From c334ce273e946733928339b1c7f9a02ccdef1b4b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 17 Mar 2009 10:28:32 -0600 Subject: swrast: use better _swrast_compute_lambda() function The MAX-based function can produce values that are non-monotonic for a span which causes glitches in texture filtering. The sqrt-based one avoids that. This is perhaps slightly slower than before, but the difference probably isn't noticable given we're doing software mipmap filtering. Issue reported by Nir Radian --- src/mesa/swrast/s_span.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 5e1f412d6bf..15a783b236b 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -442,11 +442,10 @@ _swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span ) * Compute mipmap LOD from partial derivatives. * This the ideal solution, as given in the OpenGL spec. */ -#if 0 -static GLfloat -compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, - GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, - GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) +GLfloat +_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, + GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, + GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) { GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ); GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); @@ -458,13 +457,13 @@ compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, GLfloat lambda = LOG2(rho); return lambda; } -#endif /** * Compute mipmap LOD from partial derivatives. * This is a faster approximation than above function. */ +#if 0 GLfloat _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, @@ -485,6 +484,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, lambda = LOG2(rho); return lambda; } +#endif /** -- cgit v1.2.3