From e0b98cde41a9d39b6099950585d9516f8136dafe Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Thu, 27 Jan 2011 21:17:25 +0100 Subject: docs: update GL3 status --- docs/GL3.txt | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'docs') diff --git a/docs/GL3.txt b/docs/GL3.txt index 93bd56d2c4c..99ec3928bdf 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -15,10 +15,13 @@ GL 3.0: GLSL changes (GL_EXT_gpu_shader4, etc) not started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE -Float textures, renderbuffers some infrastructure done - (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) +Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2 +Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2 +GL_EXT_packed_float not started +GL_EXT_texture_shared_exponent not started +Float depth buffers (GL_ARB_depth_buffer_float) not started Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float some infrastructure done +Half-float DONE Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays core Mesa, swrast done @@ -30,7 +33,7 @@ Transform feedback (GL_EXT_transform_feedback) ~50% done glBindFragDataLocation, glGetFragDataLocation, glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) some infrastructure done glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE @@ -48,7 +51,7 @@ Primitive restart (GL_NV_primitive_restart) DONE (gallium) Texture buffer objs (GL_ARB_texture_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats ~50% done +Signed normalized textures (GL_EXT_texture_snorm) ~50% done GL 3.2: -- cgit v1.2.3 From e89fc33d7af979ad1ab0dca6bee8a843c91a6d7f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 28 Jan 2011 13:30:15 -0700 Subject: docs: removed VC8 project files --- docs/relnotes-7.11.html | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'docs') diff --git a/docs/relnotes-7.11.html b/docs/relnotes-7.11.html index b0350a22f38..6c6622ed3f4 100644 --- a/docs/relnotes-7.11.html +++ b/docs/relnotes-7.11.html @@ -49,8 +49,10 @@ tbd

Changes

- -

tbd

+ -- cgit v1.2.3 From a6b7393eb8b4ef14c0d9ba8d64e57ed8ca82a9f7 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Sat, 12 Feb 2011 18:08:04 +1000 Subject: update GL3.txt for GL_EXT_framebuffer_sRGB status --- docs/GL3.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/GL3.txt b/docs/GL3.txt index 99ec3928bdf..b4ca99b8cce 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -33,7 +33,7 @@ Transform feedback (GL_EXT_transform_feedback) ~50% done glBindFragDataLocation, glGetFragDataLocation, glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) some infrastructure done +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, galliuum), GLX todo glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE -- cgit v1.2.3 From 0f912534fd843ab03ec1774c8fa660b0d3a70b72 Mon Sep 17 00:00:00 2001 From: Sedat Dilek Date: Mon, 14 Feb 2011 00:45:44 -0800 Subject: docs: Fix typo in GL3.txt --- docs/GL3.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/GL3.txt b/docs/GL3.txt index b4ca99b8cce..9ff25a95297 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -33,7 +33,7 @@ Transform feedback (GL_EXT_transform_feedback) ~50% done glBindFragDataLocation, glGetFragDataLocation, glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, galliuum), GLX todo +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE -- cgit v1.2.3 From fde49436881e64cc9fd838761cea3d6718832449 Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Wed, 16 Feb 2011 17:04:03 -0700 Subject: docs: fix glsl_compiler name --- docs/shading.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/shading.html b/docs/shading.html index c41d4a9be2b..aba39597429 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and emit GL_ARB_vertex_program-style instructions:

-    src/glsl/glslcompiler --dump-ast myshader.vert
+    src/glsl/glsl_compiler --dump-ast myshader.vert
 
Options include -- cgit v1.2.3 From 3e8fb54fb8940d015dcc4631cb84255228b1ad9e Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Wed, 16 Feb 2011 17:04:20 -0700 Subject: docs: add glsl info --- docs/sourcetree.html | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/sourcetree.html b/docs/sourcetree.html index 00dc4e7c9f4..08a9a50e9ec 100644 --- a/docs/sourcetree.html +++ b/docs/sourcetree.html @@ -23,6 +23,7 @@ each directory.
  • docs - EGL documentation
  • drivers - EGL drivers +
  • glsl - the GLSL compiler
  • main - main EGL library implementation. This is where all the EGL API functions are implemented, like eglCreateContext().
-- cgit v1.2.3 From 1bf9954bb44e47670c8805078f78b5444e97c18d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 17 Feb 2011 07:29:20 -0700 Subject: docs: updated environment variable list --- docs/envvars.html | 103 +++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 90 insertions(+), 13 deletions(-) (limited to 'docs') diff --git a/docs/envvars.html b/docs/envvars.html index fd1700a02f1..c8be8437176 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -9,17 +9,38 @@

Environment Variables

-Mesa supports the following environment variables: +Normally, no environment variables need to be set. Most of the environment +variables used by Mesa/Gallium are for debugging purposes, but they can +sometimes be useful for debugging end-user issues.

+ + +

LibGL environment variables

+ +
    +
  • LIBGL_DEBUG - If defined debug information will be printed to stderr. + If set to 'verbose' additional information will be printed. +
  • LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers +
  • LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. +
  • LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering +
  • LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +
+ + + +

Core Mesa environment variables

+
  • MESA_NO_ASM - if set, disables all assembly language optimizations
  • MESA_NO_MMX - if set, disables Intel MMX optimizations
  • MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
  • MESA_NO_SSE - if set, disables Intel SSE optimizations -
  • MESA_DEBUG - if set, error messages are printed to stderr. -If the value of MESA_DEBUG is "FP" floating point arithmetic errors will -generate exceptions. -
  • MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER) +
  • MESA_DEBUG - if set, error messages are printed to stderr. For example, + if the application generates a GL_INVALID_ENUM error, a corresponding error + message indicating where the error occured, and possibly why, will be + printed to stderr.
    + If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will + generate exceptions.
  • MESA_TEX_PROG - if set, implement conventional texture env modes with fragment programs (intended for developers only)
  • MESA_TNL_PROG - if set, implement conventional vertex transformation @@ -28,11 +49,14 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well.
  • MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension. -
  • MESA_GLSL - shading language options +
  • MESA_GLSL - shading language compiler options
+ +

Mesa Xlib driver environment variables

+

-The following are only applicable to the Xlib software driver. +The following are only applicable to the Mesa Xlib software driver. See the Xlib software driver page for details.

-

-These environment variables are for the Intel i945/i965 drivers: -

+

i945/i965 driver environment variables (non-Gallium)

+
  • INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve OpenGL conformance. If set to 2, always use software rendering. @@ -62,17 +85,71 @@ These environment variables are for the Intel i945/i965 drivers:
-

-These environment variables are for the Radeon R300 driver: -

+

Radeon R300 driver environment variables (non-Gallium)

+
  • R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
+ +

EGL environment variables

+

Mesa EGL supports different sets of environment variables. See the Mesa EGL page for the details.

+ +

Gallium environment variables

+ +
    +
  • GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment + variables which are used, and their current values. +
  • GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for + shader execution +
  • GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for + shader execution +
  • GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up +
  • TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and + print any errors to stderr. +
  • DRAW_FSE - ??? +
  • DRAW_NO_FSE - ??? +
  • DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute + shaders, vertex fetch, etc. +
+ +

Softpipe driver environment variables

+
    +
  • SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders + to stderr +
  • SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders + to stderr +
  • SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. +
+ + +

LLVMpipe driver environment variables

+
    +
  • LP_NO_RAST - if set LLVMpipe will no-op rasterization +
  • LP_DEBUG - a comma-separated list of debug options is acceptec. See the + source code for details. +
  • LP_PERF - a comma-separated list of options to selectively no-op various + parts of the driver. See the source code for details. +
  • LP_NUM_THREADS - an integer indicating how many threads to use for rendering. + Zero turns of threading completely. The default value is the number of CPU + cores present. +
+ + +

+Other Gallium drivers have their own environment variables. These may change +frequently so the source code should be consulted for details. +

+ + +
+
+ + -- cgit v1.2.3