From a6aa926e3f0b6237679db0d3331690d2a96adbc2 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 21 Nov 2008 12:05:21 +0800 Subject: intel: Don't glBitmap fallback with scissoring enabled. The blit bitmap code already handles scissoring. This is a 15-100% speedup on blender benchmark.blend thanks to avoiding fallbacks. Bug #17951. --- src/mesa/drivers/dri/intel/intel_pixel.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index b267ffd890c..5702ad9bb57 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -112,12 +112,6 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one) return GL_FALSE; } - if (ctx->Scissor.Enabled) { - /* XXX Note: Scissor could be done with the blitter */ - DBG("fallback due to image scissor\n"); - return GL_FALSE; - } - if (ctx->RenderMode != GL_RENDER) { DBG("fallback due to render mode\n"); return GL_FALSE; -- cgit v1.2.3