From a82592de9219e7d8c344275066ec5870a1c0ba45 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 24 Nov 2010 23:54:03 -0800 Subject: glsl: Use do_common_optimization in the standalone compiler. NOTE: This is a candidate for the 7.9 branch. --- src/glsl/main.cpp | 21 +-------------------- 1 file changed, 1 insertion(+), 20 deletions(-) diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 33028512644..c8fc2676253 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -218,26 +218,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) if (!state->error && !shader->ir->is_empty()) { bool progress; do { - progress = false; - - progress = do_function_inlining(shader->ir) || progress; - progress = do_if_simplification(shader->ir) || progress; - progress = do_copy_propagation(shader->ir) || progress; - progress = do_dead_code_local(shader->ir) || progress; - progress = do_dead_code_unlinked(shader->ir) || progress; - progress = do_tree_grafting(shader->ir) || progress; - progress = do_constant_propagation(shader->ir) || progress; - progress = do_constant_variable_unlinked(shader->ir) || progress; - progress = do_constant_folding(shader->ir) || progress; - progress = do_algebraic(shader->ir) || progress; - progress = do_vec_index_to_swizzle(shader->ir) || progress; - progress = do_vec_index_to_cond_assign(shader->ir) || progress; - progress = do_swizzle_swizzle(shader->ir) || progress; - - loop_state *ls = analyze_loop_variables(shader->ir); - progress = set_loop_controls(shader->ir, ls) || progress; - progress = unroll_loops(shader->ir, ls, 32) || progress; - delete ls; + progress = do_common_optimization(shader->ir, false, 32); } while (progress); validate_ir_tree(shader->ir); -- cgit v1.2.3