From d16dc8e9638e35f77972e697f39b1ddb7c675c56 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 22 Jul 2016 19:53:59 -0700 Subject: i965/blorp/gen8: Stop multiplying depth by 6 for cubes intel_mipmap_tree::logical_depth0 is now in 2-D slices so there is no need for us to multiply by 6 when we go to fill out a blorp surface state. Signed-off-by: Jason Ekstrand Reviewed-by: Anuj Phogat --- src/mesa/drivers/dri/i965/gen8_blorp.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/i965/gen8_blorp.c b/src/mesa/drivers/dri/i965/gen8_blorp.c index 870b67ff0b9..ab9b7472eaf 100644 --- a/src/mesa/drivers/dri/i965/gen8_blorp.c +++ b/src/mesa/drivers/dri/i965/gen8_blorp.c @@ -526,9 +526,6 @@ gen8_blorp_emit_surface_states(struct brw_context *brw, mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ? MAX2(mt->num_samples, 1) : 1; - const bool is_cube = mt->target == GL_TEXTURE_CUBE_MAP_ARRAY || - mt->target == GL_TEXTURE_CUBE_MAP; - const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0; const unsigned layer = mt->target != GL_TEXTURE_3D ? surface->layer / layer_divider : 0; @@ -537,7 +534,7 @@ gen8_blorp_emit_surface_states(struct brw_context *brw, .base_level = surface->level, .levels = mt->last_level - surface->level + 1, .base_array_layer = layer, - .array_len = depth - layer, + .array_len = mt->logical_depth0 - layer, .channel_select = { swizzle_to_scs(GET_SWZ(surface->swizzle, 0)), swizzle_to_scs(GET_SWZ(surface->swizzle, 1)), -- cgit v1.2.3