From cc4188895be5525fa15c8b64b8338f901eda82fc Mon Sep 17 00:00:00 2001 From: Andreas Boll Date: Tue, 12 Jun 2012 09:05:33 +0200 Subject: docs: use id instead of Signed-off-by: Brian Paul --- docs/dispatch.html | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'docs/dispatch.html') diff --git a/docs/dispatch.html b/docs/dispatch.html index 4f48e9454d9..1d3283aa6cc 100644 --- a/docs/dispatch.html +++ b/docs/dispatch.html @@ -47,8 +47,7 @@ differnt GL context current. This means that poor old glVertex3fv has to know which GL context is current in the thread where it is being called.

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2. Overview of Mesa's Implementation

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2. Overview of Mesa's Implementation

Mesa uses two per-thread pointers. The first pointer stores the address of the context current in the thread, and the second pointer stores the @@ -246,8 +245,7 @@ step is to add the correct #ifdef magic to src/mesa/glapi/glapi_dispatch.c to prevent the C version of the dispatch functions from being built.

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3.4. Fixed-Length Dispatch Stubs

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3.4. Fixed-Length Dispatch Stubs

To implement glXGetProcAddress, Mesa stores a table that associates function names with pointers to those functions. This table is @@ -266,8 +264,7 @@ dispatch stub.

src/mesa/glapi/glapi.c just before glprocs.h is included.

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4. Automatic Generation of Dispatch Stubs

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4. Automatic Generation of Dispatch Stubs

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