From fb2425a641dd7f891964e6f51b10cce63dff7d2c Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 11 Aug 2015 17:10:35 -0700 Subject: nir: Zero out texture instructions when creating them. There are so many flags in textures, that the CSE pass would have a hard time referencing the correct set when figuring out if two texture ops are the same. By zeroing, we can avoid that fragility. Reviewed-by: Jason Ekstrand --- src/glsl/nir/nir.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c index 78ff886218d..2f7cbae42be 100644 --- a/src/glsl/nir/nir.c +++ b/src/glsl/nir/nir.c @@ -450,7 +450,7 @@ nir_call_instr_create(nir_shader *shader, nir_function_overload *callee) nir_tex_instr * nir_tex_instr_create(nir_shader *shader, unsigned num_srcs) { - nir_tex_instr *instr = ralloc(shader, nir_tex_instr); + nir_tex_instr *instr = rzalloc(shader, nir_tex_instr); instr_init(&instr->instr, nir_instr_type_tex); dest_init(&instr->dest); -- cgit v1.2.3