From e5f6b6d0feb9b9ad7132d5f236959ef088237347 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Mon, 10 Mar 2014 16:27:21 +0100 Subject: st/mesa: drop the lowering of quad strips to triangle strips This fallback to triangle strips is silly and should be done in drivers if they need it. This should fix the case when quad strips are used with flatshading that is enabled by the "flat" GLSL varying modifier. It also fixes primitive restart for quad strips. This fixes piglit: NV_primitive_restart/primitive-restart-draw-mode-quad_strip Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Brian Paul --- src/mesa/state_tracker/st_draw.c | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 355c180f86d..dba5870a085 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -164,16 +164,6 @@ translate_prim(const struct gl_context *ctx, unsigned prim) STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS); STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); - /* Avoid quadstrips if it's easy to do so: - * Note: it's important to do the correct trimming if we change the - * prim type! We do that wherever this function is called. - */ - if (prim == GL_QUAD_STRIP && - ctx->Light.ShadeModel != GL_FLAT && - ctx->Polygon.FrontMode == GL_FILL && - ctx->Polygon.BackMode == GL_FILL) - prim = GL_TRIANGLE_STRIP; - return prim; } -- cgit v1.2.3