From d7ac102c7bc2833b3f47f73e83bda8c53f70d7ef Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 13 Dec 2013 19:37:02 -0800 Subject: meta: Expand the vertex structure for the Clear paths Another step leading to some code sharing. Note that the new Clear vertex structure is the same as the new BlitFramebuffer and CopyPixels vertex structure. The "sizeof(float) * 7" hack is temporary. It will magically disappear in a just a couple more patches. Signed-off-by: Ian Romanick Reviewed-by: Brian Paul Reviewed-by: Eric Anholt --- src/mesa/drivers/common/meta.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index ff87c84a23b..e9113e944c6 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2037,7 +2037,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; struct vertex { - GLfloat x, y, z, r, g, b, a; + GLfloat x, y, z, tex[4]; }; struct vertex verts[4]; /* save all state but scissor, pixel pack/unpack */ @@ -2068,7 +2068,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) /* setup vertex arrays */ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(tex)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_COLOR_ARRAY); } @@ -2137,10 +2137,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) /* vertex colors */ for (i = 0; i < 4; i++) { - verts[i].r = ctx->Color.ClearColor.f[0]; - verts[i].g = ctx->Color.ClearColor.f[1]; - verts[i].b = ctx->Color.ClearColor.f[2]; - verts[i].a = ctx->Color.ClearColor.f[3]; + verts[i].tex[0] = ctx->Color.ClearColor.f[0]; + verts[i].tex[1] = ctx->Color.ClearColor.f[1]; + verts[i].tex[2] = ctx->Color.ClearColor.f[2]; + verts[i].tex[3] = ctx->Color.ClearColor.f[3]; } /* upload new vertex data */ @@ -2200,7 +2200,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); /* setup vertex arrays */ - _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0); + _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 7, + (void *)0); _mesa_EnableVertexAttribArray(0); vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER); @@ -2328,7 +2329,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f; const float z = -invert_z(ctx->Depth.Clear); struct vertex { - GLfloat x, y, z; + GLfloat x, y, z, tex[4]; } verts[4]; metaSave = (MESA_META_ALPHA_TEST | -- cgit v1.2.3