From 9b537f2d2104c952f1fe4ded37495a64eafed182 Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Fri, 5 Apr 2019 11:59:15 +0100 Subject: docs: add release notes for 18.3.6 Signed-off-by: Emil Velikov (cherry picked from commit b03f51c4b4dfa54775e866b75f68a41862c062c2) --- docs/relnotes/18.3.6.html | 168 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 docs/relnotes/18.3.6.html diff --git a/docs/relnotes/18.3.6.html b/docs/relnotes/18.3.6.html new file mode 100644 index 00000000000..425a4d1d3bb --- /dev/null +++ b/docs/relnotes/18.3.6.html @@ -0,0 +1,168 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 18.3.6 Release Notes / April 5, 2019

+ +

+Mesa 18.3.6 is a bug fix release which fixes bugs found since the 18.3.5 release. +

+

+Mesa 18.3.6 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ + +

Bug fixes

+ +
    + +
  • Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error
  • + +
  • Bug 108766 - Mesa built with meson has RPATH entries
  • + +
  • Bug 109648 - AMD Raven hang during va-api decoding
  • + +
  • Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail
  • + +
  • Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed
  • + +
  • Bug 110221 - build error with meson
  • + +
  • Bug 110259 - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)
  • + +
+ + +

Changes

+ +

Andres Gomez (4):

+
    +
  • glsl: correctly validate component layout qualifier for dvec{3,4}
  • +
  • glsl/linker: don't fail non static used inputs without matching outputs
  • +
  • glsl/linker: simplify xfb_offset vs xfb_stride overflow check
  • +
  • Revert "glsl: relax input->output validation for SSO programs"
  • +
+ +

Bas Nieuwenhuizen (2):

+
    +
  • radv: Use correct image view comparison for fast clears.
  • +
  • ac/nir: Return frag_coord as integer.
  • +
+ +

Danylo Piliaiev (1):

+
    +
  • glsl: Cross validate variable's invariance by explicit invariance only
  • +
+ +

Dave Airlie (1):

+
    +
  • softpipe: fix texture view crashes
  • +
+ +

Dylan Baker (1):

+
    +
  • bin/install_megadrivers.py: Correctly handle DESTDIR=''
  • +
+ +

Emil Velikov (2):

+
    +
  • docs: add sha256 checksums for 18.3.5
  • +
  • Update version to 18.3.6
  • +
+ +

Eric Anholt (1):

+
    +
  • dri3: Return the current swap interval from glXGetSwapIntervalMESA().
  • +
+ +

Eric Engestrom (1):

+
    +
  • meson: strip rpath from megadrivers
  • +
+ +

Jason Ekstrand (2):

+
    +
  • anv/pass: Flag the need for a RT flush for resolve attachments
  • +
  • Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"
  • +
+ +

Józef Kucia (2):

+
    +
  • mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
  • +
  • radv: Fix driverUUID
  • +
+ +

Leo Liu (2):

+
    +
  • radeon/vcn: add H.264 constrained baseline support
  • +
  • radeon/vcn/vp9: search the render target from the whole list
  • +
+ +

Marek Olšák (1):

+
    +
  • radeonsi: fix assertion failure by using the correct type
  • +
+ +

Mark Janes (1):

+
    +
  • mesa: properly report the length of truncated log messages
  • +
+ +

Plamena Manolova (1):

+
    +
  • i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9
  • +
+ +

Samuel Pitoiset (2):

+
    +
  • radv: fix binding transform feedback buffers
  • +
  • radv: do not always initialize HTILE in compressed state
  • +
+ +

Tapani Pälli (1):

+
    +
  • anv/radv: release memory allocated by glsl types during spirv_to_nir
  • +
+ +

Timothy Arceri (1):

+
    +
  • st/glsl_to_nir: fix incorrect arrary access
  • +
+ +

Tobias Klausmann (1):

+
    +
  • vulkan/util: meson build - add wayland client include
  • +
+ +
+ + + + -- cgit v1.2.3