI2FindDisplay(dpy); + xDRI2ReemitDrawableInfoReply rep; + xDRI2ReemitDrawableInfoReq *req; + + XextCheckExtension (dpy, info, dri2ExtensionName, False); + + LockDisplay(dpy); + GetReq(DRI2ReemitDrawableInfo, req); + req->reqType = info->codes->major_opcode; + req->dri2ReqType = X_DRI2ReemitDrawableInfo; + req->drawable = drawable; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + return False; + } + UnlockDisplay(dpy); + SyncHandle(); + + *head = rep.head; + + return True; +} diff --git a/src/glx/x11/dri2.h b/src/glx/x11/dri2.h new file mode 100644 index 00000000000..1dfd0448b2f --- /dev/null +++ b/src/glx/x11/dri2.h @@ -0,0 +1,53 @@ +/* + * Copyright © 2007,2008 Red Hat, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Soft- + * ware"), to deal in the Software without restriction, including without + * limitation the rights to use, copy, modify, merge, publish, distribute, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, provided that the above copyright + * notice(s) and this permission notice appear in all copies of the Soft- + * ware and that both the above copyright notice(s) and this permission + * notice appear in supporting documentation. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- + * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY + * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN + * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- + * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- + * MANCE OF THIS SOFTWARE. + * + * Except as contained in this notice, the name of a copyright holder shall + * not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization of + * the copyright holder. + * + * Authors: + * Kristian Høgsberg (krh@redhat.com) + */ + +#ifndef _DRI2_H_ +#define _DRI2_H_ + +extern Bool +DRI2QueryExtension(Display *display, int *eventBase, int *errorBase); +extern Bool +DRI2QueryVersion(Display *display, int *major, int *minor); +extern Bool +DRI2Connect(Display *display, int screen, + char **driverName, char **busId, unsigned int *sareaHandle); +extern Bool +DRI2AuthConnection(Display *display, int screen, drm_magic_t magic); +extern Bool +DRI2CreateDrawable(Display *display, XID drawable, + unsigned int *handle, unsigned int *head); +extern void +DRI2DestroyDrawable(Display *display, XID handle); +extern Bool +DRI2ReemitDrawableInfo(Display *dpy, XID handle, unsigned int *head); + +#endif diff --git a/src/glx/x11/dri2_glx.c b/src/glx/x11/dri2_glx.c new file mode 100644 index 00000000000..b679c72c103 --- /dev/null +++ b/src/glx/x11/dri2_glx.c @@ -0,0 +1,371 @@ +/* + * Copyright © 2008 Red Hat, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Soft- + * ware"), to deal in the Software without restriction, including without + * limitation the rights to use, copy, modify, merge, publish, distribute, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, provided that the above copyright + * notice(s) and this permission notice appear in all copies of the Soft- + * ware and that both the above copyright notice(s) and this permission + * notice appear in supporting documentation. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- + * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY + * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN + * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- + * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- + * MANCE OF THIS SOFTWARE. + * + * Except as contained in this notice, the name of a copyright holder shall + * not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization of + * the copyright holder. + * + * Authors: + * Kristian Høgsberg (krh@redhat.com) + */ + +#ifdef GLX_DIRECT_RENDERING + +#include +#include +#include +#include "glheader.h" +#include "glxclient.h" +#include "glcontextmodes.h" +#include "xf86dri.h" +#include "sarea.h" +#include +#include +#include +#include "xf86drm.h" +#include "dri2.h" +#include "dri_common.h" + +typedef struct __GLXDRIdisplayPrivateRec __GLXDRIdisplayPrivate; +typedef struct __GLXDRIcontextPrivateRec __GLXDRIcontextPrivate; + +struct __GLXDRIdisplayPrivateRec { + __GLXDRIdisplay base; + + /* + ** XFree86-DRI version information + */ + int driMajor; + int driMinor; + int driPatch; +}; + +struct __GLXDRIcontextPrivateRec { + __GLXDRIcontext base; + __DRIcontext *driContext; + __GLXscreenConfigs *psc; +}; + +static void dri2DestroyContext(__GLXDRIcontext *context, + __GLXscreenConfigs *psc, Display *dpy) +{ + __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; + const __DRIcoreExtension *core = pcp->psc->core; + + (*core->destroyContext)(pcp->driContext); + + Xfree(pcp); +} + +static Bool dri2BindContext(__GLXDRIcontext *context, + __GLXDRIdrawable *draw, __GLXDRIdrawable *read) +{ + __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; + const __DRIcoreExtension *core = pcp->psc->core; + + return (*core->bindContext)(pcp->driContext, + draw->driDrawable, + read->driDrawable); +} + +static void dri2UnbindContext(__GLXDRIcontext *context) +{ + __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; + const __DRIcoreExtension *core = pcp->psc->core; + + (*core->unbindContext)(pcp->driContext); +} + +static __GLXDRIcontext *dri2CreateContext(__GLXscreenConfigs *psc, + const __GLcontextModes *mode, + GLXContext gc, + GLXContext shareList, int renderType) +{ + __GLXDRIcontextPrivate *pcp, *pcp_shared; + __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode; + const __DRIcoreExtension *core = psc->core; + __DRIcontext *shared = NULL; + + if (shareList) { + pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext; + shared = pcp_shared->driContext; + } + + pcp = Xmalloc(sizeof *pcp); + if (pcp == NULL) + return NULL; + + pcp->psc = psc; + pcp->driContext = + (*core->createNewContext)(psc->__driScreen, + config->driConfig, shared, pcp); + gc->__driContext = pcp->driContext; + + if (pcp->driContext == NULL) { + Xfree(pcp); + return NULL; + } + + pcp->base.destroyContext = dri2DestroyContext; + pcp->base.bindContext = dri2BindContext; + pcp->base.unbindContext = dri2UnbindContext; + + return &pcp->base; +} + +static void dri2DestroyDrawable(__GLXDRIdrawable *pdraw) +{ + const __DRIcoreExtension *core = pdraw->psc->core; + + (*core->destroyDrawable)(pdraw->driDrawable); + DRI2DestroyDrawable(pdraw->psc->dpy, pdraw->drawable); + Xfree(pdraw); +} + +static __GLXDRIdrawable *dri2CreateDrawable(__GLXscreenConfigs *psc, + XID xDrawable, + GLXDrawable drawable, + const __GLcontextModes *modes) +{ + __GLXDRIdrawable *pdraw; + __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes; + unsigned int handle, head; + const __DRIcoreExtension *core = psc->core; + + pdraw = Xmalloc(sizeof(*pdraw)); + if (!pdraw) + return NULL; + + pdraw->destroyDrawable = dri2DestroyDrawable; + pdraw->xDrawable = xDrawable; + pdraw->drawable = drawable; + pdraw->psc = psc; + + fprintf(stderr, "calling DRI2CreateDrawable, XID 0x%lx, GLX ID 0x%lx\n", + xDrawable, drawable); + + if (!DRI2CreateDrawable(psc->dpy, xDrawable, &handle, &head)) { + Xfree(pdraw); + return NULL; + } + + fprintf(stderr, "success, head 0x%x, handle 0x%x\n", head, handle); + + /* Create a new drawable */ + pdraw->driDrawable = + (*core->createNewDrawable)(psc->__driScreen, + config->driConfig, + handle, + head, + pdraw); + + if (!pdraw->driDrawable) { + DRI2DestroyDrawable(psc->dpy, drawable); + Xfree(pdraw); + return NULL; + } + + return pdraw; +} + +static void dri2DestroyScreen(__GLXscreenConfigs *psc) +{ + /* Free the direct rendering per screen data */ + (*psc->core->destroyScreen)(psc->__driScreen); + drmClose(psc->fd); + psc->__driScreen = NULL; +} + + +static void dri2ReemitDrawableInfo(__DRIdrawable *draw, unsigned int *tail, + void *loaderPrivate) +{ + __GLXDRIdrawable *pdraw = loaderPrivate; + + DRI2ReemitDrawableInfo(pdraw->psc->dpy, pdraw->drawable, tail); +} + +static void dri2PostDamage(__DRIdrawable *draw, + struct drm_clip_rect *rects, + int numRects, void *loaderPrivate) +{ + XRectangle *xrects; + XserverRegion region; + __GLXDRIdrawable *glxDraw = loaderPrivate; + __GLXscreenConfigs *psc = glxDraw->psc; + Display *dpy = psc->dpy; + int i; + + xrects = malloc(sizeof(XRectangle) * numRects); + if (xrects == NULL) + return; + + for (i = 0; i < numRects; i++) { + xrects[i].x = rects[i].x1; + xrects[i].y = rects[i].y1; + xrects[i].width = rects[i].x2 - rects[i].x1; + xrects[i].height = rects[i].y2 - rects[i].y1; + } + region = XFixesCreateRegion(dpy, xrects, numRects); + free(xrects); + XDamageAdd(dpy, glxDraw->xDrawable, region); + XFixesDestroyRegion(dpy, region); +} + +static const __DRIloaderExtension dri2LoaderExtension = { + { __DRI_LOADER, __DRI_LOADER_VERSION }, + dri2ReemitDrawableInfo, + dri2PostDamage +}; + +static const __DRIextension *loader_extensions[] = { + &dri2LoaderExtension.base, + &systemTimeExtension.base, + NULL +}; + +static __GLXDRIscreen *dri2CreateScreen(__GLXscreenConfigs *psc, int screen, + __GLXdisplayPrivate *priv) +{ + const __DRIconfig **driver_configs; + const __DRIextension **extensions; + __GLXDRIscreen *psp; + unsigned int sareaHandle; + char *driverName, *busID; + drm_magic_t magic; + int i; + + psp = Xmalloc(sizeof *psp); + if (psp == NULL) + return NULL; + + /* Initialize per screen dynamic client GLX extensions */ + psc->ext_list_first_time = GL_TRUE; + + if (!DRI2Connect(psc->dpy, screen, &driverName, &busID, &sareaHandle)) + return NULL; + + psc->driver = driOpenDriver(driverName); + if (psc->driver == NULL) + goto handle_error; + + extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS); + if (extensions == NULL) { + ErrorMessageF("driver exports no extensions (%s)\n", dlerror()); + goto handle_error; + } + + for (i = 0; extensions[i]; i++) { + if (strcmp(extensions[i]->name, __DRI_CORE) == 0) + psc->core = (__DRIcoreExtension *) extensions[i]; + } + + if (psc->core == NULL) { + ErrorMessageF("core dri extension not found\n"); + goto handle_error; + } + + psc->fd = drmOpen(NULL, busID); + if (psc->fd < 0) { + ErrorMessageF("failed to open drm device: %s\n", strerror(errno)); + return NULL; + } + + if (drmGetMagic(psc->fd, &magic)) + return NULL; + + if (!DRI2AuthConnection(psc->dpy, screen, magic)) { + ErrorMessageF("failed to authenticate drm access\n"); + return NULL; + } + + psc->__driScreen = + psc->core->createNewScreen(screen, psc->fd, sareaHandle, + loader_extensions, &driver_configs, psc); + if (psc->__driScreen == NULL) { + ErrorMessageF("failed to create dri screen\n"); + return NULL; + } + + driBindExtensions(psc); + + psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs); + psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs); + + psp->destroyScreen = dri2DestroyScreen; + psp->createContext = dri2CreateContext; + psp->createDrawable = dri2CreateDrawable; + + Xfree(driverName); + Xfree(busID); + + return psp; + + handle_error: + Xfree(driverName); + Xfree(busID); + + /* FIXME: clean up here */ + + return NULL; +} + +/* Called from __glXFreeDisplayPrivate. + */ +static void dri2DestroyDisplay(__GLXDRIdisplay *dpy) +{ + Xfree(dpy); +} + +/* + * Allocate, initialize and return a __DRIdisplayPrivate object. + * This is called from __glXInitialize() when we are given a new + * display pointer. + */ +_X_HIDDEN __GLXDRIdisplay *dri2CreateDisplay(Display *dpy) +{ + __GLXDRIdisplayPrivate *pdp; + int eventBase, errorBase; + + if (!DRI2QueryExtension(dpy, &eventBase, &errorBase)) + return NULL; + + pdp = Xmalloc(sizeof *pdp); + if (pdp == NULL) + return NULL; + + if (!DRI2QueryVersion(dpy, &pdp->driMajor, &pdp->driMinor)) { + Xfree(pdp); + return NULL; + } + + pdp->driPatch = 0; + + pdp->base.destroyDisplay = dri2DestroyDisplay; + pdp->base.createScreen = dri2CreateScreen; + + return &pdp->base; +} + +#endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/dri_common.c b/src/glx/x11/dri_common.c new file mode 100644 index 00000000000..b159d193a51 --- /dev/null +++ b/src/glx/x11/dri_common.c @@ -0,0 +1,399 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright © 2008 Red Hat, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Soft- + * ware"), to deal in the Software without restriction, including without + * limitation the rights to use, copy, modify, merge, publish, distribute, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, provided that the above copyright + * notice(s) and this permission notice appear in all copies of the Soft- + * ware and that both the above copyright notice(s) and this permission + * notice appear in supporting documentation. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- + * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY + * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN + * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- + * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- + * MANCE OF THIS SOFTWARE. + * + * Except as contained in this notice, the name of a copyright holder shall + * not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization of + * the copyright holder. + * + * Authors: + * Kevin E. Martin + * Brian Paul + * Kristian Høgsberg (krh@redhat.com) + */ + +#ifdef GLX_DIRECT_RENDERING + +#include +#include +#include "glheader.h" +#include "glxclient.h" +#include "glcontextmodes.h" +#include "dri_common.h" + +#ifndef RTLD_NOW +#define RTLD_NOW 0 +#endif +#ifndef RTLD_GLOBAL +#define RTLD_GLOBAL 0 +#endif + +_X_HIDDEN void InfoMessageF(const char *f, ...) +{ + va_list args; + const char *env; + + if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) { + fprintf(stderr, "libGL: "); + va_start(args, f); + vfprintf(stderr, f, args); + va_end(args); + } +} + +/** + * Print error to stderr, unless LIBGL_DEBUG=="quiet". + */ +_X_HIDDEN void ErrorMessageF(const char *f, ...) +{ + va_list args; + const char *env; + + if ((env = getenv("LIBGL_DEBUG")) && !strstr(env, "quiet")) { + fprintf(stderr, "libGL error: "); + va_start(args, f); + vfprintf(stderr, f, args); + va_end(args); + } +} + +#ifndef DEFAULT_DRIVER_DIR +/* this is normally defined in Mesa/configs/default with DRI_DRIVER_SEARCH_PATH */ +#define DEFAULT_DRIVER_DIR "/usr/local/lib/dri" +#endif + +/** + * Try to \c dlopen the named driver. + * + * This function adds the "_dri.so" suffix to the driver name and searches the + * directories specified by the \c LIBGL_DRIVERS_PATH environment variable in + * order to find the driver. + * + * \param driverName - a name like "tdfx", "i810", "mga", etc. + * + * \returns + * A handle from \c dlopen, or \c NULL if driver file not found. + */ +_X_HIDDEN void *driOpenDriver(const char *driverName) +{ + void *glhandle, *handle; + const char *libPaths, *p, *next; + char realDriverName[200]; + int len; + + /* Attempt to make sure libGL symbols will be visible to the driver */ + glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL); + + libPaths = NULL; + if (geteuid() == getuid()) { + /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */ + libPaths = getenv("LIBGL_DRIVERS_PATH"); + if (!libPaths) + libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */ + } + if (libPaths == NULL) + libPaths = DEFAULT_DRIVER_DIR; + + handle = NULL; + for (p = libPaths; *p; p = next) { + next = strchr(p, ':'); + if (next == NULL) { + len = strlen(p); + next = p + len; + } else { + len = next - p; + next++; + } + +#ifdef GLX_USE_TLS + snprintf(realDriverName, sizeof realDriverName, + "%.*s/tls/%s_dri.so", len, p, driverName); + InfoMessageF("OpenDriver: trying %s\n", realDriverName); + handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); +#endif + + if ( handle == NULL ) { + snprintf(realDriverName, sizeof realDriverName, + "%.*s/%s_dri.so", len, p, driverName); + InfoMessageF("OpenDriver: trying %s\n", realDriverName); + handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); + } + + if ( handle != NULL ) + break; + else + ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror()); + } + + if (!handle) + ErrorMessageF("unable to load driver: %s_dri.so\n", driverName); + + if (glhandle) + dlclose(glhandle); + + return handle; +} + +_X_HIDDEN const __DRIsystemTimeExtension systemTimeExtension = { + { __DRI_SYSTEM_TIME, __DRI_SYSTEM_TIME_VERSION }, + __glXGetUST, + __driGetMscRateOML +}; + +#define __ATTRIB(attrib, field) \ + { attrib, offsetof(__GLcontextModes, field) } + +static const struct { unsigned int attrib, offset; } attribMap[] = { + __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), + __ATTRIB(__DRI_ATTRIB_LEVEL, level), + __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), + __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), + __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), + __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), + __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), + __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), + __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), + __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), + __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), + __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), + __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), +#if 0 + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentIndex), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), + __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), + __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), + __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), + __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), +#endif + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), + __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), + __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), +#if 0 + __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), +#endif + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), + __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), + __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), +}; + +#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) + +static int +scalarEqual(__GLcontextModes *mode, unsigned int attrib, unsigned int value) +{ + unsigned int glxValue; + int i; + + for (i = 0; i < ARRAY_SIZE(attribMap); i++) + if (attribMap[i].attrib == attrib) { + glxValue = *(unsigned int *) ((char *) mode + attribMap[i].offset); + return glxValue == GLX_DONT_CARE || glxValue == value; + } + + return GL_TRUE; /* Is a non-existing attribute equal to value? */ +} + +static int +driConfigEqual(const __DRIcoreExtension *core, + __GLcontextModes *modes, const __DRIconfig *driConfig) +{ + unsigned int attrib, value, glxValue; + int i; + + i = 0; + while (core->indexConfigAttrib(driConfig, i++, &attrib, &value)) { + switch (attrib) { + case __DRI_ATTRIB_RENDER_TYPE: + glxValue = 0; + if (value & __DRI_ATTRIB_RGBA_BIT) { + glxValue |= GLX_RGBA_BIT; + } else if (value & __DRI_ATTRIB_COLOR_INDEX_BIT) { + glxValue |= GLX_COLOR_INDEX_BIT; + } + if (glxValue != modes->renderType) + return GL_FALSE; + break; + + case __DRI_ATTRIB_CONFIG_CAVEAT: + if (value & __DRI_ATTRIB_NON_CONFORMANT_CONFIG) + glxValue = GLX_NON_CONFORMANT_CONFIG; + else if (value & __DRI_ATTRIB_SLOW_BIT) + glxValue = GLX_SLOW_CONFIG; + else + glxValue = GLX_NONE; + if (glxValue != modes->visualRating) + return GL_FALSE; + break; + + case __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS: + glxValue = 0; + if (value & __DRI_ATTRIB_TEXTURE_1D_BIT) + glxValue |= GLX_TEXTURE_1D_BIT_EXT; + if (value & __DRI_ATTRIB_TEXTURE_2D_BIT) + glxValue |= GLX_TEXTURE_2D_BIT_EXT; + if (value & __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT) + glxValue |= GLX_TEXTURE_RECTANGLE_BIT_EXT; + if (modes->bindToTextureTargets != GLX_DONT_CARE && + glxValue != modes->bindToTextureTargets) + return GL_FALSE; + break; + + default: + if (!scalarEqual(modes, attrib, value)) + return GL_FALSE; + } + } + + return GL_TRUE; +} + +static __GLcontextModes * +createDriMode(const __DRIcoreExtension *core, + __GLcontextModes *modes, const __DRIconfig **driConfigs) +{ + __GLXDRIconfigPrivate *config; + int i; + + for (i = 0; driConfigs[i]; i++) { + if (driConfigEqual(core, modes, driConfigs[i])) + break; + } + + if (driConfigs[i] == NULL) + return NULL; + + config = Xmalloc(sizeof *config); + if (config == NULL) + return NULL; + + config->modes = *modes; + config->driConfig = driConfigs[i]; + + return &config->modes; +} + +_X_HIDDEN __GLcontextModes * +driConvertConfigs(const __DRIcoreExtension *core, + __GLcontextModes *modes, const __DRIconfig **configs) +{ + __GLcontextModes head, *tail, *m; + + tail = &head; + head.next = NULL; + for (m = modes; m; m = m->next) { + tail->next = createDriMode(core, m, configs); + if (tail->next == NULL) { + /* no matching dri config for m */ + continue; + } + + + tail = tail->next; + } + + _gl_context_modes_destroy(modes); + + return head.next; +} + +_X_HIDDEN void +driBindExtensions(__GLXscreenConfigs *psc) +{ + const __DRIextension **extensions; + int i; + + extensions = psc->core->getExtensions(psc->__driScreen); + + for (i = 0; extensions[i]; i++) { +#ifdef __DRI_COPY_SUB_BUFFER + if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) { + psc->copySubBuffer = (__DRIcopySubBufferExtension *) extensions[i]; + __glXEnableDirectExtension(psc, "GLX_MESA_copy_sub_buffer_bit"); + } +#endif + +#ifdef __DRI_SWAP_CONTROL + if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0) { + psc->swapControl = (__DRIswapControlExtension *) extensions[i]; + __glXEnableDirectExtension(psc, "GLX_SGI_swap_control"); + __glXEnableDirectExtension(psc, "GLX_MESA_swap_control"); + } +#endif + +#ifdef __DRI_ALLOCATE + if (strcmp(extensions[i]->name, __DRI_ALLOCATE) == 0) { + psc->allocate = (__DRIallocateExtension *) extensions[i]; + __glXEnableDirectExtension(psc, "GLX_MESA_allocate_memory"); + } +#endif + +#ifdef __DRI_FRAME_TRACKING + if (strcmp(extensions[i]->name, __DRI_FRAME_TRACKING) == 0) { + psc->frameTracking = (__DRIframeTrackingExtension *) extensions[i]; + __glXEnableDirectExtension(psc, "GLX_MESA_swap_frame_usage"); + } +#endif + +#ifdef __DRI_MEDIA_STREAM_COUNTER + if (strcmp(extensions[i]->name, __DRI_MEDIA_STREAM_COUNTER) == 0) { + psc->msc = (__DRImediaStreamCounterExtension *) extensions[i]; + __glXEnableDirectExtension(psc, "GLX_SGI_video_sync"); + } +#endif + +#ifdef __DRI_SWAP_BUFFER_COUNTER + /* No driver supports this at this time and the extension is + * not defined in dri_interface.h. Will enable + * GLX_OML_sync_control if implemented. */ +#endif + +#ifdef __DRI_READ_DRAWABLE + if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) { + __glXEnableDirectExtension(psc, "GLX_SGI_make_current_read"); + } +#endif + +#ifdef __DRI_TEX_BUFFER + if (strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) { + psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; + __glXEnableDirectExtension(psc, "GLX_EXT_texture_from_pixmap"); + } +#endif + + /* Ignore unknown extensions */ + } +} + +#endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/dri_common.h b/src/glx/x11/dri_common.h new file mode 100644 index 00000000000..3556510335a --- /dev/null +++ b/src/glx/x11/dri_common.h @@ -0,0 +1,60 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright © 2008 Red Hat, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Soft- + * ware"), to deal in the Software without restriction, including without + * limitation the rights to use, copy, modify, merge, publish, distribute, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, provided that the above copyright + * notice(s) and this permission notice appear in all copies of the Soft- + * ware and that both the above copyright notice(s) and this permission + * notice appear in supporting documentation. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- + * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY + * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN + * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- + * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- + * MANCE OF THIS SOFTWARE. + * + * Except as contained in this notice, the name of a copyright holder shall + * not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization of + * the copyright holder. + * + * Authors: + * Kevin E. Martin + * Brian Paul + * Kristian Høgsberg (krh@redhat.com) + */ + +#ifndef _DRI_COMMON_H +#define _DRI_COMMON_H + +typedef struct __GLXDRIconfigPrivateRec __GLXDRIconfigPrivate; + +struct __GLXDRIconfigPrivateRec { + __GLcontextModes modes; + const __DRIconfig *driConfig; +}; + +extern __GLcontextModes * +driConvertConfigs(const __DRIcoreExtension *core, + __GLcontextModes *modes, const __DRIconfig **configs); + +extern const __DRIsystemTimeExtension systemTimeExtension; + +extern void InfoMessageF(const char *f, ...); + +extern void ErrorMessageF(const char *f, ...); + +extern void *driOpenDriver(const char *driverName); + +extern void driBindExtensions(__GLXscreenConfigs *psc); + +#endif /* _DRI_COMMON_H */ diff --git a/src/glx/x11/glxcurrent.c b/src/glx/x11/glxcurrent.c new file mode 100644 index 00000000000..ad648fd4380 --- /dev/null +++ b/src/glx/x11/glxcurrent.c @@ -0,0 +1,510 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/** + * \file glxcurrent.c + * Client-side GLX interface for current context management. + */ + +#include "glxclient.h" +#include "glapi.h" +#include "glheader.h" +#include "indirect_init.h" + +#ifdef GLX_DIRECT_RENDERING +#include "xf86dri.h" +#endif + +/* +** We setup some dummy structures here so that the API can be used +** even if no context is current. +*/ + +static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; + +/* +** Dummy context used by small commands when there is no current context. +** All the +** gl and glx entry points are designed to operate as nop's when using +** the dummy context structure. +*/ +static __GLXcontext dummyContext = { + &dummyBuffer[0], + &dummyBuffer[0], + &dummyBuffer[0], + &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], + sizeof(dummyBuffer), +}; + + +/* +** All indirect rendering contexts will share the same indirect dispatch table. +*/ +static __GLapi *IndirectAPI = NULL; + + +/* + * Current context management and locking + */ + +#if defined( USE_XTHREADS ) + +/* thread safe */ +static GLboolean TSDinitialized = GL_FALSE; +static xthread_key_t ContextTSD; + +_X_HIDDEN __GLXcontext *__glXGetCurrentContext(void) +{ + if (!TSDinitialized) { + xthread_key_create(&ContextTSD, NULL); + TSDinitialized = GL_TRUE; + return &dummyContext; + } + else { + void *p; + xthread_get_specific(ContextTSD, &p); + if (!p) + return &dummyContext; + else + return (__GLXcontext *) p; + } +} + +_X_HIDDEN void __glXSetCurrentContext(__GLXcontext *c) +{ + if (!TSDinitialized) { + xthread_key_create(&ContextTSD, NULL); + TSDinitialized = GL_TRUE; + } + xthread_set_specific(ContextTSD, c); +} + + +/* Used by the __glXLock() and __glXUnlock() macros */ +_X_HIDDEN xmutex_rec __glXmutex; + +#elif defined( PTHREADS ) + +_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER; + +# if defined( GLX_USE_TLS ) + +/** + * Per-thread GLX context pointer. + * + * \c __glXSetCurrentContext is written is such a way that this pointer can + * \b never be \c NULL. This is important! Because of this + * \c __glXGetCurrentContext can be implemented as trivial macro. + */ +__thread void * __glX_tls_Context __attribute__((tls_model("initial-exec"))) + = &dummyContext; + +_X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c ) +{ + __glX_tls_Context = (c != NULL) ? c : &dummyContext; +} + +# else + +static pthread_once_t once_control = PTHREAD_ONCE_INIT; + +/** + * Per-thread data key. + * + * Once \c init_thread_data has been called, the per-thread data key will + * take a value of \c NULL. As each new thread is created the default + * value, in that thread, will be \c NULL. + */ +static pthread_key_t ContextTSD; + +/** + * Initialize the per-thread data key. + * + * This function is called \b exactly once per-process (not per-thread!) to + * initialize the per-thread data key. This is ideally done using the + * \c pthread_once mechanism. + */ +static void init_thread_data( void ) +{ + if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) { + perror( "pthread_key_create" ); + exit( -1 ); + } +} + +_X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c ) +{ + pthread_once( & once_control, init_thread_data ); + pthread_setspecific( ContextTSD, c ); +} + +_X_HIDDEN __GLXcontext * __glXGetCurrentContext( void ) +{ + void * v; + + pthread_once( & once_control, init_thread_data ); + + v = pthread_getspecific( ContextTSD ); + return (v == NULL) ? & dummyContext : (__GLXcontext *) v; +} + +# endif /* defined( GLX_USE_TLS ) */ + +#elif defined( THREADS ) + +#error Unknown threading method specified. + +#else + +/* not thread safe */ +_X_HIDDEN __GLXcontext *__glXcurrentContext = &dummyContext; + +#endif + + +_X_HIDDEN void __glXSetCurrentContextNull(void) +{ + __glXSetCurrentContext(&dummyContext); +#ifdef GLX_DIRECT_RENDERING + _glapi_set_dispatch(NULL); /* no-op functions */ +#endif +} + + +/************************************************************************/ + +PUBLIC GLXContext glXGetCurrentContext(void) +{ + GLXContext cx = __glXGetCurrentContext(); + + if (cx == &dummyContext) { + return NULL; + } else { + return cx; + } +} + +PUBLIC GLXDrawable glXGetCurrentDrawable(void) +{ + GLXContext gc = __glXGetCurrentContext(); + return gc->currentDrawable; +} + + +/************************************************************************/ + +/** + * Sends a GLX protocol message to the specified display to make the context + * and the drawables current. + * + * \param dpy Display to send the message to. + * \param opcode Major opcode value for the display. + * \param gc_id Context tag for the context to be made current. + * \param draw Drawable ID for the "draw" drawable. + * \param read Drawable ID for the "read" drawable. + * \param reply Space to store the X-server's reply. + * + * \warning + * This function assumes that \c dpy is locked with \c LockDisplay on entry. + */ +static Bool SendMakeCurrentRequest(Display *dpy, CARD8 opcode, + GLXContextID gc_id, GLXContextTag gc_tag, + GLXDrawable draw, GLXDrawable read, + xGLXMakeCurrentReply *reply) +{ + Bool ret; + + + LockDisplay(dpy); + + if (draw == read) { + xGLXMakeCurrentReq *req; + + GetReq(GLXMakeCurrent,req); + req->reqType = opcode; + req->glxCode = X_GLXMakeCurrent; + req->drawable = draw; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + else { + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + + /* If the server can support the GLX 1.3 version, we should + * perfer that. Not only that, some servers support GLX 1.3 but + * not the SGI extension. + */ + + if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) { + xGLXMakeContextCurrentReq *req; + + GetReq(GLXMakeContextCurrent,req); + req->reqType = opcode; + req->glxCode = X_GLXMakeContextCurrent; + req->drawable = draw; + req->readdrawable = read; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + else { + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXMakeCurrentReadSGIReq *req; + + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); + req = (xGLXMakeCurrentReadSGIReq *)vpreq; + req->reqType = opcode; + req->glxCode = X_GLXVendorPrivateWithReply; + req->vendorCode = X_GLXvop_MakeCurrentReadSGI; + req->drawable = draw; + req->readable = read; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + } + + ret = _XReply(dpy, (xReply*) reply, 0, False); + + UnlockDisplay(dpy); + SyncHandle(); + + return ret; +} + + +#ifdef GLX_DIRECT_RENDERING +static __GLXDRIdrawable * +FetchDRIDrawable(Display *dpy, + GLXDrawable glxDrawable, GLXContext gc, Bool pre13) +{ + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + __GLXDRIdrawable *pdraw; + __GLXscreenConfigs *psc; + XID drawable; + + if (priv == NULL) + return NULL; + + psc = &priv->screenConfigs[gc->screen]; + if (psc->drawHash == NULL) + return NULL; + + if (__glxHashLookup(psc->drawHash, glxDrawable, (void *) &pdraw) == 0) + return pdraw; + + /* If this is glXMakeCurrent (pre GLX 1.3) we allow creating the + * GLX drawable on the fly. Otherwise we pass None as the X + * drawable */ + if (pre13) + drawable = glxDrawable; + else + drawable = None; + + pdraw = psc->driScreen->createDrawable(psc, drawable, + glxDrawable, gc->mode); + if (__glxHashInsert(psc->drawHash, glxDrawable, pdraw)) { + (*pdraw->destroyDrawable)(pdraw); + return NULL; + } + + return pdraw; +} +#endif /* GLX_DIRECT_RENDERING */ + + +/** + * Make a particular context current. + * + * \note This is in this file so that it can access dummyContext. + */ +static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext gc, + Bool pre13) +{ + xGLXMakeCurrentReply reply; + const GLXContext oldGC = __glXGetCurrentContext(); + const CARD8 opcode = __glXSetupForCommand(dpy); + const CARD8 oldOpcode = ((gc == oldGC) || (oldGC == &dummyContext)) + ? opcode : __glXSetupForCommand(oldGC->currentDpy); + Bool bindReturnValue; + + + if (!opcode || !oldOpcode) { + return GL_FALSE; + } + + /* Make sure that the new context has a nonzero ID. In the request, + * a zero context ID is used only to mean that we bind to no current + * context. + */ + if ((gc != NULL) && (gc->xid == None)) { + return GL_FALSE; + } + + _glapi_check_multithread(); + +#ifdef GLX_DIRECT_RENDERING + /* Bind the direct rendering context to the drawable */ + if (gc && gc->driContext) { + __GLXDRIdrawable *pdraw = FetchDRIDrawable(dpy, draw, gc, pre13); + __GLXDRIdrawable *pread = FetchDRIDrawable(dpy, read, gc, pre13); + + bindReturnValue = + (gc->driContext->bindContext) (gc->driContext, pdraw, pread); + } else +#endif + { + /* Send a glXMakeCurrent request to bind the new context. */ + bindReturnValue = + SendMakeCurrentRequest(dpy, opcode, gc ? gc->xid : None, + ((dpy != oldGC->currentDpy) || oldGC->isDirect) + ? None : oldGC->currentContextTag, + draw, read, &reply); + } + + + if (!bindReturnValue) { + return False; + } + + if ((dpy != oldGC->currentDpy || (gc && gc->driContext)) && + !oldGC->isDirect && oldGC != &dummyContext) { + xGLXMakeCurrentReply dummy_reply; + + /* We are either switching from one dpy to another and have to + * send a request to the previous dpy to unbind the previous + * context, or we are switching away from a indirect context to + * a direct context and have to send a request to the dpy to + * unbind the previous context. + */ + (void) SendMakeCurrentRequest(oldGC->currentDpy, oldOpcode, None, + oldGC->currentContextTag, None, None, + & dummy_reply); + } +#ifdef GLX_DIRECT_RENDERING + else if (oldGC->driContext) { + oldGC->driContext->unbindContext(oldGC->driContext); + } +#endif + + + /* Update our notion of what is current */ + __glXLock(); + if (gc == oldGC) { + /* Even though the contexts are the same the drawable might have + * changed. Note that gc cannot be the dummy, and that oldGC + * cannot be NULL, therefore if they are the same, gc is not + * NULL and not the dummy. + */ + gc->currentDrawable = draw; + gc->currentReadable = read; + } else { + if (oldGC != &dummyContext) { + /* Old current context is no longer current to anybody */ + oldGC->currentDpy = 0; + oldGC->currentDrawable = None; + oldGC->currentReadable = None; + oldGC->currentContextTag = 0; + + if (oldGC->xid == None) { + /* We are switching away from a context that was + * previously destroyed, so we need to free the memory + * for the old handle. + */ +#ifdef GLX_DIRECT_RENDERING + /* Destroy the old direct rendering context */ + if (oldGC->driContext) { + oldGC->driContext->destroyContext(oldGC->driContext, + oldGC->psc, + oldGC->createDpy); + oldGC->driContext = NULL; + } +#endif + __glXFreeContext(oldGC); + } + } + if (gc) { + __glXSetCurrentContext(gc); + + gc->currentDpy = dpy; + gc->currentDrawable = draw; + gc->currentReadable = read; + + if (!gc->driContext) { + if (!IndirectAPI) + IndirectAPI = __glXNewIndirectAPI(); + _glapi_set_dispatch(IndirectAPI); + +#ifdef GLX_USE_APPLEGL + do { + extern void XAppleDRIUseIndirectDispatch(void); + XAppleDRIUseIndirectDispatch(); + } while (0); +#endif + + __GLXattribute *state = + (__GLXattribute *)(gc->client_state_private); + + gc->currentContextTag = reply.contextTag; + if (state->array_state == NULL) { + (void) glGetString(GL_EXTENSIONS); + (void) glGetString(GL_VERSION); + __glXInitVertexArrayState(gc); + } + } + else { + gc->currentContextTag = -1; + } + } else { + __glXSetCurrentContextNull(); + } + } + __glXUnlock(); + return GL_TRUE; +} + + +PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc) +{ + return MakeContextCurrent(dpy, draw, draw, gc, True); +} + +PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI, + (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), + (dpy, d, r, ctx, False), MakeContextCurrent) + +PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent, + (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), + (dpy, d, r, ctx, False), MakeContextCurrent) diff --git a/src/glx/x11/glxhash.c b/src/glx/x11/glxhash.c new file mode 100644 index 00000000000..9ed04290329 --- /dev/null +++ b/src/glx/x11/glxhash.c @@ -0,0 +1,416 @@ +/* glxhash.c -- Small hash table support for integer -> integer mapping + * Taken from libdrm. + * + * Created: Sun Apr 18 09:35:45 1999 by faith@precisioninsight.com + * + * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: Rickard E. (Rik) Faith + * + * DESCRIPTION + * + * This file contains a straightforward implementation of a fixed-sized + * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for + * collision resolution. There are two potentially interesting things + * about this implementation: + * + * 1) The table is power-of-two sized. Prime sized tables are more + * traditional, but do not have a significant advantage over power-of-two + * sized table, especially when double hashing is not used for collision + * resolution. + * + * 2) The hash computation uses a table of random integers [Hanson97, + * pp. 39-41]. + * + * FUTURE ENHANCEMENTS + * + * With a table size of 512, the current implementation is sufficient for a + * few hundred keys. Since this is well above the expected size of the + * tables for which this implementation was designed, the implementation of + * dynamic hash tables was postponed until the need arises. A common (and + * naive) approach to dynamic hash table implementation simply creates a + * new hash table when necessary, rehashes all the data into the new table, + * and destroys the old table. The approach in [Larson88] is superior in + * two ways: 1) only a portion of the table is expanded when needed, + * distributing the expansion cost over several insertions, and 2) portions + * of the table can be locked, enabling a scalable thread-safe + * implementation. + * + * REFERENCES + * + * [Hanson97] David R. Hanson. C Interfaces and Implementations: + * Techniques for Creating Reusable Software. Reading, Massachusetts: + * Addison-Wesley, 1997. + * + * [Knuth73] Donald E. Knuth. The Art of Computer Programming. Volume 3: + * Sorting and Searching. Reading, Massachusetts: Addison-Wesley, 1973. + * + * [Larson88] Per-Ake Larson. "Dynamic Hash Tables". CACM 31(4), April + * 1988, pp. 446-457. + * + */ + +#include "glxhash.h" +#include + +#define HASH_MAIN 0 + +#include +#include + +#define HASH_MAGIC 0xdeadbeef +#define HASH_DEBUG 0 +#define HASH_SIZE 512 /* Good for about 100 entries */ + /* If you change this value, you probably + have to change the HashHash hashing + function! */ + +#define HASH_ALLOC malloc +#define HASH_FREE free +#define HASH_RANDOM_DECL +#define HASH_RANDOM_INIT(seed) srandom(seed) +#define HASH_RANDOM random() +#define HASH_RANDOM_DESTROY + +typedef struct __glxHashBucket { + unsigned long key; + void *value; + struct __glxHashBucket *next; +} __glxHashBucket, *__glxHashBucketPtr; + +typedef struct __glxHashTable *__glxHashTablePtr; +struct __glxHashTable { + unsigned long magic; + unsigned long entries; + unsigned long hits; /* At top of linked list */ + unsigned long partials; /* Not at top of linked list */ + unsigned long misses; /* Not in table */ + __glxHashBucketPtr buckets[HASH_SIZE]; + int p0; + __glxHashBucketPtr p1; +}; + +static unsigned long HashHash(unsigned long key) +{ + unsigned long hash = 0; + unsigned long tmp = key; + static int init = 0; + static unsigned long scatter[256]; + int i; + + if (!init) { + HASH_RANDOM_DECL; + HASH_RANDOM_INIT(37); + for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM; + HASH_RANDOM_DESTROY; + ++init; + } + + while (tmp) { + hash = (hash << 1) + scatter[tmp & 0xff]; + tmp >>= 8; + } + + hash %= HASH_SIZE; +#if HASH_DEBUG + printf( "Hash(%d) = %d\n", key, hash); +#endif + return hash; +} + +_X_HIDDEN __glxHashTable *__glxHashCreate(void) +{ + __glxHashTablePtr table; + int i; + + table = HASH_ALLOC(sizeof(*table)); + if (!table) return NULL; + table->magic = HASH_MAGIC; + table->entries = 0; + table->hits = 0; + table->partials = 0; + table->misses = 0; + + for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL; + return table; +} + +_X_HIDDEN int __glxHashDestroy(__glxHashTable *t) +{ + __glxHashTablePtr table = (__glxHashTablePtr)t; + __glxHashBucketPtr bucket; + __glxHashBucketPtr next; + int i; + + if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ + + for (i = 0; i < HASH_SIZE; i++) { + for (bucket = table->buckets[i]; bucket;) { + next = bucket->next; + HASH_FREE(bucket); + bucket = next; + } + } + HASH_FREE(table); + return 0; +} + +/* Find the bucket and organize the list so that this bucket is at the + top. */ + +static __glxHashBucketPtr HashFind(__glxHashTablePtr table, + unsigned long key, unsigned long *h) +{ + unsigned long hash = HashHash(key); + __glxHashBucketPtr prev = NULL; + __glxHashBucketPtr bucket; + + if (h) *h = hash; + + for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) { + if (bucket->key == key) { + if (prev) { + /* Organize */ + prev->next = bucket->next; + bucket->next = table->buckets[hash]; + table->buckets[hash] = bucket; + ++table->partials; + } else { + ++table->hits; + } + return bucket; + } + prev = bucket; + } + ++table->misses; + return NULL; +} + +_X_HIDDEN int __glxHashLookup(__glxHashTable *t, + unsigned long key, void **value) +{ + __glxHashTablePtr table = (__glxHashTablePtr)t; + __glxHashBucketPtr bucket; + + if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */ + + bucket = HashFind(table, key, NULL); + if (!bucket) return 1; /* Not found */ + *value = bucket->value; + return 0; /* Found */ +} + +_X_HIDDEN int __glxHashInsert(__glxHashTable *t, + unsigned long key, void *value) +{ + __glxHashTablePtr table = (__glxHashTablePtr)t; + __glxHashBucketPtr bucket; + unsigned long hash; + + if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ + + if (HashFind(table, key, &hash)) return 1; /* Already in table */ + + bucket = HASH_ALLOC(sizeof(*bucket)); + if (!bucket) return -1; /* Error */ + bucket->key = key; + bucket->value = value; + bucket->next = table->buckets[hash]; + table->buckets[hash] = bucket; +#if HASH_DEBUG + printf("Inserted %d at %d/%p\n", key, hash, bucket); +#endif + return 0; /* Added to table */ +} + +_X_HIDDEN int __glxHashDelete(__glxHashTable *t, unsigned long key) +{ + __glxHashTablePtr table = (__glxHashTablePtr)t; + unsigned long hash; + __glxHashBucketPtr bucket; + + if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ + + bucket = HashFind(table, key, &hash); + + if (!bucket) return 1; /* Not found */ + + table->buckets[hash] = bucket->next; + HASH_FREE(bucket); + return 0; +} + +_X_HIDDEN int __glxHashNext(__glxHashTable *t, + unsigned long *key, void **value) +{ + __glxHashTablePtr table = (__glxHashTablePtr)t; + + while (table->p0 < HASH_SIZE) { + if (table->p1) { + *key = table->p1->key; + *value = table->p1->value; + table->p1 = table->p1->next; + return 1; + } + table->p1 = table->buckets[table->p0]; + ++table->p0; + } + return 0; +} + +_X_HIDDEN int __glxHashFirst(__glxHashTable *t, + unsigned long *key, void **value) +{ + __glxHashTablePtr table = (__glxHashTablePtr)t; + + if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ + + table->p0 = 0; + table->p1 = table->buckets[0]; + return __glxHashNext(table, key, value); +} + +#if HASH_MAIN +#define DIST_LIMIT 10 +static int dist[DIST_LIMIT]; + +static void clear_dist(void) { + int i; + + for (i = 0; i < DIST_LIMIT; i++) dist[i] = 0; +} + +static int count_entries(__glxHashBucketPtr bucket) +{ + int count = 0; + + for (; bucket; bucket = bucket->next) ++count; + return count; +} + +static void update_dist(int count) +{ + if (count >= DIST_LIMIT) ++dist[DIST_LIMIT-1]; + else ++dist[count]; +} + +static void compute_dist(__glxHashTablePtr table) +{ + int i; + __glxHashBucketPtr bucket; + + printf("Entries = %ld, hits = %ld, partials = %ld, misses = %ld\n", + table->entries, table->hits, table->partials, table->misses); + clear_dist(); + for (i = 0; i < HASH_SIZE; i++) { + bucket = table->buckets[i]; + update_dist(count_entries(bucket)); + } + for (i = 0; i < DIST_LIMIT; i++) { + if (i != DIST_LIMIT-1) printf("%5d %10d\n", i, dist[i]); + else printf("other %10d\n", dist[i]); + } +} + +static void check_table(__glxHashTablePtr table, + unsigned long key, unsigned long value) +{ + unsigned long retval = 0; + int retcode = __glxHashLookup(table, key, &retval); + + switch (retcode) { + case -1: + printf("Bad magic = 0x%08lx:" + " key = %lu, expected = %lu, returned = %lu\n", + table->magic, key, value, retval); + break; + case 1: + printf("Not found: key = %lu, expected = %lu returned = %lu\n", + key, value, retval); + break; + case 0: + if (value != retval) + printf("Bad value: key = %lu, expected = %lu, returned = %lu\n", + key, value, retval); + break; + default: + printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n", + retcode, key, value, retval); + break; + } +} + +int main(void) +{ + __glxHashTablePtr table; + int i; + + printf("\n***** 256 consecutive integers ****\n"); + table = __glxHashCreate(); + for (i = 0; i < 256; i++) __glxHashInsert(table, i, i); + for (i = 0; i < 256; i++) check_table(table, i, i); + for (i = 256; i >= 0; i--) check_table(table, i, i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 1024 consecutive integers ****\n"); + table = __glxHashCreate(); + for (i = 0; i < 1024; i++) __glxHashInsert(table, i, i); + for (i = 0; i < 1024; i++) check_table(table, i, i); + for (i = 1024; i >= 0; i--) check_table(table, i, i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 1024 consecutive page addresses (4k pages) ****\n"); + table = __glxHashCreate(); + for (i = 0; i < 1024; i++) __glxHashInsert(table, i*4096, i); + for (i = 0; i < 1024; i++) check_table(table, i*4096, i); + for (i = 1024; i >= 0; i--) check_table(table, i*4096, i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 1024 random integers ****\n"); + table = __glxHashCreate(); + srandom(0xbeefbeef); + for (i = 0; i < 1024; i++) __glxHashInsert(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 1024; i++) check_table(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 1024; i++) check_table(table, random(), i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 5000 random integers ****\n"); + table = __glxHashCreate(); + srandom(0xbeefbeef); + for (i = 0; i < 5000; i++) __glxHashInsert(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 5000; i++) check_table(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 5000; i++) check_table(table, random(), i); + compute_dist(table); + __glxHashDestroy(table); + + return 0; +} +#endif diff --git a/src/glx/x11/glxhash.h b/src/glx/x11/glxhash.h new file mode 100644 index 00000000000..66012fb889d --- /dev/null +++ b/src/glx/x11/glxhash.h @@ -0,0 +1,16 @@ +#ifndef _GLX_HASH_H_ +#define _GLX_HASH_H_ + + +typedef struct __glxHashTable __glxHashTable; + +/* Hash table routines */ +extern __glxHashTable *__glxHashCreate(void); +extern int __glxHashDestroy(__glxHashTable *t); +extern int __glxHashLookup(__glxHashTable *t, unsigned long key, void **value); +extern int __glxHashInsert(__glxHashTable *t, unsigned long key, void *value); +extern int __glxHashDelete(__glxHashTable *t, unsigned long key); +extern int __glxHashFirst(__glxHashTable *t, unsigned long *key, void **value); +extern int __glxHashNext(__glxHashTable *t, unsigned long *key, void **value); + +#endif /* _GLX_HASH_H_ */ diff --git a/src/glx/x11/indirect_texture_compression.c b/src/glx/x11/indirect_texture_compression.c new file mode 100644 index 00000000000..56768580177 --- /dev/null +++ b/src/glx/x11/indirect_texture_compression.c @@ -0,0 +1,347 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glx_texture_compression.c + * Contains the routines required to implement GLX protocol for + * ARB_texture_compression and related extensions. + * + * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt + * + * \author Ian Romanick + */ + +#include "packrender.h" +#include "packsingle.h" +#include "indirect.h" + +#include + + +void +__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, + GLvoid * img ) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXGetTexImageReply reply; + size_t image_bytes; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); + __GLX_SINGLE_PUT_LONG( 0, target ); + __GLX_SINGLE_PUT_LONG( 4, level ); + __GLX_SINGLE_READ_XREPLY(); + + image_bytes = reply.width; + assert( image_bytes <= ((4 * reply.length) - 0) ); + assert( image_bytes >= ((4 * reply.length) - 3) ); + + if ( image_bytes != 0 ) { + _XRead( dpy, (char *) img, image_bytes ); + if ( image_bytes < (4 * reply.length) ) { + _XEatData( dpy, (4 * reply.length) - image_bytes ); + } + } + + __GLX_SINGLE_END(); +} + + +/** + * Internal function used for \c glCompressedTexImage1D and + * \c glCompressedTexImage2D. + */ +static void +CompressedTexImage1D2D( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( (target == GL_PROXY_TEXTURE_1D) + || (target == GL_PROXY_TEXTURE_2D) + || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, border ); + __GLX_PUT_LONG( 28, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +/** + * Internal function used for \c glCompressedTexSubImage1D and + * \c glCompressedTexSubImage2D. + */ +static void +CompressedTexSubImage1D2D( GLenum target, GLint level, + GLsizei xoffset, GLsizei yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( target == GL_PROXY_TEXTURE_3D ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, format ); + __GLX_PUT_LONG( 32, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, format ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, + GLenum internal_format, GLsizei width, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, 0, + border, image_size, data, + X_GLrop_CompressedTexImage1D ); +} + + +void +__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, height, + border, image_size, data, + X_GLrop_CompressedTexImage2D ); +} + + +void +__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, depth ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, depth ); + __GLX_PUT_LONG( 32, border ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, + format, image_size, data, + X_GLrop_CompressedTexSubImage1D ); +} + + +void +__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, + format, image_size, data, + X_GLrop_CompressedTexSubImage2D ); +} + + +void +__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, zoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, depth ); + __GLX_PUT_LONG( 36, format ); + __GLX_PUT_LONG( 40, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, zoffset ); + __GLX_PUT_LONG( 28, width ); + __GLX_PUT_LONG( 32, height ); + __GLX_PUT_LONG( 36, depth ); + __GLX_PUT_LONG( 40, format ); + __GLX_PUT_LONG( 44, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} diff --git a/src/glx/x11/indirect_vertex_array_priv.h b/src/glx/x11/indirect_vertex_array_priv.h new file mode 100644 index 00000000000..ab97dc645fb --- /dev/null +++ b/src/glx/x11/indirect_vertex_array_priv.h @@ -0,0 +1,308 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _INDIRECT_VA_PRIVATE_ +#define _INDIRECT_VA_PRIVATE_ + +/** + * \file indirect_va_private.h + * + * \author Ian Romanick + */ + +#include + +#include "glxclient.h" +#include "indirect.h" +#include + + +/** + * State descriptor for a single array of vertex data. + */ +struct array_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Calculated size, in bytes, of a single element in the array. This + * is calculated based on \c count and the size of the data type + * represented by \c data_type. + */ + GLsizei element_size; + + /** + * Actual byte-stride from one element to the next. This value will + * be equal to either \c user_stride or \c element_stride. + */ + GLsizei true_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). + * This is used for mapping integral types to floating point types. + */ + GLboolean normalized; + + /** + * Pre-calculated GLX protocol command header. + */ + uint32_t header[2]; + + /** + * Size of the header data. For simple data, like glColorPointerfv, + * this is 4. For complex data that requires either a count (e.g., + * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a + * selector enum (e.g., glMultiTexCoord2fv) this is 8. + */ + unsigned header_size; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * If this array can be used with the "classic" \c glDrawArrays protocol, + * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. + */ + GLboolean old_DrawArrays_possible; +}; + + +/** + * Array state that is pushed / poped by \c glPushClientAttrib and + * \c glPopClientAttrib. + */ +struct array_stack_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; +}; + + +/** + * Collection of all the vertex array state. + */ +struct array_state_vector { + /** + * Number of arrays tracked by \c ::arrays. + */ + size_t num_arrays; + + /** + * Array of vertex array state. This array contains all of the valid + * vertex arrays. If a vertex array isn't in this array, then it isn't + * valid. For example, if an implementation does not support + * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this + * array. + */ + struct array_state * arrays; + + /** + * Number of currently enabled client-side arrays. The value of this + * field is only valid if \c array_info_cache_valid is true. + */ + size_t enabled_client_array_count; + + /** + * \name ARRAY_INFO cache. + * + * These fields track the state of the ARRAY_INFO cache. The + * \c array_info_cache_size is the size of the actual data stored in + * \c array_info_cache. \c array_info_cache_buffer_size is the size of + * the buffer. This will always be greater than or equal to + * \c array_info_cache_size. + * + * \note + * There are some bytes of extra data before \c array_info_cache that is + * used to hold the header for RenderLarge commands. This is + * \b not included in \c array_info_cache_size or + * \c array_info_cache_buffer_size. \c array_info_cache_base stores a + * pointer to the true start of the buffer (i.e., what malloc returned). + */ + /*@{*/ + size_t array_info_cache_size; + size_t array_info_cache_buffer_size; + void * array_info_cache; + void * array_info_cache_base; + /*@}*/ + + + /** + * Is the cache of ARRAY_INFO data valid? The cache can become invalid + * when one of several state changes occur. Among these chages are + * modifying the array settings for an enabled array and enabling / + * disabling an array. + */ + GLboolean array_info_cache_valid; + + /** + * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use + * of this protocol is disabled with really old servers (i.e., servers + * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment + * variable is set. + * + * \todo + * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different + * opcodes for \c glDrawArrays. For servers that advertise one or the + * other, there should be a way to select which opcode to use. + */ + GLboolean old_DrawArrays_possible; + + /** + * Is it possible to use the new GL X.X / ARB_vertex_buffer_object + * protocol? + * + * \todo + * This protocol has not yet been defined by the ARB, but is currently a + * work in progress. This field is a place-holder. + */ + GLboolean new_DrawArrays_possible; + + /** + * Active texture unit set by \c glClientActiveTexture. + * + * \sa __glXGetActiveTextureUnit + */ + unsigned active_texture_unit; + + /** + * Number of supported texture units. Even if ARB_multitexture / + * GL 1.3 are not supported, this will be at least 1. When multitexture + * is supported, this will be the value queried by calling + * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. + * + * \todo + * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS + * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / + * NV_fragment_program are supported). + */ + unsigned num_texture_units; + + /** + * Number of generic vertex program attribs. If GL_ARB_vertex_program + * is not supported, this will be zero. Otherwise it will be the value + * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB + * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. + */ + unsigned num_vertex_program_attribs; + + /** + * \n Methods for implementing various GL functions. + * + * These method pointers are only valid \c array_info_cache_valid is set. + * When each function starts, it much check \c array_info_cache_valid. + * If it is not set, it must call \c fill_array_info_cache and call + * the new method. + * + * \sa fill_array_info_cache + * + * \todo + * Write code to plug these functions directly into the dispatch table. + */ + /*@{*/ + void (*DrawArrays)( GLenum, GLint, GLsizei ); + void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + /*@}*/ + + struct array_stack_state * stack; + unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; + unsigned stack_index; +}; + +#endif /* _INDIRECT_VA_PRIVATE_ */ -- cgit v1.2.3 From 6f7ed99b306990f284f9d57c0b66efaa7f2277e1 Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Thu, 12 Jun 2008 00:11:54 +0100 Subject: revert the DRI2 commits --- bin/mklib | 125 +-- include/GL/internal/dri_interface.h | 794 ++++++-------- include/GL/internal/dri_sarea.h | 134 --- include/GL/internal/glcore.h | 1 - src/gallium/winsys/dri/intel/intel_context.c | 81 +- src/gallium/winsys/dri/intel/intel_lock.c | 7 +- src/gallium/winsys/dri/intel/intel_screen.c | 375 +++---- src/gallium/winsys/dri/intel/intel_screen.h | 4 +- src/gallium/winsys/dri/intel/intel_swapbuffers.c | 3 +- src/glx/x11/Makefile | 27 +- src/glx/x11/XF86dri.c | 39 +- src/glx/x11/dri2.c | 252 ----- src/glx/x11/dri2.h | 53 - src/glx/x11/dri2_glx.c | 371 ------- src/glx/x11/dri_common.c | 399 ------- src/glx/x11/dri_common.h | 60 -- src/glx/x11/dri_glx.c | 885 +++++++--------- src/glx/x11/glcontextmodes.c | 30 +- src/glx/x11/glcontextmodes.h | 6 +- src/glx/x11/glx_pbuffer.c | 100 +- src/glx/x11/glx_texture_compression.c | 347 +++++++ src/glx/x11/glxclient.h | 171 ++- src/glx/x11/glxcmds.c | 707 +++++++------ src/glx/x11/glxcurrent.c | 510 --------- src/glx/x11/glxext.c | 1198 +++++++++++++++++++--- src/glx/x11/glxextensions.c | 25 +- src/glx/x11/glxextensions.h | 4 +- src/glx/x11/glxhash.c | 416 -------- src/glx/x11/glxhash.h | 16 - src/glx/x11/indirect.c | 353 +------ src/glx/x11/indirect.h | 2 - src/glx/x11/indirect_init.c | 2 - src/glx/x11/indirect_texture_compression.c | 347 ------- src/glx/x11/indirect_vertex_array.c | 24 +- src/glx/x11/indirect_vertex_array_priv.h | 308 ------ src/glx/x11/singlepix.c | 2 +- src/glx/x11/xf86dri.h | 14 +- src/glx/x11/xfont.c | 6 +- src/mesa/drivers/dri/common/dri_util.c | 1036 ++++++++++--------- src/mesa/drivers/dri/common/dri_util.h | 319 +++--- src/mesa/drivers/dri/common/drirenderbuffer.c | 2 + src/mesa/drivers/dri/common/spantmp2.h | 2 +- src/mesa/drivers/dri/common/utils.c | 309 ++---- src/mesa/drivers/dri/common/utils.h | 41 +- src/mesa/drivers/dri/common/vblank.c | 159 ++- src/mesa/drivers/dri/common/vblank.h | 16 +- src/mesa/drivers/dri/common/xmlconfig.c | 26 +- 47 files changed, 3654 insertions(+), 6454 deletions(-) delete mode 100644 include/GL/internal/dri_sarea.h delete mode 100644 src/glx/x11/dri2.c delete mode 100644 src/glx/x11/dri2.h delete mode 100644 src/glx/x11/dri2_glx.c delete mode 100644 src/glx/x11/dri_common.c delete mode 100644 src/glx/x11/dri_common.h create mode 100644 src/glx/x11/glx_texture_compression.c delete mode 100644 src/glx/x11/glxcurrent.c delete mode 100644 src/glx/x11/glxhash.c delete mode 100644 src/glx/x11/glxhash.h delete mode 100644 src/glx/x11/indirect_texture_compression.c delete mode 100644 src/glx/x11/indirect_vertex_array_priv.h (limited to 'include/GL') diff --git a/bin/mklib b/bin/mklib index 2fb215e7d7f..e17e2fee0b1 100755 --- a/bin/mklib +++ b/bin/mklib @@ -34,7 +34,6 @@ MINOR=0 PATCH="" DEPS="" LINK="" -LDFLAGS="" CPLUSPLUS=0 STATIC=0 DLOPEN=0 @@ -64,14 +63,12 @@ do echo ' -LDIR search in DIR for library dependencies' echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)' echo ' Not observed on all systems at this time.' - echo ' -ldflags OPT specify any additional linker flags in OPT' echo ' -cplusplus link with C++ runtime' echo ' -static make a static library (default is dynamic/shared)' echo ' -dlopen make a shared library suitable for dynamic loading' echo ' -install DIR put resulting library file(s) in DIR' echo ' -arch ARCH override using `uname` to determine host system' echo ' -archopt OPT specify an extra achitecture-specific option OPT' - echo ' -altopts OPTS alternate options to override all others' echo " -noprefix don't prefix library name with 'lib' nor add any suffix" echo ' -exports FILE only export the symbols listed in FILE' echo ' -h, --help display this information and exit' @@ -97,19 +94,12 @@ do shift 1; LINK=$1 ;; - '-ldflags') - shift 1; - LDFLAGS=$1 - ;; -l*) DEPS="$DEPS $1" ;; -L*) DEPS="$DEPS $1" ;; - -Wl*) - DEPS="$DEPS $1" - ;; -pthread) # this is a special case (see bugzilla 10876) DEPS="$DEPS $1" @@ -138,10 +128,6 @@ do shift 1; ARCHOPT=$1 ;; - '-altopts') - shift 1; - ALTOPTS=$1 - ;; '-noprefix') NOPREFIX=1 ;; @@ -201,7 +187,7 @@ fi # case $ARCH in - 'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/*) + 'Linux' | 'OpenBSD' | 'GNU' | GNU/*) # we assume gcc if [ "x$LINK" = "x" ] ; then @@ -232,13 +218,9 @@ case $ARCH in OPTS="-m32 ${OPTS}" fi - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi - rm -f ${LIBNAME} # make lib - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} # finish up FINAL_LIBS="${LIBNAME}" elif [ $STATIC = 1 ] ; then @@ -246,9 +228,6 @@ case $ARCH in echo "mklib: Making" $ARCH "static library: " ${LIBNAME} LINK="ar" OPTS="-ru" - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi rm -f ${LIBNAME} # make lib ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS} @@ -284,9 +263,6 @@ case $ARCH in if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then OPTS="-m32 ${OPTS}" fi - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi if [ x${PATCH} = "x" ] ; then VERSION="${MAJOR}.${MINOR}" @@ -302,7 +278,7 @@ case $ARCH in rm -f ${LIBNAME}.so # make lib - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} # make usual symlinks ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so @@ -369,17 +345,15 @@ case $ARCH in if [ "${SPARCV9}" ] ; then OPTS="${OPTS} -xarch=v9" fi - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi + # for debug: #echo "mklib: linker is" ${LINK} ${OPTS} if [ $NOPREFIX = 1 ] ; then rm -f ${LIBNAME} - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} else rm -f ${LIBNAME}.${MAJOR} ${LIBNAME} - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS} ln -s ${LIBNAME}.${MAJOR} ${LIBNAME} fi FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}" @@ -402,11 +376,8 @@ case $ARCH in # No "lib" or ".so" part echo "mklib: Making FreeBSD shared library: " ${LIBNAME} OPTS="-shared" - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi rm -f ${LIBNAME} - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} FINAL_LIBS=${LIBNAME} elif [ $STATIC = 1 ] ; then STLIB="lib${LIBNAME}.a" @@ -418,12 +389,9 @@ case $ARCH in else SHLIB="lib${LIBNAME}.so.${MAJOR}" OPTS="-shared -Wl,-soname,${SHLIB}" - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi echo "mklib: Making FreeBSD shared library: " ${SHLIB} rm -f ${SHLIB} - ${LINK} ${OPTS} ${LDFLAGS} -o ${SHLIB} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${SHLIB} ${OBJECTS} ${DEPS} ln -sf ${SHLIB} "lib${LIBNAME}.so" FINAL_LIBS="${SHLIB} lib${LIBNAME}.so" fi @@ -474,10 +442,6 @@ case $ARCH in exit 1 fi - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi - if [ $CPLUSPLUS = 1 ] ; then LINK="CC" else @@ -485,7 +449,7 @@ case $ARCH in fi echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME} - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} FINAL_LIBS=${LIBNAME} fi ;; @@ -558,16 +522,12 @@ case $ARCH in } }' | sort -u >> ${EXPFILE} - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi - # On AIX a shared library is linked differently when # you want to dlopen the file if [ $DLOPEN = "1" ] ; then - cc -G ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + cc -G ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} else - cc ${OPTS} ${LDFLAGS} -o ${OFILE} ${OBJECTS} ${DEPS} + cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS} ar ${X64} -r ${LIBNAME} ${OFILE} fi @@ -613,9 +573,6 @@ case $ARCH in echo "mklib: Making Darwin static library: " ${LIBNAME} LINK="ar" OPTS="-ruvs" - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS} FINAL_LIBS=${LIBNAME} else @@ -627,37 +584,19 @@ case $ARCH in LIBSUFFIX="dylib" OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" fi - - if [ ${EXPORTS} ] ; then - OPTS="${OPTS} -exported_symbols_list ${EXPORTS}" - fi - - LINKNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" - LINKNAME2="lib${LIBNAME}.${LIBSUFFIX}" - LIBNAME="lib${LIBNAME}.${MAJOR}.${MINOR}.${LIBSUFFIX}" + LINKNAME="lib${LIBNAME}.${LIBSUFFIX}" + LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" # examine first object to determine ABI set ${OBJECTS} - ABI_PPC=`file $1 | grep ' ppc'` - ABI_I386=`file $1 | grep ' i386'` - ABI_PPC64=`file $1 | grep ' ppc64'` - ABI_X86_64=`file $1 | grep ' x86_64'` - if [ "${ABI_PPC}" ] ; then - OPTS="${OPTS} -arch ppc" - fi - if [ "${ABI_I386}" ] ; then - OPTS="${OPTS} -arch i386" - fi - if [ "${ABI_PPC64}" ] ; then - OPTS="${OPTS} -arch ppc64" - fi - if [ "${ABI_X86_64}" ] ; then - OPTS="${OPTS} -arch x86_64" - fi - - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi + ABI_PPC=`file $1 | grep 'object ppc'` + ABI_I386=`file $1 | grep 'object i386'` + if [ "${ABI_PPC}" ] ; then + OPTS="${OPTS} -arch ppc" + fi + if [ "${ABI_I386}" ] ; then + OPTS="${OPTS} -arch i386" + fi # XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk # to OPTS here? @@ -670,11 +609,9 @@ case $ARCH in fi echo "mklib: Making Darwin shared library: " ${LIBNAME} - - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS} ln -s ${LIBNAME} ${LINKNAME} - ln -s ${LIBNAME} ${LINKNAME2} - FINAL_LIBS="${LIBNAME} ${LINKNAME} ${LINKNAME2}" + FINAL_LIBS="${LIBNAME} ${LINKNAME}" fi ;; @@ -726,9 +663,6 @@ case $ARCH in echo "mklib: Making Intel ICC static library: " ${LIBNAME}.a LINK="ar" OPTS="-ruv" - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi # make lib ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} # finish up @@ -739,9 +673,6 @@ case $ARCH in else OPTS="-shared" fi - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi VERSION="${MAJOR}.${MINOR}.${PATCH}" echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION} @@ -755,7 +686,7 @@ case $ARCH in rm -f ${LIBNAME}.so.${MAJOR} rm -f ${LIBNAME}.so # make lib - ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} # make usual symlinks ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so @@ -806,9 +737,6 @@ case $ARCH in echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a LINK="ar" OPTS="-ru" - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi # make lib ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} ranlib ${LIBNAME}.a @@ -816,9 +744,6 @@ case $ARCH in FINAL_LIBS=${LIBNAME}.a else OPTS="-shared -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a" - if [ "${ALTOPTS}" ] ; then - OPTS=${ALTOPTS} - fi echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}-${MAJOR}.dll if [ $CPLUSPLUS = 1 ] ; then @@ -833,7 +758,7 @@ case $ARCH in rm -f ${LIBNAME}.a # make lib - ${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} + ${LINK} ${OPTS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} # make usual symlinks ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a # finish up diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h index 033d7a4ae44..8d24e311f84 100644 --- a/include/GL/internal/dri_interface.h +++ b/include/GL/internal/dri_interface.h @@ -1,6 +1,5 @@ /* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * Copyright 2007-2008 Red Hat, Inc. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * @@ -34,12 +33,12 @@ * * \author Kevin E. Martin * \author Ian Romanick - * \author Kristian Høgsberg */ #ifndef DRI_INTERFACE_H #define DRI_INTERFACE_H +#include #include /** @@ -49,246 +48,180 @@ * side library and the DRI (direct rendering infrastructure). */ /*@{*/ -typedef struct __DRIdisplayRec __DRIdisplay; -typedef struct __DRIscreenRec __DRIscreen; -typedef struct __DRIcontextRec __DRIcontext; -typedef struct __DRIdrawableRec __DRIdrawable; -typedef struct __DRIconfigRec __DRIconfig; -typedef struct __DRIframebufferRec __DRIframebuffer; -typedef struct __DRIversionRec __DRIversion; - -typedef struct __DRIcoreExtensionRec __DRIcoreExtension; -typedef struct __DRIextensionRec __DRIextension; -typedef struct __DRIcopySubBufferExtensionRec __DRIcopySubBufferExtension; -typedef struct __DRIswapControlExtensionRec __DRIswapControlExtension; -typedef struct __DRIallocateExtensionRec __DRIallocateExtension; -typedef struct __DRIframeTrackingExtensionRec __DRIframeTrackingExtension; -typedef struct __DRImediaStreamCounterExtensionRec __DRImediaStreamCounterExtension; -typedef struct __DRItexOffsetExtensionRec __DRItexOffsetExtension; -typedef struct __DRItexBufferExtensionRec __DRItexBufferExtension; -typedef struct __DRIlegacyExtensionRec __DRIlegacyExtension; -typedef struct __DRIswrastExtensionRec __DRIswrastExtension; +typedef struct __DRIdisplayRec __DRIdisplay; +typedef struct __DRIscreenRec __DRIscreen; +typedef struct __DRIcontextRec __DRIcontext; +typedef struct __DRIdrawableRec __DRIdrawable; +typedef struct __DRIdriverRec __DRIdriver; +typedef struct __DRIframebufferRec __DRIframebuffer; +typedef struct __DRIversionRec __DRIversion; +typedef struct __DRIinterfaceMethodsRec __DRIinterfaceMethods; +typedef unsigned long __DRIid; +typedef void __DRInativeDisplay; /*@}*/ /** - * Extension struct. Drivers 'inherit' from this struct by embedding - * it as the first element in the extension struct. - * - * We never break API in for a DRI extension. If we need to change - * the way things work in a non-backwards compatible manner, we - * introduce a new extension. During a transition period, we can - * leave both the old and the new extension in the driver, which - * allows us to move to the new interface without having to update the - * loader(s) in lock step. - * - * However, we can add entry points to an extension over time as long - * as we don't break the old ones. As we add entry points to an - * extension, we increase the version number. The corresponding - * #define can be used to guard code that accesses the new entry - * points at compile time and the version field in the extension - * struct can be used at run-time to determine how to use the - * extension. + * \name Functions provided by the driver loader. */ -struct __DRIextensionRec { - const char *name; - int version; -}; - +/*@{*/ /** - * The first set of extension are the screen extensions, returned by - * __DRIcore::getExtensions(). This entry point will return a list of - * extensions and the loader can use the ones it knows about by - * casting them to more specific extensions and advertising any GLX - * extensions the DRI extensions enables. + * Type of a pointer to \c glXGetScreenDriver, as returned by + * \c glXGetProcAddress. This function is used to get the name of the DRI + * driver for the specified screen of the specified display. The driver + * name is typically used with \c glXGetDriverConfig. + * + * \sa glXGetScreenDriver, glXGetProcAddress, glXGetDriverConfig */ +typedef const char * (* PFNGLXGETSCREENDRIVERPROC) (__DRInativeDisplay *dpy, int scrNum); /** - * Used by drivers to indicate support for setting the read drawable. + * Type of a pointer to \c glXGetDriverConfig, as returned by + * \c glXGetProcAddress. This function is used to get the XML document + * describing the configuration options available for the specified driver. + * + * \sa glXGetDriverConfig, glXGetProcAddress, glXGetScreenDriver */ -#define __DRI_READ_DRAWABLE "DRI_ReadDrawable" -#define __DRI_READ_DRAWABLE_VERSION 1 +typedef const char * (* PFNGLXGETDRIVERCONFIGPROC) (const char *driverName); /** - * Used by drivers that implement the GLX_MESA_copy_sub_buffer extension. + * Type of a pointer to \c glxEnableExtension, as returned by + * \c __DRIinterfaceMethods::getProcAddress. This function is used to enable + * a GLX extension on the specified screen. */ -#define __DRI_COPY_SUB_BUFFER "DRI_CopySubBuffer" -#define __DRI_COPY_SUB_BUFFER_VERSION 1 -struct __DRIcopySubBufferExtensionRec { - __DRIextension base; - void (*copySubBuffer)(__DRIdrawable *drawable, int x, int y, int w, int h); -}; +typedef void (* PFNGLXSCRENABLEEXTENSIONPROC) ( void *psc, const char * name ); +/*@}*/ -/** - * Used by drivers that implement the GLX_SGI_swap_control or - * GLX_MESA_swap_control extension. - */ -#define __DRI_SWAP_CONTROL "DRI_SwapControl" -#define __DRI_SWAP_CONTROL_VERSION 1 -struct __DRIswapControlExtensionRec { - __DRIextension base; - void (*setSwapInterval)(__DRIdrawable *drawable, unsigned int inteval); - unsigned int (*getSwapInterval)(__DRIdrawable *drawable); -}; /** - * Used by drivers that implement the GLX_MESA_allocate_memory. + * \name Functions and data provided by the driver. */ -#define __DRI_ALLOCATE "DRI_Allocate" -#define __DRI_ALLOCATE_VERSION 1 -struct __DRIallocateExtensionRec { - __DRIextension base; +/*@{*/ + +typedef void *(CREATENEWSCREENFUNC)(__DRInativeDisplay *dpy, int scrn, + __DRIscreen *psc, const __GLcontextModes * modes, + const __DRIversion * ddx_version, const __DRIversion * dri_version, + const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, + void * pSAREA, int fd, int internal_api_version, + const __DRIinterfaceMethods * interface, + __GLcontextModes ** driver_modes); +typedef CREATENEWSCREENFUNC* PFNCREATENEWSCREENFUNC; +extern CREATENEWSCREENFUNC __driCreateNewScreen_20050727; - void *(*allocateMemory)(__DRIscreen *screen, GLsizei size, - GLfloat readfreq, GLfloat writefreq, - GLfloat priority); - - void (*freeMemory)(__DRIscreen *screen, GLvoid *pointer); - - GLuint (*memoryOffset)(__DRIscreen *screen, const GLvoid *pointer); -}; /** - * Used by drivers that implement the GLX_MESA_swap_frame_usage extension. + * XML document describing the configuration options supported by the + * driver. */ -#define __DRI_FRAME_TRACKING "DRI_FrameTracking" -#define __DRI_FRAME_TRACKING_VERSION 1 -struct __DRIframeTrackingExtensionRec { - __DRIextension base; - - /** - * Enable or disable frame usage tracking. - * - * \since Internal API version 20030317. - */ - int (*frameTracking)(__DRIdrawable *drawable, GLboolean enable); +extern const char __driConfigOptions[]; - /** - * Retrieve frame usage information. - * - * \since Internal API version 20030317. - */ - int (*queryFrameTracking)(__DRIdrawable *drawable, - int64_t * sbc, int64_t * missedFrames, - float * lastMissedUsage, float * usage); -}; +/*@}*/ /** - * Used by drivers that implement the GLX_SGI_video_sync extension. + * Stored version of some component (i.e., server-side DRI module, kernel-side + * DRM, etc.). + * + * \todo + * There are several data structures that explicitly store a major version, + * minor version, and patch level. These structures should be modified to + * have a \c __DRIversionRec instead. */ -#define __DRI_MEDIA_STREAM_COUNTER "DRI_MediaStreamCounter" -#define __DRI_MEDIA_STREAM_COUNTER_VERSION 1 -struct __DRImediaStreamCounterExtensionRec { - __DRIextension base; +struct __DRIversionRec { + int major; /**< Major version number. */ + int minor; /**< Minor version number. */ + int patch; /**< Patch-level. */ +}; + + +typedef void (*__DRIfuncPtr)(void); +struct __DRIinterfaceMethodsRec { /** - * Wait for the MSC to equal target_msc, or, if that has already passed, - * the next time (MSC % divisor) is equal to remainder. If divisor is - * zero, the function will return as soon as MSC is greater than or equal - * to target_msc. + * Get pointer to named function. */ - int (*waitForMSC)(__DRIdrawable *drawable, - int64_t target_msc, int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc); + __DRIfuncPtr (*getProcAddress)( const char * proc_name ); /** - * Get the number of vertical refreshes since some point in time before - * this function was first called (i.e., system start up). + * Create a list of \c __GLcontextModes structures. */ - int (*getDrawableMSC)(__DRIscreen *screen, __DRIdrawable *drawable, - int64_t *msc); -}; - - -#define __DRI_TEX_OFFSET "DRI_TexOffset" -#define __DRI_TEX_OFFSET_VERSION 1 -struct __DRItexOffsetExtensionRec { - __DRIextension base; + __GLcontextModes * (*createContextModes)(unsigned count, + size_t minimum_bytes_per_struct); /** - * Method to override base texture image with a driver specific 'offset'. - * The depth passed in allows e.g. to ignore the alpha channel of texture - * images where the non-alpha components don't occupy a whole texel. + * Destroy a list of \c __GLcontextModes structures. * - * For GLX_EXT_texture_from_pixmap with AIGLX. + * \todo + * Determine if the drivers actually need to call this. */ - void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, - unsigned long long offset, GLint depth, GLuint pitch); -}; + void (*destroyContextModes)( __GLcontextModes * modes ); + /** + * Get the \c __DRIscreen for a given display and screen number. + */ + __DRIscreen *(*getScreen)(__DRInativeDisplay *dpy, int screenNum); -#define __DRI_TEX_BUFFER "DRI_TexBuffer" -#define __DRI_TEX_BUFFER_VERSION 1 -struct __DRItexBufferExtensionRec { - __DRIextension base; /** - * Method to override base texture image with the contents of a - * __DRIdrawable. + * \name Client/server protocol functions. * - * For GLX_EXT_texture_from_pixmap with AIGLX. + * These functions implement the DRI client/server protocol for + * context and drawable operations. Platforms that do not implement + * the wire protocol (e.g., EGL) will implement glorified no-op functions. */ - void (*setTexBuffer)(__DRIcontext *pDRICtx, - GLint target, - __DRIdrawable *pDraw); -}; - - -/** - * XML document describing the configuration options supported by the - * driver. - */ -extern const char __driConfigOptions[]; - -/*@}*/ + /*@{*/ + /** + * Determine if the specified window ID still exists. + * + * \note + * Implementations may assume that the driver will only pass an ID into + * this function that actually corresponds to a window. On + * implementations where windows can only be destroyed by the DRI driver + * (e.g., EGL), this function is allowed to always return \c GL_TRUE. + */ + GLboolean (*windowExists)(__DRInativeDisplay *dpy, __DRIid draw); -/** - * The following extensions describe loader features that the DRI - * driver can make use of. Some of these are mandatory, such as the - * getDrawableInfo extension for DRI and the DRI Loader extensions for - * DRI2, while others are optional, and if present allow the driver to - * expose certain features. The loader pass in a NULL terminated - * array of these extensions to the driver in the createNewScreen - * constructor. - */ + /** + * Create the server-side portion of the GL context. + */ + GLboolean (* createContext)( __DRInativeDisplay *dpy, int screenNum, + int configID, void * contextID, drm_context_t * hw_context ); -typedef struct __DRIgetDrawableInfoExtensionRec __DRIgetDrawableInfoExtension; -typedef struct __DRIsystemTimeExtensionRec __DRIsystemTimeExtension; -typedef struct __DRIdamageExtensionRec __DRIdamageExtension; -typedef struct __DRIloaderExtensionRec __DRIloaderExtension; -typedef struct __DRIswrastLoaderExtensionRec __DRIswrastLoaderExtension; + /** + * Destroy the server-side portion of the GL context. + */ + GLboolean (* destroyContext)( __DRInativeDisplay *dpy, int screenNum, + __DRIid context ); + /** + * Create the server-side portion of the drawable. + */ + GLboolean (*createDrawable)( __DRInativeDisplay * ndpy, int screen, + __DRIid drawable, drm_drawable_t * hHWDrawable ); -/** - * Callback to getDrawableInfo protocol - */ -#define __DRI_GET_DRAWABLE_INFO "DRI_GetDrawableInfo" -#define __DRI_GET_DRAWABLE_INFO_VERSION 1 -struct __DRIgetDrawableInfoExtensionRec { - __DRIextension base; + /** + * Destroy the server-side portion of the drawable. + */ + GLboolean (*destroyDrawable)( __DRInativeDisplay * ndpy, int screen, + __DRIid drawable ); /** * This function is used to get information about the position, size, and * clip rects of a drawable. */ - GLboolean (* getDrawableInfo) ( __DRIdrawable *drawable, - unsigned int * index, unsigned int * stamp, + GLboolean (* getDrawableInfo) ( __DRInativeDisplay *dpy, int scrn, + __DRIid draw, unsigned int * index, unsigned int * stamp, int * x, int * y, int * width, int * height, int * numClipRects, drm_clip_rect_t ** pClipRects, int * backX, int * backY, - int * numBackClipRects, drm_clip_rect_t ** pBackClipRects, - void *loaderPrivate); -}; + int * numBackClipRects, drm_clip_rect_t ** pBackClipRects ); + /*@}*/ -/** - * Callback to get system time for media stream counter extensions. - */ -#define __DRI_SYSTEM_TIME "DRI_SystemTime" -#define __DRI_SYSTEM_TIME_VERSION 1 -struct __DRIsystemTimeExtensionRec { - __DRIextension base; + /** + * \name Timing related functions. + */ + /*@{*/ /** * Get the 64-bit unadjusted system time (UST). */ @@ -301,18 +234,9 @@ struct __DRIsystemTimeExtensionRec { * the rate of the "media stream counter". In practical terms, this is * the frame refresh rate of the display. */ - GLboolean (*getMSCRate)(__DRIdrawable *draw, - int32_t * numerator, int32_t * denominator, - void *loaderPrivate); -}; - -/** - * Damage reporting - */ -#define __DRI_DAMAGE "DRI_Damage" -#define __DRI_DAMAGE_VERSION 1 -struct __DRIdamageExtensionRec { - __DRIextension base; + GLboolean (*getMSCRate)(__DRInativeDisplay * dpy, __DRIid drawable, + int32_t * numerator, int32_t * denominator); + /*@}*/ /** * Reports areas of the given drawable which have been modified by the @@ -327,221 +251,15 @@ struct __DRIdamageExtensionRec { * \param front_buffer boolean flag for whether the drawing to the * drawable was actually done directly to the front buffer (instead * of backing storage, for example) - * \param loaderPrivate the data passed in at createNewDrawable time */ - void (*reportDamage)(__DRIdrawable *draw, + void (*reportDamage)(__DRInativeDisplay * dpy, int screen, + __DRIid drawable, int x, int y, drm_clip_rect_t *rects, int num_rects, - GLboolean front_buffer, - void *loaderPrivate); -}; - -/** - * DRI2 Loader extension. This extension describes the basic - * functionality the loader needs to provide for the DRI driver. - */ -#define __DRI_LOADER "DRI_Loader" -#define __DRI_LOADER_VERSION 1 -struct __DRIloaderExtensionRec { - __DRIextension base; - - /** - * Ping the windowing system to get it to reemit info for the - * specified drawable in the DRI2 event buffer. - * - * \param draw the drawable for which to request info - * \param tail the new event buffer tail pointer - */ - void (*reemitDrawableInfo)(__DRIdrawable *draw, unsigned int *tail, - void *loaderPrivate); - - void (*postDamage)(__DRIdrawable *draw, struct drm_clip_rect *rects, - int num_rects, void *loaderPrivate); -}; - -#define __DRI_SWRAST_IMAGE_OP_DRAW 1 -#define __DRI_SWRAST_IMAGE_OP_CLEAR 2 -#define __DRI_SWRAST_IMAGE_OP_SWAP 3 - -/** - * SWRast Loader extension. - */ -#define __DRI_SWRAST_LOADER "DRI_SWRastLoader" -#define __DRI_SWRAST_LOADER_VERSION 1 -struct __DRIswrastLoaderExtensionRec { - __DRIextension base; - - /* - * Drawable position and size - */ - void (*getDrawableInfo)(__DRIdrawable *drawable, - int *x, int *y, int *width, int *height, - void *loaderPrivate); - - /** - * Put image to drawable - */ - void (*putImage)(__DRIdrawable *drawable, int op, - int x, int y, int width, int height, char *data, - void *loaderPrivate); - - /** - * Get image from drawable - */ - void (*getImage)(__DRIdrawable *drawable, - int x, int y, int width, int height, char *data, - void *loaderPrivate); -}; - -/** - * The remaining extensions describe driver extensions, immediately - * available interfaces provided by the driver. To start using the - * driver, dlsym() for the __DRI_DRIVER_EXTENSIONS symbol and look for - * the extension you need in the array. - */ -#define __DRI_DRIVER_EXTENSIONS "__driDriverExtensions" - -/** - * Tokens for __DRIconfig attribs. A number of attributes defined by - * GLX or EGL standards are not in the table, as they must be provided - * by the loader. For example, FBConfig ID or visual ID, drawable type. - */ - -#define __DRI_ATTRIB_BUFFER_SIZE 1 -#define __DRI_ATTRIB_LEVEL 2 -#define __DRI_ATTRIB_RED_SIZE 3 -#define __DRI_ATTRIB_GREEN_SIZE 4 -#define __DRI_ATTRIB_BLUE_SIZE 5 -#define __DRI_ATTRIB_LUMINANCE_SIZE 6 -#define __DRI_ATTRIB_ALPHA_SIZE 7 -#define __DRI_ATTRIB_ALPHA_MASK_SIZE 8 -#define __DRI_ATTRIB_DEPTH_SIZE 9 -#define __DRI_ATTRIB_STENCIL_SIZE 10 -#define __DRI_ATTRIB_ACCUM_RED_SIZE 11 -#define __DRI_ATTRIB_ACCUM_GREEN_SIZE 12 -#define __DRI_ATTRIB_ACCUM_BLUE_SIZE 13 -#define __DRI_ATTRIB_ACCUM_ALPHA_SIZE 14 -#define __DRI_ATTRIB_SAMPLE_BUFFERS 15 -#define __DRI_ATTRIB_SAMPLES 16 -#define __DRI_ATTRIB_RENDER_TYPE 17 -#define __DRI_ATTRIB_CONFIG_CAVEAT 18 -#define __DRI_ATTRIB_CONFORMANT 19 -#define __DRI_ATTRIB_DOUBLE_BUFFER 20 -#define __DRI_ATTRIB_STEREO 21 -#define __DRI_ATTRIB_AUX_BUFFERS 22 -#define __DRI_ATTRIB_TRANSPARENT_TYPE 23 -#define __DRI_ATTRIB_TRANSPARENT_INDEX_VALUE 24 -#define __DRI_ATTRIB_TRANSPARENT_RED_VALUE 25 -#define __DRI_ATTRIB_TRANSPARENT_GREEN_VALUE 26 -#define __DRI_ATTRIB_TRANSPARENT_BLUE_VALUE 27 -#define __DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE 28 -#define __DRI_ATTRIB_FLOAT_MODE 29 -#define __DRI_ATTRIB_RED_MASK 30 -#define __DRI_ATTRIB_GREEN_MASK 31 -#define __DRI_ATTRIB_BLUE_MASK 32 -#define __DRI_ATTRIB_ALPHA_MASK 33 -#define __DRI_ATTRIB_MAX_PBUFFER_WIDTH 34 -#define __DRI_ATTRIB_MAX_PBUFFER_HEIGHT 35 -#define __DRI_ATTRIB_MAX_PBUFFER_PIXELS 36 -#define __DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH 37 -#define __DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT 38 -#define __DRI_ATTRIB_VISUAL_SELECT_GROUP 39 -#define __DRI_ATTRIB_SWAP_METHOD 40 -#define __DRI_ATTRIB_MAX_SWAP_INTERVAL 41 -#define __DRI_ATTRIB_MIN_SWAP_INTERVAL 42 -#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGB 43 -#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA 44 -#define __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE 45 -#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46 -#define __DRI_ATTRIB_YINVERTED 47 - -/* __DRI_ATTRIB_RENDER_TYPE */ -#define __DRI_ATTRIB_RGBA_BIT 0x01 -#define __DRI_ATTRIB_COLOR_INDEX_BIT 0x02 -#define __DRI_ATTRIB_LUMINANCE_BIT 0x04 - -/* __DRI_ATTRIB_CONFIG_CAVEAT */ -#define __DRI_ATTRIB_SLOW_BIT 0x01 -#define __DRI_ATTRIB_NON_CONFORMANT_CONFIG 0x02 - -/* __DRI_ATTRIB_TRANSPARENT_TYPE */ -#define __DRI_ATTRIB_TRANSPARENT_RGB 0x00 -#define __DRI_ATTRIB_TRANSPARENT_INDEX 0x01 - -/* __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS */ -#define __DRI_ATTRIB_TEXTURE_1D_BIT 0x01 -#define __DRI_ATTRIB_TEXTURE_2D_BIT 0x02 -#define __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT 0x04 - -/** - * This extension defines the core DRI functionality. - */ -#define __DRI_CORE "DRI_Core" -#define __DRI_CORE_VERSION 1 - -struct __DRIcoreExtensionRec { - __DRIextension base; - - __DRIscreen *(*createNewScreen)(int screen, int fd, - unsigned int sarea_handle, - const __DRIextension **extensions, - const __DRIconfig ***driverConfigs, - void *loaderPrivate); - - void (*destroyScreen)(__DRIscreen *screen); - - const __DRIextension **(*getExtensions)(__DRIscreen *screen); - - int (*getConfigAttrib)(const __DRIconfig *config, - unsigned int attrib, - unsigned int *value); - - int (*indexConfigAttrib)(const __DRIconfig *config, int index, - unsigned int *attrib, unsigned int *value); - - __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, - const __DRIconfig *config, - unsigned int drawable_id, - unsigned int head, - void *loaderPrivate); - - void (*destroyDrawable)(__DRIdrawable *drawable); - - void (*swapBuffers)(__DRIdrawable *drawable); - - __DRIcontext *(*createNewContext)(__DRIscreen *screen, - const __DRIconfig *config, - __DRIcontext *shared, - void *loaderPrivate); - - int (*copyContext)(__DRIcontext *dest, - __DRIcontext *src, - unsigned long mask); - - void (*destroyContext)(__DRIcontext *context); - - int (*bindContext)(__DRIcontext *ctx, - __DRIdrawable *pdraw, - __DRIdrawable *pread); - - int (*unbindContext)(__DRIcontext *ctx); -}; - -/** - * Stored version of some component (i.e., server-side DRI module, kernel-side - * DRM, etc.). - * - * \todo - * There are several data structures that explicitly store a major version, - * minor version, and patch level. These structures should be modified to - * have a \c __DRIversionRec instead. - */ -struct __DRIversionRec { - int major; /**< Major version number. */ - int minor; /**< Minor version number. */ - int patch; /**< Patch-level. */ + int front_buffer); }; + /** * Framebuffer information record. Used by libGL to communicate information * about the framebuffer to the driver's \c __driCreateNewScreen function. @@ -571,59 +289,229 @@ struct __DRIframebufferRec { /** - * This extension provides alternative screen, drawable and context - * constructors for legacy DRI functionality. This is used in - * conjunction with the core extension. + * Screen dependent methods. This structure is initialized during the + * \c __DRIdisplayRec::createScreen call. */ -#define __DRI_LEGACY "DRI_Legacy" -#define __DRI_LEGACY_VERSION 1 - -struct __DRIlegacyExtensionRec { - __DRIextension base; - - __DRIscreen *(*createNewScreen)(int screen, - const __DRIversion *ddx_version, - const __DRIversion *dri_version, - const __DRIversion *drm_version, - const __DRIframebuffer *frame_buffer, - void *pSAREA, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_configs, - void *loaderPrivate); - - __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, - const __DRIconfig *config, - drm_drawable_t hwDrawable, - int renderType, const int *attrs, - void *loaderPrivate); - - __DRIcontext *(*createNewContext)(__DRIscreen *screen, - const __DRIconfig *config, - int render_type, - __DRIcontext *shared, - drm_context_t hwContext, - void *loaderPrivate); +struct __DRIscreenRec { + /** + * Method to destroy the private DRI screen data. + */ + void (*destroyScreen)(__DRInativeDisplay *dpy, int scrn, void *screenPrivate); + + /** + * Method to create the private DRI drawable data and initialize the + * drawable dependent methods. + */ + void *(*createNewDrawable)(__DRInativeDisplay *dpy, const __GLcontextModes *modes, + __DRIid draw, __DRIdrawable *pdraw, + int renderType, const int *attrs); + + /** + * Method to return a pointer to the DRI drawable data. + */ + __DRIdrawable *(*getDrawable)(__DRInativeDisplay *dpy, __DRIid draw, + void *drawablePrivate); + + /** + * Opaque pointer to private per screen direct rendering data. \c NULL + * if direct rendering is not supported on this screen. Never + * dereferenced in libGL. + */ + void *private; + + /** + * Get the number of vertical refreshes since some point in time before + * this function was first called (i.e., system start up). + * + * \since Internal API version 20030317. + */ + int (*getMSC)( void *screenPrivate, int64_t *msc ); + + /** + * Opaque pointer that points back to the containing + * \c __GLXscreenConfigs. This data structure is shared with DRI drivers + * but \c __GLXscreenConfigs is not. However, they are needed by some GLX + * functions called by DRI drivers. + * + * \since Internal API version 20030813. + */ + void *screenConfigs; + + /** + * Functions associated with MESA_allocate_memory. + * + * \since Internal API version 20030815. + */ + /*@{*/ + void *(*allocateMemory)(__DRInativeDisplay *dpy, int scrn, GLsizei size, + GLfloat readfreq, GLfloat writefreq, + GLfloat priority); + + void (*freeMemory)(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer); + + GLuint (*memoryOffset)(__DRInativeDisplay *dpy, int scrn, const GLvoid *pointer); + /*@}*/ + + /** + * Method to create the private DRI context data and initialize the + * context dependent methods. + * + * \since Internal API version 20031201. + */ + void * (*createNewContext)(__DRInativeDisplay *dpy, const __GLcontextModes *modes, + int render_type, + void *sharedPrivate, __DRIcontext *pctx); + + /** + * Method to override base texture image with a driver specific 'offset'. + * The depth passed in allows e.g. to ignore the alpha channel of texture + * images where the non-alpha components don't occupy a whole texel. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. + * + * \since Internal API version 20070121. + */ + void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); }; /** - * This extension provides alternative screen, drawable and context - * constructors for swrast DRI functionality. This is used in - * conjunction with the core extension. + * Context dependent methods. This structure is initialized during the + * \c __DRIscreenRec::createContext call. */ -#define __DRI_SWRAST "DRI_SWRast" -#define __DRI_SWRAST_VERSION 1 +struct __DRIcontextRec { + /** + * Method to destroy the private DRI context data. + */ + void (*destroyContext)(__DRInativeDisplay *dpy, int scrn, void *contextPrivate); -struct __DRIswrastExtensionRec { - __DRIextension base; + /** + * Opaque pointer to private per context direct rendering data. + * \c NULL if direct rendering is not supported on the display or + * screen used to create this context. Never dereferenced in libGL. + */ + void *private; + + /** + * Pointer to the mode used to create this context. + * + * \since Internal API version 20040317. + */ + const __GLcontextModes * mode; + + /** + * Method to bind a DRI drawable to a DRI graphics context. + * + * \since Internal API version 20050727. + */ + GLboolean (*bindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw, + __DRIid read, __DRIcontext *ctx); + + /** + * Method to unbind a DRI drawable from a DRI graphics context. + * + * \since Internal API version 20050727. + */ + GLboolean (*unbindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw, + __DRIid read, __DRIcontext *ctx); +}; + +/** + * Drawable dependent methods. This structure is initialized during the + * \c __DRIscreenRec::createDrawable call. \c createDrawable is not called + * by libGL at this time. It's currently used via the dri_util.c utility code + * instead. + */ +struct __DRIdrawableRec { + /** + * Method to destroy the private DRI drawable data. + */ + void (*destroyDrawable)(__DRInativeDisplay *dpy, void *drawablePrivate); + + /** + * Method to swap the front and back buffers. + */ + void (*swapBuffers)(__DRInativeDisplay *dpy, void *drawablePrivate); + + /** + * Opaque pointer to private per drawable direct rendering data. + * \c NULL if direct rendering is not supported on the display or + * screen used to create this drawable. Never dereferenced in libGL. + */ + void *private; + + /** + * Get the number of completed swap buffers for this drawable. + * + * \since Internal API version 20030317. + */ + int (*getSBC)(__DRInativeDisplay *dpy, void *drawablePrivate, int64_t *sbc ); + + /** + * Wait for the SBC to be greater than or equal target_sbc. + * + * \since Internal API version 20030317. + */ + int (*waitForSBC)( __DRInativeDisplay * dpy, void *drawablePriv, + int64_t target_sbc, + int64_t * msc, int64_t * sbc ); + + /** + * Wait for the MSC to equal target_msc, or, if that has already passed, + * the next time (MSC % divisor) is equal to remainder. If divisor is + * zero, the function will return as soon as MSC is greater than or equal + * to target_msc. + * + * \since Internal API version 20030317. + */ + int (*waitForMSC)( __DRInativeDisplay * dpy, void *drawablePriv, + int64_t target_msc, int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc ); - __DRIscreen *(*createNewScreen)(int screen, - const __DRIextension **extensions, - const __DRIconfig ***driver_configs, - void *loaderPrivate); + /** + * Like \c swapBuffers, but does NOT have an implicit \c glFlush. Once + * rendering is complete, waits until MSC is equal to target_msc, or + * if that has already passed, waits until (MSC % divisor) is equal + * to remainder. If divisor is zero, the swap will happen as soon as + * MSC is greater than or equal to target_msc. + * + * \since Internal API version 20030317. + */ + int64_t (*swapBuffersMSC)(__DRInativeDisplay *dpy, void *drawablePrivate, + int64_t target_msc, + int64_t divisor, int64_t remainder); - __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, - const __DRIconfig *config, - void *loaderPrivate); + /** + * Enable or disable frame usage tracking. + * + * \since Internal API version 20030317. + */ + int (*frameTracking)(__DRInativeDisplay *dpy, void *drawablePrivate, GLboolean enable); + + /** + * Retrieve frame usage information. + * + * \since Internal API version 20030317. + */ + int (*queryFrameTracking)(__DRInativeDisplay *dpy, void *drawablePrivate, + int64_t * sbc, int64_t * missedFrames, + float * lastMissedUsage, float * usage ); + + /** + * Used by drivers that implement the GLX_SGI_swap_control or + * GLX_MESA_swap_control extension. + * + * \since Internal API version 20030317. + */ + unsigned swap_interval; + + /** + * Used by drivers that implement the GLX_MESA_copy_sub_buffer extension. + * + * \since Internal API version 20060314. + */ + void (*copySubBuffer)(__DRInativeDisplay *dpy, void *drawablePrivate, + int x, int y, int w, int h); }; #endif diff --git a/include/GL/internal/dri_sarea.h b/include/GL/internal/dri_sarea.h deleted file mode 100644 index 849161fbc11..00000000000 --- a/include/GL/internal/dri_sarea.h +++ /dev/null @@ -1,134 +0,0 @@ -/* - * Copyright 2007 Red Hat, Inc - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef DRI_SAREA_H -#define DRI_SAREA_H - -#include - -/* The DRI2 SAREA holds a list of self-describing blocks. Each block - * is 8 byte aligned and has a common 32-bit header word. The upper - * 16 bits describe the type of the block and the lower 16 bits the - * size. DRI2 only defines a couple of blocks and allows drivers to - * define driver specific blocks using type codes from 0x8000 and up. - * The type code 0x0000 defines the end of the sarea. */ - -#define DRI2_SAREA_BLOCK_HEADER(type, size) (((type) << 16) | (size)) -#define DRI2_SAREA_BLOCK_TYPE(b) ((b) >> 16) -#define DRI2_SAREA_BLOCK_SIZE(b) ((b) & 0xffff) -#define DRI2_SAREA_BLOCK_NEXT(p) \ - ((void *) ((unsigned char *) (p) + \ - DRI2_SAREA_BLOCK_SIZE(*(unsigned int *) p))) - -#define DRI2_SAREA_BLOCK_END 0x0000 -#define DRI2_SAREA_BLOCK_LOCK 0x0001 -#define DRI2_SAREA_BLOCK_EVENT_BUFFER 0x0002 - -/* Chipset specific blocks start at 0x8000, 0xffff is reserved. */ - -typedef struct __DRILock __DRILock; -typedef struct __DRIEventBuffer __DRIEventBuffer; -typedef struct __DRIDrawableBuffer __DRIDrawableBuffer; -typedef struct __DRIDrawableConfigEvent __DRIDrawableConfigEvent; -typedef struct __DRIBufferAttachEvent __DRIBufferAttachEvent; - -struct __DRILock { - unsigned int block_header; - drm_hw_lock_t lock; - - /* We use this with DRM_CAS to allocate lock IDs for the real lock.*/ - unsigned int next_id; -}; - -struct __DRIEventBuffer { - unsigned int block_header; - unsigned int head; /* last valid event */ - unsigned int prealloc; /* event currently being written */ - unsigned int size; /* size of data */ - unsigned char data[0]; -}; - -enum { - /* the four standard color buffers */ - DRI_DRAWABLE_BUFFER_FRONT_LEFT = 0, - DRI_DRAWABLE_BUFFER_BACK_LEFT = 1, - DRI_DRAWABLE_BUFFER_FRONT_RIGHT = 2, - DRI_DRAWABLE_BUFFER_BACK_RIGHT = 3, - /* optional aux buffer */ - DRI_DRAWABLE_BUFFER_AUX0 = 4, - DRI_DRAWABLE_BUFFER_AUX1 = 5, - DRI_DRAWABLE_BUFFER_AUX2 = 6, - DRI_DRAWABLE_BUFFER_AUX3 = 7, - DRI_DRAWABLE_BUFFER_DEPTH = 8, - DRI_DRAWABLE_BUFFER_STENCIL = 9, - DRI_DRAWABLE_BUFFER_ACCUM = 10, - /* generic renderbuffers */ - DRI_DRAWABLE_BUFFER_COLOR0 = 11, - DRI_DRAWABLE_BUFFER_COLOR1 = 12, - DRI_DRAWABLE_BUFFER_COLOR2 = 13, - DRI_DRAWABLE_BUFFER_COLOR3 = 14, - DRI_DRAWABLE_BUFFER_COLOR4 = 15, - DRI_DRAWABLE_BUFFER_COLOR5 = 16, - DRI_DRAWABLE_BUFFER_COLOR6 = 17, - DRI_DRAWABLE_BUFFER_COLOR7 = 18, - DRI_DRAWABLE_BUFFER_COUNT = 19 -}; - -struct __DRIDrawableBuffer { - unsigned int attachment; - unsigned int handle; - unsigned int pitch; - unsigned short cpp; - - /* Upper 8 bits are driver specific, lower 8 bits generic. The - * bits can inidicate buffer properties such as tiled, swizzled etc. */ - unsigned short flags; -}; - -#define DRI2_EVENT_HEADER(type, size) (((type) << 16) | (size)) -#define DRI2_EVENT_TYPE(b) ((b) >> 16) -#define DRI2_EVENT_SIZE(b) ((b) & 0xffff) - -#define DRI2_EVENT_PAD 0x0000 -#define DRI2_EVENT_DRAWABLE_CONFIG 0x0001 -#define DRI2_EVENT_BUFFER_ATTACH 0x0002 - -struct __DRIDrawableConfigEvent { - unsigned int event_header; - unsigned int drawable; - short x; - short y; - unsigned int width; - unsigned int height; - unsigned int num_rects; - struct drm_clip_rect rects[0]; -}; - -struct __DRIBufferAttachEvent { - unsigned int event_header; - unsigned int drawable; - __DRIDrawableBuffer buffer; -}; - -#endif /* DRI_SAREA_H */ diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h index 1bb63c1aee6..fc0aaf3d5e8 100644 --- a/include/GL/internal/glcore.h +++ b/include/GL/internal/glcore.h @@ -41,7 +41,6 @@ #define GL_CORE_SGI 1 #define GL_CORE_MESA 2 #define GL_CORE_APPLE 4 -#define GL_CORE_WINDOWS 8 typedef struct __GLcontextRec __GLcontext; diff --git a/src/gallium/winsys/dri/intel/intel_context.c b/src/gallium/winsys/dri/intel/intel_context.c index 9d78e9ebf8c..8284e0edbb9 100644 --- a/src/gallium/winsys/dri/intel/intel_context.c +++ b/src/gallium/winsys/dri/intel/intel_context.c @@ -28,8 +28,6 @@ #include "i830_dri.h" -#include "state_tracker/st_public.h" -#include "state_tracker/st_context.h" #include "intel_screen.h" #include "intel_context.h" #include "intel_swapbuffers.h" @@ -38,6 +36,8 @@ #include "i915simple/i915_screen.h" +#include "state_tracker/st_public.h" +#include "state_tracker/st_context.h" #include "pipe/p_defines.h" #include "pipe/p_context.h" @@ -67,6 +67,7 @@ int __intel_debug = 0; #define need_GL_NV_vertex_program #include "extension_helper.h" + /** * Extension strings exported by the intel driver. * @@ -74,7 +75,7 @@ int __intel_debug = 0; * It appears that ARB_texture_env_crossbar has "disappeared" compared to the * old i830-specific driver. */ -static const struct dri_extension card_extensions[] = { +const struct dri_extension card_extensions[] = { {"GL_ARB_multisample", GL_ARB_multisample_functions}, {"GL_ARB_multitexture", NULL}, {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, @@ -85,27 +86,22 @@ static const struct dri_extension card_extensions[] = { {"GL_ARB_texture_env_combine", NULL}, {"GL_ARB_texture_env_dot3", NULL}, {"GL_ARB_texture_mirrored_repeat", NULL}, - {"GL_ARB_texture_non_power_of_two", NULL }, {"GL_ARB_texture_rectangle", NULL}, - {"GL_NV_texture_rectangle", NULL}, - {"GL_EXT_texture_rectangle", NULL}, - {"GL_ARB_point_parameters", NULL}, {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, + {"GL_ARB_pixel_buffer_object", NULL}, {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, - {"GL_EXT_blend_equation_separate", - GL_EXT_blend_equation_separate_functions}, + {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, - {"GL_EXT_blend_logic_op", NULL}, {"GL_EXT_blend_subtract", NULL}, {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, + {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, -#if 1 /* XXX FBO temporary? */ {"GL_EXT_packed_depth_stencil", NULL}, -#endif + {"GL_EXT_pixel_buffer_object", NULL}, {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, {"GL_EXT_stencil_wrap", NULL}, {"GL_EXT_texture_edge_clamp", NULL}, @@ -120,61 +116,10 @@ static const struct dri_extension card_extensions[] = { {"GL_NV_blend_square", NULL}, {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, {"GL_NV_vertex_program1_1", NULL}, - { "GL_SGIS_generate_mipmap", NULL }, + {"GL_SGIS_generate_mipmap", NULL }, {NULL, NULL} }; -#if 0 -static const struct dri_extension brw_extensions[] = { - { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, - { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, - { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, - { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, - { "GL_ARB_point_sprite", NULL}, - { "GL_ARB_fragment_shader", NULL }, - { "GL_ARB_draw_buffers", NULL }, - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - /* ARB extn won't work if not enabled */ - { "GL_SGIX_depth_texture", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { "GL_EXT_texture_sRGB", NULL}, - { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, - { "GL_ARB_pixel_buffer_object", NULL}, - { NULL, NULL } -}; - -static const struct dri_extension arb_oc_extensions[] = { - {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, - {NULL, NULL} -}; -#endif - -/** - * Initializes potential list of extensions if ctx == NULL, or actually enables - * extensions for a context. - */ -void intelInitExtensions(struct intel_context *intel, GLboolean enable_imaging) -{ - GLcontext *ctx = intel ? intel->st->ctx : NULL; - /* Disable imaging extension until convolution is working in teximage paths. - */ - enable_imaging = GL_FALSE; - - driInitExtensions(ctx, card_extensions, enable_imaging); - -#if 0 - if (intel == NULL || - (IS_965(intel->intelScreen->deviceID) && - intel->intelScreen->drmMinor >= 8)) - driInitExtensions(ctx, arb_oc_extensions, GL_FALSE); - - if (intel == NULL || IS_965(intel->intelScreen->deviceID)) - driInitExtensions(ctx, brw_extensions, GL_FALSE); -#endif -} #ifdef DEBUG @@ -259,10 +204,10 @@ intelCreateContext(const __GLcontextModes * visual, /* * memory pools */ - DRM_LIGHT_LOCK(sPriv->fd, &sPriv->lock, driContextPriv->hHWContext); + DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); // ZZZ JB should be per screen and not be done per context havePools = intelCreatePools(sPriv); - DRM_UNLOCK(sPriv->fd, &sPriv->lock, driContextPriv->hHWContext); + DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); if (!havePools) return GL_FALSE; @@ -270,7 +215,7 @@ intelCreateContext(const __GLcontextModes * visual, /* Dri stuff */ intel->hHWContext = driContextPriv->hHWContext; intel->driFd = sPriv->fd; - intel->driHwLock = (drmLock *) & sPriv->lock; + intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock; fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); intel->iw.irq_seq = -1; @@ -320,7 +265,7 @@ intelCreateContext(const __GLcontextModes * visual, intel->st = st_create_context(pipe, visual, st_share); - intelInitExtensions( intel, GL_TRUE ); + driInitExtensions( intel->st->ctx, card_extensions, GL_TRUE ); return GL_TRUE; } diff --git a/src/gallium/winsys/dri/intel/intel_lock.c b/src/gallium/winsys/dri/intel/intel_lock.c index 469090c0e17..406284c98fb 100644 --- a/src/gallium/winsys/dri/intel/intel_lock.c +++ b/src/gallium/winsys/dri/intel/intel_lock.c @@ -50,9 +50,6 @@ intelContendedLock(struct intel_context *intel, uint flags) DBG(LOCK, "%s - got contended lock\n", __progname); - if (sPriv->dri2.enabled) - return; - /* If the window moved, may need to set a new cliprect now. * * NOTE: This releases and regains the hw lock, so all state @@ -61,8 +58,8 @@ intelContendedLock(struct intel_context *intel, uint flags) if (dPriv) DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - if (sarea && (sarea->width != intelScreen->front.width || - sarea->height != intelScreen->front.height)) { + if (sarea->width != intelScreen->front.width || + sarea->height != intelScreen->front.height) { intelUpdateScreenRotation(sPriv, sarea); } diff --git a/src/gallium/winsys/dri/intel/intel_screen.c b/src/gallium/winsys/dri/intel/intel_screen.c index e456c28d0d7..8817a80a5a5 100644 --- a/src/gallium/winsys/dri/intel/intel_screen.c +++ b/src/gallium/winsys/dri/intel/intel_screen.c @@ -60,114 +60,7 @@ static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; extern const struct dri_extension card_extensions[]; -static GLboolean -intel_get_param(__DRIscreenPrivate *psp, int param, int *value) -{ - int ret; - struct drm_i915_getparam gp; - - gp.param = param; - gp.value = value; - ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drm_i915_getparam: %d\n", ret); - return GL_FALSE; - } - - return GL_TRUE; -} - -static void -intelSetTexOffset(__DRIcontext *pDRICtx, int texname, - unsigned long long offset, int depth, uint pitch) -{ - abort(); -#if 0 - struct intel_context *intel = (struct intel_context*) - ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate; - struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); - struct st_texture_object *stObj = st_texture_object(tObj); - - if (!stObj) - return; - - if (stObj->pt) - st->pipe->texture_release(intel->st->pipe, &stObj->pt); - - stObj->imageOverride = GL_TRUE; - stObj->depthOverride = depth; - stObj->pitchOverride = pitch; - - if (offset) - stObj->textureOffset = offset; -#endif -} - - -static void -intelHandleDrawableConfig(__DRIdrawablePrivate *dPriv, - __DRIcontextPrivate *pcp, - __DRIDrawableConfigEvent *event) -{ - (void) dPriv; - (void) pcp; - (void) event; -} - -static void -intelHandleBufferAttach(__DRIdrawablePrivate *dPriv, - __DRIcontextPrivate *pcp, - __DRIBufferAttachEvent *ba) -{ - struct intel_screen *intelScreen = intel_screen(dPriv->driScreenPriv); - - switch (ba->buffer.attachment) { - case DRI_DRAWABLE_BUFFER_FRONT_LEFT: - intelScreen->front.width = dPriv->w; - intelScreen->front.height = dPriv->h; - intelScreen->front.cpp = ba->buffer.cpp; - intelScreen->front.pitch = ba->buffer.pitch; - driGenBuffers(intelScreen->base.staticPool, "front", 1, &intelScreen->front.buffer, 0, 0, 0); - driBOSetReferenced(intelScreen->front.buffer, ba->buffer.handle); - break; - - case DRI_DRAWABLE_BUFFER_BACK_LEFT: - case DRI_DRAWABLE_BUFFER_DEPTH: - case DRI_DRAWABLE_BUFFER_STENCIL: - case DRI_DRAWABLE_BUFFER_ACCUM: - /* anything ?? */ - break; - - default: - fprintf(stderr, "unhandled buffer attach event, attachment type %d\n", - ba->buffer.attachment); - return; - } -} - -static const __DRItexOffsetExtension intelTexOffsetExtension = { - { __DRI_TEX_OFFSET }, - intelSetTexOffset, -}; - -#if 0 -static const __DRItexBufferExtension intelTexBufferExtension = { - { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, - intelSetTexBuffer, -}; -#endif - -static const __DRIextension *intelScreenExtensions[] = { - &driReadDrawableExtension, - &driCopySubBufferExtension.base, - &driSwapControlExtension.base, - &driFrameTrackingExtension.base, - &driMediaStreamCounterExtension.base, - &intelTexOffsetExtension.base, -// &intelTexBufferExtension.base, - NULL -}; static void @@ -284,8 +177,7 @@ intelCreatePools(__DRIscreenPrivate * sPriv) intelScreen->havePools = GL_TRUE; - if (intelScreen->sarea) - intelUpdateScreenRotation(sPriv, intelScreen->sarea); + intelUpdateScreenRotation(sPriv, intelScreen->sarea); return GL_TRUE; } @@ -318,6 +210,11 @@ intelInitDriver(__DRIscreenPrivate * sPriv) struct intel_screen *intelScreen; I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv; + PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = + (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface-> + getProcAddress("glxEnableExtension")); + void *const psc = sPriv->psc->screenConfigs; + if (sPriv->devPrivSize != sizeof(I830DRIRec)) { fprintf(stderr, "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); @@ -334,19 +231,28 @@ intelInitDriver(__DRIscreenPrivate * sPriv) __driConfigOptions, __driNConfigOptions); sPriv->private = (void *) intelScreen; - intelScreen->sarea = (drmI830Sarea *) (((GLubyte *) sPriv->pSAREA) + - gDRIPriv->sarea_priv_offset); + intelScreen->sarea = (drmI830Sarea *) (((GLubyte *) sPriv->pSAREA) + + gDRIPriv->sarea_priv_offset); intelScreen->deviceID = gDRIPriv->deviceID; - intelScreen->front.cpp = gDRIPriv->cpp; - intelScreen->drmMinor = sPriv->drm_version.minor; + intelScreen->drmMinor = sPriv->drmMinor; + + assert(gDRIPriv->bitsPerPixel == 16 || + gDRIPriv->bitsPerPixel == 32); + intelUpdateScreenRotation(sPriv, intelScreen->sarea); if (0) intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); - sPriv->extensions = intelScreenExtensions; + if (glx_enable_extension != NULL) { + (*glx_enable_extension) (psc, "GLX_SGI_swap_control"); + (*glx_enable_extension) (psc, "GLX_SGI_video_sync"); + (*glx_enable_extension) (psc, "GLX_MESA_swap_control"); + (*glx_enable_extension) (psc, "GLX_MESA_swap_frame_usage"); + (*glx_enable_extension) (psc, "GLX_SGI_make_current_read"); + } intel_be_init_device(&intelScreen->base, sPriv->fd); intelScreen->base.base.flush_frontbuffer = intel_flush_frontbuffer; @@ -445,19 +351,65 @@ intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo) return 0; } -static __DRIconfig ** -intelFillInModes(__DRIscreenPrivate *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer) + +static void +intelSetTexOffset(__DRIcontext *pDRICtx, int texname, + unsigned long long offset, int depth, uint pitch) +{ + abort(); +#if 0 + struct intel_context *intel = (struct intel_context*) + ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate; + struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); + struct st_texture_object *stObj = st_texture_object(tObj); + + if (!stObj) + return; + + if (stObj->pt) + st->pipe->texture_release(intel->st->pipe, &stObj->pt); + + stObj->imageOverride = GL_TRUE; + stObj->depthOverride = depth; + stObj->pitchOverride = pitch; + + if (offset) + stObj->textureOffset = offset; +#endif +} + + +static const struct __DriverAPIRec intelAPI = { + .InitDriver = intelInitDriver, + .DestroyScreen = intelDestroyScreen, + .CreateContext = intelCreateContext, + .DestroyContext = intelDestroyContext, + .CreateBuffer = intelCreateBuffer, + .DestroyBuffer = intelDestroyBuffer, + .SwapBuffers = intelSwapBuffers, + .MakeCurrent = intelMakeCurrent, + .UnbindContext = intelUnbindContext, + .GetSwapInfo = intelGetSwapInfo, + .GetMSC = driGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL, + .CopySubBuffer = intelCopySubBuffer, + .setTexOffset = intelSetTexOffset, +}; + + +static __GLcontextModes * +intelFillInModes(unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, boolean have_back_buffer) { - __DRIconfig **configs; + __GLcontextModes *modes; __GLcontextModes *m; unsigned num_modes; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; - int i; /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't * support pageflipping at all. @@ -499,143 +451,100 @@ intelFillInModes(__DRIscreenPrivate *psp, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor); - if (configs == NULL) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + modes = + (*dri_interface->createContextModes) (num_modes, + sizeof(__GLcontextModes)); + m = modes; + if (!driFillInModes(&m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, GLX_TRUE_COLOR)) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; + } + if (!driFillInModes(&m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, GLX_DIRECT_COLOR)) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__); return NULL; } /* Mark the visual as slow if there are "fake" stencil bits. */ - for (i = 0; configs[i]; i++) { - m = &configs[i]->modes; + for (m = modes; m != NULL; m = m->next) { if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { m->visualRating = GLX_SLOW_CONFIG; } } - return configs; + return modes; } + /** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c __GLcontextModes that the driver can support for windows or + * pbuffers. * - * \return the __GLcontextModes supported by this driver + * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on + * failure. */ -static const __DRIconfig **intelInitScreen(__DRIscreenPrivate *psp) +PUBLIC void * +__driCreateNewScreen_20050727(__DRInativeDisplay * dpy, int scrn, + __DRIscreen * psc, + const __GLcontextModes * modes, + const __DRIversion * ddx_version, + const __DRIversion * dri_version, + const __DRIversion * drm_version, + const __DRIframebuffer * frame_buffer, + drmAddress pSAREA, int fd, + int internal_api_version, + const __DRIinterfaceMethods * interface, + __GLcontextModes ** driver_modes) { -#ifdef I915 - static const __DRIversion ddx_expected = { 1, 5, 0 }; -#else - static const __DRIversion ddx_expected = { 1, 6, 0 }; -#endif + __DRIscreenPrivate *psp; + static const __DRIversion ddx_expected = { 1, 7, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 5, 0 }; - I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; + static const __DRIversion drm_expected = { 1, 7, 0 }; + + dri_interface = interface; if (!driCheckDriDdxDrmVersions2("i915", - &psp->dri_version, &dri_expected, - &psp->ddx_version, &ddx_expected, - &psp->drm_version, &drm_expected)) { + dri_version, &dri_expected, + ddx_version, &ddx_expected, + drm_version, &drm_expected)) { return NULL; } - /* Calling driInitExtensions here, with a NULL context pointer, - * does not actually enable the extensions. It just makes sure - * that all the dispatch offsets for all the extensions that - * *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is - * called, but we can't enable the extensions until we have a - * context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - intelInitExtensions(NULL, GL_TRUE); - - if (!intelInitDriver(psp)) - return NULL; - - psp->extensions = intelScreenExtensions; - - return (const __DRIconfig **) - intelFillInModes(psp, dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, 1); -} - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \return the __GLcontextModes supported by this driver - */ -static const -__DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp) -{ - struct intel_screen *intelScreen; - - /* Calling driInitExtensions here, with a NULL context pointer, - * does not actually enable the extensions. It just makes sure - * that all the dispatch offsets for all the extensions that - * *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is - * called, but we can't enable the extensions until we have a - * context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - intelInitExtensions(NULL, GL_TRUE); - - /* Allocate the private area */ - intelScreen = CALLOC_STRUCT(intel_screen); - if (!intelScreen) { - fprintf(stderr, "\nERROR! Allocating private area failed\n"); - return GL_FALSE; + psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, + ddx_version, dri_version, drm_version, + frame_buffer, pSAREA, fd, + internal_api_version, &intelAPI); + + if (psp != NULL) { + I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; + *driver_modes = intelFillInModes(dri_priv->cpp * 8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, 1); + + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create + * is called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions(NULL, card_extensions, GL_FALSE); } - /* parse information in __driConfigOptions */ - driParseOptionInfo(&intelScreen->optionCache, - __driConfigOptions, __driNConfigOptions); - - psp->private = (void *) intelScreen; - - intelScreen->drmMinor = psp->drm_version.minor; - /* Determine chipset ID? */ - if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID, - &intelScreen->deviceID)) - return GL_FALSE; - - psp->extensions = intelScreenExtensions; - - intel_be_init_device(&intelScreen->base, psp->fd); - intelScreen->base.base.flush_frontbuffer = intel_flush_frontbuffer; - intelScreen->base.base.get_name = intel_get_name; - - return driConcatConfigs(intelFillInModes(psp, 16, 16, 0, 1), - intelFillInModes(psp, 32, 24, 8, 1)); + return (void *) psp; } -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = intelInitScreen, - .DestroyScreen = intelDestroyScreen, - .CreateContext = intelCreateContext, - .DestroyContext = intelDestroyContext, - .CreateBuffer = intelCreateBuffer, - .DestroyBuffer = intelDestroyBuffer, - .SwapBuffers = intelSwapBuffers, - .MakeCurrent = intelMakeCurrent, - .UnbindContext = intelUnbindContext, - .GetSwapInfo = intelGetSwapInfo, - .GetDrawableMSC = driDrawableGetMSC32, - .WaitForMSC = driWaitForMSC32, - .CopySubBuffer = intelCopySubBuffer, - - .InitScreen2 = intelInitScreen2, - .HandleDrawableConfig = intelHandleDrawableConfig, - .HandleBufferAttach = intelHandleBufferAttach, -}; diff --git a/src/gallium/winsys/dri/intel/intel_screen.h b/src/gallium/winsys/dri/intel/intel_screen.h index 5a3ae1dc0f8..80369179031 100644 --- a/src/gallium/winsys/dri/intel/intel_screen.h +++ b/src/gallium/winsys/dri/intel/intel_screen.h @@ -32,7 +32,7 @@ #include "i830_common.h" #include "xmlconfig.h" #include "intel_drm/ws_dri_bufpool.h" -#include "state_tracker/st_context.h" + #include "pipe/p_compiler.h" #include "intel_drm/intel_be_device.h" @@ -116,7 +116,5 @@ intelCreateContext(const __GLcontextModes * visual, __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate); -extern void -intelInitExtensions(struct intel_context *intel, GLboolean enable_imaging); #endif diff --git a/src/gallium/winsys/dri/intel/intel_swapbuffers.c b/src/gallium/winsys/dri/intel/intel_swapbuffers.c index 8b17154cf9b..7f3babd98ef 100644 --- a/src/gallium/winsys/dri/intel/intel_swapbuffers.c +++ b/src/gallium/winsys/dri/intel/intel_swapbuffers.c @@ -78,8 +78,7 @@ intelDisplaySurface(__DRIdrawablePrivate *dPriv, * current context (which is what intelScreenContext should return) might * not get a contended lock and thus cliprects not updated (tests/manywin) */ - if (!intel->driScreen->dri2.enabled && - intel_context(dPriv->driContextPriv) != intel) + if (intel_context(dPriv->driContextPriv) != intel) DRI_VALIDATE_DRAWABLE_INFO(intel->driScreen, dPriv); diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile index bb4d3cc5eec..b404727f08b 100644 --- a/src/glx/x11/Makefile +++ b/src/glx/x11/Makefile @@ -10,14 +10,12 @@ SOURCES = \ compsize.c \ eval.c \ glxcmds.c \ - glxcurrent.c \ glxext.c \ glxextensions.c \ indirect.c \ indirect_init.c \ indirect_size.c \ indirect_window_pos.c \ - indirect_texture_compression.c \ indirect_transpose_matrix.c \ indirect_vertex_array.c \ indirect_vertex_program.c \ @@ -31,16 +29,13 @@ SOURCES = \ xfont.c \ glx_pbuffer.c \ glx_query.c \ - dri_common.c \ + glx_texture_compression.c \ dri_glx.c \ - XF86dri.c \ - glxhash.c \ - dri2_glx.c \ - dri2.c + XF86dri.c include $(TOP)/src/mesa/sources -MESA_ASM_API = $(addprefix $(TOP)/src/mesa/, $(ASM_API)) +MESA_GLAPI_ASM_SOURCES = $(addprefix $(TOP)/src/mesa/, $(GLAPI_ASM_SOURCES)) MESA_GLAPI_SOURCES = $(addprefix $(TOP)/src/mesa/, $(GLAPI_SOURCES)) MESA_GLAPI_OBJECTS = $(addprefix $(TOP)/src/mesa/, $(GLAPI_OBJECTS)) @@ -50,10 +45,9 @@ INCLUDES = -I. \ -I$(TOP)/include \ -I$(TOP)/include/GL/internal \ -I$(TOP)/src/mesa \ - -I$(TOP)/src/mesa/glapi \ -I$(TOP)/src/mesa/main \ + -I$(TOP)/src/mesa/glapi \ $(LIBDRM_CFLAGS) \ - $(DRI2PROTO_CFLAGS) \ $(X11_INCLUDES) @@ -71,28 +65,29 @@ default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) # Make libGL $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile - $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \ -major 1 -minor 2 $(MKLIB_OPTIONS) \ -install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) -depend: $(SOURCES) $(MESA_GLAPI_SOURCES) $(MESA_ASM_API) Makefile +depend: $(SOURCES) $(MESA_GLAPI_SOURCES) $(MESA_GLAPI_ASM_SOURCES) Makefile + rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) \ - $(MESA_GLAPI_SOURCES) $(MESA_ASM_API) + $(MESA_GLAPI_SOURCES) $(MESA_GLAPI_ASM_SOURCES) # Emacs tags tags: etags `find . -name \*.[ch]` `find $(TOP)/include` -install: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) - $(MAKE) -C $(TOP)/src/mesa install-libgl +# Dummy install target +install: # Remove .o and backup files clean: -rm -f $(TOP)/$(LIB_DIR)/libGL.so* -rm -f *.o *~ - -rm -f depend depend.bak + -rm -f depend include depend diff --git a/src/glx/x11/XF86dri.c b/src/glx/x11/XF86dri.c index ba38949c0b4..9919a409771 100644 --- a/src/glx/x11/XF86dri.c +++ b/src/glx/x11/XF86dri.c @@ -374,9 +374,10 @@ PUBLIC Bool XF86DRICreateContext(dpy, screen, visual, context, hHWContext) context, hHWContext ); } -PUBLIC GLboolean XF86DRIDestroyContext(Display *dpy, int screen, - XID context ) +PUBLIC GLboolean XF86DRIDestroyContext( __DRInativeDisplay * ndpy, int screen, + __DRIid context ) { + Display * const dpy = (Display *) ndpy; XExtDisplayInfo *info = find_display (dpy); xXF86DRIDestroyContextReq *req; @@ -395,9 +396,10 @@ PUBLIC GLboolean XF86DRIDestroyContext(Display *dpy, int screen, return True; } -PUBLIC GLboolean XF86DRICreateDrawable(Display *dpy, int screen, - XID drawable, drm_drawable_t * hHWDrawable ) +PUBLIC GLboolean XF86DRICreateDrawable( __DRInativeDisplay * ndpy, int screen, + __DRIid drawable, drm_drawable_t * hHWDrawable ) { + Display * const dpy = (Display *) ndpy; XExtDisplayInfo *info = find_display (dpy); xXF86DRICreateDrawableReply rep; xXF86DRICreateDrawableReq *req; @@ -424,36 +426,16 @@ PUBLIC GLboolean XF86DRICreateDrawable(Display *dpy, int screen, return True; } -static int noopErrorHandler(Display *dpy, XErrorEvent *xerr) -{ - return 0; -} - -PUBLIC GLboolean XF86DRIDestroyDrawable(Display *dpy, int screen, - XID drawable ) +PUBLIC GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay * ndpy, int screen, + __DRIid drawable ) { + Display * const dpy = (Display *) ndpy; XExtDisplayInfo *info = find_display (dpy); xXF86DRIDestroyDrawableReq *req; - int (*oldXErrorHandler)(Display *, XErrorEvent *); TRACE("DestroyDrawable..."); XF86DRICheckExtension (dpy, info, False); - /* This is called from the DRI driver, which used call it like this - * - * if (windowExists(drawable)) - * destroyDrawable(drawable); - * - * which is a textbook race condition - the window may disappear - * from the server between checking for its existance and - * destroying it. Instead we change the semantics of - * __DRIinterfaceMethodsRec::destroyDrawable() to succeed even if - * the windows is gone, by wrapping the destroy call in an error - * handler. */ - - XSync(dpy, GL_FALSE); - oldXErrorHandler = XSetErrorHandler(noopErrorHandler); - LockDisplay(dpy); GetReq(XF86DRIDestroyDrawable, req); req->reqType = info->codes->major_opcode; @@ -462,9 +444,6 @@ PUBLIC GLboolean XF86DRIDestroyDrawable(Display *dpy, int screen, req->drawable = drawable; UnlockDisplay(dpy); SyncHandle(); - - XSetErrorHandler(oldXErrorHandler); - TRACE("DestroyDrawable... return True"); return True; } diff --git a/src/glx/x11/dri2.c b/src/glx/x11/dri2.c deleted file mode 100644 index e7044ab4248..00000000000 --- a/src/glx/x11/dri2.c +++ /dev/null @@ -1,252 +0,0 @@ -/* - * Copyright © 2008 Red Hat, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Soft- - * ware"), to deal in the Software without restriction, including without - * limitation the rights to use, copy, modify, merge, publish, distribute, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, provided that the above copyright - * notice(s) and this permission notice appear in all copies of the Soft- - * ware and that both the above copyright notice(s) and this permission - * notice appear in supporting documentation. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- - * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY - * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN - * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- - * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- - * MANCE OF THIS SOFTWARE. - * - * Except as contained in this notice, the name of a copyright holder shall - * not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization of - * the copyright holder. - * - * Authors: - * Kristian Høgsberg (krh@redhat.com) - */ - - -#define NEED_REPLIES -#include -#include -#include -#include -#include "glheader.h" -#include "xf86drm.h" -#include "dri2.h" - -static char dri2ExtensionName[] = DRI2_NAME; -static XExtensionInfo *dri2Info; -static XEXT_GENERATE_CLOSE_DISPLAY (DRI2CloseDisplay, dri2Info) -static /* const */ XExtensionHooks dri2ExtensionHooks = { - NULL, /* create_gc */ - NULL, /* copy_gc */ - NULL, /* flush_gc */ - NULL, /* free_gc */ - NULL, /* create_font */ - NULL, /* free_font */ - DRI2CloseDisplay, /* close_display */ - NULL, /* wire_to_event */ - NULL, /* event_to_wire */ - NULL, /* error */ - NULL, /* error_string */ -}; - -static XEXT_GENERATE_FIND_DISPLAY (DRI2FindDisplay, dri2Info, - dri2ExtensionName, - &dri2ExtensionHooks, - 0, NULL) - -Bool DRI2QueryExtension(Display *dpy, int *eventBase, int *errorBase) -{ - XExtDisplayInfo *info = DRI2FindDisplay(dpy); - - if (XextHasExtension(info)) { - *eventBase = info->codes->first_event; - *errorBase = info->codes->first_error; - return True; - } - - return False; -} - -Bool DRI2QueryVersion(Display *dpy, int *major, int *minor) -{ - XExtDisplayInfo *info = DRI2FindDisplay (dpy); - xDRI2QueryVersionReply rep; - xDRI2QueryVersionReq *req; - - XextCheckExtension (dpy, info, dri2ExtensionName, False); - - LockDisplay(dpy); - GetReq(DRI2QueryVersion, req); - req->reqType = info->codes->major_opcode; - req->dri2ReqType = X_DRI2QueryVersion; - req->majorVersion = DRI2_MAJOR; - req->minorVersion = DRI2_MINOR; - if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { - UnlockDisplay(dpy); - SyncHandle(); - return False; - } - *major = rep.majorVersion; - *minor = rep.minorVersion; - UnlockDisplay(dpy); - SyncHandle(); - - return True; -} - -Bool DRI2Connect(Display *dpy, int screen, - char **driverName, char **busId, unsigned int *sareaHandle) -{ - XExtDisplayInfo *info = DRI2FindDisplay(dpy); - xDRI2ConnectReply rep; - xDRI2ConnectReq *req; - - XextCheckExtension (dpy, info, dri2ExtensionName, False); - - LockDisplay(dpy); - GetReq(DRI2Connect, req); - req->reqType = info->codes->major_opcode; - req->dri2ReqType = X_DRI2Connect; - req->screen = screen; - if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { - UnlockDisplay(dpy); - SyncHandle(); - return False; - } - - *sareaHandle = rep.sareaHandle; - - *driverName = Xmalloc(rep.driverNameLength + 1); - if (*driverName == NULL) { - _XEatData(dpy, - ((rep.driverNameLength + 3) & ~3) + - ((rep.busIdLength + 3) & ~3)); - UnlockDisplay(dpy); - SyncHandle(); - return False; - } - _XReadPad(dpy, *driverName, rep.driverNameLength); - (*driverName)[rep.driverNameLength] = '\0'; - - *busId = Xmalloc(rep.busIdLength + 1); - if (*busId == NULL) { - Xfree(*driverName); - _XEatData(dpy, ((rep.busIdLength + 3) & ~3)); - UnlockDisplay(dpy); - SyncHandle(); - return False; - } - _XReadPad(dpy, *busId, rep.busIdLength); - (*busId)[rep.busIdLength] = '\0'; - - UnlockDisplay(dpy); - SyncHandle(); - - return rep.sareaHandle != 0; -} - -Bool DRI2AuthConnection(Display *dpy, int screen, drm_magic_t magic) -{ - XExtDisplayInfo *info = DRI2FindDisplay(dpy); - xDRI2AuthConnectionReq *req; - xDRI2AuthConnectionReply rep; - - XextCheckExtension (dpy, info, dri2ExtensionName, False); - - LockDisplay(dpy); - GetReq(DRI2AuthConnection, req); - req->reqType = info->codes->major_opcode; - req->dri2ReqType = X_DRI2AuthConnection; - req->screen = screen; - req->magic = magic; - rep.authenticated = 0; - if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { - UnlockDisplay(dpy); - SyncHandle(); - return False; - } - UnlockDisplay(dpy); - SyncHandle(); - - return rep.authenticated; -} - -Bool DRI2CreateDrawable(Display *dpy, XID drawable, - unsigned int *handle, unsigned int *head) -{ - XExtDisplayInfo *info = DRI2FindDisplay(dpy); - xDRI2CreateDrawableReply rep; - xDRI2CreateDrawableReq *req; - - XextCheckExtension (dpy, info, dri2ExtensionName, False); - - LockDisplay(dpy); - GetReq(DRI2CreateDrawable, req); - req->reqType = info->codes->major_opcode; - req->dri2ReqType = X_DRI2CreateDrawable; - req->drawable = drawable; - if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { - UnlockDisplay(dpy); - SyncHandle(); - return False; - } - UnlockDisplay(dpy); - SyncHandle(); - - *handle = rep.handle; - *head = rep.head; - - return True; -} - -void DRI2DestroyDrawable(Display *dpy, XID drawable) -{ - XExtDisplayInfo *info = DRI2FindDisplay(dpy); - xDRI2DestroyDrawableReq *req; - - XextSimpleCheckExtension (dpy, info, dri2ExtensionName); - - XSync(dpy, GL_FALSE); - - LockDisplay(dpy); - GetReq(DRI2DestroyDrawable, req); - req->reqType = info->codes->major_opcode; - req->dri2ReqType = X_DRI2DestroyDrawable; - req->drawable = drawable; - UnlockDisplay(dpy); - SyncHandle(); -} - -Bool DRI2ReemitDrawableInfo(Display *dpy, XID drawable, unsigned int *head) -{ - XExtDisplayInfo *info = DRI2FindDisplay(dpy); - xDRI2ReemitDrawableInfoReply rep; - xDRI2ReemitDrawableInfoReq *req; - - XextCheckExtension (dpy, info, dri2ExtensionName, False); - - LockDisplay(dpy); - GetReq(DRI2ReemitDrawableInfo, req); - req->reqType = info->codes->major_opcode; - req->dri2ReqType = X_DRI2ReemitDrawableInfo; - req->drawable = drawable; - if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { - UnlockDisplay(dpy); - SyncHandle(); - return False; - } - UnlockDisplay(dpy); - SyncHandle(); - - *head = rep.head; - - return True; -} diff --git a/src/glx/x11/dri2.h b/src/glx/x11/dri2.h deleted file mode 100644 index 1dfd0448b2f..00000000000 --- a/src/glx/x11/dri2.h +++ /dev/null @@ -1,53 +0,0 @@ -/* - * Copyright © 2007,2008 Red Hat, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Soft- - * ware"), to deal in the Software without restriction, including without - * limitation the rights to use, copy, modify, merge, publish, distribute, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, provided that the above copyright - * notice(s) and this permission notice appear in all copies of the Soft- - * ware and that both the above copyright notice(s) and this permission - * notice appear in supporting documentation. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- - * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY - * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN - * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- - * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- - * MANCE OF THIS SOFTWARE. - * - * Except as contained in this notice, the name of a copyright holder shall - * not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization of - * the copyright holder. - * - * Authors: - * Kristian Høgsberg (krh@redhat.com) - */ - -#ifndef _DRI2_H_ -#define _DRI2_H_ - -extern Bool -DRI2QueryExtension(Display *display, int *eventBase, int *errorBase); -extern Bool -DRI2QueryVersion(Display *display, int *major, int *minor); -extern Bool -DRI2Connect(Display *display, int screen, - char **driverName, char **busId, unsigned int *sareaHandle); -extern Bool -DRI2AuthConnection(Display *display, int screen, drm_magic_t magic); -extern Bool -DRI2CreateDrawable(Display *display, XID drawable, - unsigned int *handle, unsigned int *head); -extern void -DRI2DestroyDrawable(Display *display, XID handle); -extern Bool -DRI2ReemitDrawableInfo(Display *dpy, XID handle, unsigned int *head); - -#endif diff --git a/src/glx/x11/dri2_glx.c b/src/glx/x11/dri2_glx.c deleted file mode 100644 index b679c72c103..00000000000 --- a/src/glx/x11/dri2_glx.c +++ /dev/null @@ -1,371 +0,0 @@ -/* - * Copyright © 2008 Red Hat, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Soft- - * ware"), to deal in the Software without restriction, including without - * limitation the rights to use, copy, modify, merge, publish, distribute, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, provided that the above copyright - * notice(s) and this permission notice appear in all copies of the Soft- - * ware and that both the above copyright notice(s) and this permission - * notice appear in supporting documentation. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- - * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY - * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN - * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- - * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- - * MANCE OF THIS SOFTWARE. - * - * Except as contained in this notice, the name of a copyright holder shall - * not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization of - * the copyright holder. - * - * Authors: - * Kristian Høgsberg (krh@redhat.com) - */ - -#ifdef GLX_DIRECT_RENDERING - -#include -#include -#include -#include "glheader.h" -#include "glxclient.h" -#include "glcontextmodes.h" -#include "xf86dri.h" -#include "sarea.h" -#include -#include -#include -#include "xf86drm.h" -#include "dri2.h" -#include "dri_common.h" - -typedef struct __GLXDRIdisplayPrivateRec __GLXDRIdisplayPrivate; -typedef struct __GLXDRIcontextPrivateRec __GLXDRIcontextPrivate; - -struct __GLXDRIdisplayPrivateRec { - __GLXDRIdisplay base; - - /* - ** XFree86-DRI version information - */ - int driMajor; - int driMinor; - int driPatch; -}; - -struct __GLXDRIcontextPrivateRec { - __GLXDRIcontext base; - __DRIcontext *driContext; - __GLXscreenConfigs *psc; -}; - -static void dri2DestroyContext(__GLXDRIcontext *context, - __GLXscreenConfigs *psc, Display *dpy) -{ - __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; - const __DRIcoreExtension *core = pcp->psc->core; - - (*core->destroyContext)(pcp->driContext); - - Xfree(pcp); -} - -static Bool dri2BindContext(__GLXDRIcontext *context, - __GLXDRIdrawable *draw, __GLXDRIdrawable *read) -{ - __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; - const __DRIcoreExtension *core = pcp->psc->core; - - return (*core->bindContext)(pcp->driContext, - draw->driDrawable, - read->driDrawable); -} - -static void dri2UnbindContext(__GLXDRIcontext *context) -{ - __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; - const __DRIcoreExtension *core = pcp->psc->core; - - (*core->unbindContext)(pcp->driContext); -} - -static __GLXDRIcontext *dri2CreateContext(__GLXscreenConfigs *psc, - const __GLcontextModes *mode, - GLXContext gc, - GLXContext shareList, int renderType) -{ - __GLXDRIcontextPrivate *pcp, *pcp_shared; - __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode; - const __DRIcoreExtension *core = psc->core; - __DRIcontext *shared = NULL; - - if (shareList) { - pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext; - shared = pcp_shared->driContext; - } - - pcp = Xmalloc(sizeof *pcp); - if (pcp == NULL) - return NULL; - - pcp->psc = psc; - pcp->driContext = - (*core->createNewContext)(psc->__driScreen, - config->driConfig, shared, pcp); - gc->__driContext = pcp->driContext; - - if (pcp->driContext == NULL) { - Xfree(pcp); - return NULL; - } - - pcp->base.destroyContext = dri2DestroyContext; - pcp->base.bindContext = dri2BindContext; - pcp->base.unbindContext = dri2UnbindContext; - - return &pcp->base; -} - -static void dri2DestroyDrawable(__GLXDRIdrawable *pdraw) -{ - const __DRIcoreExtension *core = pdraw->psc->core; - - (*core->destroyDrawable)(pdraw->driDrawable); - DRI2DestroyDrawable(pdraw->psc->dpy, pdraw->drawable); - Xfree(pdraw); -} - -static __GLXDRIdrawable *dri2CreateDrawable(__GLXscreenConfigs *psc, - XID xDrawable, - GLXDrawable drawable, - const __GLcontextModes *modes) -{ - __GLXDRIdrawable *pdraw; - __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes; - unsigned int handle, head; - const __DRIcoreExtension *core = psc->core; - - pdraw = Xmalloc(sizeof(*pdraw)); - if (!pdraw) - return NULL; - - pdraw->destroyDrawable = dri2DestroyDrawable; - pdraw->xDrawable = xDrawable; - pdraw->drawable = drawable; - pdraw->psc = psc; - - fprintf(stderr, "calling DRI2CreateDrawable, XID 0x%lx, GLX ID 0x%lx\n", - xDrawable, drawable); - - if (!DRI2CreateDrawable(psc->dpy, xDrawable, &handle, &head)) { - Xfree(pdraw); - return NULL; - } - - fprintf(stderr, "success, head 0x%x, handle 0x%x\n", head, handle); - - /* Create a new drawable */ - pdraw->driDrawable = - (*core->createNewDrawable)(psc->__driScreen, - config->driConfig, - handle, - head, - pdraw); - - if (!pdraw->driDrawable) { - DRI2DestroyDrawable(psc->dpy, drawable); - Xfree(pdraw); - return NULL; - } - - return pdraw; -} - -static void dri2DestroyScreen(__GLXscreenConfigs *psc) -{ - /* Free the direct rendering per screen data */ - (*psc->core->destroyScreen)(psc->__driScreen); - drmClose(psc->fd); - psc->__driScreen = NULL; -} - - -static void dri2ReemitDrawableInfo(__DRIdrawable *draw, unsigned int *tail, - void *loaderPrivate) -{ - __GLXDRIdrawable *pdraw = loaderPrivate; - - DRI2ReemitDrawableInfo(pdraw->psc->dpy, pdraw->drawable, tail); -} - -static void dri2PostDamage(__DRIdrawable *draw, - struct drm_clip_rect *rects, - int numRects, void *loaderPrivate) -{ - XRectangle *xrects; - XserverRegion region; - __GLXDRIdrawable *glxDraw = loaderPrivate; - __GLXscreenConfigs *psc = glxDraw->psc; - Display *dpy = psc->dpy; - int i; - - xrects = malloc(sizeof(XRectangle) * numRects); - if (xrects == NULL) - return; - - for (i = 0; i < numRects; i++) { - xrects[i].x = rects[i].x1; - xrects[i].y = rects[i].y1; - xrects[i].width = rects[i].x2 - rects[i].x1; - xrects[i].height = rects[i].y2 - rects[i].y1; - } - region = XFixesCreateRegion(dpy, xrects, numRects); - free(xrects); - XDamageAdd(dpy, glxDraw->xDrawable, region); - XFixesDestroyRegion(dpy, region); -} - -static const __DRIloaderExtension dri2LoaderExtension = { - { __DRI_LOADER, __DRI_LOADER_VERSION }, - dri2ReemitDrawableInfo, - dri2PostDamage -}; - -static const __DRIextension *loader_extensions[] = { - &dri2LoaderExtension.base, - &systemTimeExtension.base, - NULL -}; - -static __GLXDRIscreen *dri2CreateScreen(__GLXscreenConfigs *psc, int screen, - __GLXdisplayPrivate *priv) -{ - const __DRIconfig **driver_configs; - const __DRIextension **extensions; - __GLXDRIscreen *psp; - unsigned int sareaHandle; - char *driverName, *busID; - drm_magic_t magic; - int i; - - psp = Xmalloc(sizeof *psp); - if (psp == NULL) - return NULL; - - /* Initialize per screen dynamic client GLX extensions */ - psc->ext_list_first_time = GL_TRUE; - - if (!DRI2Connect(psc->dpy, screen, &driverName, &busID, &sareaHandle)) - return NULL; - - psc->driver = driOpenDriver(driverName); - if (psc->driver == NULL) - goto handle_error; - - extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS); - if (extensions == NULL) { - ErrorMessageF("driver exports no extensions (%s)\n", dlerror()); - goto handle_error; - } - - for (i = 0; extensions[i]; i++) { - if (strcmp(extensions[i]->name, __DRI_CORE) == 0) - psc->core = (__DRIcoreExtension *) extensions[i]; - } - - if (psc->core == NULL) { - ErrorMessageF("core dri extension not found\n"); - goto handle_error; - } - - psc->fd = drmOpen(NULL, busID); - if (psc->fd < 0) { - ErrorMessageF("failed to open drm device: %s\n", strerror(errno)); - return NULL; - } - - if (drmGetMagic(psc->fd, &magic)) - return NULL; - - if (!DRI2AuthConnection(psc->dpy, screen, magic)) { - ErrorMessageF("failed to authenticate drm access\n"); - return NULL; - } - - psc->__driScreen = - psc->core->createNewScreen(screen, psc->fd, sareaHandle, - loader_extensions, &driver_configs, psc); - if (psc->__driScreen == NULL) { - ErrorMessageF("failed to create dri screen\n"); - return NULL; - } - - driBindExtensions(psc); - - psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs); - psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs); - - psp->destroyScreen = dri2DestroyScreen; - psp->createContext = dri2CreateContext; - psp->createDrawable = dri2CreateDrawable; - - Xfree(driverName); - Xfree(busID); - - return psp; - - handle_error: - Xfree(driverName); - Xfree(busID); - - /* FIXME: clean up here */ - - return NULL; -} - -/* Called from __glXFreeDisplayPrivate. - */ -static void dri2DestroyDisplay(__GLXDRIdisplay *dpy) -{ - Xfree(dpy); -} - -/* - * Allocate, initialize and return a __DRIdisplayPrivate object. - * This is called from __glXInitialize() when we are given a new - * display pointer. - */ -_X_HIDDEN __GLXDRIdisplay *dri2CreateDisplay(Display *dpy) -{ - __GLXDRIdisplayPrivate *pdp; - int eventBase, errorBase; - - if (!DRI2QueryExtension(dpy, &eventBase, &errorBase)) - return NULL; - - pdp = Xmalloc(sizeof *pdp); - if (pdp == NULL) - return NULL; - - if (!DRI2QueryVersion(dpy, &pdp->driMajor, &pdp->driMinor)) { - Xfree(pdp); - return NULL; - } - - pdp->driPatch = 0; - - pdp->base.destroyDisplay = dri2DestroyDisplay; - pdp->base.createScreen = dri2CreateScreen; - - return &pdp->base; -} - -#endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/dri_common.c b/src/glx/x11/dri_common.c deleted file mode 100644 index b159d193a51..00000000000 --- a/src/glx/x11/dri_common.c +++ /dev/null @@ -1,399 +0,0 @@ -/* - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * Copyright © 2008 Red Hat, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Soft- - * ware"), to deal in the Software without restriction, including without - * limitation the rights to use, copy, modify, merge, publish, distribute, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, provided that the above copyright - * notice(s) and this permission notice appear in all copies of the Soft- - * ware and that both the above copyright notice(s) and this permission - * notice appear in supporting documentation. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- - * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY - * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN - * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- - * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- - * MANCE OF THIS SOFTWARE. - * - * Except as contained in this notice, the name of a copyright holder shall - * not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization of - * the copyright holder. - * - * Authors: - * Kevin E. Martin - * Brian Paul - * Kristian Høgsberg (krh@redhat.com) - */ - -#ifdef GLX_DIRECT_RENDERING - -#include -#include -#include "glheader.h" -#include "glxclient.h" -#include "glcontextmodes.h" -#include "dri_common.h" - -#ifndef RTLD_NOW -#define RTLD_NOW 0 -#endif -#ifndef RTLD_GLOBAL -#define RTLD_GLOBAL 0 -#endif - -_X_HIDDEN void InfoMessageF(const char *f, ...) -{ - va_list args; - const char *env; - - if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) { - fprintf(stderr, "libGL: "); - va_start(args, f); - vfprintf(stderr, f, args); - va_end(args); - } -} - -/** - * Print error to stderr, unless LIBGL_DEBUG=="quiet". - */ -_X_HIDDEN void ErrorMessageF(const char *f, ...) -{ - va_list args; - const char *env; - - if ((env = getenv("LIBGL_DEBUG")) && !strstr(env, "quiet")) { - fprintf(stderr, "libGL error: "); - va_start(args, f); - vfprintf(stderr, f, args); - va_end(args); - } -} - -#ifndef DEFAULT_DRIVER_DIR -/* this is normally defined in Mesa/configs/default with DRI_DRIVER_SEARCH_PATH */ -#define DEFAULT_DRIVER_DIR "/usr/local/lib/dri" -#endif - -/** - * Try to \c dlopen the named driver. - * - * This function adds the "_dri.so" suffix to the driver name and searches the - * directories specified by the \c LIBGL_DRIVERS_PATH environment variable in - * order to find the driver. - * - * \param driverName - a name like "tdfx", "i810", "mga", etc. - * - * \returns - * A handle from \c dlopen, or \c NULL if driver file not found. - */ -_X_HIDDEN void *driOpenDriver(const char *driverName) -{ - void *glhandle, *handle; - const char *libPaths, *p, *next; - char realDriverName[200]; - int len; - - /* Attempt to make sure libGL symbols will be visible to the driver */ - glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL); - - libPaths = NULL; - if (geteuid() == getuid()) { - /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */ - libPaths = getenv("LIBGL_DRIVERS_PATH"); - if (!libPaths) - libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */ - } - if (libPaths == NULL) - libPaths = DEFAULT_DRIVER_DIR; - - handle = NULL; - for (p = libPaths; *p; p = next) { - next = strchr(p, ':'); - if (next == NULL) { - len = strlen(p); - next = p + len; - } else { - len = next - p; - next++; - } - -#ifdef GLX_USE_TLS - snprintf(realDriverName, sizeof realDriverName, - "%.*s/tls/%s_dri.so", len, p, driverName); - InfoMessageF("OpenDriver: trying %s\n", realDriverName); - handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); -#endif - - if ( handle == NULL ) { - snprintf(realDriverName, sizeof realDriverName, - "%.*s/%s_dri.so", len, p, driverName); - InfoMessageF("OpenDriver: trying %s\n", realDriverName); - handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); - } - - if ( handle != NULL ) - break; - else - ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror()); - } - - if (!handle) - ErrorMessageF("unable to load driver: %s_dri.so\n", driverName); - - if (glhandle) - dlclose(glhandle); - - return handle; -} - -_X_HIDDEN const __DRIsystemTimeExtension systemTimeExtension = { - { __DRI_SYSTEM_TIME, __DRI_SYSTEM_TIME_VERSION }, - __glXGetUST, - __driGetMscRateOML -}; - -#define __ATTRIB(attrib, field) \ - { attrib, offsetof(__GLcontextModes, field) } - -static const struct { unsigned int attrib, offset; } attribMap[] = { - __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), - __ATTRIB(__DRI_ATTRIB_LEVEL, level), - __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), - __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), - __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), - __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), - __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), - __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), - __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), - __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), - __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), - __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), - __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), -#if 0 - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentIndex), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), - __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), - __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), - __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), - __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), -#endif - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), - __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), - __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), -#if 0 - __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), -#endif - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), - __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), - __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), -}; - -#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) - -static int -scalarEqual(__GLcontextModes *mode, unsigned int attrib, unsigned int value) -{ - unsigned int glxValue; - int i; - - for (i = 0; i < ARRAY_SIZE(attribMap); i++) - if (attribMap[i].attrib == attrib) { - glxValue = *(unsigned int *) ((char *) mode + attribMap[i].offset); - return glxValue == GLX_DONT_CARE || glxValue == value; - } - - return GL_TRUE; /* Is a non-existing attribute equal to value? */ -} - -static int -driConfigEqual(const __DRIcoreExtension *core, - __GLcontextModes *modes, const __DRIconfig *driConfig) -{ - unsigned int attrib, value, glxValue; - int i; - - i = 0; - while (core->indexConfigAttrib(driConfig, i++, &attrib, &value)) { - switch (attrib) { - case __DRI_ATTRIB_RENDER_TYPE: - glxValue = 0; - if (value & __DRI_ATTRIB_RGBA_BIT) { - glxValue |= GLX_RGBA_BIT; - } else if (value & __DRI_ATTRIB_COLOR_INDEX_BIT) { - glxValue |= GLX_COLOR_INDEX_BIT; - } - if (glxValue != modes->renderType) - return GL_FALSE; - break; - - case __DRI_ATTRIB_CONFIG_CAVEAT: - if (value & __DRI_ATTRIB_NON_CONFORMANT_CONFIG) - glxValue = GLX_NON_CONFORMANT_CONFIG; - else if (value & __DRI_ATTRIB_SLOW_BIT) - glxValue = GLX_SLOW_CONFIG; - else - glxValue = GLX_NONE; - if (glxValue != modes->visualRating) - return GL_FALSE; - break; - - case __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS: - glxValue = 0; - if (value & __DRI_ATTRIB_TEXTURE_1D_BIT) - glxValue |= GLX_TEXTURE_1D_BIT_EXT; - if (value & __DRI_ATTRIB_TEXTURE_2D_BIT) - glxValue |= GLX_TEXTURE_2D_BIT_EXT; - if (value & __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT) - glxValue |= GLX_TEXTURE_RECTANGLE_BIT_EXT; - if (modes->bindToTextureTargets != GLX_DONT_CARE && - glxValue != modes->bindToTextureTargets) - return GL_FALSE; - break; - - default: - if (!scalarEqual(modes, attrib, value)) - return GL_FALSE; - } - } - - return GL_TRUE; -} - -static __GLcontextModes * -createDriMode(const __DRIcoreExtension *core, - __GLcontextModes *modes, const __DRIconfig **driConfigs) -{ - __GLXDRIconfigPrivate *config; - int i; - - for (i = 0; driConfigs[i]; i++) { - if (driConfigEqual(core, modes, driConfigs[i])) - break; - } - - if (driConfigs[i] == NULL) - return NULL; - - config = Xmalloc(sizeof *config); - if (config == NULL) - return NULL; - - config->modes = *modes; - config->driConfig = driConfigs[i]; - - return &config->modes; -} - -_X_HIDDEN __GLcontextModes * -driConvertConfigs(const __DRIcoreExtension *core, - __GLcontextModes *modes, const __DRIconfig **configs) -{ - __GLcontextModes head, *tail, *m; - - tail = &head; - head.next = NULL; - for (m = modes; m; m = m->next) { - tail->next = createDriMode(core, m, configs); - if (tail->next == NULL) { - /* no matching dri config for m */ - continue; - } - - - tail = tail->next; - } - - _gl_context_modes_destroy(modes); - - return head.next; -} - -_X_HIDDEN void -driBindExtensions(__GLXscreenConfigs *psc) -{ - const __DRIextension **extensions; - int i; - - extensions = psc->core->getExtensions(psc->__driScreen); - - for (i = 0; extensions[i]; i++) { -#ifdef __DRI_COPY_SUB_BUFFER - if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) { - psc->copySubBuffer = (__DRIcopySubBufferExtension *) extensions[i]; - __glXEnableDirectExtension(psc, "GLX_MESA_copy_sub_buffer_bit"); - } -#endif - -#ifdef __DRI_SWAP_CONTROL - if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0) { - psc->swapControl = (__DRIswapControlExtension *) extensions[i]; - __glXEnableDirectExtension(psc, "GLX_SGI_swap_control"); - __glXEnableDirectExtension(psc, "GLX_MESA_swap_control"); - } -#endif - -#ifdef __DRI_ALLOCATE - if (strcmp(extensions[i]->name, __DRI_ALLOCATE) == 0) { - psc->allocate = (__DRIallocateExtension *) extensions[i]; - __glXEnableDirectExtension(psc, "GLX_MESA_allocate_memory"); - } -#endif - -#ifdef __DRI_FRAME_TRACKING - if (strcmp(extensions[i]->name, __DRI_FRAME_TRACKING) == 0) { - psc->frameTracking = (__DRIframeTrackingExtension *) extensions[i]; - __glXEnableDirectExtension(psc, "GLX_MESA_swap_frame_usage"); - } -#endif - -#ifdef __DRI_MEDIA_STREAM_COUNTER - if (strcmp(extensions[i]->name, __DRI_MEDIA_STREAM_COUNTER) == 0) { - psc->msc = (__DRImediaStreamCounterExtension *) extensions[i]; - __glXEnableDirectExtension(psc, "GLX_SGI_video_sync"); - } -#endif - -#ifdef __DRI_SWAP_BUFFER_COUNTER - /* No driver supports this at this time and the extension is - * not defined in dri_interface.h. Will enable - * GLX_OML_sync_control if implemented. */ -#endif - -#ifdef __DRI_READ_DRAWABLE - if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) { - __glXEnableDirectExtension(psc, "GLX_SGI_make_current_read"); - } -#endif - -#ifdef __DRI_TEX_BUFFER - if (strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) { - psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; - __glXEnableDirectExtension(psc, "GLX_EXT_texture_from_pixmap"); - } -#endif - - /* Ignore unknown extensions */ - } -} - -#endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/dri_common.h b/src/glx/x11/dri_common.h deleted file mode 100644 index 3556510335a..00000000000 --- a/src/glx/x11/dri_common.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * Copyright © 2008 Red Hat, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Soft- - * ware"), to deal in the Software without restriction, including without - * limitation the rights to use, copy, modify, merge, publish, distribute, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, provided that the above copyright - * notice(s) and this permission notice appear in all copies of the Soft- - * ware and that both the above copyright notice(s) and this permission - * notice appear in supporting documentation. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- - * ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY - * RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN - * THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE- - * QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR- - * MANCE OF THIS SOFTWARE. - * - * Except as contained in this notice, the name of a copyright holder shall - * not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization of - * the copyright holder. - * - * Authors: - * Kevin E. Martin - * Brian Paul - * Kristian Høgsberg (krh@redhat.com) - */ - -#ifndef _DRI_COMMON_H -#define _DRI_COMMON_H - -typedef struct __GLXDRIconfigPrivateRec __GLXDRIconfigPrivate; - -struct __GLXDRIconfigPrivateRec { - __GLcontextModes modes; - const __DRIconfig *driConfig; -}; - -extern __GLcontextModes * -driConvertConfigs(const __DRIcoreExtension *core, - __GLcontextModes *modes, const __DRIconfig **configs); - -extern const __DRIsystemTimeExtension systemTimeExtension; - -extern void InfoMessageF(const char *f, ...); - -extern void ErrorMessageF(const char *f, ...); - -extern void *driOpenDriver(const char *driverName); - -extern void driBindExtensions(__GLXscreenConfigs *psc); - -#endif /* _DRI_COMMON_H */ diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c index 1cb3204d4c7..21e07c19355 100644 --- a/src/glx/x11/dri_glx.c +++ b/src/glx/x11/dri_glx.c @@ -34,47 +34,260 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifdef GLX_DIRECT_RENDERING -#include -#include -#include +#include +#include +#include +#include #include "glheader.h" #include "glxclient.h" -#include "glcontextmodes.h" #include "xf86dri.h" #include "sarea.h" +#include #include +#include "dri_glx.h" #include -#include -#include "xf86drm.h" -#include "dri_common.h" - -typedef struct __GLXDRIdisplayPrivateRec __GLXDRIdisplayPrivate; -typedef struct __GLXDRIcontextPrivateRec __GLXDRIcontextPrivate; - -struct __GLXDRIdisplayPrivateRec { - __GLXDRIdisplay base; - - /* - ** XFree86-DRI version information - */ - int driMajor; - int driMinor; - int driPatch; -}; - -struct __GLXDRIcontextPrivateRec { - __GLXDRIcontext base; - __DRIcontext *driContext; - XID hwContextID; - __GLXscreenConfigs *psc; -}; +#include + +#ifndef RTLD_NOW +#define RTLD_NOW 0 +#endif +#ifndef RTLD_GLOBAL +#define RTLD_GLOBAL 0 +#endif + + +#ifndef DEFAULT_DRIVER_DIR +/* this is normally defined in Mesa/configs/default with DRI_DRIVER_SEARCH_PATH */ +#define DEFAULT_DRIVER_DIR "/usr/X11R6/lib/modules/dri" +#endif + +static __DRIdriver *Drivers = NULL; + + +/* + * printf wrappers + */ + +static void InfoMessageF(const char *f, ...) +{ + va_list args; + const char *env; + + if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) { + fprintf(stderr, "libGL: "); + va_start(args, f); + vfprintf(stderr, f, args); + va_end(args); + } +} + +/** + * Print error to stderr, unless LIBGL_DEBUG=="quiet". + */ +static void ErrorMessageF(const char *f, ...) +{ + va_list args; + const char *env; + + if ((env = getenv("LIBGL_DEBUG")) && !strstr(env, "quiet")) { + fprintf(stderr, "libGL error: "); + va_start(args, f); + vfprintf(stderr, f, args); + va_end(args); + } +} + + +/** + * Extract the ith directory path out of a colon-separated list of paths. No + * more than \c dirLen characters, including the terminating \c NUL, will be + * written to \c dir. + * + * \param index Index of path to extract (starting at zero) + * \param paths The colon-separated list of paths + * \param dirLen Maximum length of result to store in \c dir + * \param dir Buffer to hold the extracted directory path + * + * \returns + * The number of characters that would have been written to \c dir had there + * been enough room. This does not include the terminating \c NUL. When + * extraction fails, zero will be returned. + * + * \todo + * It seems like this function could be rewritten to use \c strchr. + */ +static size_t +ExtractDir(int index, const char *paths, int dirLen, char *dir) +{ + int i, len; + const char *start, *end; + + /* find ith colon */ + start = paths; + i = 0; + while (i < index) { + if (*start == ':') { + i++; + start++; + } + else if (*start == 0) { + /* end of string and couldn't find ith colon */ + dir[0] = 0; + return 0; + } + else { + start++; + } + } + + while (*start == ':') + start++; + + /* find next colon, or end of string */ + end = start + 1; + while (*end != ':' && *end != 0) { + end++; + } + + /* copy string between and into result string */ + len = end - start; + if (len > dirLen - 1) + len = dirLen - 1; + strncpy(dir, start, len); + dir[len] = 0; + + return( end - start ); +} + + +/** + * Versioned name of the expected \c __driCreateNewScreen function. + * + * The version of the last incompatible loader/driver inteface change is + * appended to the name of the \c __driCreateNewScreen function. This + * prevents loaders from trying to load drivers that are too old. + * + * \todo + * Create a macro or something so that this is automatically updated. + */ +static const char createNewScreenName[] = "__driCreateNewScreen_20050727"; + + +/** + * Try to \c dlopen the named driver. + * + * This function adds the "_dri.so" suffix to the driver name and searches the + * directories specified by the \c LIBGL_DRIVERS_PATH environment variable in + * order to find the driver. + * + * \param driverName - a name like "tdfx", "i810", "mga", etc. + * + * \returns + * A handle from \c dlopen, or \c NULL if driver file not found. + */ +static __DRIdriver *OpenDriver(const char *driverName) +{ + void *glhandle = NULL; + char *libPaths = NULL; + char libDir[1000]; + int i; + __DRIdriver *driver; + + /* First, search Drivers list to see if we've already opened this driver */ + for (driver = Drivers; driver; driver = driver->next) { + if (strcmp(driver->name, driverName) == 0) { + /* found it */ + return driver; + } + } + + /* Attempt to make sure libGL symbols will be visible to the driver */ + glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL); + + if (geteuid() == getuid()) { + /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */ + libPaths = getenv("LIBGL_DRIVERS_PATH"); + if (!libPaths) + libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */ + } + if (!libPaths) + libPaths = DEFAULT_DRIVER_DIR; + + for ( i = 0 ; ExtractDir(i, libPaths, 1000, libDir) != 0 ; i++ ) { + char realDriverName[200]; + void *handle = NULL; + + + /* If TLS support is enabled, try to open the TLS version of the driver + * binary first. If that fails, try the non-TLS version. + */ +#ifdef GLX_USE_TLS + snprintf(realDriverName, 200, "%s/tls/%s_dri.so", libDir, driverName); + InfoMessageF("OpenDriver: trying %s\n", realDriverName); + handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); +#endif + + if ( handle == NULL ) { + snprintf(realDriverName, 200, "%s/%s_dri.so", libDir, driverName); + InfoMessageF("OpenDriver: trying %s\n", realDriverName); + handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); + } + + if ( handle != NULL ) { + /* allocate __DRIdriver struct */ + driver = (__DRIdriver *) Xmalloc(sizeof(__DRIdriver)); + if (!driver) + break; /* out of memory! */ + /* init the struct */ + driver->name = __glXstrdup(driverName); + if (!driver->name) { + Xfree(driver); + driver = NULL; + break; /* out of memory! */ + } + + driver->createNewScreenFunc = (PFNCREATENEWSCREENFUNC) + dlsym(handle, createNewScreenName); + + if ( driver->createNewScreenFunc == NULL ) { + /* If the driver doesn't have this symbol then something's + * really, really wrong. + */ + ErrorMessageF("%s not defined in %s_dri.so!\n" + "Your driver may be too old for this libGL.\n", + createNewScreenName, driverName); + Xfree(driver); + driver = NULL; + dlclose(handle); + continue; + } + driver->handle = handle; + /* put at head of linked list */ + driver->next = Drivers; + Drivers = driver; + break; + } + else { + ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror()); + } + } + + if (!driver) + ErrorMessageF("unable to load driver: %s_dri.so\n", driverName); + + if (glhandle) + dlclose(glhandle); + + return driver; +} + /* * Given a display pointer and screen number, determine the name of * the DRI driver for the screen. (I.e. "r128", "tdfx", etc). * Return True for success, False for failure. */ -static Bool driGetDriverName(Display *dpy, int scrNum, char **driverName) +static Bool GetDriverName(Display *dpy, int scrNum, char **driverName) { int directCapable; Bool b; @@ -104,6 +317,25 @@ static Bool driGetDriverName(Display *dpy, int scrNum, char **driverName) return True; } + +/* + * Given a display pointer and screen number, return a __DRIdriver handle. + * Return NULL if anything goes wrong. + */ +__DRIdriver *driGetDriver(Display *dpy, int scrNum) +{ + char *driverName; + if (GetDriverName(dpy, scrNum, &driverName)) { + __DRIdriver *ret; + ret = OpenDriver(driverName); + if (driverName) + Xfree(driverName); + return ret; + } + return NULL; +} + + /* * Exported function for querying the DRI driver for a given screen. * @@ -113,7 +345,7 @@ static Bool driGetDriverName(Display *dpy, int scrNum, char **driverName) PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) { static char ret[32]; char *driverName; - if (driGetDriverName(dpy, scrNum, &driverName)) { + if (GetDriverName(dpy, scrNum, &driverName)) { int len; if (!driverName) return NULL; @@ -127,6 +359,7 @@ PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) { return NULL; } + /* * Exported function for obtaining a driver's option list (UTF-8 encoded XML). * @@ -138,532 +371,71 @@ PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) { * * Note: The driver remains opened after this function returns. */ -PUBLIC const char *glXGetDriverConfig (const char *driverName) -{ - void *handle = driOpenDriver (driverName); - if (handle) - return dlsym (handle, "__driConfigOptions"); +PUBLIC const char *glXGetDriverConfig (const char *driverName) { + __DRIdriver *driver = OpenDriver (driverName); + if (driver) + return dlsym (driver->handle, "__driConfigOptions"); else return NULL; } -#ifdef XDAMAGE_1_1_INTERFACE - -static GLboolean has_damage_post(Display *dpy) -{ - static GLboolean inited = GL_FALSE; - static GLboolean has_damage; - - if (!inited) { - int major, minor; - - if (XDamageQueryVersion(dpy, &major, &minor) && - major == 1 && minor >= 1) - { - has_damage = GL_TRUE; - } else { - has_damage = GL_FALSE; - } - inited = GL_TRUE; - } - - return has_damage; -} - -static void __glXReportDamage(__DRIdrawable *driDraw, - int x, int y, - drm_clip_rect_t *rects, int num_rects, - GLboolean front_buffer, - void *loaderPrivate) -{ - XRectangle *xrects; - XserverRegion region; - int i; - int x_off, y_off; - __GLXDRIdrawable *glxDraw = loaderPrivate; - __GLXscreenConfigs *psc = glxDraw->psc; - Display *dpy = psc->dpy; - Drawable drawable; - - if (!has_damage_post(dpy)) - return; - - if (front_buffer) { - x_off = x; - y_off = y; - drawable = RootWindow(dpy, psc->scr); - } else{ - x_off = 0; - y_off = 0; - drawable = glxDraw->xDrawable; - } - - xrects = malloc(sizeof(XRectangle) * num_rects); - if (xrects == NULL) - return; - - for (i = 0; i < num_rects; i++) { - xrects[i].x = rects[i].x1 + x_off; - xrects[i].y = rects[i].y1 + y_off; - xrects[i].width = rects[i].x2 - rects[i].x1; - xrects[i].height = rects[i].y2 - rects[i].y1; - } - region = XFixesCreateRegion(dpy, xrects, num_rects); - free(xrects); - XDamageAdd(dpy, drawable, region); - XFixesDestroyRegion(dpy, region); -} - -static const __DRIdamageExtension damageExtension = { - { __DRI_DAMAGE, __DRI_DAMAGE_VERSION }, - __glXReportDamage, -}; - -#endif - -static GLboolean -__glXDRIGetDrawableInfo(__DRIdrawable *drawable, - unsigned int *index, unsigned int *stamp, - int *X, int *Y, int *W, int *H, - int *numClipRects, drm_clip_rect_t ** pClipRects, - int *backX, int *backY, - int *numBackClipRects, drm_clip_rect_t **pBackClipRects, - void *loaderPrivate) -{ - __GLXDRIdrawable *glxDraw = loaderPrivate; - __GLXscreenConfigs *psc = glxDraw->psc; - Display *dpy = psc->dpy; - - return XF86DRIGetDrawableInfo(dpy, psc->scr, glxDraw->drawable, - index, stamp, X, Y, W, H, - numClipRects, pClipRects, - backX, backY, - numBackClipRects, pBackClipRects); -} - -static const __DRIgetDrawableInfoExtension getDrawableInfoExtension = { - { __DRI_GET_DRAWABLE_INFO, __DRI_GET_DRAWABLE_INFO_VERSION }, - __glXDRIGetDrawableInfo -}; - -static const __DRIextension *loader_extensions[] = { - &systemTimeExtension.base, - &getDrawableInfoExtension.base, -#ifdef XDAMAGE_1_1_INTERFACE - &damageExtension.base, -#endif - NULL -}; -#ifndef GLX_USE_APPLEGL - -/** - * Perform the required libGL-side initialization and call the client-side - * driver's \c __driCreateNewScreen function. - * - * \param dpy Display pointer. - * \param scrn Screen number on the display. - * \param psc DRI screen information. - * \param driDpy DRI display information. - * \param createNewScreen Pointer to the client-side driver's - * \c __driCreateNewScreen function. - * \returns A pointer to the \c __DRIscreenPrivate structure returned by - * the client-side driver on success, or \c NULL on failure. +/* Called from __glXFreeDisplayPrivate. */ -static void * -CallCreateNewScreen(Display *dpy, int scrn, __GLXscreenConfigs *psc, - __GLXDRIdisplayPrivate * driDpy) -{ - void *psp = NULL; - drm_handle_t hSAREA; - drmAddress pSAREA = MAP_FAILED; - char *BusID; - __DRIversion ddx_version; - __DRIversion dri_version; - __DRIversion drm_version; - __DRIframebuffer framebuffer; - int fd = -1; - int status; - - drm_magic_t magic; - drmVersionPtr version; - int newlyopened; - char *driverName; - drm_handle_t hFB; - int junk; - const __DRIconfig **driver_configs; - - /* DRI protocol version. */ - dri_version.major = driDpy->driMajor; - dri_version.minor = driDpy->driMinor; - dri_version.patch = driDpy->driPatch; - - framebuffer.base = MAP_FAILED; - framebuffer.dev_priv = NULL; - - if (!XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) { - fprintf(stderr, "libGL error: XF86DRIOpenConnection failed\n"); - goto handle_error; - } - - fd = drmOpenOnce(NULL, BusID, &newlyopened); - - Xfree(BusID); /* No longer needed */ - - if (fd < 0) { - fprintf(stderr, "libGL error: drmOpenOnce failed (%s)\n", - strerror(-fd)); - goto handle_error; - } - - if (drmGetMagic(fd, &magic)) { - fprintf(stderr, "libGL error: drmGetMagic failed\n"); - goto handle_error; - } - - version = drmGetVersion(fd); - if (version) { - drm_version.major = version->version_major; - drm_version.minor = version->version_minor; - drm_version.patch = version->version_patchlevel; - drmFreeVersion(version); - } - else { - drm_version.major = -1; - drm_version.minor = -1; - drm_version.patch = -1; - } - - if (newlyopened && !XF86DRIAuthConnection(dpy, scrn, magic)) { - fprintf(stderr, "libGL error: XF86DRIAuthConnection failed\n"); - goto handle_error; - } - - /* Get device name (like "tdfx") and the ddx version numbers. - * We'll check the version in each DRI driver's "createNewScreen" - * function. */ - if (!XF86DRIGetClientDriverName(dpy, scrn, - &ddx_version.major, - &ddx_version.minor, - &ddx_version.patch, - &driverName)) { - fprintf(stderr, "libGL error: XF86DRIGetClientDriverName failed\n"); - goto handle_error; - } - - Xfree(driverName); /* No longer needed. */ - - /* - * Get device-specific info. pDevPriv will point to a struct - * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) that - * has information about the screen size, depth, pitch, ancilliary - * buffers, DRM mmap handles, etc. - */ - if (!XF86DRIGetDeviceInfo(dpy, scrn, &hFB, &junk, - &framebuffer.size, &framebuffer.stride, - &framebuffer.dev_priv_size, &framebuffer.dev_priv)) { - fprintf(stderr, "libGL error: XF86DRIGetDeviceInfo failed"); - goto handle_error; - } - - framebuffer.width = DisplayWidth(dpy, scrn); - framebuffer.height = DisplayHeight(dpy, scrn); - - /* Map the framebuffer region. */ - status = drmMap(fd, hFB, framebuffer.size, - (drmAddressPtr)&framebuffer.base); - if (status != 0) { - fprintf(stderr, "libGL error: drmMap of framebuffer failed (%s)", - strerror(-status)); - goto handle_error; - } - - /* Map the SAREA region. Further mmap regions may be setup in - * each DRI driver's "createNewScreen" function. - */ - status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA); - if (status != 0) { - fprintf(stderr, "libGL error: drmMap of SAREA failed (%s)", - strerror(-status)); - goto handle_error; - } - - psp = (*psc->legacy->createNewScreen)(scrn, - &ddx_version, - &dri_version, - &drm_version, - &framebuffer, - pSAREA, - fd, - loader_extensions, - &driver_configs, - psc); - - if (psp == NULL) { - fprintf(stderr, "libGL error: Calling driver entry point failed"); - goto handle_error; - } - - psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs); - psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs); - - return psp; - - handle_error: - if (pSAREA != MAP_FAILED) - drmUnmap(pSAREA, SAREA_MAX); - - if (framebuffer.base != MAP_FAILED) - drmUnmap((drmAddress)framebuffer.base, framebuffer.size); - - if (framebuffer.dev_priv != NULL) - Xfree(framebuffer.dev_priv); - - if (fd >= 0) - drmCloseOnce(fd); - - XF86DRICloseConnection(dpy, scrn); - - fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n"); - - return NULL; -} - -#else /* !GLX_USE_APPLEGL */ - -static void * -CallCreateNewScreen(Display *dpy, int scrn, __GLXscreenConfigs *psc, - __GLXDRIdisplayPrivate * driDpy) +static void driDestroyDisplay(Display *dpy, void *private) { - return NULL; -} - -#endif /* !GLX_USE_APPLEGL */ - -static void driDestroyContext(__GLXDRIcontext *context, - __GLXscreenConfigs *psc, Display *dpy) -{ - __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; - - (*psc->core->destroyContext)(pcp->driContext); - - XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID); -} - -static Bool driBindContext(__GLXDRIcontext *context, - __GLXDRIdrawable *draw, __GLXDRIdrawable *read) -{ - __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; - const __DRIcoreExtension *core = pcp->psc->core; - - return (*core->bindContext)(pcp->driContext, - draw->driDrawable, - read->driDrawable); -} - -static void driUnbindContext(__GLXDRIcontext *context) -{ - __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context; - const __DRIcoreExtension *core = pcp->psc->core; - - (*core->unbindContext)(pcp->driContext); -} - -static __GLXDRIcontext *driCreateContext(__GLXscreenConfigs *psc, - const __GLcontextModes *mode, - GLXContext gc, - GLXContext shareList, int renderType) -{ - __GLXDRIcontextPrivate *pcp, *pcp_shared; - drm_context_t hwContext; - __DRIcontext *shared = NULL; - __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode; - - if (!psc || !psc->driScreen) - return NULL; - - if (shareList) { - pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext; - shared = pcp_shared->driContext; - } - - pcp = Xmalloc(sizeof *pcp); - if (pcp == NULL) - return NULL; - - pcp->psc = psc; - if (!XF86DRICreateContextWithConfig(psc->dpy, psc->scr, - mode->visualID, - &pcp->hwContextID, &hwContext)) { - Xfree(pcp); - return NULL; + __DRIdisplayPrivate *pdpyp = (__DRIdisplayPrivate *)private; + + if (pdpyp) { + const int numScreens = ScreenCount(dpy); + int i; + for (i = 0; i < numScreens; i++) { + if (pdpyp->libraryHandles[i]) { + __DRIdriver *driver, *prev; + + /* Remove driver from Drivers list */ + for (prev = NULL, driver = Drivers; driver; + prev = driver, driver = driver->next) { + if (driver->handle == pdpyp->libraryHandles[i]) { + if (prev) + prev->next = driver->next; + else + Drivers = driver->next; + + Xfree(driver->name); + Xfree(driver); + break; + } + } + + dlclose(pdpyp->libraryHandles[i]); + } + } + Xfree(pdpyp->libraryHandles); + Xfree(pdpyp); } - - pcp->driContext = - (*psc->legacy->createNewContext)(psc->__driScreen, - config->driConfig, - renderType, - shared, - hwContext, - pcp); - if (pcp->driContext == NULL) { - XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID); - Xfree(pcp); - return NULL; - } - - pcp->base.destroyContext = driDestroyContext; - pcp->base.bindContext = driBindContext; - pcp->base.unbindContext = driUnbindContext; - - return &pcp->base; } -static void driDestroyDrawable(__GLXDRIdrawable *pdraw) -{ - __GLXscreenConfigs *psc = pdraw->psc; - - (*psc->core->destroyDrawable)(pdraw->driDrawable); - XF86DRIDestroyDrawable(psc->dpy, psc->scr, pdraw->drawable); - Xfree(pdraw); -} - -static __GLXDRIdrawable *driCreateDrawable(__GLXscreenConfigs *psc, - XID xDrawable, - GLXDrawable drawable, - const __GLcontextModes *modes) -{ - __GLXDRIdrawable *pdraw; - drm_drawable_t hwDrawable; - void *empty_attribute_list = NULL; - __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes; - - /* Old dri can't handle GLX 1.3+ drawable constructors. */ - if (xDrawable != drawable) - return NULL; - - pdraw = Xmalloc(sizeof(*pdraw)); - if (!pdraw) - return NULL; - - pdraw->drawable = drawable; - pdraw->psc = psc; - - if (!XF86DRICreateDrawable(psc->dpy, psc->scr, drawable, &hwDrawable)) - return NULL; - - /* Create a new drawable */ - pdraw->driDrawable = - (*psc->legacy->createNewDrawable)(psc->__driScreen, - config->driConfig, - hwDrawable, - GLX_WINDOW_BIT, - empty_attribute_list, - pdraw); - - if (!pdraw->driDrawable) { - XF86DRIDestroyDrawable(psc->dpy, psc->scr, drawable); - Xfree(pdraw); - return NULL; - } - - pdraw->destroyDrawable = driDestroyDrawable; - - return pdraw; -} - -static void driDestroyScreen(__GLXscreenConfigs *psc) -{ - /* Free the direct rendering per screen data */ - if (psc->__driScreen) - (*psc->core->destroyScreen)(psc->__driScreen); - psc->__driScreen = NULL; - if (psc->driver) - dlclose(psc->driver); -} - -static __GLXDRIscreen *driCreateScreen(__GLXscreenConfigs *psc, int screen, - __GLXdisplayPrivate *priv) -{ - __GLXDRIdisplayPrivate *pdp; - __GLXDRIscreen *psp; - const __DRIextension **extensions; - char *driverName; - int i; - - psp = Xmalloc(sizeof *psp); - if (psp == NULL) - return NULL; - - /* Initialize per screen dynamic client GLX extensions */ - psc->ext_list_first_time = GL_TRUE; - - if (!driGetDriverName(priv->dpy, screen, &driverName)) { - Xfree(psp); - return NULL; - } - - psc->driver = driOpenDriver(driverName); - Xfree(driverName); - if (psc->driver == NULL) { - Xfree(psp); - return NULL; - } - - extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS); - if (extensions == NULL) { - ErrorMessageF("driver exports no extensions (%s)\n", dlerror()); - Xfree(psp); - return NULL; - } - - for (i = 0; extensions[i]; i++) { - if (strcmp(extensions[i]->name, __DRI_CORE) == 0) - psc->core = (__DRIcoreExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_LEGACY) == 0) - psc->legacy = (__DRIlegacyExtension *) extensions[i]; - } - - if (psc->core == NULL || psc->legacy == NULL) { - Xfree(psp); - return NULL; - } - - pdp = (__GLXDRIdisplayPrivate *) priv->driDisplay; - psc->__driScreen = - CallCreateNewScreen(psc->dpy, screen, psc, pdp); - if (psc->__driScreen == NULL) { - dlclose(psc->driver); - Xfree(psp); - return NULL; - } - - driBindExtensions(psc); - - psp->destroyScreen = driDestroyScreen; - psp->createContext = driCreateContext; - psp->createDrawable = driCreateDrawable; - - return psp; -} - -/* Called from __glXFreeDisplayPrivate. - */ -static void driDestroyDisplay(__GLXDRIdisplay *dpy) -{ - Xfree(dpy); -} /* * Allocate, initialize and return a __DRIdisplayPrivate object. * This is called from __glXInitialize() when we are given a new * display pointer. */ -_X_HIDDEN __GLXDRIdisplay *driCreateDisplay(Display *dpy) +void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp) { - __GLXDRIdisplayPrivate *pdpyp; + const int numScreens = ScreenCount(dpy); + __DRIdisplayPrivate *pdpyp; int eventBase, errorBase; int major, minor, patch; + int scrn; + + /* Initialize these fields to NULL in case we fail. + * If we don't do this we may later get segfaults trying to free random + * addresses when the display is closed. + */ + pdisp->private = NULL; + pdisp->destroyDisplay = NULL; if (!XF86DRIQueryExtension(dpy, &eventBase, &errorBase)) { return NULL; @@ -673,7 +445,7 @@ _X_HIDDEN __GLXDRIdisplay *driCreateDisplay(Display *dpy) return NULL; } - pdpyp = Xmalloc(sizeof *pdpyp); + pdpyp = (__DRIdisplayPrivate *)Xmalloc(sizeof(__DRIdisplayPrivate)); if (!pdpyp) { return NULL; } @@ -682,10 +454,41 @@ _X_HIDDEN __GLXDRIdisplay *driCreateDisplay(Display *dpy) pdpyp->driMinor = minor; pdpyp->driPatch = patch; - pdpyp->base.destroyDisplay = driDestroyDisplay; - pdpyp->base.createScreen = driCreateScreen; + pdisp->destroyDisplay = driDestroyDisplay; + + /* allocate array of pointers to createNewScreen funcs */ + pdisp->createNewScreen = (PFNCREATENEWSCREENFUNC *) + Xmalloc(numScreens * sizeof(void *)); + if (!pdisp->createNewScreen) { + Xfree(pdpyp); + return NULL; + } + + /* allocate array of library handles */ + pdpyp->libraryHandles = (void **) Xmalloc(numScreens * sizeof(void*)); + if (!pdpyp->libraryHandles) { + Xfree(pdisp->createNewScreen); + Xfree(pdpyp); + return NULL; + } + + /* dynamically discover DRI drivers for all screens, saving each + * driver's "__driCreateScreen" function pointer. That's the bootstrap + * entrypoint for all DRI drivers. + */ + for (scrn = 0; scrn < numScreens; scrn++) { + __DRIdriver *driver = driGetDriver(dpy, scrn); + if (driver) { + pdisp->createNewScreen[scrn] = driver->createNewScreenFunc; + pdpyp->libraryHandles[scrn] = driver->handle; + } + else { + pdisp->createNewScreen[scrn] = NULL; + pdpyp->libraryHandles[scrn] = NULL; + } + } - return &pdpyp->base; + return (void *)pdpyp; } #endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/glcontextmodes.c b/src/glx/x11/glcontextmodes.c index 326c8b2357c..788ecf6a3aa 100644 --- a/src/glx/x11/glcontextmodes.c +++ b/src/glx/x11/glcontextmodes.c @@ -336,8 +336,7 @@ _gl_get_context_mode_data(const __GLcontextModes *mode, int attribute, *value_return = mode->bindToTextureRgba; return 0; case GLX_BIND_TO_MIPMAP_TEXTURE_EXT: - *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : - GL_FALSE; + *value_return = mode->bindToMipmapTexture; return 0; case GLX_BIND_TO_TEXTURE_TARGETS_EXT: *value_return = mode->bindToTextureTargets; @@ -418,7 +417,7 @@ _gl_context_modes_create( unsigned count, size_t minimum_size ) (*next)->bindToTextureRgb = GLX_DONT_CARE; (*next)->bindToTextureRgba = GLX_DONT_CARE; (*next)->bindToMipmapTexture = GLX_DONT_CARE; - (*next)->bindToTextureTargets = GLX_DONT_CARE; + (*next)->bindToTextureTargets = 0; (*next)->yInverted = GLX_DONT_CARE; next = & ((*next)->next); @@ -457,28 +456,19 @@ _gl_context_modes_destroy( __GLcontextModes * modes ) */ __GLcontextModes * -_gl_context_modes_find_visual(__GLcontextModes *modes, int vid) +_gl_context_modes_find_visual( __GLcontextModes * modes, int vid ) { - __GLcontextModes *m; + while ( modes != NULL ) { + if ( modes->visualID == vid ) { + break; + } - for (m = modes; m != NULL; m = m->next) - if (m->visualID == vid) - return m; + modes = modes->next; + } - return NULL; + return modes; } -__GLcontextModes * -_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid) -{ - __GLcontextModes *m; - - for (m = modes; m != NULL; m = m->next) - if (m->fbconfigID == fbid) - return m; - - return NULL; -} /** * Determine if two context-modes are the same. This is intended to be used diff --git a/src/glx/x11/glcontextmodes.h b/src/glx/x11/glcontextmodes.h index afd09cd7fbd..4b5c6f68b8f 100644 --- a/src/glx/x11/glcontextmodes.h +++ b/src/glx/x11/glcontextmodes.h @@ -44,10 +44,8 @@ extern int _gl_get_context_mode_data( const __GLcontextModes *mode, extern __GLcontextModes * _gl_context_modes_create( unsigned count, size_t minimum_size ); extern void _gl_context_modes_destroy( __GLcontextModes * modes ); -extern __GLcontextModes * - _gl_context_modes_find_visual(__GLcontextModes *modes, int vid); -extern __GLcontextModes * - _gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid); +extern __GLcontextModes * _gl_context_modes_find_visual( + __GLcontextModes * modes, int vid ); extern GLboolean _gl_context_modes_are_same( const __GLcontextModes * a, const __GLcontextModes * b ); diff --git a/src/glx/x11/glx_pbuffer.c b/src/glx/x11/glx_pbuffer.c index 0f878f223f8..1df2d0f342a 100644 --- a/src/glx/x11/glx_pbuffer.c +++ b/src/glx/x11/glx_pbuffer.c @@ -164,33 +164,6 @@ DestroyPbuffer( Display * dpy, GLXDrawable drawable ) } -#ifdef GLX_DIRECT_RENDERING -extern __GLXDRIdrawable * -GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num); - -static GLenum -determineTextureTarget(const int *attribs, int numAttribs) -{ - GLenum target = 0; - int i; - - for (i = 0; i < numAttribs; i++) { - if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) { - switch (attribs[2 * i + 1]) { - case GLX_TEXTURE_2D_EXT: - target = GL_TEXTURE_2D; - break; - case GLX_TEXTURE_RECTANGLE_EXT: - target = GL_TEXTURE_RECTANGLE_ARB; - break; - } - } - } - - return target; -} -#endif - /** * Get a drawable's attribute. * @@ -288,16 +261,6 @@ GetDrawableAttribute( Display *dpy, GLXDrawable drawable, } } -#ifdef GLX_DIRECT_RENDERING - { - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL); - - if (pdraw != NULL && !pdraw->textureTarget) - pdraw->textureTarget = determineTextureTarget((const int *)data, - num_attributes); - } -#endif - Xfree( data ); } } @@ -308,6 +271,7 @@ GetDrawableAttribute( Display *dpy, GLXDrawable drawable, return 0; } + /** * Create a non-pbuffer GLX drawable. * @@ -342,7 +306,7 @@ CreateDrawable( Display *dpy, const __GLcontextModes * fbconfig, req->glxCode = glxCode; req->screen = (CARD32) fbconfig->screen; req->fbconfig = fbconfig->fbconfigID; - req->window = (CARD32) drawable; + req->window = (GLXPbuffer) drawable; req->glxwindow = (GLXWindow) XAllocID(dpy); req->numAttribs = (CARD32) i; @@ -351,34 +315,6 @@ CreateDrawable( Display *dpy, const __GLcontextModes * fbconfig, UnlockDisplay(dpy); SyncHandle(); -#ifdef GLX_DIRECT_RENDERING - do { - /* FIXME: Maybe delay __DRIdrawable creation until the drawable - * is actually bound to a context... */ - - __GLXdisplayPrivate * const priv = __glXInitialize(dpy); - __GLXDRIdrawable *pdraw; - __GLXscreenConfigs *psc; - - psc = &priv->screenConfigs[fbconfig->screen]; - if (psc->driScreen == NULL) - break; - pdraw = psc->driScreen->createDrawable(psc, drawable, - req->glxwindow, fbconfig); - if (pdraw == NULL) { - fprintf(stderr, "failed to create drawable\n"); - break; - } - - if (__glxHashInsert(psc->drawHash, req->glxwindow, pdraw)) { - (*pdraw->destroyDrawable)(pdraw); - return None; /* FIXME: Check what we're supposed to do here... */ - } - - pdraw->textureTarget = determineTextureTarget(attrib_list, i); - } while (0); -#endif - return (GLXDrawable)req->glxwindow; } @@ -414,20 +350,6 @@ DestroyDrawable( Display * dpy, GLXDrawable drawable, CARD32 glxCode ) UnlockDisplay(dpy); SyncHandle(); -#ifdef GLX_DIRECT_RENDERING - { - int screen; - __GLXdisplayPrivate * const priv = __glXInitialize(dpy); - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); - __GLXscreenConfigs *psc = &priv->screenConfigs[screen]; - - if (pdraw != NULL) { - (*pdraw->destroyDrawable)(pdraw); - __glxHashDelete(psc->drawHash, drawable); - } - } -#endif - return; } @@ -538,24 +460,8 @@ glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config, PUBLIC GLXPbuffer glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list) { - int i, width, height; - - width = 0; - height = 0; - - for (i = 0; attrib_list[i * 2]; i++) { - switch (attrib_list[i * 2]) { - case GLX_PBUFFER_WIDTH: - width = attrib_list[i * 2 + 1]; - break; - case GLX_PBUFFER_HEIGHT: - height = attrib_list[i * 2 + 1]; - break; - } - } - return (GLXPbuffer) CreatePbuffer( dpy, (__GLcontextModes *) config, - width, height, + 0, 0, attrib_list, GL_TRUE ); } diff --git a/src/glx/x11/glx_texture_compression.c b/src/glx/x11/glx_texture_compression.c new file mode 100644 index 00000000000..56768580177 --- /dev/null +++ b/src/glx/x11/glx_texture_compression.c @@ -0,0 +1,347 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glx_texture_compression.c + * Contains the routines required to implement GLX protocol for + * ARB_texture_compression and related extensions. + * + * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt + * + * \author Ian Romanick + */ + +#include "packrender.h" +#include "packsingle.h" +#include "indirect.h" + +#include + + +void +__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, + GLvoid * img ) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXGetTexImageReply reply; + size_t image_bytes; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); + __GLX_SINGLE_PUT_LONG( 0, target ); + __GLX_SINGLE_PUT_LONG( 4, level ); + __GLX_SINGLE_READ_XREPLY(); + + image_bytes = reply.width; + assert( image_bytes <= ((4 * reply.length) - 0) ); + assert( image_bytes >= ((4 * reply.length) - 3) ); + + if ( image_bytes != 0 ) { + _XRead( dpy, (char *) img, image_bytes ); + if ( image_bytes < (4 * reply.length) ) { + _XEatData( dpy, (4 * reply.length) - image_bytes ); + } + } + + __GLX_SINGLE_END(); +} + + +/** + * Internal function used for \c glCompressedTexImage1D and + * \c glCompressedTexImage2D. + */ +static void +CompressedTexImage1D2D( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( (target == GL_PROXY_TEXTURE_1D) + || (target == GL_PROXY_TEXTURE_2D) + || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, border ); + __GLX_PUT_LONG( 28, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +/** + * Internal function used for \c glCompressedTexSubImage1D and + * \c glCompressedTexSubImage2D. + */ +static void +CompressedTexSubImage1D2D( GLenum target, GLint level, + GLsizei xoffset, GLsizei yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( target == GL_PROXY_TEXTURE_3D ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, format ); + __GLX_PUT_LONG( 32, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, format ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, + GLenum internal_format, GLsizei width, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, 0, + border, image_size, data, + X_GLrop_CompressedTexImage1D ); +} + + +void +__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, height, + border, image_size, data, + X_GLrop_CompressedTexImage2D ); +} + + +void +__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, depth ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, depth ); + __GLX_PUT_LONG( 32, border ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, + format, image_size, data, + X_GLrop_CompressedTexSubImage1D ); +} + + +void +__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, + format, image_size, data, + X_GLrop_CompressedTexSubImage2D ); +} + + +void +__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, zoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, depth ); + __GLX_PUT_LONG( 36, format ); + __GLX_PUT_LONG( 40, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, zoffset ); + __GLX_PUT_LONG( 28, width ); + __GLX_PUT_LONG( 32, height ); + __GLX_PUT_LONG( 36, depth ); + __GLX_PUT_LONG( 40, format ); + __GLX_PUT_LONG( 44, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h index 73c278ee386..03e44e5d048 100644 --- a/src/glx/x11/glxclient.h +++ b/src/glx/x11/glxclient.h @@ -58,7 +58,7 @@ #include "GL/glxproto.h" #include "GL/internal/glcore.h" #include "glapitable.h" -#include "glxhash.h" +#include "glxextensions.h" #if defined( USE_XTHREADS ) # include #elif defined( PTHREADS ) @@ -70,9 +70,7 @@ #define __GLX_MAX_TEXTURE_UNITS 32 -typedef struct __GLXscreenConfigsRec __GLXscreenConfigs; typedef struct __GLXcontextRec __GLXcontext; -typedef struct __GLXdrawableRec __GLXdrawable; typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate; typedef struct _glapi_table __GLapi; @@ -80,9 +78,6 @@ typedef struct _glapi_table __GLapi; #ifdef GLX_DIRECT_RENDERING -#define containerOf(ptr, type, member) \ - (type *)( (char *)ptr - offsetof(type,member) ) - #include @@ -90,64 +85,43 @@ typedef struct _glapi_table __GLapi; * Display dependent methods. This structure is initialized during the * \c driCreateDisplay call. */ -typedef struct __GLXDRIdisplayRec __GLXDRIdisplay; -typedef struct __GLXDRIscreenRec __GLXDRIscreen; -typedef struct __GLXDRIdrawableRec __GLXDRIdrawable; -typedef struct __GLXDRIcontextRec __GLXDRIcontext; - -#include "glxextensions.h" - -struct __GLXDRIdisplayRec { +struct __DRIdisplayRec { /** * Method to destroy the private DRI display data. */ - void (*destroyDisplay)(__GLXDRIdisplay *display); - - __GLXDRIscreen *(*createScreen)(__GLXscreenConfigs *psc, int screen, - __GLXdisplayPrivate *priv); -}; + void (*destroyDisplay)(Display *dpy, void *displayPrivate); -struct __GLXDRIscreenRec { - - void (*destroyScreen)(__GLXscreenConfigs *psc); - - __GLXDRIcontext *(*createContext)(__GLXscreenConfigs *psc, - const __GLcontextModes *mode, - GLXContext gc, - GLXContext shareList, int renderType); - - __GLXDRIdrawable *(*createDrawable)(__GLXscreenConfigs *psc, - XID drawable, - GLXDrawable glxDrawable, - const __GLcontextModes *modes); -}; + /** + * Opaque pointer to private per display direct rendering data. + * \c NULL if direct rendering is not supported on this display. + */ + struct __DRIdisplayPrivateRec *private; -struct __GLXDRIcontextRec { - void (*destroyContext)(__GLXDRIcontext *context, __GLXscreenConfigs *psc, - Display *dpy); - Bool (*bindContext)(__GLXDRIcontext *context, - __GLXDRIdrawable *pdraw, - __GLXDRIdrawable *pread); - - void (*unbindContext)(__GLXDRIcontext *context); + /** + * Array of pointers to methods to create and initialize the private DRI + * screen data. + */ + PFNCREATENEWSCREENFUNC * createNewScreen; }; -struct __GLXDRIdrawableRec { - void (*destroyDrawable)(__GLXDRIdrawable *drawable); - XID xDrawable; - XID drawable; - __GLXscreenConfigs *psc; - __DRIdrawable *driDrawable; - GLenum textureTarget; +/* +** We keep a linked list of these structures, one per DRI device driver. +*/ +struct __DRIdriverRec { + const char *name; + void *handle; + PFNCREATENEWSCREENFUNC createNewScreenFunc; + struct __DRIdriverRec *next; }; /* ** Function to create and DRI display data and initialize the display ** dependent methods. */ -extern __GLXDRIdisplay *driCreateDisplay(Display *dpy); -extern __GLXDRIdisplay *dri2CreateDisplay(Display *dpy); +extern void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp); + +extern __DRIdriver *driGetDriver(Display *dpy, int scrNum); extern void DRI_glXUseXFont( Font font, int first, int count, int listbase ); @@ -159,6 +133,8 @@ extern const char *glXGetScreenDriver (Display *dpy, int scrNum); extern const char *glXGetDriverConfig (const char *driverName); +extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw); + #endif /************************************************************************/ @@ -249,11 +225,19 @@ struct __GLXcontextRec { */ XID share_xid; + /** + * Visual id. + * + * \deprecated + * This filed has been largely been replaced by the \c mode field, but + * the work is not quite done. + */ + VisualID vid; + /** * Screen number. */ GLint screen; - __GLXscreenConfigs *psc; /** * \c GL_TRUE if the context was created with ImportContext, which @@ -359,15 +343,24 @@ struct __GLXcontextRec { */ GLint majorOpcode; +#ifdef GLX_DIRECT_RENDERING /** - * Pointer to the mode used to create this context. + * Per context direct rendering interface functions and data. */ - const __GLcontextModes * mode; - -#ifdef GLX_DIRECT_RENDERING - __GLXDRIcontext *driContext; - __DRIcontext *__driContext; + __DRIcontext driContext; #endif + + /** + * \c GLXFBConfigID used to create this context. May be \c None. This + * field has been replaced by the \c mode field. + * + * \since Internal API version 20030317. + * + * \deprecated + * This filed has been largely been replaced by the \c mode field, but + * the work is not quite done. + */ + GLXFBConfigID fbconfigID; /** * The current read-drawable for this context. Will be None if this @@ -445,7 +438,7 @@ extern void __glFreeAttributeState(__GLXcontext *); * One of these records exists per screen of the display. It contains * a pointer to the config data for that screen (if the screen supports GL). */ -struct __GLXscreenConfigsRec { +typedef struct __GLXscreenConfigsRec { /** * GLX extension string reported by the X-server. */ @@ -461,46 +454,13 @@ struct __GLXscreenConfigsRec { /** * Per screen direct rendering interface functions and data. */ - __DRIscreen *__driScreen; - const __DRIcoreExtension *core; - const __DRIlegacyExtension *legacy; - __glxHashTable *drawHash; - Display *dpy; - int scr, fd; - void *driver; - - __GLXDRIscreen *driScreen; - -#ifdef __DRI_COPY_SUB_BUFFER - const __DRIcopySubBufferExtension *copySubBuffer; -#endif - -#ifdef __DRI_SWAP_CONTROL - const __DRIswapControlExtension *swapControl; -#endif - -#ifdef __DRI_ALLOCATE - const __DRIallocateExtension *allocate; -#endif - -#ifdef __DRI_FRAME_TRACKING - const __DRIframeTrackingExtension *frameTracking; -#endif - -#ifdef __DRI_MEDIA_STREAM_COUNTER - const __DRImediaStreamCounterExtension *msc; -#endif - -#ifdef __DRI_TEX_BUFFER - const __DRItexBufferExtension *texBuffer; -#endif - + __DRIscreen driScreen; #endif /** - * Linked list of glx visuals and fbconfigs for this screen. + * Linked list of configurations for this screen. */ - __GLcontextModes *visuals, *configs; + __GLcontextModes *configs; /** * Per-screen dynamic GLX extension tracking. The \c direct_support @@ -514,7 +474,7 @@ struct __GLXscreenConfigsRec { GLboolean ext_list_first_time; /*@}*/ -}; +} __GLXscreenConfigs; /** * Per display private data. One of these records exists for each display @@ -563,11 +523,11 @@ struct __GLXdisplayPrivateRec { /** * Per display direct rendering interface functions and data. */ - __GLXDRIdisplay *driDisplay; - __GLXDRIdisplay *dri2Display; + __DRIdisplay driDisplay; #endif }; +void __glXFreeContext(__GLXcontext*); extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*); @@ -611,10 +571,6 @@ extern __GLXcontext *__glXcurrentContext; #endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */ -extern void __glXSetCurrentContextNull(void); - -extern void __glXFreeContext(__GLXcontext*); - /* ** Global lock for all threads in this address space using the GLX @@ -724,16 +680,13 @@ extern char *__glXstrdup(const char *str); extern const char __glXGLClientVersion[]; extern const char __glXGLClientExtensions[]; +/* Determine the internal API version */ +extern int __glXGetInternalVersion(void); + /* Get the unadjusted system time */ extern int __glXGetUST( int64_t * ust ); -extern GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, - int32_t * numerator, int32_t * denominator); - -#ifdef GLX_DIRECT_RENDERING -GLboolean -__driGetMscRateOML(__DRIdrawable *draw, - int32_t *numerator, int32_t *denominator, void *private); -#endif +extern Bool __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, + int32_t * numerator, int32_t * denominator); #endif /* !__GLX_client_h__ */ diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c index 4345678a98c..80281896f69 100644 --- a/src/glx/x11/glxcmds.c +++ b/src/glx/x11/glxcmds.c @@ -38,110 +38,63 @@ * Client-side GLX interface. */ +#include #include "glxclient.h" +#include +#include +#include +#include #include "glapi.h" -#include "glxextensions.h" -#include "glcontextmodes.h" -#include "glheader.h" - #ifdef GLX_DIRECT_RENDERING -#include +#include "indirect_init.h" #include #include "xf86dri.h" #endif +#include "glxextensions.h" +#include "glcontextmodes.h" +#include "glheader.h" +#include static const char __glXGLXClientVendorName[] = "SGI"; static const char __glXGLXClientVersion[] = "1.4"; /****************************************************************************/ - -#ifdef GLX_DIRECT_RENDERING - -static Bool windowExistsFlag; -static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr) -{ - if (xerr->error_code == BadWindow) { - windowExistsFlag = GL_FALSE; - } - return 0; -} - -/** - * Find drawables in the local hash that have been destroyed on the - * server. - * - * \param dpy Display to destroy drawables for - * \param screen Screen number to destroy drawables for - */ -static void GarbageCollectDRIDrawables(Display *dpy, __GLXscreenConfigs *sc) -{ - XID draw; - __GLXDRIdrawable *pdraw; - XWindowAttributes xwa; - int (*oldXErrorHandler)(Display *, XErrorEvent *); - - /* Set no-op error handler so Xlib doesn't bail out if the windows - * has alreay been destroyed on the server. */ - XSync(dpy, GL_FALSE); - oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler); - - if (__glxHashFirst(sc->drawHash, &draw, (void *)&pdraw) == 1) { - do { - windowExistsFlag = GL_TRUE; - XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */ - if (!windowExistsFlag) { - /* Destroy the local drawable data, if the drawable no - longer exists in the Xserver */ - (*pdraw->destroyDrawable)(pdraw); - __glxHashDelete(sc->drawHash, draw); - } - } while (__glxHashNext(sc->drawHash, &draw, (void *)&pdraw) == 1); - } - - XSync(dpy, GL_FALSE); - XSetErrorHandler(oldXErrorHandler); -} - -extern __GLXDRIdrawable * -GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num); - /** * Get the __DRIdrawable for the drawable associated with a GLXContext * * \param dpy The display associated with \c drawable. * \param drawable GLXDrawable whose __DRIdrawable part is to be retrieved. - * \param scrn_num If non-NULL, the drawables screen is stored there * \returns A pointer to the context's __DRIdrawable on success, or NULL if * the drawable is not associated with a direct-rendering context. */ -_X_HIDDEN __GLXDRIdrawable * -GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num) + +#ifdef GLX_DIRECT_RENDERING +static __DRIdrawable * +GetDRIDrawable( Display *dpy, GLXDrawable drawable, int * const scrn_num ) { - __GLXdisplayPrivate *priv = __glXInitialize(dpy); - __GLXDRIdrawable *pdraw; - const unsigned screen_count = ScreenCount(dpy); - unsigned i; - __GLXscreenConfigs *psc; + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); - if (priv == NULL) - return NULL; - - for (i = 0; i < screen_count; i++) { - psc = &priv->screenConfigs[i]; - if (psc->drawHash == NULL) - continue; - - if (__glxHashLookup(psc->drawHash, drawable, (void *) &pdraw) == 0) { - if (scrn_num != NULL) - *scrn_num = i; - return pdraw; + if ( (priv != NULL) && (priv->driDisplay.private != NULL) ) { + const unsigned screen_count = ScreenCount(dpy); + unsigned i; + + for ( i = 0 ; i < screen_count ; i++ ) { + __DRIscreen * const psc = &priv->screenConfigs[i].driScreen; + __DRIdrawable * const pdraw = (psc->private != NULL) + ? (*psc->getDrawable)(dpy, drawable, psc->private) : NULL; + + if ( pdraw != NULL ) { + if ( scrn_num != NULL ) { + *scrn_num = i; + } + return pdraw; + } } } return NULL; } - #endif @@ -311,9 +264,9 @@ GLXContext AllocateGLXContext( Display *dpy ) */ gc->fastImageUnpack = GL_FALSE; gc->fillImage = __glFillImage; + gc->isDirect = GL_FALSE; gc->pc = gc->buf; gc->bufEnd = gc->buf + bufSize; - gc->isDirect = GL_FALSE; if (__glXDebug) { /* ** Set limit register so that there will be one command per packet @@ -359,10 +312,6 @@ CreateContext(Display *dpy, XVisualInfo *vis, Bool use_glx_1_3, int renderType) { GLXContext gc; -#ifdef GLX_DIRECT_RENDERING - int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen; - __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); -#endif if ( dpy == NULL ) return NULL; @@ -376,36 +325,41 @@ CreateContext(Display *dpy, XVisualInfo *vis, return NULL; #ifdef GLX_DIRECT_RENDERING - if (allowDirect && psc->driScreen) { + if (allowDirect) { + int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen; + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); const __GLcontextModes * mode; - if (fbconfig == NULL) { - mode = _gl_context_modes_find_visual(psc->visuals, vis->visualid); - if (mode == NULL) { - xError error; - - error.errorCode = BadValue; - error.resourceID = vis->visualid; - error.sequenceNumber = dpy->request; - error.type = X_Error; - error.majorCode = gc->majorOpcode; - error.minorCode = X_GLXCreateContext; - _XError(dpy, &error); - return None; - } + /* The value of fbconfig cannot change because it is tested + * later in the function. + */ + if ( fbconfig == NULL ) { + /* FIXME: Is it possible for the __GLcontextModes structure + * FIXME: to not be found? + */ + mode = _gl_context_modes_find_visual( psc->configs, + vis->visualid ); + assert( mode != NULL ); + assert( mode->screen == screen ); } else { mode = fbconfig; } - gc->driContext = psc->driScreen->createContext(psc, mode, gc, - shareList, - renderType); - if (gc->driContext != NULL) { - gc->screen = mode->screen; - gc->psc = psc; - gc->mode = mode; - gc->isDirect = GL_TRUE; + if (psc && psc->driScreen.private) { + void * const shared = (shareList != NULL) + ? shareList->driContext.private : NULL; + gc->driContext.private = + (*psc->driScreen.createNewContext)( dpy, mode, renderType, + shared, + &gc->driContext ); + if (gc->driContext.private) { + gc->isDirect = GL_TRUE; + gc->screen = mode->screen; + gc->vid = mode->visualID; + gc->fbconfigID = mode->fbconfigID; + gc->driContext.mode = mode; + } } } #endif @@ -422,7 +376,7 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->visual = vis->visualid; req->screen = vis->screen; req->shareList = shareList ? shareList->xid : None; - req->isDirect = gc->driContext != NULL; + req->isDirect = gc->isDirect; } else if ( use_glx_1_3 ) { xGLXCreateNewContextReq *req; @@ -436,7 +390,7 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->screen = fbconfig->screen; req->renderType = renderType; req->shareList = shareList ? shareList->xid : None; - req->isDirect = gc->driContext != NULL; + req->isDirect = gc->isDirect; } else { xGLXVendorPrivateWithReplyReq *vpreq; @@ -454,7 +408,7 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->screen = fbconfig->screen; req->renderType = renderType; req->shareList = shareList ? shareList->xid : None; - req->isDirect = gc->driContext != NULL; + req->isDirect = gc->isDirect; } UnlockDisplay(dpy); @@ -476,7 +430,7 @@ PUBLIC GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis, False, 0); } -_X_HIDDEN void __glXFreeContext(__GLXcontext *gc) +void __glXFreeContext(__GLXcontext *gc) { if (gc->vendor) XFree((char *) gc->vendor); if (gc->renderer) XFree((char *) gc->renderer); @@ -512,10 +466,12 @@ DestroyContext(Display *dpy, GLXContext gc) #ifdef GLX_DIRECT_RENDERING /* Destroy the direct rendering context */ - if (gc->driContext) { - (*gc->driContext->destroyContext)(gc->driContext, gc->psc, dpy); - gc->driContext = NULL; - GarbageCollectDRIDrawables(dpy, gc->psc); + if (gc->isDirect) { + if (gc->driContext.private) { + (*gc->driContext.destroyContext)(dpy, gc->screen, + gc->driContext.private); + gc->driContext.private = NULL; + } } #endif @@ -596,7 +552,7 @@ PUBLIC void glXWaitGL(void) __glXFlushRenderBuffer(gc, gc->pc); #ifdef GLX_DIRECT_RENDERING - if (gc->driContext) { + if (gc->isDirect) { /* This bit of ugliness unwraps the glFinish function */ #ifdef glFinish #undef glFinish @@ -632,7 +588,7 @@ PUBLIC void glXWaitX(void) __glXFlushRenderBuffer(gc, gc->pc); #ifdef GLX_DIRECT_RENDERING - if (gc->driContext) { + if (gc->isDirect) { XSync(dpy, False); return; } @@ -662,7 +618,7 @@ PUBLIC void glXUseXFont(Font font, int first, int count, int listBase) (void) __glXFlushRenderBuffer(gc, gc->pc); #ifdef GLX_DIRECT_RENDERING - if (gc->driContext) { + if (gc->isDirect) { DRI_glXUseXFont(font, first, count, listBase); return; } @@ -702,7 +658,7 @@ PUBLIC void glXCopyContext(Display *dpy, GLXContext source, } #ifdef GLX_DIRECT_RENDERING - if (gc->driContext) { + if (gc->isDirect) { /* NOT_DONE: This does not work yet */ } #endif @@ -774,7 +730,7 @@ PUBLIC Bool glXIsDirect(Display *dpy, GLXContext gc) if (!gc) { return GL_FALSE; #ifdef GLX_DIRECT_RENDERING - } else if (gc->driContext) { + } else if (gc->isDirect) { return GL_TRUE; #endif } @@ -837,10 +793,10 @@ PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable) GLXContextTag tag; CARD8 opcode; #ifdef GLX_DIRECT_RENDERING - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL); + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, NULL ); - if (pdraw != NULL) { - (*pdraw->psc->core->swapBuffers)(pdraw->driDrawable); + if ( pdraw != NULL ) { + (*pdraw->swapBuffers)(dpy, pdraw->private); return; } #endif @@ -884,12 +840,12 @@ PUBLIC int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, { __GLXdisplayPrivate *priv; __GLXscreenConfigs *psc; - __GLcontextModes *modes; int status; status = GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc ); if ( status == Success ) { - modes = _gl_context_modes_find_visual(psc->visuals, vis->visualid); + const __GLcontextModes * const modes = _gl_context_modes_find_visual( + psc->configs, vis->visualid ); /* Lookup attribute after first finding a match on the visual */ if ( modes != NULL ) { @@ -1267,7 +1223,7 @@ PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList) ** Compute a score for those that do ** Remember which visual, if any, got the highest score */ - for ( modes = psc->visuals ; modes != NULL ; modes = modes->next ) { + for ( modes = psc->configs ; modes != NULL ; modes = modes->next ) { if ( fbconfigs_compatible( & test_config, modes ) && ((best_config == NULL) || (fbconfig_compare( (const __GLcontextModes * const * const)&modes, &best_config ) < 0)) ) { @@ -1312,7 +1268,7 @@ PUBLIC const char *glXQueryExtensionsString( Display *dpy, int screen ) __glXCalculateUsableExtensions(psc, #ifdef GLX_DIRECT_RENDERING - (psc->driScreen != NULL), + (psc->driScreen.private != NULL), #else GL_FALSE, #endif @@ -1491,15 +1447,13 @@ static int __glXQueryContextInfo(Display *dpy, GLXContext ctx) ctx->share_xid = *pProp++; break; case GLX_VISUAL_ID_EXT: - ctx->mode = - _gl_context_modes_find_visual(ctx->psc->visuals, *pProp++); + ctx->vid = *pProp++; break; case GLX_SCREEN: ctx->screen = *pProp++; break; case GLX_FBCONFIG_ID: - ctx->mode = - _gl_context_modes_find_fbconfig(ctx->psc->configs, *pProp++); + ctx->fbconfigID = *pProp++; break; case GLX_RENDER_TYPE: ctx->renderType = *pProp++; @@ -1524,7 +1478,7 @@ glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value) int retVal; /* get the information from the server if we don't have it already */ - if (!ctx->driContext && (ctx->mode == NULL)) { + if (!ctx->isDirect && (ctx->vid == None)) { retVal = __glXQueryContextInfo(dpy, ctx); if (Success != retVal) return retVal; } @@ -1533,13 +1487,13 @@ glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value) *value = (int)(ctx->share_xid); break; case GLX_VISUAL_ID_EXT: - *value = ctx->mode ? ctx->mode->visualID : None; + *value = (int)(ctx->vid); break; case GLX_SCREEN: *value = (int)(ctx->screen); break; case GLX_FBCONFIG_ID: - *value = ctx->mode ? ctx->mode->fbconfigID : None; + *value = (int)(ctx->fbconfigID); break; case GLX_RENDER_TYPE: *value = (int)(ctx->renderType); @@ -1637,7 +1591,6 @@ PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements) __GLcontextModes ** config = NULL; int i; - *nelements = 0; if ( (priv->screenConfigs != NULL) && (screen >= 0) && (screen <= ScreenCount(dpy)) && (priv->screenConfigs[screen].configs != NULL) @@ -1662,10 +1615,8 @@ PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements) for ( modes = priv->screenConfigs[screen].configs ; modes != NULL ; modes = modes->next ) { - if ( modes->fbconfigID != GLX_DONT_CARE ) { - config[i] = modes; - i++; - } + config[i] = modes; + i++; } } } @@ -1717,15 +1668,16 @@ static int __glXSwapIntervalSGI(int interval) return GLX_BAD_VALUE; } -#ifdef __DRI_SWAP_CONTROL - if (gc->driContext) { +#ifdef GLX_DIRECT_RENDERING + if ( gc->isDirect ) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(gc->currentDpy, - gc->currentDrawable, - NULL); - if (psc->swapControl != NULL && pdraw != NULL) { - psc->swapControl->setSwapInterval(pdraw->driDrawable, interval); + __DRIdrawable * const pdraw = GetDRIDrawable( gc->currentDpy, + gc->currentDrawable, + NULL ); + if ( __glXExtensionBitIsEnabled( psc, SGI_swap_control_bit ) + && (pdraw != NULL) ) { + pdraw->swap_interval = interval; return 0; } else { @@ -1763,22 +1715,25 @@ static int __glXSwapIntervalSGI(int interval) */ static int __glXSwapIntervalMESA(unsigned int interval) { -#ifdef __DRI_SWAP_CONTROL +#ifdef GLX_DIRECT_RENDERING GLXContext gc = __glXGetCurrentContext(); if ( interval < 0 ) { return GLX_BAD_VALUE; } - if (gc != NULL && gc->driContext) { + if ( (gc != NULL) && gc->isDirect ) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if ( (psc != NULL) && (psc->driScreen != NULL) ) { - __GLXDRIdrawable *pdraw = - GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); - if (psc->swapControl != NULL && pdraw != NULL) { - psc->swapControl->setSwapInterval(pdraw->driDrawable, interval); + if ( (psc != NULL) && (psc->driScreen.private != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) { + __DRIdrawable * const pdraw = + (*psc->driScreen.getDrawable)(gc->currentDpy, + gc->currentDrawable, + psc->driScreen.private); + if ( pdraw != NULL ) { + pdraw->swap_interval = interval; return 0; } } @@ -1793,18 +1748,21 @@ static int __glXSwapIntervalMESA(unsigned int interval) static int __glXGetSwapIntervalMESA(void) { -#ifdef __DRI_SWAP_CONTROL +#ifdef GLX_DIRECT_RENDERING GLXContext gc = __glXGetCurrentContext(); - if (gc != NULL && gc->driContext) { + if ( (gc != NULL) && gc->isDirect ) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if ( (psc != NULL) && (psc->driScreen != NULL) ) { - __GLXDRIdrawable *pdraw = - GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); - if (psc->swapControl != NULL && pdraw != NULL) { - return psc->swapControl->getSwapInterval(pdraw->driDrawable); + if ( (psc != NULL) && (psc->driScreen.private != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) { + __DRIdrawable * const pdraw = + (*psc->driScreen.getDrawable)(gc->currentDpy, + gc->currentDrawable, + psc->driScreen.private); + if ( pdraw != NULL ) { + return pdraw->swap_interval; } } } @@ -1821,13 +1779,15 @@ static int __glXGetSwapIntervalMESA(void) static GLint __glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable) { int status = GLX_BAD_CONTEXT; -#ifdef __DRI_FRAME_TRACKING +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); - if (pdraw != NULL && psc->frameTracking != NULL) - status = psc->frameTracking->frameTracking(pdraw->driDrawable, GL_TRUE); + if ( (pdraw != NULL) && (pdraw->frameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + status = pdraw->frameTracking( dpy, pdraw->private, GL_TRUE ); + } #else (void) dpy; (void) drawable; @@ -1839,14 +1799,15 @@ static GLint __glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable) static GLint __glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable) { int status = GLX_BAD_CONTEXT; -#ifdef __DRI_FRAME_TRACKING +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, & screen); - __GLXscreenConfigs *psc = GetGLXScreenConfigs(dpy, screen); + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); - if (pdraw != NULL && psc->frameTracking != NULL) - status = psc->frameTracking->frameTracking(pdraw->driDrawable, - GL_FALSE); + if ( (pdraw != NULL) && (pdraw->frameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + status = pdraw->frameTracking( dpy, pdraw->private, GL_FALSE ); + } #else (void) dpy; (void) drawable; @@ -1859,20 +1820,19 @@ static GLint __glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable, GLfloat *usage) { int status = GLX_BAD_CONTEXT; -#ifdef __DRI_FRAME_TRACKING +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable * const pdraw = GetGLXDRIDrawable(dpy, drawable, & screen); + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); - if (pdraw != NULL && psc->frameTracking != NULL) { - int64_t sbc, missedFrames; - float lastMissedUsage; + if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + int64_t sbc, missedFrames; + float lastMissedUsage; - status = psc->frameTracking->queryFrameTracking(pdraw->driDrawable, - &sbc, - &missedFrames, - &lastMissedUsage, - usage); + status = pdraw->queryFrameTracking( dpy, pdraw->private, &sbc, + &missedFrames, &lastMissedUsage, + usage ); } #else (void) dpy; @@ -1888,17 +1848,18 @@ static GLint __glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable, GLfloat *lastMissedUsage) { int status = GLX_BAD_CONTEXT; -#ifdef __DRI_FRAME_TRACKING +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, & screen); + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); - if (pdraw != NULL && psc->frameTracking != NULL) { + if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { float usage; - status = psc->frameTracking->queryFrameTracking(pdraw->driDrawable, - sbc, missedFrames, - lastMissedUsage, &usage); + status = pdraw->queryFrameTracking( dpy, pdraw->private, sbc, + missedFrames, lastMissedUsage, + & usage ); } #else (void) dpy; @@ -1920,24 +1881,21 @@ static int __glXGetVideoSyncSGI(unsigned int *count) * FIXME: there should be a GLX encoding for this call. I can find no * FIXME: documentation for the GLX encoding. */ -#ifdef __DRI_MEDIA_STREAM_COUNTER +#ifdef GLX_DIRECT_RENDERING GLXContext gc = __glXGetCurrentContext(); - if (gc != NULL && gc->driContext) { + if ( (gc != NULL) && gc->isDirect ) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if ( psc->msc && psc->driScreen ) { - __GLXDRIdrawable *pdraw = - GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); - int64_t temp; - int ret; - - ret = (*psc->msc->getDrawableMSC)(psc->__driScreen, - pdraw->driDrawable, &temp); - *count = (unsigned) temp; + if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit ) + && psc->driScreen.private && psc->driScreen.getMSC) { + int ret; + int64_t temp; - return (ret == 0) ? 0 : GLX_BAD_CONTEXT; + ret = psc->driScreen.getMSC( psc->driScreen.private, & temp ); + *count = (unsigned) temp; + return (ret == 0) ? 0 : GLX_BAD_CONTEXT; } } #else @@ -1948,26 +1906,32 @@ static int __glXGetVideoSyncSGI(unsigned int *count) static int __glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count) { -#ifdef __DRI_MEDIA_STREAM_COUNTER +#ifdef GLX_DIRECT_RENDERING GLXContext gc = __glXGetCurrentContext(); if ( divisor <= 0 || remainder < 0 ) return GLX_BAD_VALUE; - if (gc != NULL && gc->driContext) { + if ( (gc != NULL) && gc->isDirect ) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, gc->screen ); - if (psc->msc != NULL && psc->driScreen ) { - __GLXDRIdrawable *pdraw = - GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL); - int ret; - int64_t msc; - int64_t sbc; - - ret = (*psc->msc->waitForMSC)(pdraw->driDrawable, 0, - divisor, remainder, &msc, &sbc); - *count = (unsigned) msc; - return (ret == 0) ? 0 : GLX_BAD_CONTEXT; + if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit ) + && psc->driScreen.private ) { + __DRIdrawable * const pdraw = + (*psc->driScreen.getDrawable)(gc->currentDpy, + gc->currentDrawable, + psc->driScreen.private); + if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL) ) { + int ret; + int64_t msc; + int64_t sbc; + + ret = (*pdraw->waitForMSC)( gc->currentDpy, pdraw->private, + 0, divisor, remainder, + & msc, & sbc ); + *count = (unsigned) msc; + return (ret == 0) ? 0 : GLX_BAD_CONTEXT; + } } } #else @@ -2119,19 +2083,20 @@ static Bool __glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max) static Bool __glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc) { -#if defined(__DRI_SWAP_BUFFER_COUNTER) && defined(__DRI_MEDIA_STREAM_COUNTER) +#ifdef GLX_DIRECT_RENDERING __GLXdisplayPrivate * const priv = __glXInitialize(dpy); if ( priv != NULL ) { int i; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &i); + __DRIdrawable * const pdraw = GetDRIDrawable( dpy, drawable, & i ); __GLXscreenConfigs * const psc = &priv->screenConfigs[i]; assert( (pdraw == NULL) || (i != -1) ); - return ( (pdraw && psc->sbc && psc->msc) - && ((*psc->msc->getMSC)(psc->driScreen, msc) == 0) - && ((*psc->sbc->getSBC)(pdraw->driDrawable, sbc) == 0) - && (__glXGetUST(ust) == 0) ); + return ( (pdraw && pdraw->getSBC && psc->driScreen.getMSC) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) + && ((*psc->driScreen.getMSC)( psc->driScreen.private, msc ) == 0) + && ((*pdraw->getSBC)( dpy, psc->driScreen.private, sbc ) == 0) + && (__glXGetUST( ust ) == 0) ); } #else (void) dpy; @@ -2143,68 +2108,6 @@ static Bool __glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, return False; } -#ifdef GLX_DIRECT_RENDERING -_X_HIDDEN GLboolean -__driGetMscRateOML(__DRIdrawable *draw, - int32_t *numerator, int32_t *denominator, void *private) -{ -#ifdef XF86VIDMODE - __GLXscreenConfigs *psc; - XF86VidModeModeLine mode_line; - int dot_clock; - int i; - __GLXDRIdrawable *glxDraw = private; - - psc = glxDraw->psc; - if (XF86VidModeQueryVersion(psc->dpy, &i, &i) && - XF86VidModeGetModeLine(psc->dpy, psc->scr, &dot_clock, &mode_line) ) { - unsigned n = dot_clock * 1000; - unsigned d = mode_line.vtotal * mode_line.htotal; - -# define V_INTERLACE 0x010 -# define V_DBLSCAN 0x020 - - if (mode_line.flags & V_INTERLACE) - n *= 2; - else if (mode_line.flags & V_DBLSCAN) - d *= 2; - - /* The OML_sync_control spec requires that if the refresh rate is a - * whole number, that the returned numerator be equal to the refresh - * rate and the denominator be 1. - */ - - if (n % d == 0) { - n /= d; - d = 1; - } - else { - static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 }; - - /* This is a poor man's way to reduce a fraction. It's far from - * perfect, but it will work well enough for this situation. - */ - - for (i = 0; f[i] != 0; i++) { - while (n % f[i] == 0 && d % f[i] == 0) { - d /= f[i]; - n /= f[i]; - } - } - } - - *numerator = n; - *denominator = d; - - return True; - } - else - return False; -#else - return False; -#endif -} -#endif /** * Determine the refresh rate of the specified drawable and display. @@ -2222,17 +2125,70 @@ __driGetMscRateOML(__DRIdrawable *draw, * when GLX_OML_sync_control appears in the client extension string. */ -_X_HIDDEN GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, - int32_t * numerator, - int32_t * denominator) +Bool __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, + int32_t * numerator, int32_t * denominator) { #if defined( GLX_DIRECT_RENDERING ) && defined( XF86VIDMODE ) - __GLXDRIdrawable *draw = GetGLXDRIDrawable(dpy, drawable, NULL); + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); - if (draw == NULL) - return False; - return __driGetMscRateOML(draw->driDrawable, numerator, denominator, draw); + if ( priv != NULL ) { + XF86VidModeModeLine mode_line; + int dot_clock; + int screen_num; + int i; + + + GetDRIDrawable( dpy, drawable, & screen_num ); + if ( (screen_num != -1) + && XF86VidModeQueryVersion( dpy, & i, & i ) + && XF86VidModeGetModeLine( dpy, screen_num, & dot_clock, + & mode_line ) ) { + unsigned n = dot_clock * 1000; + unsigned d = mode_line.vtotal * mode_line.htotal; + +# define V_INTERLACE 0x010 +# define V_DBLSCAN 0x020 + + if ( (mode_line.flags & V_INTERLACE) ) { + n *= 2; + } + else if ( (mode_line.flags & V_DBLSCAN) ) { + d *= 2; + } + + /* The OML_sync_control spec requires that if the refresh rate is a + * whole number, that the returned numerator be equal to the refresh + * rate and the denominator be 1. + */ + + if ( (n % d) == 0 ) { + n /= d; + d = 1; + } + else { + static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 }; + + + /* This is a poor man's way to reduce a fraction. It's far from + * perfect, but it will work well enough for this situation. + */ + + for ( i = 0 ; f[i] != 0 ; i++ ) { + while ( ((n % f[i]) == 0) && ((d % f[i]) == 0) ) { + d /= f[i]; + n /= f[i]; + } + } + } + + *numerator = n; + *denominator = d; + + (void) drawable; + return True; + } + } #else (void) dpy; (void) drawable; @@ -2247,9 +2203,9 @@ static int64_t __glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) { -#ifdef __DRI_SWAP_BUFFER_COUNTER +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); /* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE @@ -2262,10 +2218,11 @@ static int64_t __glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, if ( divisor > 0 && remainder >= divisor ) return -1; - if (pdraw != NULL && psc->counters != NULL) - return (*psc->sbc->swapBuffersMSC)(pdraw->driDrawable, target_msc, - divisor, remainder); - + if ( (pdraw != NULL) && (pdraw->swapBuffersMSC != NULL) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) { + return (*pdraw->swapBuffersMSC)(dpy, pdraw->private, target_msc, + divisor, remainder); + } #else (void) dpy; (void) drawable; @@ -2282,9 +2239,9 @@ static Bool __glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc) { -#ifdef __DRI_MEDIA_STREAM_COUNTER +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); int ret; @@ -2296,9 +2253,10 @@ static Bool __glXWaitForMscOML(Display * dpy, GLXDrawable drawable, if ( divisor > 0 && remainder >= divisor ) return False; - if (pdraw != NULL && psc->msc != NULL) { - ret = (*psc->msc->waitForMSC)(pdraw->driDrawable, target_msc, - divisor, remainder, msc, sbc); + if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) { + ret = (*pdraw->waitForMSC)( dpy, pdraw->private, target_msc, + divisor, remainder, msc, sbc ); /* __glXGetUST returns zero on success and non-zero on failure. * This function returns True on success and False on failure. @@ -2323,9 +2281,9 @@ static Bool __glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc ) { -#ifdef __DRI_SWAP_BUFFER_COUNTER +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); int ret; @@ -2335,8 +2293,9 @@ static Bool __glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, if ( target_sbc < 0 ) return False; - if (pdraw != NULL && psc->sbc != NULL) { - ret = (*psc->sbc->waitForSBC)(pdraw->driDrawable, target_sbc, msc, sbc); + if ( (pdraw != NULL) && (pdraw->waitForSBC != NULL) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit )) { + ret = (*pdraw->waitForSBC)( dpy, pdraw->private, target_sbc, msc, sbc ); /* __glXGetUST returns zero on success and non-zero on failure. * This function returns True on success and False on failure. @@ -2364,13 +2323,16 @@ PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn, size_t size, float readFreq, float writeFreq, float priority) { -#ifdef __DRI_ALLOCATE +#ifdef GLX_DIRECT_RENDERING __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); - if (psc && psc->allocate) - return (*psc->allocate->allocateMemory)(psc->__driScreen, size, - readFreq, writeFreq, priority); - + if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { + if (psc && psc->driScreen.private && psc->driScreen.allocateMemory) { + return (*psc->driScreen.allocateMemory)( dpy, scrn, size, + readFreq, writeFreq, + priority ); + } + } #else (void) dpy; (void) scrn; @@ -2386,12 +2348,14 @@ PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn, PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer) { -#ifdef __DRI_ALLOCATE +#ifdef GLX_DIRECT_RENDERING __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); - if (psc && psc->allocate) - (*psc->allocate->freeMemory)(psc->__driScreen, pointer); - + if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { + if (psc && psc->driScreen.private && psc->driScreen.freeMemory) { + (*psc->driScreen.freeMemory)( dpy, scrn, pointer ); + } + } #else (void) dpy; (void) scrn; @@ -2403,12 +2367,14 @@ PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer) PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn, const void *pointer ) { -#ifdef __DRI_ALLOCATE +#ifdef GLX_DIRECT_RENDERING __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); - if (psc && psc->allocate) - return (*psc->allocate->memoryOffset)(psc->__driScreen, pointer); - + if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { + if (psc && psc->driScreen.private && psc->driScreen.memoryOffset) { + return (*psc->driScreen.memoryOffset)( dpy, scrn, pointer ); + } + } #else (void) dpy; (void) scrn; @@ -2481,14 +2447,13 @@ static void __glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, INT32 *x_ptr, *y_ptr, *w_ptr, *h_ptr; CARD8 opcode; -#ifdef __DRI_COPY_SUB_BUFFER +#ifdef GLX_DIRECT_RENDERING int screen; - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen); + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); if ( pdraw != NULL ) { __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); - if (psc->copySubBuffer != NULL) { - (*psc->copySubBuffer->copySubBuffer)(pdraw->driDrawable, - x, y, width, height); + if ( __glXExtensionBitIsEnabled( psc, MESA_copy_sub_buffer_bit ) ) { + (*pdraw->copySubBuffer)(dpy, pdraw->private, x, y, width, height); } return; @@ -2564,16 +2529,8 @@ static void __glXBindTexImageEXT(Display *dpy, } #ifdef GLX_DIRECT_RENDERING - if (gc->driContext) { - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL); - - if (pdraw != NULL) - (*pdraw->psc->texBuffer->setTexBuffer)(gc->__driContext, - pdraw->textureTarget, - pdraw->driDrawable); - + if (gc->isDirect) return; - } #endif opcode = __glXSetupForCommand(dpy); @@ -2624,7 +2581,7 @@ static void __glXReleaseTexImageEXT(Display *dpy, return; #ifdef GLX_DIRECT_RENDERING - if (gc->driContext) + if (gc->isDirect) return; #endif @@ -2656,7 +2613,7 @@ static void __glXReleaseTexImageEXT(Display *dpy, * * \sa strdup */ -_X_HIDDEN char * +char * __glXstrdup(const char *str) { char *copy; @@ -2883,6 +2840,98 @@ PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void ) #ifdef GLX_DIRECT_RENDERING +/** + * Retrieves the verion of the internal libGL API in YYYYMMDD format. This + * might be used by the DRI drivers to determine how new libGL is at runtime. + * Drivers should not call this function directly. They should instead use + * \c glXGetProcAddress to obtain a pointer to the function. + * + * \returns An 8-digit decimal number representing the internal libGL API in + * YYYYMMDD format. + * + * \sa glXGetProcAddress, PFNGLXGETINTERNALVERSIONPROC + * + * \since Internal API version 20021121. + */ +int __glXGetInternalVersion(void) +{ + /* History: + * 20021121 - Initial version + * 20021128 - Added __glXWindowExists() function + * 20021207 - Added support for dynamic GLX extensions, + * GLX_SGI_swap_control, GLX_SGI_video_sync, + * GLX_OML_sync_control, and GLX_MESA_swap_control. + * Never officially released. Do NOT test against + * this version. Use 20030317 instead. + * 20030317 - Added support GLX_SGIX_fbconfig, + * GLX_MESA_swap_frame_usage, GLX_OML_swap_method, + * GLX_{ARB,SGIS}_multisample, and + * GLX_SGIX_visual_select_group. + * 20030606 - Added support for GLX_SGI_make_current_read. + * 20030813 - Made support for dynamic extensions multi-head aware. + * 20030818 - Added support for GLX_MESA_allocate_memory in place of the + * deprecated GLX_NV_vertex_array_range & GLX_MESA_agp_offset + * interfaces. + * 20031201 - Added support for the first round of DRI interface changes. + * Do NOT test against this version! It has binary + * compatibility bugs, use 20040317 instead. + * 20040317 - Added the 'mode' field to __DRIcontextRec. + * 20040415 - Added support for bindContext3 and unbindContext3. + * 20040602 - Add __glXGetDrawableInfo. I though that was there + * months ago. :( + * 20050727 - Gut all the old interfaces. This breaks compatability with + * any DRI driver built to any previous version. + * 20060314 - Added support for GLX_MESA_copy_sub_buffer. + * 20070105 - Added support for damage reporting. + */ + return 20070105; +} + + + +static Bool windowExistsFlag; + +static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr) +{ + if (xerr->error_code == BadWindow) { + windowExistsFlag = GL_FALSE; + } + return 0; +} + +/** + * Determine if a window associated with a \c GLXDrawable exists on the + * X-server. This function is not used internally by libGL. It is provided + * as a utility function for DRI drivers. + * Drivers should not call this function directly. They should instead use + * \c glXGetProcAddress to obtain a pointer to the function. + * + * \param dpy Display associated with the drawable to be queried. + * \param draw \c GLXDrawable to test. + * + * \returns \c GL_TRUE if a window exists that is associated with \c draw, + * otherwise \c GL_FALSE is returned. + * + * \warning This function is not currently thread-safe. + * + * \sa glXGetProcAddress + * + * \since Internal API version 20021128. + */ +Bool __glXWindowExists(Display *dpy, GLXDrawable draw) +{ + XWindowAttributes xwa; + int (*oldXErrorHandler)(Display *, XErrorEvent *); + + XSync(dpy, GL_FALSE); + windowExistsFlag = GL_TRUE; + oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler); + XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */ + XSetErrorHandler(oldXErrorHandler); + return windowExistsFlag; +} + + /** * Get the unadjusted system time (UST). Currently, the UST is measured in * microseconds since Epoc. The actual resolution of the UST may vary from @@ -2897,7 +2946,7 @@ PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void ) * * \since Internal API version 20030317. */ -_X_HIDDEN int __glXGetUST( int64_t * ust ) +int __glXGetUST( int64_t * ust ) { struct timeval tv; diff --git a/src/glx/x11/glxcurrent.c b/src/glx/x11/glxcurrent.c deleted file mode 100644 index ad648fd4380..00000000000 --- a/src/glx/x11/glxcurrent.c +++ /dev/null @@ -1,510 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -/** - * \file glxcurrent.c - * Client-side GLX interface for current context management. - */ - -#include "glxclient.h" -#include "glapi.h" -#include "glheader.h" -#include "indirect_init.h" - -#ifdef GLX_DIRECT_RENDERING -#include "xf86dri.h" -#endif - -/* -** We setup some dummy structures here so that the API can be used -** even if no context is current. -*/ - -static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; - -/* -** Dummy context used by small commands when there is no current context. -** All the -** gl and glx entry points are designed to operate as nop's when using -** the dummy context structure. -*/ -static __GLXcontext dummyContext = { - &dummyBuffer[0], - &dummyBuffer[0], - &dummyBuffer[0], - &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], - sizeof(dummyBuffer), -}; - - -/* -** All indirect rendering contexts will share the same indirect dispatch table. -*/ -static __GLapi *IndirectAPI = NULL; - - -/* - * Current context management and locking - */ - -#if defined( USE_XTHREADS ) - -/* thread safe */ -static GLboolean TSDinitialized = GL_FALSE; -static xthread_key_t ContextTSD; - -_X_HIDDEN __GLXcontext *__glXGetCurrentContext(void) -{ - if (!TSDinitialized) { - xthread_key_create(&ContextTSD, NULL); - TSDinitialized = GL_TRUE; - return &dummyContext; - } - else { - void *p; - xthread_get_specific(ContextTSD, &p); - if (!p) - return &dummyContext; - else - return (__GLXcontext *) p; - } -} - -_X_HIDDEN void __glXSetCurrentContext(__GLXcontext *c) -{ - if (!TSDinitialized) { - xthread_key_create(&ContextTSD, NULL); - TSDinitialized = GL_TRUE; - } - xthread_set_specific(ContextTSD, c); -} - - -/* Used by the __glXLock() and __glXUnlock() macros */ -_X_HIDDEN xmutex_rec __glXmutex; - -#elif defined( PTHREADS ) - -_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER; - -# if defined( GLX_USE_TLS ) - -/** - * Per-thread GLX context pointer. - * - * \c __glXSetCurrentContext is written is such a way that this pointer can - * \b never be \c NULL. This is important! Because of this - * \c __glXGetCurrentContext can be implemented as trivial macro. - */ -__thread void * __glX_tls_Context __attribute__((tls_model("initial-exec"))) - = &dummyContext; - -_X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c ) -{ - __glX_tls_Context = (c != NULL) ? c : &dummyContext; -} - -# else - -static pthread_once_t once_control = PTHREAD_ONCE_INIT; - -/** - * Per-thread data key. - * - * Once \c init_thread_data has been called, the per-thread data key will - * take a value of \c NULL. As each new thread is created the default - * value, in that thread, will be \c NULL. - */ -static pthread_key_t ContextTSD; - -/** - * Initialize the per-thread data key. - * - * This function is called \b exactly once per-process (not per-thread!) to - * initialize the per-thread data key. This is ideally done using the - * \c pthread_once mechanism. - */ -static void init_thread_data( void ) -{ - if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) { - perror( "pthread_key_create" ); - exit( -1 ); - } -} - -_X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c ) -{ - pthread_once( & once_control, init_thread_data ); - pthread_setspecific( ContextTSD, c ); -} - -_X_HIDDEN __GLXcontext * __glXGetCurrentContext( void ) -{ - void * v; - - pthread_once( & once_control, init_thread_data ); - - v = pthread_getspecific( ContextTSD ); - return (v == NULL) ? & dummyContext : (__GLXcontext *) v; -} - -# endif /* defined( GLX_USE_TLS ) */ - -#elif defined( THREADS ) - -#error Unknown threading method specified. - -#else - -/* not thread safe */ -_X_HIDDEN __GLXcontext *__glXcurrentContext = &dummyContext; - -#endif - - -_X_HIDDEN void __glXSetCurrentContextNull(void) -{ - __glXSetCurrentContext(&dummyContext); -#ifdef GLX_DIRECT_RENDERING - _glapi_set_dispatch(NULL); /* no-op functions */ -#endif -} - - -/************************************************************************/ - -PUBLIC GLXContext glXGetCurrentContext(void) -{ - GLXContext cx = __glXGetCurrentContext(); - - if (cx == &dummyContext) { - return NULL; - } else { - return cx; - } -} - -PUBLIC GLXDrawable glXGetCurrentDrawable(void) -{ - GLXContext gc = __glXGetCurrentContext(); - return gc->currentDrawable; -} - - -/************************************************************************/ - -/** - * Sends a GLX protocol message to the specified display to make the context - * and the drawables current. - * - * \param dpy Display to send the message to. - * \param opcode Major opcode value for the display. - * \param gc_id Context tag for the context to be made current. - * \param draw Drawable ID for the "draw" drawable. - * \param read Drawable ID for the "read" drawable. - * \param reply Space to store the X-server's reply. - * - * \warning - * This function assumes that \c dpy is locked with \c LockDisplay on entry. - */ -static Bool SendMakeCurrentRequest(Display *dpy, CARD8 opcode, - GLXContextID gc_id, GLXContextTag gc_tag, - GLXDrawable draw, GLXDrawable read, - xGLXMakeCurrentReply *reply) -{ - Bool ret; - - - LockDisplay(dpy); - - if (draw == read) { - xGLXMakeCurrentReq *req; - - GetReq(GLXMakeCurrent,req); - req->reqType = opcode; - req->glxCode = X_GLXMakeCurrent; - req->drawable = draw; - req->context = gc_id; - req->oldContextTag = gc_tag; - } - else { - __GLXdisplayPrivate *priv = __glXInitialize(dpy); - - /* If the server can support the GLX 1.3 version, we should - * perfer that. Not only that, some servers support GLX 1.3 but - * not the SGI extension. - */ - - if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) { - xGLXMakeContextCurrentReq *req; - - GetReq(GLXMakeContextCurrent,req); - req->reqType = opcode; - req->glxCode = X_GLXMakeContextCurrent; - req->drawable = draw; - req->readdrawable = read; - req->context = gc_id; - req->oldContextTag = gc_tag; - } - else { - xGLXVendorPrivateWithReplyReq *vpreq; - xGLXMakeCurrentReadSGIReq *req; - - GetReqExtra(GLXVendorPrivateWithReply, - sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); - req = (xGLXMakeCurrentReadSGIReq *)vpreq; - req->reqType = opcode; - req->glxCode = X_GLXVendorPrivateWithReply; - req->vendorCode = X_GLXvop_MakeCurrentReadSGI; - req->drawable = draw; - req->readable = read; - req->context = gc_id; - req->oldContextTag = gc_tag; - } - } - - ret = _XReply(dpy, (xReply*) reply, 0, False); - - UnlockDisplay(dpy); - SyncHandle(); - - return ret; -} - - -#ifdef GLX_DIRECT_RENDERING -static __GLXDRIdrawable * -FetchDRIDrawable(Display *dpy, - GLXDrawable glxDrawable, GLXContext gc, Bool pre13) -{ - __GLXdisplayPrivate * const priv = __glXInitialize(dpy); - __GLXDRIdrawable *pdraw; - __GLXscreenConfigs *psc; - XID drawable; - - if (priv == NULL) - return NULL; - - psc = &priv->screenConfigs[gc->screen]; - if (psc->drawHash == NULL) - return NULL; - - if (__glxHashLookup(psc->drawHash, glxDrawable, (void *) &pdraw) == 0) - return pdraw; - - /* If this is glXMakeCurrent (pre GLX 1.3) we allow creating the - * GLX drawable on the fly. Otherwise we pass None as the X - * drawable */ - if (pre13) - drawable = glxDrawable; - else - drawable = None; - - pdraw = psc->driScreen->createDrawable(psc, drawable, - glxDrawable, gc->mode); - if (__glxHashInsert(psc->drawHash, glxDrawable, pdraw)) { - (*pdraw->destroyDrawable)(pdraw); - return NULL; - } - - return pdraw; -} -#endif /* GLX_DIRECT_RENDERING */ - - -/** - * Make a particular context current. - * - * \note This is in this file so that it can access dummyContext. - */ -static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, - GLXDrawable read, GLXContext gc, - Bool pre13) -{ - xGLXMakeCurrentReply reply; - const GLXContext oldGC = __glXGetCurrentContext(); - const CARD8 opcode = __glXSetupForCommand(dpy); - const CARD8 oldOpcode = ((gc == oldGC) || (oldGC == &dummyContext)) - ? opcode : __glXSetupForCommand(oldGC->currentDpy); - Bool bindReturnValue; - - - if (!opcode || !oldOpcode) { - return GL_FALSE; - } - - /* Make sure that the new context has a nonzero ID. In the request, - * a zero context ID is used only to mean that we bind to no current - * context. - */ - if ((gc != NULL) && (gc->xid == None)) { - return GL_FALSE; - } - - _glapi_check_multithread(); - -#ifdef GLX_DIRECT_RENDERING - /* Bind the direct rendering context to the drawable */ - if (gc && gc->driContext) { - __GLXDRIdrawable *pdraw = FetchDRIDrawable(dpy, draw, gc, pre13); - __GLXDRIdrawable *pread = FetchDRIDrawable(dpy, read, gc, pre13); - - bindReturnValue = - (gc->driContext->bindContext) (gc->driContext, pdraw, pread); - } else -#endif - { - /* Send a glXMakeCurrent request to bind the new context. */ - bindReturnValue = - SendMakeCurrentRequest(dpy, opcode, gc ? gc->xid : None, - ((dpy != oldGC->currentDpy) || oldGC->isDirect) - ? None : oldGC->currentContextTag, - draw, read, &reply); - } - - - if (!bindReturnValue) { - return False; - } - - if ((dpy != oldGC->currentDpy || (gc && gc->driContext)) && - !oldGC->isDirect && oldGC != &dummyContext) { - xGLXMakeCurrentReply dummy_reply; - - /* We are either switching from one dpy to another and have to - * send a request to the previous dpy to unbind the previous - * context, or we are switching away from a indirect context to - * a direct context and have to send a request to the dpy to - * unbind the previous context. - */ - (void) SendMakeCurrentRequest(oldGC->currentDpy, oldOpcode, None, - oldGC->currentContextTag, None, None, - & dummy_reply); - } -#ifdef GLX_DIRECT_RENDERING - else if (oldGC->driContext) { - oldGC->driContext->unbindContext(oldGC->driContext); - } -#endif - - - /* Update our notion of what is current */ - __glXLock(); - if (gc == oldGC) { - /* Even though the contexts are the same the drawable might have - * changed. Note that gc cannot be the dummy, and that oldGC - * cannot be NULL, therefore if they are the same, gc is not - * NULL and not the dummy. - */ - gc->currentDrawable = draw; - gc->currentReadable = read; - } else { - if (oldGC != &dummyContext) { - /* Old current context is no longer current to anybody */ - oldGC->currentDpy = 0; - oldGC->currentDrawable = None; - oldGC->currentReadable = None; - oldGC->currentContextTag = 0; - - if (oldGC->xid == None) { - /* We are switching away from a context that was - * previously destroyed, so we need to free the memory - * for the old handle. - */ -#ifdef GLX_DIRECT_RENDERING - /* Destroy the old direct rendering context */ - if (oldGC->driContext) { - oldGC->driContext->destroyContext(oldGC->driContext, - oldGC->psc, - oldGC->createDpy); - oldGC->driContext = NULL; - } -#endif - __glXFreeContext(oldGC); - } - } - if (gc) { - __glXSetCurrentContext(gc); - - gc->currentDpy = dpy; - gc->currentDrawable = draw; - gc->currentReadable = read; - - if (!gc->driContext) { - if (!IndirectAPI) - IndirectAPI = __glXNewIndirectAPI(); - _glapi_set_dispatch(IndirectAPI); - -#ifdef GLX_USE_APPLEGL - do { - extern void XAppleDRIUseIndirectDispatch(void); - XAppleDRIUseIndirectDispatch(); - } while (0); -#endif - - __GLXattribute *state = - (__GLXattribute *)(gc->client_state_private); - - gc->currentContextTag = reply.contextTag; - if (state->array_state == NULL) { - (void) glGetString(GL_EXTENSIONS); - (void) glGetString(GL_VERSION); - __glXInitVertexArrayState(gc); - } - } - else { - gc->currentContextTag = -1; - } - } else { - __glXSetCurrentContextNull(); - } - } - __glXUnlock(); - return GL_TRUE; -} - - -PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc) -{ - return MakeContextCurrent(dpy, draw, draw, gc, True); -} - -PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI, - (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), - (dpy, d, r, ctx, False), MakeContextCurrent) - -PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent, - (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), - (dpy, d, r, ctx, False), MakeContextCurrent) diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index 4d814744cda..6403cbd56df 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -44,25 +44,57 @@ */ #include "glxclient.h" +#include #include #include +#include +#include +#include +#include "indirect_init.h" #include "glapi.h" #include "glxextensions.h" #include "glcontextmodes.h" #include "glheader.h" +#ifdef GLX_DIRECT_RENDERING +#include +#include +#include "xf86dri.h" +#include "sarea.h" +#include "dri_glx.h" +#endif + #ifdef USE_XCB #include #include #include #endif +#include #ifdef DEBUG void __glXDumpDrawBuffer(__GLXcontext *ctx); #endif #ifdef USE_SPARC_ASM +/* + * This is where our dispatch table's bounds are. + * And the static mesa_init is taken directly from + * Mesa's 'sparc.c' initializer. + * + * We need something like this here, because this version + * of openGL/glx never initializes a Mesa context, and so + * the address of the dispatch table pointer never gets stuffed + * into the dispatch jump table otherwise. + * + * It matters only on SPARC, and only if you are using assembler + * code instead of C-code indirect dispatch. + * + * -- FEM, 04.xii.03 + */ +extern unsigned int _mesa_sparc_glapi_begin; +extern unsigned int _mesa_sparc_glapi_end; +extern void __glapi_sparc_icache_flush(unsigned int *); static void _glx_mesa_init_sparc_glapi_relocs(void); static int _mesa_sparc_needs_init = 1; #define INIT_MESA_SPARC { \ @@ -75,11 +107,173 @@ static int _mesa_sparc_needs_init = 1; #define INIT_MESA_SPARC #endif +#ifdef GLX_DIRECT_RENDERING +static __DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn); +#endif /* GLX_DIRECT_RENDERING */ + +static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext gc); + +/* +** We setup some dummy structures here so that the API can be used +** even if no context is current. +*/ + +static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; + +/* +** Dummy context used by small commands when there is no current context. +** All the +** gl and glx entry points are designed to operate as nop's when using +** the dummy context structure. +*/ +static __GLXcontext dummyContext = { + &dummyBuffer[0], + &dummyBuffer[0], + &dummyBuffer[0], + &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], + sizeof(dummyBuffer), +}; + + +/* +** All indirect rendering contexts will share the same indirect dispatch table. +*/ +static __GLapi *IndirectAPI = NULL; + + +/* + * Current context management and locking + */ + +#if defined( USE_XTHREADS ) + +/* thread safe */ +static GLboolean TSDinitialized = GL_FALSE; +static xthread_key_t ContextTSD; + +__GLXcontext *__glXGetCurrentContext(void) +{ + if (!TSDinitialized) { + xthread_key_create(&ContextTSD, NULL); + TSDinitialized = GL_TRUE; + return &dummyContext; + } + else { + void *p; + xthread_get_specific(ContextTSD, &p); + if (!p) + return &dummyContext; + else + return (__GLXcontext *) p; + } +} + +void __glXSetCurrentContext(__GLXcontext *c) +{ + if (!TSDinitialized) { + xthread_key_create(&ContextTSD, NULL); + TSDinitialized = GL_TRUE; + } + xthread_set_specific(ContextTSD, c); +} + + +/* Used by the __glXLock() and __glXUnlock() macros */ +xmutex_rec __glXmutex; + +#elif defined( PTHREADS ) + +pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER; + +# if defined( GLX_USE_TLS ) + +/** + * Per-thread GLX context pointer. + * + * \c __glXSetCurrentContext is written is such a way that this pointer can + * \b never be \c NULL. This is important! Because of this + * \c __glXGetCurrentContext can be implemented as trivial macro. + */ +__thread void * __glX_tls_Context __attribute__((tls_model("initial-exec"))) + = &dummyContext; + +void __glXSetCurrentContext( __GLXcontext * c ) +{ + __glX_tls_Context = (c != NULL) ? c : &dummyContext; +} + +# else + +static pthread_once_t once_control = PTHREAD_ONCE_INIT; + +/** + * Per-thread data key. + * + * Once \c init_thread_data has been called, the per-thread data key will + * take a value of \c NULL. As each new thread is created the default + * value, in that thread, will be \c NULL. + */ +static pthread_key_t ContextTSD; + +/** + * Initialize the per-thread data key. + * + * This function is called \b exactly once per-process (not per-thread!) to + * initialize the per-thread data key. This is ideally done using the + * \c pthread_once mechanism. + */ +static void init_thread_data( void ) +{ + if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) { + perror( "pthread_key_create" ); + exit( -1 ); + } +} + +void __glXSetCurrentContext( __GLXcontext * c ) +{ + pthread_once( & once_control, init_thread_data ); + pthread_setspecific( ContextTSD, c ); +} + +__GLXcontext * __glXGetCurrentContext( void ) +{ + void * v; + + pthread_once( & once_control, init_thread_data ); + + v = pthread_getspecific( ContextTSD ); + return (v == NULL) ? & dummyContext : (__GLXcontext *) v; +} + +# endif /* defined( GLX_USE_TLS ) */ + +#elif defined( THREADS ) + +#error Unknown threading method specified. + +#else + +/* not thread safe */ +__GLXcontext *__glXcurrentContext = &dummyContext; + +#endif + + /* ** You can set this cell to 1 to force the gl drawing stuff to be ** one command per packet */ -_X_HIDDEN int __glXDebug = 0; +int __glXDebug = 0; + +/* +** forward prototype declarations +*/ +int __glXCloseDisplay(Display *dpy, XExtCodes *codes); + + +/************************************************************************/ /* Extension required boiler plate */ @@ -102,13 +296,16 @@ static /* const */ char *error_list[] = { "GLXBadWindow", }; -static int __glXCloseDisplay(Display *dpy, XExtCodes *codes) +int __glXCloseDisplay(Display *dpy, XExtCodes *codes) { GLXContext gc; gc = __glXGetCurrentContext(); if (dpy == gc->currentDpy) { - __glXSetCurrentContextNull(); + __glXSetCurrentContext(&dummyContext); +#ifdef GLX_DIRECT_RENDERING + _glapi_set_dispatch(NULL); /* no-op functions */ +#endif __glXFreeContext(gc); } @@ -163,10 +360,11 @@ static void FreeScreenConfigs(__GLXdisplayPrivate *priv) Xfree((char*) psc->serverGLXexts); #ifdef GLX_DIRECT_RENDERING - if (psc->driScreen) { - psc->driScreen->destroyScreen(psc); - __glxHashDestroy(psc->drawHash); - } + /* Free the direct rendering per screen data */ + if (psc->driScreen.private) + (*psc->driScreen.destroyScreen)(priv->dpy, i, + psc->driScreen.private); + psc->driScreen.private = NULL; #endif } XFree((char*) priv->screenConfigs); @@ -193,12 +391,14 @@ static int __glXFreeDisplayPrivate(XExtData *extension) #ifdef GLX_DIRECT_RENDERING /* Free the direct rendering per display data */ - if (priv->driDisplay) - (*priv->driDisplay->destroyDisplay)(priv->driDisplay); - priv->driDisplay = NULL; - if (priv->dri2Display) - (*priv->dri2Display->destroyDisplay)(priv->dri2Display); - priv->dri2Display = NULL; + if (priv->driDisplay.private) + (*priv->driDisplay.destroyDisplay)(priv->dpy, + priv->driDisplay.private); + priv->driDisplay.private = NULL; + if (priv->driDisplay.createNewScreen) { + Xfree(priv->driDisplay.createNewScreen); /* free array of ptrs */ + priv->driDisplay.createNewScreen = NULL; + } #endif Xfree((char*) priv); @@ -240,7 +440,7 @@ static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor) } -_X_HIDDEN void +void __glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags ) @@ -434,128 +634,371 @@ __glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count, config->haveStencilBuffer = (config->stencilBits > 0); } -static __GLcontextModes * -createConfigsFromProperties(Display *dpy, int nvisuals, int nprops, - int screen, GLboolean tagged_only) + +#ifdef GLX_DIRECT_RENDERING +static unsigned +filter_modes( __GLcontextModes ** server_modes, + const __GLcontextModes * driver_modes ) { - INT32 buf[__GLX_TOTAL_CONFIG], *props; - unsigned prop_size; - __GLcontextModes *modes, *m; - int i; + __GLcontextModes * m; + __GLcontextModes ** prev_next; + const __GLcontextModes * check; + unsigned modes_count = 0; - if (nprops == 0) - return NULL; + if ( driver_modes == NULL ) { + fprintf(stderr, "libGL warning: 3D driver returned no fbconfigs.\n"); + return 0; + } - /* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for FBconfigs? */ + /* For each mode in server_modes, check to see if a matching mode exists + * in driver_modes. If not, then the mode is not available. + */ - /* Check number of properties */ - if (nprops < __GLX_MIN_CONFIG_PROPS || nprops > __GLX_MAX_CONFIG_PROPS) - return NULL; + prev_next = server_modes; + for ( m = *prev_next ; m != NULL ; m = *prev_next ) { + GLboolean do_delete = GL_TRUE; - /* Allocate memory for our config structure */ - modes = _gl_context_modes_create(nvisuals, sizeof(__GLcontextModes)); - if (!modes) - return NULL; + for ( check = driver_modes ; check != NULL ; check = check->next ) { + if ( _gl_context_modes_are_same( m, check ) ) { + do_delete = GL_FALSE; + break; + } + } - prop_size = nprops * __GLX_SIZE_INT32; - if (prop_size <= sizeof(buf)) - props = buf; - else - props = Xmalloc(prop_size); + /* The 3D has to support all the modes that match the GLX visuals + * sent from the X server. + */ + if ( do_delete && (m->visualID != 0) ) { + do_delete = GL_FALSE; - /* Read each config structure and convert it into our format */ - m = modes; - for (i = 0; i < nvisuals; i++) { - _XRead(dpy, (char *)props, prop_size); - /* Older X servers don't send this so we default it here. */ - m->drawableType = GLX_WINDOW_BIT; - __glXInitializeVisualConfigFromTags(m, nprops, props, - tagged_only, GL_TRUE); - m->screen = screen; - m = m->next; - } + if (getenv("LIBGL_DEBUG")) { + fprintf(stderr, "libGL warning: 3D driver claims to not support " + "visual 0x%02x\n", m->visualID); + } + } - if (props != buf) - Xfree(props); + if ( do_delete ) { + *prev_next = m->next; - return modes; + m->next = NULL; + _gl_context_modes_destroy( m ); + } + else { + modes_count++; + prev_next = & m->next; + } + } + + return modes_count; } -static GLboolean -getVisualConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen) + +/** + * Implement \c __DRIinterfaceMethods::getProcAddress. + */ +static __DRIfuncPtr get_proc_address( const char * proc_name ) { - xGLXGetVisualConfigsReq *req; - __GLXscreenConfigs *psc; - xGLXGetVisualConfigsReply reply; + if (strcmp( proc_name, "glxEnableExtension" ) == 0) { + return (__DRIfuncPtr) __glXScrEnableExtension; + } - LockDisplay(dpy); + return NULL; +} + +#ifdef XDAMAGE_1_1_INTERFACE +static GLboolean has_damage_post(__DRInativeDisplay *dpy) +{ + static GLboolean inited = GL_FALSE; + static GLboolean has_damage; + + if (!inited) { + int major, minor; - psc = priv->screenConfigs + screen; - psc->visuals = NULL; - GetReq(GLXGetVisualConfigs, req); - req->reqType = priv->majorOpcode; - req->glxCode = X_GLXGetVisualConfigs; - req->screen = screen; + if (XDamageQueryVersion(dpy, &major, &minor) && + major == 1 && minor >= 1) + { + has_damage = GL_TRUE; + } else { + has_damage = GL_FALSE; + } + inited = GL_TRUE; + } - if (!_XReply(dpy, (xReply*) &reply, 0, False)) - goto out; + return has_damage; +} +#endif /* XDAMAGE_1_1_INTERFACE */ - psc->visuals = createConfigsFromProperties(dpy, - reply.numVisuals, - reply.numProps, - screen, GL_FALSE); +static void __glXReportDamage(__DRInativeDisplay *dpy, int screen, + __DRIid drawable, + int x, int y, + drm_clip_rect_t *rects, int num_rects, + GLboolean front_buffer) +{ +#ifdef XDAMAGE_1_1_INTERFACE + XRectangle *xrects; + XserverRegion region; + int i; + int x_off, y_off; + + if (!has_damage_post(dpy)) + return; + + if (front_buffer) { + x_off = x; + y_off = y; + drawable = RootWindow(dpy, screen); + } else{ + x_off = 0; + y_off = 0; + } - out: - UnlockDisplay(dpy); - return psc->visuals != NULL; + xrects = malloc(sizeof(XRectangle) * num_rects); + if (xrects == NULL) + return; + + for (i = 0; i < num_rects; i++) { + xrects[i].x = rects[i].x1 + x_off; + xrects[i].y = rects[i].y1 + y_off; + xrects[i].width = rects[i].x2 - rects[i].x1; + xrects[i].height = rects[i].y2 - rects[i].y1; + } + region = XFixesCreateRegion(dpy, xrects, num_rects); + free(xrects); + XDamageAdd(dpy, drawable, region); + XFixesDestroyRegion(dpy, region); +#endif } -static GLboolean -getFBConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen) +/** + * Table of functions exported by the loader to the driver. + */ +static const __DRIinterfaceMethods interface_methods = { + get_proc_address, + + _gl_context_modes_create, + _gl_context_modes_destroy, + + __glXFindDRIScreen, + __glXWindowExists, + + XF86DRICreateContextWithConfig, + XF86DRIDestroyContext, + + XF86DRICreateDrawable, + XF86DRIDestroyDrawable, + XF86DRIGetDrawableInfo, + + __glXGetUST, + __glXGetMscRateOML, + + __glXReportDamage, +}; + + + +/** + * Perform the required libGL-side initialization and call the client-side + * driver's \c __driCreateNewScreen function. + * + * \param dpy Display pointer. + * \param scrn Screen number on the display. + * \param psc DRI screen information. + * \param driDpy DRI display information. + * \param createNewScreen Pointer to the client-side driver's + * \c __driCreateNewScreen function. + * \returns A pointer to the \c __DRIscreenPrivate structure returned by + * the client-side driver on success, or \c NULL on failure. + * + * \todo This function needs to be modified to remove context-modes from the + * list stored in the \c __GLXscreenConfigsRec to match the list + * returned by the client-side driver. + */ +static void * +CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc, + __DRIdisplay * driDpy, + PFNCREATENEWSCREENFUNC createNewScreen) { - xGLXGetFBConfigsReq *fb_req; - xGLXGetFBConfigsSGIXReq *sgi_req; - xGLXVendorPrivateWithReplyReq *vpreq; - xGLXGetFBConfigsReply reply; - __GLXscreenConfigs *psc; + __DRIscreenPrivate *psp = NULL; +#ifndef GLX_USE_APPLEGL + drm_handle_t hSAREA; + drmAddress pSAREA = MAP_FAILED; + char *BusID; + __DRIversion ddx_version; + __DRIversion dri_version; + __DRIversion drm_version; + __DRIframebuffer framebuffer; + int fd = -1; + int status; + const char * err_msg; + const char * err_extra; + int api_ver = __glXGetInternalVersion(); + + + dri_version.major = driDpy->private->driMajor; + dri_version.minor = driDpy->private->driMinor; + dri_version.patch = driDpy->private->driPatch; + + + err_msg = "XF86DRIOpenConnection"; + err_extra = NULL; + + framebuffer.base = MAP_FAILED; + framebuffer.dev_priv = NULL; + + if (XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) { + int newlyopened; + fd = drmOpenOnce(NULL,BusID, &newlyopened); + Xfree(BusID); /* No longer needed */ + + err_msg = "open DRM"; + err_extra = strerror( -fd ); + + if (fd >= 0) { + drm_magic_t magic; + + err_msg = "drmGetMagic"; + err_extra = NULL; + + if (!drmGetMagic(fd, &magic)) { + drmVersionPtr version = drmGetVersion(fd); + if (version) { + drm_version.major = version->version_major; + drm_version.minor = version->version_minor; + drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + else { + drm_version.major = -1; + drm_version.minor = -1; + drm_version.patch = -1; + } + + err_msg = "XF86DRIAuthConnection"; + if (!newlyopened || XF86DRIAuthConnection(dpy, scrn, magic)) { + char *driverName; + + /* + * Get device name (like "tdfx") and the ddx version + * numbers. We'll check the version in each DRI driver's + * "createNewScreen" function. + */ + err_msg = "XF86DRIGetClientDriverName"; + if (XF86DRIGetClientDriverName(dpy, scrn, + &ddx_version.major, + &ddx_version.minor, + &ddx_version.patch, + &driverName)) { + drm_handle_t hFB; + int junk; + + /* No longer needed. */ + Xfree( driverName ); + + + /* + * Get device-specific info. pDevPriv will point to a struct + * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) + * that has information about the screen size, depth, pitch, + * ancilliary buffers, DRM mmap handles, etc. + */ + err_msg = "XF86DRIGetDeviceInfo"; + if (XF86DRIGetDeviceInfo(dpy, scrn, + &hFB, + &junk, + &framebuffer.size, + &framebuffer.stride, + &framebuffer.dev_priv_size, + &framebuffer.dev_priv)) { + framebuffer.width = DisplayWidth(dpy, scrn); + framebuffer.height = DisplayHeight(dpy, scrn); + + /* + * Map the framebuffer region. + */ + status = drmMap(fd, hFB, framebuffer.size, + (drmAddressPtr)&framebuffer.base); + + err_msg = "drmMap of framebuffer"; + err_extra = strerror( -status ); + + if ( status == 0 ) { + /* + * Map the SAREA region. Further mmap regions + * may be setup in each DRI driver's + * "createNewScreen" function. + */ + status = drmMap(fd, hSAREA, SAREA_MAX, + &pSAREA); + + err_msg = "drmMap of sarea"; + err_extra = strerror( -status ); + + if ( status == 0 ) { + __GLcontextModes * driver_modes = NULL; + __GLXscreenConfigs *configs = psc->screenConfigs; + + err_msg = "InitDriver"; + err_extra = NULL; + psp = (*createNewScreen)(dpy, scrn, + psc, + configs->configs, + & ddx_version, + & dri_version, + & drm_version, + & framebuffer, + pSAREA, + fd, + api_ver, + & interface_methods, + & driver_modes ); + + filter_modes( & configs->configs, + driver_modes ); + _gl_context_modes_destroy( driver_modes ); + } + } + } + } + } + } + } + } - psc = priv->screenConfigs + screen; - psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode, - X_GLXQueryServerString, - screen, GLX_EXTENSIONS); + if ( psp == NULL ) { + if ( pSAREA != MAP_FAILED ) { + (void)drmUnmap(pSAREA, SAREA_MAX); + } - LockDisplay(dpy); + if ( framebuffer.base != MAP_FAILED ) { + (void)drmUnmap((drmAddress)framebuffer.base, framebuffer.size); + } - psc->configs = NULL; - if (atof(priv->serverGLXversion) >= 1.3) { - GetReq(GLXGetFBConfigs, fb_req); - fb_req->reqType = priv->majorOpcode; - fb_req->glxCode = X_GLXGetFBConfigs; - fb_req->screen = screen; - } else if (strstr(psc->serverGLXexts, "GLX_SGIX_fbconfig") != NULL) { - GetReqExtra(GLXVendorPrivateWithReply, - sz_xGLXGetFBConfigsSGIXReq + - sz_xGLXVendorPrivateWithReplyReq, vpreq); - sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq; - sgi_req->reqType = priv->majorOpcode; - sgi_req->glxCode = X_GLXVendorPrivateWithReply; - sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX; - sgi_req->screen = screen; - } else - goto out; + if ( framebuffer.dev_priv != NULL ) { + Xfree(framebuffer.dev_priv); + } - if (!_XReply(dpy, (xReply*) &reply, 0, False)) - goto out; + if ( fd >= 0 ) { + (void)drmCloseOnce(fd); + } - psc->configs = createConfigsFromProperties(dpy, - reply.numFBConfigs, - reply.numAttribs * 2, - screen, GL_TRUE); + (void)XF86DRICloseConnection(dpy, scrn); - out: - UnlockDisplay(dpy); - return psc->configs != NULL; + if ( err_extra != NULL ) { + fprintf(stderr, "libGL error: %s failed (%s)\n", err_msg, + err_extra); + } + else { + fprintf(stderr, "libGL error: %s failed\n", err_msg ); + } + + fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n"); + } +#endif /* !GLX_USE_APPLEGL */ + + return psp; } +#endif /* GLX_DIRECT_RENDERING */ + /* ** Allocate the memory for the per screen configs for each screen. @@ -563,8 +1006,17 @@ getFBConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen) */ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) { + xGLXGetVisualConfigsReq *req; + xGLXGetFBConfigsReq *fb_req; + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXGetFBConfigsSGIXReq *sgi_req; + xGLXGetVisualConfigsReply reply; __GLXscreenConfigs *psc; - GLint i, screens; + __GLcontextModes *config; + GLint i, j, nprops, screens; + INT32 buf[__GLX_TOTAL_CONFIG], *props; + unsigned supported_request = 0; + unsigned prop_size; /* ** First allocate memory for the array of per screen configs. @@ -578,30 +1030,159 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) priv->screenConfigs = psc; priv->serverGLXversion = __glXGetStringFromServer(dpy, priv->majorOpcode, - X_GLXQueryServerString, - 0, GLX_VERSION); + X_GLXQueryServerString, + 0, GLX_VERSION); if ( priv->serverGLXversion == NULL ) { FreeScreenConfigs(priv); return GL_FALSE; } + if ( atof( priv->serverGLXversion ) >= 1.3 ) { + supported_request = 1; + } + + /* + ** Now fetch each screens configs structures. If a screen supports + ** GL (by returning a numVisuals > 0) then allocate memory for our + ** config structure and then fill it in. + */ for (i = 0; i < screens; i++, psc++) { - getVisualConfigs(dpy, priv, i); - getFBConfigs(dpy, priv, i); + if ( supported_request != 1 ) { + psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode, + X_GLXQueryServerString, + i, GLX_EXTENSIONS); + if ( strstr( psc->serverGLXexts, "GLX_SGIX_fbconfig" ) != NULL ) { + supported_request = 2; + } + else { + supported_request = 3; + } + } - psc->scr = i; - psc->dpy = dpy; -#ifdef GLX_DIRECT_RENDERING - psc->drawHash = __glxHashCreate(); - if (psc->drawHash == NULL) + + LockDisplay(dpy); + switch( supported_request ) { + case 1: + GetReq(GLXGetFBConfigs,fb_req); + fb_req->reqType = priv->majorOpcode; + fb_req->glxCode = X_GLXGetFBConfigs; + fb_req->screen = i; + break; + + case 2: + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXGetFBConfigsSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); + sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq; + sgi_req->reqType = priv->majorOpcode; + sgi_req->glxCode = X_GLXVendorPrivateWithReply; + sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX; + sgi_req->screen = i; + break; + + case 3: + GetReq(GLXGetVisualConfigs,req); + req->reqType = priv->majorOpcode; + req->glxCode = X_GLXGetVisualConfigs; + req->screen = i; + break; + } + + if (!_XReply(dpy, (xReply*) &reply, 0, False)) { + /* Something is busted. Punt. */ + UnlockDisplay(dpy); + SyncHandle(); + FreeScreenConfigs(priv); + return GL_FALSE; + } + + if (!reply.numVisuals) { + /* This screen does not support GL rendering */ + UnlockDisplay(dpy); continue; - if (priv->dri2Display) - psc->driScreen = (*priv->dri2Display->createScreen)(psc, i, priv); - if (psc->driScreen == NULL && priv->driDisplay) - psc->driScreen = (*priv->driDisplay->createScreen)(psc, i, priv); - if (psc->driScreen == NULL) { - __glxHashDestroy(psc->drawHash); - psc->drawHash = NULL; + } + + /* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for + * FIXME: FBconfigs? + */ + /* Check number of properties */ + nprops = reply.numProps; + if ((nprops < __GLX_MIN_CONFIG_PROPS) || + (nprops > __GLX_MAX_CONFIG_PROPS)) { + /* Huh? Not in protocol defined limits. Punt */ + UnlockDisplay(dpy); + SyncHandle(); + FreeScreenConfigs(priv); + return GL_FALSE; + } + + /* Allocate memory for our config structure */ + psc->configs = _gl_context_modes_create(reply.numVisuals, + sizeof(__GLcontextModes)); + if (!psc->configs) { + UnlockDisplay(dpy); + SyncHandle(); + FreeScreenConfigs(priv); + return GL_FALSE; + } + + /* Allocate memory for the properties, if needed */ + if ( supported_request != 3 ) { + nprops *= 2; + } + + prop_size = nprops * __GLX_SIZE_INT32; + + if (prop_size <= sizeof(buf)) { + props = buf; + } else { + props = (INT32 *) Xmalloc(prop_size); + } + + /* Read each config structure and convert it into our format */ + config = psc->configs; + for (j = 0; j < reply.numVisuals; j++) { + assert( config != NULL ); + _XRead(dpy, (char *)props, prop_size); + + if ( supported_request != 3 ) { + config->rgbMode = GL_TRUE; + config->drawableType = GLX_WINDOW_BIT; + } + else { + config->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; + } + + __glXInitializeVisualConfigFromTags( config, nprops, props, + (supported_request != 3), + GL_TRUE ); + if ( config->fbconfigID == GLX_DONT_CARE ) { + config->fbconfigID = config->visualID; + } + config->screen = i; + config = config->next; + } + if (props != buf) { + Xfree((char *)props); + } + UnlockDisplay(dpy); + +#ifdef GLX_DIRECT_RENDERING + /* Initialize per screen dynamic client GLX extensions */ + psc->ext_list_first_time = GL_TRUE; + /* Initialize the direct rendering per screen data and functions */ + if (priv->driDisplay.private != NULL) { + /* FIXME: Should it be some sort of an error if createNewScreen[i] + * FIXME: is NULL? + */ + if (priv->driDisplay.createNewScreen && + priv->driDisplay.createNewScreen[i]) { + + psc->driScreen.screenConfigs = (void *)psc; + psc->driScreen.private = + CallCreateNewScreen(dpy, i, & psc->driScreen, + & priv->driDisplay, + priv->driDisplay.createNewScreen[i] ); + } } #endif } @@ -612,7 +1193,7 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) /* ** Initialize the client side extension code. */ -_X_HIDDEN __GLXdisplayPrivate *__glXInitialize(Display* dpy) +__GLXdisplayPrivate *__glXInitialize(Display* dpy) { XExtDisplayInfo *info = __glXFindDisplay(dpy); XExtData **privList, *private, *found; @@ -692,8 +1273,8 @@ _X_HIDDEN __GLXdisplayPrivate *__glXInitialize(Display* dpy) ** (e.g., those called in AllocAndFetchScreenConfigs). */ if (getenv("LIBGL_ALWAYS_INDIRECT") == NULL) { - dpyPriv->dri2Display = dri2CreateDisplay(dpy); - dpyPriv->driDisplay = driCreateDisplay(dpy); + dpyPriv->driDisplay.private = + driCreateDisplay(dpy, &dpyPriv->driDisplay); } #endif @@ -727,7 +1308,7 @@ _X_HIDDEN __GLXdisplayPrivate *__glXInitialize(Display* dpy) ** Setup for sending a GLX command on dpy. Make sure the extension is ** initialized. Try to avoid calling __glXInitialize as its kinda slow. */ -_X_HIDDEN CARD8 __glXSetupForCommand(Display *dpy) +CARD8 __glXSetupForCommand(Display *dpy) { GLXContext gc; __GLXdisplayPrivate *priv; @@ -768,7 +1349,7 @@ _X_HIDDEN CARD8 __glXSetupForCommand(Display *dpy) * Modify this function to use \c ctx->pc instead of the explicit * \c pc parameter. */ -_X_HIDDEN GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) +GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) { Display * const dpy = ctx->currentDpy; #ifdef USE_XCB @@ -780,8 +1361,7 @@ _X_HIDDEN GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) if ( (dpy != NULL) && (size > 0) ) { #ifdef USE_XCB - xcb_glx_render(c, ctx->currentContextTag, size, - (const uint8_t *)ctx->buf); + xcb_glx_render(c, ctx->currentContextTag, size, (char *)ctx->buf); #else /* Send the entire buffer as an X request */ LockDisplay(dpy); @@ -818,9 +1398,9 @@ _X_HIDDEN GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) * \param data Command data. * \param dataLen Size, in bytes, of the command data. */ -_X_HIDDEN void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, - GLint totalRequests, - const GLvoid * data, GLint dataLen) +void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, + GLint totalRequests, + const GLvoid * data, GLint dataLen) { Display *dpy = gc->currentDpy; #ifdef USE_XCB @@ -866,9 +1446,9 @@ _X_HIDDEN void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, * \param data Command data. * \param dataLen Size, in bytes, of the command data. */ -_X_HIDDEN void __glXSendLargeCommand(__GLXcontext *ctx, - const GLvoid *header, GLint headerLen, - const GLvoid *data, GLint dataLen) +void __glXSendLargeCommand(__GLXcontext *ctx, + const GLvoid *header, GLint headerLen, + const GLvoid *data, GLint dataLen) { GLint maxSize; GLint totalRequests, requestNumber; @@ -904,8 +1484,330 @@ _X_HIDDEN void __glXSendLargeCommand(__GLXcontext *ctx, /************************************************************************/ +PUBLIC GLXContext glXGetCurrentContext(void) +{ + GLXContext cx = __glXGetCurrentContext(); + + if (cx == &dummyContext) { + return NULL; + } else { + return cx; + } +} + +PUBLIC GLXDrawable glXGetCurrentDrawable(void) +{ + GLXContext gc = __glXGetCurrentContext(); + return gc->currentDrawable; +} + + +/************************************************************************/ + +#ifdef GLX_DIRECT_RENDERING +/* Return the DRI per screen structure */ +__DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn) +{ + __DRIscreen *pDRIScreen = NULL; + XExtDisplayInfo *info = __glXFindDisplay(dpy); + XExtData **privList, *found; + __GLXdisplayPrivate *dpyPriv; + XEDataObject dataObj; + + __glXLock(); + dataObj.display = dpy; + privList = XEHeadOfExtensionList(dataObj); + found = XFindOnExtensionList(privList, info->codes->extension); + __glXUnlock(); + + if (found) { + dpyPriv = (__GLXdisplayPrivate *)found->private_data; + pDRIScreen = &dpyPriv->screenConfigs[scrn].driScreen; + } + + return pDRIScreen; +} +#endif + +/************************************************************************/ + +static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode, + GLXContextID gc, GLXContextTag old_gc, GLXDrawable draw, GLXDrawable read, + xGLXMakeCurrentReply * reply ); + +/** + * Sends a GLX protocol message to the specified display to make the context + * and the drawables current. + * + * \param dpy Display to send the message to. + * \param opcode Major opcode value for the display. + * \param gc_id Context tag for the context to be made current. + * \param draw Drawable ID for the "draw" drawable. + * \param read Drawable ID for the "read" drawable. + * \param reply Space to store the X-server's reply. + * + * \warning + * This function assumes that \c dpy is locked with \c LockDisplay on entry. + */ +static Bool SendMakeCurrentRequest(Display *dpy, CARD8 opcode, + GLXContextID gc_id, GLXContextTag gc_tag, + GLXDrawable draw, GLXDrawable read, + xGLXMakeCurrentReply *reply) +{ + Bool ret; + + + LockDisplay(dpy); + + if (draw == read) { + xGLXMakeCurrentReq *req; + + GetReq(GLXMakeCurrent,req); + req->reqType = opcode; + req->glxCode = X_GLXMakeCurrent; + req->drawable = draw; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + else { + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + + /* If the server can support the GLX 1.3 version, we should + * perfer that. Not only that, some servers support GLX 1.3 but + * not the SGI extension. + */ + + if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) { + xGLXMakeContextCurrentReq *req; + + GetReq(GLXMakeContextCurrent,req); + req->reqType = opcode; + req->glxCode = X_GLXMakeContextCurrent; + req->drawable = draw; + req->readdrawable = read; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + else { + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXMakeCurrentReadSGIReq *req; + + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); + req = (xGLXMakeCurrentReadSGIReq *)vpreq; + req->reqType = opcode; + req->glxCode = X_GLXVendorPrivateWithReply; + req->vendorCode = X_GLXvop_MakeCurrentReadSGI; + req->drawable = draw; + req->readable = read; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + } + + ret = _XReply(dpy, (xReply*) reply, 0, False); + + UnlockDisplay(dpy); + SyncHandle(); + + return ret; +} + + +#ifdef GLX_DIRECT_RENDERING +static Bool BindContextWrapper( Display *dpy, GLXContext gc, + GLXDrawable draw, GLXDrawable read ) +{ + return (*gc->driContext.bindContext)(dpy, gc->screen, draw, read, + & gc->driContext); +} + + +static Bool UnbindContextWrapper( GLXContext gc ) +{ + return (*gc->driContext.unbindContext)(gc->currentDpy, gc->screen, + gc->currentDrawable, + gc->currentReadable, + & gc->driContext ); +} +#endif /* GLX_DIRECT_RENDERING */ + + +/** + * Make a particular context current. + * + * \note This is in this file so that it can access dummyContext. + */ +USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext gc) +{ + xGLXMakeCurrentReply reply; + const GLXContext oldGC = __glXGetCurrentContext(); + const CARD8 opcode = __glXSetupForCommand(dpy); + const CARD8 oldOpcode = ((gc == oldGC) || (oldGC == &dummyContext)) + ? opcode : __glXSetupForCommand(oldGC->currentDpy); + Bool bindReturnValue; + + + if (!opcode || !oldOpcode) { + return GL_FALSE; + } + + /* Make sure that the new context has a nonzero ID. In the request, + * a zero context ID is used only to mean that we bind to no current + * context. + */ + if ((gc != NULL) && (gc->xid == None)) { + return GL_FALSE; + } + +#ifndef GLX_DIRECT_RENDERING + if (gc && gc->isDirect) { + return GL_FALSE; + } +#endif + + _glapi_check_multithread(); + +#ifdef GLX_DIRECT_RENDERING + /* Bind the direct rendering context to the drawable */ + if (gc && gc->isDirect) { + bindReturnValue = (gc->driContext.private) + ? BindContextWrapper(dpy, gc, draw, read) + : False; + } else +#endif + { + /* Send a glXMakeCurrent request to bind the new context. */ + bindReturnValue = + SendMakeCurrentRequest(dpy, opcode, gc ? gc->xid : None, + ((dpy != oldGC->currentDpy) || oldGC->isDirect) + ? None : oldGC->currentContextTag, + draw, read, &reply); + } + + + if (!bindReturnValue) { + return False; + } + + if ((dpy != oldGC->currentDpy || (gc && gc->isDirect)) && + !oldGC->isDirect && oldGC != &dummyContext) { + xGLXMakeCurrentReply dummy_reply; + + /* We are either switching from one dpy to another and have to + * send a request to the previous dpy to unbind the previous + * context, or we are switching away from a indirect context to + * a direct context and have to send a request to the dpy to + * unbind the previous context. + */ + (void) SendMakeCurrentRequest(oldGC->currentDpy, oldOpcode, None, + oldGC->currentContextTag, None, None, + & dummy_reply); + } +#ifdef GLX_DIRECT_RENDERING + else if (oldGC->isDirect && oldGC->driContext.private) { + (void) UnbindContextWrapper(oldGC); + } +#endif + + + /* Update our notion of what is current */ + __glXLock(); + if (gc == oldGC) { + /* Even though the contexts are the same the drawable might have + * changed. Note that gc cannot be the dummy, and that oldGC + * cannot be NULL, therefore if they are the same, gc is not + * NULL and not the dummy. + */ + gc->currentDrawable = draw; + gc->currentReadable = read; + } else { + if (oldGC != &dummyContext) { + /* Old current context is no longer current to anybody */ + oldGC->currentDpy = 0; + oldGC->currentDrawable = None; + oldGC->currentReadable = None; + oldGC->currentContextTag = 0; + + if (oldGC->xid == None) { + /* We are switching away from a context that was + * previously destroyed, so we need to free the memory + * for the old handle. + */ +#ifdef GLX_DIRECT_RENDERING + /* Destroy the old direct rendering context */ + if (oldGC->isDirect) { + if (oldGC->driContext.private) { + (*oldGC->driContext.destroyContext) + (dpy, oldGC->screen, oldGC->driContext.private); + oldGC->driContext.private = NULL; + } + } +#endif + __glXFreeContext(oldGC); + } + } + if (gc) { + __glXSetCurrentContext(gc); + + gc->currentDpy = dpy; + gc->currentDrawable = draw; + gc->currentReadable = read; + + if (!gc->isDirect) { + if (!IndirectAPI) + IndirectAPI = __glXNewIndirectAPI(); + _glapi_set_dispatch(IndirectAPI); + +#ifdef GLX_USE_APPLEGL + do { + extern void XAppleDRIUseIndirectDispatch(void); + XAppleDRIUseIndirectDispatch(); + } while (0); +#endif + + __GLXattribute *state = + (__GLXattribute *)(gc->client_state_private); + + gc->currentContextTag = reply.contextTag; + if (state->array_state == NULL) { + (void) glGetString(GL_EXTENSIONS); + (void) glGetString(GL_VERSION); + __glXInitVertexArrayState(gc); + } + } + else { + gc->currentContextTag = -1; + } + } else { + __glXSetCurrentContext(&dummyContext); +#ifdef GLX_DIRECT_RENDERING + _glapi_set_dispatch(NULL); /* no-op functions */ +#endif + } + } + __glXUnlock(); + return GL_TRUE; +} + + +PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc) +{ + return MakeContextCurrent( dpy, draw, draw, gc ); +} + +PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI, + (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), + (dpy, d, r, ctx), MakeContextCurrent) + +PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent, + (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), + (dpy, d, r, ctx), MakeContextCurrent) + + #ifdef DEBUG -_X_HIDDEN void __glXDumpDrawBuffer(__GLXcontext *ctx) +void __glXDumpDrawBuffer(__GLXcontext *ctx) { GLubyte *p = ctx->buf; GLubyte *end = ctx->pc; @@ -930,23 +1832,9 @@ _X_HIDDEN void __glXDumpDrawBuffer(__GLXcontext *ctx) #ifdef USE_SPARC_ASM /* - * This is where our dispatch table's bounds are. - * And the static mesa_init is taken directly from - * Mesa's 'sparc.c' initializer. + * Used only when we are sparc, using sparc assembler. * - * We need something like this here, because this version - * of openGL/glx never initializes a Mesa context, and so - * the address of the dispatch table pointer never gets stuffed - * into the dispatch jump table otherwise. - * - * It matters only on SPARC, and only if you are using assembler - * code instead of C-code indirect dispatch. - * - * -- FEM, 04.xii.03 */ -extern unsigned int _mesa_sparc_glapi_begin; -extern unsigned int _mesa_sparc_glapi_end; -extern void __glapi_sparc_icache_flush(unsigned int *); static void _glx_mesa_init_sparc_glapi_relocs(void) diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c index e8437184722..1d99b61db08 100644 --- a/src/glx/x11/glxextensions.c +++ b/src/glx/x11/glxextensions.c @@ -356,16 +356,29 @@ __glXProcessServerString( const struct extension_info * ext, } } + +/** + * Enable a named GLX extension on a given screen. + * Drivers should not call this function directly. They should instead use + * \c glXGetProcAddress to obtain a pointer to the function. + * + * \param psc Pointer to GLX per-screen record. + * \param name Name of the extension to enable. + * + * \sa glXGetProcAddress + * + * \since Internal API version 20030813. + */ void -__glXEnableDirectExtension(__GLXscreenConfigs *psc, const char *name) +__glXScrEnableExtension( __GLXscreenConfigs *psc, const char * name ) { - __glXExtensionsCtr(); - __glXExtensionsCtrScreen(psc); - - set_glx_extension(known_glx_extensions, - name, strlen(name), GL_TRUE, psc->direct_support); + __glXExtensionsCtr(); + __glXExtensionsCtrScreen(psc); + set_glx_extension( known_glx_extensions, name, strlen( name ), GL_TRUE, + psc->direct_support ); } + /** * Initialize global extension support tables. */ diff --git a/src/glx/x11/glxextensions.h b/src/glx/x11/glxextensions.h index 9cdd05ed761..a4241b6b7f9 100644 --- a/src/glx/x11/glxextensions.h +++ b/src/glx/x11/glxextensions.h @@ -234,7 +234,7 @@ extern GLboolean __glXExtensionBitIsEnabled( struct __GLXscreenConfigsRec *psc, extern const char * __glXGetClientExtensions( void ); extern void __glXCalculateUsableExtensions( struct __GLXscreenConfigsRec *psc, GLboolean display_is_direct_capable, int server_minor_version ); - +extern void __glXScrEnableExtension( struct __GLXscreenConfigsRec *psc, const char * name ); extern void __glXCalculateUsableGLExtensions( struct __GLXcontextRec * gc, const char * server_string, int major_version, int minor_version ); extern void __glXGetGLVersion( int * major_version, int * minor_version ); @@ -243,8 +243,6 @@ extern char * __glXGetClientGLExtensionString( void ); extern GLboolean __glExtensionBitIsEnabled( const struct __GLXcontextRec * gc, unsigned bit ); -extern void -__glXEnableDirectExtension(__GLXscreenConfigs *psc, const char *name); /* Source-level backwards compatibility with old drivers. They won't * find the respective functions, though. diff --git a/src/glx/x11/glxhash.c b/src/glx/x11/glxhash.c deleted file mode 100644 index 9ed04290329..00000000000 --- a/src/glx/x11/glxhash.c +++ /dev/null @@ -1,416 +0,0 @@ -/* glxhash.c -- Small hash table support for integer -> integer mapping - * Taken from libdrm. - * - * Created: Sun Apr 18 09:35:45 1999 by faith@precisioninsight.com - * - * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Authors: Rickard E. (Rik) Faith - * - * DESCRIPTION - * - * This file contains a straightforward implementation of a fixed-sized - * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for - * collision resolution. There are two potentially interesting things - * about this implementation: - * - * 1) The table is power-of-two sized. Prime sized tables are more - * traditional, but do not have a significant advantage over power-of-two - * sized table, especially when double hashing is not used for collision - * resolution. - * - * 2) The hash computation uses a table of random integers [Hanson97, - * pp. 39-41]. - * - * FUTURE ENHANCEMENTS - * - * With a table size of 512, the current implementation is sufficient for a - * few hundred keys. Since this is well above the expected size of the - * tables for which this implementation was designed, the implementation of - * dynamic hash tables was postponed until the need arises. A common (and - * naive) approach to dynamic hash table implementation simply creates a - * new hash table when necessary, rehashes all the data into the new table, - * and destroys the old table. The approach in [Larson88] is superior in - * two ways: 1) only a portion of the table is expanded when needed, - * distributing the expansion cost over several insertions, and 2) portions - * of the table can be locked, enabling a scalable thread-safe - * implementation. - * - * REFERENCES - * - * [Hanson97] David R. Hanson. C Interfaces and Implementations: - * Techniques for Creating Reusable Software. Reading, Massachusetts: - * Addison-Wesley, 1997. - * - * [Knuth73] Donald E. Knuth. The Art of Computer Programming. Volume 3: - * Sorting and Searching. Reading, Massachusetts: Addison-Wesley, 1973. - * - * [Larson88] Per-Ake Larson. "Dynamic Hash Tables". CACM 31(4), April - * 1988, pp. 446-457. - * - */ - -#include "glxhash.h" -#include - -#define HASH_MAIN 0 - -#include -#include - -#define HASH_MAGIC 0xdeadbeef -#define HASH_DEBUG 0 -#define HASH_SIZE 512 /* Good for about 100 entries */ - /* If you change this value, you probably - have to change the HashHash hashing - function! */ - -#define HASH_ALLOC malloc -#define HASH_FREE free -#define HASH_RANDOM_DECL -#define HASH_RANDOM_INIT(seed) srandom(seed) -#define HASH_RANDOM random() -#define HASH_RANDOM_DESTROY - -typedef struct __glxHashBucket { - unsigned long key; - void *value; - struct __glxHashBucket *next; -} __glxHashBucket, *__glxHashBucketPtr; - -typedef struct __glxHashTable *__glxHashTablePtr; -struct __glxHashTable { - unsigned long magic; - unsigned long entries; - unsigned long hits; /* At top of linked list */ - unsigned long partials; /* Not at top of linked list */ - unsigned long misses; /* Not in table */ - __glxHashBucketPtr buckets[HASH_SIZE]; - int p0; - __glxHashBucketPtr p1; -}; - -static unsigned long HashHash(unsigned long key) -{ - unsigned long hash = 0; - unsigned long tmp = key; - static int init = 0; - static unsigned long scatter[256]; - int i; - - if (!init) { - HASH_RANDOM_DECL; - HASH_RANDOM_INIT(37); - for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM; - HASH_RANDOM_DESTROY; - ++init; - } - - while (tmp) { - hash = (hash << 1) + scatter[tmp & 0xff]; - tmp >>= 8; - } - - hash %= HASH_SIZE; -#if HASH_DEBUG - printf( "Hash(%d) = %d\n", key, hash); -#endif - return hash; -} - -_X_HIDDEN __glxHashTable *__glxHashCreate(void) -{ - __glxHashTablePtr table; - int i; - - table = HASH_ALLOC(sizeof(*table)); - if (!table) return NULL; - table->magic = HASH_MAGIC; - table->entries = 0; - table->hits = 0; - table->partials = 0; - table->misses = 0; - - for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL; - return table; -} - -_X_HIDDEN int __glxHashDestroy(__glxHashTable *t) -{ - __glxHashTablePtr table = (__glxHashTablePtr)t; - __glxHashBucketPtr bucket; - __glxHashBucketPtr next; - int i; - - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ - - for (i = 0; i < HASH_SIZE; i++) { - for (bucket = table->buckets[i]; bucket;) { - next = bucket->next; - HASH_FREE(bucket); - bucket = next; - } - } - HASH_FREE(table); - return 0; -} - -/* Find the bucket and organize the list so that this bucket is at the - top. */ - -static __glxHashBucketPtr HashFind(__glxHashTablePtr table, - unsigned long key, unsigned long *h) -{ - unsigned long hash = HashHash(key); - __glxHashBucketPtr prev = NULL; - __glxHashBucketPtr bucket; - - if (h) *h = hash; - - for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) { - if (bucket->key == key) { - if (prev) { - /* Organize */ - prev->next = bucket->next; - bucket->next = table->buckets[hash]; - table->buckets[hash] = bucket; - ++table->partials; - } else { - ++table->hits; - } - return bucket; - } - prev = bucket; - } - ++table->misses; - return NULL; -} - -_X_HIDDEN int __glxHashLookup(__glxHashTable *t, - unsigned long key, void **value) -{ - __glxHashTablePtr table = (__glxHashTablePtr)t; - __glxHashBucketPtr bucket; - - if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */ - - bucket = HashFind(table, key, NULL); - if (!bucket) return 1; /* Not found */ - *value = bucket->value; - return 0; /* Found */ -} - -_X_HIDDEN int __glxHashInsert(__glxHashTable *t, - unsigned long key, void *value) -{ - __glxHashTablePtr table = (__glxHashTablePtr)t; - __glxHashBucketPtr bucket; - unsigned long hash; - - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ - - if (HashFind(table, key, &hash)) return 1; /* Already in table */ - - bucket = HASH_ALLOC(sizeof(*bucket)); - if (!bucket) return -1; /* Error */ - bucket->key = key; - bucket->value = value; - bucket->next = table->buckets[hash]; - table->buckets[hash] = bucket; -#if HASH_DEBUG - printf("Inserted %d at %d/%p\n", key, hash, bucket); -#endif - return 0; /* Added to table */ -} - -_X_HIDDEN int __glxHashDelete(__glxHashTable *t, unsigned long key) -{ - __glxHashTablePtr table = (__glxHashTablePtr)t; - unsigned long hash; - __glxHashBucketPtr bucket; - - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ - - bucket = HashFind(table, key, &hash); - - if (!bucket) return 1; /* Not found */ - - table->buckets[hash] = bucket->next; - HASH_FREE(bucket); - return 0; -} - -_X_HIDDEN int __glxHashNext(__glxHashTable *t, - unsigned long *key, void **value) -{ - __glxHashTablePtr table = (__glxHashTablePtr)t; - - while (table->p0 < HASH_SIZE) { - if (table->p1) { - *key = table->p1->key; - *value = table->p1->value; - table->p1 = table->p1->next; - return 1; - } - table->p1 = table->buckets[table->p0]; - ++table->p0; - } - return 0; -} - -_X_HIDDEN int __glxHashFirst(__glxHashTable *t, - unsigned long *key, void **value) -{ - __glxHashTablePtr table = (__glxHashTablePtr)t; - - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ - - table->p0 = 0; - table->p1 = table->buckets[0]; - return __glxHashNext(table, key, value); -} - -#if HASH_MAIN -#define DIST_LIMIT 10 -static int dist[DIST_LIMIT]; - -static void clear_dist(void) { - int i; - - for (i = 0; i < DIST_LIMIT; i++) dist[i] = 0; -} - -static int count_entries(__glxHashBucketPtr bucket) -{ - int count = 0; - - for (; bucket; bucket = bucket->next) ++count; - return count; -} - -static void update_dist(int count) -{ - if (count >= DIST_LIMIT) ++dist[DIST_LIMIT-1]; - else ++dist[count]; -} - -static void compute_dist(__glxHashTablePtr table) -{ - int i; - __glxHashBucketPtr bucket; - - printf("Entries = %ld, hits = %ld, partials = %ld, misses = %ld\n", - table->entries, table->hits, table->partials, table->misses); - clear_dist(); - for (i = 0; i < HASH_SIZE; i++) { - bucket = table->buckets[i]; - update_dist(count_entries(bucket)); - } - for (i = 0; i < DIST_LIMIT; i++) { - if (i != DIST_LIMIT-1) printf("%5d %10d\n", i, dist[i]); - else printf("other %10d\n", dist[i]); - } -} - -static void check_table(__glxHashTablePtr table, - unsigned long key, unsigned long value) -{ - unsigned long retval = 0; - int retcode = __glxHashLookup(table, key, &retval); - - switch (retcode) { - case -1: - printf("Bad magic = 0x%08lx:" - " key = %lu, expected = %lu, returned = %lu\n", - table->magic, key, value, retval); - break; - case 1: - printf("Not found: key = %lu, expected = %lu returned = %lu\n", - key, value, retval); - break; - case 0: - if (value != retval) - printf("Bad value: key = %lu, expected = %lu, returned = %lu\n", - key, value, retval); - break; - default: - printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n", - retcode, key, value, retval); - break; - } -} - -int main(void) -{ - __glxHashTablePtr table; - int i; - - printf("\n***** 256 consecutive integers ****\n"); - table = __glxHashCreate(); - for (i = 0; i < 256; i++) __glxHashInsert(table, i, i); - for (i = 0; i < 256; i++) check_table(table, i, i); - for (i = 256; i >= 0; i--) check_table(table, i, i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 1024 consecutive integers ****\n"); - table = __glxHashCreate(); - for (i = 0; i < 1024; i++) __glxHashInsert(table, i, i); - for (i = 0; i < 1024; i++) check_table(table, i, i); - for (i = 1024; i >= 0; i--) check_table(table, i, i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 1024 consecutive page addresses (4k pages) ****\n"); - table = __glxHashCreate(); - for (i = 0; i < 1024; i++) __glxHashInsert(table, i*4096, i); - for (i = 0; i < 1024; i++) check_table(table, i*4096, i); - for (i = 1024; i >= 0; i--) check_table(table, i*4096, i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 1024 random integers ****\n"); - table = __glxHashCreate(); - srandom(0xbeefbeef); - for (i = 0; i < 1024; i++) __glxHashInsert(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 1024; i++) check_table(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 1024; i++) check_table(table, random(), i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 5000 random integers ****\n"); - table = __glxHashCreate(); - srandom(0xbeefbeef); - for (i = 0; i < 5000; i++) __glxHashInsert(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 5000; i++) check_table(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 5000; i++) check_table(table, random(), i); - compute_dist(table); - __glxHashDestroy(table); - - return 0; -} -#endif diff --git a/src/glx/x11/glxhash.h b/src/glx/x11/glxhash.h deleted file mode 100644 index 66012fb889d..00000000000 --- a/src/glx/x11/glxhash.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef _GLX_HASH_H_ -#define _GLX_HASH_H_ - - -typedef struct __glxHashTable __glxHashTable; - -/* Hash table routines */ -extern __glxHashTable *__glxHashCreate(void); -extern int __glxHashDestroy(__glxHashTable *t); -extern int __glxHashLookup(__glxHashTable *t, unsigned long key, void **value); -extern int __glxHashInsert(__glxHashTable *t, unsigned long key, void *value); -extern int __glxHashDelete(__glxHashTable *t, unsigned long key); -extern int __glxHashFirst(__glxHashTable *t, unsigned long *key, void **value); -extern int __glxHashNext(__glxHashTable *t, unsigned long *key, void **value); - -#endif /* _GLX_HASH_H_ */ diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index 871adddb953..fbb2a91956c 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -300,9 +300,7 @@ __indirect_glNewList(GLuint list, GLenum mode) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -326,9 +324,7 @@ __indirect_glEndList(void) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 0; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -364,10 +360,6 @@ __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint compsize = __glCallLists_size(type); const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -401,9 +393,7 @@ __indirect_glDeleteLists(GLuint list, GLsizei range) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -428,9 +418,7 @@ __indirect_glGenLists(GLsizei range) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLuint retval = (GLuint) 0; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3594,10 +3582,6 @@ __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); - if (mapsize < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -3631,10 +3615,6 @@ __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); - if (mapsize < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -3668,10 +3648,6 @@ __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); - if (mapsize < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -3740,9 +3716,7 @@ __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 28; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3834,9 +3808,7 @@ __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3869,9 +3841,7 @@ __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3909,9 +3879,7 @@ __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3949,9 +3917,7 @@ __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -3987,9 +3953,7 @@ __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4025,9 +3989,7 @@ __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4063,9 +4025,7 @@ __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4103,9 +4063,7 @@ __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4143,9 +4101,7 @@ __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4181,9 +4137,7 @@ __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4220,9 +4174,7 @@ __indirect_glGetPixelMapusv(GLenum map, GLushort * values) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4258,10 +4210,9 @@ void __indirect_glGetPolygonStipple(GLubyte *mask) { __GLXcontext *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4296,9 +4247,7 @@ __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4336,9 +4285,7 @@ __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4376,9 +4323,7 @@ __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4416,9 +4361,7 @@ __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4456,9 +4399,7 @@ __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4498,9 +4439,7 @@ __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 20; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4544,9 +4483,7 @@ __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4585,9 +4522,7 @@ __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4627,9 +4562,7 @@ __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 12; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4670,9 +4603,7 @@ __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 12; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -4713,9 +4644,7 @@ __indirect_glIsList(GLuint list) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5083,13 +5012,7 @@ __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; -#ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); -#endif - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return 0; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5124,7 +5047,7 @@ glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { return CALL_AreTexturesResident(GET_DISPATCH(), (n, textures, residences)); } else { @@ -5132,10 +5055,6 @@ glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return 0; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -5244,13 +5163,7 @@ __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); -#endif - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5274,16 +5187,12 @@ glDeleteTexturesEXT(GLsizei n, const GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_DeleteTextures(GET_DISPATCH(), (n, textures)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, @@ -5303,13 +5212,7 @@ __indirect_glGenTextures(GLsizei n, GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5342,16 +5245,12 @@ glGenTexturesEXT(GLsizei n, GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GenTextures(GET_DISPATCH(), (n, textures)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -5372,9 +5271,7 @@ __indirect_glIsTexture(GLuint texture) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5404,7 +5301,7 @@ glIsTextureEXT(GLuint texture) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { return CALL_IsTexture(GET_DISPATCH(), (texture)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -5431,10 +5328,6 @@ __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -5672,9 +5565,7 @@ __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 16; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5718,7 +5609,7 @@ glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -5750,9 +5641,7 @@ __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5791,7 +5680,7 @@ glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetColorTableParameterfv(GET_DISPATCH(), (target, pname, params)); } else { @@ -5820,9 +5709,7 @@ __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -5861,7 +5748,7 @@ glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetColorTableParameteriv(GET_DISPATCH(), (target, pname, params)); } else { @@ -6142,9 +6029,7 @@ __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 16; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6184,7 +6069,7 @@ gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetConvolutionFilter(GET_DISPATCH(), (target, format, type, image)); } else { @@ -6218,9 +6103,7 @@ __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6259,7 +6142,7 @@ gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetConvolutionParameterfv(GET_DISPATCH(), (target, pname, params)); } else { @@ -6288,9 +6171,7 @@ __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6329,7 +6210,7 @@ gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, pname, params)); } else { @@ -6359,9 +6240,7 @@ __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 16; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6406,7 +6285,7 @@ gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetHistogram(GET_DISPATCH(), (target, reset, format, type, values)); } else { @@ -6440,9 +6319,7 @@ __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6480,7 +6357,7 @@ gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6508,9 +6385,7 @@ __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6548,7 +6423,7 @@ gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6577,9 +6452,7 @@ __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 16; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6620,7 +6493,7 @@ gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6653,9 +6526,7 @@ __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6691,7 +6562,7 @@ gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -6718,9 +6589,7 @@ __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -6756,7 +6625,7 @@ gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params)); } else { __GLXcontext *const gc = __glXGetCurrentContext(); @@ -7599,26 +7468,6 @@ __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) return; } -#define X_GLrop_ProgramEnvParameter4dvARB 4185 -void -__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, - GLdouble y, GLdouble z, GLdouble w) -{ - __GLXcontext *const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 44; - emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); - (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); - (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); - (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); - (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); - (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); - (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -} - #define X_GLrop_ProgramEnvParameter4dvARB 4185 void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, @@ -7636,26 +7485,6 @@ __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, } } -#define X_GLrop_ProgramEnvParameter4fvARB 4184 -void -__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, - GLfloat y, GLfloat z, GLfloat w) -{ - __GLXcontext *const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 28; - emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); - (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); - (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); - (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); - (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); - (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); - (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -} - #define X_GLrop_ProgramEnvParameter4fvARB 4184 void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, @@ -7756,10 +7585,6 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -8375,13 +8200,7 @@ __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); -#endif - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8419,13 +8238,7 @@ __indirect_glGenQueriesARB(GLsizei n, GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8458,9 +8271,7 @@ __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8496,9 +8307,7 @@ __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8534,9 +8343,7 @@ __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; -#ifndef USE_XCB const GLuint cmdlen = 8; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8576,9 +8383,7 @@ __indirect_glIsQueryARB(GLuint id) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; -#ifndef USE_XCB const GLuint cmdlen = 4; -#endif if (__builtin_expect(dpy != NULL, 1)) { #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); @@ -8609,10 +8414,6 @@ __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ((gc->pc + cmdlen) > gc->bufEnd) { @@ -8973,10 +8774,6 @@ __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return 0; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -9012,10 +8809,6 @@ __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, @@ -9052,10 +8845,6 @@ __indirect_glGenProgramsNV(GLsizei n, GLuint * programs) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -9262,10 +9051,6 @@ __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); @@ -9286,10 +9071,6 @@ __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); - if (num < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); @@ -9310,10 +9091,6 @@ __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); - if (num < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); @@ -9333,10 +9110,6 @@ __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -9788,10 +9561,6 @@ __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9810,10 +9579,6 @@ __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9832,10 +9597,6 @@ __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9854,10 +9615,6 @@ __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9876,10 +9633,6 @@ __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9898,10 +9651,6 @@ __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9920,10 +9669,6 @@ __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9942,10 +9687,6 @@ __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9964,10 +9705,6 @@ __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -9986,10 +9723,6 @@ __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -10008,10 +9741,6 @@ __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -10030,10 +9759,6 @@ __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -10052,10 +9777,6 @@ __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); @@ -10122,10 +9843,6 @@ __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -10150,10 +9867,6 @@ __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -10177,10 +9890,6 @@ __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); @@ -10205,10 +9914,6 @@ __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); @@ -10230,10 +9935,6 @@ __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); @@ -10258,10 +9959,6 @@ __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + __GLX_PAD(len); - if (len < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); @@ -10347,10 +10044,6 @@ __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -10369,10 +10062,6 @@ __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { __GLXcontext *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); @@ -10472,10 +10161,6 @@ __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, @@ -10495,10 +10180,6 @@ __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const *pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index 0719a1b3024..f8c88b36bb8 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -517,9 +517,7 @@ extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLi extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); -extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c index 852fe712c66..479184337c1 100644 --- a/src/glx/x11/indirect_init.c +++ b/src/glx/x11/indirect_init.c @@ -526,9 +526,7 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB; glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB; glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB; - glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB; glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB; - glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB; glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB; glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB; glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB; diff --git a/src/glx/x11/indirect_texture_compression.c b/src/glx/x11/indirect_texture_compression.c deleted file mode 100644 index 56768580177..00000000000 --- a/src/glx/x11/indirect_texture_compression.c +++ /dev/null @@ -1,347 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file glx_texture_compression.c - * Contains the routines required to implement GLX protocol for - * ARB_texture_compression and related extensions. - * - * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt - * - * \author Ian Romanick - */ - -#include "packrender.h" -#include "packsingle.h" -#include "indirect.h" - -#include - - -void -__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, - GLvoid * img ) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXGetTexImageReply reply; - size_t image_bytes; - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); - __GLX_SINGLE_PUT_LONG( 0, target ); - __GLX_SINGLE_PUT_LONG( 4, level ); - __GLX_SINGLE_READ_XREPLY(); - - image_bytes = reply.width; - assert( image_bytes <= ((4 * reply.length) - 0) ); - assert( image_bytes >= ((4 * reply.length) - 3) ); - - if ( image_bytes != 0 ) { - _XRead( dpy, (char *) img, image_bytes ); - if ( image_bytes < (4 * reply.length) ) { - _XEatData( dpy, (4 * reply.length) - image_bytes ); - } - } - - __GLX_SINGLE_END(); -} - - -/** - * Internal function used for \c glCompressedTexImage1D and - * \c glCompressedTexImage2D. - */ -static void -CompressedTexImage1D2D( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, - GLint border, GLsizei image_size, - const GLvoid *data, CARD32 rop ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - if ( (target == GL_PROXY_TEXTURE_1D) - || (target == GL_PROXY_TEXTURE_2D) - || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { - compsize = 0; - } - else { - compsize = image_size; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE - + compsize ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( rop, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, internal_format ); - __GLX_PUT_LONG( 16, width ); - __GLX_PUT_LONG( 20, height ); - __GLX_PUT_LONG( 24, border ); - __GLX_PUT_LONG( 28, image_size ); - if ( compsize != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - assert( compsize != 0 ); - - __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, internal_format ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, border ); - __GLX_PUT_LONG( 32, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -/** - * Internal function used for \c glCompressedTexSubImage1D and - * \c glCompressedTexSubImage2D. - */ -static void -CompressedTexSubImage1D2D( GLenum target, GLint level, - GLsizei xoffset, GLsizei yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, - const GLvoid *data, CARD32 rop ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - if ( target == GL_PROXY_TEXTURE_3D ) { - compsize = 0; - } - else { - compsize = image_size; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE - + compsize ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( rop, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, xoffset ); - __GLX_PUT_LONG( 16, yoffset ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, format ); - __GLX_PUT_LONG( 32, image_size ); - if ( compsize != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - assert( compsize != 0 ); - - __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, xoffset ); - __GLX_PUT_LONG( 20, yoffset ); - __GLX_PUT_LONG( 24, width ); - __GLX_PUT_LONG( 28, height ); - __GLX_PUT_LONG( 32, format ); - __GLX_PUT_LONG( 36, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -void -__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, - GLenum internal_format, GLsizei width, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexImage1D2D( target, level, internal_format, width, 0, - border, image_size, data, - X_GLrop_CompressedTexImage1D ); -} - - -void -__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexImage1D2D( target, level, internal_format, width, height, - border, image_size, data, - X_GLrop_CompressedTexImage2D ); -} - - -void -__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, - GLenum internal_format, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLsizei image_size, - const GLvoid *data ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE - + image_size ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, internal_format ); - __GLX_PUT_LONG( 16, width ); - __GLX_PUT_LONG( 20, height ); - __GLX_PUT_LONG( 24, depth ); - __GLX_PUT_LONG( 28, border ); - __GLX_PUT_LONG( 32, image_size ); - if ( image_size != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, - cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, internal_format ); - __GLX_PUT_LONG( 20, width ); - __GLX_PUT_LONG( 24, height ); - __GLX_PUT_LONG( 28, depth ); - __GLX_PUT_LONG( 32, border ); - __GLX_PUT_LONG( 36, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, - data, image_size ); - } -} - - -void -__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, - format, image_size, data, - X_GLrop_CompressedTexSubImage1D ); -} - - -void -__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, - format, image_size, data, - X_GLrop_CompressedTexSubImage2D ); -} - - -void -__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei image_size, - const GLvoid *data ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if ( gc->currentDpy == NULL ) { - return; - } - - cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE - + image_size ); - if ( cmdlen <= gc->maxSmallRenderCommandSize ) { - __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); - __GLX_PUT_LONG( 4, target ); - __GLX_PUT_LONG( 8, level ); - __GLX_PUT_LONG( 12, xoffset ); - __GLX_PUT_LONG( 16, yoffset ); - __GLX_PUT_LONG( 20, zoffset ); - __GLX_PUT_LONG( 24, width ); - __GLX_PUT_LONG( 28, height ); - __GLX_PUT_LONG( 32, depth ); - __GLX_PUT_LONG( 36, format ); - __GLX_PUT_LONG( 40, image_size ); - if ( image_size != 0 ) { - __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, - data, image_size ); - } - __GLX_END( cmdlen ); - } - else { - __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, - cmdlen + 4 ); - __GLX_PUT_LONG( 8, target ); - __GLX_PUT_LONG( 12, level ); - __GLX_PUT_LONG( 16, xoffset ); - __GLX_PUT_LONG( 20, yoffset ); - __GLX_PUT_LONG( 24, zoffset ); - __GLX_PUT_LONG( 28, width ); - __GLX_PUT_LONG( 32, height ); - __GLX_PUT_LONG( 36, depth ); - __GLX_PUT_LONG( 40, format ); - __GLX_PUT_LONG( 44, image_size ); - __glXSendLargeCommand( gc, gc->pc, - __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, - data, image_size ); - } -} diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index 09d7244ba92..90ec277c41b 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -32,7 +32,7 @@ #include #include "glxextensions.h" #include "indirect_vertex_array.h" -#include "indirect_vertex_array_priv.h" +#include "indirect_va_private.h" #define __GLX_PAD(n) (((n)+3) & ~3) @@ -485,14 +485,14 @@ emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ) for ( i = 0 ; i < count ; i++ ) { if ( (pc + single_vertex_size) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); + pc = __glXFlushRenderBuffer(gc, gc->pc); } pc = emit_element_none( pc, arrays, first + i ); } if ( (pc + 4) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); + pc = __glXFlushRenderBuffer(gc, gc->pc); } (void) memcpy( pc, end_cmd, 4 ); @@ -527,7 +527,7 @@ static GLubyte * emit_DrawArrays_header_old( __GLXcontext * gc, struct array_state_vector * arrays, size_t * elements_per_request, - unsigned int * total_requests, + size_t * total_requests, GLenum mode, GLsizei count ) { size_t command_size; @@ -640,7 +640,7 @@ emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count ) GLubyte * pc; size_t elements_per_request; - unsigned total_requests = 0; + size_t total_requests = 0; unsigned i; size_t total_sent = 0; @@ -726,7 +726,7 @@ emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, unsigned index = 0; if ( (pc + single_vertex_size) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); + pc = __glXFlushRenderBuffer(gc, gc->pc); } switch( type ) { @@ -744,7 +744,7 @@ emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, } if ( (pc + 4) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); + pc = __glXFlushRenderBuffer(gc, gc->pc); } (void) memcpy( pc, end_cmd, 4 ); @@ -770,10 +770,9 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, GLubyte * pc; size_t elements_per_request; - unsigned total_requests = 0; + size_t total_requests = 0; unsigned i; unsigned req; - unsigned req_element=0; pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, @@ -791,7 +790,7 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, switch( type ) { case GL_UNSIGNED_INT: { - const GLuint * ui_ptr = (const GLuint *) indices + req_element; + const GLuint * ui_ptr = (const GLuint *) indices; for ( i = 0 ; i < elements_per_request ; i++ ) { const GLint index = (GLint) *(ui_ptr++); @@ -800,7 +799,7 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, break; } case GL_UNSIGNED_SHORT: { - const GLushort * us_ptr = (const GLushort *) indices + req_element; + const GLushort * us_ptr = (const GLushort *) indices; for ( i = 0 ; i < elements_per_request ; i++ ) { const GLint index = (GLint) *(us_ptr++); @@ -809,7 +808,7 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, break; } case GL_UNSIGNED_BYTE: { - const GLubyte * ub_ptr = (const GLubyte *) indices + req_element; + const GLubyte * ub_ptr = (const GLubyte *) indices; for ( i = 0 ; i < elements_per_request ; i++ ) { const GLint index = (GLint) *(ub_ptr++); @@ -827,7 +826,6 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, } count -= elements_per_request; - req_element += elements_per_request; } diff --git a/src/glx/x11/indirect_vertex_array_priv.h b/src/glx/x11/indirect_vertex_array_priv.h deleted file mode 100644 index ab97dc645fb..00000000000 --- a/src/glx/x11/indirect_vertex_array_priv.h +++ /dev/null @@ -1,308 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004, 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef _INDIRECT_VA_PRIVATE_ -#define _INDIRECT_VA_PRIVATE_ - -/** - * \file indirect_va_private.h - * - * \author Ian Romanick - */ - -#include - -#include "glxclient.h" -#include "indirect.h" -#include - - -/** - * State descriptor for a single array of vertex data. - */ -struct array_state { - /** - * Pointer to the application supplied data. - */ - const void * data; - - /** - * Enum representing the type of the application supplied data. - */ - GLenum data_type; - - /** - * Stride value supplied by the application. This value is not used - * internally. It is only kept so that it can be queried by the - * application using glGet*v. - */ - GLsizei user_stride; - - /** - * Calculated size, in bytes, of a single element in the array. This - * is calculated based on \c count and the size of the data type - * represented by \c data_type. - */ - GLsizei element_size; - - /** - * Actual byte-stride from one element to the next. This value will - * be equal to either \c user_stride or \c element_stride. - */ - GLsizei true_stride; - - /** - * Number of data values in each element. - */ - GLint count; - - /** - * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). - * This is used for mapping integral types to floating point types. - */ - GLboolean normalized; - - /** - * Pre-calculated GLX protocol command header. - */ - uint32_t header[2]; - - /** - * Size of the header data. For simple data, like glColorPointerfv, - * this is 4. For complex data that requires either a count (e.g., - * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a - * selector enum (e.g., glMultiTexCoord2fv) this is 8. - */ - unsigned header_size; - - /** - * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set - * to \c GL_FALSE. - */ - GLboolean enabled; - - /** - * For multi-arrayed data (e.g., texture coordinates, generic vertex - * program attributes, etc.), this specifies which array this is. - */ - unsigned index; - - /** - * Per-array-type key. For most arrays, this will be the GL enum for - * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY - * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, - * etc.). - */ - GLenum key; - - /** - * If this array can be used with the "classic" \c glDrawArrays protocol, - * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. - */ - GLboolean old_DrawArrays_possible; -}; - - -/** - * Array state that is pushed / poped by \c glPushClientAttrib and - * \c glPopClientAttrib. - */ -struct array_stack_state { - /** - * Pointer to the application supplied data. - */ - const void * data; - - /** - * Enum representing the type of the application supplied data. - */ - GLenum data_type; - - /** - * Stride value supplied by the application. This value is not used - * internally. It is only kept so that it can be queried by the - * application using glGet*v. - */ - GLsizei user_stride; - - /** - * Number of data values in each element. - */ - GLint count; - - /** - * Per-array-type key. For most arrays, this will be the GL enum for - * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY - * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, - * etc.). - */ - GLenum key; - - /** - * For multi-arrayed data (e.g., texture coordinates, generic vertex - * program attributes, etc.), this specifies which array this is. - */ - unsigned index; - - /** - * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set - * to \c GL_FALSE. - */ - GLboolean enabled; -}; - - -/** - * Collection of all the vertex array state. - */ -struct array_state_vector { - /** - * Number of arrays tracked by \c ::arrays. - */ - size_t num_arrays; - - /** - * Array of vertex array state. This array contains all of the valid - * vertex arrays. If a vertex array isn't in this array, then it isn't - * valid. For example, if an implementation does not support - * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this - * array. - */ - struct array_state * arrays; - - /** - * Number of currently enabled client-side arrays. The value of this - * field is only valid if \c array_info_cache_valid is true. - */ - size_t enabled_client_array_count; - - /** - * \name ARRAY_INFO cache. - * - * These fields track the state of the ARRAY_INFO cache. The - * \c array_info_cache_size is the size of the actual data stored in - * \c array_info_cache. \c array_info_cache_buffer_size is the size of - * the buffer. This will always be greater than or equal to - * \c array_info_cache_size. - * - * \note - * There are some bytes of extra data before \c array_info_cache that is - * used to hold the header for RenderLarge commands. This is - * \b not included in \c array_info_cache_size or - * \c array_info_cache_buffer_size. \c array_info_cache_base stores a - * pointer to the true start of the buffer (i.e., what malloc returned). - */ - /*@{*/ - size_t array_info_cache_size; - size_t array_info_cache_buffer_size; - void * array_info_cache; - void * array_info_cache_base; - /*@}*/ - - - /** - * Is the cache of ARRAY_INFO data valid? The cache can become invalid - * when one of several state changes occur. Among these chages are - * modifying the array settings for an enabled array and enabling / - * disabling an array. - */ - GLboolean array_info_cache_valid; - - /** - * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use - * of this protocol is disabled with really old servers (i.e., servers - * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment - * variable is set. - * - * \todo - * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different - * opcodes for \c glDrawArrays. For servers that advertise one or the - * other, there should be a way to select which opcode to use. - */ - GLboolean old_DrawArrays_possible; - - /** - * Is it possible to use the new GL X.X / ARB_vertex_buffer_object - * protocol? - * - * \todo - * This protocol has not yet been defined by the ARB, but is currently a - * work in progress. This field is a place-holder. - */ - GLboolean new_DrawArrays_possible; - - /** - * Active texture unit set by \c glClientActiveTexture. - * - * \sa __glXGetActiveTextureUnit - */ - unsigned active_texture_unit; - - /** - * Number of supported texture units. Even if ARB_multitexture / - * GL 1.3 are not supported, this will be at least 1. When multitexture - * is supported, this will be the value queried by calling - * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. - * - * \todo - * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS - * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / - * NV_fragment_program are supported). - */ - unsigned num_texture_units; - - /** - * Number of generic vertex program attribs. If GL_ARB_vertex_program - * is not supported, this will be zero. Otherwise it will be the value - * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB - * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. - */ - unsigned num_vertex_program_attribs; - - /** - * \n Methods for implementing various GL functions. - * - * These method pointers are only valid \c array_info_cache_valid is set. - * When each function starts, it much check \c array_info_cache_valid. - * If it is not set, it must call \c fill_array_info_cache and call - * the new method. - * - * \sa fill_array_info_cache - * - * \todo - * Write code to plug these functions directly into the dispatch table. - */ - /*@{*/ - void (*DrawArrays)( GLenum, GLint, GLsizei ); - void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - /*@}*/ - - struct array_stack_state * stack; - unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; - unsigned stack_index; -}; - -#endif /* _INDIRECT_VA_PRIVATE_ */ diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c index 144e5df7431..cd88684f709 100644 --- a/src/glx/x11/singlepix.c +++ b/src/glx/x11/singlepix.c @@ -117,7 +117,7 @@ void NAME(_gloffset_GetSeparableFilter)(GLenum target, GLenum format, GLenum typ { __GLXcontext * const gc = __glXGetCurrentContext(); - if (gc->driContext) { + if (gc->isDirect) { CALL_GetSeparableFilter(GET_DISPATCH(), (target, format, type, row, column, span)); return; diff --git a/src/glx/x11/xf86dri.h b/src/glx/x11/xf86dri.h index a6a57c31356..c8c878f1274 100644 --- a/src/glx/x11/xf86dri.h +++ b/src/glx/x11/xf86dri.h @@ -64,6 +64,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef _XF86DRI_SERVER_ +#include + _XFUNCPROTOBEGIN Bool XF86DRIQueryExtension( Display *dpy, int *event_base, int *error_base ); @@ -91,14 +93,14 @@ Bool XF86DRICreateContext( Display *dpy, int screen, Visual *visual, Bool XF86DRICreateContextWithConfig( Display *dpy, int screen, int configID, XID *ptr_to_returned_context_id, drm_context_t *hHWContext ); -extern GLboolean XF86DRIDestroyContext( Display *dpy, int screen, - XID context_id ); +extern GLboolean XF86DRIDestroyContext( __DRInativeDisplay *dpy, int screen, + __DRIid context_id ); -extern GLboolean XF86DRICreateDrawable( Display *dpy, int screen, - XID drawable, drm_drawable_t *hHWDrawable ); +extern GLboolean XF86DRICreateDrawable( __DRInativeDisplay *dpy, int screen, + __DRIid drawable, drm_drawable_t *hHWDrawable ); -extern GLboolean XF86DRIDestroyDrawable( Display *dpy, int screen, - XID drawable); +extern GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay *dpy, int screen, + __DRIid drawable); Bool XF86DRIGetDrawableInfo( Display *dpy, int screen, Drawable drawable, unsigned int *index, unsigned int *stamp, diff --git a/src/glx/x11/xfont.c b/src/glx/x11/xfont.c index 6ec8c2d6bf6..f3e3da3e790 100644 --- a/src/glx/x11/xfont.c +++ b/src/glx/x11/xfont.c @@ -33,7 +33,6 @@ called by that routine when direct rendering is enabled. */ -#ifdef GLX_DIRECT_RENDERING #include "glxclient.h" @@ -209,7 +208,8 @@ static XCharStruct *isvalid(XFontStruct *fs, int which) return(NULL); } -_X_HIDDEN void DRI_glXUseXFont( Font font, int first, int count, int listbase ) + +void DRI_glXUseXFont( Font font, int first, int count, int listbase ) { GLXContext CC; Display *dpy; @@ -373,4 +373,4 @@ bm_height); glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); } -#endif +/* The End. */ diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index 2013125efe6..fff79c36ad6 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -55,19 +55,39 @@ #include "dri_util.h" #include "drm_sarea.h" -#include "utils.h" #ifndef GLX_OML_sync_control -typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); +typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRInativeDisplay *dpy, __DRIid drawable, int32_t *numerator, int32_t *denominator); #endif +/* This pointer *must* be set by the driver's __driCreateNewScreen funciton! + */ +const __DRIinterfaceMethods * dri_interface = NULL; + /** - * This is just a token extension used to signal that the driver - * supports setting a read drawable. + * This is used in a couple of places that call \c driCreateNewDrawable. */ -const __DRIextension driReadDrawableExtension = { - __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION -}; +static const int empty_attribute_list[1] = { None }; + + +/** + * Cached copy of the internal API version used by libGL and the client-side + * DRI driver. + */ +static int api_ver = 0; + +/* forward declarations */ +static int driQueryFrameTracking( __DRInativeDisplay *dpy, void *priv, + int64_t *sbc, int64_t *missedFrames, + float *lastMissedUsage, float *usage ); + +static void *driCreateNewDrawable(__DRInativeDisplay *dpy, + const __GLcontextModes *modes, + __DRIid draw, __DRIdrawable *pdraw, + int renderType, const int *attrs); + +static void driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate); + /** * Print message to \c stderr if the \c LIBGL_DEBUG environment variable @@ -91,19 +111,64 @@ __driUtilMessage(const char *f, ...) } } -GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) + +/*****************************************************************/ +/** \name Drawable list management */ +/*****************************************************************/ +/*@{*/ + +static GLboolean __driAddDrawable(void *drawHash, __DRIdrawable *pdraw) { - if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; - if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; - if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; - if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; + __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *)pdraw->private; - if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; + if (drmHashInsert(drawHash, pdp->draw, pdraw)) + return GL_FALSE; - return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); + return GL_TRUE; +} + +static __DRIdrawable *__driFindDrawable(void *drawHash, __DRIid draw) +{ + int retcode; + __DRIdrawable *pdraw; + + retcode = drmHashLookup(drawHash, draw, (void *)&pdraw); + if (retcode) + return NULL; + + return pdraw; +} + + +/** + * Find drawables in the local hash that have been destroyed on the + * server. + * + * \param drawHash Hash-table containing all known drawables. + */ +static void __driGarbageCollectDrawables(void *drawHash) +{ + __DRIid draw; + __DRInativeDisplay *dpy; + __DRIdrawable *pdraw; + + if (drmHashFirst(drawHash, &draw, (void *)&pdraw) == 1) { + do { + __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *)pdraw->private; + dpy = pdp->driScreenPriv->display; + if (! (*dri_interface->windowExists)(dpy, draw)) { + /* Destroy the local drawable data, if the drawable no + longer exists in the Xserver */ + (*pdraw->destroyDrawable)(dpy, pdraw->private); + _mesa_free(pdraw); + } + } while (drmHashNext(drawHash, &draw, (void *)&pdraw) == 1); + } } +/*@}*/ + + /*****************************************************************/ /** \name Context (un)binding functions */ /*****************************************************************/ @@ -112,7 +177,10 @@ driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) /** * Unbind context. * - * \param scrn the screen. + * \param dpy the display handle. + * \param scrn the screen number. + * \param draw drawable. + * \param read Current reading drawable. * \param gc context. * * \return \c GL_TRUE on success, or \c GL_FALSE on failure. @@ -125,27 +193,56 @@ driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) * While casting the opaque private pointers associated with the parameters * into their respective real types it also assures they are not \c NULL. */ -static int driUnbindContext(__DRIcontext *pcp) +static GLboolean driUnbindContext(__DRInativeDisplay *dpy, int scrn, + __DRIid draw, __DRIid read, + __DRIcontext *ctx) { - __DRIscreen *psp; - __DRIdrawable *pdp; - __DRIdrawable *prp; + __DRIscreen *pDRIScreen; + __DRIdrawable *pdraw; + __DRIdrawable *pread; + __DRIcontextPrivate *pcp; + __DRIscreenPrivate *psp; + __DRIdrawablePrivate *pdp; + __DRIdrawablePrivate *prp; /* ** Assume error checking is done properly in glXMakeCurrent before ** calling driUnbindContext. */ - if (pcp == NULL) - return GL_FALSE; + if (ctx == NULL || draw == None || read == None) { + /* ERROR!!! */ + return GL_FALSE; + } + + pDRIScreen = (*dri_interface->getScreen)(dpy, scrn); + if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { + /* ERROR!!! */ + return GL_FALSE; + } + + psp = (__DRIscreenPrivate *)pDRIScreen->private; + pcp = (__DRIcontextPrivate *)ctx->private; + + pdraw = __driFindDrawable(psp->drawHash, draw); + if (!pdraw) { + /* ERROR!!! */ + return GL_FALSE; + } + pdp = (__DRIdrawablePrivate *)pdraw->private; + + pread = __driFindDrawable(psp->drawHash, read); + if (!pread) { + /* ERROR!!! */ + return GL_FALSE; + } + prp = (__DRIdrawablePrivate *)pread->private; - psp = pcp->driScreenPriv; - pdp = pcp->driDrawablePriv; - prp = pcp->driReadablePriv; /* Let driver unbind drawable from context */ (*psp->DriverAPI.UnbindContext)(pcp); + if (pdp->refcount == 0) { /* ERROR!!! */ return GL_FALSE; @@ -162,6 +259,12 @@ static int driUnbindContext(__DRIcontext *pcp) prp->refcount--; } + /* destroy the drawables if they no longer exist on the server */ + if ((pdp->refcount == 0) || (prp->refcount == 0)) { + /* probably shouldn't need the collector here, + as we know the affected drawables (or could there be others?) */ + __driGarbageCollectDrawables(pdp->driScreenPriv->drawHash); + } /* XXX this is disabled so that if we call SwapBuffers on an unbound * window we can determine the last context bound to the window and @@ -181,20 +284,72 @@ static int driUnbindContext(__DRIcontext *pcp) * This function takes both a read buffer and a draw buffer. This is needed * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent * function. + * + * \bug This function calls \c driCreateNewDrawable in two places with the + * \c renderType hard-coded to \c GLX_WINDOW_BIT. Some checking might + * be needed in those places when support for pbuffers and / or pixmaps + * is added. Is it safe to assume that the drawable is a window? */ -static int driBindContext(__DRIcontext *pcp, - __DRIdrawable *pdp, - __DRIdrawable *prp) +static GLboolean DoBindContext(__DRInativeDisplay *dpy, + __DRIid draw, __DRIid read, + __DRIcontext *ctx, const __GLcontextModes * modes, + __DRIscreenPrivate *psp) { - __DRIscreenPrivate *psp = pcp->driScreenPriv; + __DRIdrawable *pdraw; + __DRIdrawablePrivate *pdp; + __DRIdrawable *pread; + __DRIdrawablePrivate *prp; + __DRIcontextPrivate * const pcp = ctx->private; + + + /* Find the _DRIdrawable which corresponds to the writing drawable. */ + pdraw = __driFindDrawable(psp->drawHash, draw); + if (!pdraw) { + /* Allocate a new drawable */ + pdraw = (__DRIdrawable *)_mesa_malloc(sizeof(__DRIdrawable)); + if (!pdraw) { + /* ERROR!!! */ + return GL_FALSE; + } - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driBindContext. - */ + /* Create a new drawable */ + driCreateNewDrawable(dpy, modes, draw, pdraw, GLX_WINDOW_BIT, + empty_attribute_list); + if (!pdraw->private) { + /* ERROR!!! */ + _mesa_free(pdraw); + return GL_FALSE; + } - if (pcp == NULL || pdp == None || prp == None) - return GL_FALSE; + } + pdp = (__DRIdrawablePrivate *) pdraw->private; + + /* Find the _DRIdrawable which corresponds to the reading drawable. */ + if (read == draw) { + /* read buffer == draw buffer */ + prp = pdp; + } + else { + pread = __driFindDrawable(psp->drawHash, read); + if (!pread) { + /* Allocate a new drawable */ + pread = (__DRIdrawable *)_mesa_malloc(sizeof(__DRIdrawable)); + if (!pread) { + /* ERROR!!! */ + return GL_FALSE; + } + + /* Create a new drawable */ + driCreateNewDrawable(dpy, modes, read, pread, GLX_WINDOW_BIT, + empty_attribute_list); + if (!pread->private) { + /* ERROR!!! */ + _mesa_free(pread); + return GL_FALSE; + } + } + prp = (__DRIdrawablePrivate *) pread->private; + } /* Bind the drawable to the context */ pcp->driDrawablePriv = pdp; @@ -209,22 +364,16 @@ static int driBindContext(__DRIcontext *pcp, ** Now that we have a context associated with this drawable, we can ** initialize the drawable information if has not been done before. */ + if (!pdp->pStamp || *pdp->pStamp != pdp->lastStamp) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(pdp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } - if (psp->dri2.enabled) { - __driParseEvents(pcp, pdp); - __driParseEvents(pcp, prp); - } else { - if (!pdp->pStamp || *pdp->pStamp != pdp->lastStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(pdp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - - if ((pdp != prp) && (!prp->pStamp || *prp->pStamp != prp->lastStamp)) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(prp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } + if ((pdp != prp) && (!prp->pStamp || *prp->pStamp != prp->lastStamp)) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(prp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); } /* Call device-specific MakeCurrent */ @@ -233,6 +382,37 @@ static int driBindContext(__DRIcontext *pcp, return GL_TRUE; } + +/** + * This function takes both a read buffer and a draw buffer. This is needed + * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent + * function. + */ +static GLboolean driBindContext(__DRInativeDisplay *dpy, int scrn, + __DRIid draw, __DRIid read, + __DRIcontext * ctx) +{ + __DRIscreen *pDRIScreen; + + /* + ** Assume error checking is done properly in glXMakeCurrent before + ** calling driBindContext. + */ + + if (ctx == NULL || draw == None || read == None) { + /* ERROR!!! */ + return GL_FALSE; + } + + pDRIScreen = (*dri_interface->getScreen)(dpy, scrn); + if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { + /* ERROR!!! */ + return GL_FALSE; + } + + return DoBindContext( dpy, draw, read, ctx, ctx->mode, + (__DRIscreenPrivate *)pDRIScreen->private ); +} /*@}*/ @@ -256,7 +436,7 @@ static int driBindContext(__DRIcontext *pcp, void __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) { - __DRIscreenPrivate *psp = pdp->driScreenPriv; + __DRIscreenPrivate *psp; __DRIcontextPrivate *pcp = pdp->driContextPriv; if (!pcp @@ -267,6 +447,15 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) */ } + psp = pdp->driScreenPriv; + if (!psp) { + /* ERROR!!! */ + _mesa_problem(NULL, "Warning! Possible infinite loop due to bug " + "in file %s, line %d\n", + __FILE__, __LINE__); + return; + } + if (pdp->pClipRects) { _mesa_free(pdp->pClipRects); pdp->pClipRects = NULL; @@ -279,15 +468,15 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, + if (!__driFindDrawable(psp->drawHash, pdp->draw) || + ! (*dri_interface->getDrawableInfo)(pdp->display, pdp->screen, pdp->draw, &pdp->index, &pdp->lastStamp, &pdp->x, &pdp->y, &pdp->w, &pdp->h, &pdp->numClipRects, &pdp->pClipRects, &pdp->backX, &pdp->backY, &pdp->numBackClipRects, - &pdp->pBackClipRects, - pdp->loaderPrivate)) { + &pdp->pBackClipRects )) { /* Error -- eg the window may have been destroyed. Keep going * with no cliprects. */ @@ -304,138 +493,6 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) } -int -__driParseEvents(__DRIcontextPrivate *pcp, __DRIdrawablePrivate *pdp) -{ - __DRIscreenPrivate *psp = pcp->driScreenPriv; - __DRIDrawableConfigEvent *dc, *last_dc; - __DRIBufferAttachEvent *ba, *last_ba; - unsigned int tail, mask, *p, end, total, size, changed; - unsigned char *data; - size_t rect_size; - - /* Check for wraparound. */ - if (psp->dri2.buffer->prealloc - pdp->dri2.tail > psp->dri2.buffer->size) { - /* If prealloc overlaps into what we just parsed, the - * server overwrote it and we have to reset our tail - * pointer. */ - DRM_UNLOCK(psp->fd, psp->lock, pcp->hHWContext); - (*psp->dri2.loader->reemitDrawableInfo)(pdp, &pdp->dri2.tail, - pdp->loaderPrivate); - DRM_LIGHT_LOCK(psp->fd, psp->lock, pcp->hHWContext); - } - - total = psp->dri2.buffer->head - pdp->dri2.tail; - mask = psp->dri2.buffer->size - 1; - end = psp->dri2.buffer->head; - data = psp->dri2.buffer->data; - - changed = 0; - last_dc = NULL; - last_ba = NULL; - - for (tail = pdp->dri2.tail; tail != end; tail += size) { - p = (unsigned int *) (data + (tail & mask)); - size = DRI2_EVENT_SIZE(*p); - if (size > total || (tail & mask) + size > psp->dri2.buffer->size) { - /* illegal data, bail out. */ - fprintf(stderr, "illegal event size\n"); - break; - } - - switch (DRI2_EVENT_TYPE(*p)) { - case DRI2_EVENT_DRAWABLE_CONFIG: - dc = (__DRIDrawableConfigEvent *) p; - if (dc->drawable == pdp->dri2.drawable_id) - last_dc = dc; - break; - - case DRI2_EVENT_BUFFER_ATTACH: - ba = (__DRIBufferAttachEvent *) p; - if (ba->drawable == pdp->dri2.drawable_id && - ba->buffer.attachment == DRI_DRAWABLE_BUFFER_FRONT_LEFT) - last_ba = ba; - break; - } - } - - if (last_dc) { - if (pdp->w != last_dc->width || pdp->h != last_dc->height) - changed = 1; - - pdp->x = last_dc->x; - pdp->y = last_dc->y; - pdp->w = last_dc->width; - pdp->h = last_dc->height; - - pdp->backX = 0; - pdp->backY = 0; - pdp->numBackClipRects = 1; - pdp->pBackClipRects[0].x1 = 0; - pdp->pBackClipRects[0].y1 = 0; - pdp->pBackClipRects[0].x2 = pdp->w; - pdp->pBackClipRects[0].y2 = pdp->h; - - pdp->numClipRects = last_dc->num_rects; - _mesa_free(pdp->pClipRects); - rect_size = last_dc->num_rects * sizeof last_dc->rects[0]; - pdp->pClipRects = _mesa_malloc(rect_size); - memcpy(pdp->pClipRects, last_dc->rects, rect_size); - } - - /* We only care about the most recent drawable config. */ - if (last_dc && changed) - (*psp->DriverAPI.HandleDrawableConfig)(pdp, pcp, last_dc); - - /* Front buffer attachments are special, they typically mean that - * we're rendering to a redirected window (or a child window of a - * redirected window) and that it got resized. Resizing the root - * window on randr events is a special case of this. Other causes - * may be a window transitioning between redirected and - * non-redirected, or a window getting reparented between parents - * with different window pixmaps (eg two redirected windows). - * These events are special in that the X server allocates the - * buffer and that the buffer may be shared by other child - * windows. When our window share the window pixmap with its - * parent, drawable config events doesn't affect the front buffer. - * We only care about the last such event in the buffer; in fact, - * older events will refer to invalid buffer objects.*/ - if (last_ba) - (*psp->DriverAPI.HandleBufferAttach)(pdp, pcp, last_ba); - - /* If there was a drawable config event in the buffer and it - * changed the size of the window, all buffer auxillary buffer - * attachments prior to that are invalid (as opposed to the front - * buffer case discussed above). In that case we can start - * looking for buffer attachment after the last drawable config - * event. If there is no drawable config event in this batch of - * events, we have to assume that the last batch might have had - * one and process all buffer attach events.*/ - if (last_dc && changed) - tail = (unsigned char *) last_dc - data; - else - tail = pdp->dri2.tail; - - for ( ; tail != end; tail += size) { - ba = (__DRIBufferAttachEvent *) (data + (tail & mask)); - size = DRI2_EVENT_SIZE(ba->event_header); - - if (DRI2_EVENT_TYPE(ba->event_header) != DRI2_EVENT_BUFFER_ATTACH) - continue; - if (ba->drawable != pdp->dri2.drawable_id) - continue; - if (last_ba == ba) - continue; - - (*psp->DriverAPI.HandleBufferAttach)(pdp, pcp, ba); - changed = 1; - } - - pdp->dri2.tail = tail; - - return changed || last_ba; -} - /*@}*/ /*****************************************************************/ @@ -443,33 +500,10 @@ __driParseEvents(__DRIcontextPrivate *pcp, __DRIdrawablePrivate *pdp) /*****************************************************************/ /*@{*/ -static void driReportDamage(__DRIdrawable *pdp, - struct drm_clip_rect *pClipRects, int numClipRects) -{ - __DRIscreen *psp = pdp->driScreenPriv; - - /* Check that we actually have the new damage report method */ - if (psp->dri2.enabled) { - (*psp->dri2.loader->postDamage)(pdp, - pClipRects, - numClipRects, - pdp->loaderPrivate); - } else if (psp->damage) { - /* Report the damage. Currently, all our drivers draw - * directly to the front buffer, so we report the damage there - * rather than to the backing storein (if any). - */ - (*psp->damage->reportDamage)(pdp, - pdp->x, pdp->y, - pClipRects, numClipRects, - GL_TRUE, pdp->loaderPrivate); - } -} - - /** * Swap buffers. * + * \param dpy the display handle. * \param drawablePrivate opaque pointer to the per-drawable private info. * * \internal @@ -477,28 +511,74 @@ static void driReportDamage(__DRIdrawable *pdp, * * Is called directly from glXSwapBuffers(). */ -static void driSwapBuffers(__DRIdrawable *dPriv) +static void driSwapBuffers( __DRInativeDisplay *dpy, void *drawablePrivate ) +{ + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; + drm_clip_rect_t rect; + + dPriv->swapBuffers(dPriv); + + /* Check that we actually have the new damage report method */ + if (api_ver < 20070105 || dri_interface->reportDamage == NULL) + return; + + /* Assume it's affecting the whole drawable for now */ + rect.x1 = 0; + rect.y1 = 0; + rect.x2 = rect.x1 + dPriv->w; + rect.y2 = rect.y1 + dPriv->h; + + /* Report the damage. Currently, all our drivers draw directly to the + * front buffer, so we report the damage there rather than to the backing + * store (if any). + */ + (*dri_interface->reportDamage)(dpy, dPriv->screen, dPriv->draw, + dPriv->x, dPriv->y, + &rect, 1, GL_TRUE); +} + +/** + * Called directly from a number of higher-level GLX functions. + */ +static int driGetMSC( void *screenPrivate, int64_t *msc ) +{ + __DRIscreenPrivate *sPriv = (__DRIscreenPrivate *) screenPrivate; + + return sPriv->DriverAPI.GetMSC( sPriv, msc ); +} + +/** + * Called directly from a number of higher-level GLX functions. + */ +static int driGetSBC( __DRInativeDisplay *dpy, void *drawablePrivate, int64_t *sbc ) { - __DRIscreen *psp = dPriv->driScreenPriv; + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; + __DRIswapInfo sInfo; + int status; - if (!dPriv->numClipRects) - return; - psp->DriverAPI.SwapBuffers(dPriv); + status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); + *sbc = sInfo.swap_count; - driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects); + return status; } -static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, - int64_t *msc ) +static int driWaitForSBC( __DRInativeDisplay * dpy, void *drawablePriv, + int64_t target_sbc, + int64_t * msc, int64_t * sbc ) { - return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; + + return dPriv->driScreenPriv->DriverAPI.WaitForSBC( dPriv, target_sbc, + msc, sbc ); } -static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc) +static int driWaitForMSC( __DRInativeDisplay * dpy, void *drawablePriv, + int64_t target_msc, + int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc ) { + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; __DRIswapInfo sInfo; int status; @@ -520,70 +600,63 @@ static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, return status; } -const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { - { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, - driWaitForMSC, - driDrawableGetMSC, -}; - -static void driCopySubBuffer(__DRIdrawable *dPriv, - int x, int y, int w, int h) +static int64_t driSwapBuffersMSC( __DRInativeDisplay * dpy, void *drawablePriv, + int64_t target_msc, + int64_t divisor, int64_t remainder ) { - drm_clip_rect_t rect; + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; - dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); - - rect.x1 = x; - rect.y1 = dPriv->h - y - h; - rect.x2 = x + w; - rect.y2 = rect.y1 + h; - driReportDamage(dPriv, &rect, 1); + return dPriv->driScreenPriv->DriverAPI.SwapBuffersMSC( dPriv, target_msc, + divisor, + remainder ); } -const __DRIcopySubBufferExtension driCopySubBufferExtension = { - { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, - driCopySubBuffer -}; - -static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) -{ - dPriv->swap_interval = interval; -} - -static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) +static void driCopySubBuffer( __DRInativeDisplay *dpy, void *drawablePrivate, + int x, int y, int w, int h) { - return dPriv->swap_interval; + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; + dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); + (void) dpy; } -const __DRIswapControlExtension driSwapControlExtension = { - { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, - driSetSwapInterval, - driGetSwapInterval -}; - - /** * This is called via __DRIscreenRec's createNewDrawable pointer. */ -static __DRIdrawable * -driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, - drm_drawable_t hwDrawable, int renderType, - const int *attrs, void *data) +static void *driCreateNewDrawable(__DRInativeDisplay *dpy, + const __GLcontextModes *modes, + __DRIid draw, + __DRIdrawable *pdraw, + int renderType, + const int *attrs) { - __DRIdrawable *pdp; + __DRIscreen * const pDRIScreen = (*dri_interface->getScreen)(dpy, modes->screen); + __DRIscreenPrivate *psp; + __DRIdrawablePrivate *pdp; + + + pdraw->private = NULL; /* Since pbuffers are not yet supported, no drawable attributes are * supported either. */ (void) attrs; - pdp = _mesa_malloc(sizeof *pdp); + if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { + return NULL; + } + + pdp = (__DRIdrawablePrivate *)_mesa_malloc(sizeof(__DRIdrawablePrivate)); if (!pdp) { return NULL; } - pdp->loaderPrivate = data; - pdp->hHWDrawable = hwDrawable; + if (!(*dri_interface->createDrawable)(dpy, modes->screen, draw, &pdp->hHWDrawable)) { + _mesa_free(pdp); + return NULL; + } + + pdp->draw = draw; + pdp->pdraw = pdraw; pdp->refcount = 0; pdp->pStamp = NULL; pdp->lastStamp = 0; @@ -596,55 +669,80 @@ driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, pdp->numBackClipRects = 0; pdp->pClipRects = NULL; pdp->pBackClipRects = NULL; - pdp->vblSeq = 0; - pdp->vblFlags = 0; + pdp->display = dpy; + pdp->screen = modes->screen; + psp = (__DRIscreenPrivate *)pDRIScreen->private; pdp->driScreenPriv = psp; pdp->driContextPriv = &psp->dummyContextPriv; - if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, + if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, modes, renderType == GLX_PIXMAP_BIT)) { + (void)(*dri_interface->destroyDrawable)(dpy, modes->screen, pdp->draw); _mesa_free(pdp); return NULL; } - pdp->msc_base = 0; + pdraw->private = pdp; + pdraw->destroyDrawable = driDestroyDrawable; + pdraw->swapBuffers = driSwapBuffers; /* called by glXSwapBuffers() */ + + pdraw->getSBC = driGetSBC; + pdraw->waitForSBC = driWaitForSBC; + pdraw->waitForMSC = driWaitForMSC; + pdraw->swapBuffersMSC = driSwapBuffersMSC; + pdraw->frameTracking = NULL; + pdraw->queryFrameTracking = driQueryFrameTracking; + + if (driCompareGLXAPIVersion (20060314) >= 0) + pdraw->copySubBuffer = driCopySubBuffer; /* This special default value is replaced with the configured * default value when the drawable is first bound to a direct * rendering context. */ - pdp->swap_interval = (unsigned)-1; + pdraw->swap_interval = (unsigned)-1; + + pdp->swapBuffers = psp->DriverAPI.SwapBuffers; - return pdp; + /* Add pdraw to drawable list */ + if (!__driAddDrawable(psp->drawHash, pdraw)) { + /* ERROR!!! */ + (*pdraw->destroyDrawable)(dpy, pdp); + _mesa_free(pdp); + pdp = NULL; + pdraw->private = NULL; + } + + return (void *) pdp; } static __DRIdrawable * -dri2CreateNewDrawable(__DRIscreen *screen, const __DRIconfig *config, - unsigned int drawable_id, unsigned int head, void *data) +driGetDrawable(__DRInativeDisplay *dpy, __DRIid draw, void *screenPrivate) { - __DRIdrawable *pdraw; - - pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, data); - if (!pdraw) - return NULL; + __DRIscreenPrivate *psp = (__DRIscreenPrivate *) screenPrivate; - pdraw->dri2.drawable_id = drawable_id; - pdraw->dri2.tail = head; - pdraw->pBackClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects); - - return pdraw; + /* + ** Make sure this routine returns NULL if the drawable is not bound + ** to a direct rendering context! + */ + return __driFindDrawable(psp->drawHash, draw); } - static void -driDestroyDrawable(__DRIdrawable *pdp) +driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate) { + __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *) drawablePrivate; __DRIscreenPrivate *psp; + int scrn; if (pdp) { psp = pdp->driScreenPriv; + scrn = psp->myNum; (*psp->DriverAPI.DestroyBuffer)(pdp); + if ((*dri_interface->windowExists)(dpy, pdp->draw)) + (void)(*dri_interface->destroyDrawable)(dpy, scrn, pdp->draw); + drmHashDelete(psp->drawHash, pdp->draw); if (pdp->pClipRects) { _mesa_free(pdp->pClipRects); pdp->pClipRects = NULL; @@ -668,6 +766,8 @@ driDestroyDrawable(__DRIdrawable *pdp) /** * Destroy the per-context private information. * + * \param dpy the display handle. + * \param scrn the screen number. * \param contextPrivate opaque pointer to the per-drawable private info. * * \internal @@ -675,10 +775,14 @@ driDestroyDrawable(__DRIdrawable *pdp) * drmDestroyContext(), and finally frees \p contextPrivate. */ static void -driDestroyContext(__DRIcontext *pcp) +driDestroyContext(__DRInativeDisplay *dpy, int scrn, void *contextPrivate) { + __DRIcontextPrivate *pcp = (__DRIcontextPrivate *) contextPrivate; + if (pcp) { (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); + __driGarbageCollectDrawables(pcp->driScreenPriv->drawHash); + (void) (*dri_interface->destroyContext)(dpy, scrn, pcp->contextID); _mesa_free(pcp); } } @@ -691,7 +795,7 @@ driDestroyContext(__DRIcontext *pcp) * \param modes Mode used to create the new context. * \param render_type Type of rendering target. \c GLX_RGBA is the only * type likely to ever be supported for direct-rendering. - * \param shared The shared context dependent methods or \c NULL if + * \param sharedPrivate The shared context dependent methods or \c NULL if * non-existent. * \param pctx DRI context to receive the context dependent methods. * @@ -705,18 +809,36 @@ driDestroyContext(__DRIcontext *pcp) * context. * */ -static __DRIcontext * -driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, - int render_type, __DRIcontext *shared, - drm_context_t hwContext, void *data) +static void * +driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, + int render_type, void *sharedPrivate, __DRIcontext *pctx) { - __DRIcontext *pcp; - void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; + __DRIscreen *pDRIScreen; + __DRIcontextPrivate *pcp; + __DRIcontextPrivate *pshare = (__DRIcontextPrivate *) sharedPrivate; + __DRIscreenPrivate *psp; + void * const shareCtx = (pshare != NULL) ? pshare->driverPrivate : NULL; - pcp = _mesa_malloc(sizeof *pcp); - if (!pcp) + pDRIScreen = (*dri_interface->getScreen)(dpy, modes->screen); + if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { + /* ERROR!!! */ return NULL; + } + + psp = (__DRIscreenPrivate *)pDRIScreen->private; + pcp = (__DRIcontextPrivate *)_mesa_malloc(sizeof(__DRIcontextPrivate)); + if (!pcp) { + return NULL; + } + + if (! (*dri_interface->createContext)(dpy, modes->screen, modes->fbconfigID, + &pcp->contextID, &pcp->hHWContext)) { + _mesa_free(pcp); + return NULL; + } + + pcp->display = dpy; pcp->driScreenPriv = psp; pcp->driDrawablePriv = NULL; @@ -724,7 +846,8 @@ driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, * context. */ - if (!psp->dri2.enabled && !psp->dummyContextPriv.driScreenPriv) { + if (!psp->dummyContextPriv.driScreenPriv) { + psp->dummyContextPriv.contextID = 0; psp->dummyContextPriv.hHWContext = psp->pSAREA->dummy_context; psp->dummyContextPriv.driScreenPriv = psp; psp->dummyContextPriv.driDrawablePriv = NULL; @@ -732,40 +855,21 @@ driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, /* No other fields should be used! */ } - pcp->hHWContext = hwContext; + pctx->destroyContext = driDestroyContext; + pctx->bindContext = driBindContext; + pctx->unbindContext = driUnbindContext; - if ( !(*psp->DriverAPI.CreateContext)(&config->modes, pcp, shareCtx) ) { + if ( !(*psp->DriverAPI.CreateContext)(modes, pcp, shareCtx) ) { + (void) (*dri_interface->destroyContext)(dpy, modes->screen, + pcp->contextID); _mesa_free(pcp); return NULL; } - return pcp; -} - -static __DRIcontext * -dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, - __DRIcontext *shared, void *data) -{ - drm_context_t hwContext; - DRM_CAS_RESULT(ret); - - /* DRI2 doesn't use kernel with context IDs, we just need an ID that's - * different from the kernel context ID to make drmLock() happy. */ + __driGarbageCollectDrawables(pcp->driScreenPriv->drawHash); - do { - hwContext = screen->dri2.lock->next_id; - DRM_CAS(&screen->dri2.lock->next_id, hwContext, hwContext + 1, ret); - } while (ret); - - return driCreateNewContext(screen, config, 0, shared, hwContext, data); -} - -static int -driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) -{ - return GL_FALSE; + return pcp; } - /*@}*/ @@ -785,8 +889,10 @@ driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls * drmClose(), and finally frees \p screenPrivate. */ -static void driDestroyScreen(__DRIscreen *psp) +static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPrivate) { + __DRIscreenPrivate *psp = (__DRIscreenPrivate *) screenPrivate; + if (psp) { /* No interaction with the X-server is possible at this point. This * routine is called after XCloseDisplay, so there is no protocol @@ -796,44 +902,26 @@ static void driDestroyScreen(__DRIscreen *psp) if (psp->DriverAPI.DestroyScreen) (*psp->DriverAPI.DestroyScreen)(psp); - if (psp->dri2.enabled) { - drmBOUnmap(psp->fd, &psp->dri2.sareaBO); - drmBOUnreference(psp->fd, &psp->dri2.sareaBO); - } else { - (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); - (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); - (void)drmCloseOnce(psp->fd); + (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); + (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); + _mesa_free(psp->pDevPriv); + (void)drmCloseOnce(psp->fd); + if ( psp->modes != NULL ) { + (*dri_interface->destroyContextModes)( psp->modes ); } + assert(psp->drawHash); + drmHashDestroy(psp->drawHash); + _mesa_free(psp); } } -static void -setupLoaderExtensions(__DRIscreen *psp, - const __DRIextension **extensions) -{ - int i; - - for (i = 0; extensions[i]; i++) { - if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) - psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) - psp->damage = (__DRIdamageExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) - psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_LOADER) == 0) - psp->dri2.loader = (__DRIloaderExtension *) extensions[i]; - } -} /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * Utility function used to create a new driver-private screen structure. * + * \param dpy Display pointer * \param scrn Index of the screen * \param psc DRI screen data (not driver private) * \param modes Linked list of known display modes. This list is, at a @@ -854,29 +942,44 @@ setupLoaderExtensions(__DRIscreen *psp, * driver and libGL. * \param driverAPI Driver API functions used by other routines in dri_util.c. * - * \note There is no need to check the minimum API version in this - * function. Since the name of this function is versioned, it is - * impossible for a loader that is too old to even load this driver. + * \note + * There is no need to check the minimum API version in this function. Since + * the \c __driCreateNewScreen function is versioned, it is impossible for a + * loader that is too old to even load this driver. */ -static __DRIscreen * -driCreateNewScreen(int scrn, - const __DRIversion *ddx_version, - const __DRIversion *dri_version, - const __DRIversion *drm_version, - const __DRIframebuffer *frame_buffer, - drmAddress pSAREA, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_modes, - void *loaderPrivate) +__DRIscreenPrivate * +__driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, + __GLcontextModes * modes, + const __DRIversion * ddx_version, + const __DRIversion * dri_version, + const __DRIversion * drm_version, + const __DRIframebuffer * frame_buffer, + drm_sarea_t *pSAREA, + int fd, + int internal_api_version, + const struct __DriverAPIRec *driverAPI) { - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; + __DRIscreenPrivate *psp; + + + api_ver = internal_api_version; + + psp = (__DRIscreenPrivate *)_mesa_malloc(sizeof(__DRIscreenPrivate)); + if (!psp) { + return NULL; + } - psp = _mesa_malloc(sizeof *psp); - if (!psp) + /* Create the hash table */ + psp->drawHash = drmHashCreate(); + if ( psp->drawHash == NULL ) { + _mesa_free( psp ); return NULL; + } - setupLoaderExtensions(psp, extensions); + psp->display = dpy; + psp->myNum = scrn; + psp->psc = psc; + psp->modes = modes; /* ** NOT_DONE: This is used by the X server to detect when the client @@ -885,12 +988,20 @@ driCreateNewScreen(int scrn, */ psp->drawLockID = 1; - psp->drm_version = *drm_version; - psp->ddx_version = *ddx_version; - psp->dri_version = *dri_version; + psp->drmMajor = drm_version->major; + psp->drmMinor = drm_version->minor; + psp->drmPatch = drm_version->patch; + psp->ddxMajor = ddx_version->major; + psp->ddxMinor = ddx_version->minor; + psp->ddxPatch = ddx_version->patch; + psp->driMajor = dri_version->major; + psp->driMinor = dri_version->minor; + psp->driPatch = dri_version->patch; + + /* install driver's callback functions */ + memcpy( &psp->DriverAPI, driverAPI, sizeof(struct __DriverAPIRec) ); psp->pSAREA = pSAREA; - psp->lock = (drmLock *) &psp->pSAREA->lock; psp->pFB = frame_buffer->base; psp->fbSize = frame_buffer->size; @@ -901,10 +1012,7 @@ driCreateNewScreen(int scrn, psp->pDevPriv = frame_buffer->dev_priv; psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; - psp->extensions = emptyExtensionList; psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_FALSE; /* ** Do not init dummy context here; actual initialization will be @@ -913,143 +1021,63 @@ driCreateNewScreen(int scrn, */ psp->dummyContextPriv.driScreenPriv = NULL; - psp->DriverAPI = driDriverAPI; - - *driver_modes = driDriverAPI.InitScreen(psp); - if (*driver_modes == NULL) { - _mesa_free(psp); - return NULL; - } - - return psp; -} - - -static __DRIscreen * -dri2CreateNewScreen(int scrn, int fd, unsigned int sarea_handle, - const __DRIextension **extensions, - const __DRIconfig ***driver_configs, void *data) -{ - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; - unsigned int *p; - drmVersionPtr version; - - if (driDriverAPI.InitScreen2 == NULL) - return NULL; - - psp = _mesa_malloc(sizeof(*psp)); - if (!psp) - return NULL; - - setupLoaderExtensions(psp, extensions); - - version = drmGetVersion(fd); - if (version) { - psp->drm_version.major = version->version_major; - psp->drm_version.minor = version->version_minor; - psp->drm_version.patch = version->version_patchlevel; - drmFreeVersion(version); - } - - psp->extensions = emptyExtensionList; - psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_TRUE; - - if (drmBOReference(psp->fd, sarea_handle, &psp->dri2.sareaBO)) { - fprintf(stderr, "Failed to reference DRI2 sarea BO\n"); - _mesa_free(psp); - return NULL; - } - - if (drmBOMap(psp->fd, &psp->dri2.sareaBO, - DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0, &psp->dri2.sarea)) { - drmBOUnreference(psp->fd, &psp->dri2.sareaBO); - _mesa_free(psp); - return NULL; - } - - p = psp->dri2.sarea; - while (DRI2_SAREA_BLOCK_TYPE(*p)) { - switch (DRI2_SAREA_BLOCK_TYPE(*p)) { - case DRI2_SAREA_BLOCK_LOCK: - psp->dri2.lock = (__DRILock *) p; - break; - case DRI2_SAREA_BLOCK_EVENT_BUFFER: - psp->dri2.buffer = (__DRIEventBuffer *) p; - break; - } - p = DRI2_SAREA_BLOCK_NEXT(p); - } + psc->destroyScreen = driDestroyScreen; + psc->createNewDrawable = driCreateNewDrawable; + psc->getDrawable = driGetDrawable; + psc->getMSC = driGetMSC; + psc->createNewContext = driCreateNewContext; - psp->lock = (drmLock *) &psp->dri2.lock->lock; + if (internal_api_version >= 20070121) + psc->setTexOffset = psp->DriverAPI.setTexOffset; - psp->DriverAPI = driDriverAPI; - *driver_configs = driDriverAPI.InitScreen2(psp); - if (*driver_configs == NULL) { - drmBOUnmap(psp->fd, &psp->dri2.sareaBO); - drmBOUnreference(psp->fd, &psp->dri2.sareaBO); - _mesa_free(psp); + if ( (psp->DriverAPI.InitDriver != NULL) + && !(*psp->DriverAPI.InitDriver)(psp) ) { + _mesa_free( psp ); return NULL; } - psp->DriverAPI = driDriverAPI; return psp; } -static const __DRIextension **driGetExtensions(__DRIscreen *psp) -{ - return psp->extensions; -} - -const __DRIlegacyExtension driLegacyExtension = { - { __DRI_LEGACY, __DRI_LEGACY_VERSION }, - driCreateNewScreen, - driCreateNewDrawable, - driCreateNewContext -}; - -const __DRIcoreExtension driCoreExtension = { - { __DRI_CORE, __DRI_CORE_VERSION }, - dri2CreateNewScreen, - driDestroyScreen, - driGetExtensions, - driGetConfigAttrib, - driIndexConfigAttrib, - dri2CreateNewDrawable, - driDestroyDrawable, - driSwapBuffers, - dri2CreateNewContext, - driCopyContext, - driDestroyContext, - driBindContext, - driUnbindContext -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; -static int -driFrameTracking(__DRIdrawable *drawable, GLboolean enable) +/** + * Compare the current GLX API version with a driver supplied required version. + * + * The minimum required version is compared with the API version exported by + * the \c __glXGetInternalVersion function (in libGL.so). + * + * \param required_version Minimum required internal GLX API version. + * \return A tri-value return, as from strcmp is returned. A value less + * than, equal to, or greater than zero will be returned if the + * internal GLX API version is less than, equal to, or greater + * than \c required_version. + * + * \sa __glXGetInternalVersion(). + */ +int driCompareGLXAPIVersion( GLint required_version ) { - return GLX_BAD_CONTEXT; + if ( api_ver > required_version ) { + return 1; + } + else if ( api_ver == required_version ) { + return 0; + } + + return -1; } + static int -driQueryFrameTracking(__DRIdrawable *dpriv, - int64_t * sbc, int64_t * missedFrames, - float * lastMissedUsage, float * usage) +driQueryFrameTracking( __DRInativeDisplay * dpy, void * priv, + int64_t * sbc, int64_t * missedFrames, + float * lastMissedUsage, float * usage ) { __DRIswapInfo sInfo; int status; int64_t ust; - __DRIscreenPrivate *psp = dpriv->driScreenPriv; + __DRIdrawablePrivate * dpriv = (__DRIdrawablePrivate *) priv; + status = dpriv->driScreenPriv->DriverAPI.GetSwapInfo( dpriv, & sInfo ); if ( status == 0 ) { @@ -1057,18 +1085,13 @@ driQueryFrameTracking(__DRIdrawable *dpriv, *missedFrames = sInfo.swap_missed_count; *lastMissedUsage = sInfo.swap_missed_usage; - (*psp->systemTime->getUST)( & ust ); + (*dri_interface->getUST)( & ust ); *usage = driCalculateSwapUsage( dpriv, sInfo.swap_ust, ust ); } return status; } -const __DRIframeTrackingExtension driFrameTrackingExtension = { - { __DRI_FRAME_TRACKING, __DRI_FRAME_TRACKING_VERSION }, - driFrameTracking, - driQueryFrameTracking -}; /** * Calculate amount of swap interval used between GLX buffer swaps. @@ -1106,10 +1129,11 @@ driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, int64_t last_swap_ust, int32_t d; int interval; float usage = 1.0; - __DRIscreenPrivate *psp = dPriv->driScreenPriv; - if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { - interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; + + if ( (*dri_interface->getMSCRate)( dPriv->display, dPriv->draw, &n, &d ) ) { + interval = (dPriv->pdraw->swap_interval != 0) + ? dPriv->pdraw->swap_interval : 1; /* We want to calculate diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h index f2bc4563075..027cb7f461e 100644 --- a/src/mesa/drivers/dri/common/dri_util.h +++ b/src/mesa/drivers/dri/common/dri_util.h @@ -1,24 +1,3 @@ -/** - * \file dri_util.h - * DRI utility functions definitions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - * - * \sa dri_util.c. - * - * \author Kevin E. Martin - * \author Brian Paul - */ - /* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. @@ -44,37 +23,46 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** + * \file dri_util.h + * DRI utility functions definitions. + * + * This module acts as glue between GLX and the actual hardware driver. A DRI + * driver doesn't really \e have to use any of this - it's optional. But, some + * useful stuff is done here that otherwise would have to be duplicated in most + * drivers. + * + * Basically, these utility functions take care of some of the dirty details of + * screen initialization, context creation, context binding, DRM setup, etc. + * + * These functions are compiled into each DRI driver so libGL.so knows nothing + * about them. + * + * \sa dri_util.c. + * + * \author Kevin E. Martin + * \author Brian Paul + */ #ifndef _DRI_UTIL_H_ #define _DRI_UTIL_H_ #include -#include -#include -#include +#include "drm.h" +#include "drm_sarea.h" +#include "xf86drm.h" #include "GL/internal/glcore.h" #include "GL/internal/dri_interface.h" -#include "GL/internal/dri_sarea.h" #define GLX_BAD_CONTEXT 5 +typedef struct __DRIdisplayPrivateRec __DRIdisplayPrivate; +typedef struct __DRIscreenPrivateRec __DRIscreenPrivate; +typedef struct __DRIcontextPrivateRec __DRIcontextPrivate; +typedef struct __DRIdrawablePrivateRec __DRIdrawablePrivate; typedef struct __DRIswapInfoRec __DRIswapInfo; +typedef struct __DRIutilversionRec2 __DRIutilversion2; -/* Typedefs to avoid rewriting the world. */ -typedef struct __DRIscreenRec __DRIscreenPrivate; -typedef struct __DRIdrawableRec __DRIdrawablePrivate; -typedef struct __DRIcontextRec __DRIcontextPrivate; - -/** - * Extensions. - */ -extern const __DRIlegacyExtension driLegacyExtension; -extern const __DRIcoreExtension driCoreExtension; -extern const __DRIextension driReadDrawableExtension; -extern const __DRIcopySubBufferExtension driCopySubBufferExtension; -extern const __DRIswapControlExtension driSwapControlExtension; -extern const __DRIframeTrackingExtension driFrameTrackingExtension; -extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; /** * Used by DRI_VALIDATE_DRAWABLE_INFO @@ -90,7 +78,7 @@ extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; /** * Utility macro to validate the drawable information. * - * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. + * See __DRIdrawablePrivate::pStamp and __DRIdrawablePrivate::lastStamp. */ #define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ do { \ @@ -119,103 +107,94 @@ do { \ * this structure. */ struct __DriverAPIRec { - const __DRIconfig **(*InitScreen) (__DRIscreen * priv); - + /** + * Driver initialization callback + */ + GLboolean (*InitDriver)(__DRIscreenPrivate *driScrnPriv); + /** * Screen destruction callback */ - void (*DestroyScreen)(__DRIscreen *driScrnPriv); + void (*DestroyScreen)(__DRIscreenPrivate *driScrnPriv); /** * Context creation callback */ GLboolean (*CreateContext)(const __GLcontextModes *glVis, - __DRIcontext *driContextPriv, + __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate); /** * Context destruction callback */ - void (*DestroyContext)(__DRIcontext *driContextPriv); + void (*DestroyContext)(__DRIcontextPrivate *driContextPriv); /** * Buffer (drawable) creation callback */ - GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, + GLboolean (*CreateBuffer)(__DRIscreenPrivate *driScrnPriv, + __DRIdrawablePrivate *driDrawPriv, const __GLcontextModes *glVis, GLboolean pixmapBuffer); /** * Buffer (drawable) destruction callback */ - void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); + void (*DestroyBuffer)(__DRIdrawablePrivate *driDrawPriv); /** * Buffer swapping callback */ - void (*SwapBuffers)(__DRIdrawable *driDrawPriv); + void (*SwapBuffers)(__DRIdrawablePrivate *driDrawPriv); /** * Context activation callback */ - GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv); + GLboolean (*MakeCurrent)(__DRIcontextPrivate *driContextPriv, + __DRIdrawablePrivate *driDrawPriv, + __DRIdrawablePrivate *driReadPriv); /** * Context unbinding callback */ - GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); + GLboolean (*UnbindContext)(__DRIcontextPrivate *driContextPriv); /** * Retrieves statistics about buffer swap operations. Required if * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. */ - int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); + int (*GetSwapInfo)( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ); + + /** + * Required if GLX_SGI_video_sync or GLX_OML_sync_control is + * supported. + */ + int (*GetMSC)( __DRIscreenPrivate * priv, int64_t * count ); /** * These are required if GLX_OML_sync_control is supported. */ /*@{*/ - int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, + int (*WaitForMSC)( __DRIdrawablePrivate *priv, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc ); - int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, + int (*WaitForSBC)( __DRIdrawablePrivate *priv, int64_t target_sbc, int64_t * msc, int64_t * sbc ); - int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, + int64_t (*SwapBuffersMSC)( __DRIdrawablePrivate *priv, int64_t target_msc, int64_t divisor, int64_t remainder ); /*@}*/ - void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, + void (*CopySubBuffer)(__DRIdrawablePrivate *driDrawPriv, int x, int y, int w, int h); /** - * New version of GetMSC so we can pass drawable data to the low - * level DRM driver (e.g. pipe info). Required if - * GLX_SGI_video_sync or GLX_OML_sync_control is supported. + * See corresponding field in \c __DRIscreenRec. */ - int (*GetDrawableMSC) ( __DRIscreen * priv, - __DRIdrawable *drawablePrivate, - int64_t *count); - - - - /* DRI2 Entry points */ - const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); - void (*HandleDrawableConfig)(__DRIdrawable *dPriv, - __DRIcontext *pcp, - __DRIDrawableConfigEvent *event); - - void (*HandleBufferAttach)(__DRIdrawable *dPriv, - __DRIcontext *pcp, - __DRIBufferAttachEvent *ba); - + void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); }; -extern const struct __DriverAPIRec driDriverAPI; - struct __DRIswapInfoRec { /** @@ -251,7 +230,7 @@ struct __DRIswapInfoRec { /** * Per-drawable private DRI driver information. */ -struct __DRIdrawableRec { +struct __DRIdrawablePrivateRec { /** * Kernel drawable handle */ @@ -265,10 +244,10 @@ struct __DRIdrawableRec { void *driverPrivate; /** - * Private data from the loader. We just hold on to it and pass - * it back when calling into loader provided functions. + * X's drawable ID associated with this private drawable. */ - void *loaderPrivate; + __DRIid draw; + __DRIdrawable *pdraw; /** * Reference count for number of context's currently bound to this @@ -293,7 +272,7 @@ struct __DRIdrawableRec { /** * Last value of the stamp. * - * If this differs from the value stored at __DRIdrawable::pStamp, + * If this differs from the value stored at __DRIdrawablePrivate::pStamp, * then the drawable information has been modified by the X server, and the * drawable information (below) should be retrieved from the X server. */ @@ -327,56 +306,41 @@ struct __DRIdrawableRec { /*@}*/ /** - * \name Vertical blank tracking information - * Used for waiting on vertical blank events. - */ - /*@{*/ - unsigned int vblSeq; - unsigned int vblFlags; - /*@}*/ - - /** - * \name Monotonic MSC tracking - * - * Low level driver is responsible for updating msc_base and - * vblSeq values so that higher level code can calculate - * a new msc value or msc target for a WaitMSC call. The new value - * will be: - * msc = msc_base + get_vblank_count() - vblank_base; - * - * And for waiting on a value, core code will use: - * actual_target = target_msc - msc_base + vblank_base; + * Pointer to context to which this drawable is currently bound. */ - /*@{*/ - int64_t vblank_base; - int64_t msc_base; - /*@}*/ + __DRIcontextPrivate *driContextPriv; /** - * Pointer to context to which this drawable is currently bound. + * Pointer to screen on which this drawable was created. */ - __DRIcontext *driContextPriv; + __DRIscreenPrivate *driScreenPriv; /** - * Pointer to screen on which this drawable was created. + * \name Display and screen information. + * + * Basically just need these for when the locking code needs to call + * \c __driUtilUpdateDrawableInfo. */ - __DRIscreen *driScreenPriv; + /*@{*/ + __DRInativeDisplay *display; + int screen; + /*@}*/ /** - * Controls swap interval as used by GLX_SGI_swap_control and - * GLX_MESA_swap_control. + * Called via glXSwapBuffers(). */ - unsigned int swap_interval; - struct { - unsigned int tail; - unsigned int drawable_id; - } dri2; + void (*swapBuffers)( __DRIdrawablePrivate *dPriv ); }; /** * Per-context private driver information. */ -struct __DRIcontextRec { +struct __DRIcontextPrivateRec { + /** + * Kernel context handle used to access the device lock. + */ + __DRIid contextID; + /** * Kernel context handle used to access the device lock. */ @@ -388,30 +352,35 @@ struct __DRIcontextRec { void *driverPrivate; /** - * Pointer back to the \c __DRIcontext that contains this structure. + * This context's display pointer. */ - __DRIcontext *pctx; + __DRInativeDisplay *display; /** * Pointer to drawable currently bound to this context for drawing. */ - __DRIdrawable *driDrawablePriv; + __DRIdrawablePrivate *driDrawablePriv; /** * Pointer to drawable currently bound to this context for reading. */ - __DRIdrawable *driReadablePriv; + __DRIdrawablePrivate *driReadablePriv; /** * Pointer to screen on which this context was created. */ - __DRIscreen *driScreenPriv; + __DRIscreenPrivate *driScreenPriv; }; /** * Per-screen private driver information. */ -struct __DRIscreenRec { +struct __DRIscreenPrivateRec { + /** + * Display for this screen + */ + __DRInativeDisplay *display; + /** * Current screen's number */ @@ -422,21 +391,38 @@ struct __DRIscreenRec { */ struct __DriverAPIRec DriverAPI; - const __DRIextension **extensions; /** + * \name DDX version * DDX / 2D driver version information. + * \todo Replace these fields with a \c __DRIversionRec. */ - __DRIversion ddx_version; + /*@{*/ + int ddxMajor; + int ddxMinor; + int ddxPatch; + /*@}*/ /** + * \name DRI version * DRI X extension version information. + * \todo Replace these fields with a \c __DRIversionRec. */ - __DRIversion dri_version; + /*@{*/ + int driMajor; + int driMinor; + int driPatch; + /*@}*/ /** + * \name DRM version * DRM (kernel module) version information. + * \todo Replace these fields with a \c __DRIversionRec. */ - __DRIversion drm_version; + /*@{*/ + int drmMajor; + int drmMinor; + int drmPatch; + /*@}*/ /** * ID used when the client sets the drawable lock. @@ -499,7 +485,12 @@ struct __DRIscreenRec { * context is created when the first "real" context is created on this * screen. */ - __DRIcontext dummyContextPriv; + __DRIcontextPrivate dummyContextPriv; + + /** + * Hash table to hold the drawable information for this screen. + */ + void *drawHash; /** * Device-dependent private information (not stored in the SAREA). @@ -508,46 +499,66 @@ struct __DRIscreenRec { */ void *private; + /** + * GLX visuals / FBConfigs for this screen. These are stored as a + * linked list. + * + * \note + * This field is \b only used in conjunction with the old interfaces. If + * the new interfaces are used, this field will be set to \c NULL and will + * not be dereferenced. + */ + __GLcontextModes *modes; + /** * Pointer back to the \c __DRIscreen that contains this structure. */ + __DRIscreen *psc; +}; - /* Extensions provided by the loader. */ - const __DRIgetDrawableInfoExtension *getDrawableInfo; - const __DRIsystemTimeExtension *systemTime; - const __DRIdamageExtension *damage; - - struct { - /* Flag to indicate that this is a DRI2 screen. Many of the above - * fields will not be valid or initializaed in that case. */ - int enabled; - drmBO sareaBO; - void *sarea; - __DRIEventBuffer *buffer; - __DRILock *lock; - __DRIloaderExtension *loader; - } dri2; - - /* The lock actually in use, old sarea or DRI2 */ - drmLock *lock; + +/** + * Used to store a version which includes a major range instead of a single + * major version number. + */ +struct __DRIutilversionRec2 { + int major_min; /** min allowed Major version number. */ + int major_max; /** max allowed Major version number. */ + int minor; /**< Minor version number. */ + int patch; /**< Patch-level. */ }; + extern void __driUtilMessage(const char *f, ...); extern void -__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); +__driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp); + + +extern __DRIscreenPrivate * __driUtilCreateNewScreen( __DRInativeDisplay *dpy, + int scrn, __DRIscreen *psc, __GLcontextModes * modes, + const __DRIversion * ddx_version, const __DRIversion * dri_version, + const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, + drm_sarea_t *pSAREA, int fd, int internal_api_version, + const struct __DriverAPIRec *driverAPI ); +/* Test the version of the internal GLX API. Returns a value like strcmp. */ extern int -__driParseEvents(__DRIcontext *psp, __DRIdrawable *pdp); +driCompareGLXAPIVersion( GLint required_version ); extern float -driCalculateSwapUsage( __DRIdrawable *dPriv, +driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, int64_t last_swap_ust, int64_t current_ust ); -extern GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); +/** + * Pointer to the \c __DRIinterfaceMethods passed to the driver by the loader. + * + * This pointer is set in the driver's \c __driCreateNewScreen function and + * is defined in dri_util.c. + */ +extern const __DRIinterfaceMethods * dri_interface; #endif /* _DRI_UTIL_H_ */ diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c index d36af3e5bee..d34da53479e 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -209,6 +209,8 @@ driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv) struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate; if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) { ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h); + /* if the driver needs the hw lock for ResizeBuffers, the drawable + might have changed again by now */ assert(fb->Width == dPriv->w); assert(fb->Height == dPriv->h); } diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h index 53f5f846a0b..50f3cf55816 100644 --- a/src/mesa/drivers/dri/common/spantmp2.h +++ b/src/mesa/drivers/dri/common/spantmp2.h @@ -114,7 +114,7 @@ do { \ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ __asm__ __volatile__( "bswap %0; rorl $8, %0" \ - : "=r" (p) : "0" (p) ); \ + : "=r" (p) : "r" (p) ); \ ((GLuint *)rgba)[0] = p; \ } while (0) # elif defined( MESA_BIG_ENDIAN ) diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 7fbe0d855d0..6a189e72858 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -419,6 +419,21 @@ driCheckDriDdxDrmVersions2(const char * driver_name, drmActual, drmExpected); } + + +GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) +{ + if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; + if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; + if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; + if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; + + if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; + + return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); +} + GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ) @@ -452,6 +467,8 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, return GL_TRUE; } + + /** * Creates a set of \c __GLcontextModes that a driver will expose. * @@ -519,99 +536,86 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. */ -__DRIconfig ** -driCreateConfigs(GLenum fb_format, GLenum fb_type, - const u_int8_t * depth_bits, const u_int8_t * stencil_bits, - unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes) +GLboolean +driFillInModes( __GLcontextModes ** ptr_to_modes, + GLenum fb_format, GLenum fb_type, + const u_int8_t * depth_bits, const u_int8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes, + int visType ) { - static const u_int8_t bits_table[4][4] = { + static const u_int8_t bits_table[3][4] = { /* R G B A */ - { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ }; - static const u_int32_t masks_table_rgb[6][4] = { - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ + /* The following arrays are all indexed by the fb_type masked with 0x07. + * Given the four supported fb_type values, this results in valid array + * indices of 3, 4, 5, and 7. + */ + static const u_int32_t masks_table_rgb[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */ }; - static const u_int32_t masks_table_rgba[6][4] = { - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ + static const u_int32_t masks_table_rgba[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */ }; - static const u_int32_t masks_table_bgr[6][4] = { - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ + static const u_int32_t masks_table_bgr[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */ }; - static const u_int32_t masks_table_bgra[6][4] = { - { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ - { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ + static const u_int32_t masks_table_bgra[8][4] = { + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */ + { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */ }; - static const u_int8_t bytes_per_pixel[6] = { - 1, /* 3_3_2 */ - 1, /* 2_3_3_REV */ - 2, /* 5_6_5 */ - 2, /* 5_6_5_REV */ - 4, /* 8_8_8_8 */ - 4 /* 8_8_8_8_REV */ + static const u_int8_t bytes_per_pixel[8] = { + 0, 0, 0, 2, 2, 4, 0, 4 }; const u_int8_t * bits; const u_int32_t * masks; - int index; - __DRIconfig **configs, **c; - __GLcontextModes *modes; + const int index = fb_type & 0x07; + __GLcontextModes * modes = *ptr_to_modes; unsigned i; unsigned j; unsigned k; - unsigned num_modes; - unsigned num_accum_bits = 2; - - switch ( fb_type ) { - case GL_UNSIGNED_BYTE_3_3_2: - index = 0; - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - index = 1; - break; - case GL_UNSIGNED_SHORT_5_6_5: - index = 2; - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - index = 3; - break; - case GL_UNSIGNED_INT_8_8_8_8: - index = 4; - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - index = 5; - break; - default: - fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n", - __FUNCTION__, __LINE__, fb_type ); - return NULL; + + + if ( bytes_per_pixel[ index ] == 0 ) { + fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n", + __FUNCTION__, __LINE__, fb_type ); + return GL_FALSE; } @@ -623,55 +627,40 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type, switch ( fb_format ) { case GL_RGB: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[1]; masks = masks_table_rgb[ index ]; break; case GL_RGBA: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[2]; masks = masks_table_rgba[ index ]; break; case GL_BGR: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[1]; masks = masks_table_bgr[ index ]; break; case GL_BGRA: + bits = (bytes_per_pixel[ index ] == 2) + ? bits_table[0] : bits_table[2]; masks = masks_table_bgra[ index ]; break; default: - fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n", - __FUNCTION__, __LINE__, fb_format ); - return NULL; - } - - switch ( bytes_per_pixel[ index ] ) { - case 1: - bits = bits_table[0]; - break; - case 2: - bits = bits_table[1]; - break; - default: - bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR)) - ? bits_table[2] - : bits_table[3]; - break; + fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n", + __FUNCTION__, __LINE__, fb_format ); + return GL_FALSE; } - num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits; - configs = _mesa_calloc((num_modes + 1) * sizeof *configs); - if (configs == NULL) - return NULL; - c = configs; for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { for ( i = 0 ; i < num_db_modes ; i++ ) { - for ( j = 0 ; j < num_accum_bits ; j++ ) { - *c = _mesa_malloc (sizeof **c); - modes = &(*c)->modes; - c++; + for ( j = 0 ; j < 2 ; j++ ) { - memset(modes, 0, sizeof *modes); modes->redBits = bits[0]; modes->greenBits = bits[1]; modes->blueBits = bits[2]; @@ -692,13 +681,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type, modes->stencilBits = stencil_bits[k]; modes->depthBits = depth_bits[k]; - modes->transparentPixel = GLX_NONE; - modes->transparentRed = GLX_DONT_CARE; - modes->transparentGreen = GLX_DONT_CARE; - modes->transparentBlue = GLX_DONT_CARE; - modes->transparentAlpha = GLX_DONT_CARE; - modes->transparentIndex = GLX_DONT_CARE; - modes->visualType = GLX_DONT_CARE; + modes->visualType = visType; modes->renderType = GLX_RGBA_BIT; modes->drawableType = GLX_WINDOW_BIT; modes->rgbMode = GL_TRUE; @@ -718,155 +701,11 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type, modes->haveDepthBuffer = (modes->depthBits > 0); modes->haveStencilBuffer = (modes->stencilBits > 0); - modes->bindToTextureRgb = GL_TRUE; - modes->bindToTextureRgba = GL_TRUE; - modes->bindToMipmapTexture = GL_FALSE; - modes->bindToTextureTargets = modes->rgbMode ? - __DRI_ATTRIB_TEXTURE_1D_BIT | - __DRI_ATTRIB_TEXTURE_2D_BIT | - __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT : - 0; + modes = modes->next; } } } - *c = NULL; - - return configs; -} - -const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b) -{ - const __DRIconfig **all; - int i, j, index; - - i = 0; - while (a[i] != NULL) - i++; - j = 0; - while (b[j] != NULL) - j++; - - all = _mesa_malloc((i + j + 1) * sizeof *all); - index = 0; - for (i = 0; a[i] != NULL; i++) - all[index++] = a[i]; - for (j = 0; b[j] != NULL; j++) - all[index++] = b[j]; - all[index++] = NULL; - - _mesa_free(a); - _mesa_free(b); - - return all; -} - -#define __ATTRIB(attrib, field) \ - { attrib, offsetof(__GLcontextModes, field) } - -static const struct { unsigned int attrib, offset; } attribMap[] = { - __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), - __ATTRIB(__DRI_ATTRIB_LEVEL, level), - __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), - __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), - __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), - __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), - __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), - __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), - __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), - __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), - __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), - __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), - __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), - __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), - __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), - __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode), - __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), - __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), - __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), - __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), - __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), - __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), - __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), - __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), - __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), - __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), - - /* The struct field doesn't matter here, these are handled by the - * switch in driGetConfigAttribIndex. We need them in the array - * so the iterator includes them though.*/ - __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), - __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), - __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level) -}; - -#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) - -static int -driGetConfigAttribIndex(const __DRIconfig *config, - unsigned int index, unsigned int *value) -{ - switch (attribMap[index].attrib) { - case __DRI_ATTRIB_RENDER_TYPE: - if (config->modes.rgbMode) - *value = __DRI_ATTRIB_RGBA_BIT; - else - *value = __DRI_ATTRIB_COLOR_INDEX_BIT; - break; - case __DRI_ATTRIB_CONFIG_CAVEAT: - if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG) - *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG; - else if (config->modes.visualRating == GLX_SLOW_CONFIG) - *value = __DRI_ATTRIB_SLOW_BIT; - else - *value = 0; - break; - case __DRI_ATTRIB_SWAP_METHOD: - break; - - default: - *value = *(unsigned int *) - ((char *) &config->modes + attribMap[index].offset); - - break; - } + *ptr_to_modes = modes; return GL_TRUE; } - -int -driGetConfigAttrib(const __DRIconfig *config, - unsigned int attrib, unsigned int *value) -{ - int i; - - for (i = 0; i < ARRAY_SIZE(attribMap); i++) - if (attribMap[i].attrib == attrib) - return driGetConfigAttribIndex(config, i, value); - - return GL_FALSE; -} - -int -driIndexConfigAttrib(const __DRIconfig *config, int index, - unsigned int *attrib, unsigned int *value) -{ - if (index >= 0 && index < ARRAY_SIZE(attribMap)) { - *attrib = attribMap[index].attrib; - return driGetConfigAttribIndex(config, index, value); - } - - return GL_FALSE; -} diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h index 9ac3b51447d..b28b895627d 100644 --- a/src/mesa/drivers/dri/common/utils.h +++ b/src/mesa/drivers/dri/common/utils.h @@ -28,11 +28,8 @@ #ifndef DRI_DEBUG_H #define DRI_DEBUG_H -#include -#include #include "context.h" - -typedef struct __DRIutilversionRec2 __DRIutilversion2; +#include "dri_util.h" struct dri_debug_control { const char * string; @@ -86,17 +83,6 @@ struct dri_extension { const struct dri_extension_function * functions; }; -/** - * Used to store a version which includes a major range instead of a single - * major version number. - */ -struct __DRIutilversionRec2 { - int major_min; /** min allowed Major version number. */ - int major_max; /** max allowed Major version number. */ - int minor; /**< Minor version number. */ - int patch; /**< Patch-level. */ -}; - extern unsigned driParseDebugString( const char * debug, const struct dri_debug_control * control ); @@ -119,27 +105,16 @@ extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name, const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected, const __DRIversion * drmActual, const __DRIversion * drmExpected); +extern GLint driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); + extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ); -struct __DRIconfigRec { - __GLcontextModes modes; -}; - -extern __DRIconfig ** -driCreateConfigs(GLenum fb_format, GLenum fb_type, - const u_int8_t * depth_bits, const u_int8_t * stencil_bits, - unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes); - -const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b); - -int -driGetConfigAttrib(const __DRIconfig *config, - unsigned int attrib, unsigned int *value); -int -driIndexConfigAttrib(const __DRIconfig *config, int index, - unsigned int *attrib, unsigned int *value); +extern GLboolean driFillInModes( __GLcontextModes ** modes, + GLenum fb_format, GLenum fb_type, + const u_int8_t * depth_bits, const u_int8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes, int visType ); #endif /* DRI_DEBUG_H */ diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index 0008ab1c34a..094950d3626 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -34,16 +34,6 @@ #include "vblank.h" #include "xmlpool.h" -static unsigned int msc_to_vblank(__DRIdrawablePrivate * dPriv, int64_t msc) -{ - return (unsigned int)(msc - dPriv->msc_base + dPriv->vblank_base); -} - -static int64_t vblank_to_msc(__DRIdrawablePrivate * dPriv, unsigned int vblank) -{ - return (int64_t)(vblank - dPriv->vblank_base + dPriv->msc_base); -} - /****************************************************************************/ /** @@ -51,7 +41,7 @@ static int64_t vblank_to_msc(__DRIdrawablePrivate * dPriv, unsigned int vblank) * * Stores the 64-bit count of vertical refreshes since some (arbitrary) * point in time in \c count. Unless the value wraps around, which it - * may, it will never decrease for a given drawable. + * may, it will never decrease. * * \warning This function is called from \c glXGetVideoSyncSGI, which expects * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which @@ -59,14 +49,11 @@ static int64_t vblank_to_msc(__DRIdrawablePrivate * dPriv, unsigned int vblank) * currently always returns a \c sequence of type \c unsigned. * * \param priv Pointer to the DRI screen private struct. - * \param dPriv Pointer to the DRI drawable private struct * \param count Storage to hold MSC counter. * \return Zero is returned on success. A negative errno value * is returned on failure. */ -int driDrawableGetMSC32( __DRIscreenPrivate * priv, - __DRIdrawablePrivate * dPriv, - int64_t * count) +int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ) { drmVBlank vbl; int ret; @@ -75,21 +62,14 @@ int driDrawableGetMSC32( __DRIscreenPrivate * priv, vbl.request.type = DRM_VBLANK_RELATIVE; vbl.request.sequence = 0; - if ( dPriv && dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) - vbl.request.type |= DRM_VBLANK_SECONDARY; ret = drmWaitVBlank( priv->fd, &vbl ); - - if (dPriv) { - *count = vblank_to_msc(dPriv, vbl.reply.sequence); - } else { - /* Old driver (no knowledge of drawable MSC callback) */ - *count = vbl.reply.sequence; - } + *count = (int64_t)vbl.reply.sequence; return ret; } + /****************************************************************************/ /** * Wait for a specified refresh count. This implements most of the @@ -142,9 +122,7 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, */ vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE : DRM_VBLANK_ABSOLUTE; - vbl.request.sequence = next ? msc_to_vblank(priv, next) : 0; - if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) - vbl.request.type |= DRM_VBLANK_SECONDARY; + vbl.request.sequence = next; if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) { /* FIXME: This doesn't seem like the right thing to return here. @@ -152,10 +130,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, return GLX_BAD_CONTEXT; } - *msc = vblank_to_msc(priv, vbl.reply.sequence); - dont_wait = 0; - if (target_msc != 0 && *msc == target) + if (target_msc != 0 && vbl.reply.sequence == target) break; /* Assuming the wait-done test fails, the next refresh to wait for @@ -165,9 +141,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, * If this refresh has already happened, we add divisor to obtain * the next refresh after the current one that will satisfy it. */ - r = (*msc % (unsigned int)divisor); - next = (*msc - r + (unsigned int)remainder); - if (next <= *msc) next += (unsigned int)divisor; + r = (vbl.reply.sequence % (unsigned int)divisor); + next = (vbl.reply.sequence - r + (unsigned int)remainder); + if (next <= vbl.reply.sequence) next += (unsigned int)divisor; } while ( r != (unsigned int)remainder ); } @@ -177,10 +153,7 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, */ vbl.request.type = DRM_VBLANK_ABSOLUTE; - vbl.request.sequence = target_msc ? msc_to_vblank(priv, target_msc) : 0; - - if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) - vbl.request.type |= DRM_VBLANK_SECONDARY; + vbl.request.sequence = target_msc; if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) { /* FIXME: This doesn't seem like the right thing to return here. @@ -189,8 +162,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, } } - *msc = vblank_to_msc(priv, vbl.reply.sequence); - + *msc = (target_msc & 0xffffffff00000000LL); + *msc |= vbl.reply.sequence; if ( *msc < target_msc ) { *msc += 0x0000000100000000LL; } @@ -259,8 +232,8 @@ static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd ) if ( first_time ) { fprintf(stderr, "%s: drmWaitVBlank returned %d, IRQs don't seem to be" - " working correctly.\nTry adjusting the vblank_mode" - " configuration parameter.\n", __FUNCTION__, ret); + " working correctly.\nTry running with LIBGL_THROTTLE_REFRESH" + " and LIBL_SYNC_REFRESH unset.\n", __FUNCTION__, ret); first_time = GL_FALSE; } @@ -272,44 +245,22 @@ static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd ) } -/****************************************************************************/ -/** - * Returns the default swap interval of the given drawable. - */ - -static unsigned -driGetDefaultVBlankInterval( const __DRIdrawablePrivate *priv ) -{ - if ( (priv->vblFlags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) { - return 1; - } - else { - return 0; - } -} - - /****************************************************************************/ /** * Sets the default swap interval when the drawable is first bound to a * direct rendering context. */ -void driDrawableInitVBlank( __DRIdrawablePrivate *priv ) +void driDrawableInitVBlank( __DRIdrawablePrivate *priv, GLuint flags, + GLuint *vbl_seq ) { - if ( priv->swap_interval == (unsigned)-1 && - !( priv->vblFlags & VBLANK_FLAG_NO_IRQ ) ) { + if ( priv->pdraw->swap_interval == (unsigned)-1 ) { /* Get current vertical blank sequence */ - drmVBlank vbl; - - vbl.request.type = DRM_VBLANK_RELATIVE; - if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) - vbl.request.type |= DRM_VBLANK_SECONDARY; - vbl.request.sequence = 0; - do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd ); - priv->vblank_base = priv->vblSeq; - - priv->swap_interval = driGetDefaultVBlankInterval( priv ); + drmVBlank vbl = { .request={ .type = DRM_VBLANK_RELATIVE, .sequence = 0 } }; + do_wait( &vbl, vbl_seq, priv->driScreenPriv->fd ); + + priv->pdraw->swap_interval = (flags & (VBLANK_FLAG_THROTTLE | + VBLANK_FLAG_SYNC)) != 0 ? 1 : 0; } } @@ -320,17 +271,21 @@ void driDrawableInitVBlank( __DRIdrawablePrivate *priv ) */ unsigned -driGetVBlankInterval( const __DRIdrawablePrivate *priv ) +driGetVBlankInterval( const __DRIdrawablePrivate *priv, GLuint flags ) { - if ( (priv->vblFlags & VBLANK_FLAG_INTERVAL) != 0 ) { + if ( (flags & VBLANK_FLAG_INTERVAL) != 0 ) { /* this must have been initialized when the drawable was first bound * to a direct rendering context. */ - assert ( priv->swap_interval != (unsigned)-1 ); + assert ( priv->pdraw->swap_interval != (unsigned)-1 ); - return priv->swap_interval; + return priv->pdraw->swap_interval; + } + else if ( (flags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) { + return 1; + } + else { + return 0; } - else - return driGetDefaultVBlankInterval( priv ); } @@ -340,17 +295,18 @@ driGetVBlankInterval( const __DRIdrawablePrivate *priv ) */ void -driGetCurrentVBlank( __DRIdrawablePrivate *priv ) +driGetCurrentVBlank( const __DRIdrawablePrivate *priv, GLuint flags, + GLuint *vbl_seq ) { drmVBlank vbl; vbl.request.type = DRM_VBLANK_RELATIVE; - if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { + if ( flags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } vbl.request.sequence = 0; - (void) do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd ); + (void) do_wait( &vbl, vbl_seq, priv->driScreenPriv->fd ); } @@ -358,15 +314,19 @@ driGetCurrentVBlank( __DRIdrawablePrivate *priv ) /** * Waits for the vertical blank for use with glXSwapBuffers. * + * \param vbl_seq Vertical blank sequence number (MSC) after the last buffer + * swap. Updated after this wait. + * \param flags \c VBLANK_FLAG bits that control how long to wait. * \param missed_deadline Set to \c GL_TRUE if the MSC after waiting is later - * than the "target" based on \c priv->vblFlags. The idea is - * that if \c missed_deadline is set, then the application is - * not achieving its desired framerate. + * than the "target" based on \c flags. The idea is that if + * \c missed_deadline is set, then the application is not + * achieving its desired framerate. * \return Zero on success, -1 on error. */ int -driWaitForVBlank( __DRIdrawablePrivate *priv, GLboolean * missed_deadline ) +driWaitForVBlank( const __DRIdrawablePrivate *priv, GLuint * vbl_seq, + GLuint flags, GLboolean * missed_deadline ) { drmVBlank vbl; unsigned original_seq; @@ -375,10 +335,10 @@ driWaitForVBlank( __DRIdrawablePrivate *priv, GLboolean * missed_deadline ) unsigned diff; *missed_deadline = GL_FALSE; - if ( (priv->vblFlags & (VBLANK_FLAG_INTERVAL | - VBLANK_FLAG_THROTTLE | - VBLANK_FLAG_SYNC)) == 0 || - (priv->vblFlags & VBLANK_FLAG_NO_IRQ) != 0 ) { + if ( (flags & (VBLANK_FLAG_INTERVAL | + VBLANK_FLAG_THROTTLE | + VBLANK_FLAG_SYNC)) == 0 || + (flags & VBLANK_FLAG_NO_IRQ) != 0 ) { return 0; } @@ -389,45 +349,44 @@ driWaitForVBlank( __DRIdrawablePrivate *priv, GLboolean * missed_deadline ) * * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at * least one vertical blank since the last wait. Since do_wait modifies - * priv->vblSeq, we have to save the original value of priv->vblSeq for the + * vbl_seq, we have to save the original value of vbl_seq for the * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later. */ - original_seq = priv->vblSeq; - interval = driGetVBlankInterval(priv); + original_seq = *vbl_seq; + interval = driGetVBlankInterval(priv, flags); deadline = original_seq + interval; vbl.request.type = DRM_VBLANK_RELATIVE; - if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { + if ( flags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } - vbl.request.sequence = ((priv->vblFlags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0; + vbl.request.sequence = ((flags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0; - if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) { + if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) { return -1; } - diff = priv->vblSeq - deadline; + diff = *vbl_seq - deadline; /* No need to wait again if we've already reached the target */ if (diff <= (1 << 23)) { - *missed_deadline = (priv->vblFlags & VBLANK_FLAG_SYNC) ? (diff > 0) : - GL_TRUE; + *missed_deadline = (flags & VBLANK_FLAG_SYNC) ? (diff > 0) : GL_TRUE; return 0; } /* Wait until the target vertical blank. */ vbl.request.type = DRM_VBLANK_ABSOLUTE; - if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { + if ( flags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } vbl.request.sequence = deadline; - if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) { + if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) { return -1; } - diff = priv->vblSeq - deadline; + diff = *vbl_seq - deadline; *missed_deadline = diff > 0 && diff <= (1 << 23); return 0; diff --git a/src/mesa/drivers/dri/common/vblank.h b/src/mesa/drivers/dri/common/vblank.h index b3a0dadab19..52c1933ca5b 100644 --- a/src/mesa/drivers/dri/common/vblank.h +++ b/src/mesa/drivers/dri/common/vblank.h @@ -45,17 +45,17 @@ */ extern int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ); -extern int driDrawableGetMSC32( __DRIscreenPrivate * priv, - __DRIdrawablePrivate * drawablePrivate, - int64_t * count); extern int driWaitForMSC32( __DRIdrawablePrivate *priv, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc ); extern GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache ); -extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv ); -extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv ); -extern void driGetCurrentVBlank( __DRIdrawablePrivate *priv ); -extern int driWaitForVBlank( __DRIdrawablePrivate *priv, - GLboolean * missed_deadline ); +extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv, GLuint flags, + GLuint *vbl_seq ); +extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv, + GLuint flags ); +extern void driGetCurrentVBlank( const __DRIdrawablePrivate *priv, + GLuint flags, GLuint *vbl_seq ); +extern int driWaitForVBlank( const __DRIdrawablePrivate *priv, + GLuint * vbl_seq, GLuint flags, GLboolean * missed_deadline ); #undef usleep #include /* for usleep() */ diff --git a/src/mesa/drivers/dri/common/xmlconfig.c b/src/mesa/drivers/dri/common/xmlconfig.c index 8602d47cf97..b635894fe53 100644 --- a/src/mesa/drivers/dri/common/xmlconfig.c +++ b/src/mesa/drivers/dri/common/xmlconfig.c @@ -279,7 +279,7 @@ static GLfloat strToF (const XML_Char *string, const XML_Char **tail) { /** \brief Parse a value of a given type. */ static GLboolean parseValue (driOptionValue *v, driOptionType type, const XML_Char *string) { - const XML_Char *tail = NULL; + const XML_Char *tail; /* skip leading white-space */ string += strspn (string, " \f\n\r\t\v"); switch (type) { @@ -403,40 +403,40 @@ static GLboolean checkValue (const driOptionValue *v, const driOptionInfo *info) /** \brief Output a warning message. */ #define XML_WARNING1(msg) do {\ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \ - (int) XML_GetCurrentLineNumber(data->parser), \ - (int) XML_GetCurrentColumnNumber(data->parser)); \ + XML_GetCurrentLineNumber(data->parser), \ + XML_GetCurrentColumnNumber(data->parser)); \ } while (0) #define XML_WARNING(msg,args...) do { \ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \ - (int) XML_GetCurrentLineNumber(data->parser), \ - (int) XML_GetCurrentColumnNumber(data->parser), \ + XML_GetCurrentLineNumber(data->parser), \ + XML_GetCurrentColumnNumber(data->parser), \ args); \ } while (0) /** \brief Output an error message. */ #define XML_ERROR1(msg) do { \ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \ - (int) XML_GetCurrentLineNumber(data->parser), \ - (int) XML_GetCurrentColumnNumber(data->parser)); \ + XML_GetCurrentLineNumber(data->parser), \ + XML_GetCurrentColumnNumber(data->parser)); \ } while (0) #define XML_ERROR(msg,args...) do { \ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \ - (int) XML_GetCurrentLineNumber(data->parser), \ - (int) XML_GetCurrentColumnNumber(data->parser), \ + XML_GetCurrentLineNumber(data->parser), \ + XML_GetCurrentColumnNumber(data->parser), \ args); \ } while (0) /** \brief Output a fatal error message and abort. */ #define XML_FATAL1(msg) do { \ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \ data->name, \ - (int) XML_GetCurrentLineNumber(data->parser), \ - (int) XML_GetCurrentColumnNumber(data->parser)); \ + XML_GetCurrentLineNumber(data->parser), \ + XML_GetCurrentColumnNumber(data->parser)); \ abort();\ } while (0) #define XML_FATAL(msg,args...) do { \ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \ data->name, \ - (int) XML_GetCurrentLineNumber(data->parser), \ - (int) XML_GetCurrentColumnNumber(data->parser), \ + XML_GetCurrentLineNumber(data->parser), \ + XML_GetCurrentColumnNumber(data->parser), \ args); \ abort();\ } while (0) -- cgit v1.2.3 From 543bba6ee3a1b3a947d1dfaca75e820ef7b98843 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Tue, 24 Jun 2008 10:17:32 +0900 Subject: mesa: Don't include sys/types.h on WinCE. We probably shouldn't be including sys/types.h at all, but let's leave that for another time. --- include/GL/internal/glcore.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include/GL') diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h index fc0aaf3d5e8..d62f31bb290 100644 --- a/include/GL/internal/glcore.h +++ b/include/GL/internal/glcore.h @@ -36,7 +36,9 @@ ** */ +#if !defined(_WIN32_WCE) #include +#endif #define GL_CORE_SGI 1 #define GL_CORE_MESA 2 -- cgit v1.2.3 From 0b3d1b1ea44791068e8c3dc88549c798fb5e0ea8 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Tue, 24 Jun 2008 13:00:03 +0900 Subject: mesa: WGL is not part of the WinCE API. Although it would be interesting having the GDI winsys running on WinCE several Windows GDI API functions and data structures are missing from WinCE headers, making this far from a trivial endeavor. --- include/GL/gl.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'include/GL') diff --git a/include/GL/gl.h b/include/GL/gl.h index 09195aa1361..c0cebec2efa 100644 --- a/include/GL/gl.h +++ b/include/GL/gl.h @@ -88,8 +88,9 @@ #include #endif -#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \ - && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__) +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \ + && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \ + && !defined(__CYGWIN__) || defined(__MINGW32__) #include #endif -- cgit v1.2.3 From 99233e483d38aedb929ceff3f2ebc9340b42eb3a Mon Sep 17 00:00:00 2001 From: Blair Sadewitz Date: Tue, 15 Jul 2008 17:21:43 -0600 Subject: additional preprocessor checks for stdint.h, inttypes.h, etc The patches to glext.h and glxext.h have been sent to Khronos/bugzilla. --- include/GL/glext.h | 8 ++++---- include/GL/glxext.h | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glext.h b/include/GL/glext.h index 2519a6cc5e1..6ecb44affb4 100644 --- a/include/GL/glext.h +++ b/include/GL/glext.h @@ -3416,16 +3416,16 @@ typedef unsigned short GLhalfNV; #endif #ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glext.h, so must be protected */ +/* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include -#elif defined(__sun__) +#elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) -#if defined(__arch64__) +#if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else @@ -3433,7 +3433,7 @@ typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ -#elif defined( __VMS ) +#elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include diff --git a/include/GL/glxext.h b/include/GL/glxext.h index 0f66df6277a..aedc311cbf4 100644 --- a/include/GL/glxext.h +++ b/include/GL/glxext.h @@ -380,7 +380,7 @@ typedef struct { #endif #ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ +/* This code block is duplicated in glext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GLX_OML_sync_control extension). */ @@ -389,7 +389,7 @@ typedef struct { #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) -#if defined(__arch64__) +#if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else @@ -397,7 +397,7 @@ typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ -#elif defined( __VMS ) +#elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include -- cgit v1.2.3 From e4f3770690129dc1ea683fadbe07f1fbc49cf271 Mon Sep 17 00:00:00 2001 From: Jonathan White Date: Wed, 16 Jul 2008 16:10:57 -0600 Subject: mesa: WinCE fixes --- include/GL/gl.h | 2 +- include/GLES/glplatform.h | 6 +++++- include/GLES2/gl2platform.h | 6 +++++- scons/gallium.py | 8 ++++++++ 4 files changed, 19 insertions(+), 3 deletions(-) (limited to 'include/GL') diff --git a/include/GL/gl.h b/include/GL/gl.h index c0cebec2efa..c9ef6136fab 100644 --- a/include/GL/gl.h +++ b/include/GL/gl.h @@ -58,7 +58,7 @@ # else /* for use with static link lib build of Win32 edition only */ # define GLAPI extern # endif /* _STATIC_MESA support */ -# if defined(__MINGW32__) && defined(GL_NO_STDCALL) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ # define GLAPIENTRY # else # define GLAPIENTRY __stdcall diff --git a/include/GLES/glplatform.h b/include/GLES/glplatform.h index dbbf2b91949..6e725b18a9d 100644 --- a/include/GLES/glplatform.h +++ b/include/GLES/glplatform.h @@ -51,7 +51,11 @@ extern "C" { # else # define GL_API __declspec(dllimport) # endif -# define GL_APIENTRY __stdcall +# ifdef UNDER_CE +# define GL_APIENTRY +# else +# define GL_APIENTRY __stdcall +# endif #else # ifdef __GL_EXPORTS # define GL_API diff --git a/include/GLES2/gl2platform.h b/include/GLES2/gl2platform.h index 348daea7656..7891a61ed7a 100644 --- a/include/GLES2/gl2platform.h +++ b/include/GLES2/gl2platform.h @@ -51,7 +51,11 @@ extern "C" { # else # define GL_APICALL __declspec(dllimport) # endif -# define GL_APIENTRY __stdcall +# ifdef UNDER_CE +# define GL_APIENTRY +# else +# define GL_APIENTRY __stdcall +# endif #else # ifdef __GL_EXPORTS # define GL_APICALL diff --git a/scons/gallium.py b/scons/gallium.py index 62030f0ab7b..75225c97c71 100644 --- a/scons/gallium.py +++ b/scons/gallium.py @@ -338,6 +338,7 @@ def generate(env): if platform == 'wince': # See also C:\WINCE600\public\common\oak\misc\makefile.def cflags += [ + '/Zl', # omit default library name in .OBJ '/GF', # enable read-only string pooling '/GR-', # disable C++ RTTI '/GS', # enable security checks @@ -400,6 +401,13 @@ def generate(env): '/entry:DrvEnableDriver', ] + if platform == 'wince': + linkflags += [ + '/nodefaultlib', +# '/incremental:no', +# '/fullbuild', + '/entry:_DllMainCRTStartup', + ] if env['profile']: linkflags += [ '/MAP', # http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx -- cgit v1.2.3 From 1a1079e0661b8914b5f292c720dd7a77c796c292 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 11 Aug 2008 15:10:40 -0600 Subject: version 41 of glext.h --- include/GL/glext.h | 397 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 393 insertions(+), 4 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glext.h b/include/GL/glext.h index 6ecb44affb4..17db4b69ebc 100644 --- a/include/GL/glext.h +++ b/include/GL/glext.h @@ -46,9 +46,9 @@ extern "C" { /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated 2007/02/12 */ +/* glext.h last updated 2008/08/10 */ /* Current version at http://www.opengl.org/registry/ */ -#define GL_GLEXT_VERSION 39 +#define GL_GLEXT_VERSION 41 #ifndef GL_VERSION_1_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 @@ -479,6 +479,117 @@ extern "C" { #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #endif +#ifndef GL_VERSION_3_0 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#endif + #ifndef GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 @@ -974,6 +1085,175 @@ extern "C" { #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif +#ifndef GL_ARB_depth_buffer_float +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#endif + +#ifndef GL_ARB_draw_instanced +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_HALF_FLOAT 0x140B +#endif + +#ifndef GL_ARB_instanced_arrays +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#endif + +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#endif + #ifndef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif @@ -3091,8 +3371,8 @@ extern "C" { #ifndef GL_EXT_framebuffer_blit #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #endif #ifndef GL_EXT_framebuffer_multisample @@ -3379,6 +3659,43 @@ extern "C" { #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #endif +#ifndef GL_GREMEDY_frame_terminator +#endif + +#ifndef GL_NV_conditional_render +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#endif + +#ifndef GL_NV_present_video +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#endif + /*************************************************************/ @@ -3987,6 +4304,10 @@ typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei co typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +#endif + #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES @@ -4566,6 +4887,54 @@ typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #define GL_ARB_pixel_buffer_object 1 #endif +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif + #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif @@ -7252,6 +7621,26 @@ typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#endif + #ifdef __cplusplus } -- cgit v1.2.3 From 0423a39239c57575708a2698c726cd57791bc357 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 11 Aug 2008 15:10:53 -0600 Subject: version 20 of glxext.h --- include/GL/glxext.h | 36 ++++++++++++++++++++++++++++++++++-- 1 file changed, 34 insertions(+), 2 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glxext.h b/include/GL/glxext.h index aedc311cbf4..5328acd1d97 100644 --- a/include/GL/glxext.h +++ b/include/GL/glxext.h @@ -46,9 +46,9 @@ extern "C" { /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ -/* glxext.h last updated 2007/04/21 */ +/* glxext.h last updated 2008/08/10 */ /* Current version at http://www.opengl.org/registry/ */ -#define GLX_GLXEXT_VERSION 19 +#define GLX_GLXEXT_VERSION 20 #ifndef GLX_VERSION_1_3 #define GLX_WINDOW_BIT 0x00000001 @@ -346,6 +346,26 @@ extern "C" { #define GLX_AUX9_EXT 0x20EB #endif +#ifndef GLX_NV_present_video +#define GLX_GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +#endif + +#ifndef GLX_NV_video_out +#define GLX_GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +#endif + +#ifndef GLX_NV_swap_group +#endif + /*************************************************************/ @@ -777,6 +797,18 @@ typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); #endif +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#endif + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 +#endif + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +#endif + #ifdef __cplusplus } -- cgit v1.2.3 From 81aa678ce8f4a1f7c75b928ba2b107908959d50d Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Fri, 21 Nov 2008 05:26:52 +0900 Subject: glut: MinGW portability fixes. Still, it doesn't run as well as the glut binaries... --- include/GL/glut.h | 2 +- src/SConscript | 2 ++ src/glut/glx/SConscript | 89 +++++++++++++++++++++++++++++++++++++++++++++++ src/glut/glx/glutint.h | 2 +- src/glut/glx/glutstroke.h | 2 +- src/glut/glx/glutwin32.h | 1 + src/glut/glx/win32_x11.h | 2 +- 7 files changed, 96 insertions(+), 4 deletions(-) create mode 100644 src/glut/glx/SConscript (limited to 'include/GL') diff --git a/include/GL/glut.h b/include/GL/glut.h index 137b8efa13a..49225361bb7 100644 --- a/include/GL/glut.h +++ b/include/GL/glut.h @@ -53,7 +53,7 @@ extern "C" { /* To disable supression of annoying warnings about floats being promoted to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor options. */ -# ifndef GLUT_NO_WARNING_DISABLE +# if defined(_MSC_VER) && !defined(GLUT_NO_WARNING_DISABLE) # pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */ # pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */ # endif diff --git a/src/SConscript b/src/SConscript index 8e914af4f0d..9116e9beecb 100644 --- a/src/SConscript +++ b/src/SConscript @@ -5,4 +5,6 @@ SConscript('gallium/SConscript') if 'mesa' in env['statetrackers']: SConscript('mesa/SConscript') +SConscript('glut/glx/SConscript') + SConscript('gallium/winsys/SConscript') diff --git a/src/glut/glx/SConscript b/src/glut/glx/SConscript new file mode 100644 index 00000000000..99b3bb7df64 --- /dev/null +++ b/src/glut/glx/SConscript @@ -0,0 +1,89 @@ +Import('*') + +env = env.Clone() + +if env['platform'] != 'windows': + Return() + +target = 'glut32' + +env.Replace(CPPDEFINES = [ + 'BUILD_GLUT32', + 'GLUT_BUILDING_LIB', + 'MESA', + '_DLL', + 'NDEBUG', + 'GLUT_NO_WARNING_DISABLE', +]) + +env.AppendUnique(CPPPATH = [ + '#/include', +]) + +env.PrependUnique(LIBS = [ + 'winmm', + 'gdi32', + 'user32', + 'opengl32', + 'glu32', +]) + +sources = [ + 'glut_bitmap.c', + 'glut_bwidth.c', + 'glut_cindex.c', + 'glut_cmap.c', + 'glut_cursor.c', + 'glut_dials.c', + 'glut_dstr.c', + 'glut_event.c', + 'glut_ext.c', + 'glut_fcb.c', + 'glut_fullscrn.c', + 'glut_gamemode.c', + 'glut_get.c', + 'glut_init.c', + 'glut_input.c', + 'glut_joy.c', + 'glut_key.c', + 'glut_keyctrl.c', + 'glut_keyup.c', + 'glut_mesa.c', + 'glut_modifier.c', + 'glut_overlay.c', + 'glut_shapes.c', + 'glut_space.c', + 'glut_stroke.c', + 'glut_swap.c', + 'glut_swidth.c', + 'glut_tablet.c', + 'glut_teapot.c', + 'glut_util.c', + 'glut_vidresize.c', + 'glut_warp.c', + 'glut_win.c', + 'glut_winmisc.c', + + 'win32_glx.c', + 'win32_menu.c', + 'win32_util.c', + 'win32_winproc.c', + 'win32_x11.c', + + 'glut_8x13.c', + 'glut_9x15.c', + 'glut_hel10.c', + 'glut_hel12.c', + 'glut_hel18.c', + 'glut_mroman.c', + 'glut_roman.c', + 'glut_tr10.c', + 'glut_tr24.c', + + 'glut.def', +] + +env.SharedLibrary( + target = target, + source = sources, +) diff --git a/src/glut/glx/glutint.h b/src/glut/glx/glutint.h index a962c780238..de506a5932d 100644 --- a/src/glut/glx/glutint.h +++ b/src/glut/glx/glutint.h @@ -33,7 +33,7 @@ #include #if defined(MESA) && defined(_WIN32) && !defined(__CYGWIN32__) -#include +#include #endif #ifndef _WIN32 diff --git a/src/glut/glx/glutstroke.h b/src/glut/glx/glutstroke.h index cbc9e156fea..74b60314aa2 100644 --- a/src/glut/glx/glutstroke.h +++ b/src/glut/glx/glutstroke.h @@ -7,7 +7,7 @@ and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ -#if defined(_WIN32) +#if defined(_MSC_VER) #pragma warning (disable:4244) /* disable bogus conversion warnings */ #pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */ #endif diff --git a/src/glut/glx/glutwin32.h b/src/glut/glx/glutwin32.h index 304eeb20a22..01db99fad6d 100644 --- a/src/glut/glx/glutwin32.h +++ b/src/glut/glx/glutwin32.h @@ -41,6 +41,7 @@ /* Private routines from win32_util.c */ #ifndef __CYGWIN32__ +struct timeval; extern int gettimeofday(struct timeval* tp, void* tzp); #endif extern void *__glutFont(void *font); diff --git a/src/glut/glx/win32_x11.h b/src/glut/glx/win32_x11.h index 6f5c3a9aeaf..daf065e27b8 100644 --- a/src/glut/glx/win32_x11.h +++ b/src/glut/glx/win32_x11.h @@ -228,7 +228,7 @@ typedef struct { SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE) #define XSetWMName(display, window, tp) \ - SetWindowText(window, (tp)->value) + SetWindowText(window, (const char *)(tp)->value) /* There really isn't a way to set the icon name separate from the windows name in Win32, so, just set the windows name. */ -- cgit v1.2.3 From 867705b8c5bd78af12df177ff8eca8a5a295fa61 Mon Sep 17 00:00:00 2001 From: Jon Turney Date: Wed, 17 Dec 2008 18:01:16 -0700 Subject: dri: fix for Cygwin compilation, bug 19144 --- include/GL/internal/dri_interface.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/GL') diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h index e4cc16b8660..8f25987154a 100644 --- a/include/GL/internal/dri_interface.h +++ b/include/GL/internal/dri_interface.h @@ -40,8 +40,8 @@ #ifndef DRI_INTERFACE_H #define DRI_INTERFACE_H -/* Make this something other than __APPLE__ for other arcs with no drm.h */ -#ifndef __APPLE__ +/* For archs with no drm.h */ +#if !defined(__APPLE__) && !defined(__CYGWIN__) #include #else typedef unsigned int drm_context_t; -- cgit v1.2.3 From 258c55db110a412060fc6afea930ea0febb7ab94 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 8 Jan 2009 17:20:18 -0700 Subject: mesa: import glext.h version 44 --- include/GL/glext.h | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 66 insertions(+), 2 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glext.h b/include/GL/glext.h index 4255fa8639e..c0941aa8044 100644 --- a/include/GL/glext.h +++ b/include/GL/glext.h @@ -46,9 +46,9 @@ extern "C" { /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated 2008/10/09 */ +/* glext.h last updated 2008/11/14 */ /* Current version at http://www.opengl.org/registry/ */ -#define GL_GLEXT_VERSION 43 +#define GL_GLEXT_VERSION 44 #ifndef GL_VERSION_1_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 @@ -3834,6 +3834,34 @@ extern "C" { /* reuse GL_BGRA */ #endif +#ifndef GL_EXT_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#endif + /*************************************************************/ @@ -8387,6 +8415,42 @@ typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenu #define GL_EXT_vertex_array_bgra 1 #endif +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint, GLbitfield); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#endif + #ifdef __cplusplus } -- cgit v1.2.3 From 4441e0a7b2b567dca3b3d45e7c6cffec64d48359 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 8 Jan 2009 17:20:41 -0700 Subject: mesa: latest glxext.h header, no version change --- include/GL/glxext.h | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glxext.h b/include/GL/glxext.h index 71cf0469e38..536fb25a76e 100644 --- a/include/GL/glxext.h +++ b/include/GL/glxext.h @@ -127,6 +127,14 @@ extern "C" { #define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 #endif +#ifndef GLX_ARB_create_context +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#endif + #ifndef GLX_SGIS_multisample #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 @@ -366,14 +374,6 @@ extern "C" { #ifndef GLX_NV_swap_group #endif -#ifndef GLX_ARB_create_context -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#endif - /*************************************************************/ @@ -510,6 +510,14 @@ typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procNam #define GLX_ARB_fbconfig_float 1 #endif +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXContext glXCreateContextAttribsARB (Display *, GLXFBConfig, GLXContext, Bool, const int *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #endif @@ -817,14 +825,6 @@ typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawab #define GLX_NV_swap_group 1 #endif -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXContext glXCreateContextAttribsARB (Display *, GLXFBConfig, GLXContext, Bool, const int *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); -#endif - #ifdef __cplusplus } -- cgit v1.2.3 From d3866f026a91b5aeb618dcafc311aaeff118bc3e Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Mon, 19 Jan 2009 15:40:30 +0000 Subject: dri: add fake front definitions --- include/GL/internal/dri_interface.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include/GL') diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h index 8f25987154a..27cc1be7ff3 100644 --- a/include/GL/internal/dri_interface.h +++ b/include/GL/internal/dri_interface.h @@ -624,6 +624,8 @@ struct __DRIswrastExtensionRec { #define __DRI_BUFFER_DEPTH 4 #define __DRI_BUFFER_STENCIL 5 #define __DRI_BUFFER_ACCUM 6 +#define __DRI_BUFFER_FAKE_FRONT_LEFT 7 +#define __DRI_BUFFER_FAKE_FRONT_RIGHT 8 struct __DRIbufferRec { unsigned int attachment; -- cgit v1.2.3 From 4558f6a7e4bb8757431bd6905be53aef4246bcdd Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Thu, 22 Jan 2009 14:29:01 +0000 Subject: glut: Don't include mesa_wgl.h on MinGW builds. windows.h header recent MinGW versions already declare the WGL API, and including mesa_wgl.h actually cause build failures. --- include/GL/glut.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'include/GL') diff --git a/include/GL/glut.h b/include/GL/glut.h index 49225361bb7..45fed435492 100644 --- a/include/GL/glut.h +++ b/include/GL/glut.h @@ -11,7 +11,10 @@ #include #if defined(__MINGW32__) -#include +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# include #endif #ifdef __cplusplus -- cgit v1.2.3 From d150e6a2e677a49813fdd5422b14ebdc59a904e9 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Fri, 23 Jan 2009 12:27:10 +0000 Subject: glut: Do not rely on GLAPIENTRY symbol. GLEW does some defining/undefining of GLAPIENTRY making it unreliable. GLEW should also be fixed, but removing the dependency on this symbol. This also restores the ability for GLUT to be used with -fvisibility=hidden. The downside of this is that ld warns of: Warning: size of symbol `glutBitmapXXXXX' changed from 4 in glut_xxx.o to 16 in glut_xxxx.o Due to the fonts being declared void * (*4 bytes), but defined as 16byte static structure. I'll fix that in a later commit. See also commits: - f321f16e83cae427d6496c11955fd1c898d0395c - d084982240bafba0169c4a6cacf02d45d6cfd8c1 --- include/GL/glut.h | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glut.h b/include/GL/glut.h index 45fed435492..a3add59a4f1 100644 --- a/include/GL/glut.h +++ b/include/GL/glut.h @@ -200,10 +200,17 @@ WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *); # pragma warning( pop ) #endif -#else /* _WIN32 not defined */ +#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303 -/* Define GLUTAPIENTRY and GLUTCALLBACK to nothing if we aren't on Win32. */ -# define GLUTAPIENTRY GLAPIENTRY +# define GLUTAPIENTRY +# define GLUTAPIENTRYV +# define GLUTCALLBACK +# define GLUTAPI __attribute__((visibility("default"))) + +#else + +/* Define GLUTAPIENTRY and GLUTCALLBACK to nothing */ +# define GLUTAPIENTRY # define GLUTAPIENTRYV # define GLUTCALLBACK # define GLUTAPI extern -- cgit v1.2.3 From 57d00016cab9afa3e7853d9830044a8ece9541c4 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Fri, 23 Jan 2009 12:32:35 +0000 Subject: glew: Initial import. From glew 1.5.1 release. --- configs/beos | 2 +- configs/darwin | 2 +- configs/darwin-x86ppc | 2 +- configs/default | 4 +- configs/freebsd-dri | 2 +- configs/linux-cell | 2 +- configs/linux-directfb | 2 +- configs/linux-dri-xcb | 4 +- configs/linux-fbdev | 2 +- configs/linux-indirect | 2 +- configs/linux-solo | 2 +- include/GL/glew.h | 12262 +++++++++++++++++++++++++++++++++++++++++++++++ include/GL/glxew.h | 1397 ++++++ include/GL/wglew.h | 1165 +++++ src/SConscript | 5 +- src/glew/LICENSE.txt | 73 + src/glew/Makefile | 55 + src/glew/SConscript | 50 + src/glew/glew.c | 12180 ++++++++++++++++++++++++++++++++++++++++++++++ src/glew/glewinfo.c | 7180 +++++++++++++++++++++++++++ src/glew/visualinfo.c | 1173 +++++ 21 files changed, 35552 insertions(+), 14 deletions(-) create mode 100644 include/GL/glew.h create mode 100644 include/GL/glxew.h create mode 100644 include/GL/wglew.h create mode 100644 src/glew/LICENSE.txt create mode 100644 src/glew/Makefile create mode 100644 src/glew/SConscript create mode 100644 src/glew/glew.c create mode 100644 src/glew/glewinfo.c create mode 100644 src/glew/visualinfo.c (limited to 'include/GL') diff --git a/configs/beos b/configs/beos index 897c36868fe..69a8fd42691 100644 --- a/configs/beos +++ b/configs/beos @@ -90,7 +90,7 @@ else endif # Directories -SRC_DIRS = gallium mesa glu glut/beos +SRC_DIRS = gallium mesa glu glut/beos glew GLU_DIRS = sgi DRIVER_DIRS = beos PROGRAM_DIRS = beos samples redbook demos tests diff --git a/configs/darwin b/configs/darwin index 77edf1a7b96..c50ea9c44d5 100644 --- a/configs/darwin +++ b/configs/darwin @@ -47,7 +47,7 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm # omit glw lib for now: -SRC_DIRS = glx/x11 mesa glu glut/glx +SRC_DIRS = glx/x11 mesa glu glut/glx glew GLU_DIRS = sgi DRIVER_DIRS = osmesa #DRIVER_DIRS = dri diff --git a/configs/darwin-x86ppc b/configs/darwin-x86ppc index ebeb25051f1..3d82e3040a4 100644 --- a/configs/darwin-x86ppc +++ b/configs/darwin-x86ppc @@ -29,5 +29,5 @@ GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm # omit glw lib for now: -SRC_DIRS = gallium mesa glu glut/glx +SRC_DIRS = gallium mesa glu glut/glx glew diff --git a/configs/default b/configs/default index 6f5f373b59f..6fb8d588202 100644 --- a/configs/default +++ b/configs/default @@ -48,6 +48,7 @@ INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool GL_LIB = GL GLU_LIB = GLU GLUT_LIB = glut +GLEW_LIB = GLEW GLW_LIB = GLw OSMESA_LIB = OSMesa @@ -56,6 +57,7 @@ OSMESA_LIB = OSMesa GL_LIB_NAME = lib$(GL_LIB).so GLU_LIB_NAME = lib$(GLU_LIB).so GLUT_LIB_NAME = lib$(GLUT_LIB).so +GLEW_LIB_NAME = lib$(GLEW_LIB).so GLW_LIB_NAME = lib$(GLW_LIB).so OSMESA_LIB_NAME = lib$(OSMESA_LIB).so @@ -77,7 +79,7 @@ MOTIF_CFLAGS = -I/usr/include/Motif1.2 # Directories to build LIB_DIR = lib -SRC_DIRS = mesa gallium egl gallium/winsys glu glut/glx glw +SRC_DIRS = mesa gallium egl gallium/winsys glu glut/glx glew glw GLU_DIRS = sgi DRIVER_DIRS = # Which subdirs under $(TOP)/progs/ to enter: diff --git a/configs/freebsd-dri b/configs/freebsd-dri index f7e1fa0c190..0ec25f916ed 100644 --- a/configs/freebsd-dri +++ b/configs/freebsd-dri @@ -41,7 +41,7 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGL -lXt -lX11 # Directories -SRC_DIRS = glx/x11 gallium mesa glu glut/glx glw +SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw DRIVER_DIRS = dri PROGRAM_DIRS = WINDOW_SYSTEM=dri diff --git a/configs/linux-cell b/configs/linux-cell index 115604ad658..df08d262bd3 100644 --- a/configs/linux-cell +++ b/configs/linux-cell @@ -33,7 +33,7 @@ CFLAGS = $(OPT_FLAGS) -Wall -Winline -Wmissing-prototypes \ CXXFLAGS = $(CFLAGS) # Omitting glw here: -SRC_DIRS = gallium mesa gallium/winsys glu glut/glx +SRC_DIRS = gallium mesa gallium/winsys glu glut/glx glew MKDEP_OPTIONS = -fdepend -Y diff --git a/configs/linux-directfb b/configs/linux-directfb index b1fb914a2dc..9ae3de96d1c 100644 --- a/configs/linux-directfb +++ b/configs/linux-directfb @@ -26,7 +26,7 @@ ifeq ($(HAVE_X86), yes) endif # Directories -SRC_DIRS = gallium mesa glu glut/directfb +SRC_DIRS = gallium mesa glu glut/directfb glew GLU_DIRS = sgi DRIVER_DIRS = directfb PROGRAM_DIRS = demos directfb diff --git a/configs/linux-dri-xcb b/configs/linux-dri-xcb index d7b00a266ed..e9c15a82e42 100644 --- a/configs/linux-dri-xcb +++ b/configs/linux-dri-xcb @@ -56,10 +56,10 @@ USING_EGL=0 # Directories ifeq ($(USING_EGL), 1) -SRC_DIRS = egl glx/x11 gallium mesa glu glut/glx glw +SRC_DIRS = egl glx/x11 gallium mesa glu glut/glx glew glw PROGRAM_DIRS = egl else -SRC_DIRS = glx/x11 gallium mesa glu glut/glx glw +SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw PROGRAM_DIRS = xdemos endif diff --git a/configs/linux-fbdev b/configs/linux-fbdev index f54c73695a3..0b03c33afa1 100644 --- a/configs/linux-fbdev +++ b/configs/linux-fbdev @@ -9,7 +9,7 @@ CFLAGS = -O3 -ffast-math -ansi -pedantic -fPIC -D_POSIX_C_SOURCE=199309L -D_SVID # Work around aliasing bugs - developers should comment this out CFLAGS += -fno-strict-aliasing -SRC_DIRS = gallium mesa glu glut/fbdev +SRC_DIRS = gallium mesa glu glut/fbdev glew DRIVER_DIRS = fbdev osmesa PROGRAM_DIRS = fbdev demos redbook samples diff --git a/configs/linux-indirect b/configs/linux-indirect index 310ae6dde63..4b81383c072 100644 --- a/configs/linux-indirect +++ b/configs/linux-indirect @@ -47,7 +47,7 @@ GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl # Directories -SRC_DIRS = glx/x11 glu glut/glx glw +SRC_DIRS = glx/x11 glu glut/glx glew glw DRIVER_DIRS = PROGRAM_DIRS = WINDOW_SYSTEM=dri diff --git a/configs/linux-solo b/configs/linux-solo index 4be7680ca59..247a2d489ab 100644 --- a/configs/linux-solo +++ b/configs/linux-solo @@ -46,7 +46,7 @@ GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread # Directories -SRC_DIRS = glx/mini gallium mesa glu glut/mini +SRC_DIRS = glx/mini gallium mesa glu glut/mini glew DRIVER_DIRS = dri PROGRAM_DIRS = miniglx diff --git a/include/GL/glew.h b/include/GL/glew.h new file mode 100644 index 00000000000..2014092e877 --- /dev/null +++ b/include/GL/glew.h @@ -0,0 +1,12262 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) +#error gl.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include +#include + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY +#define GLEWAPI extern + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) +# if _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +# else +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +# endif +#else +# if defined(__MINGW32__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_TRUE 1 +#define GL_FALSE 0 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +/* this is where we can safely include GLU */ +#if defined(__APPLE__) && defined(__MACH__) +#include +#else +#include +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef char GLchar; + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum, GLuint, GLint*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLint*, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_RED 0x1903 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GL_TEXTURE_ENV0_EXT 0 +#define GL_ENV_BLEND_EXT 0 +#define GL_TEXTURE_ENV_SHIFT_EXT 0 +#define GL_ENV_REPLACE_EXT 0 +#define GL_ENV_ADD_EXT 0 +#define GL_ENV_SUBTRACT_EXT 0 +#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 +#define GL_ENV_REVERSE_SUBTRACT_EXT 0 +#define GL_ENV_REVERSE_BLEND_EXT 0 +#define GL_ENV_COPY_EXT 0 +#define GL_ENV_MODULATE_EXT 0 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) +#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) +#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) +#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) +#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC) (GLuint video_slot, GLenum pname, const GLint* params); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) +#define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GL_BYTE 0x1400 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; +GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum glewContextInit (GLEWContext* ctx); +GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum glewInit (); +GLEWAPI GLboolean glewIsSupported (const char* name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean glewGetExtension (const char* name); +GLEWAPI const GLubyte* glewGetErrorString (GLenum error); +GLEWAPI const GLubyte* glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/include/GL/glxew.h b/include/GL/glxew.h new file mode 100644 index 00000000000..a29030da3cb --- /dev/null +++ b/include/GL/glxew.h @@ -0,0 +1,1397 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif +#ifdef GLX_H +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ +#define __GLX_glx_h__ +#define GLX_H + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLX_MIN_RED_SGIS 0 +#define GLX_MAX_GREEN_SGIS 0 +#define GLX_MIN_BLUE_SGIS 0 +#define GLX_MAX_ALPHA_SGIS 0 +#define GLX_MIN_GREEN_SGIS 0 +#define GLX_MIN_ALPHA_SGIS 0 +#define GLX_MAX_RED_SGIS 0 +#define GLX_EXTENDED_RANGE_SGIS 0 +#define GLX_MAX_BLUE_SGIS 0 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (uint* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_EXPORT +#else +#define GLXEW_EXPORT extern +#endif /* GLEW_MX */ + +extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +extern PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +#ifdef GLX_OML_sync_control +extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; +#endif + +extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +extern GLenum glxewContextInit (GLXEWContext* ctx); +extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +extern GLboolean glxewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +extern GLboolean glxewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/include/GL/wglew.h b/include/GL/wglew.h new file mode 100644 index 00000000000..2eaad3651ac --- /dev/null +++ b/include/GL/wglew.h @@ -0,0 +1,1165 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(APIENTRY) && !defined(__CYGWIN__) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_EXPORT +#else +#define WGLEW_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); +GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean wglewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean wglewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/src/SConscript b/src/SConscript index 9116e9beecb..5440acd1351 100644 --- a/src/SConscript +++ b/src/SConscript @@ -5,6 +5,7 @@ SConscript('gallium/SConscript') if 'mesa' in env['statetrackers']: SConscript('mesa/SConscript') -SConscript('glut/glx/SConscript') - SConscript('gallium/winsys/SConscript') + +SConscript('glut/glx/SConscript') +SConscript('glew/SConscript') diff --git a/src/glew/LICENSE.txt b/src/glew/LICENSE.txt new file mode 100644 index 00000000000..f7078042e95 --- /dev/null +++ b/src/glew/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/src/glew/Makefile b/src/glew/Makefile new file mode 100644 index 00000000000..c0389df6f19 --- /dev/null +++ b/src/glew/Makefile @@ -0,0 +1,55 @@ +# src/glew/Makefile + +TOP = ../.. +include $(TOP)/configs/current + + +##### MACROS ##### + +GLEW_LIB_NAME = libglew.a + +MAJOR = 1 +MINOR = 5 +TINY = 0 + +SOURCES = \ + glew.c + + +OBJECTS = $(SOURCES:.c=.o) + + +##### RULES ##### + +.c.o: + $(CC) -c -I$(TOP)/include $(X11_INCLUDES) $(CFLAGS) $< + + + +##### TARGETS ##### + +default: $(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME) + + + +# Make the library +$(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME): depend $(OBJECTS) + $(MKLIB) -o $(GLEW_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + -major $(MAJOR) -minor $(MINOR) -patch $(TINY) \ + $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \ + -id $(INSTALL_LIB_DIR)/lib$(GLEW_LIB).$(MAJOR).dylib \ + $(GLEW_LIB_DEPS) $(OBJECTS) + + +clean: + -rm -f *.o *~ + -rm -f depend depend.bak + + +depend: $(SOURCES) + @ rm -f depend + @ touch depend + @ $(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES) \ + $(X11_INCLUDES) > /dev/null + +include depend diff --git a/src/glew/SConscript b/src/glew/SConscript new file mode 100644 index 00000000000..1161be6e633 --- /dev/null +++ b/src/glew/SConscript @@ -0,0 +1,50 @@ +Import('*') + +if env['platform'] not in ['windows', 'linux']: + Return() + +env = env.Clone() + +env.Append(CPPDEFINES = [ + 'GLEW_BUILD', + 'GLEW_STATIC', + #'GLEW_MX', # Multiple Rendering Contexts support +]) + +env.PrependUnique(CPPPATH = [ + '#/include', +]) + +glew = env.StaticLibrary( + target = 'glew', + source = [ + 'glew.c', + ], +) + +env = env.Clone() + +if env['platform'] == 'windows': + env.PrependUnique(LIBS = [ + 'glu32', + 'opengl32', + 'gdi32', + 'user32', + ]) +else: + env.PrependUnique(LIBS = [ + 'GLU', + 'GL', + 'X11', + ]) +env.Prepend(LIBS = [glew]) + +env.Program( + target = 'glewinfo', + source = ['glewinfo.c'], +) + +env.Program( + target = 'visualinfo', + source = ['visualinfo.c'], +) diff --git a/src/glew/glew.c b/src/glew/glew.c new file mode 100644 index 00000000000..24c6a726c38 --- /dev/null +++ b/src/glew/glew.c @@ -0,0 +1,12180 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#if defined(_WIN32) +# include +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +# include +#endif + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(__APPLE__) +#include +#include +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + return symbol ? NSAddressOfSymbol(symbol) : NULL; +} +#endif /* __APPLE__ */ + +#if defined(__sgi) || defined (__sun) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun */ + +/* + * Define glewGetProcAddress. + */ +#if defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#else +# if defined(__APPLE__) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +# else +# if defined(__sgi) || defined(__sun) +# define glewGetProcAddress(name) dlGetProcAddress(name) +# else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +# endif +# endif +#endif + +/* + * Define GLboolean const cast. + */ +#define CONST_CAST(x) (*(GLboolean*)&x) + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL; +PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL; +PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL; +PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL; +PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; +PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_3DFX_multisample + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_APPLE_client_storage + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_pixel_buffer + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_specular_vector + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_ycbcr_422 + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_depth_buffer_float + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_texture + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_instanced + +static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_fragment_program + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexturLayer = (PFNGLFRAMEBUFFERTEXTURLAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexturLayer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_half_float_pixel + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_pixel_buffer_object + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shading_language_100 + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shadow + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_texture_border_clamp + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_rgtc + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_env_add + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_mirrored_repeat + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_non_power_of_two + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_rectangle + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_rescale_normal + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_specular_color + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shadow_funcs + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_shared_exponent + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_swizzle + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r; + r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r; + r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r; + r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r; + r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NV_blend_square + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_filter_hint + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_texgen_emboss + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_compression_vtc + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_rectangle + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_OES_byte_coordinates + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REND_screen_coordinates + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +GLboolean glewGetExtension (const char* name) +{ + GLubyte* p; + GLubyte* end; + GLuint len = _glewStrLen((const GLubyte*)name); + p = (GLubyte*)glGetString(GL_EXTENSIONS); + if (0 == p) return GL_FALSE; + end = p + _glewStrLen(p); + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot, major, minor; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + major = dot-1; + minor = dot+1; + if (dot == 0 || s[minor] == '\0') + return GLEW_ERROR_NO_GL_VERSION; + if (s[major] == '1' && s[minor] == '0') + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE; + if (s[major] >= '2') + { + CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE; + CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE; + if (s[minor] >= '1') + { + CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE; + } + } + else + { + if (s[minor] >= '5') + { + CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE; + CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; + } + if (s[minor] == '4') + { + CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; + } + if (s[minor] == '3') + { + CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; + } + if (s[minor] == '2') + { + CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; + } + if (s[minor] < '2') + { + CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE; + CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; + } + } + } + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_3DFX_multisample + CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample"); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer"); + if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1"); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_APPLE_client_storage + CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage"); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array"); + if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence"); + if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels"); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range"); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_pixel_buffer + CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer"); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_specular_vector + CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector"); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range"); + if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint"); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object"); + if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range"); + if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_ycbcr_422 + CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422"); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_color_buffer_float + CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float"); + if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_depth_buffer_float + CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float"); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_texture + CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture"); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers"); + if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_instanced + CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced"); + if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_fragment_program + CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program"); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow"); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader"); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_object + CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object"); + if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB"); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4"); + if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_half_float_pixel + CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel"); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex"); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging"); + if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_instanced_arrays + CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays"); + if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_map_buffer_range + CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range"); + if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette"); + if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multisample + CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample"); + if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture"); + if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query"); + if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_pixel_buffer_object + CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object"); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters"); + if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite"); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_shader_objects + CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects"); + if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shading_language_100 + CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100"); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shadow + CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow"); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient"); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_texture_border_clamp + CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp"); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object"); + if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_compression + CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression"); + if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_rgtc + CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc"); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map"); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_env_add + CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add"); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine"); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar"); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3"); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float"); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_mirrored_repeat + CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat"); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_non_power_of_two + CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two"); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_rectangle + CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle"); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg"); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_transpose_matrix + CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix"); + if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_vertex_array_object + CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object"); + if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_blend + CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend"); + if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object"); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program"); + if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader"); + if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_window_pos + CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos"); + if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites"); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3"); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route"); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size"); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers"); + if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array"); + if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap"); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader"); + if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer"); + if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_pn_triangles + CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles"); + if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil"); + if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod"); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader"); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc"); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3"); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float"); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once"); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object"); + if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object"); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams"); + if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels"); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader"); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr"); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra"); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform"); + if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color"); + if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate"); + if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate"); + if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op"); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax"); + if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract"); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint"); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka"); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable"); + if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array"); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution"); + if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame"); + if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture"); + if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex"); + if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_depth_bounds_test + CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test"); + if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access"); + if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2"); + if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced"); + if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements"); + if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord"); + if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting"); + if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit"); + if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample"); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_object + CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object"); + if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB"); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4"); + if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters"); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4"); + if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram"); + if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats"); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func"); + if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material"); + if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture"); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture"); + if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute"); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays"); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample"); + if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil"); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float"); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels"); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture"); + if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object"); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform"); + if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table"); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters"); + if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset"); + if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_rescale_normal + CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal"); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker"); + if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color"); + if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_specular_color + CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color"); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shadow_funcs + CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs"); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette"); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag"); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side"); + if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap"); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture"); + if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture"); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D"); + if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array"); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object"); + if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1"); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc"); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc"); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc"); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map"); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp"); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env"); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add"); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine"); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3"); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic"); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer"); + if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias"); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp"); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object"); + if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal"); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle"); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB"); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_shared_exponent + CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent"); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_swizzle + CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle"); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query"); + if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback"); + if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array"); + if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra"); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_shader + CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader"); + if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting"); + if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_GREMEDY_frame_terminator + CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator"); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker"); + if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes"); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform"); + if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test"); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting"); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex"); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays"); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip"); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data"); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat"); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists"); + if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp"); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read"); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_parallel_arrays + CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays"); + if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor"); + if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KTX_buffer_region + CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region"); + if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack"); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert"); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers"); + if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos"); + if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture"); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NV_blend_square + CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square"); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_conditional_render + CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render"); + if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color"); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_depth_buffer_float + CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float"); + if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp"); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped"); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_evaluators + CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators"); + if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample"); + if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence"); + if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer"); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance"); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program"); + if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2"); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4"); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option"); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage"); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4"); + if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4"); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4"); + if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_half_float + CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float"); + if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent"); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_filter_hint + CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint"); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query"); + if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil"); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object"); + if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_pixel_data_range + CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range"); + if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite"); + if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video"); + if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart"); + if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners"); + if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2"); + if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_texgen_emboss + CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss"); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection"); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_compression_vtc + CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc"); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4"); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal"); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_rectangle + CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle"); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader"); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2"); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3"); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback"); + if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_vertex_array_range + CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range"); + if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2"); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_program + CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program"); + if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1"); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2"); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option"); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3"); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4"); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_OES_byte_coordinates + CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates"); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture"); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format"); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision"); + if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace"); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample"); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample"); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints"); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints"); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REND_screen_coordinates + CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates"); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc"); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range"); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture"); + if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function"); + if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap"); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample"); + if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture"); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen"); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture"); + if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D"); + if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp"); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp"); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4"); + if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod"); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select"); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async"); + if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram"); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel"); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax"); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap"); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy"); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture"); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster"); + if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset"); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture"); + if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting"); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom"); + if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace"); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1"); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority"); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture"); + if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits"); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane"); + if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample"); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow"); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient"); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite"); + if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer"); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env"); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp"); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias"); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer"); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range"); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias"); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip"); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint"); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb"); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix"); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table"); + if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table"); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data"); + if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes"); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha"); + if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array"); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels"); + if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum"); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list"); + if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex"); + if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading"); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog"); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint"); + if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DFX_multisample + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ATI_pixel_format_float + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_depth_float + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_float_buffer + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean wglewGetExtension (const char* name) +{ + GLubyte* p; + GLubyte* end; + GLuint len = _glewStrLen((const GLubyte*)name); + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + p = (GLubyte*)_wglewGetExtensionsStringEXT(); + else + p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (0 == p) return GL_FALSE; + end = p + _glewStrLen(p); + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample"); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control"); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_ARB_buffer_region + CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region"); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context"); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_extensions_string + CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string"); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB"); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read"); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample"); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer"); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format"); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float"); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture"); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ATI_pixel_format_float + CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float"); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle"); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_depth_float + CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float"); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table"); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string"); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB"); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read"); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample"); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer"); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format"); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float"); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control"); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_I3D_digital_video_control + CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control"); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma"); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock"); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer"); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock"); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage"); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_float_buffer + CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer"); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity"); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_present_video + CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video"); + if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture"); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle"); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group"); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range"); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_output + CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output"); + if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control"); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +#ifdef GLX_OML_sync_control +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; +#endif + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_output = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +#ifdef GLX_OML_sync_control +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +#endif +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_fbconfig_float + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ATI_pixel_format_float + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_fbconfig_packed_float + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_NV_float_buffer + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_output + +static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_output */ + +#ifdef GLX_OML_swap_method + +#endif /* GLX_OML_swap_method */ + +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + GLubyte* p; + GLubyte* end; + GLuint len = _glewStrLen((const GLubyte*)name); +/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */ +/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */ + if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; + p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == p) return GL_FALSE; + end = p + _glewStrLen(p); + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + break; + case 2: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample"); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_ARB_create_context + CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context"); + if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_fbconfig_float + CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float"); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB"); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address"); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample"); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ATI_pixel_format_float + CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float"); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture"); + if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_fbconfig_packed_float + CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float"); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB"); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context"); + if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker"); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_texture_from_pixmap + CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap"); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info"); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating"); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_MESA_agp_offset + CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset"); + if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer"); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap"); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers"); + if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode"); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_NV_float_buffer + CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer"); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_present_video + CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video"); + if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group"); + if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range"); + if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_output + CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output"); + if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_output */ +#ifdef GLX_OML_swap_method + CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method"); +#endif /* GLX_OML_swap_method */ +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include + CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control"); + if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay"); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range"); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample"); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample"); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig"); + if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe"); + if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer"); + if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier"); + if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group"); + if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize"); + if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group"); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion"); + if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read"); + if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control"); + if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync"); + if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index"); + if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize"); + if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !__APPLE__ || GLEW_APPLE_GLX */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte* glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(int)error > max_error ? max_error : (int)error]; +} + +const GLubyte* glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.5.1", + (const GLubyte*)"1", + (const GLubyte*)"5", + (const GLubyte*)"1" + }; + const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(int)name > max_string ? 0 : (int)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +#if defined(_WIN32) +extern GLenum wglewContextInit (void); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ +extern GLenum glxewContextInit (void); +#endif /* _WIN32 */ + +GLenum glewInit () +{ + GLenum r; + if ( (r = glewContextInit()) ) return r; +#if defined(_WIN32) + return wglewContextInit(); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ + return glxewContextInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name) +#else +GLboolean glewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name) +#else +GLboolean wglewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = GLXEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c new file mode 100644 index 00000000000..13c6d05bd1f --- /dev/null +++ b/src/glew/glewinfo.c @@ -0,0 +1,7180 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#include +#include +#include +#if defined(_WIN32) +#include +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +#include +#endif + +static FILE* f; + +#ifdef GLEW_MX +GLEWContext _glewctx; +#define glewGetContext() (&_glewctx) +#ifdef _WIN32 +WGLEWContext _wglewctx; +#define wglewGetContext() (&_wglewctx) +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +#define glxewGetContext() (&_glxewctx) +#endif +#endif + +#if defined(_WIN32) +GLboolean glewCreateContext (int* pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewCreateContext (const char* display, int* visual); +#else +GLboolean glewCreateContext (); +#endif + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); +#endif + +void glewDestroyContext (); + +/* ------------------------------------------------------------------------- */ + +static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i= 199901L) +#include + +static void _glewInfo_GLX_OML_sync_control (void) +{ + glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control")); + + glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL); + glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL); + glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL); + glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL); + glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL); +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +static void _glewInfo_GLX_SGIS_blended_overlay (void) +{ + glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay")); +} + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +static void _glewInfo_GLX_SGIS_color_range (void) +{ + glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range")); +} + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +static void _glewInfo_GLX_SGIS_multisample (void) +{ + glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample")); +} + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +static void _glewInfo_GLX_SGIS_shared_multisample (void) +{ + glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample")); +} + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static void _glewInfo_GLX_SGIX_fbconfig (void) +{ + glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig")); + + glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL); + glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL); + glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL); + glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL); + glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL); + glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL); +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static void _glewInfo_GLX_SGIX_hyperpipe (void) +{ + glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe")); + + glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL); + glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL); + glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL); + glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL); +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static void _glewInfo_GLX_SGIX_pbuffer (void) +{ + glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer")); + + glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL); + glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL); + glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL); + glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL); + glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL); +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static void _glewInfo_GLX_SGIX_swap_barrier (void) +{ + glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier")); + + glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL); + glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL); +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static void _glewInfo_GLX_SGIX_swap_group (void) +{ + glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group")); + + glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL); +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static void _glewInfo_GLX_SGIX_video_resize (void) +{ + glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize")); + + glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL); + glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL); + glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL); + glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL); + glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL); +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +static void _glewInfo_GLX_SGIX_visual_select_group (void) +{ + glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group")); +} + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static void _glewInfo_GLX_SGI_cushion (void) +{ + glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion")); + + glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL); +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static void _glewInfo_GLX_SGI_make_current_read (void) +{ + glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read")); + + glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL); + glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL); +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static void _glewInfo_GLX_SGI_swap_control (void) +{ + glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control")); + + glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL); +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static void _glewInfo_GLX_SGI_video_sync (void) +{ + glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync")); + + glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL); + glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL); +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static void _glewInfo_GLX_SUN_get_transparent_index (void) +{ + glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index")); + + glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL); +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static void _glewInfo_GLX_SUN_video_resize (void) +{ + glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize")); + + glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL); + glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL); +} + +#endif /* GLX_SUN_video_resize */ + +#endif /* _WIN32 */ + +/* ------------------------------------------------------------------------ */ + +static void glewInfo (void) +{ +#ifdef GL_VERSION_1_1 + _glewInfo_GL_VERSION_1_1(); +#endif /* GL_VERSION_1_1 */ +#ifdef GL_VERSION_1_2 + _glewInfo_GL_VERSION_1_2(); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_3 + _glewInfo_GL_VERSION_1_3(); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + _glewInfo_GL_VERSION_1_4(); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + _glewInfo_GL_VERSION_1_5(); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + _glewInfo_GL_VERSION_2_0(); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + _glewInfo_GL_VERSION_2_1(); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + _glewInfo_GL_VERSION_3_0(); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_3DFX_multisample + _glewInfo_GL_3DFX_multisample(); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + _glewInfo_GL_3DFX_tbuffer(); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + _glewInfo_GL_3DFX_texture_compression_FXT1(); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_APPLE_client_storage + _glewInfo_GL_APPLE_client_storage(); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + _glewInfo_GL_APPLE_element_array(); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + _glewInfo_GL_APPLE_fence(); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + _glewInfo_GL_APPLE_float_pixels(); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + _glewInfo_GL_APPLE_flush_buffer_range(); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_pixel_buffer + _glewInfo_GL_APPLE_pixel_buffer(); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_specular_vector + _glewInfo_GL_APPLE_specular_vector(); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + _glewInfo_GL_APPLE_texture_range(); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + _glewInfo_GL_APPLE_transform_hint(); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + _glewInfo_GL_APPLE_vertex_array_object(); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + _glewInfo_GL_APPLE_vertex_array_range(); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_ycbcr_422 + _glewInfo_GL_APPLE_ycbcr_422(); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_color_buffer_float + _glewInfo_GL_ARB_color_buffer_float(); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_depth_buffer_float + _glewInfo_GL_ARB_depth_buffer_float(); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_texture + _glewInfo_GL_ARB_depth_texture(); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + _glewInfo_GL_ARB_draw_buffers(); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_instanced + _glewInfo_GL_ARB_draw_instanced(); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_fragment_program + _glewInfo_GL_ARB_fragment_program(); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + _glewInfo_GL_ARB_fragment_program_shadow(); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + _glewInfo_GL_ARB_fragment_shader(); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_object + _glewInfo_GL_ARB_framebuffer_object(); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + _glewInfo_GL_ARB_framebuffer_sRGB(); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + _glewInfo_GL_ARB_geometry_shader4(); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_half_float_pixel + _glewInfo_GL_ARB_half_float_pixel(); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + _glewInfo_GL_ARB_half_float_vertex(); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + _glewInfo_GL_ARB_imaging(); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_instanced_arrays + _glewInfo_GL_ARB_instanced_arrays(); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_map_buffer_range + _glewInfo_GL_ARB_map_buffer_range(); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + _glewInfo_GL_ARB_matrix_palette(); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multisample + _glewInfo_GL_ARB_multisample(); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + _glewInfo_GL_ARB_multitexture(); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + _glewInfo_GL_ARB_occlusion_query(); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_pixel_buffer_object + _glewInfo_GL_ARB_pixel_buffer_object(); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + _glewInfo_GL_ARB_point_parameters(); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + _glewInfo_GL_ARB_point_sprite(); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_shader_objects + _glewInfo_GL_ARB_shader_objects(); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shading_language_100 + _glewInfo_GL_ARB_shading_language_100(); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shadow + _glewInfo_GL_ARB_shadow(); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + _glewInfo_GL_ARB_shadow_ambient(); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_texture_border_clamp + _glewInfo_GL_ARB_texture_border_clamp(); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + _glewInfo_GL_ARB_texture_buffer_object(); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_compression + _glewInfo_GL_ARB_texture_compression(); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_rgtc + _glewInfo_GL_ARB_texture_compression_rgtc(); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + _glewInfo_GL_ARB_texture_cube_map(); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_env_add + _glewInfo_GL_ARB_texture_env_add(); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + _glewInfo_GL_ARB_texture_env_combine(); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + _glewInfo_GL_ARB_texture_env_crossbar(); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + _glewInfo_GL_ARB_texture_env_dot3(); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + _glewInfo_GL_ARB_texture_float(); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_mirrored_repeat + _glewInfo_GL_ARB_texture_mirrored_repeat(); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_non_power_of_two + _glewInfo_GL_ARB_texture_non_power_of_two(); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_rectangle + _glewInfo_GL_ARB_texture_rectangle(); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + _glewInfo_GL_ARB_texture_rg(); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_transpose_matrix + _glewInfo_GL_ARB_transpose_matrix(); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_vertex_array_object + _glewInfo_GL_ARB_vertex_array_object(); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_blend + _glewInfo_GL_ARB_vertex_blend(); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + _glewInfo_GL_ARB_vertex_buffer_object(); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + _glewInfo_GL_ARB_vertex_program(); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + _glewInfo_GL_ARB_vertex_shader(); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_window_pos + _glewInfo_GL_ARB_window_pos(); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + _glewInfo_GL_ATIX_point_sprites(); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + _glewInfo_GL_ATIX_texture_env_combine3(); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + _glewInfo_GL_ATIX_texture_env_route(); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + _glewInfo_GL_ATIX_vertex_shader_output_point_size(); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + _glewInfo_GL_ATI_draw_buffers(); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + _glewInfo_GL_ATI_element_array(); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + _glewInfo_GL_ATI_envmap_bumpmap(); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + _glewInfo_GL_ATI_fragment_shader(); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + _glewInfo_GL_ATI_map_object_buffer(); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_pn_triangles + _glewInfo_GL_ATI_pn_triangles(); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + _glewInfo_GL_ATI_separate_stencil(); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + _glewInfo_GL_ATI_shader_texture_lod(); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + _glewInfo_GL_ATI_text_fragment_shader(); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + _glewInfo_GL_ATI_texture_compression_3dc(); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + _glewInfo_GL_ATI_texture_env_combine3(); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + _glewInfo_GL_ATI_texture_float(); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + _glewInfo_GL_ATI_texture_mirror_once(); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + _glewInfo_GL_ATI_vertex_array_object(); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + _glewInfo_GL_ATI_vertex_attrib_array_object(); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + _glewInfo_GL_ATI_vertex_streams(); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + _glewInfo_GL_EXT_422_pixels(); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + _glewInfo_GL_EXT_Cg_shader(); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + _glewInfo_GL_EXT_abgr(); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + _glewInfo_GL_EXT_bgra(); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + _glewInfo_GL_EXT_bindable_uniform(); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + _glewInfo_GL_EXT_blend_color(); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + _glewInfo_GL_EXT_blend_equation_separate(); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + _glewInfo_GL_EXT_blend_func_separate(); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + _glewInfo_GL_EXT_blend_logic_op(); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + _glewInfo_GL_EXT_blend_minmax(); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + _glewInfo_GL_EXT_blend_subtract(); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + _glewInfo_GL_EXT_clip_volume_hint(); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + _glewInfo_GL_EXT_cmyka(); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + _glewInfo_GL_EXT_color_subtable(); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + _glewInfo_GL_EXT_compiled_vertex_array(); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + _glewInfo_GL_EXT_convolution(); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + _glewInfo_GL_EXT_coordinate_frame(); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + _glewInfo_GL_EXT_copy_texture(); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + _glewInfo_GL_EXT_cull_vertex(); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_depth_bounds_test + _glewInfo_GL_EXT_depth_bounds_test(); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + _glewInfo_GL_EXT_direct_state_access(); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + _glewInfo_GL_EXT_draw_buffers2(); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + _glewInfo_GL_EXT_draw_instanced(); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + _glewInfo_GL_EXT_draw_range_elements(); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + _glewInfo_GL_EXT_fog_coord(); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + _glewInfo_GL_EXT_fragment_lighting(); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + _glewInfo_GL_EXT_framebuffer_blit(); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + _glewInfo_GL_EXT_framebuffer_multisample(); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_object + _glewInfo_GL_EXT_framebuffer_object(); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + _glewInfo_GL_EXT_framebuffer_sRGB(); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + _glewInfo_GL_EXT_geometry_shader4(); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + _glewInfo_GL_EXT_gpu_program_parameters(); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + _glewInfo_GL_EXT_gpu_shader4(); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + _glewInfo_GL_EXT_histogram(); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + _glewInfo_GL_EXT_index_array_formats(); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + _glewInfo_GL_EXT_index_func(); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + _glewInfo_GL_EXT_index_material(); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + _glewInfo_GL_EXT_index_texture(); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + _glewInfo_GL_EXT_light_texture(); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + _glewInfo_GL_EXT_misc_attribute(); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + _glewInfo_GL_EXT_multi_draw_arrays(); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + _glewInfo_GL_EXT_multisample(); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + _glewInfo_GL_EXT_packed_depth_stencil(); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + _glewInfo_GL_EXT_packed_float(); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + _glewInfo_GL_EXT_packed_pixels(); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + _glewInfo_GL_EXT_paletted_texture(); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + _glewInfo_GL_EXT_pixel_buffer_object(); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + _glewInfo_GL_EXT_pixel_transform(); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + _glewInfo_GL_EXT_pixel_transform_color_table(); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + _glewInfo_GL_EXT_point_parameters(); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + _glewInfo_GL_EXT_polygon_offset(); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_rescale_normal + _glewInfo_GL_EXT_rescale_normal(); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + _glewInfo_GL_EXT_scene_marker(); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + _glewInfo_GL_EXT_secondary_color(); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_specular_color + _glewInfo_GL_EXT_separate_specular_color(); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shadow_funcs + _glewInfo_GL_EXT_shadow_funcs(); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + _glewInfo_GL_EXT_shared_texture_palette(); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + _glewInfo_GL_EXT_stencil_clear_tag(); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + _glewInfo_GL_EXT_stencil_two_side(); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + _glewInfo_GL_EXT_stencil_wrap(); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + _glewInfo_GL_EXT_subtexture(); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + _glewInfo_GL_EXT_texture(); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + _glewInfo_GL_EXT_texture3D(); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + _glewInfo_GL_EXT_texture_array(); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + _glewInfo_GL_EXT_texture_buffer_object(); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + _glewInfo_GL_EXT_texture_compression_dxt1(); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + _glewInfo_GL_EXT_texture_compression_latc(); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + _glewInfo_GL_EXT_texture_compression_rgtc(); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + _glewInfo_GL_EXT_texture_compression_s3tc(); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + _glewInfo_GL_EXT_texture_cube_map(); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + _glewInfo_GL_EXT_texture_edge_clamp(); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + _glewInfo_GL_EXT_texture_env(); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + _glewInfo_GL_EXT_texture_env_add(); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + _glewInfo_GL_EXT_texture_env_combine(); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + _glewInfo_GL_EXT_texture_env_dot3(); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + _glewInfo_GL_EXT_texture_filter_anisotropic(); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + _glewInfo_GL_EXT_texture_integer(); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + _glewInfo_GL_EXT_texture_lod_bias(); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + _glewInfo_GL_EXT_texture_mirror_clamp(); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + _glewInfo_GL_EXT_texture_object(); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + _glewInfo_GL_EXT_texture_perturb_normal(); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + _glewInfo_GL_EXT_texture_rectangle(); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + _glewInfo_GL_EXT_texture_sRGB(); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_shared_exponent + _glewInfo_GL_EXT_texture_shared_exponent(); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_swizzle + _glewInfo_GL_EXT_texture_swizzle(); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + _glewInfo_GL_EXT_timer_query(); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + _glewInfo_GL_EXT_transform_feedback(); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + _glewInfo_GL_EXT_vertex_array(); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + _glewInfo_GL_EXT_vertex_array_bgra(); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_shader + _glewInfo_GL_EXT_vertex_shader(); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + _glewInfo_GL_EXT_vertex_weighting(); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_GREMEDY_frame_terminator + _glewInfo_GL_GREMEDY_frame_terminator(); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + _glewInfo_GL_GREMEDY_string_marker(); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + _glewInfo_GL_HP_convolution_border_modes(); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + _glewInfo_GL_HP_image_transform(); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + _glewInfo_GL_HP_occlusion_test(); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + _glewInfo_GL_HP_texture_lighting(); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + _glewInfo_GL_IBM_cull_vertex(); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + _glewInfo_GL_IBM_multimode_draw_arrays(); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + _glewInfo_GL_IBM_rasterpos_clip(); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + _glewInfo_GL_IBM_static_data(); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + _glewInfo_GL_IBM_texture_mirrored_repeat(); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + _glewInfo_GL_IBM_vertex_array_lists(); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + _glewInfo_GL_INGR_color_clamp(); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + _glewInfo_GL_INGR_interlace_read(); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_parallel_arrays + _glewInfo_GL_INTEL_parallel_arrays(); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + _glewInfo_GL_INTEL_texture_scissor(); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KTX_buffer_region + _glewInfo_GL_KTX_buffer_region(); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + _glewInfo_GL_MESAX_texture_stack(); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + _glewInfo_GL_MESA_pack_invert(); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + _glewInfo_GL_MESA_resize_buffers(); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + _glewInfo_GL_MESA_window_pos(); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + _glewInfo_GL_MESA_ycbcr_texture(); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NV_blend_square + _glewInfo_GL_NV_blend_square(); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_conditional_render + _glewInfo_GL_NV_conditional_render(); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + _glewInfo_GL_NV_copy_depth_to_color(); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_depth_buffer_float + _glewInfo_GL_NV_depth_buffer_float(); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + _glewInfo_GL_NV_depth_clamp(); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + _glewInfo_GL_NV_depth_range_unclamped(); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_evaluators + _glewInfo_GL_NV_evaluators(); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + _glewInfo_GL_NV_explicit_multisample(); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + _glewInfo_GL_NV_fence(); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + _glewInfo_GL_NV_float_buffer(); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + _glewInfo_GL_NV_fog_distance(); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + _glewInfo_GL_NV_fragment_program(); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + _glewInfo_GL_NV_fragment_program2(); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + _glewInfo_GL_NV_fragment_program4(); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + _glewInfo_GL_NV_fragment_program_option(); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + _glewInfo_GL_NV_framebuffer_multisample_coverage(); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + _glewInfo_GL_NV_geometry_program4(); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + _glewInfo_GL_NV_geometry_shader4(); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + _glewInfo_GL_NV_gpu_program4(); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_half_float + _glewInfo_GL_NV_half_float(); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + _glewInfo_GL_NV_light_max_exponent(); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_filter_hint + _glewInfo_GL_NV_multisample_filter_hint(); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + _glewInfo_GL_NV_occlusion_query(); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + _glewInfo_GL_NV_packed_depth_stencil(); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + _glewInfo_GL_NV_parameter_buffer_object(); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_pixel_data_range + _glewInfo_GL_NV_pixel_data_range(); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + _glewInfo_GL_NV_point_sprite(); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + _glewInfo_GL_NV_present_video(); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + _glewInfo_GL_NV_primitive_restart(); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + _glewInfo_GL_NV_register_combiners(); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + _glewInfo_GL_NV_register_combiners2(); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_texgen_emboss + _glewInfo_GL_NV_texgen_emboss(); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + _glewInfo_GL_NV_texgen_reflection(); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_compression_vtc + _glewInfo_GL_NV_texture_compression_vtc(); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + _glewInfo_GL_NV_texture_env_combine4(); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + _glewInfo_GL_NV_texture_expand_normal(); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_rectangle + _glewInfo_GL_NV_texture_rectangle(); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + _glewInfo_GL_NV_texture_shader(); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + _glewInfo_GL_NV_texture_shader2(); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + _glewInfo_GL_NV_texture_shader3(); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + _glewInfo_GL_NV_transform_feedback(); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_vertex_array_range + _glewInfo_GL_NV_vertex_array_range(); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + _glewInfo_GL_NV_vertex_array_range2(); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_program + _glewInfo_GL_NV_vertex_program(); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + _glewInfo_GL_NV_vertex_program1_1(); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + _glewInfo_GL_NV_vertex_program2(); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + _glewInfo_GL_NV_vertex_program2_option(); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + _glewInfo_GL_NV_vertex_program3(); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + _glewInfo_GL_NV_vertex_program4(); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_OES_byte_coordinates + _glewInfo_GL_OES_byte_coordinates(); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + _glewInfo_GL_OES_compressed_paletted_texture(); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + _glewInfo_GL_OES_read_format(); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + _glewInfo_GL_OES_single_precision(); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + _glewInfo_GL_OML_interlace(); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + _glewInfo_GL_OML_resample(); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + _glewInfo_GL_OML_subsample(); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + _glewInfo_GL_PGI_misc_hints(); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + _glewInfo_GL_PGI_vertex_hints(); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REND_screen_coordinates + _glewInfo_GL_REND_screen_coordinates(); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + _glewInfo_GL_S3_s3tc(); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + _glewInfo_GL_SGIS_color_range(); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + _glewInfo_GL_SGIS_detail_texture(); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + _glewInfo_GL_SGIS_fog_function(); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + _glewInfo_GL_SGIS_generate_mipmap(); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + _glewInfo_GL_SGIS_multisample(); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + _glewInfo_GL_SGIS_pixel_texture(); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + _glewInfo_GL_SGIS_point_line_texgen(); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + _glewInfo_GL_SGIS_sharpen_texture(); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + _glewInfo_GL_SGIS_texture4D(); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + _glewInfo_GL_SGIS_texture_border_clamp(); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + _glewInfo_GL_SGIS_texture_edge_clamp(); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + _glewInfo_GL_SGIS_texture_filter4(); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + _glewInfo_GL_SGIS_texture_lod(); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + _glewInfo_GL_SGIS_texture_select(); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + _glewInfo_GL_SGIX_async(); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + _glewInfo_GL_SGIX_async_histogram(); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + _glewInfo_GL_SGIX_async_pixel(); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + _glewInfo_GL_SGIX_blend_alpha_minmax(); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + _glewInfo_GL_SGIX_clipmap(); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + _glewInfo_GL_SGIX_convolution_accuracy(); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + _glewInfo_GL_SGIX_depth_texture(); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + _glewInfo_GL_SGIX_flush_raster(); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + _glewInfo_GL_SGIX_fog_offset(); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + _glewInfo_GL_SGIX_fog_texture(); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + _glewInfo_GL_SGIX_fragment_specular_lighting(); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + _glewInfo_GL_SGIX_framezoom(); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + _glewInfo_GL_SGIX_interlace(); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + _glewInfo_GL_SGIX_ir_instrument1(); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + _glewInfo_GL_SGIX_list_priority(); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + _glewInfo_GL_SGIX_pixel_texture(); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + _glewInfo_GL_SGIX_pixel_texture_bits(); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + _glewInfo_GL_SGIX_reference_plane(); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + _glewInfo_GL_SGIX_resample(); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + _glewInfo_GL_SGIX_shadow(); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + _glewInfo_GL_SGIX_shadow_ambient(); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + _glewInfo_GL_SGIX_sprite(); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + _glewInfo_GL_SGIX_tag_sample_buffer(); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + _glewInfo_GL_SGIX_texture_add_env(); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + _glewInfo_GL_SGIX_texture_coordinate_clamp(); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + _glewInfo_GL_SGIX_texture_lod_bias(); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + _glewInfo_GL_SGIX_texture_multi_buffer(); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + _glewInfo_GL_SGIX_texture_range(); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + _glewInfo_GL_SGIX_texture_scale_bias(); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + _glewInfo_GL_SGIX_vertex_preclip(); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + _glewInfo_GL_SGIX_vertex_preclip_hint(); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + _glewInfo_GL_SGIX_ycrcb(); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + _glewInfo_GL_SGI_color_matrix(); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + _glewInfo_GL_SGI_color_table(); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + _glewInfo_GL_SGI_texture_color_table(); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + _glewInfo_GL_SUNX_constant_data(); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + _glewInfo_GL_SUN_convolution_border_modes(); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + _glewInfo_GL_SUN_global_alpha(); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + _glewInfo_GL_SUN_mesh_array(); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + _glewInfo_GL_SUN_read_video_pixels(); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + _glewInfo_GL_SUN_slice_accum(); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + _glewInfo_GL_SUN_triangle_list(); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + _glewInfo_GL_SUN_vertex(); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + _glewInfo_GL_WIN_phong_shading(); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + _glewInfo_GL_WIN_specular_fog(); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + _glewInfo_GL_WIN_swap_hint(); +#endif /* GL_WIN_swap_hint */ +} + +/* ------------------------------------------------------------------------ */ + +#ifdef _WIN32 + +static void wglewInfo () +{ +#ifdef WGL_3DFX_multisample + _glewInfo_WGL_3DFX_multisample(); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + _glewInfo_WGL_3DL_stereo_control(); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_ARB_buffer_region + _glewInfo_WGL_ARB_buffer_region(); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + _glewInfo_WGL_ARB_create_context(); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_extensions_string + _glewInfo_WGL_ARB_extensions_string(); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + _glewInfo_WGL_ARB_framebuffer_sRGB(); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + _glewInfo_WGL_ARB_make_current_read(); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + _glewInfo_WGL_ARB_multisample(); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + _glewInfo_WGL_ARB_pbuffer(); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + _glewInfo_WGL_ARB_pixel_format(); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + _glewInfo_WGL_ARB_pixel_format_float(); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + _glewInfo_WGL_ARB_render_texture(); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ATI_pixel_format_float + _glewInfo_WGL_ATI_pixel_format_float(); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + _glewInfo_WGL_ATI_render_texture_rectangle(); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_depth_float + _glewInfo_WGL_EXT_depth_float(); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + _glewInfo_WGL_EXT_display_color_table(); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + _glewInfo_WGL_EXT_extensions_string(); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + _glewInfo_WGL_EXT_framebuffer_sRGB(); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + _glewInfo_WGL_EXT_make_current_read(); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + _glewInfo_WGL_EXT_multisample(); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + _glewInfo_WGL_EXT_pbuffer(); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + _glewInfo_WGL_EXT_pixel_format(); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + _glewInfo_WGL_EXT_pixel_format_packed_float(); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + _glewInfo_WGL_EXT_swap_control(); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_I3D_digital_video_control + _glewInfo_WGL_I3D_digital_video_control(); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + _glewInfo_WGL_I3D_gamma(); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + _glewInfo_WGL_I3D_genlock(); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + _glewInfo_WGL_I3D_image_buffer(); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + _glewInfo_WGL_I3D_swap_frame_lock(); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + _glewInfo_WGL_I3D_swap_frame_usage(); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_float_buffer + _glewInfo_WGL_NV_float_buffer(); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + _glewInfo_WGL_NV_gpu_affinity(); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_present_video + _glewInfo_WGL_NV_present_video(); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + _glewInfo_WGL_NV_render_depth_texture(); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + _glewInfo_WGL_NV_render_texture_rectangle(); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + _glewInfo_WGL_NV_swap_group(); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + _glewInfo_WGL_NV_vertex_array_range(); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_output + _glewInfo_WGL_NV_video_output(); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + _glewInfo_WGL_OML_sync_control(); +#endif /* WGL_OML_sync_control */ +} + +#else /* _UNIX */ + +static void glxewInfo () +{ +#ifdef GLX_VERSION_1_2 + _glewInfo_GLX_VERSION_1_2(); +#endif /* GLX_VERSION_1_2 */ +#ifdef GLX_VERSION_1_3 + _glewInfo_GLX_VERSION_1_3(); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_VERSION_1_4 + _glewInfo_GLX_VERSION_1_4(); +#endif /* GLX_VERSION_1_4 */ +#ifdef GLX_3DFX_multisample + _glewInfo_GLX_3DFX_multisample(); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_ARB_create_context + _glewInfo_GLX_ARB_create_context(); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_fbconfig_float + _glewInfo_GLX_ARB_fbconfig_float(); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + _glewInfo_GLX_ARB_framebuffer_sRGB(); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + _glewInfo_GLX_ARB_get_proc_address(); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + _glewInfo_GLX_ARB_multisample(); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ATI_pixel_format_float + _glewInfo_GLX_ATI_pixel_format_float(); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + _glewInfo_GLX_ATI_render_texture(); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_fbconfig_packed_float + _glewInfo_GLX_EXT_fbconfig_packed_float(); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + _glewInfo_GLX_EXT_framebuffer_sRGB(); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + _glewInfo_GLX_EXT_import_context(); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + _glewInfo_GLX_EXT_scene_marker(); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_texture_from_pixmap + _glewInfo_GLX_EXT_texture_from_pixmap(); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + _glewInfo_GLX_EXT_visual_info(); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + _glewInfo_GLX_EXT_visual_rating(); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_MESA_agp_offset + _glewInfo_GLX_MESA_agp_offset(); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + _glewInfo_GLX_MESA_copy_sub_buffer(); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + _glewInfo_GLX_MESA_pixmap_colormap(); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + _glewInfo_GLX_MESA_release_buffers(); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + _glewInfo_GLX_MESA_set_3dfx_mode(); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_NV_float_buffer + _glewInfo_GLX_NV_float_buffer(); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_present_video + _glewInfo_GLX_NV_present_video(); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + _glewInfo_GLX_NV_swap_group(); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + _glewInfo_GLX_NV_vertex_array_range(); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_output + _glewInfo_GLX_NV_video_output(); +#endif /* GLX_NV_video_output */ +#ifdef GLX_OML_swap_method + _glewInfo_GLX_OML_swap_method(); +#endif /* GLX_OML_swap_method */ +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include + _glewInfo_GLX_OML_sync_control(); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + _glewInfo_GLX_SGIS_blended_overlay(); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + _glewInfo_GLX_SGIS_color_range(); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + _glewInfo_GLX_SGIS_multisample(); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + _glewInfo_GLX_SGIS_shared_multisample(); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + _glewInfo_GLX_SGIX_fbconfig(); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + _glewInfo_GLX_SGIX_hyperpipe(); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + _glewInfo_GLX_SGIX_pbuffer(); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + _glewInfo_GLX_SGIX_swap_barrier(); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + _glewInfo_GLX_SGIX_swap_group(); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + _glewInfo_GLX_SGIX_video_resize(); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + _glewInfo_GLX_SGIX_visual_select_group(); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + _glewInfo_GLX_SGI_cushion(); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + _glewInfo_GLX_SGI_make_current_read(); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + _glewInfo_GLX_SGI_swap_control(); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + _glewInfo_GLX_SGI_video_sync(); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + _glewInfo_GLX_SUN_get_transparent_index(); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + _glewInfo_GLX_SUN_video_resize(); +#endif /* GLX_SUN_video_resize */ +} + +#endif /* _WIN32 */ + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +int main (int argc, char** argv) +#else +int main (void) +#endif +{ + GLuint err; + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + char* display = NULL; + int visual = -1; + + if (glewParseArgs(argc-1, argv+1, &display, &visual)) + { +#if defined(_WIN32) + fprintf(stderr, "Usage: glewinfo [-pf ]\n"); +#else + fprintf(stderr, "Usage: glewinfo [-display ] [-visual ]\n"); +#endif + return 1; + } +#endif + +#if defined(_WIN32) + if (GL_TRUE == glewCreateContext(&visual)) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + if (GL_TRUE == glewCreateContext()) +#else + if (GL_TRUE == glewCreateContext(display, &visual)) +#endif + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +#ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +#endif + +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } +#if defined(_WIN32) + f = fopen("glewinfo.txt", "w"); + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + display == NULL ? getenv("DISPLAY") : display, visual); +#endif + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); + glewInfo(); +#if defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + *display = 0; + *visual = strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + *display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + *visual = (int)strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#endif + } + return GL_FALSE; +} +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (int* pixelformat) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (*pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + *pixelformat = ChoosePixelFormat(dc, &pfd); + if (*pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(wglGetCurrentContext()); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include + +AGLContext ctx, octx; + +GLboolean glewCreateContext () +{ + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + /*int major, minor; + SetPortWindowPort(wnd); + aglGetVersion(&major, &minor); + fprintf(stderr, "GL %d.%d\n", major, minor);*/ + pf = aglChoosePixelFormat(NULL, 0, attrib); + if (NULL == pf) return GL_TRUE; + ctx = aglCreateContext(pf, NULL); + if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; + aglDestroyPixelFormat(pf); + /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ + octx = aglGetCurrentContext(); + if (NULL == aglSetCurrentContext(ctx)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + aglSetCurrentContext(octx); + if (NULL != ctx) aglDestroyContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (const char* display, int* visual) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (*visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + *visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; iscreen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/src/glew/visualinfo.c b/src/glew/visualinfo.c new file mode 100644 index 00000000000..384313df220 --- /dev/null +++ b/src/glew/visualinfo.c @@ -0,0 +1,1173 @@ +/* +** visualinfo.c +** +** Copyright (C) Nate Robins, 1997 +** Michael Wimmer, 1999 +** Milan Ikits, 2002-2008 +** +** visualinfo is a small utility that displays all available visuals, +** aka. pixelformats, in an OpenGL system along with renderer version +** information. It shows a table of all the visuals that support OpenGL +** along with their capabilities. The format of the table is similar to +** that of glxinfo on Unix systems: +** +** visual ~= pixel format descriptor +** id = visual id (integer from 1 - max visuals) +** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) +** ac = acceleration (ge: generic, fu: full, no: none) +** fm = format (i: integer, f: float, c: color index) +** db = double buffer (y = yes) +** sw = swap method (x: exchange, c: copy, u: undefined) +** st = stereo (y = yes) +** sz = total # bits +** r = # bits of red +** g = # bits of green +** b = # bits of blue +** a = # bits of alpha +** axbf = # aux buffers +** dpth = # bits of depth +** stcl = # bits of stencil +*/ + +#include +#include +#include +#include +#if defined(_WIN32) +#include +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +#include +#else +#include +#endif + +#ifdef GLEW_MX +GLEWContext _glewctx; +# define glewGetContext() (&_glewctx) +# ifdef _WIN32 +WGLEWContext _wglewctx; +# define wglewGetContext() (&_wglewctx) +# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +# define glxewGetContext() (&_glxewctx) +# endif +#endif /* GLEW_MX */ + +typedef struct GLContextStruct +{ +#ifdef _WIN32 + HWND wnd; + HDC dc; + HGLRC rc; +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + AGLContext ctx, octx; +#else + Display* dpy; + XVisualInfo* vi; + GLXContext ctx; + Window wnd; + Colormap cmap; +#endif +} GLContext; + +void InitContext (GLContext* ctx); +GLboolean CreateContext (GLContext* ctx); +void DestroyContext (GLContext* ctx); +void VisualInfo (GLContext* ctx); +void PrintExtensions (const char* s); +GLboolean ParseArgs (int argc, char** argv); + +int showall = 0; +int displaystdout = 0; +int verbose = 0; +int drawableonly = 0; + +char* display = NULL; +int visual = -1; + +FILE* file = 0; +GLContext ctx; + +int +main (int argc, char** argv) +{ + GLenum err; + + /* ---------------------------------------------------------------------- */ + /* parse arguments */ + if (GL_TRUE == ParseArgs(argc-1, argv+1)) + { +#if defined(_WIN32) + fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); + fprintf(stderr, " -a: show all visuals\n"); + fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); + fprintf(stderr, " -pf : use given pixelformat\n"); + fprintf(stderr, " -h: this screen\n"); +#else + fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); + fprintf(stderr, " -h: this screen\n"); + fprintf(stderr, " -display : use given display\n"); + fprintf(stderr, " -visual : use given visual\n"); +#endif + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* create OpenGL rendering context */ + InitContext(&ctx); + if (GL_TRUE == CreateContext(&ctx)) + { + fprintf(stderr, "Error: CreateContext failed\n"); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* initialize GLEW */ + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +# ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +# endif +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* open file */ +#if defined(_WIN32) + if (!displaystdout) + file = fopen("visualinfo.txt", "w"); + if (file == NULL) + file = stdout; +#else + file = stdout; +#endif + + /* ---------------------------------------------------------------------- */ + /* output header information */ + /* OpenGL extensions */ + fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); + fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); + fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); + fprintf(file, "OpenGL extensions (GL_): \n"); + PrintExtensions((char*)glGetString(GL_EXTENSIONS)); + /* GLU extensions */ + fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); + fprintf(file, "GLU extensions (GLU_): \n"); + PrintExtensions((char*)gluGetString(GLU_EXTENSIONS)); + + /* ---------------------------------------------------------------------- */ + /* extensions string */ +#if defined(_WIN32) + /* WGL extensions */ + if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) + { + fprintf(file, "WGL extensions (WGL_): \n"); + PrintExtensions(wglGetExtensionsStringARB ? + (char*)wglGetExtensionsStringARB(ctx.dc) : + (char*)wglGetExtensionsStringEXT()); + } +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#else + /* GLX extensions */ + fprintf(file, "GLX extensions (GLX_): \n"); + PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), + DefaultScreen(glXGetCurrentDisplay()))); +#endif + + /* ---------------------------------------------------------------------- */ + /* enumerate all the formats */ + VisualInfo(&ctx); + + /* ---------------------------------------------------------------------- */ + /* release resources */ + DestroyContext(&ctx); + if (file != stdout) + fclose(file); + return 0; +} + +/* do the magic to separate all extensions with comma's, except + for the last one that _may_ terminate in a space. */ +void PrintExtensions (const char* s) +{ + char t[80]; + int i=0; + char* p=0; + + t[79] = '\0'; + while (*s) + { + t[i++] = *s; + if(*s == ' ') + { + if (*(s+1) != '\0') { + t[i-1] = ','; + t[i] = ' '; + p = &t[i++]; + } + else /* zoinks! last one terminated in a space! */ + { + t[i-1] = '\0'; + } + } + if(i > 80 - 5) + { + *p = t[i] = '\0'; + fprintf(file, " %s\n", t); + p++; + i = (int)strlen(p); + strcpy(t, p); + } + s++; + } + t[i] = '\0'; + fprintf(file, " %s.\n", t); +} + +/* ---------------------------------------------------------------------- */ + +#if defined(_WIN32) + +void +VisualInfoARB (GLContext* ctx) +{ + int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; + int i, pf, maxpf; + unsigned int c; + + /* to get pbuffer capable pixel formats */ + attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; + attrib[1] = GL_TRUE; + attrib[2] = 0; + wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); + /* query number of pixel formats */ + attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; + wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); + maxpf = value[0]; + for (i=0; i<32; i++) + value[i] = 0; + + attrib[0] = WGL_SUPPORT_OPENGL_ARB; + attrib[1] = WGL_DRAW_TO_WINDOW_ARB; + attrib[2] = WGL_DRAW_TO_BITMAP_ARB; + attrib[3] = WGL_ACCELERATION_ARB; + /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ + attrib[4] = WGL_SWAP_METHOD_ARB; + /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ + attrib[5] = WGL_DOUBLE_BUFFER_ARB; + attrib[6] = WGL_STEREO_ARB; + attrib[7] = WGL_PIXEL_TYPE_ARB; + /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, + WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ + /* Color buffer information */ + attrib[8] = WGL_COLOR_BITS_ARB; + attrib[9] = WGL_RED_BITS_ARB; + attrib[10] = WGL_GREEN_BITS_ARB; + attrib[11] = WGL_BLUE_BITS_ARB; + attrib[12] = WGL_ALPHA_BITS_ARB; + /* Accumulation buffer information */ + attrib[13] = WGL_ACCUM_BITS_ARB; + attrib[14] = WGL_ACCUM_RED_BITS_ARB; + attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; + attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; + attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; + /* Depth, stencil, and aux buffer information */ + attrib[18] = WGL_DEPTH_BITS_ARB; + attrib[19] = WGL_STENCIL_BITS_ARB; + attrib[20] = WGL_AUX_BUFFERS_ARB; + /* Layer information */ + attrib[21] = WGL_NUMBER_OVERLAYS_ARB; + attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; + attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; + attrib[24] = WGL_SAMPLES_ARB; + attrib[25] = WGL_SUPPORT_GDI_ARB; + n_attrib = 26; + if (WGLEW_ARB_pbuffer) + { + attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; + n_pbuffer = n_attrib; + n_attrib++; + } + if (WGLEW_NV_float_buffer) + { + attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; + n_float = n_attrib; + n_attrib++; + } + + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); + /* only describe this format if it supports OpenGL */ + if (!value[0]) continue; + /* by default show only fully accelerated window or pbuffer capable visuals */ + if (!showall + && ((value[2] && !value[1]) + || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) + || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; + /* print out the information for this visual */ + /* visual id */ + fprintf(file, " |% 4d | ", i); + /* visual type */ + if (value[1]) + { + if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); + else fprintf(file, "wn "); + } + else + { + if (value[2]) fprintf(file, "bm "); + else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); + } + /* acceleration */ + fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : + value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : + value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); + /* gdi support */ + fprintf(file, " %c ", value[25] ? 'y' : '.'); + /* format */ + if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); + else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); + else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); + else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); + /* double buffer */ + fprintf(file, " %c ", value[5] ? 'y' : '.'); + /* swap method */ + if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); + else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); + else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); + else fprintf(file, " . "); + /* stereo */ + fprintf(file, " %c ", value[6] ? 'y' : '.'); + /* multisample */ + if (value[24] > 0) + fprintf(file, "%2d | ", value[24]); + else + fprintf(file, " . | "); + /* color size */ + if (value[8]) fprintf(file, "%3d ", value[8]); + else fprintf(file, " . "); + /* red */ + if (value[9]) fprintf(file, "%2d ", value[9]); + else fprintf(file, " . "); + /* green */ + if (value[10]) fprintf(file, "%2d ", value[10]); + else fprintf(file, " . "); + /* blue */ + if (value[11]) fprintf(file, "%2d ", value[11]); + else fprintf(file, " . "); + /* alpha */ + if (value[12]) fprintf(file, "%2d | ", value[12]); + else fprintf(file, " . | "); + /* aux buffers */ + if (value[20]) fprintf(file, "%2d ", value[20]); + else fprintf(file, " . "); + /* depth */ + if (value[18]) fprintf(file, "%2d ", value[18]); + else fprintf(file, " . "); + /* stencil */ + if (value[19]) fprintf(file, "%2d | ", value[19]); + else fprintf(file, " . | "); + /* accum size */ + if (value[13]) fprintf(file, "%3d ", value[13]); + else fprintf(file, " . "); + /* accum red */ + if (value[14]) fprintf(file, "%2d ", value[14]); + else fprintf(file, " . "); + /* accum green */ + if (value[15]) fprintf(file, "%2d ", value[15]); + else fprintf(file, " . "); + /* accum blue */ + if (value[16]) fprintf(file, "%2d ", value[16]); + else fprintf(file, " . "); + /* accum alpha */ + if (value[17]) fprintf(file, "%2d | ", value[17]); + else fprintf(file, " . | "); + /* overlay */ + if (value[21]) fprintf(file, "%2d ", value[21]); + else fprintf(file, " . "); + /* underlay */ + if (value[22]) fprintf(file, "%2d ", value[22]); + else fprintf(file, " . "); + /* layer swap */ + if (value[23]) fprintf(file, "y "); + else fprintf(file, " . "); + fprintf(file, "|\n"); + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + } + else /* verbose */ + { +#if 0 + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } +#endif + } +} + +void +VisualInfoGDI (GLContext* ctx) +{ + int i, maxpf; + PIXELFORMATDESCRIPTOR pfd; + + /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum + number of pixel formats */ + maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); + + if (!verbose) + { + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; + /* other criteria could be tested here for actual pixel format + choosing in an application: + + for (...each pixel format...) { + if (pfd.dwFlags & PFD_SUPPORT_OPENGL && + pfd.dwFlags & PFD_DOUBLEBUFFER && + pfd.cDepthBits >= 24 && + pfd.cColorBits >= 24) + { + goto found; + } + } + ... not found so exit ... + found: + ... found so use it ... + */ + /* print out the information for this pixel format */ + fprintf(file, "0x%02x ", i); + fprintf(file, "%3d ", pfd.cColorBits); + if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); + else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); + else fprintf(file, "pb "); + /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ + fprintf(file, " . "); + fprintf(file, "%3d ", pfd.cColorBits); + /* bReserved field indicates number of over/underlays */ + if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); + else fprintf(file, " . "); + fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); + fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); + /* added: */ + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); + if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cRedBits); + else fprintf(file, " . "); + if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cGreenBits); + else fprintf(file, " . "); + if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cBlueBits); + else fprintf(file, " . "); + if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cAlphaBits); + else fprintf(file, " . "); + if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); + else fprintf(file, " . "); + if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); + else fprintf(file, " . "); + if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); + else fprintf(file, " . "); + if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); + else fprintf(file, " . "); + if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); + else fprintf(file, " . "); + if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); + else fprintf(file, " . "); + if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); + else fprintf(file, " . "); + if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); + else fprintf(file, " . "); + /* no multisample in win32 */ + fprintf(file, " . .\n"); + } + /* print table footer */ + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + } + else /* verbose */ + { + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } + } +} + +void +VisualInfo (GLContext* ctx) +{ + if (WGLEW_ARB_pixel_format) + VisualInfoARB(ctx); + else + VisualInfoGDI(ctx); +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void +VisualInfo (GLContext* ctx) +{ +/* + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + GLint value; + pf = aglChoosePixelFormat(NULL, 0, attrib); + while (pf != NULL) + { + aglDescribePixelFormat(pf, GL_RGBA, &value); + fprintf(stderr, "%d\n", value); + pf = aglNextPixelFormat(pf); + } +*/ +} + +#else /* GLX */ + +void +VisualInfo (GLContext* ctx) +{ + int n_fbc; + GLXFBConfig* fbc; + int value, ret, i; + + fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); + + if (fbc) + { + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + /* loop through all the fbcs */ + for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); + if (ret != Success) + { + fprintf(file, "| ? |"); + } + else + { + fprintf(file, " |% 4d | ", value); + } + /* visual type */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (value & GLX_WINDOW_BIT) + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "wp "); + } + else + { + fprintf(file, "wn "); + } + } + else + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "pb "); + } + else if (value & GLX_PIXMAP_BIT) + { + fprintf(file, "pm "); + } + else + { + fprintf(file, " ? "); + } + } + } + /* x renderable */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, value ? " y " : " n "); + } + /* class */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLX_TRUE_COLOR == value) + fprintf(file, "tc "); + else if (GLX_DIRECT_COLOR == value) + fprintf(file, "dc "); + else if (GLX_PSEUDO_COLOR == value) + fprintf(file, "pc "); + else if (GLX_STATIC_COLOR == value) + fprintf(file, "sc "); + else if (GLX_GRAY_SCALE == value) + fprintf(file, "gs "); + else if (GLX_STATIC_GRAY == value) + fprintf(file, "sg "); + else if (GLX_X_VISUAL_TYPE == value) + fprintf(file, " . "); + else + fprintf(file, " ? "); + } + /* format */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLXEW_NV_float_buffer) + { + int ret2, value2; + ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); + if (Success == ret2 && GL_TRUE == value2) + { + fprintf(file, " f "); + } + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + else + { + if (value & GLX_RGBA_FLOAT_ATI_BIT) + fprintf(file, " f "); + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + } + /* double buffer */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* stereo */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* level */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + /* transparency */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (GLX_TRANSPARENT_RGB == value) + fprintf(file, " r | "); + else if (GLX_TRANSPARENT_INDEX == value) + fprintf(file, " i | "); + else if (GLX_NONE == value) + fprintf(file, " . | "); + else + fprintf(file, " ? | "); + } + /* color size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%3d ", value); + else + fprintf(file, " . "); + } + /* red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* aux buffers */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* depth size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* stencil size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* accum red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* multisample */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + fprintf(file, "%2d | ", value); + } + /* caveat */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); + if (Success != ret) + { + fprintf(file, "???? |"); + } + else + { + if (GLX_NONE == value) + fprintf(file, "none |\n"); + else if (GLX_SLOW_CONFIG == value) + fprintf(file, "slow |\n"); + else if (GLX_NON_CONFORMANT_CONFIG == value) + fprintf(file, "ncft |\n"); + else + fprintf(file, "???? |\n"); + } + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + } + } +} + +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) + +void InitContext (GLContext* ctx) +{ + ctx->wnd = NULL; + ctx->dc = NULL; + ctx->rc = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* check for input */ + if (NULL == ctx) return GL_TRUE; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, + GetModuleHandle(NULL), NULL); + if (NULL == ctx->wnd) return GL_TRUE; + /* get the device context */ + ctx->dc = GetDC(ctx->wnd); + if (NULL == ctx->dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (visual == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + visual = ChoosePixelFormat(ctx->dc, &pfd); + if (0 == visual) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; + /* create rendering context */ + ctx->rc = wglCreateContext(ctx->dc); + if (NULL == ctx->rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); + if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); + if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); + if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; + ctx->octx = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /*int major, minor; + SetPortWindowPort(wnd); + aglGetVersion(&major, &minor); + fprintf(stderr, "GL %d.%d\n", major, minor);*/ + pf = aglChoosePixelFormat(NULL, 0, attrib); + if (NULL == pf) return GL_TRUE; + ctx->ctx = aglCreateContext(pf, NULL); + if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; + aglDestroyPixelFormat(pf); + /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ + ctx->octx = aglGetCurrentContext(); + if (NULL == aglSetCurrentContext(ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + aglSetCurrentContext(ctx->octx); + if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx); +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +void InitContext (GLContext* ctx) +{ + ctx->dpy = NULL; + ctx->vi = NULL; + ctx->ctx = NULL; + ctx->wnd = 0; + ctx->cmap = 0; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /* open display */ + ctx->dpy = XOpenDisplay(display); + if (NULL == ctx->dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); + if (NULL == ctx->vi) return GL_TRUE; + /* create context */ + ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); + if (NULL == ctx->ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + ctx->vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = ctx->cmap; + ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); + if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); + if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); + if (NULL != ctx->vi) XFree(ctx->vi); + if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +GLboolean ParseArgs (int argc, char** argv) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + display = NULL; + visual = strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-a")) + { + showall = 1; + } + else if (!strcmp(argv[p], "-s")) + { + displaystdout = 1; + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + display = argv[p]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + visual = (int)strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#endif + p++; + } + return GL_FALSE; +} -- cgit v1.2.3 From 492c7b360d2ae3fce271ec9b0e404b822f0ba57a Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Sat, 24 Jan 2009 12:47:02 +0000 Subject: glut: Ensure windows.h is included on windows. Trying to override windows headers is a recipe for disaster. Especially when using with glew. Also the windows headers in recent MinGW are complete enough that they don't need patching up. --- include/GL/glut.h | 91 +++---------------------------------------------------- 1 file changed, 4 insertions(+), 87 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glut.h b/include/GL/glut.h index a3add59a4f1..6f877f353fd 100644 --- a/include/GL/glut.h +++ b/include/GL/glut.h @@ -7,35 +7,22 @@ provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ -#include -#include - -#if defined(__MINGW32__) +#if defined(_WIN32) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif # include #endif +#include +#include + #ifdef __cplusplus extern "C" { #endif #if defined(_WIN32) -/* GLUT 3.7 now tries to avoid including - to avoid name space pollution, but Win32's - needs APIENTRY and WINGDIAPI defined properly. - - tjump@spgs.com contributes: - If users are building glut code on MS Windows, then they should - make sure they include windows.h early, let's not get into a - header definitions war since MS has proven it's capability to - change header dependencies w/o publishing they have done so. - - So, let's not include windows.h here, as it's not really required and - MS own gl/gl.h *should* include it if the dependency is there. */ - /* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA in your compile preprocessor options. */ # if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA) @@ -130,76 +117,6 @@ extern _CRTIMP void __cdecl exit(int); # define GLUTAPI extern #endif -#if defined(_WIN32) && !defined(_WINDEF_) && !defined(MESA) -# if !defined(MESA_MINWARN) -# pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" ) -# pragma message( "----: and PROC typedef. If you receive compiler warnings about either ") -# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/glut.h" ) -# endif -# define CALLBACK __stdcall - -#if !defined(__MINGW32__) - typedef int (GLUTAPIENTRY *PROC)(); - typedef void *HGLRC; - typedef void *HDC; -#endif -typedef unsigned long COLORREF; -#endif - -#if defined(_WIN32) && !defined(_WINGDI_) && !defined(MESA) -# if !defined(MESA_MINWARN) -# pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" ) -# pragma message( "----: and macros. If you receive compiler warnings about any being multiply ") -# pragma message( "----: defined you should include WINDOWS.H priot to gl/glut.h" ) -# endif -# define WGL_FONT_LINES 0 -# define WGL_FONT_POLYGONS 1 -# ifdef UNICODE -# define wglUseFontBitmaps wglUseFontBitmapsW -# define wglUseFontOutlines wglUseFontOutlinesW -# else -# define wglUseFontBitmaps wglUseFontBitmapsA -# define wglUseFontOutlines wglUseFontOutlinesA -# endif /* !UNICODE */ -typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; -typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; -# pragma warning( push ) -# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */ -# define WGLAPI __declspec(dllimport) -WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC); -WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC); -WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *); -WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc); -WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void); -WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC); -WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int); -WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void); -WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*); -WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *); -WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int); -WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC); -WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR); -WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR); -WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *); -WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc); -WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC); -WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int); -WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *); -WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC); -WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int); -WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long); -WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long); -WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); -WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); -WGLAPI int GLAPIENTRY SwapBuffers(HDC); -WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *); -WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR); -WGLAPI int GLAPIENTRY GetPixelFormat(HDC); -WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *); -# undef WGLAPI -# pragma warning( pop ) -#endif - #elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303 # define GLUTAPIENTRY -- cgit v1.2.3 From 0e4e76572e3a8808b06916b5359fc5cc71fd04a4 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Sat, 24 Jan 2009 13:52:02 +0000 Subject: glut: Use a new define GLUT_STATIC to distinguish static builds. _DLL is defined by MSVC when building against a DLL version of the CRT library. It bears no relation to whether we are building a DLL or not. That is, we can build a DLL against a static CRT, or a static lib against a dynamicaly linked CRT. See more detail at http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx This gets DLL version of glut linking correctly both with MinGW and MSVC. PS: GL/gl.h (and others) must be fixed too. --- include/GL/glut.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/GL') diff --git a/include/GL/glut.h b/include/GL/glut.h index 6f877f353fd..f574f1d61c7 100644 --- a/include/GL/glut.h +++ b/include/GL/glut.h @@ -109,9 +109,9 @@ extern _CRTIMP void __cdecl exit(int); #endif /* GLUT API entry point declarations for Win32. */ -#if (defined(BUILD_GLUT32) || defined(GLUT_BUILDING_LIB)) && defined(_DLL) +#if (defined(BUILD_GLUT32) || defined(GLUT_BUILDING_LIB)) && !defined(GLUT_STATIC) # define GLUTAPI __declspec(dllexport) -#elif defined(_DLL) +#elif !defined(GLUT_STATIC) # define GLUTAPI __declspec(dllimport) #else # define GLUTAPI extern -- cgit v1.2.3 From 436777883241e9b9c02ad7fce55ec7ff7b89ac3d Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Sat, 24 Jan 2009 15:32:01 +0000 Subject: glut: Automatic library linkage only on MSVC. --- include/GL/glut.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/GL') diff --git a/include/GL/glut.h b/include/GL/glut.h index f574f1d61c7..022378fb9d7 100644 --- a/include/GL/glut.h +++ b/include/GL/glut.h @@ -25,7 +25,7 @@ extern "C" { /* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA in your compile preprocessor options. */ -# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA) +# if defined(_MSC_VER) && !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA) # pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */ /* To enable automatic SGI OpenGL for Windows library usage for GLUT, define GLUT_USE_SGI_OPENGL in your compile preprocessor options. */ -- cgit v1.2.3