From d71ca40a18ef9e4c2cf9d13db768b944d77a6981 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Mon, 8 May 2017 00:54:49 +0100 Subject: radv: fix regression in blit2d push constant change. These were being fed to the shader as floats via the vertex path, so also push them as floats here. This fixes missing overlay in Sascha Willems demos. Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_meta_blit2d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c index 082c1cc8525..ec4e52fd31e 100644 --- a/src/amd/vulkan/radv_meta_blit2d.c +++ b/src/amd/vulkan/radv_meta_blit2d.c @@ -272,7 +272,7 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer, blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + rects[r].width, rects[r].dst_y + rects[r].height, depth_format, &dst_temps); - unsigned vertex_push_constants[4] = { + float vertex_push_constants[4] = { rects[r].src_x, rects[r].src_y, rects[r].src_x + rects[r].width, -- cgit v1.2.3