From 99cfc4ecbcefb73ce0e2f99d2c802175c1e791d9 Mon Sep 17 00:00:00 2001
From: Brian Paul
+The GLFBDev driver interface allows one to do OpenGL rendering into a
+framebuffer managed with the Linux's fbdev interface.
+
+Basically, the programmer uses the fbdev functions to initialize the
+graphics hardware and setup the framebuffer.
+Then, using a calls to Mesa's glFBDev API functions, one can render
+into the framebuffer with the OpenGL API functions.
+
+Note, only software rendering is supported; there is no hardware
+acceleration.
+
+The GL/glfbdev.h header file defines the glFBDev interface.
+
+The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
+
+For more information about fbdev, see the
+
+Framebuffer Howto
+
+To compile Mesa with support for the glFBDev interface:
+
+When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
+Mesa glFBDev Driver
1. Introduction
+
+2. Compilation
+
+
+ XXX todo
+
+
+
+xxx todo +
+ + + ++First, you need to have a working fbdev environment. +See the + +Framebuffer Howto for information. +
+ ++Programs must be run with root permission. +
+ + + + + + + -- cgit v1.2.3