From b596bb5b665eb2b77718fe219d7d050e88a0cd7b Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Fri, 27 Sep 2019 17:28:48 -0400 Subject: st/mesa: use *prog at the end of st_link_nir Reviewed-by: Timothy Arceri --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 22175799cf3..dc6429f5671 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -806,17 +806,17 @@ st_link_nir(struct gl_context *ctx, if (shader == NULL) continue; - st_glsl_to_nir_post_opts(st, shader->Program, shader_program); + struct gl_program *prog = shader->Program; + st_glsl_to_nir_post_opts(st, prog, shader_program); - assert(shader->Program); if (!ctx->Driver.ProgramStringNotify(ctx, _mesa_shader_stage_to_program(i), - shader->Program)) { + prog)) { _mesa_reference_program(ctx, &shader->Program, NULL); return false; } - nir_sweep(shader->Program->nir); + nir_sweep(prog->nir); /* The GLSL IR won't be needed anymore. */ ralloc_free(shader->ir); -- cgit v1.2.3