From efa4fc0ebd96b3fbcf30550494251307f11dc7b9 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Sun, 10 Mar 2019 08:57:51 -0500 Subject: st/mesa: Let NIR lower UBO and SSBO access when we have it Reviewed-by: Caio Marcelo de Oliveira Filho --- src/mesa/state_tracker/st_extensions.c | 8 +++++++- src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++ 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 528e6b74a54..c953bfd9f7a 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -329,7 +329,13 @@ void st_init_limits(struct pipe_screen *screen, if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS)) options->LowerCombinedClipCullDistance = true; - options->LowerBufferInterfaceBlocks = true; + bool prefer_nir = PIPE_SHADER_IR_NIR == + screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR); + + /* NIR can do the lowering on our behalf and we'll get better results + * because it can actually optimize SSBO access. + */ + options->LowerBufferInterfaceBlocks = !prefer_nir; } c->MaxUserAssignableUniformLocations = diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 03637299ca4..e5d5fe21e27 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -415,6 +415,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, st_nir_opts(nir, is_scalar); + NIR_PASS_V(nir, gl_nir_lower_buffers, shader_program); + /* Do a round of constant folding to clean up address calculations */ + NIR_PASS_V(nir, nir_opt_constant_folding); + if (lower_64bit) { bool lowered_64bit_ops = false; bool progress = false; -- cgit v1.2.3