From 6d4e031d9ad7e34d71c8d72afa50d1253515a670 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 10 May 2017 02:07:46 -0700 Subject: i965: When gl_PointSize is unwritten, default to 1.0 on Gen4-5. Modern GL specifications say that the point size should be 1.0 when gl_PointSize is unwritten and the last enabled stage is a geometry or tessellation shader. If it's a vertex shader, though, both the GL specs and ES 3.0 spec say that it's undefined - so since Gen4-5 only support vertex shaders, there's no actual requirement to do this. Since there is a cost associated (an extra dirty bit, which may cause SF_STATE to be emitted more often), it may not be a good idea. The real benefit is that it makes all generations behave identically. And that seems somewhat nice... Reviewed-by: Rafael Antognolli --- src/mesa/drivers/dri/i965/brw_sf_state.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index c4dec44090b..69a6d6befea 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -168,9 +168,8 @@ static void upload_sf_unit( struct brw_context *brw ) point_sz = CLAMP(point_sz, 0.125f, 255.875f); sf->sf7.point_size = U_FIXED(point_sz, 3); - /* _NEW_PROGRAM | _NEW_POINT */ - sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled || - ctx->Point._Attenuated); + /* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */ + sf->sf7.use_point_size_state = use_state_point_size(brw); sf->sf7.aa_line_distance_mode = brw->is_g4x || brw->gen == 5; /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: @@ -221,6 +220,7 @@ const struct brw_tracked_state brw_sf_unit = { BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA | BRW_NEW_SF_VP | + BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_URB_FENCE, }, .emit = upload_sf_unit, -- cgit v1.2.3