From 99cfc4ecbcefb73ce0e2f99d2c802175c1e791d9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 6 Dec 2003 17:26:50 +0000 Subject: Basic info about the glFBDev interface/driver. --- docs/glfbdev-driver.html | 88 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 docs/glfbdev-driver.html (limited to 'docs/glfbdev-driver.html') diff --git a/docs/glfbdev-driver.html b/docs/glfbdev-driver.html new file mode 100644 index 00000000000..804b2c11b99 --- /dev/null +++ b/docs/glfbdev-driver.html @@ -0,0 +1,88 @@ + + +Mesa glFBDev Driver + + + +

Mesa glFBDev Driver

+ + +

1. Introduction

+ +

+The GLFBDev driver interface allows one to do OpenGL rendering into a +framebuffer managed with the Linux's fbdev interface. +

+ +

+Basically, the programmer uses the fbdev functions to initialize the +graphics hardware and setup the framebuffer. +Then, using a calls to Mesa's glFBDev API functions, one can render +into the framebuffer with the OpenGL API functions. +

+ +

+Note, only software rendering is supported; there is no hardware +acceleration. +

+ + +

+The GL/glfbdev.h header file defines the glFBDev interface. +

+ +

+The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. +

+ +

+For more information about fbdev, see the + +Framebuffer Howto +

+ + +

2. Compilation

+ +

+To compile Mesa with support for the glFBDev interface: +

+   XXX todo
+
+ +

+When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. +

+ +

+xxx todo +

+ + +

3. Compiling and linking glFBDev programs

+ +

+xxx todo +

+ + + +

4. Running glFBDev programs

+ +

+First, you need to have a working fbdev environment. +See the + +Framebuffer Howto for information. +

+ +

+Programs must be run with root permission. +

+ +

+ + + + + -- cgit v1.2.3