From 7ffbaebce1da7fec36a38f424f266806a3a0fc6a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Mar 2008 13:22:24 -0600 Subject: gallium: fix bug in stip_first_tri() Need to compute num_samplers after binding/creating the fragment shader. --- src/gallium/auxiliary/draw/draw_pstipple.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_pstipple.c b/src/gallium/auxiliary/draw/draw_pstipple.c index d7475b457c3..08f06bf2229 100644 --- a/src/gallium/auxiliary/draw/draw_pstipple.c +++ b/src/gallium/auxiliary/draw/draw_pstipple.c @@ -488,16 +488,16 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header) struct pipe_context *pipe = pstip->pipe; uint num_samplers; - /* how many samplers? */ - /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ - num_samplers = MAX2(pstip->num_textures, pstip->num_samplers); - num_samplers = MAX2(num_samplers, pstip->sampler_unit + 1); - assert(stage->draw->rasterizer->poly_stipple_enable); /* bind our fragprog */ bind_pstip_fragment_shader(pstip); + /* how many samplers? */ + /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ + num_samplers = MAX2(pstip->num_textures, pstip->num_samplers); + num_samplers = MAX2(num_samplers, pstip->sampler_unit + 1); + /* plug in our sampler, texture */ pstip->state.samplers[pstip->sampler_unit] = pstip->sampler_cso; pstip->state.textures[pstip->sampler_unit] = pstip->texture; -- cgit v1.2.3