From 9a4a219d20127378793217da4c10ab865b96e477 Mon Sep 17 00:00:00 2001 From: George Sapountzis Date: Fri, 26 Feb 2010 04:02:41 +0200 Subject: drop header files and demos for dropped window systems --- include/GL/dmesa.h | 160 ----------------------------------------------------- 1 file changed, 160 deletions(-) delete mode 100644 include/GL/dmesa.h (limited to 'include/GL/dmesa.h') diff --git a/include/GL/dmesa.h b/include/GL/dmesa.h deleted file mode 100644 index 358082e3ea1..00000000000 --- a/include/GL/dmesa.h +++ /dev/null @@ -1,160 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : dborca@users.sourceforge.net - * Web : http://www.geocities.com/dborca - */ - - -#ifndef DMESA_H_included -#define DMESA_H_included - -#define DMESA_MAJOR_VERSION 6 -#define DMESA_MINOR_VERSION 5 - -/* Sample Usage: - * - * 1. Call DMesaCreateVisual() to initialize graphics. - * 2. Call DMesaCreateContext() to create a DMesa rendering context. - * 3. Call DMesaCreateBuffer() to define the window. - * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext. - * 5. Make gl* calls to render your graphics. - * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers. - * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual. - */ - -typedef struct dmesa_context *DMesaContext; -typedef struct dmesa_visual *DMesaVisual; -typedef struct dmesa_buffer *DMesaBuffer; - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Create a new Visual and set graphics mode. - */ -DMesaVisual DMesaCreateVisual (GLint width, /* X res */ - GLint height, /* Y res */ - GLint colDepth, /* BPP */ - GLint refresh, /* refresh rate: 0=default */ - GLboolean dbFlag, /* double-buffered */ - GLboolean rgbFlag, /* RGB mode */ - GLint alphaSize, /* requested bits/alpha */ - GLint depthSize, /* requested bits/depth */ - GLint stencilSize, /* requested bits/stencil */ - GLint accumSize); /* requested bits/accum */ - -/* - * Destroy Visual and restore screen. - */ -void DMesaDestroyVisual (DMesaVisual v); - - - -/* - * Create a new Context for rendering. - */ -DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share); - -/* - * Destroy Context. - */ -void DMesaDestroyContext (DMesaContext c); - -/* - * Return a handle to the current context. - */ -DMesaContext DMesaGetCurrentContext (void); - - - -/* - * Create a new Buffer (window). - */ -DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, - GLint xpos, GLint ypos, - GLint width, GLint height); - -/* - * Destroy Buffer. - */ -void DMesaDestroyBuffer (DMesaBuffer b); - -/* - * Return a handle to the current buffer. - */ -DMesaBuffer DMesaGetCurrentBuffer (void); - -/* - * Swap the front and back buffers for the given Buffer. - * No action is taken if the buffer is not double buffered. - */ -void DMesaSwapBuffers (DMesaBuffer b); - -/* - * Bind Buffer to Context and make the Context the current one. - */ -GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b); - - - -/* - * Move/Resize current Buffer. - */ -GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos); -GLboolean DMesaResizeBuffer (GLint width, GLint height); - -/* - * Set palette index, using normalized values. - */ -void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue); - -/* - * DMesa functions - */ -typedef void (*DMesaProc) (); -DMesaProc DMesaGetProcAddress (const char *name); - -/* - * DMesa state retrieval. - */ -#define DMESA_GET_SCREEN_SIZE 0x0100 -#define DMESA_GET_DRIVER_CAPS 0x0200 -#define DMESA_GET_VIDEO_MODES 0x0300 -#define DMESA_GET_BUFFER_ADDR 0x0400 - -#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */ -#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */ -int DMesaGetIntegerv (GLenum pname, GLint *params); - -#ifdef __cplusplus -} -#endif - -#endif -- cgit v1.2.3