From 9cfee527f6ff5ff3e4de43b46ef098cb86211d2d Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 2 Feb 2007 16:08:45 -0700 Subject: remove multibyte chars --- src/mesa/shader/slang/slang_library_noise.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c index b30bb30ce26..46075c492c7 100644 --- a/src/mesa/shader/slang/slang_library_noise.c +++ b/src/mesa/shader/slang/slang_library_noise.c @@ -24,7 +24,7 @@ /* * SimplexNoise1234 - * Copyright © 2003-2005, Stefan Gustavson + * Copyright (c) 2003-2005, Stefan Gustavson * * Contact: stegu@itn.liu.se */ @@ -395,7 +395,7 @@ GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w) /* To find out which of the 24 possible simplices we're in, we need to */ /* determine the magnitude ordering of x0, y0, z0 and w0. */ /* The method below is a good way of finding the ordering of x,y,z,w and */ - /* then find the correct traversal order for the simplex we’re in. */ + /* then find the correct traversal order for the simplex we're in. */ /* First, six pair-wise comparisons are performed between each possible pair */ /* of the four coordinates, and the results are used to add up binary bits */ /* for an integer index. */ -- cgit v1.2.3