From 177fd320d6fdccad09397fc54a1cefc94e1c4de0 Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Fri, 8 Sep 2017 11:53:47 +0100 Subject: glx: turn LIBGL_ALWAYS_INDIRECT into a boolean Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom Reviewed-by: Emil Velikov --- docs/libGL.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/libGL.txt') diff --git a/docs/libGL.txt b/docs/libGL.txt index 839e330cf06..b69b8c07fcb 100644 --- a/docs/libGL.txt +++ b/docs/libGL.txt @@ -59,7 +59,7 @@ to learn if it is thread safe. Indirect Rendering You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT -environment variable. Hardware acceleration will not be used. +environment variable to `true`. Hardware acceleration will not be used. -- cgit v1.2.3