From d7af636473e2b8055b94a4e28fcf3272b35094be Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Fri, 15 Feb 2013 20:33:31 -0800 Subject: i965/vs: split brw_vs_compile into generic and VS-specific parts. This will allow the generic parts to be re-used for geometry shaders. Reviewed-by: Jordan Justen Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp | 2 +- src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 8 ++++---- src/mesa/drivers/dri/i965/brw_vs.c | 4 ++-- src/mesa/drivers/dri/i965/brw_vs.h | 8 ++++++-- 4 files changed, 13 insertions(+), 9 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp index ac3d401ac3f..0853c0a0209 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp @@ -321,7 +321,7 @@ void vec4_visitor::spill_reg(int spill_reg_nr) { assert(virtual_grf_sizes[spill_reg_nr] == 1); - unsigned int spill_offset = c->last_scratch++; + unsigned int spill_offset = c->base.last_scratch++; /* Generate spill/unspill instructions for the objects being spilled. */ foreach_list(node, &this->instructions) { diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 3a417ad3437..bfa33b60e4d 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -2819,8 +2819,8 @@ vec4_visitor::move_grf_array_access_to_scratch() if (inst->dst.file == GRF && inst->dst.reladdr && scratch_loc[inst->dst.reg] == -1) { - scratch_loc[inst->dst.reg] = c->last_scratch; - c->last_scratch += this->virtual_grf_sizes[inst->dst.reg]; + scratch_loc[inst->dst.reg] = c->base.last_scratch; + c->base.last_scratch += this->virtual_grf_sizes[inst->dst.reg]; } for (int i = 0 ; i < 3; i++) { @@ -2828,8 +2828,8 @@ vec4_visitor::move_grf_array_access_to_scratch() if (src->file == GRF && src->reladdr && scratch_loc[src->reg] == -1) { - scratch_loc[src->reg] = c->last_scratch; - c->last_scratch += this->virtual_grf_sizes[src->reg]; + scratch_loc[src->reg] = c->base.last_scratch; + c->base.last_scratch += this->virtual_grf_sizes[src->reg]; } } } diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 25cd3971023..c0a3baedaf2 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -312,12 +312,12 @@ do_vs_prog(struct brw_context *brw, } /* Scratch space is used for register spilling */ - if (c.last_scratch) { + if (c.base.last_scratch) { perf_debug("Vertex shader triggered register spilling. " "Try reducing the number of live vec4 values to " "improve performance.\n"); - prog_data.total_scratch = brw_get_scratch_size(c.last_scratch*REG_SIZE); + prog_data.total_scratch = brw_get_scratch_size(c.base.last_scratch*REG_SIZE); brw_get_scratch_bo(intel, &brw->vs.scratch_bo, prog_data.total_scratch * brw->max_vs_threads); diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index d0f98053e62..c2b4bc69f25 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -103,12 +103,16 @@ struct brw_vs_prog_key { }; +struct brw_vec4_compile { + GLuint last_scratch; /**< measured in 32-byte (register size) units */ +}; + + struct brw_vs_compile { + struct brw_vec4_compile base; struct brw_vs_prog_key key; struct brw_vertex_program *vp; - - GLuint last_scratch; /**< measured in 32-byte (register size) units */ }; const unsigned *brw_vs_emit(struct brw_context *brw, -- cgit v1.2.3